History YMMV / PaperMarioTheThousandYearDoor

22nd Jul '17 9:49:24 PM Lorealie
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* BaseBreakingCharacter:
** Beldam actually. While some actually love her for her "Plot Reveal Twist as the Actual Antagonist leading up to Shadow Queen's reveal" and being fun to fight in their boss fights. Other's hate her for her total verbal abuse toward Vivian and Doopliss. Considering Vivian's fanbase and how many love her for being and [Adorkabe] Wobbie this doesn't set well with some people, and many people still haven't forgiven her even after she and Vivian made Ammends. They also see Beldam as a huge Jerkass Karma Houdini for being easily forgiven for everything she caused in the game.
** The Punies as a whole. Many people consider Chapter 2 as the least favorite of the game because of the puni mechanic, which made people dislike them. They also find them to be annoying characters. Others find them to be quite charming in dialogue (especially the favorable Puni Elder who has funny dialogue) and ignore their mechanic and don't see it as that bad because they enjoy their charming characters.



* BaseBreakingCharacter:
** Beldam actually. While some actually love her for her "Plot Reveal Twist as the Actual Antagonist leading up to Shadow Queen's reveal" and being fun to fight in their boss fights. Other's hate her for her total verbal abuse toward Vivian and Doopliss. Considering Vivian's fanbase and how many love her for being and [Adorkabe] Wobbie this doesn't set well with some people, and many people still haven't forgiven her even after she and Vivian made Ammends. They also see Beldam as a huge Jerkass Karma Houdini for being easily forgiven for everything she caused in the game.
** The Punies as a whole. Many people consider Chapter 2 as the least favorite of the game because of the puni mechanic, which made people dislike them. They also find them to be annoying characters. Others find them to be quite charming in dialogue (especially the favorable Puni Elder who has funny dialogue) and ignore their mechanic and don't see it as that bad because they enjoy their charming characters.
22nd Jul '17 9:47:37 PM Lorealie
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* BreakingBaseCharacter:

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* BreakingBaseCharacter:BaseBreakingCharacter:
13th Jul '17 9:07:06 PM Codebox42
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** Goombella and Yoshi can be considered this. Decreasing their HP down to one combined with some Attack Raising badges, Power Lift, Power Rushes and Mega Rush P and they do massive amounts of damage (the best damage of any party member in game) leading to some game breaking battles. This easily makes them the best party members. This has been named "Danger Yoshi/Goombella"
** Power Lift and Art Attack, as they are both the most consistently useful Star Powers and can ridiculously overpower entire battles. All Crystal Stars are useful, but these two are the most useful.
** Since Mario and Co are given so many options almost anything they do can be considered overpowered. Flurrie's Lip Lock can be game breaking against Gloomtail and Bonetail, Vivian can break many enemy swarms, Yoshi and Goombella do ridiculous damage, Koops can sweep the Pit of 100 Trials easily and Bobbery can clear fog.



** There's a not so known glitch know as the "Hazard Respawn Glitch" which allows players to sequence break into Chapter's 5 and 6 as early as Chapter 2 when the Super Boots are obtained. This can lead to getting the Ultra Stone during Chapter 5, and even getting to West Rogueport during the Prologue, which helps prepare for Pre-Hooktail Pit runs.
** As mentioned with the Hazard Respawn Glitch above this can also be used to obtain Ms Mowz early as a party member. This is done by Using the glitch to Poshley Heights, activating the Note on the Sanctum Door and having the game register you in Chapter 6, do Ms Mowz's "??? Elusive Badge" mission and then head back to "The Great Tree and Spin Jump to break the Punies out" which means you officially can have Ms Mowz during chapter 2. She's registered as a glitch until after Chapter 4 though. She's even active during Chapter 4 where its just Mario, Vivian and Ms Mowz.



* BreakingBaseCharacter:
** Beldam actually. While some actually love her for her "Plot Reveal Twist as the Actual Antagonist leading up to Shadow Queen's reveal" and being fun to fight in their boss fights. Other's hate her for her total verbal abuse toward Vivian and Doopliss. Considering Vivian's fanbase and how many love her for being and [Adorkabe] Wobbie this doesn't set well with some people, and many people still haven't forgiven her even after she and Vivian made Ammends. They also see Beldam as a huge Jerkass Karma Houdini for being easily forgiven for everything she caused in the game.
** The Punies as a whole. Many people consider Chapter 2 as the least favorite of the game because of the puni mechanic, which made people dislike them. They also find them to be annoying characters. Others find them to be quite charming in dialogue (especially the favorable Puni Elder who has funny dialogue) and ignore their mechanic and don't see it as that bad because they enjoy their charming characters.



