Video Game: J-Stars Victory Vs

45 years of action and laughter!

J Stars Victory VS is an arena brawler akin to Anarchy Reigns and Gundam Extreme VS and is a Spiritual Successor to Jump Super Stars. The game was created by Namco Bandai and Spike Chunsoft to celebrate the 45th anniversary of Weekly Shonen Jump and originally was code named Project Versus J. The game features 2-on-2 player combat where the player teams up with a friend or the computer to fight against an opposing team. Each team also has a third slot left for summoning a support character. There are other game types as well, like 1-on-1 with both players having supports, or 1-on-3.

A feature unique to J Stars Victory VS is its battle system. Each team has a three-part "WIN Gauge," with one segment filling up for each defeated opponent (defeated players respawn after a while). Along with this, there's a Victory Voltage gauge that fills as your team damages your opponents and depletes as your team takes damage. When the bar fills, the team can perform Victory Burst, and each member of the team gets a chance to perform a finishing move. There are also chargeable power attacks and area-of-effect attacks. Also, each character will have specific strengths and weaknesses. For instance, Luffy is strong against electrical attacks but grows weak in water.

Modes include a story mode titled J-Adventure, which lets the player explore a world that's an amalgam of Jump series and has 4 different playable plotlines; Victory Road, which has missions with a variety of different objectives to fulfill a la J-Universe in Jump Ultimate Stars; Free Battle modes for both online and offline, with up to 2 players offline and 4 players online; Gallery mode, where saved battle replays and character models and animations can be viewed; and the J-Shop, where you can purchase unlockable characters, upgrades for the Memorial Jump, and cards depicting characters in the game. These cards can then be used to power up playable characters, and groups of cards where the characters have some similarity provide a combination bonus, removing the cards' negative effects.

The latest trailer can be seen here.

The game is now out outside of japan since July 2015.

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    Playable Characters 

    Support Characters 

    Non-Playable Characters 

    Final Boss (SPOILERS) 

Tropes present in this series:

