Earth Defense Force 2025 (known as Earth Defense Forces 4 in Japan) is a Third-Person Shooter developed by Sandlot and published by D3 Publisher. The game is a direct sequel to 2007's Earth Defense Force 2017, taking up the story 8 years later.The Ravagers have sprung up from underground to invade Earth once again and it's up to the Earth Defense Force to stop them. If you're familiar with the series' predecessors, you should know what to expect. Players will take control of a foot soldier and gun down any-and-all Godzilla-sizedbugs, robots, and other monstrosities the Ravagers sics at Japan (and you).Unlike Vicious Cycle's Insect Armageddon, this installment retains the kaiju charms of the series is known for. Taking cues from all three of its predecessors (most notably Earth Defense Force 2), the game features four playable classes this time around. Rangers, the standard infantry unit; Wing Divers, female soldiers equipped with jet packs to fly; Air Raiders, support soldiers that can call in air strikes, vehicles, and other support items; and Fencers, walking Powered Armored men with long-range artillery, a sledgehammer, pile bunker, and dualwieldable chainguns. Enemy variety has also been stepped up along with the addition of online multiplayer for up to four players, allowing you and your three other EDF team-mates take on the Ravager horde together.You can expect to eradicate the Ravager horde again on the fourth of July in Japan for Xbox 360 and PlayStation 3. D3 Publisher has been confirmed the game will see an overseas release. If you purchase the game direct from D3 Publisher, you also get special balloon decoys resembling Mina and Setsu from Dream C Club for your Ranger and Air Raider respectively to use in combat.Release in the US is slated for February 18th, 2014 and for Europe February 21st, 2014.U.S. Pre-Orders bonuses come in one of two variations.Amazon exclusive "Ranger" 2-weapon DLC pack, which includes the Volatile Napalm Discharge Device, and the Pure Decoy Launcher.Game Stop Exclusive Air Raider Weapon DLC Pack. A gold coated model of the BMO3 Vegalta with a combat burner to throw flames. Players will also be able to take flight for short periods of time when equipped. Also gets the Pure Decoy Launcher.
The EDF will show the Ravagers what we've got with these tropes:
Accidental Aiming Skills: Sometimes the players will miss their intended target and will hit something equally important or dangerous anyways.
Action Girls: The Wing Divers. All of the Wing Divers are females who fly and jet pack hop around the battle field attacking enemies. They are also the primary users of the energy weapons in the game.
Attack! Attack! Attack!: Beyond use of specialized units in certain scenarios this is the general plan for both the EDF and the Ravagers. Both sides will just keep attacking until the other is effectively wiped out.
Bad Ass Army: The E.D.F. does not mess around with their fighting, despite their being caught unawares by the invasion. The N.P.C. soldiers become tougher and deadlier the higher up in difficulty one goes. It goes to the point where one of the better strategies for farming new equipment is to run away from the fight, and come back to pick all the boxes when the E.D.F. troopers have killed most of the bugs/Ravagers.
This is inverted on lower difficulties, where E.D.F. soldiers will be messily slaughtered by small groups of insects. It only gets worse when the giant robots show up.
Battle Cry: Chanted by the EDF troops and a faux news reporter in a viral ad for the game. Specifically EDF!, EDF!, EDF!
Bloodier and Gorier: One of the trailers shows a Ranger getting picked up by an ant from the jaws and being throw like a rag-doll with blood gushing from his body. The same trailer showed a Ranger blowing up an ant into pieces with a rocket launcher while trying to fight off the horde of ants. The gratuitous sprays of organic enemies blood is back with a vengeance. The gout of biological enemies blood appear to be even more exaggerated this time around.
Every biological enemy gives a positive explosion of gore when destroyed.
Blown Across the Room: Some of the enemies bodies will go flying when they are killed by powerful weapons.
Bribing Your Way to Victory: While not a straight example, the DLC missions allow you to get high level weapons very early on and can also be used as an early game means of farming for armor.
Bug War: A large number of your enemies are giant bugs of various types.
Chainsaw Good: One of the more interesting Wing Diver weapons is the Laser Chainsaw, which fires a chainsaw-shaped torrent of energy in a narrow cone. It will eviscerate any bug up to medium range.
