History YMMV / PaperMarioTheThousandYearDoor

25th Sep '17 2:43:27 PM Ferot_Dreadnaught
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** Sir Grodus [[spoiler:shutting TEC-XX down]]. As the player's guide says: "If you don't feel much animosity toward Sir Grodus at this point, you will by the time the event is over." Plus, he does it ''in front of Peach''.

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** Sir Grodus [[spoiler:shutting TEC-XX down]]. As the player's guide says: "If you don't feel much animosity toward Sir Grodus at this point, you will by the time the event is over." Plus, he does it ''in ''[[ForcedToWatch in front of Peach''.Peach]]''.
25th Sep '17 2:39:34 PM TheLuckyCat
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** Pennington - is he funny or is he annoying?



** Sir Grodus [[spoiler:shutting TEC-XX down]]. As the player's guide says: "If you don't feel much animosity toward Sir Grodus at this point, you will by the time the event is over."

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** Sir Grodus [[spoiler:shutting TEC-XX down]]. As the player's guide says: "If you don't feel much animosity toward Sir Grodus at this point, you will by the time the event is over."" Plus, he does it ''in front of Peach''.



** Podley the Bartender is also hated by fans for his actions regarding Bobbery's wife. After telling the player Bobbery's backstory he admits that he never gave Bobbery a letter Scarlette wrote on her deathbed, even though not doing this caused Bobbery years of heartbreak. Podley comes off as a Passive Aggressive "{{Jerkass}} who refuses to admit his own mistakes. There's also his actions regarding the "Pure Hearted Eve" sidequest, where he flatout forgets Eve and tells the player to tell her "Live in the Moment" as a response.

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** Podley the Bartender is also hated by fans for his actions regarding Bobbery's wife. After telling the player Bobbery's backstory he admits that he never gave Bobbery a letter Scarlette wrote on her deathbed, even though not doing this caused Bobbery years of heartbreak. Podley comes off as a Passive Aggressive "{{Jerkass}} passive-aggressive {{Jerkass}} who refuses to admit his own mistakes. There's also his actions regarding the "Pure Hearted Eve" sidequest, where he flatout forgets ignores Eve and tells the player to tell her "Live in the Moment" as a response.
18th Sep '17 1:56:40 AM mario0987
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* HypeBacklash: While the game is still considered the best ''Paper Mario'' game and one of the best ''Mario'' Role Playing Games period, the BrokenBase that developed from ''Color Splash'' means some people are more likely to pick up on the game's flaws. There are also some fans who feel the game is too overhyped and nostalgia is playing a role in its status.
11th Sep '17 10:39:06 AM Tawa
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** For partners we have Goombella with her Tattle ability to let you see enemy stats, Multibonk which does ridiculous amounts of damage, and Rally Wink can make Mario pull off some insane combinations. Bobbery who has the highest HP and attack of any of your partners. Vivian as well, since her Shade Fist and Fiery Jinx abilities can be very useful in combat. Yoshi who's very versatile, Gulp Pierces defense, Stampede hits every enemy onscreen and Mini Egg serves as a useful Stat lowering move that does damage and when attack buffed does the best damage of any partner. Flurrie can be a ridiculous tank thanks to Lip Lock and her Dodgy Fog serves as a useful defensive option. Koops has Shell Shield and Shell Slam, the latter of which pierces defense. And Ms Mowz has Kiss Thief.
*** For the exact same reasons as Goombario in the previous game, it's particularly easy to just stick to Goombella. To reiterate from ''VideoGame/PaperMario64'''s YMMV page, the main reasons are A) Tattle, B) Multibonk, and C) good, solid attack power. And again, if you have the Quick Change Badge, it's even easier because you can just switch in a partner who can swap out someone to defeat an enemy that Goombella can't fight (likely Yoshi or Vivian) and then immediately go back to her. Or for more strategic uses Goombella's Rally Wink can serve the same purpose. As any enemy she can't normally damage she can just give the extra turn to Mario instead, and depending on your setup can be really useful.

