YMMV / Paper Mario: The Thousand-Year Door


  • 8.8: Game Informer originally gave the game a 6.5. This would have been bad enough, but the reviewer's primary complaint? The writing was bad. The ensuing fan backlash actually prompted two letters of apology. The first one claimed that the reviewer gave the score not of his opinion, but guessing how well consumers would like it. This caused more complaints about the review, so a second apology letter was written with the exact opposite message.
  • Anticlimax Boss: Macho Grubba from Chapter 3. Despite having a whopping 60 HP, which is massive for this point, considering that the last boss only had 30 HP and the next one will only have 40 HP, he's still incredibly easy to beat. It doesn't help that all of his attacks are insanely easy to Superguard.
  • Ass Pull: TEC's return to life at the end of the game. Not even TEC is sure how this is possible, though he suspects Peach has something to do with it.
  • Awesome Music: See AwesomeMusic.Paper Mario.
  • Best Level Ever: The Glitz Pit in Chapter 3. It is primarily battle-focused with no two enemies being the same, the plot is interesting, and even Bowser pops up at the most appropriate time.
    • Chapter 6's train ride is an incredibly varied and interesting chapter. It focuses on Mario riding a train across the country, and has elements of mystery. You visit a number of different and varied locales, and the boss of the chapter is challenging but fair and looks awesome.
  • Big Lipped Alligator Moment: The Smorgs, (the boss of Ch. 6). They just show up to block the switch to lower the drawbrige at Riverside Station, then the next morning, they just attack the train, kidnap the passengers, get a beatdown from Mario, and are never seen from Again.
  • Breather Boss: Hooktail if you have the Attack FX R badge equipped. It progressively lowers Hooktail's attack power, gets rid of her defense point, and makes it possible for Hooktail to miss with her attacks. Not using the badge, however, turns this into something else entirely.
  • Breather Level: The Excess Express in Chapter 6, for the most part. It's more puzzle-oriented than battle-oriented, but it does have a "dungeon" portion with some fairly tough enemies, including an enemy who is obscenely difficult to deal with for the game's standards.note  Professor Frankly even lampshades just how easy a three-day train ride will be compared to the backbreaking work of the other chapters (while you still have work to do, of course).
  • Complacent Gaming Syndrome: It seems to be the general opinion that if you even think of leveling up anything but Badge Points past 20, then you're a complete idiot who doesn't know how to play the game properly.
  • Contested Sequel: Although almost unanimously considered better than its two sequels, whether this game is better than the original Paper Mario is still a touchy subject in some circles of the fandom.
  • Crack Pairing: Vivian and Doopliss are very often shipped together for no apparent reason.
  • Demonic Spiders: Amazy Dayzees. Their attacks can deal twenty points of damage, and put both of your characters to sleep. Also double as a Metal Slime. Fortunately, they usually run away, and give out more star points than any other enemy in the game even after the point where all battles only earn you one or two.
    • Some of the later monsters in the Pit of 100 Trials can be BRUTAL. Namely, Wizzerds of any sort, Arantulas, and even the dreaded Amazee Dayzees can show up (and always accompanied by Bob-ulks!). Pretty much any enemy on levels 81-99 are beyond brutal and dangerous, as well as exclusive to the pit.
  • Ensemble Darkhorse:
    • Vivian, whether it's for being a very sympathetic Anti-Villain who turns on her sisters to join Mario, being a Cute Witch with an original design, or her incredible usefulness in combat. She gets the most fanart of all the partners, hands down.
    • For a character that only plays a major role for a short time, Jolene is pretty popular with the fans. Might be because of her Sugar and Ice Personality and being one of the more attractive Toads.
    • Rawk Hawk, to the point where he's one of only three Paper Mario characters to get a nod in Paper Mario: Sticker Star, along with Parakarry and Goombella.
    • The Yoshi partner. Not only is Yoshi already a popular species, but he's a newborn that the player gets to hatch. The fact that you get to name him and he can come in different colors, you're allowed a basic level of customization as well. Helping things is his endearing Cute Boisterous Bruiser personality.
    • Doopliss, for being the source of a lot of the game's funniest moments while also being a surprisingly effective and savvy villain. The Chapter 3 and 4 areas are chock full of darkhorses, it seems.
    • Flavio. See Unpopular Popular Character below.
    • The Shadow Queen, thanks to being an Eldritch Abomination that's played shockingly straight for a Mario game.
    • Goombella is beloved for her sassy personality, her good design, her use in battle and her mix of sweet-hearted charm and Deadpan Snarker moments.
  • Even Better Sequel: To some people who played this game after the first.
