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Feel free to make your own Tales of Silliness jokes now. Namco made it easy with a few of these scenes:
This scene is made even more hilarious when Zelos is wearing his "Pickup Artist" beach outfit. If you choose to let him live and he wears that outfit, he rescues the party from Mithos in the Hall of the Great Seed in the same outfit.
Abusing the outfits in New Game Plus can be funny in general. For instance, near the start of the game, Lloyd is taken into custody, breaks out, sneaks around the base a little, and ducks into a room when some guards are about to see him, eliciting a "And just who the hell are you?" from the villian who was standing just inside the doorway. This is all fine in-context, but if Lloyd is wearing nothing but a speedo and flippers the whole time...
When Colette loses her soul you get this famous scene-killer:
Colette learned Judgment
After Presea regains her true self and discovers what has become of her father, you can't help but laugh at the scream.
Why have the (weirdly executed) attempts to avoid gendered pronouns and names after Mithos possesses and kidnaps any one party member apart from Lloyd or Kratos not turned up? It was hilarious that the missing party member would only be referred vaguely and strangely to as "Our Friend" instead of he/she/him/her/it/insert name here while Heimdall gets rained on by fragments of the Tower of Salvation. Even more so that Genis says it unless he got kidnapped, though he was so irritating it has yet to happen for me.
Around that same time, when the party realizes that Derris Kharlan is about to leave, dooming the world to die from mana deprivation, Genis will say "This is a much bigger problem then reuniting the worlds." and then immediately after, respond with "Who cares?! Our friend just got kidnapped!" Genis, we're already worried about your mental health. Arguing with yourself doesn't help your case.
He only says the latter if Zelos isn't there. Likewise, I think Zelos does the same exact thing if Genis isn't there, although his original line is the latter.
In the final area, reuniting the party requires Lloyd and his friend of choice to remind the other party members of what they have learned during the journey. They're divided into thematic pairs of Genis and Raine, Zelos and Sheena, and Presea and Regal. If one of the six is your friend of choice, Colette replaces them. Thus, if Regal is your chosen party member, you get to see a dramatic scene in which Presea tries to stop Colette from killing Alicia. Really?
Regal obtained the title, "El Presidente"!
Averted in the Spanish translation, for obvious reasons.
The scene after the first dungeon, when Lloyd manages to figure out that Colette has lost her sense of touch...by giving her possibly hot possibly cold coffee. Even if you could stand that, the fact that Collette dramatically drops the coffee cup at the end of the scene just pushes it into Narm.
And the sound the cup makes when it hits the ground makes it seem as if it was actually empty.
The scene where Magnius's forces attack Palmacosta. There's one part where a Desian mage does an interperative dance around his staff for aobout five seconds in order to produce one fireball; one-third of the game's weakest black magic spell. Then Genis just blocks it with Force Field, so it was completely useless.
"It's Magnius from the eastern ranch!" "That's LORD Magnius, vermin!"
If you look at Magnius as he says it, he finishes the line by making an extremely goofy face.
Magnius is just narm on legs.
When starting the boss fight against Magnius, he has the scripted line, "You really think you're gonna live through this?!" which is bad enough on its own. However, each character has their own individual sound bite reacting to a number of events, one of which is 'enemy spellcaster is charging an attack' - every time this trigger happens, one of the party members the player isn't controlling will shout their alert phrase. Lloyd's alert phrase for that trigger happens to be "Not a chance!" Magnius begins casting immediately after saying that opening line, so if the player isn't controlling Lloyd at the time, he sounds awfully pessimistic for an Idiot Hero.
The scene where Lloyd finds out that Kratos is his biological father. It goes along pretty smoothly until Colette comes out. Lloyd is in complete shock upon learning that Kratos is his dad and Colette, just finding out and seemingly not shocked at all, proceeds to give him a heartfelt speech about how it doesn't matter who his (Lloyd's) parents are or what his background is and that he's him no matter what. There are also two Renegade mooks right in front of her ready to kill on command while this is going on (but then again they're such pitiful enemies, I can't say I'd feel too threatened either). Lloyd then approaches Kratos and gives him a speech about how "no life should be born for the purpose of dying" and how he disapproves of what Cruxis does. Did I mention the guy's lying on the ground in pain after taking one of Yuan's...electricity ball things to the back? Thank God Mithos comes out and points out how corny it was.