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** For partners we have Goombella with her Tattle ability to let you see enemy stats, Multibonk which does ridiculous amounts of damage, and Rally Wink can make Mario pull off some insane combinations. Bobbery who has the highest HP and attack of any of your partners. Vivian as well, since her Shade Fist and Fiery Jinx abilities can be very useful in combat. Yoshi who's very versatile, Gulp Pierces defense, Stampede hits every enemy onscreen and Mini Egg serves as a useful Stat lowering move that does damage and when attack buffed does the best damage of any partner. Flurrie can be a ridiculous tank thanks to Lip Lock and her Dodgy Fog serves as a useful defensive option. Koops has Shell Shield and Shell Slam, the latter of which pierces defense. And Ms Mowz has Kiss Thief.
***
For the exact same reasons as Goombario in the previous game, it's particularly easy to just stick to Goombella. To reiterate from ''VideoGame/PaperMario64'''s YMMV page, the main reasons are A) Tattle, B) Multibonk, and C) good, solid attack power. And again, if you have the Quick Change Badge, it's even easier because you can just switch in a partner who can swap out someone to defeat an enemy that Goombella can't fight (likely Yoshi or Vivian) and then immediately go back to her. Or for more strategic uses Goombella's Rally Wink can serve the same purpose. As any enemy she can't normally damage she can just give the extra turn to Mario instead, and depending on your setup can be really useful.
3rd Sep '17 3:24:01 PM PrincessGwen
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* UselessUsefulSpell: Bobbery's Bomb Squad is this. While Bomb Squad has its uses like its stacking properties against certain bosses like Lord Crump and Shadow Sirens, as well as decreasing how long the 2nd phase of Shadow Queen stays out, it's largely arbitrary. As using it against normal enemy battles is null because enemies can be KO'd pretty quickly. (And it's better to use Gale Force or Area of Effect moves like Fiery Jinx, Stampede, Power Shell and Shell Slam) Plus Bomb Squad forever stays at 3 Damage each and can't be buffed under any circumstance (Power Lift, Charge, Power Punch etc) because of this any enemy with a defense hinders its use completely and in some cases enemies are immune to the attack in general make its overall use scarce and has very little utility.
** Then there's Hold Fast, which is easily the worst move in the entire game. Not only is its use subjected to Enemies that suck your health (which only 3 kinds exist in the entire game, 1 of which is useless in experience by the time the move is required) aside from Swampires it serves no use at all and unlike "Double Pain/Return Postage Combo" direct attackers receive less damage. Plus 95% of bosses in game have long range and can completely avoid the move's use entirely, making using it to tank moves completely useless. Not to mention aside from few enemies, many direct attackers have other moves that aren't affected by Hold Fast's effect.
** Vivian's Veil attack is generally overlooked in terms of its disadvantages. While there's no doubt she's a helpful and very strong partner, Veil's usage is very minimal. It's very useful against enemies with Charged attacks, the problem is these are so few and the ones like Cortez can be defeated easily before his Charge attack means anything (That Blue Jewel actually makes killing him easier giving him Negative Defense) Hyper Goombas and Clefts are so easy to Superguard and it's a bad idea to use it against Marliyn because of her strength and the fact Beldam rewards her the "fast status". So its only use is against Gloomtail and the Shadow Queen. While it does its job well at avoided those two's charge moves, what most players don't know is that's its only use. It wastes both Mario and Vivian's next turn, meaning the enemy attacks right after Veil is used, meaning the last move you avoid is Moot just to take damage again. It also completely dispels any status buffs (such as Attack, Defense, Static, Dodgy Etc) placed on Mario or Vivian, meaning if you Veil when buffed all stats go away or get a decrease in how long they stay out, because of this Veil is vastly subpar and made for two specific instances.
** The same also applies to Infatuate, while it can be fun to use on enemies such as Magikoopas or Wizzerds, as they'd grant Mario and Co buffs they normally place on themselves, the move's execution requires stiff timing and due to RNG factor can be inconsistent in how effective it is as sometimes enemies won't confuse at all.
3rd Sep '17 3:20:00 PM PrincessGwen
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* NotCompletelyUseless: Kiss Thief is Ms. Mowz's best move and is often cited to be the only reason to even obtain her into the party, which is completely true. Kiss Thief can help a lot for badge stacking sake and it can steal Coins from enemies not holding badges, Steal your stolen inventory like Items or Badges back from Bandits and useful for badge grinding. Especially since the chances are better to steal the Badge than to have a low chance of getting it after battle if you miss it. However Kiss Thief is not without issues. It's still limited by "Front Target Only" meaning unless you Clock Out or KO enemies in front of the badge holder Kiss Thief will miss the chance to be useful. It also can't steal from Fire, Spike or Flying enemies.
3rd Sep '17 3:15:22 PM PrincessGwen
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** A particularly nasty example crept into the fandom surrounding ''TTYD'' based on faulty information that was long present on the Super Mario Wiki, wherein a user [[https://www.mariowiki.com/Talk:Pre-release_and_unused_content#Questionable_Paper_Mario:_TYD_elements.3F claimed]] to be in possession of a supposed pre-release build of the game called "beta 9" which contained a number of differences [[https://www.mariowiki.com/index.php?title=List_of_Paper_Mario%3A_The_Thousand-Year_Door_pre-release_and_unused_content&type=revision&diff=712521&oldid=645673#Beta_9 that read like fantastic fanfiction]], such as an optional fight against Prince Mush, an optional fight with Rocko Pianta accessed from the Trouble Center, made-up enemies such as Burning Bills and Rusty Koopatrols, and a rematch with the Shadow Sirens in Chapter 6 with the implication that the Sirens were responsible for summoning Smorg. Many users were skeptical of the claims, but the information was allowed to stay on the page because the user in question was a wiki bureaucrat at the time. When the user's copy of "beta 9" supposedly underwent bit rot and failed (conveniently enough, before its owner could produce any pictures to substantiate his claims), the information was unceremoniously removed the page, but not before many saw it and mistook it for legitimate information. Because data which can be traced back to the very beginning of development can be found on the disc of the retail release of ''TTYD'', but no leftovers from the supposed features that existed in "beta 9" exist in the retail release, the "beta 9" myth can be considered thoroughly debunked. However, the various claims the user made about supposed pre-release features of ''TTYD'' have continued to be spread around as pervasive pieces of misinformation.
1st Sep '17 7:51:42 PM PrincessGwen
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** Superguard can be this, basically with it you not only take no damage but if the attacker is a direct one you deal a point of damage back. This allows for a slow but sure victory and mario and partners can superguard nearly everything in the game.

