Shogo: Mobile Armor Division is a First-Person Shooter developed and published by Monolith Productions in 1998. It was notable for being the first game to use the Lithtech Game Engine, which would later be used (in updated versions of course) in many other Monolith games. While the game was American-made, its main influence was the Humongous Mecha genre of anime and manga, especially Real Robot series such as Gundam, Patlabor, and Appleseed.The story follows Sanjuro Makabe, a commander in the United Corporate Authority army, in the war for planet Cronus and its Applied Phlebotinum, called Kato, which makes Faster-Than-Light Travel possible and can be used as a weapon. By the time the game begins, Sanjuro has already lost his brother Toshiro, girlfriend Kura, and friend Baku to an attack by a terrorist group called the Fallen. Sanjuro's commanding officer, Admiral Nathaniel Akkaraju (who also happens to be Kura's father) gives him the assignment of infiltrating the Fallen-controlled city of Avernus and assassinating their leader, Gabriel. However, as events unfold around Sanjuro and he becomes entangled in the agendas of multiple factions and individuals, he suspects that there is more to the war than meets the eye. It goes From Bad to Worse from there...Gameplay-wise, Shogo features levels where Sanjuro is on foot as well as missions where he pilots one of four Humongous Mecha, which run the gamut from Fragile Speedster to Mighty Glacier. However, the mecha levels play just like a standard on-foot First-Person Shooter, just on a larger scale and different weapons (and a "vehicle mode" which lets the mecha travel faster at the expense of being unable to fire). The game is notable for allowing both the player and enemies to inflict critical hits on each other, which both inflict extra damage and restore the attacker's health.Shogo was promoted by Monolith as one of the first First-Person Shooter games to focus heavily on story instead of just mindless blasting, and indeed there is quite a lot of dialogue in the game as well as a point near the end where the story progression and final set of levels are determined by a choice the player makes. Unfortunately for Monolith, a certain other game, also featuring an immersive story, came out a month and a half later and most people promptly lost interest in Shogo, effectively killing off both planned expansion packs and any chance for a sequel (although the main story was wrapped up pretty well, so follow-up games may not have been strictly necessary).
This game provides examples of:
Absurdly-Spacious Sewer: One sewer tunnel that the player can walk around in, and an air ventilation facility that accommodates MCAs.
Ace Custom: Uziel drives a unique version of the heavy MCA armed with a ridiculously large BFG. Also, in one ending, Ryo fights you in a custom version of the Shogo advanced MCA with significantly more health than normal.
Arbitrary Gun Power: When you're on foot, all non-explosive weapons do more or less the same amount of damage, and are also roughly equal for accuracy; the only variable is the firing rate.
Armor Is Useless: The enemies come in many varieties; some sporting basic uniforms, others use power armor, and still others pilot ten foot tall mini-mecha. While the better armored opponents have more health the weapons are deadly enough to were a shotgun blast or a short burst of automatic fire kills them equally fast.
Artificial Stupidity: Don't expect allies to follow you or fight very well. They'll shoot you if you get in the way, and this is especially prone by shotgun from Kura.
"Blind Idiot" Translation: Seen in the Italian translation. For example they translated "intelligence", as in "military intelligence", as "intelligenza", which means "intelligence" as in "intelligence quotient".
Bond One-Liner: Sanjuro after blasting Samantha Sternberg the second time.
Sanjuro: I think you need to get over this obsession; it's not healthy.
Boss Arena Idiocy: On at least two occasions, Sanjuro is forced to face off against an MCA while on foot. In both instances, the MCA deploys in a room with doors too small for it to move or shoot through, but are more than big enough for Sanjuro to shoot back, allowing a player to simply stand back and pelt the boss with impunity.
Brainwashed and Crazy: Toshiro is the Fallen leader Gabriel, possessed by the Cothineal, and Baku is his second in command. Although it's hinted that Baku isn't so much brainwashed as just plain crazy.
Broken Bridge: Can be subverted. A woman demands that you find her missing cat before she opens a gate for you. You can find the cat for her and she opens the gate (and as an extra reward, you get a bonus superhealth). Or you can kill her and her husband and open the gate yourself. The game pays no further attention to the consequences of gunning down a random woman.
The Chessmaster: Ryo, who is using the UCA to get rid of both the Fallen and the CMC so that Shogo can monopolize the Kato industry.
Clipped Wing Angel: In one path where you don't defect to the Fallen, you beat down the Big Bad's mecha and face...him on foot. Meanwhile, you're still in your mecha.
Cool Starship: The Leviathan. It’s so large that the last four levels of one route take place in it, and there’s a tram that the crew uses to get around.
Evil Versus Evil: The major conflict between the CMC, the Fallen, and Shogo Industries for control of Cronus. The UCA is mostly good but can become the antagonist in one route when Admiral Akkaraju becomes Unwitting Pawn to Ryo and plans on using the Kato Cannon to destroy Avernus to eliminate the Fallen.
Friendly Fireproof: Averted completely. The few levels were you have allies you can kill them in one shot. If you position yourself correctly it's quite possible to have the enemy kill themselves with explosive weapons.
Goggles Do Nothing: Goggles appear as a powerup in one level, they turn your vision green and highlight enemies, but that's it.
Goldfish Poop Gang: Samantha Sternberg. a hot-headed female who constantly appears out of nowhere, screaming that she'll kick Sanjuro's ass, only to be quickly dealt with with no trouble at all, yet somehow manages to survive every encounter. Near the end of the game, however, you have to face her on foot while she's in a mecha.
Sanjuro: Just ran into some stragglers who were trying to eat a cat. Kura:(sultrily) Can you say that again slowly? Sanjuro: Pervert. Kura: I'm having trouble picturing it. Maybe you could demonstrate. Sanjuro: "Maybe"? You must have amnesia.
