A specific and often striking type of Deflector Shield, often made out of Pure Energy, that takes the form of geometric shapes that connect to form the overall shape — often hexagons, as they tessellate conveniently well. It's not mathematically possible to create a sphere-like shape from regular hexagons alone, but one can come close by throwing in a few pentagons (twelve, for a complete sphere), and some objects in the real world (like fullerene molecules and soccer balls) have such structures. Named after the hexagonal wax cells of honeycombs.
In older games or computer animation, this may have been because an object composed of hexagons was much easier to convincingly render than a sphere; it now mainly owes its existence to Rule of Cool. A favorite of the Barrier Warrior. Another possible origin may be in the geometric-pattern visual hallucinations typical of drugs like mescaline. This design actually has a veneer of plausibility, since two-dimensional hexagons and pentagons can be used to enclose a three-dimensional volume without leaving cracks, and with excellent distribution of stress.
Despite the name, these shields almost never involve actualbees.This item is available in the Trope Co. catalog.
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Zeiram overuses this kind of barrier for everything. Besides military use, it is excellent as an umbrella, a roof for your car, a window for your house, or as a prison cell. Finally, it can even be used for a weapon that can cut anything if it's activated so it intersects the target's body, while at the same time imprisoning it.
Neon Genesis Evangelion has them as AT fields: a series of hexagons originally located in a fractal shape but the Rebuild series has them either in an irregular formation or lots of layers sandwiched together (take a look at Zeruel, for example). It is established knowledge that AT-fields are all but impenetrable and can only be brought down by either destroying the power source or using your own to partially cancel it out. Once it is weak enough, Evas can usually breach them (either literally tearing them apart like paper or, as Rebuild 2.0 show us, shatter it like glass).
In Vandread, the Nirvana, Jura's Dread, Gascogne's service vehicle, and some others are surrounded by a Beehive Barrier — the only time we ever see a barrier that ISN'T of this form is when Jura's Vandread utilizes its planetary shield. The individual panels shrink and expand when under stress, too — adding a additional visual element.
In Busou Renkin, whenever Captain Bravo is hit, hexagons appear to block attacks, as well as repair his jacket.
In Code Geass, Lelouch's personal Knightmare frame, the Shinkiro, uses a nearly impenetrable defense field made out of hexagons. While they don't form a complete sphere around the mech, they can literally be burst-positioned anywhere at any time.
Phantom of M? uses a Beehive Barrier in the form of a flat wall, rather than a dome or bubble.
Also, Precia's energy shield was shown to consist of hexagonal bits when Arf, in response to Precia abusing Fate one too many times, flipped out and attacked her.
The hedron shields of Heroic Age were a multipurpose psionic tool created by the Golden Tribe. In addition to functioning as a shield, it can also create Frickin' Laser Beams, repair and even create spaceships out of nothing, and create a region of livable atmosphere and temperature.
In an episode of the Pokémon anime, Ash and the others enter a beehive. One of the walls, a barrier between the heroes and Vespiquen, was made out of Combee. A LITERAL beehive barrier.
In a later episode, the move Light Screen is depicted◊ as a more usual version of this trope.
In MÄR, Phantom, one of the three main baddies, uses a beehive barrier to defend from ranged attacks, and once even fires it at his opponent afterwards,
The Devil Gundam can generate one in G Gundam, matching up with the hexagonal pattern of its DG Cells.
The Lightwave Barrier of in Gundam SEED, as used by the asteroid fortress Artemis.
In The Cabin in the Woods, the protagonists are unaware that a beehive barrier force-field has been placed around the area to prevent any kind of escape. When Curt tries to jump the gorge on a motorbike, he finds this out the hard way.
The Star Wars novels often describe Coruscant's planetary shield as two layers of hexagonal spheres, with missing hexagons allowing ships to enter and exit. In this case the hexagons were invisible, turning the visual trope into a tactical element: only authorized ships could safely navigate the shields and enter or leave the atmosphere. And in case of a battle, those openings would be normally be closed entirely, making it impossible for any lucky shot during an orbital bombardment to bypass the shields.
This was also the justification for all the warships in Episode 3 being so close together. Of course, like everything else in Star Wars the real reason for that scene was Rule of Cool.
