Godzilla: Destroy All Monsters Melee
is a part of a 3D Fighting Game
series produced by Pipeworks Software, Inc. and published by Atari.
The game's plot involves an alien race known as the Vortaak invading the Earth and assuming control of the planet's giant monsters, sending them to attack cities across the globe. One monster breaks free from the Vortaak's control, and battles the other monsters in order to drive off the Vortaak.
The game was followed by two others, Godzilla: Save the Earth
and Godzilla: Unleashed
. In Save The Earth
, the Vortaak return to harvest Godzilla's cells, but are driven off when SpaceGodzilla
is sucked into a black hole. In Unleashed
, which takes place 20 years later, the Vortaak's second return is thrown awry by a meteor shower that causes the appearance of bizarre crystals that emit a strange radiation
that powers monsters up
and cause a series of natural (and unnatural) disasters. The Mutant
and Vortaak-allied Alien
monsters attempt to utilize these crystals to conquer the earth, while the Earth Defender
and Global Defense Force
factions attempt to destroy them. The crystals are revealed to be created by SpaceGodzilla
, who is trying to escape the alternate dimension he was trapped in at the end of Save The Earth
This series provide example of:
- Adaptational Wimp: Mothra is simply an assist character in the earlier games and when she gets Promoted to Playable she's the weakest monster in the game due to having weak attacks and less defensive power. Not helped by the fact that you start out in her larvae stage.
- Alien Invasion: The Vortaak invasion sets the backdrop of the series.
- Ass Kicking Pose: All monsters start out with one, including the flying bug monsters - or at least their equivalent.
- Assist Character: Mothra in Destroy All Monsters, Battra and the Super-X III for Save The Earth.
- The Bad Guy Wins: If a villainous monster wins, then the ending has them destroying the world.
- Badass Crew: All of the monsters.
- Beware My Stinger Tail / Tail Slap: Most monsters with long tails use them for at least a couple of attacks.
- Big Bad: SpaceGodzilla pulls a Hijacked by Ganon in Unleashed. Also a Dragon Ascendant.
- Blow You Away: King Ghidorah, Mecha-King Ghidorah, Mothra, and Rodan have attacks that send powerful gusts of wind at opponents, damaging them and pushing them back.
- Breath Weapon: Even kaiju without a canonical one or Eye Beams get a Make Me Wanna Shout variant.
- Canon Immigrant: Toho considers Krystallak and Obsidious to be official Monsters, though they have yet to appear in any movies. On the other hand, attacks developed for the series for Gigan and Anguirus both get used by their respective monsters in Godzilla Final Wars.
- Climax Boss: Critical Mass King Ghidorah in Unleashed, unless of course you're playing on the Alien side. The Atoragon is also this unless you're allied the GDF. To a lesser extent, Biollante, despite being a normal foe, often winds up with her own boss mission simply titled "Biollante".
- Dark Is Not Evil: Any monster you pick will be the hero at the end of the game. Played straight, inverted, and averted in Unleashed; "Alien" monsters can do a Heel-Face Turn, the "Earth Defender" and "Global Defence Force" monsters can become corrupted, and "Mutant" monsters are locked into being evil at the end even if you try to ally yourself with the Earth Defenders or GDF.
- Death from Above: Rodan, King Ghidorah, Mecha-King Ghidorah, and Mechagodzilla. Also Mothra or Battra as an air-strike character.
- Destructive Savior: Whoever you use in the first two games, and if you don't get the "Tyrant" ending Unleashed, you will also play this a monster from the "Earth Defender" and "GDF" factions. In all the above, you're trying to thwart the Alien Invasion, and in Unleashed, also prevent The Endofthe Worldas We Know It , but since the game revolves around fights between giant monsters, you are inevitably going to be causing a lot of collateral damage and destroy a number of buildings.
- Difficulty Spike: Taking the difficulty off the easy setting in Save the Earth, which causes the AI to go from a pushover to being able to outright destroy you.
- Dinosaurs Are Dragons: At least as far as the Godzilla variations are concerned.
- Do Not Adjust Your Set: The intro movie for the first two games has the Vortaak doing this.
- Excuse Plot:
- Fire, Ice, Lightning: The game has these elemental damage types and many more.
- Fighting Series: Godzilla: Destroy All Monsters Melee was followed by Godzilla: Save the Earth and Godzilla: Unleashed.