Combat Medic: The Air Raider can act as a combat medic with either the Caliban Armored Relief Vehicle or one of the healing deployable items.
Everythings Better With Motorcycles: There is a two person motorcycle vehicle that has a side care with a machine gun. Yes you can drive a machine gun armed motorcycle to fight hordes of giant bugs, 50 foot tall killer robots, and any other enemy they throw at you.
Dangerously Genre Savvy: The Ravagers do not pull any punches when they arrive on the scene. From day one they adapt to E.D.F. strategies, constantly cover weaknesses, and they will use their super weapon right away and as often as possible.
Several enemies attack the player from above notably the various gun ship enemies. The various bugs will climb buildings and attack or shoot the player as well.
Several weapons have projectiles fly up high then dive down on the target below them.
One of the weapon types of the Air Raider is to call in various air/support strikes, often raining fire from above the battlefield.
Some of the taller walking robot enemies get in on the act and use the height advantage to fire down on the player and the hectors long range plasma artillery can still swat the player from clear across the map.
Player summoned and driven missile artillery vehicles which fires multiple homing missiles which usually need to be fired at a high angle causing the missiles to turn around at a high point and seek out the targets below.
A new type of enemy Humongous Mecha creates a shield bubble forcing players to walk inside to destroy any targets and the generator.
Some of the enemies Hectors now have a hand mounted energy shield to help protect them against the players fire.
Enemies that have a shimmer effect on their surfaces are shielded and take more damage to kill.
The Dev Team Thinksof Everything: The communication menu in multiplayer has a message for practically every situation that can occur in-game. There are a huge amount of gestures that most players wouldn't have time to access during a fight, with an added bonus of Air Raiders' backpacks actually responding to what their operator is doing.
Die, Chair! Die!: Just like in the previous games. You can wreck random buildings with no consequences whatsoever.
The Fencer Character can Dual Wield Gatling gun weapons.
Giant Spider: The jumping wolf spider like aliens and their large "King" variant make a return. This game also introduces a new giant spider that weaves webs on buildings that resembles a Golden Orb Weaver. All the spiders shoot out web to attack the player.
Grenade Launcher: A sort of mid range explosive weapon with some firing exotic projectiles. Often fired with a ballistic arc.
Guilt-Free Extermination War: The players are trying to help completely wipe out the Ravagers on earth. It helps that the creatures are all either giant bugs, drones, or giant robots. Further adding to it is the Ravagers always initiate the war with an apparent goal of completely wiping out humanity turning this into a kill or be killed conflict.
Guns Akimbo: The specialty of the Fencer who can wield two of any of his gun weapons.
Highly Conspicuous Uniform: Played with. Thanks to the players ability to change the colour scheme of the classes this can range from being relatively low key to extremely obvious.
Hit Scan: Some of the weapons in the game especially high velocity or laser beam weapons are hit scan weapons.
Homing Lasers: One of the Wing Diverís classes of weapons is a set of homing weapons many of which are specifically lasers.
Homing Projectile: There are several varieties present in the game from missiles to homing lasers.
BMX 10. Large player pilotable mech that almost resembles something out of Warhammer 40k armed with rail guns and missile launchers.
The Aliens Tripod mecha, Deroy, looks like it was ripped right out from The War of the Worlds.
The Shield Bearer. A walking deflector shield that is quite very large.
The Argo, a flying battleship that transforms into 300 meter tall mecha.
Hyper Space Arsenal: Players carry multiple weapons that often would be at best difficult to carry stored. Multiple missile launchers, large energy weapons, Gatling guns, cannons etc.
Impossible Item Drop: The enemies drop armor upgrades, health, and weapon boxes. None of the enemies should be carrying EDF specific gear. This is the most obvious with the drops from the biological enemies.
Played straight with the majority of the players weapons and equipment. The player has an infinite pool of ammo and other gear from which to reload their magazines. Ammo never comes into question only reload times.
Subverted with specific pieces of equipment or weapons. There are a few weapons and equipment items that have finite use such as the Powerdyne laser for the Fencer or energy weapons and rerversers for the Ranger.
