History YMMV / PaperMarioTheThousandYearDoor

24th Jul '16 12:54:53 PM SergeBernhardt
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* BestBossEver: A lot of them: the chapter boss fights are some of the best parts of the game, and even some of the minor bosses are fun to fight against, too. However, the [[spoiler:[[FinalBoss Shadow Queen]]]] stands out. After her introduction and the HopelessBossFight, followed by [[CrowningMomentOfAwesome one of the best moments in the entire game]], [[spoiler:she]] reveals [[spoiler:herself]] as a severely difficult boss in an otherwise not-too-difficult game (depending on how you play it, of course) with a very varied moveset, [[CrowningMusicOfAwesome dark blood-pumping music]] and the fact that [[spoiler:she's]] an all-out MarathonBoss with a whooping 150 HP, which is impressive considering that no other boss in the main game has HP going past triple digits (the only other one is [[spoiler:[[BonusBoss Bonetail]]]], and even then [[spoiler:his]] defeat is not required to beat the game).

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* BestBossEver: A lot of them: the them. The chapter boss fights are some of the best parts of the game, and even some of the minor bosses are fun to fight against, too. However, the [[spoiler:[[FinalBoss Shadow Queen]]]] stands out. After her introduction and the HopelessBossFight, followed by [[CrowningMomentOfAwesome one of the best moments in the entire game]], [[spoiler:she]] reveals [[spoiler:herself]] as a severely difficult boss in an otherwise not-too-difficult game (depending on how you play it, of course) with a very varied moveset, [[CrowningMusicOfAwesome dark blood-pumping music]] and the fact that [[spoiler:she's]] an all-out MarathonBoss with a whooping 150 HP, which is impressive considering that no other boss in the main game has HP going past triple digits (the only other one is [[spoiler:[[BonusBoss Bonetail]]]], and even then [[spoiler:his]] defeat is not required to beat the game).



* ContestedSequel: Although almost unanimously considered better than its [[VideoGame/SuperPaperMario two]] [[VideoGame/PaperMarioStickerStar sequels]], whether this game is better than the original ''VideoGame/PaperMario'' can be a touchy subject in some circles of the fandom, even though it doesn't happen always.

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* ContestedSequel: Although almost unanimously considered better than its [[VideoGame/SuperPaperMario two]] [[VideoGame/PaperMarioStickerStar sequels]], whether this game is better than the original ''VideoGame/PaperMario'' can be a touchy subject in some circles of the fandom, even though it doesn't happen always. Common reasons for this include less interesting area design (as in, several areas being merely horizontal corridors) and backtracking, even though the first game also had it's fair share of backtracking, among other things. However, nearly everyone agrees that ''The Thousand-Year Door'''s gameplay and story are a notable improvement over the first one.
21st Jul '16 3:27:41 PM SergeBernhardt
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* BestBossEver: A lot of them: the chapter boss fights are some of the best parts of the game, and even some of the minor bosses are fun to fight against, too. However, the [[spoiler:[[FinalBoss Shadow Queen]]]] stands out. After her introduction and the HopelessBossFight, followed by [[CrowningMomentOfAwesome one of the best moments in the entire game]], [[spoiler:she]] reveals [[spoiler:herself]] as a severely difficult boss in an otherwise not-too-difficult game (depending on how you play it, of course) with a very varied moveset, [[CrowningMusicOfAwesome dark blood-pumping music]] and the fact that [[spoiler:she's]] an all-out MarathonBoss with a whooping 150 HP, which is impressive considering that no other boss in the main game has HP going past triple digits (the only other one is [[spoiler:[[BonusBoss Bonetail]]]], and even then [[spoiler:his]] defeat not required to beat the game).

to:

* BestBossEver: A lot of them: the chapter boss fights are some of the best parts of the game, and even some of the minor bosses are fun to fight against, too. However, the [[spoiler:[[FinalBoss Shadow Queen]]]] stands out. After her introduction and the HopelessBossFight, followed by [[CrowningMomentOfAwesome one of the best moments in the entire game]], [[spoiler:she]] reveals [[spoiler:herself]] as a severely difficult boss in an otherwise not-too-difficult game (depending on how you play it, of course) with a very varied moveset, [[CrowningMusicOfAwesome dark blood-pumping music]] and the fact that [[spoiler:she's]] an all-out MarathonBoss with a whooping 150 HP, which is impressive considering that no other boss in the main game has HP going past triple digits (the only other one is [[spoiler:[[BonusBoss Bonetail]]]], and even then [[spoiler:his]] defeat is not required to beat the game).
21st Jul '16 3:16:19 PM SergeBernhardt
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* BestBossEver: A lot of them: the chapter boss fights are some of the best parts of the game, and even some of the minor bosses are fun to fight against, too. However, the [[spoiler:[[FinalBoss Shadow Queen]]]] stands out. After her introduction and the HopelessBossFight, followed by [[CrowningMomentOfAwesome one of the best moments in the entire game]], [[spoiler:she]] reveals [[spoiler:herself]] as a severely difficult boss in an otherwise not-too-difficult game (depending on how you play it, of course) with a very varied moveset, [[CrowningMusicOfAwesome dark blood-pumping music]] and the fact that [[spoiler:she's]] an all-out MarathonBoss with a whooping 150 HP, which is impressive considering that no other boss in the main game has HP going past triple digits (the only other one is [[spoiler:[[BonusBoss Bonetail]]]], and even then it's not required to beat the game.

to:

* BestBossEver: A lot of them: the chapter boss fights are some of the best parts of the game, and even some of the minor bosses are fun to fight against, too. However, the [[spoiler:[[FinalBoss Shadow Queen]]]] stands out. After her introduction and the HopelessBossFight, followed by [[CrowningMomentOfAwesome one of the best moments in the entire game]], [[spoiler:she]] reveals [[spoiler:herself]] as a severely difficult boss in an otherwise not-too-difficult game (depending on how you play it, of course) with a very varied moveset, [[CrowningMusicOfAwesome dark blood-pumping music]] and the fact that [[spoiler:she's]] an all-out MarathonBoss with a whooping 150 HP, which is impressive considering that no other boss in the main game has HP going past triple digits (the only other one is [[spoiler:[[BonusBoss Bonetail]]]], and even then it's [[spoiler:his]] defeat not required to beat the game.game).



* EvenBetterSequel: To many people who played this game after the first. The first game was already great to begin with, but ''The Thousand-Year Door'' takes almost everything that made the original great and cranks it UpToEleven. The result is a game that is often seen as the best of the ''Paper Mario'' series and even the ''Mario'' RPGs in general.

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* EvenBetterSequel: To many people who played this game after the first. The first game was already great to begin with, but ''The Thousand-Year Door'' takes almost everything that made the original great and cranks it UpToEleven.UpToEleven, with an improved battle system, awesome locales, even more memorable characters, an intriguing, more original story, epic boss fights and more. The result is a game that is often seen as the best of the ''Paper Mario'' series and even the ''Mario'' RPGs in general.


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** Cortez can be a real pain, especially when you go for a BP-only run. He's a FlunkyBoss with several hard-hitting attacks and multiple forms, and every time you "defeat" him he becomes even tougher. And even if you're not going for a BP-only run, he can still be surprisingly difficult, especially at that point in the game.
19th Jul '16 8:53:22 AM SergeBernhardt
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** Cortez, the fifth boss, definitely counts. He's a [[SequentialBoss Sequential]]FlunkyBoss that changes patterns entirely every time you "beat" him, with an interesting moveset that involves skill to counter, and also has [[CrowningMusicOfAwesome one of the best boss themes in the game.]] Not to mention that he's also [[ThatOneBoss one of the hardest bosses up to that point.]]

