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Enrico. Let's just say that the voice you get over the radio is not altered because he's shouting into a radio.
Less funny than most of these examples: the part where Rebecca briefly reunited with one of her team members stood out because after he left the room, she narrated, "I never saw him again". She did never see him again, but it always seemed like some pretty lazy storytelling...
Especially because it's the only other narration she does after the intro, long after you'd forgotten she was even narrating in the first place.
Rebecca's annoyed tone when she demands to know "WHO triggered the self-destruct mechanism?!" From the sound of it, whoever did is in for the mother of all timeouts.
Marcus' joyous line of "...and the world will BURN in an INFERNO OF HATE! AHAHAHAHAH!" was so cheesy. It didn't help that his old man form looked a lot like Peter Cushing.
Resident Evil 1/Remake
"That was close! You were almost a Jill sandwich!"
Barry would also like you to know that weapons are powerful, especially against living things.
But you don't have to worry about Barry. He has THISSSS!
JUSTAMOMENT!...I've found that Barry is probably the narmiest video game character ever.
And Barry sure hopes this is not CHRIS' blood.
Don't worry! Barry will just go and get some fresh air, and be eaten by a monster.
Barry would like to know "WHAT IS THIS"!?
Oh, god. Jill Sandwiches are only the tip of the iceberg when looking at Barry Burton's original dialogue. "Just take - a - look - at - THIS! It's Forest. Ohh my COD!"
Also ruining that particular scene is that though it's made clear exactly what they're talking about in R Emake; in the original, because of the fixed camera angle, Forest's body is obscured from sight. A few people wondered exactly what was so mortifying about the forest below the balcony.
"I'm going to find out what caused Forrest's death.", followed seconds later by "It looks like he was killed by a CROW or something!"
Richard reminds you that there are terrible demons. OUCH!! Haha, who yells "Ouch"?
"It's not just a poisonous snake... it's a MONSTAAAAAAAAHHHHHHHH!"
Also, he forgot his serum. Something you don't really think about every day.
Throughout that entire game, they were calling the zombies and other Umbrella experiments "demons" and "monsters". It was really annoyingly inconsistent.
And in a similar vein for the PSX version, everyone insisting on referring to the mansion as a "house." Understatement much?
Speaking of serum, whenever Chris or Jill get poisoned by Yawn, both of them sound annoyed as opposed to, well, scared of impending death.
"Am I...poisoned? Dammit, gimme serum."
When Rebecca says "OH NO!" after spraying Chris with bug spray in the medical room by mistake, it sounds like a four-year-old said it.
"Yeeees, SIR!", by Rebecca again.
"Look at those MONSTERRRRS!" Let's face it: PS1-era Rebecca is a wellspring of Narm.
"Chris! Don't die!"
Chris' truly terrible pun after killing Plant 42 with Rebecca's help: "Looks like we got to the ROOT of that problem!" Rebecca, in what is perhaps the only moment in the 1996 original where the player can fully relate to her, does not laugh at this.
Wesker's "Don't come this way! *gets stabbed* NO...!"
The scene between Wesker and the player character just before the first Tyrant fight is funny both ways, but Chris' version doubly so. Chris starts laughing, and Wesker tells him "Chris?...stop it!" in an uncharacteristically whiny voice that makes him sound like he's 10 years old.
Chris after he finishes laughing, sounding almost like a cheesy superhero would say while posing: "Wesker, YOU'RE pitiful!"
And then Chris drives it home after the Tyrant kills Wesker by taunting it in a very over the top boast. "You can't kill me!"
When Barry pistol whips Wesker, it takes a full second for him to cry out in pain, after he's already started flopping to the ground. Must have really hurt his knees...
Jill Valentine's "Barry! It's a monster!" in the R Emake had a certain cheesy appeal to it.
Even better is Barry's response to seeing the zombie in the alternate first zombie cutscene, "Get away from him, Jill! He's insane!"
As a whole for the series, it's a little hard to take a horror game seriously when it takes place in a town called Raccoon City.
And as pointed out in one Let's Play: Martin Crackhorn. That poor bastard's name was Martin... Crackhorn! One can only imagine the amazing restraint Capcom showed in not making his first name Jimmy.
This song for the Mansion's basement in the Director's Cut Dual Shock Edition is ridiculous, like a strange band of demented farting trumpets. Possibly So Bad, It's Good.
The bit where Rebecca nearly (or does, but that prevents this from happening) gets offed by the Hunter in the library; she's panicking when the thing's about to kill her, she's remarkably calm about it after it's dead, then if you speak to her again immediately afterwards, she's panicking again. Make your mind up, woman.