Subverted for vehicle weapons. If you run out of ammo for your vehicle that is it. You want more ammo you need to get a new vehicle.
It's Up to You: The player is the key factor in the EDF's plans in terms of the plot, as either a member of Storm Team in multiplayer or the whole team in single player. The various E.D.F. troops address them as a Commander. The trope is enforced when the player(s) are the only E.D.F. left on the entire battlefield because everyone died again.
Kill Sat: Air Raiders can come across an air strike called Spritefall, which is a laser satellite up in orbit. Activating it tends to scare the mission control operator.
Kinetic Weapons Are Just Better: Many of the guns and other weapons in the game are kinetic projectile based weapons. The Ranger class uses a large number of kinetic weapons as does the Fencer. Even the Air Raider either uses kinetic based weaponry or their various bits of gear utilize it in some way. The only exception is the Wing Diver who specializes in energy weapons.
Land Mine Goes Click: The various mines you can deploy tend to go click a split second before they go off.
Lead The Target: Some of the weapons require a little lead time due to projectile flight times and/or ballistic trajectories.
Leotard of Power: The Wing Divers' uniforms are more Stripperiffic than the Pale Wings' uniform from Earth Defense Force 2017's PS Vita re-release.
Lightning Gun: Some of the Wing Diver weapons fire a powerful burst of lightning.
Living Weapon: The various organic enemies are all living weapons. These are the most common enemy type encountered in all their varieties.
Some of the players weapons function like this by locking onto multiple enemies and spamming multiple missiles.
A Player pilotable Missile Artillery tank that spams missiles.
One of the Mini-Mech vehicle types has shoulder mounted mini missile pods that look like something right out of an anime like Macross.
Mini-Mecha: While pushing the boundry of mini mech, the game has an assorted variety of mini-mech variants with various weapons mounted on them. They can be armed with flame throwers, large bore BFG like shotgun cannons, missile pods, howitzers, Gatling Guns, and other weapons.
Missile Lock On: The players weapons get a bounding box and cross hair with a beeping sound indicating it is tracking an enemy. The icon will flash and emit a sound letting the player know they can fire the weapon.
None of the rocket launcher weapons have any form of back blast when launched.
Subverted for the missile launchers. The missile launchers use a realistic soft launchnote A small charge kicks the missile out of the launch tube where the main motor kicks off and launches the missile at full speed which mitigate or eliminate backblast.
The game is full of Mooks of varying types. The most bog standard being the Black Ant enemy type. This is the very first enemy type that you will fight in the game.
Airborne Mook: The silver flying gunships serve as massed disposable enemy mooks and are the first flying mook the player encounter.
Mecha-Mook: The bog standard Walking Arms aka Hectors serve as common giant robotic mooks.
More Dakka: There are a large variety of automatic and rapid fire weapons, vehicles, and turrets that send out a spray bullets.
No Scope: None of the zoom capable weapons require the player to use the zoom to shoot enemies. The weapons accuracy remains the same in zoomed in or out making them useful at pointblank range as well as long range.
Painfully Slow Projectile: Some of the assorted projectiles have a fairly slow travel speed like the Air Tortoise. They can take a sometimes dangerously long time to reach their target, but you will know when they land.
Pile Bunker: Another melee weapon for the Fencer. It pierces the target and causes an explosion. It serves as a sci-fi spear for the Fencer which is Samurai/Knight themed.
Power Fist: The close combat weapon Jackhammer mixes this trope with pile bunkers, being a armored gauntlet that can rapidly punch a target. As it's a Fencer item, they can be dual-wielded.
Samurai: From the game's third trailer, the Fencers are "the Samurai of the 21st century". They also bear some resemblance to European knights with the use of the large shields. The Fencer also has themes of medieval knights mixed alongside the strong samurai theme.
Some of the enemies go limp and just fall over like a rag doll. Notable in the original Hector arms enemies.
Players tossed into the air by explosions, enemies grabbing and throwing them, or otherwise forcefully propelled go rag doll in the air until they land on the ground.
