History VideoGame / EarthDefenseForce2025

25th Jul '16 5:20:42 AM dunaway5
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* ChargeAttack: Fencer swords and hammers have can have multiple modes depending on their level of charge, sometimes acting like completely different weapons at different levels.



* HomingLasers: One of the Wing Diver’s classes of weapons is a set of homing weapons many of which are specifically lasers.

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* HomingLasers: One of the Wing Diver’s classes of weapons is a set of homing weapons many of which are specifically lasers.



** Played straight with the majority of the players weapons and equipment. The player has an infinite pool of ammo and other gear from which to reload their magazines. Ammo never comes into question only reload times.
** Subverted with specific pieces of equipment or weapons. There are a few weapons and equipment items that have finite use such as the Powerdyne laser for the Fencer or energy weapons and rerversers for the Ranger.
** Subverted for vehicle weapons. If you run out of ammo for your vehicle that is it. You want more ammo you need to get a new vehicle.

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** Played straight with the majority of the players weapons and equipment. The player has an infinite pool supply of ammo and other gear from ammo, but they do need to reload.
** Averted with certain weapons
which to reload their magazines. Ammo never comes into question only reload times.
** Subverted with specific pieces of
can't be reloaded because the required equipment or weapons. There are a few is too cumbersome to carry, as well as all vehicles.
** This is also PlayedForDrama with the Ravagers, who can teleport transport ships directly to Earth and have
weapons and equipment items that have finite use such as can [[spoiler:cover the Powerdyne laser for the Fencer or energy weapons and rerversers for the Ranger.
** Subverted for vehicle weapons. If you run out of ammo for your vehicle that is it. You want more ammo you need to get a new vehicle.
entire planet.]]



* ItsUpToYou: The player is the key factor in the EDF's plans in terms of the plot, as either a member of Storm Team in multiplayer or the whole team in single player. The various [[{{Mook}} E.D.F. troops]] address them as a Commander. The trope is enforced when the player(s) are the only E.D.F. left on the entire battlefield because everyone died again.

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* ItsUpToYou: The player is the key factor in the EDF's plans in terms Most of the plot, as either a member of Storm Team in multiplayer or time, the whole team in single player. The various [[{{Mook}} E.D.F. troops]] address them as a Commander. The trope is enforced when the player(s) are the only E.D.F. left on the entire battlefield because everyone died again.battle will be decided by you, though your allies can win some battles entirely without you.



** 4.1 added the Erginus, a Godzilla knockoff and reference to the giant lizards in past EDF games.



** The game is full of Mooks of varying types. The most bog standard being the Black Ant enemy type. This is the very first enemy type that you will fight in the game.

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** The game is full of Mooks of varying types. The most bog standard being the Black Silver Ant enemy type. This is the very first enemy type that you will fight in the game.



* MoreDakka: There are a large variety of automatic and rapid fire weapons, vehicles, and turrets that send out a spray bullets.

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* MoreDakka: There are a large variety Although Rangers can achieve some impressive sprays of automatic and rapid fire weapons, vehicles, and turrets that send out a spray bullets.bullets with just an assault rifle, the Air Raiders up the ante with vehicle-mounted machineguns while the Fencers can dual-wield handheld miniguns.



* NoRangeLikePointBlankRange: Sometimes you have to get close to an enemy to hit them with reliable accuracy or some weapons you can do more damage by landing more hits from a SpreadShot at closer range such as with {{ShortRangeShotgun}}s.

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* NoRangeLikePointBlankRange: Sometimes you have to get close to an enemy to hit them Anything with reliable a "D" or worse in accuracy or some weapons you can do more will pretty much require this, though damage by landing more hits from a SpreadShot at closer range such as doesn't actually drop with {{ShortRangeShotgun}}s.distance until the bullets [[ArbitraryMaximumRange cease to exist]].



* OneHitKill: A function of a weapons total damage output and an enemies health. Obviously if you do more damage than the enemy has health in one shot you will get a one hit kill.

