Far Cry 3: Blood Dragon (a 2013 game developed by Ubisoft Montreal and released on PSN, Xbox Live Arcade, and PC) is a stand-alone expansion of Far Cry 3; you don't have to own Far Cry 3 to play Blood Dragon, but having played Far Cry 3 may help you get used to Blood Dragon's controls. The expansion game serves up a love letter to '80s action movies (and videogames of roughly the same era) — it takes place on a bizarre, neon-colored island crawling with killer robot soldiers and robot animals, and it features a musical score filled with cheesy synthesizer music. The game did well enough in terms of sales and positive reception that its creators now have plans for a sequel.In the grim future of 2007, American cyber-soldier Sergeant Rex "Power" Colt (voiced by Michael "Kyle Reese" Biehn) travels to a remote island to destroy a rogue robot army led by his former mentor, Sloan. Armed with a wide array of weapons and accompanied by fellow soldier Spider (and Hot Scientist Dr. Darling later on), Rex has to get the girl, kill the bad guys, and save the world from the apocalypse's apocalypse.Due to an excess of examples, you can find any Shout Outs over on their own subpage.
Far Cry 3: Blood Dragon contains examples of the following tropes:
Actionized Sequel: Even at the beginning of the game, Rex Colt is a lot more powerful than Far Cry 3's Jason Brody. He can sprint about 25 mph (and swim even faster), has unlimited sprint, jumps higher and further than Brody, can fall hundreds of feet without taking any damage, and starts with most basic combat skills and takedowns already unlocked. Rex also has a lot more health (a maximum of 16 health bars, compared to Jason Brody's max of 6). The game also simplifies the gameplay a lot by doing away with the inventory and crafting system to focus more on the shooting.
Rex's "HUD" AI tends to be helpful, just annoying. When he's not telling it to shut up, Rex will command HUD to set objective markers. It takes after the usual Robot Buddy proclivities, albeit with a somewhat sarcastic and homicidal bent.
The female-sounding AI operating Sloan's bases tends to be incompetent to the point of being dangerous to base personnel; all of the advice it gives is either useless or nonsensical and at one point, it apologizes for accidentally setting off everyone's grenades, then proceeds to set off more grenades. It also kills Dr. Carlyle for insulting it one too many times.
The ADVERT AI managing the Blood Dragon nursery and research center is cheerful and supportive - no matter what you do.
AI: Blood Dragons! Unique and majestic killing machines that dominate the top rung of evolution's food chain! Press the button to kill it!
AI: Congratulations! You have asserted your God-given right as a cyber-man by showing that endangered species who's boss!
Ambiguous Robots: The Blood Dragons might be a case of Mechanical Lifeforms... maybe. Their blood supercharges cybernetics, their bodies are covered in glowing Tron Lines, they shoot Eye Beams, and explode when they die, leaving no trace of a body. Almost every other animal in the game is some weird robo-animal hybrid too.
And Now For Something Completely Different: Unlike the main game, this game takes place in a cyberpunk version of the "distant future year" of...2007. Also, the retro-futuristic weapons and robotic enemies are all brand new, though the execution animations and overall gameplay remain the same. And then you start shooting zombies in a medieval castle for some reason and all bets are off!
A Taste of Power: For the first mission of the game, you get an arsenal of modestly-upgraded weapons - for example, the assault rifle shoots lasers, and the sniper rifle has a zoom scope. You're relieved of that stuff after the mission, of course.
Attack Its Weak Point: Blood dragons are weak on their glowing sternums. Since they are always stooping low, though, good luck hitting them.
Author Filibuster: Taken to the point of parody when Dr. Darling suddenly launches into an irrelevant rant about the popular media's portrayal and criticism of video games and gamers.
Badass Bookworm: Whilst unarmed scientists are hostage-type entities, freed hostages act like the allied faction of Far Cry 3, and are capable of holding their own in a gunfight.
However, it doesn't stop them from sounding like a team of terrified nerds thrown headlong into a gunfight.
Badass Normal: An odd example. Every wild animal in the animal is as cyber-something or mutant-whatever... except boars, which are normal, non-enhanced wild boars. And yet they can kick Rex's ass as much as any other animal.
(The Engineer explains how he will cut the power) Colt: Then it's lights out for Sloan. Engineer: You, uh, already said that one. Colt: Oh. Then I guess it's lights out... forever.
Boom, Headshot: Rex says these exact words sometimes when sniping enemies in the head.
Boss in Mook Clothing: The titular Blood Dragons. Lots of health, heavy damage attacks, very fast movement, and a weak spot that's hard to hit. They're also the only enemies that come with a Life Meter.
