As the team returns to base to rest up, Steve looks around the area. Aside from the hospital, the shop and Zetta's doghouse, there aren't any other buildings in the area.
"Hey, Lord Zetta," he asks. "Why aren't there any buildings here?"
"Don't ask me," says Zetta. "It was Pram's wish to create this place, not mine. If you want some buildings here, why don't you get some mana and wish for one? It'll cost you big time, though
Steve opens the Sacred Tome and prepares to write down a wish, but finds that the building creation option is unavailable to him.
"Hey! Why can't I do that?"
"In order to create a new building in this place, the wish maker must give up his/her life to make it appear," says Zetta. "You're the leader of the team, and if you were to give up your life, there'd be no team. The only way to do it safely would be to have someone else wish to be leader first."
Meredith looks at the Tome, and scans through a list of buildings until she finds one that appeals to her...a cheap-looking hut that only costs five mana to summon at her level.
Some of the other buildings you can acquire in this game:
- Warehouse: Can house several characters at once.
- Academy: Very expensive, but boosts experience growth of anyone who is summoned from it.
- Hut: Cheapest of all of the buildings. Increases attack power by 10%, and has a wider range of summoning.
- Raider Hut: An upgraded hut; this one increases attack power by 20%
- Outpost Tent: Increases defense by 30%
- Fortress: A spiffy-looking mini-castle that boosts attack power by 30%.
- Command Center: Increases defense by 40%. Only Warriors can wish for it.
- Hospital: Restores 10% HP every turn. Only Healers can wish for it.
- Library: Increases weapon mastery rate by 50%. Only Magicians can wish for it.
- Shop: Increases money gained in battle by 50%. Only Merchants can wish for it.
- Graveyard: This building actually damages your characters 10% each turn, but causes nasty side effects to any enemies it gets dropped on when summoned into battle. Only Thieves can wish for it.
Nobody has the requisite mana power to create buildings at the moment, so Steve buys some armor from Nabiki (though because he doesn't have enough to outfit the whole party, she doesn't get any.) His business done, they go back down to Micky's netherworld to knock some heads.
Stage 1-3: Micky's Anthem
Author's Note: This is a fully Randomly Generated Level, so it'll be different each time the party comes to this area.
Upon landing, the team notices a group of rogues brandishing weapons and grinning menacingly. They don't seem to be fully organized, so Zetta calls in the whole team to dispatch them.
"All right, minions!" says Zetta. "Time to go to work! And whatever you do, don't let any of them
"What happens if they do that?" asks Io.
"Then I'm afraid you'll all just have to walk back to the Overlord's Castle, won't you?"
The party collectively gulps
, and then heads off into battle. They emerge on a beachfront, with only two enemies - a female warrior and two carrot men. There appears to be something beyond the ocean, but they can't tell yet. The carrot men retreat while their leader comes forward by herself.
"That was your last mistake," Meredith says to the rogue warrior.
"Not even worth wasting my magic on," says Astral as he shocks her with a bolt of energy from his magic book. Killing her reveals an area with a rogue merchant and another warrior. Oddly, this new tract of land appears right next to the beachfront. Nobody seems to want to question where the water came from, or where it's all going to go
While the team is focused on getting rid of the two carrot monsters, the second warrior sneaks up behind everyone and attacks the Sacred Tome. Everyone, including the attacker, hears a loud CRACK!
and simultaneously feels a sharp pain running through them.
"You fools!" said Zetta. "Look what your carelessness has caused! Next time, protect me, and don't let anyone sneak attack you like that again!"
Astral kills off the warrior before she gets a chance to attack the book again and cause any more damage, but the enemy merchant sucker-punches Io and knocks him out. Astral and Morrigan press onto the second map and destroy a key stone, seeking an opportunity to cause more chaos.
"You know, you've already completed the objective," says Zetta. "You guys can leave whenever you want."
"They don't look so tough," says Steve, pointing his sword in the direction of the new monsters that sprung up. Two of them gang up on Morrigan and take her out with their knives. The others rush forward to assist Astral as he tries to hold them off.
Nabiki takes one of the palm trees and sticks it into her pouch of holding. "Gather everything you can!" she shouts to everyone. "Io would have wanted it that way..."
They defeat the leftover pumpkinhead and collect a bit of experience and money, but because Zetta was attacked, they don't get any material rewards besides the ones they had ganked from the battlefield.
Zetta chides the team for letting their guard down, and orders them to go back to the battlefield and do it all over again. They have a bit more success this time around, as they face off against fewer enemies than last time. They get much more in return this go-round, including a chest protector, a traveler cape, some steel plate armor, and linen armor.
Nabiki announces that she has some new inventory, but Steve realizes that he still can't afford it yet.
The party gains the ability to create carrot monsters, who are good with swords, spears, shovels, and hammers. They also get 10% more experience and mana than everyone else, which would make them good classes to use for transmigration.
Steve takes the plants and rocks they took and places them around the castle to provide more atmosphere for the place, but with complete disregard for feng shui. He orders everyone to get their wounds treated before going on to the next challenge.
Stage 1-4: Micky's Blessing
"Hey...what's with the weird music?" asks Morrigan.
Kashiwa listens intently, and her ears pick up an intense tune with trumpets and violins playing in the distance.
"I think we're about to fight a boss," says Kashiwa.
"Stay on your guard, everyone!" says Steve.
The party descends into battle, as usual. They are met by four unarmed carrot monsters, which they dispatch easily.
"Hey!" says Io, noticing one of the carrots carrying a rock over its head. "That one's got the key!"
Io pulls out a UFO and uses it on the rock, wresting it from the carrot's hands. Astral destroys it, revealing a path leading to an open field with more mercenaries. They are dispatched, opening the way to a hill with a raider hut on top. A samurai carrying an axe comes out and stares them down.
"The name's Redonis," he bellows. "I rule this underworld. If you punks want to take it over, you'll have to go through me!"
"All right," says Steve, flashing a Twinkle Smile
Redonis stomps and growls. "No! That's not how it works! You're supposed to lay down your arms and surrender! Grrgh...fine. Men! After them! If any one of those louts leave this rock alive, I'm putting it on your heads!"
Redonis' pumpkinhead mooks don't listen, wandering off in random directions.
"Forget about the pumpkin men!" says Zetta. "They're worthless! Go after their leader!"
Steve holds up his sword and points it towards Redonis, who is running toward the group at full speed. "This one's mine."
"Hold on, there," says Meredith. "Don't think you're going to get this one all by yourself. You've got backup, you know."
Against Zetta's better judgment, they go after the pumpkin men first. Redonis strikes and cleaves Morrigan, killing her off in one hit, but with his own back exposed, Steve delivers the finishing blow.
"Cowards..." Redonis says as he slumps to the ground, dead
Zetta congratulates the team on a successful conquest, and points out that they'll be doing his battles for him. Pram, who was watching the whole battle from above, is impressed by Zetta's ruthlessness.
One Netherworld captured, seven more to go!
edited 6th Mar '10 5:16:57 PM by WillyFourEyes