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* OneHitKill: A function of a weapons total damage output Sniper rifles and an enemies health. Obviously if you do more damage than the enemy has health in one shot you Fencer's handheld cannons will get a one hit kill.usually do this to most enemies. Additionally, the Mothership's [[NamesToRunAwayFromReallyFast Genocide Gun]] will instantly kill you if you're caught in the blast.



* RandomlyDrops: Has returned with a vengeance and new graphics to replace the old 2d images of the last game. Enemies will drop either health, armor, or weapon crates. Sometimes they will drop nothing at all when killed.
* RareRandomDrop: Some of the most advanced weapons are of course rare random drops that only get dropped on certain missions on the highest difficulty setting. Adding insult to injury is that on higher difficulties, the level range for the drops increases to anything between 1 to 65 levels in total.

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* RandomlyDrops: Has returned with a vengeance after Insect Armageddon's level up system. All weapons are randomly found in crates dropped by enemies along with armor upgrades and new graphics to replace the old 2d images of the last game. Enemies will drop either health, armor, or weapon crates. Sometimes they will drop nothing at all when killed.
health kits.
* RareRandomDrop: Some of the most advanced Although technically all weapons are have an equal chance of course rare random drops that only get dropped dropping, on certain missions on the highest higher difficulty setting. Adding insult to injury is that on higher difficulties, the level range for the drops increases to anything between 1 to 65 levels in total. the range can go from 50 levels or more, meaning you will see a lot of repeats of low quality trash before getting that coveted level 90.



* RedshirtArmy: The EDF's NPC troopers fair ok to poorly against the enemy in general depending on difficulty and other situational factors.

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* RedshirtArmy: The EDF's Although sometimes the NPC troopers fair ok soldiers can hold their own, nobody seems to poorly against care if they get slaughtered en masse by the enemy in general depending on difficulty and other situational factors.insects or a particularly trigger-happy player.



* SequenceBreaking: It is possible to gain access to mid-to-late tier weapons as early as level eleven, provided that you don't mind playing on [[NintendoHard Inferno difficulty]] when you first start out the game. The DLC missions also provide high level weapons on harder difficulties so you can earn gear before you're even an eighth of the way though the game.

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* SequenceBreaking: It is possible to gain access to mid-to-late tier There's nothing stopping you from playing [[HarderThanHard Inferno]] difficulty from the word go, which can net you weapons as early as level eleven, provided that you don't mind playing on [[NintendoHard Inferno difficulty]] when you first start out the game. The DLC missions also provide high level weapons on harder difficulties so you can earn gear before you're can't even an eighth of the way though the game.get in Normal.



* SniperRifle: Several varieties of sniper rifles show up namely for the Wing Diver and Ranger classes. There are even sniper cannons for the Fencer acting as a sniper rifle.

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* SniperRifle: Several varieties of sniper rifles show up namely for the Wing Diver and Ranger classes. There are even sniper cannons for the Fencer acting as a sniper rifle.Fencer.



* ThereIsNoKillLikeOverKill: Some weapons or gear are very overpowered for common targets. However, their use means players will not need to use repeated attacks and the threat is guaranteed dead.

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* ThereIsNoKillLikeOverKill: Some weapons or gear are very overpowered for common targets. However, their use means players will not need Nothing is stopping you from calling a missile strike to use repeated attacks and the threat is guaranteed dead.deal with a handful of ants.



* ZergRush: The tactic used by all of the ground based biological enemies. They will often just swarm over the nearest resistance until they are all dead then move on to the next patch of enemies.

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* ZergRush: The main insect tactic used by all of the ground based biological enemies. They will often just is to swarm over the nearest resistance enemy until they are all dead then move on to the next patch of enemies.nothing remains.
25th Jul '16 4:44:30 AM dunaway5
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* {{Action Girl}}s: The Wing Divers. All of the Wing Divers are females who fly and jet pack hop around the battle field attacking enemies. They are also the primary users of the energy weapons in the game.

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* {{Action Girl}}s: The Wing Divers. All Divers, an all-female division of the Wing Divers are females who fly and jet pack hop around the battle field attacking enemies. They are also the primary users of the energy weapons in the game. jetpack wearing badasses.