  • Evil Is Sexy: Possessed Peach has this appeal.
  • Fanon:
    • There is no evidence or even hints that the Secret Society of X-Nauts are aliens in the game, but it's a common fan interpretation, given that their base is on the moon.
    • It is generally assumed that The Shadow Queen is of the same species as the Shadow Sirens, but the game never explicitly gives them a species.
  • Game Breaker: The "Danger Mario" setup, the epitome of a Glass Cannon. By setting his max HP at 5 thanks to Chet Rippo and equipping tons of Power Rush badges, which can easily be gotten at the casino, Mario can deal obscenely huge amounts of damage. Add to that the Spike Shield, which allows you to jump on spiked enemies safely, Close Call, which sometimes causes enemies' attacks to miss when Mario is in Danger mode and can be gotten by stealing them from any Goomba, Ice Power, which allows you to jump on fire enemies safely, and several Life Shrooms in case Mario dies, and you can kiss the difficulty good-bye. This is alleviated somewhat by the fact that you can only make the best use of it late in the game, as you need Bobbery to reach Chet Rippo, but it still makes the rest of the game (As well as the Pit of 100 Trials, if you haven't cleared it already) a breeze.
  • Good Bad Bugs: By doing some sequence breaking to get to Chapter 5 early, Flavio can "join" Mario permanently. This can lead to some hilarious cutscenes where he randomly warps in or flies off for no reason while the game tries to figure out what to do with him.
  • Hell Is That Noise: The tune for X's emails in the Glitz Pit, which is actually the World 6 music from Super Mario Bros. 3.
  • Hilarious in Hindsight: Years earlier in the live-action parts of the The Super Mario Bros. Super Show, a professional wrestler took on the role of Mario. In Glitzville in this game, Mario takes on the role of a professional wrestler, the Great Gonzales.
    • In the scene before you recruit him, Bobbery thinks that Mario has adventures in the afterlife...
    • And then we have this little exchange between Peach and TEC:
    Peach: TEC! You terrible machine! So your goal is to conquer the world, is it?
    TEC: Of course. After all, I was built for that purpose.
  • It Was His Sled: The Thousand Year Door was set up to seal the Shadow Queen. It's kept a secret at first while gradually revealing this to the player, but it quickly became very well known.
  • Like You Would Really Do It: Was anybody actually worried over Peach's "death" after the final boss fight?
  • Moral Event Horizon: Sir Grodus shutting TEC-XX down. As the player's guide says: "If you don't feel much animosity toward Sir Grodus at this point, you will by the time the event is over."
    • How about Grubba trapping King K and Bandy Andy under a box and leaving them to (presumably) die after draining their powers with the Crystal Star?
  • Narm/Narm Charm: Depending on who you ask, the scene where everyone cheers you on in the fight with the Shadow Queen is either groan-inducing or effective.
  • Nightmare Fuel:
    • Let's just say that there's a very good reason why the Rogueport citizens feel uneasy whenever they're near the Thousand-Year Door. It's fabled in legend as the door leading one to a grand legendary treasure. It's actually the gateway to the Palace of Shadow, where the Shadow Queen has remained sealed for a thousand years.
    • The tune that comes with X's e-mails as well as Grubba's when he threatens you (from the ice world in Super Mario Bros. 3). It doesn't help that the controller rumbles whenever you receive one of these calls, which will often jolt the player's focus.
    • The Shadow Queen is basically a nightmare incarnate. And when she actually makes an appearance in the story, the first thing that happens is the entire world is plunged into darkness. Instantly. It gets worse from there.
    • The 'victory' music that plays at the end of a battle and your partner has been knocked out. Ugh...
    • While Mario explores the unused rooms of Glitz Pit, finding the half-dead forms of two of your former opponents. It doesn't help that they were two of the nicest characters in the level.
    • From Chapter 6, waking up the third day to find that all of the passengers on board the Excess Express have been abducted by a weird tentacle monster made up of smaller creatures that are abundant enough to swarm the entire train, covering every single window.
    • The abilities of the Chapter 4 boss, Doopliss. The boss himself might be Nightmare Retardant, but him first turning the villagers into pigs, then performing identity theft in the most literal manner possible is definitely scary. Hits home if you try to take the pipe to Rogueport during the second bit; you can't, because that pipe requires you have something with your name written on it...and you no longer have a name.
