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UltimateLazer Since: Apr, 2016
#1: Jan 31st 2017 at 4:13:05 AM

I'm writing a story called Protectors which is set in the 2050s, and has a multitude of different organizations with different goals. It's my spin on the Superhero genre, and influences include the Marvel Cinematic Universe, Overwatch, among others.

This isn’t a full list and I’m sure there’s more to come, but for now, here you go.

Organizations

    open/close all folders 
    Protectors 
The main faction of the setting, being the namesake of the story. Formed over twenty years prior to the start of the story, they were made to combat the Splisen, which invaded Earth for no other apparent reason than humanity's destruction. They utilized all the best resources and all the best people to create a defense. Essentially, it is an organization of superheroes as an international task force. Led by a Badass Crew known as "The Seven", they led the victory against the Splisen.

After the Splisen were defeated, the Protectors remained to keep the world safe. Members with exceptional abilities, talent, and resources were encouraged to join, and many of them did. They have since ushered in a new golden age known as "The Age of Heroes". They are called upon to keep the world safe from a variety of threats that conventional means won't handle.

However, there has been contention with some of the public. There are those who view the Protectors as having outlived their purpose, and are using their resources and power to intrude on affairs they should have nothing to do with. Moreover, a mysterious organization called Mist has since emerged with the goal to dismantle them permanently, and they intend to ensure they'll never see it coming.

  • Arch-Enemy: Mist. They're a terrorist organization that seeks to end the Protectors for their own ends, and will not stop until that task is complete.
  • Crimefighting with Cash: The organization itself is extremely well-funded, so this comes into play. There are also benefits to membership, one of which is being very well-paid.
  • Fantasy Kitchen Sink: Among the many members, the Protectors include Badass Normals, Mutants, Science Heroes, Empowered Badass Normals, Wizards, and Robots, among other things. They don't have any aliens among their ranks. At least, not yet.
  • Heroes "R" Us: It's essentially what happens if The Avengers or The Justice League were an international task force.
  • Meaningful Name: They "protect" Earth and the people who inhabit it.
  • Multinational Team: The Protectors draw from all over the world, naturally creating this tropes. Nationalities represented include: American, British, French, Japanese, Swiss, Australian, Canadian, Scottish, German, Chinese, and Russian, among many others.
  • Superhero Registration Act: Members of the organization must have their identities registered within the organization, regardless of whether it's known to the public.
  • True Companions: Many members are this to each other, having a bond that comes with the job.

    Mist 
A Nebulous Evil Organization that formed from the shadows at an unknown date, and with the expressed goal of putting an end to the Protectors. They have taken part in as many evil acts as one can imagine, and have essentially used their vast resources to inflict as much harm as they can. Even if you don't join them willingly, if they want you, they will find other ways to recruit you. Even dying won't prevent them from recruiting someone in.

Their goal from the beginning was to put an end to the Protectors, which would allow them to influence the world as they please. How they operate, and how they have grown to be so powerful, remains unknown to the public.

  • Arch-Enemy: The Protectors. They want to put an end to the proud organization so they can operate freely.
  • Brainwashed and Crazy: If you don't join up with them willingly, this is always an option.
  • Came Back Wrong: Another means of recruitment. They've revived at least one person from the dead and have had them serve as a loyal member.
  • Equal-Opportunity Evil: They draw members from all over the world, of both genders. Since they're basically an evil version of the Protectors, it makes sense.
  • Evil Counterpart: Basically, the bad guy version of the Protectors. Both are worldwide organizations with vast resources and powerful members, but Mist uses their power to cause harm rather than to prevent it.
  • Tested on Humans: They do all sorts of experiments on people to "improve" them and produce strong members. Some were willing, others weren't.
  • We Can Rule Together: To extend their reach, they're not above forming alliances with other organizations. One such example is the Vincitori crime family.
  • Where Does He Get All Those Wonderful Toys?: It's been asked how an illegal terrorist organization has access to such advanced technology that can rival the Protectors.

