- The Motion Picture
- The Wrath of Khan
- The Search for Spock
- The Voyage Home
- The Final Frontier
- The Undiscovered Country
- First Contact
- The 2009 film
- Into Darkness
Expanded Universe novels
- New Frontier
- Deep Space Nine Relaunch
- The Lost Era
- A Time To...
- Vulcan's Soul
Franchise as a whole
- Alternate Character Interpretation: Cracked had a blast pointing out the horrifying undertones to Federation Society.
Dan: So Star Trek and Next Gen are about a resource rich society that is in such a creative rut they will send the Enterprise, humanity's finest ship out to unexplored corners of space just to find new life and new civilizations. Novelty is the most precious commodity there is! This is a profoundly bored people, so jaded, that they will load up their children and women onto a heavily armed warship and send it just out... just go! Just go somewhere and find me something interesting and tell me about it?!
- Later, they used Fridge Logic to point out all the ways the show's production constraints imply terrible things about the way the whole system operates.
- SF Debris believes that Roddenberry's vision of Trek seems to be that in the future, Earth is a Marxist dystopia ruled by Pod-People. Stardestroyer.net has a similar argument in a bit more depth.
- Although this in some ways implies a degree of Fan Dumb. While it is true that the series (focused as they are on Starfleet) do not show much of civilian lifestyles in the Federation, what we do see actually implies a rather high standard of living, and quite a diversity of lifestyles, especially when the colonies are factored in. For example, Beverly Crusher's grandmother lived on a colony where everyone was basically doing LARP of life in the pre-industrial Scottish Highlands (with hidden technology maintaining things like the weather). So there is a definite absence of stereotypical Marxist conformity. If anything, people appear to cluster in "lifestyle communities" that meet their personal preferences.
- The theory that The Federation is actually The Empire, simply using the Benevolent Alien Invasion to gain new members and extend it's own power. Some point as evidence to in Insurrection, they are recruiting races who've had warp for only a year simply to serve as Cannon-Fodder for the Dominion.
- This may very well be a case of Truth in Television though. A common argument floated by anti-Trek commentators is that this future society is so bored and jaded that they have nothing better to do than live out fantasies in holodecks rather than going out and doing anything interesting themselves. However, in real life, early 21st Century America, many millions of people obsess over television, movies and the internet. People fixate on watching sports they do not actually play themselves, immerse themselves in fictional media, or (for those seeking a little more verisimilitude), turn to so-called "reality TV" to watch other people who apparently have more interesting lives than the viewer does.
- A somewhat less dystopian interpretation of the Planet of Hats present in the show is simply that the nature of the stories being told usually means we're seeing mainly planetary leaders and members of the military, all of whom have been trained to act in a way that the elites of their society consider ideal. Notably the series that suffers the least from this trope is DS9, which takes place in a setting that attracts a fair number of civilian workers and merchants.
- Americans Hate Tingle: While not universal, the whole franchise is more popular in the English-speaking world than outside of it, possibly because it deals with very complex topics, some of them are taboo outside the U.S. The best example of this is South Korea, when not only the franchise is unpopular, the very original series was banned there because a character of Japanese origin appears there (Hikaru Sulu).
- While not exactly unpopular, the franchise isn't exactly hot in Latin America, despise the two first series are the very well known series of the franchise there, partly because of excellent voice acting of both series. The only exception on this rule is Spock, who is the most popular character of the whole franchise in Latin America, even more than Kirk.
- Base Breaker: Lots and lots and lots of them, but most famously Picard / The Next Generation vs Kirk / the original series, which has entered into Pop-Cultural Osmosis.
- Broken Base: The old!Trek fandom is absolutely split on the new movies. On one hand, the movies are critical and financial successes, and brought a renewed interest in the franchise from young people, actually making it somewhat cool to be a Trekkie for once. On the other hand, the movies were less science-y and more fantastic, something the older fans claim is "not what a real Star Trek movie should be." Expect a massive flame war if the subject is so much as touched upon on a Trek forum.
- Complete Monster: Now with its own page.
- Contested Sequel: Star Trek XI (referred to by some fans simply as 'the Abrams film' or similar) has caused a Broken Base within Star Trek fans between people who only like the old Trek, people who only like XI, and people who like both.
- Creator Worship: The Great Bird of the Galaxy himself. Rick Berman, Ronald Moore and J. J. Abrams are a bit lower on the hierarchy. Brannon Braga is, unfortunately, often villainized for what happened with Voyager and Enterprise.
- Crowning Music of Awesome: Various theme songs (plus all the live-action series - with the exception of the original - have either been nominated for or won music Emmys, and there's an entire website and book about the music.
- Franchise Original Sin: Most of the faults found Voyager and Enterprise were already very present in the much-lauded middle seasons of The Next Generation, and some can even be found in The Original Series; things like the anomaly of the week, the malfunctioning holodeck, the evil versions of regular characters, the shuttle crash plots, and the B-plots that feel like a soap opera. But it wasn't until later in the franchise that they really started to grate on viewers, since it finally started to seem like the same thing over and over again.