  • Action Girl: Medaka, Hancock and Arale. Notably, Hancock is not even a main character while the other female characters in this game are main characters in their respective series.
  • A.I. Breaker: The game's AI is usually pretty decent all around with some glaringly dumb decisions happening only once in a while. Taro however REALLY suffers though. He will start just about every onslaught with a dash attack. All it takes is good timing and he'll gleefully rush into your attacks.
  • Ascended Extra: Jonathan, Joseph, Nueno, Shishio, Aizen, and Luckyman were all assist characters in the Jump Super Stars series.
  • Armor-Piercing Slap: What Chitoge's support attack is. Keep in mind that it works against guys like Zebra and Vegeta.
  • Assist Character: All of the support-only characters qualify.
    • For character-specific examples, Bo-bobo is assisted by Don Patch in a few of his moves.
    • Baby Beel is an essential component of Oga's moveset.
    • Tsuna gets help from Reborn.
    • Taro can call Babaa to help him.
    • Arale can summon Gatchan in battle.
  • Asskicking Pose: Whenever a team activates Victory Burst during the battle.
  • Back-to-Back (-to-Back) Badasses: Both player-controlled members of a team (plus the support character, if applicable) do this during their Victory Burst power-up sequence.
  • Badass Adorable: Arale.
  • Badass and Child Duo: Tsuna with Reborn, and Oga with Beelzebub. Interestingly, both duos were revealed at the same time, as well as Kagura with her giant dog Sadaharu.
  • Badass Normal: Ryotsu, Gintoki, Kenshin, and Momotaro. Some of the support characters count as well.
  • Battle Intro: Some characters will have specific dialog before the battle stars, such as Goku and Gon talking about the Janken fighting style.
  • The Beastmaster: Kagura with Sadaharu, both counted as one support character.
  • Big Eater: A combination of Goku, Luffy, and Naruto cards provides a combination bonus called "Gluttony," in reference to this common habit among them.
  • "Blind Idiot" Translation: The translations makes some pretty basic japanese errors reguarding the original and pretty often. It's to the point that the fan translations makes more sense.
  • Blown Across the Room: Happens with great frequency, regardless of whether the attacker/victim is superhuman/inhuman, a Badass Normal, or just normal.
  • Born Lucky: This is Luckyman's gimmick, obviously. It generally manifests as him dodging opponents' attacks on accident, or misfired attacks causing some happenstance that hurts the opponent anyway.
    • Born Unlucky: He also has an unlucky form, where his attacks hurt himself or randomly veer off-course.
  • Boss Subtitles: Every character gets one during their pre-fight intro, in Japanese AND English.
  • Breaking the Fourth Wall: Gintoki, natch: his finisher has him attack his opponent while closing credits appear onscreen. Ryotsu's finisher also breaks the fourth wall with him crushing his opponents under the writing from his boss's scolding.
  • Calling Your Attacks: Of course.
  • Car Fu: Gintoki and Ryotsu can use their scooter and bike to either evade oncoming attacks or mow down opponents.
  • Charged Attack: For characters' long-range supers mostly.
  • Cloud Cuckoo Lander: Bo-bobo, Arale, Taro Yamada, Jaguar Junichi and Koro-Sensei by a long shot.
  • Clothing Damage: Kenshiro and Raoh will both disintegrate their shirts if you charge stamina long enough or activate Musou Tensei in the case of the former. They somehow regenerate after they get KO'd or once Musou Tensei ends.
  • Colour-Coded for Your Convenience:
    • Teams are identified by color (Red Team, Blue Team).
    • Story mode has three upgradable stats, each represented by a different color: Friendship by blue, Effort by yellow, and Victory by red.
  • Combination Attack: Also known as a Cross Break, when the two players on a team do a team attack on the opposing team.
  • Continuity Porn
  • Cool Ship: The Memorial Jump, which starts as a Cool Boat and can be upgraded into a Cool Airship and Cool Starship.
  • Co-Op Multiplayer: The main draw of this game, with 2-vs-2 battles, though it has other modes like 1-vs-1 and 3-vs-1 battles.
  • Cool Versus Awesome: The premise of the game itself is this, but the narration in the third promotional video names a whole bunch of examples, most of which have Added Alliterative Appeal (in the form of assonance and consonance):
  • Death-or-Glory Attack: Ichigo's ultimate attack Mugetsu activates very quickly, has an extremely long range, and OHKOs anyone it hits, but he'll invariably KO himself after he performs it, meaning it needs to be used carefully. It also ventures into Awesome, but Impractical territory when considering that the ultimates of numerous other characters can nearly OHKO, but also can be performed multiple times in a single Victory Burst without the drawback.
  • Demoted to Extra: Jaguar, Rukia, Kagura, Neuro, Allen, and Edajima were all playable in the Jump Super Stars series.
    • Then you have characters like Sakura, Kakashi and Gaara who have now become story mode NPC's.
    • Don Patch was playable in both Superstars and Ultimate Stars, but here he only makes cameos in some of Bo-bobo's attacks.