    • Bonetail and the Pit of 100 Trials in general. The Pit itself was made by the Shadow Queen as a sort of dungeon that is almost completely filled with dangerous and non-stop monsters! There are ways out, but they were most likely never there before. Meaning that anybody that got trapped there was left to either be killed by the monsters or to eventually rot! And there are one hundred floors of this! And Bonetail is filled with Fridge Horror. First of all, he's a skeleton... Meaning that he's undead! Secondly, he's most likely undead because he starved to death! And thirdly, the ONLY thing keeping him alive is the Shadow Queen's dark magic. So by "killing" him... You're essentially putting him out of his misery... And reuniting him with his brother and sister. It gets even worse if you consider that the only reason he attacked you was because of how hungry and possibly delirious he was.
    • Grodus' ultimate fate. Not just the fact that he's only a head now, and he's still alive, but then you realize that the Shadow Queen said that her powers weren't fully recovered... Meaning that her not being at full capacity was the only thing that kept Grodus alive.
  • Nightmare Retardant:
    • Doopliss has abilities that remain terrifying throughout Chapter 4, but that doesn't change the fact that the one responsible for the town's curse is a Bedsheet Ghost in a party hat and bowtie who is sitting in an easy chair watching TV when you first meet him. Your partner even lampshades how ridiculous Doopliss looks.
    • The black chests count as well. The first time you open one, the encounter is (at first) somewhat scary...until the spirit explains the nature of the curse just put upon you. The second one is less scary because of the choice of words, and also because you end up getting Cursed with Awesome again. The third time, you already know how it's gonna go, and by the last one, Mario is clearly just letting the last spirit put on its act.
  • Padding: Some of the fight conditions Grubba sets down for you can be this such as "Don't attack for the first three turns" or "Let your enemy damage you five times" as it only unnecessarily drags out the fights.
    • Then there's the backtracking in Chapter 4.
    • While not as bad as Chapter 4's backtracking, the search for General White makes Chapter 7 much longer than it needs to be.
    • The 100 "I love yous" Francesca makes Frankie say, when they lose the ring on the island. It's unskippable and really feels like it drags on far too long for a quest that shouldn't even be that long. The only other gag even present is a counter for each "I love you" starting from 10.
  • Player Punch: Sir Grodus shutting TEC-XX down, if you really felt for TEC.
    • Seeing Doopliss possess Mario's body and running around pretending to be him, while the player is unable to do anything about it just yet or even return to Rogueport, can be a little jarring.
  • Scrappy Mechanic: A few of the random elements injected by the audience/stage into battles are not well-regarded, mostly for being random events that can screw you over even in the Pit of 100 Trials:
    • Falling stage props. While the background scenery tipping over is slow and predictable to defend against, sometimes buckets or spotlights will fall from above at way too high a speed to properly react to, and some can inflict the Dizzy condition.
    • Random stage fog reduces everyone's accuracy to about a 50/50 chance. While this can potentially save your hide if an enemy misses you, it can also ruin you just the same. Bobbery's explosions can dispel the fog, but you need to have him on hand for that and there's no guarantee the attack will also hit the foe, potentially wasting an attack just to get rid of the fog.
    • Once you reach higher ranks, the nozzles on the front of the stage will sometimes spew ice jets, fire, or explosions at the combatants. Unlike other stage elements these all deal more than one damage, and the ice jets can potentially freeze you.
    • As far as audience members go, Bulky Bob-ombs. They take up two chairs in the pit, thus reducing your maximum audience size, never throw any items onto the stage, and sometimes will light their fuse and explode, taking out a huge chunk of the audience. Dull Bones are also similarly disliked, as they do not provide any Star Power to Mario and only ever throw damaging objects at him, being an effective waste of a seat.
  • Shocking Swerve: Beldam, not Grodus, was the one behind everything. While the Shadow Queen turning on Grodus is to be expected of powerful evil beings, the subsequent reveal that Beldam was using Grodus and knew this would happen came completely out of left field — this revelation may have been mitigated by the fact that the Shadow Queen is a Living Shadow, just like the Sirens.
  • Sidetracked by the Gold Saucer: Lampshaded by Peeka; any time you hang out in the Pianta Parlor, she points out that rescuing the Princess is important, but also encourages you to have fun.
  • Sophomore Slump: Inverted. The Thousand-Year Door is the second game in the series but is widely considered the best one as it took everything good about the original and expanded it and is one hell of a Tough Act to Follow to the three games that followed.
  • Spoiled by the Format: Did you really think Chapter 4 would be finished in about 1520 minutes?
  • That One Attack:
    • X-Yux's primary attack can immobilize you, and it can only be neutralized with a well-timed Superguard. If that doesn't kill you, then its attack when it has four mini X-Yux shielding it definitely will.