* AttackOfThe50FootWhatever: There are many large giant enemies that stalk the battlefield looking to crush the EDF, literally or otherwise.

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* AttackOfThe50FootWhatever: There In addition to the normal giant insects, there are many a few especially large giant enemies species such as the King Spiders that stalk the battlefield looking to crush the EDF, literally or otherwise.dwarf buildings.



* BoringButPractical: The Ranger and most of his weapons. There's really nothing particularly exotic about the Ranger - he can't fly, he doesn't call down artillery strikes or summon tanks and mechs, nor does he duel-wield huge guns and melee weapons. But he's a fast runner capable of rolling on the ground and he can jump pretty high. He's also the only other character who can heal people (and the Reversal Bomber allows him to heal himself). As well his weapons have high attributes and attack in a straight-forward manner unlike for example, the Javelin weapons of the Fencer or the Geist guns of the Wing Diver. Additionally they don't sacrifice power for range or rapid-fire like the Wing Diver's tend to. Nor does his weapons trade accuracy or instant start-up like the Fencer's cannon and gatling guns do.

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* BoringButPractical: The Ranger and most of his weapons. There's really nothing particularly exotic about the Ranger - he can't fly, he doesn't call down artillery strikes or summon tanks and mechs, nor does he duel-wield huge guns and melee weapons. But He's in the middle in most attributes, but he's a fast runner capable of rolling the best for raining hell on the ground and he can jump pretty high. He's also the only other character who can heal people (and the Reversal Bomber allows him to heal himself). As well battlefield with his weapons have high attributes and attack in a straight-forward manner unlike for example, the Javelin weapons of the Fencer or the Geist guns of the Wing Diver. Additionally they don't sacrifice power for range or rapid-fire like the Wing Diver's tend to. Nor does his weapons trade accuracy or instant start-up like the Fencer's cannon and gatling guns do. extremely practical weapons.



* CombatMedic: The Air Raider can act as a combat medic with either the Caliban Armored Relief Vehicle or one of the healing deployable items.

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* CombatMedic: The Ranger and Air Raider can act as a combat medic with either the Caliban Armored Relief Vehicle or one of the both have healing deployable items.weapons in the form of Reversers for the former and Life Spots for the latter.



** Several enemies attack the player from above notably the various gun ship enemies. The various bugs will climb buildings and attack or shoot the player as well.

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** Several enemies attack the player from above above, notably the various gun ship enemies. The various bugs will climb buildings and attack or shoot the player as well.



* DestructiveSaviour: There is no penalty for demolishing buildings in the battlegrounds. That being said, a long mission in a city will usually see that place a flattened pile of rubble. The [=E.D.F.=] is defending the Earth, not the property of Earth!

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* DestructiveSaviour: There is no penalty for demolishing buildings in the battlegrounds. That being said, a A long mission in a city will usually see that place a flattened pile of rubble. The [=E.D.F.=] is defending the Earth, not the property of Earth!



* DropTheHammer: The Fencer's sledgehammer and other hammer weapons some of which shoot out an energy wave on impact.

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* DropTheHammer: The Fencer's sledgehammer and other hammer weapons some of vibro hammers, which shoot out an energy wave on impact.can either launch shockwaves several hundred meters or cause massive explosions.
23rd Jul '16 4:30:30 AM normal19
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Added DiffLines:

* LethalJokeItem: The Ranger's Acid Gun is little more than a Super Soaker that shoots acid at short range, but that aside it's one of the best early-game short-range weapons in terms of damage output, ammo capacity and rate of fire.
23rd Jul '16 4:06:52 AM normal19
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An UpdatedRerelease titled ''Earth Defence Force 4.1: The Shadow of New Despair'' was released for UsefulNotes/PlayStation4 in December 2015, with a UsefulNotes/{{Steam}} release following in July 2016.