"Wow, that was an amazingly corny speech. Congratulations."
That entire scene was funny, just for the little things: The scene starts with Lloyd waking up to find Yuan just standing next to him, saying "Do you want to meet your father?" No context, no warning, he's just there. Gets better when, instead of asking why the hell he's there/how he got in/what it is he wants, he just asks "What have you done with my dad?!", as if that's the most bizarre/worrying thing about the situation. When he leaves the house, and he finds out that Kratos is his father, he says in his anguish "No...Kratos can't be my dad. I c...I can't believe that! I won't believe that", which would be great and all if the guy wasn't still there, hearing everything he was saying. Even if you didn't like Kratos, that's still a little harsh. Then you get Yuan ruining whatever menace he'd accumulated with the line "You changed once you got a family!", as if he was just complaining that Kratos had just stopped going to the pub or something. And then, to top it all off, there's Mithos' hilariously over-the-top evil laugh when he's kicking the shit out of Yuan. Combine it with his incredibly bored expression, and overall, what should be a sad and heartfelt scene turns into comedy GOLD.
Don't forget when a random Renegade mook knocks Lloyd down with a cheesy "thunk" noise, and Lloyd immediately gets back up like nothing happened! He then approaches Yuan and says, "Don't mock my mom!" and tries to hit him with his sword, which Yuan dodges by apparently ice-skating out of the way, then tries to blast Lloyd. Kratos takes the shot, kneels down before Lloyd and says, "Are you all right? ...Good." and promptly falls over backwards, still kneeling.
Right after that, Tabatha responds to her master getting shot by saying that Mithos saved her once. His response? "Shut up." He then shoots her with magic, knocking her down while she says her line again. It's supposed to be a dramatic moment, and it is, but Tabatha's voice and tone makes that particular part more funny than serious.
Right after some of Zelos's best character development in his Flanoir scene, we get this gem:
Zelos: Did I piss you off?
Lloyd: Hell yes! Of course! It'd be a huge problem for me if everything were destroyed!
After dodging a punch from Dirk, Lloyd gives us this:
Lloyd: Ugh...! You don't have to hit me!
It's totally possible I'm the only one who thought this was narmish, but Lloyd's exclamation "Don't even start spewing the word, "justice"! I hate that word!" was more than a little mood-ruining.
One of the lines Zelos can say at finishing a battle is, "Man, I rule! I'm soooo cool!" You can also choose to have someone cook at the end of a battle. So having Zelos say this, and then getting the message "Zelos failed to make a sandwich!" is incredibly funny.
More wonderful battle Narm. The characters all take their battles - including their opening battle quotes - very seriously...but apparently the artists who designed the monsters didn't get that memo. So you'll have Kratos commanding, "don't let up!" or "we must give them no quarter!" while facing a pair of ladybugs.
In the final battle of Tales of Symphonia, the boss will teleport next to you and then yell "get away from me!" Geez, if you don't want me near you, why'd you teleport next to me?
Tales of Symphonia has a scene where there are a bunch of guards holding their spears up who are then ordered not to attack. In the English language version, the order is, "lower your weapons!" Lowering a weapon is actually an **aggressive** stance when the weapon in question is a spear.
Right after you defeat the monster in Iselia at the beginning of Symphonia, you find out that said monster used to be Marble. It's just as disturbing as it sounds, but the effect is quickly lost because of how Genis chooses to handle the situation: He says Marble's name twice, looks toward the skyand spreads his arms out, then screams "NOOOO!" from his place on the ground. All while the camera dramatically zooms out from him. All these details combined made the scene come across as so cliched that it was hard for me not to laugh at him.
Also, one of the Iselia civilians has the same voice as Lloyd, just pitched slightly deeper. It's such a bad attempt at covering it up, it sounds like Lloyd's mastered ventriloquism.
