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An UpdatedRerelease titled ''Earth Defence Force 4.1: The Shadow of New Despair'' was released for UsefulNotes/PlayStation4 in December 2015, which was also released on UsefulNotes/{{Steam}} in July 2016.

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An UpdatedRerelease titled ''Earth Defence Force 4.1: The Shadow of New Despair'' was released for UsefulNotes/PlayStation4 Platform/PlayStation4 in December 2015, which was also released on UsefulNotes/{{Steam}} Platform/{{Steam}} in July 2016.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The Fencer's vibro hammers, which can either launch shockwaves several hundred meters or cause massive explosions.
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* {{Deconstruction}}: Of The PowerFantasy, albeit in a rather subtle fashion. Your characters partake in many missions, and just about every one of them ends with a victory, and on lower difficulties, those victories can be nearly effortless. However, the aliens are not just attacking everywhere you are, but everywhere you aren't as well. Unfortunately, without the hypercompetent, seemingly immortal heroes with an ever-expanding arsenal and ever-improving armor backing up the EDF forces literally everywhere else on Earth, the overall war is going extremely poorly. No one else improves, grows, or gets any better equipment, just you. This quickly turns into nightmare fuel as you hear radio chatter about things like how over half the human race is wiped out, or how everyone else is giving up hope as all of their friends and family are wiped out by the Ravagers. People are panicking, screaming about how they don't want to die or how they've effectively given up hope. No one stands any chance against the Ravagers, and people are dying by the billions as the fight goes on, and literally no one is paying any attention to your accomplishments due to it being a single drop of water being thrown onto a roaring planet-sized inferno. With all of the power to stop the alien invasion concentrated in the hands of four people, tops, [[SurprisinglyRealisticOutcome the fight to save the world goes exactly as well as can be expected.]]

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* {{Deconstruction}}: Of The PowerFantasy, albeit in a rather subtle fashion. Your characters partake in many missions, and just about every one of them ends with a victory, and on lower difficulties, those victories can be nearly effortless. However, the aliens are not just attacking everywhere you are, but everywhere you aren't as well. Unfortunately, without the hypercompetent, seemingly immortal heroes with an ever-expanding arsenal and ever-improving armor backing up the EDF forces literally everywhere else on Earth, the overall war is going extremely poorly. No one else improves, grows, or gets any better equipment, just you. This quickly turns into nightmare fuel as you hear radio chatter about things like how over half the human race is wiped out, or how everyone else is giving up hope as all of their friends and family are wiped out by the Ravagers. People are panicking, screaming about how they don't want to die or how they've effectively given up hope. No one stands any chance against the Ravagers, and people are dying by the billions as the fight goes on, and literally literally, no one is paying any attention to your accomplishments due to it being a single drop of water being thrown onto a roaring planet-sized inferno. With all of the power to stop the alien invasion concentrated in the hands of four people, tops, [[SurprisinglyRealisticOutcome the fight to save the world goes exactly as well as can be expected.]]
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** Anything with a "D" or worse in accuracy will pretty much require this, though damage doesn't actually drop with distance until the bullets [[ArbitraryMaximumRange cease to exist]].

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** Anything with a "D" or worse in accuracy will pretty much require this, though damage doesn't actually drop with distance until the bullets [[ArbitraryMaximumRange [[ArbitraryWeaponRange cease to exist]].
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* MiniMecha: Range from car-sized Vegaltas to the 50 meter tall Balum.

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* MiniMecha: Range from car-sized Vegaltas to the 50 meter tall Balum.Balam.
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* MiniMecha: Range from car-sized Vegaltas to the 80 meter tall Balum.

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* MiniMecha: Range from car-sized Vegaltas to the 80 50 meter tall Balum.



** Subverted with some of the Fencers missiles which instead require the target to be designated by an Air Raider equiped with a designator weapon.

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** Subverted with some of the Fencers missiles which instead require the target to be designated by an Air Raider equiped equipped with a designator weapon.
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** The Giant Red Ants are basically the black ants from the first level but with more health, more speed, no ranged attack, and amore powerful bite attack.
** PaletteSwap and simply making some enemies larger with more health, damage, and speed is common through out the game. This includes two different varities of smaller dragons by colour but also giant "mutant enemy wasps that are larger red versions that have been beefed up in speed, attack, and health.

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** The Giant Red Ants are basically the black ants from the first level but with more health, more speed, no ranged attack, and amore a more powerful bite attack.
** PaletteSwap and simply making some enemies larger with more health, damage, and speed is common through out throughout the game. This includes two different varities of smaller dragons by colour but also giant "mutant enemy wasps that are larger red versions that have been beefed up in speed, attack, and health.



** BMX 10. Large player pilotable mech that almost resembles something out of Warhammer 40k armed with rail guns and missile launchers. The mech is comparable in height to the Hectors/Walking Arms.
** The Aliens Tripod mecha, Deroy, looks like it was ripped right out from The War of the Worlds. They tend to be least roughly as tall as large buildings or taller for the "elite" variant.

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** BMX 10. Large player pilotable mech that almost resembles something out of Warhammer 40k armed with rail guns and missile launchers. The mech is comparable in height to the Hectors/Walking Arms.
** The Aliens Tripod mecha, Deroy, looks like it was ripped right out from The War of the Worlds. They tend to be at least roughly as tall as some large buildings or taller for the "elite" variant.



** The Argo, a flying battleship that transforms into 300 meter tall mecha.

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** The Argo, a flying battleship that transforms into a 300 meter tall mecha.



** 4.1 added the Erginus, a Godzilla knockoff and reference to the giant lizards in past EDF games.
* KingMook: Several of the insects have KingMook variants that are just larger and more powerful palette swapped versions of enemies. A couple other enemies also have KingMook variants including Erginus[[note]]Godzilla like monster[[/note]] and the dragon enemy boss.

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** 4.1 added the Erginus, a Godzilla knockoff and a reference to the giant lizards in past EDF games.
* KingMook: Several of the insects have KingMook variants that are just larger and more powerful palette swapped versions of enemies. A couple other enemies also have KingMook variants including Erginus[[note]]Godzilla Erginus[[note]]a Godzilla like monster[[/note]] and the dragon enemy boss.



** There is a line of flame thrower weapons for the Ranger.

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** There is a line of flame thrower flamethrower weapons for the Ranger.



** One of the DLC weapons for the Fencer is a RecursiveAmmo fire bomb missile which lays trail of burning pillars when it is fired.

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** One of the DLC weapons for the Fencer is a RecursiveAmmo fire bomb missile which lays a trail of burning pillars when it is fired.

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