    Division- 6 
The Protectors' sister covert ops branch. They take part in morally ambiguous things that the Protectors wouldn't want to be seen taking part in. These include assassination, kidnapping, torture, and blackmail, among other things. The existence of the organization is kept secret to both the public and to Protectors without high enough clearance. One notable detail is that they round up captured supervillains to do their dirty work for them, often going on highly dangerous and/or politically sensitive missions, in exchange for commuted sentences.
  • Boxed Crook: Division-6 utilizes captured supervillains as a means to go about their missions.
  • Evil Versus Evil: An organization run by less morally just people, utilizing both Blood Knights and Boxed Crooks to go on missions to take out villains worse than them. Naturally, this ends up being the result.
  • No Such Agency: The very existence of Division-6 is kept secret from both the public and to Protectors who don't have high enough clearance. The reason is fairly obvious, given that they take part in horrible things for the greater good, and recruit supervillains to work for them.
  • Token Evil Teammate: Compared to the Protectors, who are presented as The Paragon, Division-6 does many things that the public wouldn't approve of in the name of the greater good.

    The Syndicate 
A street gang based in West London that's over 200 members strong. One half consists of Caucasian Brits, the other half a wide assortment of races. Despite their accepting views on race, they're notoriously sexist towards women. The Syndicate in the beginning were little more than an annoyance to the law, but after the Rebirth, they have risen to being one of the most feared crime gangs in London.
  • Equal-Opportunity Evil: As mentioned above, they are a very motley crew of crooks.
  • From Nobody to Nightmare: They were once just an annoyance to the people, but after they invaded a lab and 30 of their members gained powers from the Rebirth, along with having top-of-the-line weapons and equipment, they have grown into being feared and rightfully so.
  • London Gangster: A whole organization of 'em.
  • Mutant: Thirty of their members have become this following the Rebirth. It's gone a long way to making them a highly dangerous force.
  • Straw Misogynist: Most view women as being little more than objects made for their sexual pleasure, and their attitudes reflect that.

    Followers of the Dark Shadow 
Based on a remote island near Okinawa, the Followers of the Dark Shadow (or "Followers" for short) are the loyal followers of the Kuraikage, a legacy of ninjas clad in black. Membership includes both regular soldiers, as well specially trained ninjas. Whatever goal they have isn't known, except that they cause crime all over the world.
  • Dark Is Evil: They favor dark colors, as you can imagine.
  • Equal-Opportunity Evil: Their membership includes Japanese and non-Japanese, and women hold equal power.
  • Ninja: A large portion of their members, including their leader.

    League of Incarnates 
A special organization of people who wield magical sketchbooks that allow them to draw things to life. Each member can draw three things at once, and they have a special guardian who protects them. They are considered an ally of the Protectors, and work together when needed.
  • Art Initiates Life: Their whole shtick is their magical sketchbooks that allow them to draw things to life to assist them.
  • The Chosen Many: A lot of artists are selected for the organization.
  • Friendly Rivalry: With the Protectors. They may have their quips to each other, but are overall on the same team.

    Viper 
A mercenary faction that utilizes highly trained soldiers, advanced weaponry, and skilled/powered people of their own in the name of money.

    Mavericks 
While the Protectors are an international task force that operates legally and with full funding from the United Nations, the Mavericks are a vigilante organization of heroes who’ve had enough with having to follow “protocol”. As an organization of vigilantes, the Protectors treats them as well as you would expect.
  • Hero with Bad Publicity: They’re heroes, but the Protectors label them as criminals because they don’t operate under legal jurisdiction.
  • Screw the Rules, I'm Doing What's Right!: The whole basis of their operation. The Protectors have too many restrictions in their book, only allowed to operate when its deemed acceptable to do so. These guys don’t believe in these limitations, and will act whenever they please without having to appease government officials.
  • Start My Own: Formed by former Protectors who wished to do good without being tied down.
  • Vigilante: The whole organization counts as this, being heroes who aren’t backed by the government.