There's also how Presea chooses to handle things at Rodyle's ranch. Rodyle is a ridiculous villain anyway (probably only being beaten by Magnius in that regard), but when he tells Presea he would have treated her better if she'd just made him a Key Crest, Presea yells, "...DIE!!" ...And then she just stands there. I know was previously an Emotionless Girl, but come on. And then Rodyle ruins any credibility by giggling.
Am I the only one who thought Botta's death was really stupid? First, the aforementioned "DIE!!" events, then Rodyle drowns the humans at the ranch just to try and slow down the group, and Colette goes, "No!!" in a really whiny voice. Things get a bit more serious when you fight Rodyle (aside from the fact he equipped a Cruxis Crystal straight onto himself...shouldn't he know that turns you into a monster?) but then, he hits the destruct button. By staggering really slowly over to it and then collapsing on top of it. So, Botta and his mooks burst in and order everyone to leave so they can fix the machine...then they decide to kill themselves rather than let the whole ranch flood, because they need the mana canon. But, the room Lloyd and co are in has a dome in the ceiling they could have easily escaped from. Lloyd even tries to tell them that, but they ignore him and shut the screen. Regal then tries to kick in a gigantic metal wall, which just looks ridiculous. Then everyone starts shouting about being "surrounded" by three dragons, even though they've battled dragons without much problem before. All this than leads to Mithos conveniently riding in on some Rheairds to save everyone. It's also never explained how they all manage to get on them, and they totally forget about trying to save the rest of the captives at the ranch.
So you have your absolutely awesome duel with Kratos. Then there's a heartwarming scene where Lloyd forgives Kratos for betraying the party. You think a Tear Jerker might be coming up when Kratos goes to release Origin's Seal. Then he goes through with it, and what happens? Yuan shows up and catches the barely-living Kratos, who flops his head towards the camera at the most disturbing of angles, and offers up this beautiful narmy,wangstygem.
Kratos: It looks like I've failed to die once more.
There's also when you defeat Abyssion. The Nebilim then tries to possess Presea, saying Presea's loneliness and isolation make her the perfect vessel. The group manage to snap her out of it, then Genis apparently cremates Abyssion's body. Only then for a box to pop up with cheerful music, "Presea earned the title: Empty Soul!"
In Tales of Legendia, the main character, Senel, sees his long-lost girlfriend, Stella, fly into the sky and sacrifice her life to stop the beam of the Nerifes Cannon from reaching its target. The cutscene ends with Stella's limp body falling to the floor, a short pause, and then Senel leaning down and yelling "STELLAAAAAAAA!". Due in large part to the apparent reference to Marlon Brando's famous line in A Streetcar Named Desire, many fans reported bursting out laughing at the end of this otherwise tragic scene.
Not helping is the fact that, as she dodges in front of the beam, it looks like she explodes like a rather spectacular firework.
Watch ANY of the characters walking animations. Just... just watch. Moses, Shirley and Norma are the biggest offenders.
The skits in Legendia. Whenever someone walks or runs, the picture of the character is simply bobbed up and down, like a paper cutout stuck to a popsicle stick.
Will and Chloe's English voices. This is especially bad in the case of Chloe, as she's an emotional character and many of her scenes are emotional in nature, but it's simply ruined by the voice actress' hilariously flat delivery (a drinking game could be made out of all the times she says "Coolidge..." out of concern for Senel yet sounds completely bored.)
Quite a few of the games have this problem (wind eleth takes some time to get your head around), but special mention goes to Tales of Legendia, where these terms have a tendency to rhyme, because the in-game language, Relares, is ideographic. Which means some words will share morphems. So, we get to remember Ferines, Orerines, Merines, etc. Rather fun, if one has the time for it.
Tales of Rebirth
Veigue's "CLAAAAAAAAIIIIIIIIRRRRRRRRRRE!" in Talesof Rebirth was so bad that even Namco frequently makes fun of it. It's even undergone a small degree of Memetic Mutation.
From the same game, there is Eugene's "GUOOOOOOOOOOOOOOOOOOORRRGHHHH!!!!!!!". Wouldn't be so bad, except that he does it A LOT. Not as much as Veigue's "CLAAAAAAAAAIREEEEE", but close.