* RescuedFromtheScrappyHeap:

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* RescuedFromtheScrappyHeap:RescuedFromTheScrappyHeap:



* UselessUsefulSpell: Kiss Thief is Ms Mowz's best move and is often cited to be the only reason to even obtain her into the party, which is completely true. Kiss Thief can help a lot for badge stacking sake and it can steal Coins from enemies not holding badges, Steal your stolen inventory like Items or Badges back from Bandits and useful for badge grinding. Especially since the chances are better to steal the Badge than to have a low chance of getting it after battle if you miss it. However Kiss Thief is not without issues. Its still limited by "Front Target Only" meaning unless you Clock Out or KO enemies in front of the badge holder Kiss Thief will miss the chance to be useful, it also can't steal from Fire, Spike or Flying enemies.
** Bobbery's Bomb Squad is also this. While Bomb Squad has its uses like its stacking properties against certain bosses like Lord Crump and Shadow Sirens, as well as decreasing how long the 2nd phase of Shadow Queen stays out, but aside from those few instances its largely arbitrary. As using it against normal enemy battles is null because enemies can be KO'd pretty quickly. (And its better to use Gale Force or Area of Effect moves like Fiery Jinx, Stampede, Power Shell and Shell Slam) Plus Bomb Squad forever stays at 3 Damage each and can't be buffed under any circumstance (Power Lift, Charge, Power Punch etc) because of this any enemy with a defense hinders its use completely and in some cases enemies are immune to the attack in general make its overall use scarce and has very little utility. Then there's Hold Fast, which is easily the worst move in the entire game. Not only is its use subjected to Enemies that suck your health (which only 3 kinds exist in the entire game, 1 of which is useless in experience by the time the move is required) aside from Swampires it serves no use at all and unlike "Double Pain/Return Postage Combo" direct attackers receive less damage. Plus 95% of bosses in game have long range and can completely avoid the move's use entirely, making using it to tank moves completely useless. Not to mention aside from few enemies, many direct attackers have other moves that aren't effected by Hold Fast's effect.

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* UselessUsefulSpell: NotCompletelyUseless: Kiss Thief is Ms Mowz's best move and is often cited to be the only reason to even obtain her into the party, which is completely true. Kiss Thief can help a lot for badge stacking sake and it can steal Coins from enemies not holding badges, Steal your stolen inventory like Items or Badges back from Bandits and useful for badge grinding. Especially since the chances are better to steal the Badge than to have a low chance of getting it after battle if you miss it. However Kiss Thief is not without issues. Its still limited by "Front Target Only" meaning unless you Clock Out or KO enemies in front of the badge holder Kiss Thief will miss the chance to be useful, it also can't steal from Fire, Spike or Flying enemies.
** * UselessUsefulSpell: Bobbery's Bomb Squad is also this. While Bomb Squad has its uses like its stacking properties against certain bosses like Lord Crump and Shadow Sirens, as well as decreasing how long the 2nd phase of Shadow Queen stays out, but aside from those few instances its largely arbitrary. As using it against normal enemy battles is null because enemies can be KO'd pretty quickly. (And its better to use Gale Force or Area of Effect moves like Fiery Jinx, Stampede, Power Shell and Shell Slam) Plus Bomb Squad forever stays at 3 Damage each and can't be buffed under any circumstance (Power Lift, Charge, Power Punch etc) because of this any enemy with a defense hinders its use completely and in some cases enemies are immune to the attack in general make its overall use scarce and has very little utility.
**
Then there's Hold Fast, which is easily the worst move in the entire game. Not only is its use subjected to Enemies that suck your health (which only 3 kinds exist in the entire game, 1 of which is useless in experience by the time the move is required) aside from Swampires it serves no use at all and unlike "Double Pain/Return Postage Combo" direct attackers receive less damage. Plus 95% of bosses in game have long range and can completely avoid the move's use entirely, making using it to tank moves completely useless. Not to mention aside from few enemies, many direct attackers have other moves that aren't effected by Hold Fast's effect.
** Vivian's Veil attack is generally overlooked in terms of its disadvantages. While there's no doubt she's a helpful and very strong partner, Veil's usage is very minimal. Its very useful against enemies with Charged attacks, the problem is these are so few and the ones like Cortez can be defeated easily before his Charge attack means anything (That Blue Jewel actually makes Killing him easier giving him Negative Defense) Hyper Goombas and Clefts are so easy to Superguard and its a bad idea to use it against Marliyn because of her strength and the fact Beldam rewards her the "fast status". So its only use is against Gloomtail and the Shadow Queen. While it does its job well at avoided those two's charge moves, what most players don't know is that's its only use. It wastes both Mario and Vivian's next turn, meaning the enemy attacks right after Veil is used, meaning the last move you avoid is Moot just to take damage again. It also completely dispels any status buffs (such as Attack, Defense, Static, Dodgy Etc) placed on Mario or Vivian, meaning if you Veil when buffed all stats go away or get a decrease in how long they stay out, because of this Veil is vastly subpar and made for two specific instances.
** The same also applies to Infatuate, while it can be fun to use on enemies such as Magikoopas or Wizzerds, as they'd grant Mario and Co buffs they normally place on themselves, the move's execution requires stiff timing and due to RNG factor can be inconsistent in how effective it is as sometimes enemies won't confuse at all.
13th Jul '17 8:08:51 PM Codebox42
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Added DiffLines:

** Francesca Pianta is hated for her selfish attitude as well as being a controlling "Sickingly Sweetheart" attitude toward Frankie. When she hears that her father Don Pianta is sick and misses her, rather than be concerned for her father's health she forces Frankie to say the infamous "I love You" scene which in game time serves to waste the player's time, but makes her demanding toward Frankie when he suggests they try and help Don Pianta. Also Frankie's trouble in losing his ring implies she's has a temper in regarding their love for each other.


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** Bobbery's Bomb Squad is also this. While Bomb Squad has its uses like its stacking properties against certain bosses like Lord Crump and Shadow Sirens, as well as decreasing how long the 2nd phase of Shadow Queen stays out, but aside from those few instances its largely arbitrary. As using it against normal enemy battles is null because enemies can be KO'd pretty quickly. (And its better to use Gale Force or Area of Effect moves like Fiery Jinx, Stampede, Power Shell and Shell Slam) Plus Bomb Squad forever stays at 3 Damage each and can't be buffed under any circumstance (Power Lift, Charge, Power Punch etc) because of this any enemy with a defense hinders its use completely and in some cases enemies are immune to the attack in general make its overall use scarce and has very little utility. Then there's Hold Fast, which is easily the worst move in the entire game. Not only is its use subjected to Enemies that suck your health (which only 3 kinds exist in the entire game, 1 of which is useless in experience by the time the move is required) aside from Swampires it serves no use at all and unlike "Double Pain/Return Postage Combo" direct attackers receive less damage. Plus 95% of bosses in game have long range and can completely avoid the move's use entirely, making using it to tank moves completely useless. Not to mention aside from few enemies, many direct attackers have other moves that aren't effected by Hold Fast's effect.
13th Jul '17 7:50:21 PM Codebox42
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Depending on the setup anything can really be a gamebreaker in reality. As many options outright rip through enemies and bosses. Especially having Attack raising badges and Power Lift, which does a lot of damage.

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** Depending on the setup anything can really be a gamebreaker in reality. As many options outright rip through enemies and bosses. Especially having Attack raising badges and Power Lift, which does a lot of damage.