    Artemis Unit 
An all-female spec-ops unit commissioned by the United States government. They were once orphans who were abducted into the program and made into genetically enhanced Super Soldiers. All of this was for the purpose having a force to keep people safe, should the Protectors not be able to.
  • Action Girl: The whole unit.
  • Bio-Augmentation: Given to them by the program, to make them even more powerful.
  • Child Soldiers: They were abducted as children. While they avert this now, the oldest members are barely in their twenties.
  • One-Man Army: Or rather, One Woman Army. Each individual is extremely dangerous, even to someone with legitimate superpowers.
  • Tyke-Bomb: Raised as children into being “unbreakable” soldiers.

    Vincitori Family 
The most powerful mafia family in the world. Based in New York, they’ve been a force in the criminal underworld for decades. However, they’ve had trouble once the Protectors were formed and began undermining their business. To alleviate this, they ally themselves with Mist.
  • Deal with the Devil: As a result of the Protectors posing a threat to the family as a whole, they made a deal with Mist for resources and safety. However, Mist only sees them as a way to get more power.
  • The Mafia: Naturally.
  • We Can Rule Together: They formed a “strategic alliance” with Mist under the belief that they’ll have equal power once the Protectors are out of the way. Mist views them as a means to an end.

    The Order 
Hailing from continental Europe, The Order are an organization of magic-wielders who have existed in secret for centuries. Their Arch-Enemy was The Forces, a rival organization that deals in black magic. However, they exist in peace since the Splisen War – for now.
  • Arch-Enemy: The Forces, who they’ve been at war with for centuries. Currently, they’re at peace but it’s doubtful it will last.
  • Magical Society: One that believes in the goodness of magic, and oppose black magic due to the dangers of it.
  • The Masquerade: They’ve been around for centuries, but didn’t become known to the public until the whole world was in danger.

    The Forces 
Hailing from continental Europe, The Forces existed as a response to The Order’s ban on black magic, believing that to limit their potential. Naturally, they stand as the Arch-Enemy to The Order. However, they’ve existed in peace since the Splisen War. At least, for now.
  • Arch-Enemy: The Order, though they are technically at peace for now.
  • Dark Is Not Evil: They don’t believe that black magic is inherently evil, it just needs to be controlled. The Order disagrees.
  • Magical Society: One that focuses on black magic.
  • The Masquerade: Similar to The Order, they’ve existed in secret for centuries and it wasn’t until now that the public learned about them.

edited 8th Feb '17 7:36:08 PM by UltimateLazer

Author.
UltimateLazer Since: Apr, 2016
#2: Feb 8th 2017 at 6:28:21 AM

Is there any details needed for critique? I could use some feedback for my many organizations as they are important to the story.

Author.
DeusDenuo Since: Nov, 2010 Relationship Status: Gonna take a lot to drag me away from you
#3: Feb 8th 2017 at 6:46:36 PM

"Kuraikage" is way too literal. "Kokueidan" or "Kokueidou" would probably work better.

Why, again, does Division-6 exist when Viper does?

As with "Kuraikage", "Vincitori" is way too literal - "Vincenzi" is an actual name.

And 12 factions is a bit much.

(Isn't West London fairly well-to-do?)

UltimateLazer Since: Apr, 2016
#4: Feb 8th 2017 at 7:48:03 PM

Division-6 and Viper are separate entities because they fall under different principles. Division-6, for example, is looking to do morally gray things for the greater good. Viper are mercs who is their talents, gears, and abilities for profit. In fact, Viper has been known to impede on Division-6 operations because they share the same target.

I wouldn't say that. There are other stories with a large enough scale that have numerous organizations involved, it just depends on how they are utilized.

Crime exists everywhere, even in the more affluent places.

Any other feedback I could get?

Author.
Kakai from somewhere in Europe Since: Aug, 2013
#5: Feb 9th 2017 at 7:31:43 AM

I'll try and put some opinions and thoughts on those organizations.