    • The Crazee Dayzees are usually no big deal, but their singing attack can be annoying, as it can put Mario and/or his partner to sleep if not blocked, which can be quite difficult if one doesn't get the timing down right. Worse, they are almost never alone, which means that if you're unlucky, you'll repeatedly get put to sleep by their attacks and take a lot more damage than you normally would, as you can't guard (and thus avoid falling asleep) while asleep. This is especially dangerous during Mario's brief time alone, as not only are all attacks obviously geared towards him (versus the enemies occasionally targeting the partner in normal battles), but the Dayzees are sometimes accompanied by hyper enemies or Amazee Dayzees; the former can boost themselves up to deal huge damage and the latter sometimes runs away, but if it doesn't, can inflict 20 damage. The threat of a Game Over during this part is very real.
  • That One Boss: The Shadow Queen is quite hard, even by Final Boss standards, although Bonetail himself is harder. Despite having only 1 Defense and her Attack being outmatched by a boss from 10 minutes ago, she gets multiple attacks per round, as well as being very difficult to time for dodges. And all of said attacks ignore your defense, so the damage starts racking up very quickly. She also has an attack that will drain your HP to replenish her own, and at one point, eats the audience's SOULS to restore her health. Speaking of which, she has more health than the two preceding bosses combined. Oh, and there's a pair of very long unskippable cutscenes before the real fight starts. Have fun.
    • Magnus 2.0. He's got That One Attack where he sucks up the audience in a hose and rapid-fires them at you, dealing completely massive damage unless you can block correctly. Hope you still have Star Power left for Sweet Feast and/or Power Lift!
    • There's also Bowser's appearance out of nowhere in the Palace of Shadow, primarily because, Mario is probably on low health from the preceding battle with Grodus, and Bowser and Kammy have quite a bit of health for this battle. Thankfully, Showstopper works here, and if one wants to fight said boss fair and square, they can also deliberately attack Grodus while having enough Star Points to ensure a level up, which fully heals Mario and his partner.
    • Hooktail if you don't have (and/or equip) the Attack FX R badge, since Hooktail has an attack power of 5 and 20 HP, then when she's defeated, she replenishes half her HP. Oh, and she has a defense of 1, which is a lot for that early in the game.
  • That One Level: Chapter 4 is infamous for the amount of backtracking, requiring four trips on the Twilight Trail at the minimum. The fact that the enemies in the area are designed to be surprisingly difficult with solo Mario in the second trip (as there is no longer a partner available to bodyblock the powerful charged attacks) doesn't help.
    • Pirate's Grotto from the fifth chapter, particularly with the part where Boat Mario has to get past some rolling waves.
  • They Wasted a Perfectly Good Plot: Jolene's brother and the Glitz Pit's first champion, Prince Mush. After you beat Grubba and the Crystal Star releases him, he could have been a good Bonus Boss along with Bonetail and the Atomic Boo. He was at one point intended to be a bonus boss... but instead, after the end of Chapter 3, you never see him again.
  • Unpopular Popular Character: Despite being universally hated in-game, Flavio has a surprising fanbase.
  • The Woobie: Vivian would be very difficult not to feel sorry for. To elaborate, she's blamed for literally everything that goes wrong for the Shadow Sirens, has a necklace she found taken from her by Beldam and repetitively kicked around by her sisters, and she's implied to be a transsexual. The player is quite surprised that it took her that long to finally be fed up with Beldam's abuse, and join up with Mario.
    • Hell, Bobbery qualifies, too.
    • Jolene and Prince Mush certainly qualify too. Their family was poor, Mush disappeared as a result of Grubba's machine resulting in Jolene having to work for Grubba to find her brother and Jolene seems to be putting on a brave face the whole time. It helps that Jolene is popular with the fans and a lot of fans thought Mush would've been a cool Bonus Boss.
    • Even Mario qualifies to some extent. Having your body and name stolen by a Jerkass, and no-one recognizing you with nothing but your jump, a hammer, some badges, and whatever items you had. While everyone talks about how great you are. Not to mention having your girlfriend transformed into the Big Bad before your eyes.
    • Luigi is either this or Iron Butt Monkey due to a certain request in Poshley Heights. Basically, a fangirl of Luigi's wants to meet him, and in order to do that you need the L Emblem. When you show up, the real Luigi also shows up and she thinks YOU are the real one, practically crushing poor Luigi. That's right, if you want 100%, you have to be a dick to your own brother.
    • TEC-XX is this. Knowing nothing about love, helping Peach try escape, and trying to cheer her up when she misses the Mushroom Ball. But then he is shut down by Grodus, and uses the last of his power to tell Mario where Peach is and activates the teleporter back to Rogueport. He gets better at the end of the game, but still...

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/PaperMarioTheThousandYearDoor