History YMMV / PaperMarioTheThousandYearDoor

22nd Apr '16 11:25:30 AM Ninplanet123
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* DemonicSpiders: Amazy Dayzees. Their attacks can deal ''twenty points of damage, and'' put both of your characters to sleep. Also double as a Metal Slime. Fortunately, they usually run away, and give out more star points than any other enemy in the game.

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* DemonicSpiders: Amazy Dayzees. Their attacks can deal ''twenty points of damage, and'' put both of your characters to sleep. Also double as a Metal Slime. Fortunately, they usually run away, and give out more star points than any other enemy in the game.game even after the point where all battles only earn you one or two.
22nd Apr '16 9:19:49 AM Ninplanet123
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** It is generally assumed that [[spoiler:The Shadow Queen]] is of the same species as the Shadow Sisters, but the game never explicitly gives them a species.

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** It is generally assumed that [[spoiler:The Shadow Queen]] is of the same species as the Shadow Sisters, Sirens, but the game never explicitly gives them a species.
22nd Apr '16 9:15:35 AM Ninplanet123
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** [[spoiler:Doopliss]]. The Chapter 3 and 4 areas are chock full of darkhorses, it seems.

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** [[spoiler:Doopliss]].[[spoiler:Doopliss]], for being the source of a lot of the game's funniest moments while also being a surprisingly effective and savvy villain. The Chapter 3 and 4 areas are chock full of darkhorses, it seems.
22nd Apr '16 9:11:00 AM Ninplanet123
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** You can find a lot of fan art of Vivian... usually with, ah, exaggerated assets.

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** You can find Vivian, whether it's for being a lot [[TheWoobie very sympathetic]] AntiVillain who [[HeelFaceTurn turns on her sisters to join Mario]], being a CuteWitch with an original design, or her incredible usefulness in combat. She gets the most fanart of fan art of Vivian... usually with, ah, exaggerated assets.all the partners, hands down.



** The Yoshi partner. Not only is Yoshi already a popular species, but he's a newborn that the player gets to hatch. The fact that you get to name him and he can come in different colors, you're allowed a basic level of customization as well.

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** The Yoshi partner. Not only is Yoshi already a popular species, but he's a newborn that the player gets to hatch. The fact that you get to name him and he can come in different colors, you're allowed a basic level of customization as well. Helping things is his endearing [[CuteBruiser Cute]] BoisterousBruiser personality.
17th Apr '16 12:05:25 AM TheNewBig
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* EvilIsSexy: To some, [[spoiler:Possessed Peach]] could qualify.

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* EvilIsSexy: To some, [[spoiler:Possessed Peach]] could qualify.has this appeal.
11th Apr '16 4:56:48 PM Tavernier
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* ShockingSwerve: [[spoiler:Beldam, not Grodus, was the one behind everything. While the Shadow Queen turning on Grodus is to be expected of powerful evil beings, the subsequent reveal that Beldam was using Grodus and knew this would happen came completely out of left field]].

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* ShockingSwerve: [[spoiler:Beldam, not Grodus, was the one behind everything. While the Shadow Queen turning on Grodus is to be expected of powerful evil beings, the subsequent reveal that Beldam was using Grodus and knew this would happen came completely out of left field]].field -- this revelation may have been mitigated by the fact that the Shadow Queen is a LivingShadow, just like the Sirens]].
10th Apr '16 12:34:00 PM TokoWH
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* GameBreaker: The "Danger Mario" setup, the epitome of a GlassCannon. By setting his max HP at 5 thanks to Chet Rippo and equipping tons of Power Rush badges, Mario can deal obscenely huge amounts of damage. Add to that the Spike Shield, which allows you to jump on spiked enemies safely, Close Call, which sometimes causes enemies' attacks to miss when Mario is in Danger mode, Ice Power, which allows you to jump on fire enemies safely, and several Life Shrooms in case Mario dies, and you can kiss the difficulty good-bye. This is alleviated somewhat by the fact that you can only make the best use of it late in the game, as you need Bobbery to reach Chet Rippo, but it still makes the rest of the game (As well as the Pit of 100 Trials, if you haven't cleared it already) a breeze.