Resident Evil 2
In Resident Evil 2, the voice acting was just cheese all the way. The worst may have been Sherry's line, "He must have been caught by the monsters! I have to help him." The punctuation is not a mistake. She goes from panic in the first sentence, to flat in the second.
Pretty much all of Sherry's lines. She's supposed to be 12, but sounds like a 5-year-old.
The second worst was Ada's fake death, if Leon is the second scenario. It's not so bad if Leon is the first scenario, but this one has Ada suddenly become the love interest.
"I'm just a woman... and in love with you... nothing more. **kiss** *dies*"
"Get... that... scum! Make... him... pay!"
"Bitter irony... Chief of Police.. Co-Conspirator!" - as Pat points out during the Best Friends playthrough, it almost sounds like the writers were doing their best to make a pun based on Chief Irons' name.
Leon's "Hold your fire! I'm a human!"
Leon says "Someone tried to kill me", when actually Annette was trying to shoot Ada, and Leon jumped into the line of fire.
The fact that your character still utters a death cry even after their head has been completely dissolved off by an Ivy creature.
When William Birkin is gunned down by Umbrella Special Forces in Annette's flashback, she stops him to take care of the "bullet wound." Wound? he got shot, like, fifteen times!
Oh my god, as great a game it is, the narm could get bloody ridiculous at times. There is a diary you pick up in the police station that starts with "The police station was unexpectedly attacked by zombies. Many have been injured, more have been killed." What kind of a place do you live in where you can write this like it's an everyday occurrence?
The bonus EX Files in the Nintendo 64 port of the game are alright aside from one being a transcript of Jill's monologue from the opening of Resident Evil 3: Nemesis and some of them being lifted wholesale from that game, but two of them, Brad's Note and Chris' Report to the Chief take the cake. Brad's Note is humorous for him actually writing down stuff that would be more suited to a voiced inner monologue like "No!! It's that monster in the black suit again! Why does that thing keep chasing me?! What did I do? This must be someone's sick idea of a joke." even if he was in a panic with Nemesis chasing him, but Chris' Report is funnier since he's relating the Mansion Incident to the Chief, but not only does he forget that Enrico Marini was shot dead by Wesker and not killed by the monsters (Moreso if you played as Chris and got to Enrico since Chris would be there to witness it) but he looks especially silly with the line about the zombie dogs with him saying "We later discovered that these dogs were actually zombie dogs as they did not even feel our gunfire." How does he expect Chief Irons to take him seriously if he's writing insane stuff like that? Also Rebecca's Report on Billy Coen's "death" which misspells his surname as "Koen".
Leon's delivery of "Running off like that was reckless ANDstupid!" towards Ada, making him sound like he's giving her one hell of a scolding and a possible time out. Naturally, Ada replies with a "Yeah, whatever" attitude.
Leon's overenthusiastic "It worked!" when Sherry survives in the end of the scenario even though he has no idea what is going on. First brought up here.
"Ah, my god has protected you. It will always be with you." This line from Claire's ending would be a rather tender reassurance, except it's said in reference to the "Made in Heaven" vest she gives to Sherry, hinting that Claire either subscribes to an unbelievably bizarre garment-based theology or she's quite possibly the biggest Queen fan ever.
Even the beta, RE 1.5 isn't safe. Particularly G-William Birkin's roar of "Sherry!" when you fight him in the warehouse. It sounds nothing like a mutated person, just a bloke with a fair bit of liquid (That particularly ISN'T blood) in his mouth trying to say "Sherry." The idea of G-William screaming Sherry's name made it into the Darkside Chronicles retelling of RE2...where, though it now sounded a bit better, was still narmy as hell.
In her introduction, Ada refers to Ben as "one of them reporter types", like she's suddenly in the 1930s.
Nemesis's final form. After a whole game's worth of running away/blowing the crap out of him, to the point that his HEAD falls off, he's still alive. Just as you put the first battery in, Nemesis drops in, eats part of one of the tyrants, and mutates one last time. All very scary and frustrating, until you see what part of the tyrant he's feeding on.
The fact that you can encounter Nicholai after he gets caught in a gas station explosion is a bit silly.
Resident Evil: Code Veronica
The original Code: Veronica was almost as bad as Resident Evil in terms of this. Code: Veronica X tried to trim it down. Key word being tried.
Pretty much everything Steve says.
