History YMMV / PaperMarioTheThousandYearDoor

7th Dec '16 7:16:50 AM MegaMarioMan
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* ContestedSequel: Although almost unanimously considered better than its [[VideoGame/SuperPaperMario three]] [[VideoGame/PaperMarioStickerStar se]][[VideoGame/PaperMarioColorSplash quels,]] whether this game is better than the original ''VideoGame/PaperMario'' can be a touchy subject in some circles of the fandom, even though it doesn't happen always. Common reasons for this include less interesting area design (as in, several areas being merely horizontal corridors) and some tedious backtracking, even though the first game also had its fair share of annoying backtracking, among other things. However, nearly everyone agrees that ''The Thousand-Year Door'''s gameplay and story are a notable improvement over the first one, so it's a DownplayedTrope.

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* ContestedSequel: Although almost unanimously considered better than its [[VideoGame/SuperPaperMario three]] [[VideoGame/PaperMarioStickerStar se]][[VideoGame/PaperMarioColorSplash quels,]] whether this game is better than the original ''VideoGame/PaperMario'' ''Paper Mario'' can be a touchy subject in some circles of the fandom, even though it doesn't happen always. Common reasons for this include less interesting area design (as in, several areas being merely horizontal corridors) and some tedious backtracking, even though the first game also had its fair share of annoying backtracking, among other things. However, nearly everyone agrees that ''The Thousand-Year Door'''s gameplay and story are a notable improvement over the first one, so it's a DownplayedTrope.



* FranchiseOriginalSin: Sticker Star was hated by fans for going overboard with the paper aesthetic [[OverusedRunningGag (as in, the characters NEVER shutting up about being made of paper and most jokes being paper-related).]] In ''The Thousand-Year Door'', the characters themselves never said that they were made of paper, being only an aesthetic, but the game took advantage of the aesthetic with the [[CursedWithAwesome "curses"]] Mario gets throughout the game. These were actually one of the better received additions to the gameplay, in a stark contrast to ''Sticker Star'''s overemphasis on the paper aesthetic (which ironically lacks the paper "curses").

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* FranchiseOriginalSin: FranchiseOriginalSin:
**
Sticker Star was hated by fans for going overboard with the paper aesthetic [[OverusedRunningGag (as in, the characters NEVER shutting up about being made of paper and most jokes being paper-related).]] In ''The Thousand-Year Door'', the characters themselves never said that they were made of paper, being only an aesthetic, but the game took advantage of the aesthetic with the [[CursedWithAwesome "curses"]] Mario gets throughout the game. These were actually one of the better received additions to the gameplay, in a stark contrast to ''Sticker Star'''s overemphasis on the paper aesthetic (which ironically lacks the paper "curses").



* HilariousInHindsight: Years earlier in the live-action parts of the ''Series/TheSuperMarioBrosSuperShow'', a professional wrestler took on the role of Mario. In Glitzville in this game, Mario takes on the role of a professional wrestler, the Great Gonzales.

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* HilariousInHindsight: Years earlier in the live-action parts of the HilariousInHindsight:
** In
''Series/TheSuperMarioBrosSuperShow'', a ''WesternAnimation/TheAdventuresOfSuperMarioBros3'', and ''WesternAnimation/SuperMarioWorld'', professional wrestler took on Wrestling/CaptainLouAlbano voiced Mario, and even played him in the role live-action segments of Mario.''Super Show''. In Glitzville in this game, Mario takes on the role of a professional wrestler, the Great Gonzales.



-->'''Peach''': TEC! You terrible machine! So your goal is to [[TakeOverTheWorld conquer the world]], is it?\\
'''TEC''': [[MemeticMutation Of]] [[Film/StreetFighter course]]. After all, I was built for that purpose.

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-->'''Peach''': -->'''Peach:''' TEC! You terrible machine! So your goal is to [[TakeOverTheWorld conquer the world]], is it?\\
'''TEC''': '''TEC:''' [[MemeticMutation Of]] [[Film/StreetFighter course]]. After all, I was built for that purpose.



* MoralEventHorizon: Sir Grodus [[spoiler:shutting TEC-XX down]]. As the player's guide says: "If you don't feel much animosity toward Sir Grodus at this point, you will by the time the event is over."

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* MoralEventHorizon: MoralEventHorizon:
**
Sir Grodus [[spoiler:shutting TEC-XX down]]. As the player's guide says: "If you don't feel much animosity toward Sir Grodus at this point, you will by the time the event is over."