  • Double Jump: Most characters have one. Characters that don't have one tend to be Mighty Glaciers who instead have a single, higher jump with longer startup.
  • Dummied Out: Hackers have found player character name data for Dai, Jotaro Kujo and Dio Brando (Whether it is meant to be part 1 or part 3 DIO is currently unknown), as well as Yoh among the assist characters. Whether they were removed during development or planned as DLC is unclear.
  • Friendly Fireproof: While in total effect for most attacks, projectile based and area effect ultimate attacks can hit your teammates, which won't damage them, but will make them flinch and/or send them flying.
  • Gratuitous English: Every song original to the game has a title entirely in English.
  • Grievous Harm with a Body/Human Shield: Bo-bobo can summon Don Patch to use as a weapon or to block attacks. Naruto, too: he can summon shadow clones to use as battering weapons.
  • Guide Dang It: The combination bonuses in card customization, where lining up three cards whose characters have something in common will remove those cards' negative effects, are rather obtuse. And no, series of origin is not used as an outline for grouping characters. The 26 separate groups can be found in the Jump Heroes Bible. Some examples include fire-users (Ace, Akainu, Tsuna, Shishio), teachers (Nube, Edajima, Reborn, Koro-sensei), and Rapid-Fire Fisticuffs (Luffy, Toriko, Seiya, Kenshiro, Raoh, Yusuke, Jonathan, Joseph).
  • I Know Madden Kombat: Kuroko and Shoyo.
  • Improbable Weapon User: Ryotsu has a tennis racket that shoots bullets.
    • Gintoki has his wooden, soy-sauce shooting Bokuto sword.
    • Jaguar Junichi spills huge bowls of ramen as summoning attack.
    • Taro Yamada lunges a big yokai head and sics an elderly lady on others.
    • Oga can throw Beel at other people as an attack.
    • Joseph uses his signature clacker balls and the Red Stone of Aja.
    • Bo-bobo uses Don Patch as a weapon!
  • Japanese Delinquents: Quite a few, including Yusuke, Oga, and Momotaro.
  • Jiggle Physics: Medaka and Boa Hancock both exhibit this, though it's far more noticeable in the case of the former. Her Kurokami Phantom special in particular will make her jump up and down in place for as long as you keep the command held...
  • Kamehame Hadoken: Goku of course, but other characters can do similar attacks.
  • Kiai: It wouldn't be a Shounen Jump game without tons of this. Almost everyone does it when charging stamina or activating Victory Burst, and most of the cast gets in on it with some of their attacks, as well.
  • Late-Arrival Spoiler: Some of the character's ultimate attacks, like Ichigo's Mugetsu finisher.
  • Limited Special Collector's Ultimate Edition: The Anison Sound Edition, which includes 21 Jump anime theme songs such as Chala Head Chala, We Are and Sono Chi no Sadame.
  • Mana Meter: Each character has a stamina bar that can fill up to 200% of two whole bars with increments of 10, used mainly for their specials (with Circle), their dashes, or unique normal moves such as Ranged/Area Attacks and Guard Breaks, but also lowers when they block attacks and will enter a guard crush state if completely emptied like so. They can also regenerate stamina at a decent rate (as long as they are simply staying still or moving normally without jumping or dashing). Not to mention each character depending on their origin has a unique stamina bar specific to their home series:
    • Dragon Ball Z characters use a yellow-colored Ki gauge, with a yellow kanji symbol for "ki/chi/qi" (気), and function more like normal stamina gauges. Filling it up to 200% will cause them to automatically transform/power-up, with in the case of Goku and Vegeta, they automatically turn Super Saiyan, and they revert back once their stamina has been completely emptied in anyway. However, said Super Saiyan state is one of the few transformations in the game without the need of a Victory Burst.
    • Naruto characters use Chakra gauges colored orange, and their gauge has a yellow spiral symbol similar to the Hidden Leaf symbol. However, their gauge cannot be filled up normally, as they can only charge during a certain amount of time to fill up their gauges in a burst per complete charge. But on the upside, their charge times don't last long to leave them vulnerable, and the burst of stamina they receive is always double their current amount (example: if their gauge is 40% full they can charge it for 80%). This means they can also always fill it up to 200% if they charge fully once they hit 100% (but on the negative side, this means if they have 0%, then they can only charge up for that amount/nothing at all).
    • Both Bleach and YuYu Hakusho characters use a Spirit Gauge that's colored blue, with the blue kanji symbol for "spirit" (霊, rei/ryou/tama). They both function normally like the rest, but they both differ per series:
      • Bleach stamina gauges have a darker hue of blue.
      • YuYu Hakusho stamina gauges have a lighter hue of blue.