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* GameBreaker: The "Danger Mario" setup, the epitome of a GlassCannon. By setting his max HP at 5 thanks to Chet Rippo and equipping tons of Power Rush badges, which can easily be gotten at the casino, Mario can deal obscenely huge amounts of damage. Add to that the Spike Shield, which allows you to jump on spiked enemies safely, Close Call, which sometimes causes enemies' attacks to miss when Mario is in Danger mode, mode and can be gotten by stealing them from any Goomba, Ice Power, which allows you to jump on fire enemies safely, and several Life Shrooms in case Mario dies, and you can kiss the difficulty good-bye. This is alleviated somewhat by the fact that you can only make the best use of it late in the game, as you need Bobbery to reach Chet Rippo, but it still makes the rest of the game (As well as the Pit of 100 Trials, if you haven't cleared it already) a breeze.
7th Apr '16 8:05:14 PM Luigiofthegods
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* BreatherLevel: The Excess Express in Chapter 6, for the most part. It's more puzzle-oriented than battle-oriented, but it does have a "dungeon" portion with some fairly tough enemies, including an enemy who is obscenely difficult to deal with for the games' standards.[[note]]By which we mean a ''very'' sturdy flying enemy with a spike that also happens to be immune to fire and explosions. This means no jumping without a specific badge on, hammer attacks are nigh-useless due to the enemy's ridiculous defense, and only two partners have some way to damage the enemy at all--resulting in what is essentially the game forcing you to use an alternative method to take it down.[[/note]]
* ComplacentGamingSyndrome: It seems to be the general opinion that if you even ''think'' of leveling up anything but Badge Points, then you're a complete idiot who doesn't know how to play the game properly.

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* BreatherLevel: The Excess Express in Chapter 6, for the most part. It's more puzzle-oriented than battle-oriented, but it does have a "dungeon" portion with some fairly tough enemies, including an enemy who is obscenely difficult to deal with for the games' game's standards.[[note]]By which we mean [[note]]Specifically the Spiky Parabuzzy, a ''very'' sturdy flying enemy with a spike that also happens to be immune to fire and explosions. This means no jumping without a specific badge on, hammer attacks are nigh-useless due to the enemy's ridiculous defense, and only two partners have some way to damage the enemy at all--resulting in what is essentially the game forcing you to use an a Crystal Star attack or some other alternative method to take it down.[[/note]]
[[/note]] Professor Frankly even lampshades just how easy a three-day train ride will be compared to the backbreaking work of the other chapters (while you still have work to do, of course).
* ComplacentGamingSyndrome: It seems to be the general opinion that if you even ''think'' of leveling up anything but Badge Points, Points past 20, then you're a complete idiot who doesn't know how to play the game properly.



** Some of the later monsters in the [[BonusDungeon Pit of 100 Trials]] can be '''BRUTAL.''' Namely, Wizzerds of any sort, Arantulas, and even the dreaded Amazee Dayzees can show up (sometimes not alone!). Pretty much any enemy on levels 81-99 are beyond brutal and dangerous, as well as exclusive to the pit.

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** Some of the later monsters in the [[BonusDungeon Pit of 100 Trials]] can be '''BRUTAL.''' Namely, Wizzerds of any sort, Arantulas, and even the dreaded Amazee Dayzees can show up (sometimes not alone!).(and always accompanied by Bob-ulks!). Pretty much any enemy on levels 81-99 are beyond brutal and dangerous, as well as exclusive to the pit.



** You can find a lot of fan art of Vivian...usually with, ah, exaggerated assets.

to:

** You can find a lot of fan art of Vivian... usually with, ah, exaggerated assets.



* GameBreaker: The "Danger Mario" setup. By setting his max HP at 5 thanks to Chet Rippo and equipping tons of Power Rush badges, Mario can deal obscenely huge amounts of damage. Add to that the Spike Shield, which allows you to jump on spiked enemies safely, Close Call, which sometimes causes enemies' attacks to miss when Mario is in Danger mode, Ice Power, which allows you to jump on fire enemies safely, and several Life Shrooms in case Mario dies, and you can kiss the difficulty good-bye. This is alleviated somewhat by the fact that you can only make the best use of it late in the game, as you need Bobbery to reach Chet Rippo, but it still makes the rest of the game (As well as the Pit of 100 Trials, if you haven't cleared it already) a breeze.

to:

* GameBreaker: The "Danger Mario" setup.setup, the epitome of a GlassCannon. By setting his max HP at 5 thanks to Chet Rippo and equipping tons of Power Rush badges, Mario can deal obscenely huge amounts of damage. Add to that the Spike Shield, which allows you to jump on spiked enemies safely, Close Call, which sometimes causes enemies' attacks to miss when Mario is in Danger mode, Ice Power, which allows you to jump on fire enemies safely, and several Life Shrooms in case Mario dies, and you can kiss the difficulty good-bye. This is alleviated somewhat by the fact that you can only make the best use of it late in the game, as you need Bobbery to reach Chet Rippo, but it still makes the rest of the game (As well as the Pit of 100 Trials, if you haven't cleared it already) a breeze.