Came Back Wrong and Cybernetics Eat Your Soul: Rex states that he has very few memories from before he was rebuilt and Sloan says that the Mark IV commandos were influenced to be more violent. The Mark V commandos that serve Sloan have even less free will, and this was an intentional "improvement" over the stronger but more independent IVs.
Restraining Bolt: In something of a Shout-Out to RoboCop (1987), the above tropes reach their logical conclusion when Rex finds out the hard way that cyber commandos can't harm the soldier upon whose experience their combat subroutines are based. Of course, this person is revealed to be Sloan. Fortunately, Rex overcomes this through sheer Heroic Willpower.
Captain Obvious: Sergeant Rex's assistant AI, "HUD", when in tutorial mode. "To jump, try jumping."
Also some of the loading screen hints, which include tips such as "Enemies within range can be shot", "Grenades explode,", "If you don't have ammo, you can't shoot," and "If you are losing health, stop getting shot". Fortunately, the AI is a little less obstructive after the initial mission.
Cast from Hit Points: The Killstar. However by the time you get it Rex will likely have over a dozen health bars so it isn't much of a problem.
Cutscene Boss: Sloan goes down in a very cheesy cutscene as Rex punches the Killstar right through his chest, although to be fair, it'd be hard to top the preceding romp with the Battle Dragon. It seems that Ubisoft took a cue from the criticism on Far Cry 3 and left no room for falling action.
Cyberpunk: Blood Dragon borrows heavily from (1980s) movies in this genre, with cyborg and AI technology existing even After the End of a nuclear holocaust.
Bio Punk: The game delves into a bit of this as well, with the blood of the eponymous dragons causing mutations when consumed by organic life. The blood acted as a Super Serum for Sloan and also fueled Dr. Carlyle's experiments on reanimating scientist corpses.
Transhuman: This is apparent in Rex, Spider, and Sloan, who all possess Artificial Limbs as well as bodies that, as Rex claims, are "85% synthetic". This also applies to Carlyle himself, whose consumption of dragon blood has almost completely destroyed his physical body, but allowed his consciousness to survive without it.
Cyberpunk Is Techno: The game has an original score heavily influenced by the techno soundtracks of the 1980's sci-fi action movies it pays homage to.
Death Ray: The Killstar, which you unlock late in the game, can kill most mooks on contact and take out stronger enemies like dragons quickly. Only downside is that it's Cast from Hit Points but it takes so long to get through even one bar (which instantly recovers on its own) and by the time you get it you'll have health to spare.
Disc One Nuke: Some of the most powerful upgrades, such as laser rounds for the Fazertron or explosive rounds for the Kobracon, can be unlocked within the first 15-20 minutes after the prologue, by killing enough different species of animals.
Double Entendre: In keeping with the 80's parody, plenty of the one-liners employ this, along with the normal dialogue, and the interface.
HUD: Mission objective: Penetrate the Rear Entrance.
Double Unlock: To gain new gun attachments, first you need to complete side quests or find a certain number collectables, then you have to buy them.
Elite Mooks: Omega Force Elites have about twice as much health as the regular troops, and can be recognized by their yellow armor. However, they're extremely rare, only appearing in a couple buildings and one or two assassination missions. They only appear in large numbers in the final mission, by which time your possession of the Killstar pretty much makes them obsolete.
The Eighties: Because Blood Dragon serves up an Affectionate Parody of movies made during this era, numerous tropes present in that era apply to Blood Dragon as well.
Eleventh Hour Superpower: The Killstar you get at the end of the game, which fires a massive continuous energy beam of death. Also, at the very end of the game you get to ride a cybernetic dragon and completely wreck what's left of Sloan's forces.
Excuse Plot: Every single sidequest. The main quest is very slightly less silly, but take a gander at the "Story" section of the user-manual for just how seriously you're expected to take it. (Protip: not particularly.)
Flipping the Bird: If you press the melee button and no one is in range, Rex will do this. Do it quickly enough and he'll flip the bird with alternating hands.
Forced Tutorial: The game lampshades this by having Spider decide to mess with Rex (and, thus, the player) by inflicting a horrible tutorial right at the start of the game, much to the annoyance of Rex (and, thus, the player).
Game-Breaking Bug: Due to what UbiSoft claims is a problem with some Steam keys, the PC version is prone to crashing every five minutes on some computers.
Hard Work Hardly Works: Every single achievement in the game is Bronze. Even the more particularly difficult ones like killing a Blood Dragon with an arrow or kill 25 of them.
