Western Animation: Scooby-Doo and the Cyber Chase
The fourth installment in the series of Scooby-Doo Direct-to-Video films, Scooby-Doo and the Cyber Chase was produced by Warner Bros. Animation yet still carries a Hanna-Barbera Cartoons, Inc. copyright and it’s considered as the last official movie by absorbed Hanna-Barbera after the passing of founder and creator William Hanna. Not only was it the last movie to be animated by Mook DLE, but it was also the last time Scott Innes voiced both Shaggy and Scooby, as Casey Kasem returned voicing Shaggy until the thirteenth direct to video and Frank Welker took over for the voice of Scooby, though Innes (supposedly) does the voices of both in video games. Grey DeLisle takes over the voice of Daphne following the passing of Mary Kay Bergman, though she wouldn't officially take over the role until three movies later.Eric, a video game designer, has just created a new game based on none other than his friends Mystery Incorporated. However, one night, while he, his best friend and lab partner Bill, and his teacher, Professor Kaufman, are testing out a new laser they built to enter in the science fair, the laser beams a phantom virus from cyberspace into the real world. The virus breaks Eric's arm, but before it can do further harm, Professor Kaufman scares it away with a magnet lying nearby.The next day, Mystery Inc. arrives at the college, and Eric tells them the story, and that the phantom virus is currently running around the campus causing mayhem. They agree to help their friend by splitting up and searching for the virus, each equipped with a special magnet that they hope they can use to destroy the virus with. Eventually, Shaggy and Scooby get tired of looking around, and take a break in the cafeteria. Of course, that's where the virus finds them at, and Scooby, Shaggy, and the virus have a classic Scooby-Doo chase with a remix of the original theme song in the background.Fred, Daphne, and Velma, caught in the basement "snooping around" by Officer Wembley, are forced by Wembley to stay put with him in the lab until Professor Kaufman gets back. However, Scooby and Shaggy burst through the door with the virus on their tails. The gang runs aimlessly around the lab for about a minute, until they all collide in one location. Convenient for an unknown somebody, because right then, the laser is fired at the gang, and they're transported into cyberspace, and into the game Eric made based on their adventures.Inside the game, there are ten levels:
- Level 1: The moon, which includes moon ghosts as enemies.
- Level 2: The Roman Empire, equipped with an army of skeleton warriors, and a lion to top it all off.
- Level 3: Prehistoric Era, where the gang must find shelter away from things like, well, dinosaurs.
- Level 4: The Ocean. There's some mackerels, a school of yellow fish, a sunken pirate ship... Oh! And a shark.
- Level 5: A backyard. Seems safe enough, until you realize the gang's not even an inch tall.
- Level 6: Feudal Japan, where there's a Samurai Warrior that must be fought.
- Level 7: Ancient Egypt, which includes mummies and camels.
- Level 8: Medieval Europe. You must save the princess by defeating the dragon.
- Level 9: The Arctic, with a less than friendly polar bear.
- Level 10: A full scale city. It's also where the cyber versions of the gang usually prefer staying. Beating it will bump them back to Level 1. Also filled with a Rogues Gallery of past costumed villains, only the digital versions are real monsters.
This is a list of the following Tropes this movie provides examples of:
- Achilles' Heel: Despite being quite dangerous, the Phantom Virus can be subdued if a magnet is held near him, Bill lampshades it by stating it works on him like "Kryptonite on Superman". We also get a literal example when the Virus steps on a magnet and injures his heel.
- The Cyber Gang also share this weakness as they're also made of "electromagnetic energy".
- Ancient Egypt: Level 7.
- A.I. Is a Crapshoot: The Phantom Virus may or may not be an example of this: it's unclear exactly how much of his behavior was things he decided on his own and what he was doing because he was programmed to.
- Anti-Sneeze Finger: Scooby Doo pulls one of these on Cyber Scooby so that they don't give their position away to Jaguaro. Then he sneezes.
- Artistic License – Paleontology: Mammoths and Dinosaurs did not exist in the same era. This is lampshaded by Velma.
- Attack of the 50-Foot Whatever: Level 5 has them in a giant field of grass and a humongous ant chasing after them.
- Balloon Belly: Scooby and Shaggy after eating all the food in the cafeteria.
- Benevolent A.I.: The Cyber versions of Mystery Inc., who have obtained enough awareness to realize beating the game just puts them back on Level 1, and they like Level 10 so long as they stay out of the parts of the level were the monsters are. However, they're also just as compassionate as the real Mystery Inc. and gladly offer to do that to defeat the Phantom Virus and help them. They also wave to their real life counterparts when they prepare to play the game.
- Blob Monster: Guess who's back? The Tar Monster!
- The Bus Came Back: All of the previous monsters come back in the final level.
- The City: Level 10.
- Clones Are People Too: The gang seems to care about their clones as if they were real people, not just computer generations.
- Continuity Nod: A potentially unintentional one. Shaggy says that "It's bad enough that we're always chasing real ghosts." Perhaps referencing their earlier movies.
- More specifically, the last level features 5 classic (though sometime obscure) monsters from the original shows.
- Covers Always Lie: You can't run in and out of the computer like that, Fred, Daphne and Velma never get trapped in whatever that is, and the city isn't green. When the level generates, the sky is only green for a brief moment, then it disappears.
- Energy Being: The Phantom Virus.
- Everything's Better with Dinosaurs: The prehistoric level's got the Phantom Virus riding a T-Rex.
- Everything's Better with Princesses: Along with the dragon, a princess appears in level 8, whom Shaggy saves, but leaves her tied to the tree she was stuck on.
- Everything's Better with Samurai: Level 6.