- Home Grown Hero: A classic example - a multi-planetary Fictional United Nations ship being commanded by the American Captain Kirk.
- Ho Yay: Every series has at least one hugely popular slash pairing, and sometimes more than one. Slash fans will insist these characters want nothing more than to do each other, no matter how heavily contradicted by canon.
- Hilarious in Hindsight:: In the 30th anniversary special, there is a skit featuring the cast of Frasier serving on the USS Voyager under Janeway. At one point, a Klingon beams aboard with the dog, which had been digging up azalea bushes on the Klingon homeworld. Janeway remarks, "Now you see why we shouldn't have pets on starships".
- Mary Suetopia: Roddenberry's vision for Trek, but especially the first season of Star Trek: The Next Generation.
- Memetic Mutation: : A Long Runner like Trek has spawned more than a few. "To boldly X where no one has Y'ed before", Resistance Is Futile, green chicks, Picard's facepalm, and KHAAAAAAN! are some of the more memorable.
- Older Than They Think: Interstellar transporters were featured as early as the TOS episode "Gamesters of Triskelion"
- The Problem with Licensed Games: Star Trek has been notoriously variable with the quality of its forays into interactive entertainment - partially because distilling the essence of the best episodes of the series into a truly interactive format is goddamn hard. The "best" Trek games to date have been somewhat more combat-focused than many of the shows really were. Of course, the fact that the license keeps bouncing between hands and developers (unlike LucasArts, who've been refining their Star Wars offerings for the better part of two decades now) has not helped matters in the slightest.
- The two genres which are widely considered to have been most adaptable are strategy games (Star Trek: Bridge Commander, Star Trek: Armada, et al) for the combat elements, and point and click adventures (Star Trek: 25th Anniversary, Judgment Rites, A Final Unity) for their episodic nature and ability to explore some of Trek's more ponderous aspects. 25th Anniversary and A Final Unity in particular are often held up as being the closest you can get to actually playing interactive episodes of their respective television series, complete with the complete original casts providing the in-game voices of their characters (which helps a lot with the atmosphere).
- Sequelitis: it began with the very first episode of Voyager, but by the time Insurrection rolled around, even major critics were noting that the franchise was taking a fairly serious and noticeable dip in quality. Enterprise and Nemesis are "credited" with coming within a whisper of killing the franchise (Nemesis being the only Trek film in history to not turn a profit); the reboot salvaged it and its sequel received very good, but not as great reviews than its predecessor.
- The films are famous for going back and forth (see Star Trek Movie Curse.) The series, however, follow a much more consistent path. The Original Series was something of an uneven novelty, thanks to inconsistent writing. Next Generation was considered an Even Better Sequel. Deep Space Nine was "different, but still good." Voyager is where the franchise started to unravel, and Enterprise is where it finally came apart.
- They Just Didn't Care: The first year's worth of the original Gold Key comic books, done by people in Europe who never saw the show yet were hired to draw and write the book. One horrific example has some guy named Captain "Kurt".
- There were also the Power Records comic book/record sets, one of which featured a white Uhura and a black Sulu, complete with a fabulous 'fro. They were recognizably drawn based on the actors, but then altered in the coloring phase. This wasn't so much lack of research as lack of clearance for the actors' likenesses, something which famously got them into trouble with Leonard Nimoy.
- Unfortunate Implications: Heterosexuality is virtually universal. Exceptions to this are rare and always involve alien species in some way. Even bodiless Energy Beings seem to have gender identities and are depicted as heterosexual. Q jokes about appearing to Picard as a woman, but never does so (although he appears in nonhuman forms several times). He also has a long-term (billion year) Q "girlfriend", with whom he has a son who is a stereotypical heterosexual horny teenager that is obsessed with females even from the "lesser" species. While Interspecies Romance is quite common to the point of being expected, any deviation from heterosexuality is definitively explained by Bizarre Alien Biology. The only episodes which depict ordinary humanoid characters being other than straight in an ordinary way are those set in the Mirror Universe whose whole set-up is "evil is dominant" (and the depictions often tend to shallow Girl-on-Girl Is Hot pseudo-lesbian fluff to titillate fanboys). This topic has been much discussed, including on the Other Wiki, Star Trek's own Memory Alpha, as well as other essays and articles. StarDestroyer.net has four pages in its database about Federation culture... this trope dominates the comments.
- Visual Effects of Awesome: Watching a later Star Trek episode is almost like watching a movie in television show form. The best examples would likely be "The Best of Both Worlds" (TNG), "The Way of the Warrior" (DS9), "Scorpion" (VOY) and "Twilight" (ENT). Of the movies the favorites are Star Trek II: The Wrath of Khan, Star Trek: First Contact,Star Trek and Star Trek Into Darkness.
- You Look Familiar: Numerous times. But in this case putting a different alien makeup helps a lot in distinguishing characters played by the same actor.