Heal Thyself: Parodied. He still has the Far Cry 3 "poking out a bullet" animation for his flesh arm, but others include pulling a welding torch out of nowhere to weld his arm, plugging a loose wire back in to keep his hand from flopping around, and using a hand-squeezer exercise spring in his normal hand, really fast.
High Heel-Face Turn: Dr. Darling is the only named non-AI female in the entire game, and as soon as Rex comes along, she quickly reveals to the PC that she leads a faction of renegade scientists. Naturally, this develops into a Token Romance between her and Rex.
Female AI: A reminder to all personnel to wash their hands after using the bathroom. When you shake hands with someone, it's like they're shaking hands with everyone you've ever known. Including your mother. And you wouldn't want anyone touching your mother, would you? Please wash your hands.
Interface Screw: During the dam mission, an engineer has to alter an electromagnet, which messes with Colt's AI and HUD.
Female AI: (static) Please don't park in the brown zone.
Jumping the Shark: Invoked. One mission ends with an awesome escape from a self-destructing base, during which Dr. Darling notes Colt has to jump a shark-octopus monster to escape; cue Colt's AI noting his objective is to "Jump The Shark".
Justified Tutorial: Colt already knows how to be a badass cyber soldier; he still has to do a tutorial at the beginning of the game, because Spider hacks his cybernetics to force him to complete "Military Navigation for Idiots" as a prank. Colt complains the whole way through.
Konami Code: The game's official website has "Up, Up, Down, Down, Left, Right, Left, Right, A, B" scribbled in the upper right corner. Using it and hitting Enter will then make anything you click on explode in a cheesy gif fireball. See for yourself.
Lighter and Softer/Denser and Wackier: As parody of cheesy 80s sci-fi films, the game is a lot more light-hearted than the main game. Which makes you realize an apocalyptic world filled with cyborg animals is an improvement over the Rook Isles.
Lost Forever: Want to get all achievements for the game? Well you better make sure to headshot every enemy before beating the main campaign, because a couple enemy classes only appear in the final missions of the game, meaning that if you want to get the "One True Stopper" achievement, you have to start the whole game over.
Magikarp Power: The Galleria 1991 starts out hampered by its slow reload time and horrid accuracy. It can be upgraded to shoot semi-automatic, fire multiple shots at once, and load incendiary rounds, turning it into a One-Hit Kill on just about anything at close range, and one of the more efficient ways of killing blood dragons.
The Kobracon starts out as a niche weapon for long range gunfights that can often be easily circumvented through stealth. By upgrading its ammo capacity and fire rate, it can double as a medium range marksman's weapon. When loaded with explosive ammo, it can be used to annihilate entire groups of soldiers in one shot or kill heavy troopers in one or two hits. It is easily the most versatile weapon in the game.
Metafiction: The cutscenes feature low resolution pixel art cutscenes as seen in videogames of the game's source period of inspiration.
Mooks but No Bosses: At no point in the game are there any unique boss enemies; all the villains are dispatched either off-screen or in cutscenes. The closest is a mandatory fight against 2 Blood Dragons inside an enclosed space at the end of one of the missions.
The description for the Galleria 1991 shotgun: "You don't have to be some 20-something douche looking to go from zero to hero to save his grody friends."
One of the Predator's Path quests has you hunting a Cyber-Shark named "Brody."
Being part of an 80s video game, Rex firmly believes that "Winners don't do drugs," whereas Jason Brody spent a large proportion of Far Cry 3 out of his gourd on psychotropic chemicals.
Line from one of the scientists: "I was hoping there would be some women here. Maybe one with some tribal tattoos who's attracted to someone with the white savior complex."
The morally grey ex-Navy SEAL Rex infiltrating an island warzone filled with angry mutants, non-human enemies, and pissed-off mercenaries under a madman's control mirrors the setup of the original Far Cry.
Never Trust a Trailer: The animated trailer shows Rex and Sloan in a fist fight duel, ready to square off. In game, Rex (and Spider) cannot so much as raise a finger against Sloan due to their programming. Somewhat justified in that the clash of (robotic) fists is actually a shout out to a Rocky IV trailer.
No-Gear Level: You have to sneak your way out of a group of Blood Dragons without any weapons whatsoever.
Obligatory Swearing: Another aspect of the action movie parody. While Far Cry 3 was hardly family-friendly, Rex alone swears more than its entire cast put together and uses less serious but also less printable curses.