- Evil Laugh: The Phantom Virus.
- Fangs Are Evil: Jaguaro
- Foreshadowing: Level six involves fighting a samurai warrior, who happens to look a lot like the Black Samurai from Scooby-Doo! and the Samurai Sword.
- Not to mention Scooby-Doo! Legend of the Phantosaur and level 3 both involved dinosaurs. Someway or another.
- Let's not forget that there was an Egyptian level, and eventually an Egyptian movie, Where's My Mummy.
- In-universe for the movie we have the Phantom Virus' baseball references.
- Forgotten Superweapon: Only in the final level does Shaggy realize he still has the magnet Professor Koffman gave him which they can use against the Phantom Virus.Shaggy: I guess I was too busy being scared!
- Final Boss: It's unknown if there was one programmed into the game originally (the Legion of Doom formed from the monsters the gang faced may count), but the Phantom Virus essentially takes this role on himself at the end of the game.
- Gone Horribly Right: The Phantom Virus. Though it's unknown how Bill thought the virus would act like once it was created.
- The Goomba: The Moon Ghosts were probably intended to be this, but were made more threatening with the Phantom Virus with them.
- Heroic Dog: Scooby Doo saves a baby pterodactyl.
- Hoist by His Own Petard: Bill outs himself as the perpetrator by having the virus reference baseball one too many times. Which clues the gang on to him as he mentioned earlier he was a baseball fan.
- Ignore the Fanservice: After Shaggy defeats the dragon, he ignores the princess and grabs the bag of Scooby Snacks she was holding, even though she was trying to kiss him. And she wasn't a bad looking princess either.
- Instant Awesome, Just Add Dragons: In level 8, Shaggy manages to defeat one. Albeit, it wasn't very hard.
- Jidai Geki: Level 6.
- Kryptonite Factor: The Virus has this towards magnets.
- Lava Adds Awesome: Level 3. The Scooby Snacks are found in a nest of pterodactyls resting on an erupting volcano.
- Legion of Doom: Level 10 has a small army of the gangs' old foes guarding the Scooby Snacks. The Creeper, Jagwaro, Gator Ghoul, The Tar Monster and Old Ironface. It's unknown if the designer originally intended them to be a unified force, but the Phantom Virus takes charge and leads them all against the gang.
- Let's Split Up, Gang: Lampshaded by Shaggy.
- Shaggy: Like, do we ever do it any other way?
- Lighter and Softer: Compared to the past films, this one balances out the comedic element much further, but it's still quite enjoyable, especially knowing it pays tribute to its roots. It's also the first installment of Scooby-Doo to use digitally-inked animation. Sadly, the next string of films after this one contract Sequelitis- the animation quality plummets and the edgy feel is all but abandoned.
- Make My Monster Grow: Level 5 takes place in a giant backyard, filled with giant ants.
- Meet Your Early Installment Weirdness: The computer-generated Mystery Inc are based on the Scooby-Doo, Where Are You! character designs. The computer-generated Shaggy wears the magenta shirt from 13 Ghosts of Scooby Doo and the trilogy of movies with Scrappy in them.
- Medieval European Fantasy: Level 8.
- Never Smile at a Crocodile: In level 10, Gator Ghoul
- Nintendo Hard: In-Universe, the final level was so tough, that even it's designer can't beat it. And that was before the Phantom Virus took it upon himself to become the Final Boss. It takes the real Mystery Inc and their digital selves together to finally beat it.
- One Million BC: Level 3.
- Ptero Soarer: In level 3.
- Reptiles Are Abhorrent: Gator Ghoul.
- The Roman Empire: Level 2.
- Scooby-Doo Hoax: All staged by Bill. He created the Phantom Virus to sabotage Eric's chances of winning the big cash prize at the science fair out of jealousy that Eric was more recent a student that he was, but Professor Kaufman liked Eric's game more.
- Played with, however, in that the Phantom Virus is real and very dangerous. He just happened to have been created to carry out one of these.
- Shifting Sand Land: Level 7.
- Super Not-Drowning Skills: In level four, the gang first appears underwater in their normal clothes, but a few seconds later diving equipment generates on them.
- Taken for Granite: Velma and her cyber double try this with Old Ironface in wax. Unfortunately, he broke out of it.
- Technopath: The Phantom Virus.
- Threatening Shark: Level 4.
- Tyrannosaurus rex: Level 3.
- Walk Into Camera Obstruction: With the Phantom Virus as he is slowly walking towards Eric, Bill and the professor.
- Water Is Blue: That ocean in level four is a little too light.
- Who Would Want to Watch Us?: The Scooby-Doo video game that Eric created.
- Would You Do It For A Scooby Snack?: The object of the game is to collect the snacks to advance to the next level. Unfortunately for Shaggy and Scooby, the box of snacks disappears before any can be eaten.
- Yank the Dog's Chain: The box of Scooby Snacks disappear before it can be opened or eaten.
- Throw the Dog a Bone: Once Scooby gets the last box, he's able to have some of the snacks before he returns to the real world.
Alternative Title(s):Scooby Doo And The Cyber Chase
Scooby-Doo and the Alien Invaders Horror Western Animation Scooby-Doo! and the Legend of the Vampire
Scooby-Doo and the Alien Invaders TurnOfTheMillennium/Western Animation Scooby-Doo! and the Legend of the Vampire
Scooby-Doo and the Alien Invaders WesternAnimation/Scooby-Doo Direct-to-Video Film Series Scooby-Doo! and the Legend of the Vampire
Scooby-Doo Direct-to-Video Film Series Films Of The 2000s-Franchises Scooby-Doo! and the Loch Ness Monster