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* TierInducedScrappy: Ms Mowz. While its debatable by many between Flurrie and Mowz about who's worse, However Flurrie as of recent has received the RescuedFromTheScrappyHeap treatment by a certain minority. Ms Mowz however is received as very cumbersome in combat with subpar effects in battle. While Love Slap pierces defense and is the only base move that pierces defense without using FP, it does such little damage in battle (being 4 damage at max) which is way too low for the point she's obtained and leveled up to max. Especially since enemies at that point do 5 and above as well as partners. Not to mention Love Slap can't hit Fire, Spike or Flying enemies is limited to "Front Target Only" in which you can't chose who to hit doesn't help the base power. Not to mention its completely outclassed by Gulp, Shell Slam, Fiery Jinx and Lip Lock, all of which have superior defense piercing capabilities. Tease gives enemies the "Dizzy Status" and while its nice for avoiding moves (useful for keeping Bandits from Stealing your things), its subpar in that like Vivian's Infatuate its largely inconsistent in use and most of the time just doesn't work, for her only ranged move this is pretty disappointing. Smooch could be a useful move, and while there's nothing wrong with the move itself the FP cost cripples any chances of it being consistent in use, 10FP just to recover 10HP for Mario. You can avoid this with 8FP with Two Flower Savers, but its still too much FP. Because of these flaws Ms Mowz barely receives any attention in combat aside from arbitrary uses in occasionally needing to Love Slap someone. (Which does see use in Level Zero Challenge Run) Or using her for Kiss Thief, which is admittedly her saving grace and one of the more useful abilities.
*UselessUsefulSpell: Kiss Thief is Ms Mowz's best move and is often cited to be the only reason to even obtain her into the party, which is completely true. Kiss Thief can help a lot for badge stacking sake and it can steal Coins from enemies not holding badges, Steal your stolen inventory like Items or Badges back from Bandits and useful for badge grinding. Especially since the chances are better to steal the Badge than to have a low chance of getting it after battle if you miss it. However Kiss Thief is not without issues. Its still limited by "Front Target Only" meaning unless you Clock Out or KO enemies in front of the badge holder Kiss Thief will miss the chance to be useful, it also can't steal from Fire, Spike or Flying enemies.
12th Jul '17 1:33:29 PM Codebox42
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** For partners we have Goombella with her Tattle ability to let you see enemy stats and Bobbery who has the highest HP and attack of any of your partners. Vivian as well, since her Veil and Fiery Jinx abilities can be very useful in combat.
*** For the exact same reasons as Goombario in the previous game, it's particularly easy to just stick to Goombella. To reiterate from ''VideoGame/PaperMario64'''s YMMV page, the main reasons are A) Tattle, B) Multibonk, and C) good, solid attack power. And again, if you have the Quick Change Badge, it's even easier because you can just switch in a partner who can swap out someone to defeat an enemy that Goombella can't fight (likely Bobbery or Vivian) and then immediately go back to her.
* ContestedSequel: Although almost unanimously considered better than its [[VideoGame/SuperPaperMario three]] [[VideoGame/PaperMarioStickerStar seq]][[VideoGame/PaperMarioColorSplash uels,]] whether this game is better than the original ''Paper Mario'' can be a touchy subject in some circles of the fandom, even though it doesn't happen always. Common reasons for this include less interesting area design (as in, several areas being merely horizontal corridors) and some tedious backtracking, even though the first game also had its fair share of annoying backtracking, among other things.

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** For partners we have Goombella with her Tattle ability to let you see enemy stats stats, Multibonk which does ridiculous amounts of damage, and Rally Wink can make Mario pull off some insane combinations. Bobbery who has the highest HP and attack of any of your partners. Vivian as well, since her Veil Shade Fist and Fiery Jinx abilities can be very useful in combat.
combat. Yoshi who's very versatile, Gulp Pierces defense, Stampede hits every enemy onscreen and Mini Egg serves as a useful Stat lowering move that does damage and when attack buffed does the best damage of any partner. Flurrie can be a ridiculous tank thanks to Lip Lock and her Dodgy Fog serves as a useful defensive option. Koops has Shell Shield and Shell Slam, the latter of which pierces defense. And Ms Mowz has Kiss Thief.
*** For the exact same reasons as Goombario in the previous game, it's particularly easy to just stick to Goombella. To reiterate from ''VideoGame/PaperMario64'''s YMMV page, the main reasons are A) Tattle, B) Multibonk, and C) good, solid attack power. And again, if you have the Quick Change Badge, it's even easier because you can just switch in a partner who can swap out someone to defeat an enemy that Goombella can't fight (likely Bobbery Yoshi or Vivian) and then immediately go back to her.
her. Or for more strategic uses Goombella's Rally Wink can serve the same purpose. As any enemy she can't normally damage she can just give the extra turn to Mario instead, and depending on your setup can be really useful.
* ContestedSequel: Although almost unanimously considered better than its [[VideoGame/SuperPaperMario three]] [[VideoGame/PaperMarioStickerStar seq]][[VideoGame/PaperMarioColorSplash uels,]] whether this game is better than the original ''Paper Mario'' can be a touchy subject in some circles of the fandom, even though it doesn't happen always. Common reasons for this include less interesting area design (as in, several areas being merely horizontal corridors) and some tedious backtracking, even though the first game also had its fair share of annoying backtracking, among other things. For the most part however the backtracking in the first game can be largely skipped over.