In Tales of Eternia, after you counter the Final Boss's instant death attack she/it utters the line "This cannot be..." in the flattest voice possible. You have to hear it to believe it.
Pretty much everything in the English Tales of Eternia is entirely free of drama. Meredy's enraged declaration that Shizel is dead at the end of the game, after dubbing, mostly sounds like she's about to gag.
Tales of Destiny 2
In a more obscure example, Karell's death in Tales of Destiny 2. You see, his sister, Harold (yes, it's a long story), already knew from the time-traveling main characters that he was going to die; her response was something among the lines of "Well, I can't do anything to change the future, so I'll focus on our goal right now". However, when Karell dies, she goes on to dramatically cry about it like a helpless little girl. Sure, some could say that even though she knew it she wasn't prepared to face it, but it's still pretty hard to feel sad by the scene.
Tales of the Tempest
And then there's Tales of the Tempest, which is a long, endless streak of Narm. For an example, the game's introduction has an evil villain killing Rubia's father while Caius is secretly watching, inside of a church. Then Rubia's mother shows up in front of Caius; the kid warns her that the villain just killed her husband. She then decides to enter the church for no reason and gets killed after two lines of dialogue (yes, exactly two lines of dialogue). Not easy to feel sorry for her...
The scene in Yulia City where Asch reveals that Luke is his replica is pretty heartbreakingly dramatic in the game. But in the animated version, for some reason, poor Chihiro Suzuki was forced to scream like a banshee the whole way through the reveal and the upcoming Curbstomp Battle, so that Luke sounds like he's legitimately snapped and gone hilariously stark raving. Too bad the anime was never dubbed - hearing Yuri Lowenthal yowl for a good minute and a half like that would have been priceless.
Even then in the game if you manage to defeat Asch you get a scene where he is Wangsting over the fact he lost to his replica.
Similar to the "get away from me!" example from Symphonia, one of Jade's in-battle quotes is "looks like we're still okay!" It tends to trigger when Jade survives a strong attack with a shred of health. Problem is, he'll say it even if the attack kills everyone else on the field. Looks like you're still okay, Colonel, but what about everyone else? The best part of this is that it's actually perfectly in character.
In case you were wondering, the English version is just as if not more full of narm than either of the Japanese versions.
This is, of course, to say nothing of the inherent hilarity that comes with Richard's incredibly tiny anime pupils and absurd facial expressions whenever the game tries to convey his anger. Lack of storytelling tact at its finest.
The only purpose of the Attachments you can find throughout the game is to turn scenes into this.
Step 1: Get the cardboard box attachment from the Playstation Store. Step 2: Equip it on Richard. Step 3: Watch as any drama involving this character gets absolutely DESTROYED!!!
In Tales of Vesperia, Yuri Lowell has a really awesome animation in which he shucks his sword from his scabbard and catches the sword in midair. The problem is that it sends the scabbard flying offscreen. It's especially incongruous in long shots or outdoors, when it flies absolutely ridiculous distances. It's hilarious to imagine him digging through the sand to unearth his scabbard after the fights are over.
Tales of Xillia
Punching God in the face and knocking him out of his flying throne should be dramatic, but the slow-motion effect applied to the punch ends up making it look hilarious.
Something about Jude's line "I always wanted to live up to Professor Haus's expectations...but now...he's dead" makes this troper laugh every time. It's probably Sam Riegel and his completely sincere delivery.
Actually Sam Riegel was on sparkling Narm form for a while. In one early scene featuring Agria, she threatens his life and his response is "But...I don't want to die." Only he doesn't say it desperately or with terror. It sounds more like dying would be slightly irritating and a little inconvenient.
Also everything about Nachtigal is Narm plus ham. Just listen to the way he casts AIR PRESSURRRRRRRE
Just like some of the above examples (especially the ones from Symphonia and Abyss) this game has a few amazingly intense moments that are disrupted by a few poor decisions. The scene in which Alvin shoots Leia and fights Jude in the orchard after Milla dies is absolutely heartbreaking. It's perfect until Jude says they have to learn to think for themselves and Alvin's response is a very angry "HOW DO WE DO THAT?" and it just comes across as "THINKING IS HARD."