Older Is Better: This is defied by Sloan regarding the cyber commandos made in his image; he claims the Mark IV line, of which Rex and Spider are a part, are inferior to the Mark Vs subservient to him. As gameplay shows however, this is played straight, as the more independent Mark IV commandos are also better fighters, with Rex and Spider cutting down many enemies by themselves.
Revealing Hug: During the explosive finale, as Rex and Dr. Darling embrace while looking into the horizon, she turns to the audience and reveals a pair of glowing purple irises, not unlike those on Rex and Sloan's Electronic Eyes. Arguably a Shout-Out to Thriller.
RPG Elements: Instead of Far Cry 3's skill tree, Blood Dragon has set skills automatically unlock as you level up.
Rule of Cool: The entire game pretty much runs on this trope, but particular note goes to the fact that Rule of Cool is the reason given in-universe for the bow-and-arrow having neon lighting on it - it's just to make it look futuristic.
Social Darwinist: Sloan in a nutshell. He believes that the world should be recreated via turning humanity into aggressive primitives with a dragon blood based bioweapon so that the strong can rule the weak.
Stylistic Suck: The developers deliberately went for a So Bad, It's Good feeling, intentionally writing a trite script filled with cheesy one-liners, and having the art director put restrictions on character art to look like all the NPCs were wearing costumes made for film extras on an eighties-era $150 per-costume budget.
Synthetic Voice Actor: All the cyborg mooks have synth voices similar to the Cylon voices (from the old Galactica series). Your robotic helicopter also has the synth voice commonly referred to as "American Male Number 1" of Stephen Hawking and Strawberry Clock fame.
Also used for in-universe jokes. VHS tapes and old television sets are lying around as collectibles in 2007. Asbestos armor is Rex's final upgrade, named after the widely used fireproofing substance that was later discovered to cause an exciting variety of lung-mutilating problems, including degenerative scarring and cancer.
Theme Music Power-Up: When the final mission starts, which is the first moment you get to play with the powerful weapon you found in the previous mission, the music that played during the late title card backs the scene.
They Call Me Mister Tibbs: In her first appearance, Dr. Darling rebuffs Sloan's calling her "Darlin'" by insisting on the title.
Troperiffic: Wallowing in action movie and cheap sci-fi tropes, most of the game's humor comes from Rex lampshading them.
Tron Lines: Used to make weapons, NPCs, and explosive barrels more visible against the background, and also features prominently on the cover and title screen. In fact, pretty much the entire game is "black stuff with glowing lines on it."
The Vietnam War: Sergeant Rex is a veteran of the Vietnam War Two. There's also a sequence in which he gets to be the door gunner of a chopper while 60's music plays, just like old times.
Dr. Carlyle repeatly mentions a "Man-Kraken" monster that he's trying to send to kill you, but which is repeatedly delayed and sidetracked by various screw-ups. Ultimately, Carlyle gives up on the Man-Kraken and just sends two Blood Dragons to kill you.
Dr. Carlyle gets killed by the AI controlling his laboratory for insulting it one time too many, before you even reach him.
Unorthodox Reload/Unorthodox Holstering: Pretty much every single weapon-based animation involves a little showing off. Rex likes to spin and twirl guns and cartridges, and he reloads the shotgun by literally tossing more shells through the air and into it.
Viewers Are Morons: Parodied in the tutorial, which was specifically built to piss people off by treating them as dumb. For example: "Press A/X to show that you can read".
We Can Rebuild Him: The intro cutscene shows Sergeant Rex being rebuilt. All the Mark IVs fall under the trope, in fact. It turns out Rex was almost completely rebuilt, according to Sloan.
With Great Power Comes Great Insanity: Sloan drank the blood of the island's Blood Dragons, which had the effect of supercharging his cybernetics, but also turning him completely insane (and also apparently completely messing up the cybernetic side of his body). Rex implies that he had to have been pretty nuts to begin with to start drinking dragon blood in the first place for no particular reason.
World of Ham: Rex even hams up taking a breath after surfacing from water, despite being able to breathe underwater because he's a cyborg.
Would Not Shoot a Civilian: After attempting to bomb Sloan's dam (the C4000 was a dud) Rex is briefly but noticeably upset to learn that there were innocent scientists inside, and relieved that the bombs didn't go off.
Zeerust: 80s/90s technology and fashion with masses of LEDs and neon lights stuck on, and solid columns of overbright lasers everywhere in the fictional year 2007.
Zerg Rush: Rex has to survive one by the Running Dead in the temple in order to prove he's worthy to wield the Killstar.
Zombie Apocalypse: Since Sloan's gas missiles will turn everyone in the world not part of Sloan's plan into the Running Dead, his plan essentially amounts to this.