In Viper, the CGI sequence of the Viper Defender's transformation to its armored form consists of hexagonal panels covering the car then morphing into a gray Dodge Viper. (In its syndicated form, the effect was simplified, using large rectangles instead of small hexagons.)
In the Star Trek episode "The Tholian Web", the Tholians are making a spherical geometric web thing to trap the Enterprise. In this case, the barrier is to keep the Enterprise in. Star Trek: Enterprise demonstrates a complete barrier: it not only blocks outbound attacks, but crushes the trapped ship. They also demonstrate a flat barrier they use to barricade a space dock, but that was rather easily defeated.
In End Of Nations, the Patriot class can use the hexagon-layered Asgardian Dome Support Power to protect affected units from all attacks for a short time.
Halo 3 (pictured) has the Bubbleshield. The shield will completely stop bullets, plasma bolts, grenades, rockets and explosions of all sorts. This Beehive Barrier doesn't offer complete protection, however — players and vehicles can pass straight through as if it didn't exist.
"Bubble of Death" strategy. Some guy's in a bubble shield? Walk in, drop a spike grenade, and run out. The spike grenade explodes and the effect is a cone of spikes all going in the same direction (shaped charge of spikes). The spikes strike the inside of the shield, and then bounce around inside the bubble, promptly perforating any dumbass still in there.
Reach includes a similar shield with the Drop Shield armor ability, which also incorporates health-restoring properties.
In Reach, nearly every example of the Covenant's trademark colorful metal features a subtle geometric pattern.
There's also the Reflect and Dark Shield spells in KHII, which momentarily create a Beehive Barrier around the user. The former follows up with a burst of magic if an enemy attack actually connects with the barrier, making it one of the most dangerous spells in the game once it's been levelled up.
In Mega Man X 7 and X8, if you shoot an enemy when it isn't vulnerable, bits of Beehive Barrier appear to let you know. Zero also projects one when using one of his weapons (a fan) in the latter.
Bass.EXE had a geodesic aura protecting him in the first Mega Man Battle Network game. (It was spherical in all his later appearances.)
The Inhibitor bloodline of Bloodline Champions has a Rune Shield ability which does this. It reduces damage taken, but the real best part of it is if it takes enough damage, it will end, exploding - which means it damages and stun enemies around the shielded target.
Near the end of Skies of Arcadia, a barrier like this is put up around Soltis, forcing the heroes to regroup and try to figure out how to get around the thing. Also, beehive barriers are what "Evasive Action" looks like in ship-to-ship combat.
Used in the semi-unreleased game SCARAB, where your Beehive Barrier has to be rotated or your opponent will simply shoot out one of the hexagons, then shoot you through the hole.
Additionally, when one of them has been hit and no longer stops incoming fire, it also turns opaque, allowing people to see how damaged the shield is, and preventing the victim from seeing where the fire is coming from.
A Beehive Barrier indicates bosses with "absolute defense" in Breath of Fire: Dragon Quarter.
In the .hack games, Data Bug monsters are covered with green hexagons.
Square-Enix's The World Ends with You features Beehive Barriers (simply called "walls") as ways to keep your characters confined to a particular area. Walls are created by the general bad-guy force known as Reapers, and have different ways of being lifted (usually by advancing the story). They're also a perfect example of Some Kind of Force Field.
The Auger in the Resistance series can project one of this as secondary fire, it's an oval wall rather than a full circle as most of them, but the look stays, the Wrath does one as well in Resi 2.
Several rings in zOMG! summon Beehive Barriers. Improbability Sphere summons one around an ally as a general, while Turtle Summons one around yourself as a "OH SHI-!" shield.
Some of the wards in The Last Remnant appear with a beehive pattern in front of the target.
Several protective spells in Neverwinter Nights 2 look like this.
In Mass Effect, one of the abilities creates a single hexagon barrier in a likely homage to this trope.
In Mass Effect 2, all the barriers display a beehive shape when first forming: Geth, Collector, Tech Armour, Krogan fortification, you name it. Not biotic barriers, though; they're always smooth surfaces, which makes them more visually distinct from tech-based shields.
In Rez, the third boss (the Venus (Tera) security system) is protected by one of these, and you have to shoot out each individual cell when it flips over to fire its lasers at you.