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** Superguard can be this, basically with it you not only take no damage but if the attacker is a direct one one, you deal a point of damage back. This allows for a slow but sure victory and mario Mario and partners can superguard Superguard nearly everything in the game.
30th Aug '17 11:24:34 AM balmz
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** There is only one X-Yux in the game, and its HP isn't very high, but you had better kill it before it gets a turn. If it attacks, its beam will immobilize Mario ''regardless of if he blocks it''. While Mario's unable to act or defend, it will build up its mini-Yuxes until it has four, which allows it to shoot ''five beams every turn''. Once that happens, it's pretty much GameOver. Fail the Thwomp quiz, and you must fight TWO at once.

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** There is only one X-Yux in the game, and its HP isn't very high, but you had better kill it before it gets a turn. If it attacks, its beam will immobilize Mario ''regardless of if ''unless he blocks superguards it''. While Mario's unable to act or defend, it will build up its mini-Yuxes until it has four, which allows it to shoot ''five beams every turn''. Once that happens, it's pretty much GameOver. Fail the Thwomp quiz, and you must fight TWO at once.


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** Superguard can be this, basically with it you not only take no damage but if the attacker is a direct one you deal a point of damage back. This allows for a slow but sure victory and mario and partners can superguard nearly everything in the game.
20th Aug '17 4:13:48 PM PrincessGwen
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** There's a not so known glitch know as the "Hazard Respawn Glitch" which allows players to sequence break into Chapter's 5 and 6 as early as Chapter 2 when the Super Boots are obtained. This can lead to getting the Ultra Stone during Chapter 5, and even getting to West Rogueport during the Prologue, which helps prepare for Pre-Hooktail Pit runs.
** As mentioned with the Hazard Respawn Glitch above this can also be used to obtain Ms. Mowz early as a party member. This is done by using the glitch to Poshley Heights, activating the Note on the Sanctum Door and having the game register you in Chapter 6, do Ms. Mowz's "??? Elusive Badge" mission and then head back to The Great Tree and Spin Jump to break the Punies out. This unlikes Ms. Mowz as early as Chapter 2. She's registered as a glitch until after Chapter 4 though. She's even active during Chapter 4, where she doesn't leave Mario's team with the rest of the party, resulting in a party consisting of Mario, Vivian and Ms Mowz.

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** There's a not so known glitch know as the "Hazard Respawn Glitch" which allows players to sequence break into Chapter's Chapters 5 and 6 as early as Chapter 2 when the Super Boots are obtained. This can lead to getting the Ultra Stone during Chapter 5, and even getting to West Rogueport during the Prologue, which helps prepare for Pre-Hooktail Pit runs.
** As mentioned with the Hazard Respawn Glitch above this can also be used to obtain Ms. Mowz early as a party member. This is done by using the glitch to Poshley Heights, activating the Note on the Sanctum Door and having the game register you in Chapter 6, do Ms. Mowz's "??? Elusive Badge" mission and then head back to The Great Tree and Spin Jump to break the Punies out. This unlikes unlocks Ms. Mowz as early as Chapter 2. She's registered as a glitch until after Chapter 4 though. She's even active during Chapter 4, where she doesn't leave Mario's team with the rest of the party, resulting in a party consisting of Mario, Vivian and Ms Mowz.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.PaperMarioTheThousandYearDoor