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An UpdatedRerelease titled ''Earth Defence Force 4.1: The Shadow of New Despair'' was released for UsefulNotes/PlayStation4 in December 2015, with a which was also released on UsefulNotes/{{Steam}} release following in July 2016.
23rd Jul '16 12:32:02 AM TheGunheart
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* GameplayAndStorySegragation: Somewhat justified since there are battles the player isn't participating in, but it can sometimes be really jarring to hear dialogue bemoaning the seemingly hopeless war or your team mates cowering in fear while you effortlessly tear through wave after wave of aliens single-handedly.

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* GameplayAndStorySegragation: GameplayAndStorySegregation: Somewhat justified since there are battles the player isn't participating in, but it can sometimes be really jarring to hear dialogue bemoaning the seemingly hopeless war or your team mates cowering in fear while you effortlessly tear through wave after wave of aliens single-handedly.
23rd Jul '16 12:31:22 AM TheGunheart
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* ContinuityNod: One of the EDF soldiers late in the game will talk to his fellow trooper about a [[VideoGame/EarthDefenseForce2017 "legendary soldier from the Storm Trooper squad"]], who turned the tide of a Ravager invasion all by himself. The other soldier dismisses it as a myth, though.

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* TheComputerIsACheatingBastard: In your favor. NPC troopers armed with the AwesomeButImpractical, reverse-engineer Ravager tech don't have the same ammo limitations as the player, letting them provide BeamSpam cover fire.
* ContinuityNod: One of the EDF soldiers late in the game will talk to his fellow trooper about a [[VideoGame/EarthDefenseForce2017 "legendary soldier from the Storm Trooper squad"]], who turned the tide of a Ravager invasion all by himself. The other soldier dismisses it as a myth, though. Some dialogue has rumor spread that they're now a member of [[PlayerCharacter Storm Team]].


Added DiffLines:

* GameplayAndStorySegragation: Somewhat justified since there are battles the player isn't participating in, but it can sometimes be really jarring to hear dialogue bemoaning the seemingly hopeless war or your team mates cowering in fear while you effortlessly tear through wave after wave of aliens single-handedly.
18th Jul '16 1:48:57 AM Morgenthaler
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* DangerouslyGenreSavvy: The Ravagers do not pull any punches when they arrive on the scene. From day one they adapt to [=E.D.F.=] strategies, constantly cover weaknesses, and they will use their super weapon right away and as often as possible.
15th Jul '16 1:29:45 PM Akriloth2160
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An UpdatedRerelease titled ''Earth Defence Force 4.1: The Shadow of New Despair'' was released for UsefulNotes/PlayStation4 in December 2015.

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An UpdatedRerelease titled ''Earth Defence Force 4.1: The Shadow of New Despair'' was released for UsefulNotes/PlayStation4 in December 2015.
2015, with a UsefulNotes/{{Steam}} release following in July 2016.
13th Jun '16 8:30:58 AM VampireBuddha
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* HitScan: Some of the weapons in the game especially high velocity or laser beam weapons are hit scan weapons. Averted for almost everything else, it's notable with the assault rifles of the Ranger that some of them have the advantage of especially fast-moving bullets as part of descriptions. Plasma weapons such as the Ranger's Plasma Bombers and the Wing Diver's plasma weapons are especially sluggish to the point where a Wing Diver can accidentally fly into her own shot.

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* HitScan: {{Hitscan}}: Some of the weapons in the game especially high velocity or laser beam weapons are hit scan weapons. Averted for almost everything else, it's notable with the assault rifles of the Ranger that some of them have the advantage of especially fast-moving bullets as part of descriptions. Plasma weapons such as the Ranger's Plasma Bombers and the Wing Diver's plasma weapons are especially sluggish to the point where a Wing Diver can accidentally fly into her own shot.
6th Jun '16 4:41:46 PM Prfnoff
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* CoolBike: There is a two person motorcycle vehicle that has a sidecar with a machine gun. Yes you can drive a machine gun armed motorcycle to fight hordes of giant bugs, 50 foot tall killer robots, and any other enemy they throw at you.



* EverythingsBetterWithMotorcycles: There is a two person motorcycle vehicle that has a sidecar with a machine gun. Yes you can drive a machine gun armed motorcycle to fight hordes of giant bugs, 50 foot tall killer robots, and any other enemy they throw at you.
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