* HellIsThatNoise: The tune for X's emails in the Glitz Pit, which is the World 6 music from ''VideoGame/SuperMarioBros3''.

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* HellIsThatNoise: The tune for X's emails in the Glitz Pit, which is actually the World 6 music from ''VideoGame/SuperMarioBros3''.



** Bonetail and the Pit of 100 Trials in general. The Pit itself was made by the Shadow Queen as a sort of dungeon that is almost completely '''filled''' with dangerous and non-stop monsters! There are ways out, but they were most likely never there before. Meaning that anybody that got trapped there was left to either be killed by the monsters or ''to eventually rot!'' And there are '''one hundred''' floors of this! And Bonetail is filled with FridgeHorror. First of all, he's a skeleton... Meaning that he's undead! Secondly, he's most likely undead because he '''starved to death!''' And thirdly, the ONLY thing keeping him alive is the Shadow Queens dark magic. So by "killing" him... You're essentially putting him out of his misery... [[TearJerker And reuniting him with his brother and sister.]] It gets even worse if you consider that the only reason he attacked you was because of how hungry and possibly delirious he was.
** Grodus' ultimate fate. [[spoiler: Not ''just'' the fact that he's only a ''head'' now, and he's '''still alive''', but then you realize that the Shadow Queen said that her powers weren't fully recovered... Meaning that her not being at full capacity was the only thing that ''kept Grodus alive'']]

to:

** Bonetail and the Pit of 100 Trials in general. The Pit itself was made by the Shadow Queen as a sort of dungeon that is almost completely '''filled''' with dangerous and non-stop monsters! There are ways out, but they were most likely never there before. Meaning that anybody that got trapped there was left to either be killed by the monsters or ''to eventually rot!'' And there are '''one hundred''' floors of this! And Bonetail is filled with FridgeHorror. First of all, he's a skeleton... Meaning that he's undead! Secondly, he's most likely undead because he '''starved to death!''' And thirdly, the ONLY thing keeping him alive is the Shadow Queens Queen's dark magic. So by "killing" him... You're essentially putting him out of his misery... [[TearJerker And reuniting him with his brother and sister.]] It gets even worse if you consider that the only reason he attacked you was because of how hungry and possibly delirious he was.
** Grodus' ultimate fate. [[spoiler: Not ''just'' the fact that he's only a ''head'' now, and he's '''still alive''', but then you realize that the Shadow Queen said that her powers weren't fully recovered... Meaning that her not being at full capacity was the only thing that ''kept Grodus alive'']]alive''.]]



** [[OverlyLongGag The 100 "I love yous"]] Francesca makes Frankie say, when they lose the ring on the island. It's unskippable and really feels like it drags on far too long for a quest that shouldn't even be that long.

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** [[OverlyLongGag The 100 "I love yous"]] Francesca makes Frankie say, when they lose the ring on the island. It's unskippable and really feels like it drags on far too long for a quest that shouldn't even be that long. The only other gag even present is a counter for each "I love you" starting from 10.



* ThatOneLevel: Chapter 4 is infamous for the amount of backtracking. The fact that the enemies in the area can be surprisingly difficult with Mario solo doesn't help.

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* ThatOneLevel: Chapter 4 is infamous for the amount of backtracking. backtracking, requiring four trips on the Twilight Trail at the minimum. The fact that the enemies in the area can are designed to be surprisingly difficult with solo Mario solo in the second trip (as there is no longer a partner available to bodyblock the powerful charged attacks) doesn't help.
5th Apr '16 1:45:42 PM Karxrida
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* HellIsThatNoise: The tune for X's emails in the Glitz Pit, which is the World 6 music from ''SuperMarioBros3''.

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* GoodBadBugs: [[https://youtu.be/XyM-ivqF1RE?t=21m3s By doing some sequence breaking to get to Chapter 5 early, Flavio can "join" Mario permanently.]] This can lead to some hilarious cutscenes where he randomly warps in or flies off for no reason while the game tries to figure out what to do with him.
* HellIsThatNoise: The tune for X's emails in the Glitz Pit, which is the World 6 music from ''SuperMarioBros3''.''VideoGame/SuperMarioBros3''.
29th Mar '16 7:18:45 PM Gravityman
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Added DiffLines:

** The Yoshi partner. Not only is Yoshi already a popular species, but he's a newborn that the player gets to hatch. The fact that you get to name him and he can come in different colors, you're allowed a basic level of customization as well.
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