    • Luffy is one of the few unique cases where his stamina gauge despite having the fist icon like several other characters, he cannot charge up his gauge normally. He'll always instantly fill it up to 100% by performing Gear Second whenever the player inputs the charge up command with him; while this can grant him 100% stamina to use on the fly, he can't exceed it up to 200% like the rest of the fighters manually, since Gear Second won't work twice in close succession.
  • Mascot Fighter
  • Massive Multiplayer Crossover
  • Mirror Match: Can be taken to its most bizarre extremes. You can do this to an entire team, and both of them at that! There's nothing stopping you from having six of the same character on the field at once. Thank goodness for colored health bars.
  • Multicolored Hair: Hiei, Neuro, Hisoka and Sunny.
  • Mythology Gag: Plenty of them, from attacks to taunts and even the Victory Burst poses!
  • Power Creep, Power Seep: The only explanation for how every character can stand on even grounds with one another, despite the radical power differences between them.
  • Power Trio: Each one of the stories focused on a party of three as they go on adventure to participate in a tournament. The characters are:
  • Rapid-Fire Fisticuffs: Characters like Medaka and Yusuke seem able to pull this off.
    • Kenshiro's memetic "Hokuto Hyakuretsu Ken." (ATATATATATATATATATATATATATATA)
    • Jonathan's signature "Sunlight Yellow Overdrive."
    • Luffy has his "Gum Gum Gatling Gun."
    • Seiya has his "Pegasus Ryu Sei Ken."
    • Bo-bobo can order Don Patch to do this.
  • The Rival: Vegeta to Goku, Sasuke to Naruto, and Zebra to Toriko.
  • Rule of Cool: Recreating famous battles or teaming your favorite characters up is quite cool.
  • Scenery Porn: The huge, fully-destructible stages the characters fight in look just like they did in their respective series.
  • Shout-Out: Gintoki can do an actual kamehameha based on his attempt in his series, and can do a double kamehameha with Goku as well.
    • Bo-bobo has a move where Don Patch latches onto an opponent in the air and says, "Goodbye, Bobo-san" as he explodes in a Heroic Sacrifice (Though he gets better instantly) just like Chiaotzu. Bo-bobo even cries out Don Patch's name, just like Tien!
    • During the Dynamic arc, Boa Hancock has hired Gintoki to find Luffy, after finding him, she calls Gintoki a stand in which Gintoki responded by saying that he is not Crazy Diamond.
  • Shock and Awe: Like in Beelzebub, Baby Beel is electrified when he cries, and Oga uses this to his advantage by throwing Beel at his opponents. Killua, Sasuke and the list goes on.
  • Side Quest: In the story mode, you have to do some for the NPC's to gain items for your characters.
  • Spell My Name with an "S": The promotional site for the game spells quite a few names differently from the game itself. The most obvious case is the game referring to the JoJo's Bizarre Adventure characters as Jonathan and Joseph Joester, when most other official Jojo material, including the game's promotional site, uses Joestar.
  • Spiritual Successor: to Jump Super Stars, obviously.
  • Super Mode: Many characters have some, like...
    • Goku and Vegeta have Super Saiyajin.
    • Luffy has Gear Second.
    • Naruto has both Sennin Mode and Kurama Mode while Sasuke has Susano'o.
    • Yusuke has his Mazoku form and Toguro has his 100% form.
    • Ichigo has both Hollow Mask and Final Getsuga Tenshou.
      • Ironically, he fights with his Bankai from the start.
    • Medaka has her God of War mode.
    • Oga has Super Milk Time.
    • Seiya has his gold Sagittarius cloth.
    • Kenshiro has Musou Tensei.
    • Luckyman has the opposite with his Unlucky state.
  • Theme Music Power-Up: Whenever there's a Victory Burst, by default unless configured otherwise, a non-vocal version of "Fighting Stars" will play during the effect of this mechanic, until it wears out.
  • Unblockable Attack: Each character has one with their R1+Triangle (shown by a faint yellow spark that emits from them upon execution), which is more practical than in Jump Ultimate Stars. Along with their Ranged/Area Attack (R1+Square), it uses some stamina.
    • Some of them may act more like unblockable throws, like Yuusuke's and Zebra's Guard Break attacks.
  • Unexpected Character:
    • Jaguar Junichi and Taro Yamada.
    • Boa Hancock. Although she does play a big role in the story, her appearance surprised more than one fan as she's not a main character.
    • Portgas D. Ace, to some people. While he is an Ensemble Darkhorse, it's still surprising to see him playable over main characters like Zoro or Sanji.
    • Some people are also surprised that Jonathan and Joseph Joestar got in before Jotaro Kujo, who's considered the most iconic JoJo protagonist. This was likely due to their recent appearances in the 2012 anime, although Jotaro's and Dio's names have been found in the game's files, suggesting they either were Dummied Out or will be DLC later down the line.
    • Luckyman, a man from a rather obscure series based around his superpower of being lucky. He's only appeared in a game once before as an assist in Jump Ultimate Stars.
  • Written Sound Effect: Commonplace for a game based of manga.
  • You Gotta Have Blue Hair: Being a game based off of Manga, naturally there are lots of oddly colored hair Examples are-
  • X Meets Y: Jump Super Stars meets Anarchy Reigns.