SHUT UP! I DON'T WANNA TALK ABOUT IT! (Uzis the living hell out of a wall)
AAAAHHH! HELP MEEEEEEEE.
Steve's infamous "FATHERRRRRRRRRRR!" Including wasting all of his ammo, his amazement that he did not shoot Claire by accident once, and his equally narmful cries afterwards.
The way Claire has a tendency to emphasize words oddly is quite narmy, too.
I need those! Give them to me.
All the above Code Veronica moments were parodied in this Let's Play.
This is made even worse when one notes (or at least has a perverted mind) that Claire often looks like she's getting sexually assaulted when she's killed by a zombie/two zombies/a dog/a Bandersnatcher.
Wesker sees Chris on a security monitor and his immediate reaction is..."Oh, little fishy, come see my hook." One can scarcely believe a guy like WESKER just said something like that.
Resident Evil 4
Future Resident Evil games have been considered quite campy even with improved voice acting. It has surely evolved into self-parody in Resident Evil 4, with Leon howling in soul-wrenching woe at the deaths of the Mexican cop from Spain and the helicopter pilot who he knew for all of 10 minutes.
"I have the antidote! If I give it to her..." What? WHAT?! WHAT'LL HAPPEN YOU STUPID-!
When Leon finds a deep freeze room full of corpses infected with parasites, his reaction: "Sucks to be them."
Giant. Robotic. Salazar. Really now? The fact that it had absolutely no thematic connection to either the previous areas or the key needed to enter the room was silly enough. The fact that the hands moved up and down to be used as lifts (which enemies could barely maneuver) was silly enough. Hell, the idea of Salazar spending money on a giant robotic statue of himself is enough narm for the entire series. But the chase at the end with falling pillars... Just what? Here's the scene, but sped up and set to a familiar piece of music.
When you get to the Island, you have to go through a kitchen-like area in the medical facility. When you walk past the oven, a mook bursts out of it and attacks you, on fire. What he was doing in there in the first place, no idea.
Mike's appearance in this game could count as this. We never see his face, he shows up in a helicopter killing Ganados for two minutes, and he is killed by one of them. His death got to Memetic Mutation as Leon is incredibly angered by the death of a guy he never saw and met for like so little.
Leon's subsequent comm link conversation with Saddler, where he audibly shouts "Saddler, you bastard!!"...which is nonsensically censored in the captions as "Saddler, you..."
Everything Wesker says and does in the entire game is Narm Unleaded. He is, after all, a cat-eyed Johnny Bravo lookalike (right down to the permanent sunglasses) clad in a leather trenchcoat and armed with all the physics-bending strength and speed of Agent Smith, not to mention a god complex on par with only the best cartoon supervillains. If all of this does not seem Narmful enough for you, perhaps this◊ will do the trick.
Sheva's shouting, "This guy's lost it!" after "this guy" has mauled both her and her partner and thrown them off a balcony. Well-spotted, Sheva. Well-spotted.
She makes this comment when Wesker proclaims himself god. Sheva, like most sane people, would make the jump from him being a bio-terrorist to a genocidal humanphobic self-proclaimed messiah.
Oh, and if you're playing as Sheva, she grunts just like Chris when Wesker kicks her through the doorway.
During the quick time event scene during the final battle with Wesker on the plane, if Sheva manages to miss one of her button presses, Wesker does a back flip over Chris and snaps his neck in mid air. Easily the most hilarious thing in the franchise.
Let's not forget Wesker's constant "There's no point in hiding!" and "Found you!" if you try to hide from him during a battle. Especially when you walk around the pillar you're hiding behind, shoot him in the back, and beat the shit out of him. Bonus points because you can pull this little trick off several times and Wesker never gets smarter.
During the second battle, you can turn off the lights. Wesker will then stand around and just rant about how he's going to kill all unworthy humans, at which point you can just sneak up on him, shoot him in the face, and punch him out. When he gets up again, he will just stand there again and continue his rant. Villain Ball, anyone?
Kirk, one of the longest-surviving helicopter pilots in the series (next to Brad, of course), dies when he is attacked by flying B.O.Ws, which causes his helicopter to crash. This is silly for two reasons: 1) The B.O.Ws in question are big enough to hurt individuals, but they shouldn't be able to knock a helicopter out of its flight pattern and cause it to crash, especially if you have a support gunner who should be able to suppress them with small arms fire (in-game, it only takes a few bursts from a machine gun or one blast from a shotgun to take them down). 2) Kirk's reaction to the B.O.Ws and the crashing of the helicopter is downright hilarious, even though it is supposed to be a serious situation.