- Final Boss: Mechagodzilla (Or Mecha King Ghidorah if you are Mechagodzilla) in Destroy All Monsters Melee, Orga on Easy and Normal and SpaceGodzilla on Hard in Save the Earth, and SpaceGodzilla again in Unleashed's regular ending.
- Flying Saucer: Vortaak ships are designed this way.
- Foreshadowing: The queen of the Vortaak warns that they will be back, and she wasn't lying...
- Fun with Acronyms: Most notably MOGUERA, although the acronym isn't explained in-game.
- Generic Doomsday Villain: The Vortaak. The game even lampshades they're Planet Looters hat by saying "It's what we do..."
- Giant Flyer: Quite a few of the monsters, both organic and mechanical. Subverted with several monsters who could fly in the films but can't fly in the games (Gigan, Destoroyah, MOGUERA).
- Good Old Fisticuffs: When you aren't using ranged attacks, odds are you're punching or kicking your opponent into submission.
- Humongous Mecha: The GDF faction in Unleashed consists of Mechagodzilla (2), Kiryu (Mechagodzilla 3), MOGUERA, Mecha-King Ghidorah, and Jet Jaguar. The Aliens get Mechagodzilla (1).
- In a Single Bound: The monsters are capable of jumping as though they're on the moon. Word Of God is that this was necessary to make melee combat between terrestrial and airborne monsters viable.
- Insane Troll Logic: The army will attack which monster is doing the most damage, and when a building is brought down by a monster getting thrown into it, they count the monster that hit the building as doing the damage, not the monster that threw it into the building.
- Instant Awesome, Just Add Dragons: King Ghidorah is a three-headed draconic Kaiju, alongside his cyborg incarnation Mecha-King Ghidorah.
- Kill All Humans: You can use your monster to smash up anything you want.
- Launcher Move: In addition to the usual variety, recovery attacks generally act as this.
- Life Meter: The first two have standard variations, while Unleashed mixes things up with multiple smaller bars that follow after each other.
- Loads and Loads of Characters: Less so in the first game, though more kaiju appear in the sequels.
- Mother Ship: A recurring level is the one the Vortaak launch their invasions from. Its so big that the inside is basically a city.
- Moveset Clone:
- In the Wii version of Unleashed, Godzilla 90's and Godzilla 1954 share the exact same model from the head down and have the exact same moveset
- Obsidius and Battra in the Playstation 2 version of Unleashed, Obsidius being a clone of Orga and Battra being a clone of Mothra.
- Omnicidal Maniac: Any monster in the "Mutants" faction in Unleashed, with their ending leading to the extinction of humanity and likely most other life on the planet.
- Our Dragons Are Different: Even within the same setting - just compare Godzilla and King Ghidorah.
- Playing with Fire: Several of the monsters use fire attacks.
- Promoted to Playable: Mothra went from being an Assist Character to playable between Destroy All Monsters Melee and Save The Earth, and her replacement Battra made the same transition in the PS2 version of Unleashed.
- Serious Business: The story is about the monsters saving the world. Doesn't mean you can't have a little fun smashing stuff first.
- Superpowered Evil Side: Critical Mass in Unleashed doubles the character's height and turns them Red and Black and Evil All Over. Getting all the Power Surges in Story mode also counts, as that results in the Tyrant ending regardless of allegiance.
- Tempting Fate: The Vortaak announcer in the original game, where after pointing the Vortaak have mind-controlled Earth's giant monsters and turned them lose to threaten humans into surrendering, boasts that "Not even your strongest monster can break free and defeat the others." Later in "Alien" opening of Unleashed, Vorticia is seen presiding over a new invasion fleet and boasts Nothing Can Stop Us Now, only for her fleet to
- There Is No Kill Like Overkill: You can easily end a match with a fully-charged Breath Weapon or a toss into/of a building... or you can just use a light jab. Averted in Unleashed, where finishing blows must at least be strong enough to knock the foe over.
- Tron Lines/Volcanic Veins: The Critical Mass forms in Unleashed.
- Victory Pose: Typically with an epic roar and everything.
- Video Game Cruelty Potential: OH GOD YES! The developers knew how much causing damage to the cities would be so they included the "Destruction Mod" where two players compete to see how causes the most damage.
- Video Game Cruelty Punishment: The army will start attacking whichever monster does more damage, and while army vehicles can be destroyed simply by walking into them, unlike in movies, they can hurt you, and the Mazers with the freezing beams can also freeze you in place and render you an easy target for your opponents. Fights will do damage, but the army is still something to take into account.