Randomly Drops: Has returned with a vengeance and new graphics to replace the old 2d images of the last game. Enemies will drop either health, armor, or weapon crates. Sometimes they will drop nothing at all when killed.
Rare Random Drop: Some of the most advanced weapons are of course rare random drops that only get dropped on certain missions on the highest difficulty setting. Adding insult to injury is that on higher difficulties, the level range for the drops increases to anything between 1 to 65 levels in total.
This general weapon type is the forte of the Pale Wing character. They will utilize any number of energy weapons throughout the game.
Several of the Ravagers weapons are a form of ray gun or another.
Both the Fencer and Ranger get ray gun type weapons.
Real Time Weapon Change: Weapons are swapped in real time without use of a menu via one of the buttons on the controller.
Redshirt Army: The EDF's NPC troopers fair ok to poorly against the enemy in general depending on difficulty and other situational factors.
Revolvers Are Just Better: A great deal of E.D.F. vehicles and weaponry use revolver chambers, no matter how impractical. One of the extremes is the Revolver Cannon, which is essentially a giant revolver attached to a mecha's arm.
Ruleof Cool: Asides from the B-movie charm, the game revels in a sense of unbridled cool. Players use a wide variety of unique weaponry to flatten giant bugs, robots, alien vehicles, etc.
Scenery Gorn: Between the various giant robots and players using explosive weapons, the cityscape frequently gets flattened. The buildings and other structures often fall in a variety of satisfying ways, only leaving behind rubble piles. The destruction is not strictly limited to buildings.
A variety of weapons and equipment require or make use of a secondary fire for their full range of capabilities.
Placeable weapons like turrets and bombs need to be activated.
Sniper weapons have a scope function.
Some of the Air Raiders weapons shoot remotely detonatable Sticky Bombs.
Sentry Gun: Just like in the last game there are deployable sentry gun turrets that will track and fire on various enemies when they are activated.
Sequence Breaking: It is possible to gain access to mid-to-late tier weapons as early as level eleven, provided that you don't mind playing on Inferno difficulty when you first start out the game. The DLC missions also provide high level weapons on harder difficulties so you can earn gear before you're even an eighth of the way though the game.
Serial Escalation: A player starts their career in the E.D.F. responding to a possible prank call about giant insects attacking. Lo and behold, giant ants are climbing all over the city and trying to eat the citizens. Wing Divers deploy to take advantage of the lack of flying insects, then giant spiders trap them in webs that stretch between office buildings. Giant leaping spiders show up in massive swarms. Finally, the Ravagers come back on the scene with dozens of Hectors and their humongous Mothership. This is a summary of the first 12 missions out of 80. This will get to the point where just giant ant swarms are viewed as the good old days.
Twenty Minutes Intothe Future: The games plot takes place 8 years after the events in Earth Defense Force 2017. The EDF and the rest of the earth have taken the technology of the Ravagers after having defeated them and used it to rebuild the earth. Elements of that same technology also went into rebuilding and improving the EDF giving us the four character classes.
Urban Warfare: Many sections of the game take place in cities with a variety of buildings. The built up areas are meant to look like various parts of Japan's urban landscape in a vague way.
Weapons that use explosives can be used to clear out areas congested by buildings creating room for a killing ground and denying the aliens a high place to attack the player from. It is not an uncommon tactic for players laying deployable weapons or equipment to level surrounding buildings with explosive weapons before luring enemies into the deployable weapon kill zones. Due to how vehicle drops work, clearing out some space can make room for players to receive the larger vehicles is also used.
Villain Forgotto Level Grind: Fully averted. The E.D.F. used the 8 year gap to improve their military power, but the bugs were evolving into more dangerous forms during that time. The Ravagers themselves brought more forces from home, and continue to unveil new weaponry as the war goes on.
Wave Motion Gun: A late tier/end game Wing Diver weapon that fires a giant forward traveling wave of energy that flattens multiple city blocks and pretty much kills any enemy it hits. The game lists it as a "Grenade Launcher".
Zerg Rush: The tactic used by all of the ground based bilogical enemies. They will often just swarm over the nearest resistance until they are all dead then move on to the next patch of enemies.