We learn how the heal sprays are used in this game: by closing your eyes and spraying your face with it for a second. Instantly healed!
The Giant Majini's battle cries sound too much like Curly.
Resident Evil 6
The whole "Good Job!" and "Thank You" options. It involves the characters putting a thumbs up while moving their arms in a rather awkward motion.
Even funnier when coupled with "Wait", which essentially results in the character saying "No" and their arms move in an equally awkward motion.
Simmons turns into a freaking organic Transformer! You can just hear the signature sound effect whenever he morphs. Anyone with even a decent grasp of the law of conservation of mass will also piss their pants laughing when Simmons goes from six-foot-tall man into house-sized zombie t-rex in seconds and back to boot!
"You jarheads look alike", says the bald-shavenman to the two armed soldiers with full heads of hair.
Jake punching out Ustanak with his bare hands is pretty damn narm-y.
While the series identity has evolved over the years, the cheesiness does too. Instead of B-movie horror, you overall get campy action movie cheesiness!!
The motorcycle Chase Scene during Jake's campaign at the beginning of Chapter 4 comes to mind. It's waaaaay too over-the-top to be taken seriously.
If you're playing Ada's campaign with 0 co-op, Leon's animation when he's protecting Ada is hilarious. Its bad animation puts the above "Thank You" animations to shame.
The rose for silly animations has to go to being killed as Helena while her sister is riding piggyback. Debra doesn't move or react to this at all, still tightly clutching Helena as they both fall down and faceplant. "Uh, sis? I just felt a big bump; you okay up there? ...Sis?"
Any time somebody dies, your partner screams their name; all are pretty narmy, but Piers's scream of 'Captain' takes first prize.
How do Jake and Sherry defeat the Ustanak? They hold a gun together and shoot it in the head. Together. ...Awww?
At a certain section of the game, both teams of Leon and Helena as well as Chris and Piers are in hot pursuit of "Ada"/Carla Radames. Depending on who you're playing as, you're chasing either an old ally of yours to question her on her take on all the chaos and why she's suddenly turning explosive motor-bots on you or the woman who slaughtered your squad mates and now you want her head on a stick. A very tense situation, no? All ruined by the fleeing "Ada"/Carla who's sprinting this awkward, spastic, arms-a-flailing attempt of a Girly Run.
Neo-Umbrella! Did the company's CEO never think that name would make them suspicious?
Everything Leon and Helena touch dies! Seriously, they try to save a girl and it doesn't work. They travel in a plane and everybody dies. They travel in a bus and the driver dies. They even go to a cathedral and monsters appear out of nowhere, killing the poor guys hiding from the J'avos.
Simmons' death is so similar to the 90s actions film that it could make Arnold Schwarzenegger jealous. He loses so much blood that he even makes the Umbrella logo.
Piers' insistence that he is the best driver the BSAA's got, depending on how much difficulty you may have with that particular driving section in Chris' campaign. It gets a little hard to swallow when "Ada"/Carla just keeps getting away.
Resident Evil: Revelations
When playing the demo, make sure the people around you understand that you're playing a game demo that is going to have a guy being strangled (if you have the sound on and don't have headphones on). Otherwise, the random grunting sounds rather... questionable.
"Me and my sweet ass are on the way!" Come to think of it, a lot of Jessica's flirtatious lines are Narmful simply because of how amazingly inappropriate they are given the circumstances.
Not only that, but her over-designed wet suit with heels, a collar, half of her hair sticking out and nothing covering her right leg is so ridiculous looking that it makes the character impossible to take seriously. It doesn't help that nearly everyone else in the game wears realistic and sensible clothing.
From the same video, Chris and Jill noticing an enemy and frantically deciding they can't let it get away...and proceed to walk as slowly as they have already been doing for most of the chapter.
The intro for Raccoon's Destruction. Surrounded by zombies and low on pistol ammo, Jill decides the best course of action is to...throw her empty gun at one zombie (Sure, she was Dual Wielding but...) and when her other gun runs out of ammo she...jumps up and grabs a pipe and wraps her legs around a zombie's head, making no attempt to actually look for an escape. If it weren't for Carlos...
The last part of the second level and almost all of the third level of Raccoon's Destruction thanks to weird dialogue and programming errors. The last part of the second level is running from a group of Hunters in a dark corridor, and during it, Carlos proclaims he won't let anything bad happen to Jill. When the level ends, he suddenly shouts "We're screwed!" as it fades out. But depending on how well you do, he can shout "We're screwed!" practically a few seconds after he heroically proclaims to protect Jill.