Depending on the setup anything can really be a gamebreaker in reality. As many options outright rip through enemies and bosses. Especially having Attack raising badges and Power Lift, which does a lot of damage.



** Flurrie herself. While she's still not too popular design wise, as of recent there is a small (but noticable) minority of players who have noted actual use in her moveset. Most noteably Lip Lock and Dodgy Fog. Her Lip Lock ability pierces defense and makes her a total wall against enemies. This downright cripples Bonetail and Gloomtail's offense, meaning Flurrie never loses HP. Flurrie is also a great shield for protecting other partner's HP by taking hits and restoring her health. Dodgy Fog acts as a nice evasive option that can be very useful in many later boss fights even more reliable than Veil. And finally Gale Force (despite its RNG factor) can be reliable in rewarding the player free star points and dispelling Fog, which is the better option to use over Bobbery in non Boss battles. Its even effective against the most dangerous of foes like Poison Puffs. Because of this a few people argue that she has more potential than many players believe and that there are worse partners combat wise (Ms Mowz). Even her usaged compared to Bobbery has been debatable.

to:

** Flurrie herself. While she's still not too popular design wise, as of recent there is a small (but noticable) minority of players who have noted actual use in her moveset. Most noteably Lip Lock and Dodgy Fog. Her Lip Lock ability pierces defense and makes her a total wall against enemies. This downright cripples Bonetail and Gloomtail's offense, meaning Flurrie never loses HP. Flurrie is also a great shield for protecting other partner's HP by taking hits and restoring her health. Dodgy Fog acts as a nice evasive option that can be very useful in many later boss fights even more reliable than Veil. And finally Gale Force (despite its RNG factor) can be reliable in rewarding the player free star points and dispelling Fog, which is the better option to use over Bobbery in non Boss battles. Its even effective against the most dangerous of foes like Poison Puffs. Because of this a few people argue that she has more potential than many players believe and that there are worse partners combat wise (Ms Mowz). Even her usaged compared to Bobbery has been debatable.



** Random stage fog reduces everyone's accuracy to about a 50/50 chance. While this can potentially save your hide if an enemy misses you, it can also ruin you just the same. Bobbery's explosions can dispel the fog, but you need to have him on hand for that and there's no guarantee the attack will also hit the foe, potentially wasting an attack just to get rid of the fog. There is another alternative in using Flurrie's Gale Force, which not only dispels the fog, but the accuracy of the move is not effected by the Fog because Gale Force gets rid of the fog the moment the animation starts, meaning RNG is the only thing stating in the way of free star points. Because of this Gale Force is the superior option for regular battles, while Bobbery is the option for boss battles.

to:

** Random stage fog reduces everyone's accuracy to about a 50/50 chance. While this can potentially save your hide if an enemy misses you, it can also ruin you just the same. Bobbery's explosions can dispel the fog, but you need to have him them on hand for that and there's no guarantee the attack will also hit the foe, potentially wasting an attack just to get rid of the fog. There is another alternative in using Flurrie's Gale Force, which not only dispels the fog, but the accuracy of the move is not effected by the Fog because Gale Force gets rid of the fog the moment the animation starts, meaning RNG is the only thing stating in the way of free star points. Because of this Gale Force is the superior option for regular battles, while Bobbery is the option for boss battles.
12th Jul '17 1:51:11 AM Codebox42
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* GameBreaker: The "Danger Mario" setup, the epitome of a GlassCannon. By setting his max HP at 5 thanks to Chet Rippo and equipping tons of Power Rush badges, which can easily be gotten at the casino, Mario can deal obscenely huge amounts of damage. Add to that the Spike Shield, which allows you to jump on spiked enemies safely, Close Call, which sometimes causes enemies' attacks to miss when Mario is in Danger mode and can be gotten by stealing them from any Goomba, Ice Power, which allows you to jump on fire enemies safely, and several Life Shrooms in case Mario dies, and you can kiss the difficulty good-bye. This is alleviated somewhat by the fact that you can only make the best use of it late in the game, as you need Bobbery to reach Chet Rippo, but it still makes the rest of the game (As well as the Pit of 100 Trials, if you haven't cleared it already) a breeze.