* PlayerPunch: [[spoiler:Sir Grodus shutting TEC-XX down, if you really felt for TEC.]]

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* PlayerPunch: PlayerPunch:
**
[[spoiler:Sir Grodus shutting TEC-XX down, if you really felt for TEC.]]



* ThatOneBoss: [[spoiler:The Shadow Queen is quite hard, even by FinalBoss standards, although Bonetail himself is harder. Despite having only 1 Defense and her Attack being outmatched by a boss from 10 minutes ago, she gets multiple attacks per round, as well as being ''very'' difficult to time for dodges. And all of said attacks ignore your defense, so the damage starts racking up very quickly. She also has an attack that will drain your HP to replenish her own, and at one point, eats the audience's SOULS to restore her health. Speaking of which, she has more health than the two preceding bosses ''combined''. [[ArsonMurderAndJaywalking Oh, and there's a pair of very long unskippable cutscenes before the real fight starts.]] [[SarcasmMode Have fun.]]]]

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* ThatOneBoss: ThatOneBoss:
**
[[spoiler:The Shadow Queen is quite hard, even by FinalBoss standards, although Bonetail himself is harder. Despite having only 1 Defense and her Attack being outmatched by a boss from 10 minutes ago, she gets multiple attacks per round, as well as being ''very'' difficult to time for dodges. And all of said attacks ignore your defense, so the damage starts racking up very quickly. She also has an attack that will drain your HP to replenish her own, and at one point, eats the audience's SOULS to restore her health. Speaking of which, she has more health than the two preceding bosses ''combined''. [[ArsonMurderAndJaywalking Oh, and there's a pair of very long unskippable cutscenes before the real fight starts.]] [[SarcasmMode Have fun.]]]]



* ThatOneLevel: Chapter 4 is infamous for the amount of backtracking, requiring four trips on the Twilight Trail at the minimum. What makes it a pain is the enemies, who are capable of very strong attacks, and the fact that all your partners have left you for this segment. It gets a little better when Vivian joins you halfway through, but only a little.

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* ThatOneLevel: ThatOneLevel:
**
Chapter 4 is infamous for the amount of backtracking, requiring four trips on the Twilight Trail at the minimum. What makes it a pain is the enemies, who are capable of very strong attacks, and the fact that all your partners have left you for this segment. It gets a little better when Vivian joins you halfway through, but only a little.



* TheWoobie: Vivian would be very difficult not to feel sorry for. [[spoiler: To elaborate, she's blamed for literally everything that goes wrong for the Shadow Sirens, has a necklace she found taken from her by Beldam and repetitively [[KickTheDog kicked]] around by her sisters, and she's implied to be a [[ShesAManInJapan transsexual]]. The player is quite surprised that it took her that long to finally be fed up with Beldam's abuse, and join up with Mario.]]

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* TheWoobie: TheWoobie:
**
Vivian would be very difficult not to feel sorry for. [[spoiler: To elaborate, she's blamed for literally everything that goes wrong for the Shadow Sirens, has a necklace she found taken from her by Beldam and repetitively [[KickTheDog kicked]] around by her sisters, and she's implied to be a [[ShesAManInJapan transsexual]]. The player is quite surprised that it took her that long to finally be fed up with Beldam's abuse, and join up with Mario.]]
5th Dec '16 7:04:07 PM Ninplanet123
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** : Magnus Von Grapple 2.0 would be easy if it weren't for its [[GrievousHarmWithABody audience-machine-gun]] attack.

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** : Magnus Von Grapple 2.0 would be easy if it weren't for its [[GrievousHarmWithABody audience-machine-gun]] attack.
5th Dec '16 7:02:07 PM Ninplanet123
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* ItWasHisSled: The Thousand Year Door was set up to seal the Shadow Queen. It's kept a secret at first while gradually revealing this to the player, but it quickly became very well known.

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* ItWasHisSled: The Thousand Year Thousand-Year Door was set up to seal the Shadow Queen. It's kept a secret at first while gradually revealing this to the player, but it quickly became very well known.