Champions Online's tutorial missions begin with a section of Millennium City enclosed by a Beehive barrier by the Qularr aliens. However, the hexagons aren't exactly perfect, and sort of float through the barrier as you watch.
Also a partial, shield-shaped Beehive barrier is an optional block power in the Power Armour powerset.
In World of Warcraft, this is called Shell Shield, a powerful ability that reduces all damage taken by 50%. This is mitigated by the fact that the only ones who can actually use it are turtles.
In Red Alert 3, you have the Nanoswarm, which fades away towards the top, but is still present. It functions as a sort of domed room with no exit, with stuff going in but not coming out until it dissipates. Great for waiting out a Soviet nuke Vacuum Implosion device.
FEAR 2 has this for Enemy elitePower Armour. Curiously, they player's version is missing this particular feature-which is remedied in the third game.
The Protoss immortals from Starcraft II have special hardened shields that take this form to distinguish them from the normal plasma shields.
The early development version of Starcraft II had a Protoss air unit called the Tempest which had a special energy shield made of tessellating hexagons. It was stronger than normal shields, but only worked against attacks from ground units.
Cover Shield ability for Engineers in Star Trek Online. Not a full sphere, but very hexagonal. Some of the defense grids around planets in missions are of this type as well.
Justified in Homeworld:Cataclysm, as the protective shells are created by surrounding the core ship with several dozen minute Sentry drones that serve as the apices of the prospective force-field polyhedron.
The Class 9 and 10 shields in Freelancer have this effect when the ships using them are attacked. Specifically the shield is normally invisible and is more or less form fitting, but when struck it will become partially visible, revealing tessellated hexagons.
In Crysis hexagons are used in several parts of the Nanosuit design. Especially in Armor mode.
Super Robot Wars Alpha Gaiden has the AEGIS System, a series of shield satellites set up around the Earth to protect it from the gravity wave unleashed by the death of the Big Bad from the previous game. In this case, the shield is powered by the world's Super Robots from a power station set up on the Moon (intended to be the precursor to Gundam X's Satellite System).
MOTHER 3 has this in the form of PK Shield and PK Counter.
In Digital Devil Saga, whenever an attack is reflected due to game mechanics, a Beehive Barrier of thousands of tiny tesselated hexagons will briefly flash as the inertia of the blow or the magical energy bounces off it and hits the caster.
In I Miss the Sunrise, Ral seems to create large, physical versions of these using raw mechanical materials in the mission where you fight them. They don't actually use it in combat, though.
In Borderlands2, Axton's Sabre turret can, if you've taken the right skill, deploy a bubble shield around itself. Players can walk and shoot through it, enemies can't. ION Loader enemies can project a much larger one, though in this case players can walk through it — they'll just get zapped by the loader until dead if they do.
Your personal skills have a similar effect.
In Ragnarok Online, using the Parry skill as a Lord Knight will trigger a beehive barrier hemisphere special effect that will briefly cover the character.
Diamondilium! Which beat out Farnsworth's Diamondium after a game of deathball.
Stop shilling your cheap Diamondilium, Wernstrom. And it's in good authority that all the less ridiculous names were already copyrighted by the early 21st century.
Code Lyoko: Aelita uses her power to create a Beehive Barrier (as a curved wall instead of a sphere, though) for the Skidbladnir in "Replika".
May be considered a case of art imitating life, since geodesic domes (buckyballs like Spaceship Earth at Disney's Epcot Center, for example) and other hexagon/pentagon based spheres like soccer balls are much stronger the more individual pieces they have.
Nothing in video games is truly round, unless some game is using real-time-tessellated shapes such as NURBS, Bezier patches, or Catmull-Clark patches. So it's likely this trope became a stylish way of pretending a barrier was spherical back when tessellation was intractable, but looked cool enough that it stuck.
The Eden Project, the world's largest greenhouse, is comprised of several domes built from hexagonal segments.
Chobham armour, currently the tank armour used by the US and British, uses ceramic tiles embedded in hardened plates for extra strength. One of the tile shapes used is hexagons, presumably to minimize weak points.
NASA heat shielding (or at least that of the Apollo missions) is made of honeycombed metal, each filled with a special plastic to absorb the heat of reentry.