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* GameBreaker: The "Danger Mario" setup, the epitome of a GlassCannon. By setting his max HP at 5 thanks to Chet Rippo and equipping tons of Power Rush badges, which can easily be gotten at the casino, Mario can deal obscenely huge amounts of damage. Add to that the Spike Shield, which allows you to jump on spiked enemies safely, Close Call, which sometimes causes enemies' attacks to miss when Mario is in Danger mode and can be gotten by stealing them from any Goomba, Ice Power, which allows you to jump on fire enemies safely, and several Life Shrooms in case Mario dies, and you can kiss the difficulty good-bye. This is alleviated somewhat by the fact that you can only make the best use of it late in the game, as you need Bobbery to reach Chet Rippo, but it still makes the rest of the game (As well as the Pit of 100 Trials, if you haven't cleared it already) a breeze. Almost anything in the game is broken given the right setup. Yoshi and Goombella are downright broken when given access to attack buffs.



** Podley the Bartender is also hated by fans for his actions regarding Bobbery's Wife. After telling the player Bobbery's backstory he admits that he never gave Bobbery a letter Scarlet wrote on her deathbed, even though not doing this caused Bobbery years of heartbreak. Podley comes off as a Passive Aggressive "Jerkass" who refuses to admit his own mistakes. There's also his actions regarding the "Pure Hearted Eve" sidequest. Where he flatout forgets Eve and tells the player to tell her "Live in the Moment" as a response.
** Ms Mowz has became this to some people. (While not to the extent of Flurrie) Ms Mowz isn't hated character or design wise, but her dislike seems to come from her subpar use in combat. Aside from Flurrie, Ms Mowz is regarded by some as the least favorable in terms of combat due to her moves being very poor (Love Slap only does 4 damage at max, Tease isn't too reliable and Smooch's use is killed by the cost of FP it takes to use it being 10FP) while her Kiss Thief move is cited as one of the most helpful moves in the game and the key reasons fans favor her to Flurrie, her combat is not popular past that one more and she's preforms the worst of any partner in game.
*RescuedFromtheScrappyHeap:
** Flurrie herself. While she's still not too popular design wise, as of recent there is a small (but noticable) minority of players who have noted actual use in her moveset. Most noteably Lip Lock and Dodgy Fog. Her Lip Lock ability pierces defense and makes her a total wall against enemies. This downright cripples Bonetail and Gloomtail's offense, meaning Flurrie never loses HP. Flurrie is also a great shield for protecting other partner's HP by taking hits and restoring her health. Dodgy Fog acts as a nice evasive option that can be very useful in many later boss fights even more reliable than Veil. And finally Gale Force (despite its RNG factor) can be reliable in rewarding the player free star points and dispelling Fog, which is the better option to use over Bobbery in non Boss battles. Its even effective against the most dangerous of foes like Poison Puffs. Because of this a few people argue that she has more potential than many players believe and that there are worse partners combat wise (Ms Mowz). Even her usaged compared to Bobbery has been debatable.



** Random stage fog reduces everyone's accuracy to about a 50/50 chance. While this can potentially save your hide if an enemy misses you, it can also ruin you just the same. Bobbery's explosions can dispel the fog, but you need to have him on hand for that and there's no guarantee the attack will also hit the foe, potentially wasting an attack just to get rid of the fog.

to:

** Random stage fog reduces everyone's accuracy to about a 50/50 chance. While this can potentially save your hide if an enemy misses you, it can also ruin you just the same. Bobbery's explosions can dispel the fog, but you need to have him on hand for that and there's no guarantee the attack will also hit the foe, potentially wasting an attack just to get rid of the fog. There is another alternative in using Flurrie's Gale Force, which not only dispels the fog, but the accuracy of the move is not effected by the Fog because Gale Force gets rid of the fog the moment the animation starts, meaning RNG is the only thing stating in the way of free star points. Because of this Gale Force is the superior option for regular battles, while Bobbery is the option for boss battles.
13th Jun '17 1:06:31 PM Vorpoler
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*** There's also the fact that, of all the partners from the ''Paper Mario'' series, Vivian's design is completely unique, and not from a preexisting race in the Mario universe (possibly excluding Flurrie, who many argue is based on the Puff line of enemies).
5th May '17 8:33:58 AM Sammettik
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*** To elaborate, almost everything in the last 30 floors falls squarely into this. The first ones you'll encounter are the [[BanditMook Badge Bandits]] who are also found after the half-way point of the pit, whose attacks are hard to guard against and, as their name suggests, they can steal your badges. Later, you face Wizzerds, more powerful versions of the Dark Wizzerd enemy from the Palace of Shadow. It gets even worse near the bottom, with Spunia, Piranha Plants, Arantulas, and Dark Bristles, which are very difficult to hit without getting hurt and have a whopping 4 defense! On the lowest levels, you'd run into aforementioned Amazy Dayzees, Poison Puffs (with the ability to store up poison, surrounding them in a cloud of unapproachability and allowing them to do a breath attack for 10 damage and chance of poisoning), Swampires (with and the ability to drain your HP and replenish their HP, which is at an absurdly-high 20), Bob-ulks (which would charge up before unleashing a self-destruct attack so that they'd be up to 16 by the time they hit—including a defense boost almost immediately in the sequence.), and the absolute worst, ''Elite'' Wizzerds—12 HP, 7 attack (8 with beam), '''5 defense''', and the full complement of buffs. And for some reason, they tended to appear in groups of four or five. 5 Elite Mooks at once practically amounts to a boss battle. The only saving grace is you no longer need the Spike Shield to jump on any enemies.
*** If you can manage to survive all of that, you'll probably find the actual boss at the bottom floor to be, ironically, an AntiClimaxBoss.

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*** To elaborate, almost everything in the last 30 floors falls squarely into this. The first ones you'll encounter are the [[BanditMook Badge Bandits]] who are also found after the half-way point of the pit, whose attacks are hard to guard against and, as their name suggests, they can steal your badges. Later, you face Wizzerds, more powerful versions of the Dark Wizzerd enemy from the Palace of Shadow. It gets even worse near the bottom, with Spunia, Piranha Plants, Arantulas, and Dark Bristles, which are very difficult to hit without getting hurt and have a whopping 4 defense! On the lowest levels, you'd run into aforementioned Amazy Dayzees, Poison Puffs (with the ability to store up poison, surrounding them in a cloud of unapproachability and allowing them to do a breath attack for 10 damage and chance of poisoning), Swampires (with and the ability to drain your HP and replenish their HP, which is at an absurdly-high 20), Bob-ulks (which would charge up before unleashing a self-destruct attack so that they'd be up to 16 by the time they hit—including a defense boost almost immediately in the sequence.), and the absolute worst, ''Elite'' Wizzerds—12 HP, 7 attack (8 with beam), '''5 defense''', and the full complement of buffs. And for some reason, they tended to appear in groups of four or five. 5 Elite Mooks at once practically amounts to a boss battle. The only saving grace is you no longer need the Spike Shield to jump on any enemies.
***
enemies. If you can manage to survive all of that, you'll probably find the actual boss at the bottom floor to be, ironically, an AntiClimaxBoss.



** There is no evidence or even hints that the Secret Society of X-Nauts are aliens in the game, but it's a common fan interpretation, given that their base is on the moon.

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** There is no evidence or even hints that the Secret Society of X-Nauts are aliens in the game, but it's a common fan interpretation, given that their base is on the moon. This stems from the game's NOA webstite, which incidentally also got K.P. Pete's colors wrong ([[CowboyBebopAtHisComputer NOA has a reputation for making mistakes]]).
5th May '17 8:31:02 AM Sammettik
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** How about [[spoiler:Grubba trapping King K and Bandy Andy under a box and leaving them to (presumably) die after draining their powers with the Crystal Star?]]

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** How about [[spoiler:Grubba trapping King K and Bandy Andy under a box and leaving them to (presumably) die after draining their powers with the Crystal Star?]]Star. And he's been doing this for ''years''.]]
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.PaperMarioTheThousandYearDoor