* SacredCow: In the eyes of popular gaming sites like Website/GameFAQs and classic RPG fans, this game is the golden standard for ''Mario'' spinoffs and even ''Mario'' games, period. Nowadays it's practically immune to criticism, especially as the newer games get considerable backlash while this one (along with the first and ''Super'') still gets a lot of praise from gamers, just like it did back when it was released.

to:

* SacredCow: In the eyes of popular gaming sites like Website/GameFAQs and classic RPG fans, this game is the golden standard for ''Mario'' spinoffs and even ''Mario'' games, period. Nowadays it's practically immune to criticism, especially as the newer games get considerable backlash while this one (along with the first and to a lesser extent ''Super'') still gets a lot of praise from gamers, just like it did back when it was released.
5th Dec '16 6:52:33 PM Ninplanet123
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** Regular Crazee Dayzees are usually no big deal, but their singing attack can be annoying, as it can put Mario and/or his partner to sleep if not blocked, which can be quite difficult if one doesn't get the timing down right. Worse, they are almost never alone, which means that if you're unlucky, you'll repeatedly get put to sleep by their attacks and take a lot more damage than you normally would, as you can't guard (and thus avoid falling asleep) while asleep. This is especially dangerous during Mario's brief time alone, as not only are all attacks obviously geared towards him (versus the enemies occasionally targeting the partner in normal battles), but the Dayzees are sometimes accompanied by hyper enemies or Amazee Dayzees; the former can boost themselves up to deal huge damage and the latter sometimes runs away, but if it doesn't, can inflict ''20'' damage. The threat of a GameOver during this part is very real.
** Some of the later monsters in the [[BonusDungeon Pit of 100 Trials]] can be '''BRUTAL.''' Namely, Wizzerds of any sort, Arantulas, and even the dreaded Amazee Dayzees can show up (and always accompanied by Bob-ulks!). Pretty much any enemy on levels 81-99 are beyond brutal and dangerous, as well as exclusive to the pit.
*** To elaborate, almost everything in the last 30 floors falls squarely into this. The first ones you'll encounter are the [[BanditMook Badge Bandits]] who are also found after the half-way point of the pit, whose attacks are hard to guard against and, as their name suggests, they can steal your badges. Later, you face Wizzerds, more powerful versions of the Dark Wizzerd enemy from the Palace of Shadow. It gets even worse near the bottom, with Spunia, Piranha Plants, Arantulas, and Dark Bristles, which are very difficult to hit without getting hurt and have a whopping 4 defense! On the lowest levels, you'd run into aforementioned Amazee Dayzees, Poison Puffs (with the ability to store up poison, surrounding them in a cloud of unapproachability and allowing them to do a breath attack for 10 damage and chance of poisoning), Swampires (with and the ability to drain your HP and replenish their HP, which is at an absurdly-high 20), Bob-ulks (which would charge up before unleashing a self-destruct attack so that they'd be up to 16 by the time they hit—including a defense boost almost immediately in the sequence.), and the absolute worst, ''Elite'' Wizzerds—12 HP, 7 attack (8 with beam), '''5 defense''', and the full complement of buffs. And for some reason, they tended to appear in groups of four or five. 5 Elite Mooks at once practically amounts to a boss battle. The only saving grace is you no longer need the Spike Shield to jump on any enemies.

to:

** Regular Crazee Dayzees are usually no big deal, but their singing attack can be annoying, as it can put Mario and/or his partner to sleep if not blocked, which can be quite difficult if one doesn't get the timing down right. Worse, they are almost never alone, which means that if you're unlucky, you'll repeatedly get put to sleep by their attacks and take a lot more damage than you normally would, as you can't guard (and thus avoid falling asleep) while asleep. This is especially dangerous during Mario's brief time alone, as not only are all attacks obviously geared towards him (versus the enemies occasionally targeting the partner in normal battles), but the Dayzees are sometimes accompanied by hyper enemies or Amazee Amazy Dayzees; the former can boost themselves up to deal huge damage and the latter sometimes runs away, but if it doesn't, can inflict ''20'' damage. The threat of a GameOver during this part is very real.
** Some of the later monsters in the [[BonusDungeon Pit of 100 Trials]] can be '''BRUTAL.''' Namely, Wizzerds of any sort, Arantulas, and even the dreaded Amazee Amazy Dayzees can show up (and always accompanied by Bob-ulks!). Pretty much any enemy on levels 81-99 are beyond brutal and dangerous, as well as exclusive to the pit.
*** To elaborate, almost everything in the last 30 floors falls squarely into this. The first ones you'll encounter are the [[BanditMook Badge Bandits]] who are also found after the half-way point of the pit, whose attacks are hard to guard against and, as their name suggests, they can steal your badges. Later, you face Wizzerds, more powerful versions of the Dark Wizzerd enemy from the Palace of Shadow. It gets even worse near the bottom, with Spunia, Piranha Plants, Arantulas, and Dark Bristles, which are very difficult to hit without getting hurt and have a whopping 4 defense! On the lowest levels, you'd run into aforementioned Amazee Amazy Dayzees, Poison Puffs (with the ability to store up poison, surrounding them in a cloud of unapproachability and allowing them to do a breath attack for 10 damage and chance of poisoning), Swampires (with and the ability to drain your HP and replenish their HP, which is at an absurdly-high 20), Bob-ulks (which would charge up before unleashing a self-destruct attack so that they'd be up to 16 by the time they hit—including a defense boost almost immediately in the sequence.), and the absolute worst, ''Elite'' Wizzerds—12 HP, 7 attack (8 with beam), '''5 defense''', and the full complement of buffs. And for some reason, they tended to appear in groups of four or five. 5 Elite Mooks at once practically amounts to a boss battle. The only saving grace is you no longer need the Spike Shield to jump on any enemies.
1st Nov '16 6:59:32 AM WaxingName
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** There's also [[spoiler:Bowser's appearance out of nowhere in the Palace of Shadow]], primarily because, [[spoiler:Mario is probably on low health from the preceding battle with Grodus, and Bowser and Kammy have quite a bit of health for this battle.]] Thankfully, [[OneHitKill Showstopper]] works here, and if one wants to fight said boss fair and square, they can also [[spoiler:deliberately attack Grodus while having enough Star Points to ensure a level up, which fully heals Mario and his partner]].