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** Cortez, the fifth boss, definitely counts. He's a [[SequentialBoss Sequential]]FlunkyBoss Sequential]] FlunkyBoss that changes patterns entirely every time you "beat" him, with an interesting moveset that involves skill to counter, and also has [[CrowningMusicOfAwesome one of the best boss themes in the game.]] Not to mention that he's also [[ThatOneBoss one of the hardest bosses up to that point.]]



** Smorg. Yeah, he's a GiantSpaceFleaFromNowhere, but the fight itself is very fun, and a great conclusion to Chapter 6.

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** [[BigBad Grodus.]] He's the boss of Chapter 8 (not counting [[GiantSpaceFleaFromNowhere Bowser,]] who's fought right after with no chance to stop and heal), and boy, does he put up a fight, being a ShieldedCoreBoss that uses several dangerous tricks but isn't unfair at all, and best of all, this is the same asshole that has been hunting you down for nearly the entire game, kidnapped Peach and threatened to rule the world, so beating up his ass results in a very strong CatharsisFactor.
** Also, Bowser in both instances he's fought. Yeah, [[GiantSpaceFleaFromNowhere he has almost zero reason to be there]] [[spoiler:except for accidentally saving Mario from Grodus,]] but he puts up one hell of a fight either way, ''especially'' the second time around when he's aided by [[TheDragon Kammy Koopa]] and you're likely worn out from defeating Grodus.
** Smorg. Yeah, he's a GiantSpaceFleaFromNowhere, but the fight itself is very fun, and a great conclusion to Chapter 6. The blood-pumping music especially helps.


Added DiffLines:

** Rawk Hawk is a mid-boss, but his awesomeness is comparable to that of a major one. With [[AutobotsRockOut epic rocking music,]] awesome build-up and a challenging but fair fight (especially in BP-only runs), it makes for a memorable fight, especially when beating him.
13th Jul '16 5:38:31 PM PrincessGwen
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* FranchiseOriginalSin: Sticker Star was hated by fans for going overboard with the paper aesthetic [[OverusedRunningGag (as in, the characters NEVER shutting up about being made of paper and most jokes being paper-related).]] In ''The Thousand-Year Door'', the characters themselves never said that they were made of paper, being only an aesthetic, but the game took advantage of the aesthetic with the [[CursedWithAwesome "curses"]] Mario gets throughout the game. These were actually one of the better recieved additions to the gameplay, in a shark contrast to ''Sticker Star'''s overemphasis on the paper aesthetic (which ironically lacks the paper "curses").

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* FranchiseOriginalSin: Sticker Star was hated by fans for going overboard with the paper aesthetic [[OverusedRunningGag (as in, the characters NEVER shutting up about being made of paper and most jokes being paper-related).]] In ''The Thousand-Year Door'', the characters themselves never said that they were made of paper, being only an aesthetic, but the game took advantage of the aesthetic with the [[CursedWithAwesome "curses"]] Mario gets throughout the game. These were actually one of the better recieved received additions to the gameplay, in a shark stark contrast to ''Sticker Star'''s overemphasis on the paper aesthetic (which ironically lacks the paper "curses").
12th Jul '16 1:16:06 PM SergeBernhardt
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Added DiffLines:

* FranchiseOriginalSin: Sticker Star was hated by fans for going overboard with the paper aesthetic [[OverusedRunningGag (as in, the characters NEVER shutting up about being made of paper and most jokes being paper-related).]] In ''The Thousand-Year Door'', the characters themselves never said that they were made of paper, being only an aesthetic, but the game took advantage of the aesthetic with the [[CursedWithAwesome "curses"]] Mario gets throughout the game. These were actually one of the better recieved additions to the gameplay, in a shark contrast to ''Sticker Star'''s overemphasis on the paper aesthetic (which ironically lacks the paper "curses").
** ''Sticker Star'''s [[ScrappyMechanic Thing weakness system]] was also one of the biggest criticisms the game had, but ''The Thousand-Year Door'' did something similar with the Hooktail battle, in that she hates the sound of crickets, and if you used the Attack FX R badge (which makes cricket sounds) she would become [[BreatherBoss a pushover,]] on top of this being foreshadowed previously. However, you don't need to use it to beat her, and if you do so, she becomes [[WakeUpCallBoss much more challenging]], especially in [[SelfImposedChallenge BP-only runs.]] ''Sticker Star'' on the other hand, required to use a Thing sticker in almost every boss fight to be winnable, and most of the time clues would be very vague, but the moment you find it the bosses become a complete joke, meaning that skill and strategy are essentialy replaced with "guessing the correct sticker". [[TheyChangedItNowItSucks Understandably, fans absolutely loathed this change.]]
9th Jul '16 7:11:08 PM Thespian101
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*** For the exact same reasons as Goombario in the previous game, it's particularly easy to just stick to Goombella. To reiterate from ''VideoGame/PaperMario64'''s YMMV page, the main reasons are A) Tattle, B) Multibonk, and C) good, solid attack power. And again, if you have the Quick Change Badge, it's even easier because you can just switch in a partner who can take out someone Goombella can't (likely Bobbery or Vivian) and then immediately go back to her.

to:

*** For the exact same reasons as Goombario in the previous game, it's particularly easy to just stick to Goombella. To reiterate from ''VideoGame/PaperMario64'''s YMMV page, the main reasons are A) Tattle, B) Multibonk, and C) good, solid attack power. And again, if you have the Quick Change Badge, it's even easier because you can just switch in a partner who can take swap out someone to defeat an enemy that Goombella can't fight (likely Bobbery or Vivian) and then immediately go back to her.
9th Jul '16 7:09:45 PM Thespian101
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** For partners we have Goombella with her Tattle ability to let you see enemy stats and Bobbery who has the highest HP and attack of any of your partners. Vivian as well, since [[ShesAManInJapan his/her]] Veil and Fiery Jinx abilities can be very useful in combat.

to:

** For partners we have Goombella with her Tattle ability to let you see enemy stats and Bobbery who has the highest HP and attack of any of your partners. Vivian as well, since [[ShesAManInJapan his/her]] her Veil and Fiery Jinx abilities can be very useful in combat.combat.
*** For the exact same reasons as Goombario in the previous game, it's particularly easy to just stick to Goombella. To reiterate from ''VideoGame/PaperMario64'''s YMMV page, the main reasons are A) Tattle, B) Multibonk, and C) good, solid attack power. And again, if you have the Quick Change Badge, it's even easier because you can just switch in a partner who can take out someone Goombella can't (likely Bobbery or Vivian) and then immediately go back to her.
9th Jul '16 8:56:36 AM SergeBernhardt
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** Chapter 8, being the final chapter is awesome as well, being packed with interesting puzzles, several bosses, the fight against the BigBad (followed by a good case of a GiantSpaceFleaFromNowhere) and of course, [[BestBossEver the grand finale]].

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** Chapter 8, being since it's the final chapter chapter, is awesome as well, being packed with interesting puzzles, several bosses, the fight against the BigBad (followed by a good case of a GiantSpaceFleaFromNowhere) and of course, [[BestBossEver the grand finale]].



** For partners we have Goombella with her Tattle ability to let you see enemy stats and Bobbery who has the highest HP and attack of any of your partners.

to:

** For partners we have Goombella with her Tattle ability to let you see enemy stats and Bobbery who has the highest HP and attack of any of your partners. Vivian as well, since [[ShesAManInJapan his/her]] Veil and Fiery Jinx abilities can be very useful in combat.
5th Jul '16 12:00:05 PM PrincessGwen
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** The Crazee Deezee's sing attack. It has an obscure timing for dodging and can put you to sleep if you fail to dodge it correctly.

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** The Crazee Deezee's Dayzee's sing attack. It has an obscure timing for dodging and can put you to sleep if you fail to dodge it correctly.
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