Angst? What Angst?: Granted the movie was about letting go of past failures and moving on with your life but Picard seemed rather subdued in the fact that the Enterprise was destroyed in his brief absence. He even picked up a priceless artifact he got from a friend during the series that was completely ruined and set it aside like it meant nothing.
Humor Dissonance: To the audience, Riker is a dick for making Worf fall in the water (if you think that it was intentional and not an accident like he says), and Data's pushing Dr. Crusher in afterwards is hilarious. The characters would have you believe it's the other way around.
Inferred Holocaust: An unusual inversion; while it's implied early on that the better part of 400 El-Aurians are blown to shreds along with their transport ships, based on the fact that Kirk was sucked into the Nexus from an even greater distance, it seems likely that those El-Aurians actually survived just fine, and that in actuality the Enterprise-B crew "saved" 47 of them from immortality and living in a fantasy world.
Magnificent Bastard: Admit it, Soran is a pretty audacious guy. He's not afraid to get down and dirty to enact his plan, which includes manipulating Klingons to help him blow up stars.
Memetic Mutation: Everything gets delivered on Tuesday.explanation In the Action PrologueEnterprise-B isn't finished when it has to respond to a distress signal, being somehow the only ship in range despite the Sol system being the Federation capital and military headquarters. In order, Kirk, Chekov, and Scotty ask Capt. Harriman for a tractor beam, medical staff, and photon torpedoes, all of which are due to be delivered Tuesday.
Narm: Picard crawling through a hole in the rock to get past the force field. On the commentary, Moore and Braga reveal that they struggled mightily to come up with a better way for him to do it within their deadline, then finally gave up.
Also from the commentary, Moore and Braga marvel that no one on set or in the editing room caught Jonathan Frakes' flub about a "pretty big margin of error."
The Problem with Licensed Games: The video game adaptation isn't bad, exactly. It's just very distinctly... average. If anything, it was probably hamstrung by an horribly outdated game engine: work on the game began in 1995, but it wasn't released until 1998, so the sprite based graphics and 2.5d gameplay meant it was simply outclassed by the games around it.
There's also the issue of it's release date, in 1998 we were coming up on Star Trek: Insurrection. Maybe you should try to release your tie-in game at the same time as what it's tying into.
So Okay, It's Average: The TNG films don't have a good track record overall, but Generations is generally considered the second-best (or second-least-worst) of them after First Contact.
Special Effect Failure: During the crashing of the Enterprise-D, you can see Worf being tossed over the tactical console and he's clearly losing his baldric as he goes over, but when he flops to a stop, it's still strapped to him.
They Wasted a Perfectly Good Character: After going to the trouble of bringing in the show's recurring villains Lursa and B'Etor, the film proceeds to use them as nothing more than generic henchmen before unceremoniously killing them off.
Shatner himself co-wrote a series of novels that assumed he recovered from death, got back together with Scotty, Spock and McCoy, and has a son with a Romulan/Klingon hybrid. It's very long-running and has Kirk meet up with Picard again more than once to confront fan-favorite elements like the Mirror Universe.
Kirk gets to be with his one true love in the Nexus, the one woman who could truly tempt him into staying there forever against his duty. Is it Yeoman Rand? Edith Keeler? Carol Marcus? Nope, it's some woman we've never heard of before. A scene with Carol was apparently considered during an early stage of development, but dropped due to demands from Paramount during the writing process. Many fans suppose that the deaths of both Carol and David's actors by the time the film was made resulted in everyone feeling uncomfortable bringing them up again.
With a film budget to play around with and a Enterprise to destroy, one would think we'd get treated to a battle sequence more exciting than what could be done on a television budget. Instead, the Enterprise is shot down in a one-on-one fight against a Bird-of-Prey, a scout ship, in a shameless recycling of two previousfilms in the series. To add insult to injury, Deep Space Nine would go on to feature far larger and more energetic spaceship fights during its run, and do it with the limits of a television budget.
They were going to destroy the Enterprise and to kill Captain Kirk in the same movie, and nobody thought maybe Kirk should die where he's always truly belonged - on the bridge of a starship called Enterprise?
Also, rather than putting all their years of experience together to do something awesome or clever, Picard just needs Kirk to help him beat up a short, elderly man. Picard could really have brought anybody from the nexus to stop Soran.
The Enterprise-D gets some CGI treatment in this movie. The scene where the ship warps away from the Amargosa shock wave is gorgeous.
The destruction of the Enterprise-D: first a saucer separation, followed shortly by the stardrive explosion, followed by the explosion's shockwave sending the saucer into the planet's atmosphere, culminating in several minutes of the saucer crash-landing onto the planet below. Even if you loved the good ol' Enterprise-D, you have to admit the destruction SFX were really well done. By far the best bit? A lot of the film, including that iconic scene destroying the Enterprise-D, was shot with very little 3D animation. The ship in the final crash was a scale model.
The one scene that got the most hype was the newly revealed Astrogation room. And it does look amazing.