to:

** There's also [[spoiler:Bowser's appearance out of nowhere in the Palace of Shadow]], primarily because, becaus, [[spoiler:Mario is probably on low health likely worn out from the preceding battle with Grodus, and Bowser and Kammy have quite a bit of health for this battle.the battle and hit like a truck, and you have no opportunity to heal in between.]] Thankfully, [[OneHitKill Showstopper]] works here, and if one wants to fight said boss fair and square, they can also [[spoiler:deliberately attack Grodus while having enough Star Points to ensure a level up, which fully heals Mario and his partner]].
24th Oct '16 3:35:15 PM nombretomado
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* SacredCow: In the eyes of popular gaming sites like GameFAQs and classic RPG fans, this game is the golden standard for ''Mario'' spinoffs and even ''Mario'' games, period. Nowadays it's practically immune to criticism, especially as the newer games get considerable backlash while this one (along with the first and ''Super'') still gets a lot of praise from gamers, just like it did back when it was released.

to:

* SacredCow: In the eyes of popular gaming sites like GameFAQs Website/GameFAQs and classic RPG fans, this game is the golden standard for ''Mario'' spinoffs and even ''Mario'' games, period. Nowadays it's practically immune to criticism, especially as the newer games get considerable backlash while this one (along with the first and ''Super'') still gets a lot of praise from gamers, just like it did back when it was released.
22nd Oct '16 2:28:43 PM SergeBernhardt
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* BestBossEver: A lot of them. The chapter boss fights are some of the best parts of the game, and even some of the minor bosses are fun to fight against, too. However, the [[spoiler:[[FinalBoss Shadow Queen]]]] stands out. After her introduction and the HopelessBossFight, followed by [[CrowningMomentOfAwesome one of the best moments in the entire game]], [[spoiler:she]] reveals [[spoiler:herself]] as a severely difficult boss in an otherwise not-too-difficult game (depending on how you play it, of course) with a very varied moveset, [[CrowningMusicOfAwesome dark blood-pumping music]] and the fact that [[spoiler:she's]] an all-out MarathonBoss with a whooping 150 HP, which is impressive considering that no other boss in the main game has HP going past triple digits (the only other one in the whole game is [[spoiler:[[BonusBoss Bonetail]]]], and even then [[spoiler:he's]] entirely optional).

to:

* BestBossEver: A lot of them. The chapter boss fights are some of the best parts of the game, and even some of the minor bosses are fun to fight against, too. However, the [[spoiler:[[FinalBoss Shadow Queen]]]] stands out. After her introduction and the HopelessBossFight, followed by [[CrowningMomentOfAwesome one of the best moments in the entire game]], [[spoiler:she]] reveals [[spoiler:herself]] as a severely difficult boss in an otherwise not-too-difficult game (depending on how you play it, of course) with a very varied moveset, [[CrowningMusicOfAwesome dark blood-pumping music]] and the fact that [[spoiler:she's]] an all-out MarathonBoss with a whooping 150 HP, which is impressive considering that no other enemy, let alone boss in the main game has HP going past triple digits (the only other one boss with triple-digit HP in the whole game is [[spoiler:[[BonusBoss Bonetail]]]], and even then [[spoiler:he's]] entirely optional).
14th Oct '16 5:21:17 PM SergeBernhardt
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* BestBossEver: A lot of them. The chapter boss fights are some of the best parts of the game, and even some of the minor bosses are fun to fight against, too. However, the [[spoiler:[[FinalBoss Shadow Queen]]]] stands out. After her introduction and the HopelessBossFight, followed by [[CrowningMomentOfAwesome one of the best moments in the entire game]], [[spoiler:she]] reveals [[spoiler:herself]] as a severely difficult boss in an otherwise not-too-difficult game (depending on how you play it, of course) with a very varied moveset, [[CrowningMusicOfAwesome dark blood-pumping music]] and the fact that [[spoiler:she's]] an all-out MarathonBoss with a whooping 150 HP, which is impressive considering that no other boss in the main game has HP going past triple digits (the only other one is [[spoiler:[[BonusBoss Bonetail]]]], and even then [[spoiler:he's]] entirely optional).

to:

* BestBossEver: A lot of them. The chapter boss fights are some of the best parts of the game, and even some of the minor bosses are fun to fight against, too. However, the [[spoiler:[[FinalBoss Shadow Queen]]]] stands out. After her introduction and the HopelessBossFight, followed by [[CrowningMomentOfAwesome one of the best moments in the entire game]], [[spoiler:she]] reveals [[spoiler:herself]] as a severely difficult boss in an otherwise not-too-difficult game (depending on how you play it, of course) with a very varied moveset, [[CrowningMusicOfAwesome dark blood-pumping music]] and the fact that [[spoiler:she's]] an all-out MarathonBoss with a whooping 150 HP, which is impressive considering that no other boss in the main game has HP going past triple digits (the only other one in the whole game is [[spoiler:[[BonusBoss Bonetail]]]], and even then [[spoiler:he's]] entirely optional).
14th Oct '16 5:19:38 PM SergeBernhardt
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* BestBossEver: A lot of them. The chapter boss fights are some of the best parts of the game, and even some of the minor bosses are fun to fight against, too. However, the [[spoiler:[[FinalBoss Shadow Queen]]]] stands out. After her introduction and the HopelessBossFight, followed by [[CrowningMomentOfAwesome one of the best moments in the entire game]], [[spoiler:she]] reveals [[spoiler:herself]] as a severely difficult boss in an otherwise not-too-difficult game (depending on how you play it, of course) with a very varied moveset, [[CrowningMusicOfAwesome dark blood-pumping music]] and the fact that [[spoiler:she's]] an all-out MarathonBoss with a whooping 150 HP, which is impressive considering that no other boss in the main game has HP going past triple digits (the only other one is [[spoiler:[[BonusBoss Bonetail]]]], and even then [[spoiler:his]] defeat is not required to beat the game).

to:

* BestBossEver: A lot of them. The chapter boss fights are some of the best parts of the game, and even some of the minor bosses are fun to fight against, too. However, the [[spoiler:[[FinalBoss Shadow Queen]]]] stands out. After her introduction and the HopelessBossFight, followed by [[CrowningMomentOfAwesome one of the best moments in the entire game]], [[spoiler:she]] reveals [[spoiler:herself]] as a severely difficult boss in an otherwise not-too-difficult game (depending on how you play it, of course) with a very varied moveset, [[CrowningMusicOfAwesome dark blood-pumping music]] and the fact that [[spoiler:she's]] an all-out MarathonBoss with a whooping 150 HP, which is impressive considering that no other boss in the main game has HP going past triple digits (the only other one is [[spoiler:[[BonusBoss Bonetail]]]], and even then [[spoiler:his]] defeat is not required to beat the game).[[spoiler:he's]] entirely optional).
12th Oct '16 12:21:25 PM SergeBernhardt
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* SacredCow: In the eyes of popular gaming sites like GameFAQs and classic RPG fans, this game is the golden standard for ''Mario'' spinoffs and even ''Mario'' games, period. Nowadays it's practically immune to criticism, especially as the newer games get considerable backlash while this one (along with the first and ''Super'') still get a lot of praise from gamers.

to:

* SacredCow: In the eyes of popular gaming sites like GameFAQs and classic RPG fans, this game is the golden standard for ''Mario'' spinoffs and even ''Mario'' games, period. Nowadays it's practically immune to criticism, especially as the newer games get considerable backlash while this one (along with the first and ''Super'') still get gets a lot of praise from gamers.gamers, just like it did back when it was released.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.PaperMarioTheThousandYearDoor