Hyperspace Arsenal: By the end of the game Sanjuro is carrying a slew of guns with no apparent weight or bulk. That goes for both when he's in an MCA and when he's on foot.
Jack of All Stats: The Ordog. The Enforcer is also presented in its description as a basic, uncomplicated generalist.
Katanas Are Just Better: The Akuma gets a katana as its melee weapon. It's also the most damaging melee weapon (able to deal a One-Hit Kill to even undamaged MCAs in multiplayer).
Knight Templar Parent: When Kura’s abducted while waiting to meet with Sanjuro, Admiral Akkaraju threatens to kill Sanjuro with his own hands if she comes to harm.
Laser Blade: Wielded by Gabriel's MCA. Also available in double bladed form on the Enforcer MCA.
Love Triangle: Between Kathryn and Kura over Sanjuro. Kathryn seems somewhat jealous, while Kura takes it more in stride.
Ludicrous Gibs: Explosions, giant mechs stepping on people, shooting a person a few times after they die - even firing an automatic for an extra second after they die typically gibs them. And this is pretty much the only way foot soldiers are going to die when you're in an MCA.
Motion Capture Mecha: Sanjuro on foot and in the mecha are both identical in terms of gameplay. All of the mecha, even the supposedly heavy ones, are incredibly gentle and glib and can hop around with ease.
Mechs tend to have a little more survivability than on foot, especially if you have the heavy armored MCA. However, a direct hit from explosive weapons such as the Spider Mine or the Red Riot WILL end you, no matter what MCA you are using.
Multiple Endings: Two. In one, you help the Fallen take control of Cronus. In the other, you defeat the Fallen.
Nintendo Hard: Most on-foot enemies go down real fast, as do the majority of MCA types (but not all). Unfortunately, you do too; a single ambush by rounding a corner can deal insane amounts of damage if you're not careful. And then Shogo Troops start showing up.
The enemies are really nasty. They can Critical Hit you as well, making it a nightmare if you're unlucky; a shotgun at point-blank will kill you instantly as well direct explosions on-foot, so you can be sure that the later enemies just happen to have lots of shotguns and grenade/rocket launchers - and waiting around corners to one-shot you. And if you encounter an MCA on-foot? They can turn you into pulp by stepping on you and pretty much always carry explosives.
Post Final Boss: If you choose to oppose the Fallen, then the final boss is Gabriel piloting a massive super MCA shielded by Cothineal's power. After you beat him, Ryo shows up to try and kill you. His Ace Custom has quite a lot of health, but otherwise it's a standard enemy MCA and dies quite easily. After you destroy his MCA, he tries to fight you on foot. While you're still in a MCA.
Real Robot: In many ways, closest thing to a Gundam FPS for years. Radically different from Mech Warrior in gameplay, firmly rooted in the style of mecha anime, with a healthy amount of Stuff Blowing Up.
The Resenter: This is hinted to be the reason Baku turned against Sanjuro and became Uziel. A deleted scene involving the cast during their childhood would apparently have expanded on this.
Rewarding Vandalism: You'll get plenty of guns, ammo, health/energy, and armor by destroying boxes on foot or shooting up civilian cars in your MCA. There's also plenty of things to just plain break for their own sake.
Save Scumming: Abusing Quicksave and Quickload is one way to combat the difficulty of the game.
Sex Sells: The print advertising campaign consisted of a vaguely-Asian woman in a bikini wanting you to know she thinks size matters.
Script Breaking: Upon entering an underground tunnel, a cutscene is triggered where an enemy appears, runs off, and causes the tunnel to cave in by exploding it. However, careful examination of said tunnel reveals the Monolith logo, which when shot causes the same explosion, making the following cutscene look totally wrong as a result.
Shotguns Are Just Better: They're powerful enough to one-shot Sanjuro at close range, regardless of armor and health levels. Naturally, many enemies in cramped maps will carry them. This works both ways, though; two shots can kill armored troops at medium range and just one at close range, making it a valuable weapon next to the automatics aside from its sluggish pump-action.
Another billboard for a "Kawasuki" motorbike that looks like the ones in AKIRA.
There are also a couple of references to Monolith's earlier Blood: comic books with Caleb on them and the caption "Who is Caleb?" can be found in some levels, and sometimes the enemy soldiers will speak a few lines in the weird Cultist language.
Spider Tank: They appear as enemies in some mecha levels.
Starfish Aliens: Cothineal, the source of Kato. It's taken over Toshiro's mind and created the Fallen in order to keep people away.
Toxic Phlebotinum: Working directly with Kato for long enough can mess you up in the head, as Sanjuro discovers when he has to fight through a bunch of "stragglers" to rescue a cat.
Transforming Mecha: The player's mecha can convert into vehicle mode for high speed land travel, but cannot fire its weapons in such mode.
Unknown Rival: Samantha. Sanjuro considers her as a weird annoyance.
Vent Physics: You have to manipulate the air flow in ventilation shafts to slow falls from one vent and ride air up to another. In a Humongous Mecha. He has some doubts about this method when Hank proposes it to him. You do it again to re-enter a facility later.
You Have Outlived Your Usefulness: Done to Sanjuro after upholding his end of a bargain with Ryo. "Thanks for the assistance, Commander. You're no longer useful to me. Sorry to leave you hanging," at which point he disables the bridge, stranding Sanjuro to another air-duct crawl, and then sets off the alarms.
Your Size May Vary: In on-foot levels, MCAs are about three to six times as tall as a human; yet in MCA missions, humans are at most one-tenth as tall as an MCA (i.e. small enough to make a fun squish when you walk on them - including Ryo in one story path!).