  • Protectors: seem like a functional realistic-ish Justice League to me, though the question arises, if they're under UN control, are they allowed to operate in Kosovo, or Taiwan? Not that they have to, of course. I wondered, for a while, if they need permits to enter various countries, but the Mavericks answered that question for me. Also, are they only available for supervillain needs, or do they help with natural disasters and humanitarian aid as well?
  • Mist: creepy bastards, and good villains. But the question of Where Does He Get All Those Wonderful Toys? remains, and it would be nice to have some answer, even if it's spoilerrific for the story.
  • Division 6: I talked about this one already in the thread you made for it. Looks somewhat plausible, though I think the villains would need some more positive incentive to stay on the team instead of bolting.
  • The Syndicate: From what I've been able to find online, an average gang has about 80 members. Granted, Syndicate's nature could make it much larger, but then they'd probably not be contained in a single district (and besides, if their region of operations is known, the Protectors would likely have a not-too-hard time taking them down after they went supervillain).
  • Followers of the Dark Shadow: Nothing to say, really, they're alright. Ninja clans are a bit cliche, but adding regular soldiers shakes things up a little in a good way.
  • League of Incarnates: What's their legal status? I understand Protectors have some sort of fixed position on the international scene, but does an Incarnate get an "International Agent" badge along with the magic sketchbook, or is there some deal between the League and various countries?
  • Viper: They sound very interesting.
  • Mavericks: They round up the Protectors pretty well, and are very plausible. The one question I have is how they get the money to support international heroics. Is there someone among the Protectors embezzling money for them, or do they have someone super rich in their ranks?
  • Artemis Unit: This can't possibly be legal. That's some Cold War MK Ultra Bluebird stuff right there. And raising child soldiers is not very practical. I feel like US might've been better off recruiting already grown-up women to serve them if they really wanted an Amazon Brigade. It'd be cheaper, for one, and the effect would be much similar (raising tykebombs to be unbreakable will make them horrendous at fitting in with the society, and thus more breakable).
  • Vincintori Family: Eh, they're okay, I guess. There's not much to them except "Italian mafia" and "Mist's lackeys".
  • The Order: I'm very curious as to what their members' relationships with their governments are now that they went public. I suspect shakiness, and attempts to bring them under international (or national) control.
  • The Forces: Very interesting. If they went public like the Order did, the same questions apply.

Rejoice!
UltimateLazer Since: Apr, 2016
#6: Feb 10th 2017 at 9:59:02 AM

Thanks for the critique. I'll give some answers to what you asked:

  • The Syndicate started in West London, but as you can imagine aren't limited to that area. The Protectors actually do have a task force dedicated to operations against them, led by The Catalyst / Joseph Ekua.
  • The League of Incarnates is considered an ally of the Protectors, and as such enjoy full legal status.
  • In regards to the Mavericks, they have secret backers that keep them afloat. As you can imagine though, they aren't on the same league as the Protectors in terms of what technology they have available.
  • As for the Artemis Unit, as they say "desperate times call for desperate measures". The exact details behind their, ahem, "recruitment" is kept secret from the public, but the Artemis Unit was made because after the Alien Invasion they wanted warriors who could fight above that of the normal person.

Author.
Kakai from somewhere in Europe Since: Aug, 2013
#7: Feb 11th 2017 at 6:26:54 AM

Alright, Mavericks, the League and the Syndicate look good, then. I still have issues with the Artemis Unit. Raising a child to become a killer will not only stunt and do all sorts of mess with their emotional and social development, but will not guarantee that the child will be tougher or stronger - in fact, they're more likely to have a breakdown because of the aforementioned stunted emotional development. Moreover, it's expensive to raise a group of children, and you don't get to reap the profits until they're adult, which is why I think that recruiting gown-ups and then giving them solid training (and, perhaps, some sort of cybernetic enhancements or stuff like this, if it's available in this world), might be a better option.

This being said, this is a superhero story, so as a reader, I'd be willing to suspend my disbelief upon encountering the Artemis Unit.

edited 11th Feb '17 6:29:41 AM by Kakai

Rejoice!
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