As for the third level? Well first off, when Carlos and Jill hide from Nemesis inside the morgue (And summarily gun down an army of zombies thanks to making the stupid decision to hide in a frigging morgue during a Zombie Apocalypse), they both step out to an empty corridor, leading to Jill randomly saying "I think so too." And no, Carlos says absolutely nothing to indicate that the coast was clear (He didn't need to) yet Jill just randomly spouts that out with no context whatsoever.
THEN when Carlos and Jill are running around the Front Hall's balcony, they see Nemesis down below, holding a rocket launcher. Resulting dialogue:
This would be a fairly standard dialogue piece on its own, but a programming error leads to Jill's line coming first and as a result, lacks context and makes her look a bit schizophrenic, almost as if she says this to every big monster she comes across that doesn't go down in one bullet. And THEN it pops up in the last Nemesis encounter before the boss fight, with Jill saying the exact same line (The exact same vocal, too) with the exact same lack of context and programming error.
Carlos' line is hilarious too considering that you blow up Nemesis' rocket launcher while he's holding it. Carlos, when you accomplish that, triumphantly claims "Even he couldn't have survived THAT!"...except you can clearly see Nemesis is merely kneeling in the classic weary pose with only the mild smoke being any indicator, and Nemesis is still clearly moving a little, therefore clearly survived THAT. You're overestimating your chances there, Carlos.
Leon: "Why is she running away from us!?" (said while blasting the shit out of the entire room)
Blob!Birkin's gargled and muffled "SHEEEERRYYYYYYYYYY" when he comes bursting into the train. This is long after he should have the proper vocal chords to speak, let alone the sentience to do so.
During Ada Wong's "death" some of her lines come across as forced. This clashes greatly with her portayal in The Umbrella Chronicles.
Ada: It's strange. I barely know you, but somehow I knew you'd say that.
Tch, still beats the line she used in Resident Evil 2
Ada (Resident Evil 2): I'm just a woman.....who fell in love with you."
All the dialogue in the final cutscene, like the "virus in your soul" line.
The Hunter's death animation when taken down with the shotgun. They almost always lift their head up, and slam it back down with a WHUMP sound.
Resident Evil Survivor
Resident Evil: Survivor. Oh my god, Survivor. Probably the moment that takes the absolute cake is Vincent's phone call from his mother which Lily is listening to on a computer terminal. What makes this better is that it's immediately followed by an equally hilarious moment: Lily seeing Ark approaching from behind, calmly turning her chair around and standing up, and then shrieking and trying to run away from him.
The fact that depending on the path you take, the main antagonist will be a Danny Devito-looking midget.
In Survivor, Mr. X has an incredibly dopey death animation. He teeters from side to side like he is dizzy, then falls to his knees and faceplants to the ground/floor.
In Dead Aim, the written dialogue almost never matches the spoken lines in both words and tone.
Resident Evil Outbreak
While not quite as bad as earlier games, the first Outbreak definitely had some Narm. The scene where you could attempt to make a call over a dead firefighter's radio in the "Hellfire" scenario was outstanding in its stupidity. Why? They used some of the random voice clips that you would get when you spammed the adlib button in-game for that scene, presumably a time and cost-cutting measure that wasn't done for any of the other cutscenes in the game.
One of the downer endings for the final scenario, "Decisions, Decisions", with Kevin and Jim stranded at the Umbrella University, was pretty cheesy too. Although, if you liked one or both of those characters, the ending is a little more sad, giving it more Narm Charm than full-on narm.
In File # 2, there was a weird thing about the good endings where you save Linda the scientist. Earlier on in the final scenario, Linda got shot in the leg by a sniper. But at the end, she appears to be standing and walking just fine on her own without being supported by anything or anyone else. What the f-?
"Mass Production? RIDICULOUS!!!" Notably, this was in the opening cutscene for the level, a few seconds in. It was an unspoken rule of the game that you didn't vote to skip the cutscene until after that line.
Quite a few of the ad-libs and scenario endings can come off as narmy, considering the weird dialogue. George's in particular seems to feature this because of his Sesquipedalian Loquaciousness, and the bizarre 'Hey. Hey! HAY!' when he's offering items. David's meanwhile is often because he's often trying to sound a little too cool for the situation.
George: (upon seeing a huge zombie elephant) "Good lord, a rampaging pachyderm!"