open/close all folders
The main protagonist. A local mercenary who is widely recognized for his skills.
- Big Brother Instinct: At the start of the game, he's hesitant in allowing Aurra to join the investigation team.
- Conveniently an Orphan: He mentions that his and Aurra's parents died when they were young.
- Dual Wielding: Wields twin swords as his weapons of choice.
- Heroic BSoD: Fray has a good reason for one when Sieger kills Corone in front of him.
- Jerkass Realization: Has one after Enah gives him a What the Hell, Hero? speech related to his treatment of Corune.
- Nice Guy: Fray often agrees with Walter's points even when he's insulting him at the same time. Aurra begins to think it's more of a case of Too Dumb to Fool.
- No Sense of Direction: Fray admits that he has this problem and spends several hours poring over maps before leaving on an assignment just to make sure he doesn't get his team lost.
- Stepford Smiler: Aurra knows Fray is acting like one just one morning after Corone's death. His anger and frustration surface again when Corune offers to join the party.
- Took a Level in Jerkass: Fray, still mourning over Corone, doesn't quite know how to react when Corune appears and ends up speaking rather harshly to her, which is pretty out of character for him.
Fray's younger sister, renowned for her research of Energi.
- The Gunslinger: Wields a pistol as her weapon.
- I Invented X: Aurra is not only proficient with Energi-based firearms, but a few lines of dialogue also mention that she's the one who invented them.
- Teen Genius: Aurra is a well-renowned clone researcher and earned her position by studying her butt off to get a job after her and Fray's parents died.
- Trademark Favorite Food: Aurra preaches the gospel of dried liver bits.
A 2000-series clone that imprints on Fray during his investigation.
- Death Glare: She is capable of giving one that's good enough to unnerve even Aurra.
- Legacy Character: She is present and playable in the original Alphadia and even has the same character portrait. While this game takes place before it, it was made first.
- Shy Blue-Haired Girl: She hardly speaks after being first awakened and tends to hide behind Fray.
- You Are Number 6: Enah is given her name rather than be referred by her serial number.
A knight from a neighboring kingdom, called to investigate the rogue clone case alongside Fray.
- Hair of Gold, Heart of Gold: She is both kind and very modest when it comes to being recognized as one of the most powerful magicians where she lives.
- Why Did It Have To Be Slimes?: Corone's biggest fear. While she says she has no trouble with small ones, facing a larger one causes her to freeze up.
Corone's stalwart, and headstrong, protector.
- Blade on a Stick: Walter's weapon of choice is a spear.
- Butt-Monkey: The game events go out of its way to embarrass Walter or make him look as bad as possible. Since he's a massive Jerkass, it comes off as negative karma catching up to him.
- Extreme Doormat: But only when it comes to Corone.
- Honor Before Reason: Walter wants a rematch against Fray and he wants it now! Despite the fact they're in the middle of a crowded tavern and drawing his sword in an area full of civilians and while in a neighboring kingdom would have done much more to tarnish his honor as a knight than losing fairly in an official tournament match.
- Jerkass: Walter does not leave good first impressions with people. He also has a grudge against Fray for losing to him at the inter-kingdom tournament.
- Never My Fault: Every time Walter makes himself look like an idiot in front of Corone, he blames Fray.
- Smug Snake: A heroic version, as he tends to brag about his superior abilities, but usually just puts his foot in his mouth when he fails to deliver.
- Sore Loser: Walter was not happy about losing to "a piece of Guild scum" like Fray in the inter-kingdom tournament.
The leader of the Crimson Wolves gang.
- Fiery Redhead: A perfectly straight example. Even in battle, he enters a berserker rage once his HP drops far enough.
- I Did What I Had to Do: Believes this on his actions during the Energi War in order to help bring it to an end. He's been working to rectify them since.
- It's All My Fault: He blames himself for the events that drive the foundation of the plot. Sieger uses this insecurity to easily manipulate him.
- Utopia Justifies the Means: He claims that humans and clones cannot be equal in society so long as humans significantly outnumber clones.