Even a terrifying and emotionally-charged Survival Horror
video game series like Silent Hill
can have some inappropriately cheesy or unintentionally goofy moments.
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Silent Hill 0rigins/Zero
- Travis can run around in a freaking dog suit.
- The final boss comes out of nowhere - showing up in a dream after Travis crashes a ritual and gets gassed. It's literally just a big red demon and clashes with the rest of the bosses, which are actually pretty frightening.
Silent Hill 1
- So much of the dialogue and the voice acting. However, many fans find a certain charm in the narm. "Huh, radio. What's going on with that radio?"
- What is astonishing about that line is how Harry goes from sounding dismissive towards the radio to being awed by it in the span of two sentences.
- "MY DAUGHTER WILL BE THE MOTHER OF GOD!" Actually, every single one of Dahlia's lines.
- "It was foretold by gyromancy!" Just sounds like some random divinity mumbo-jumbo, right? This is Gyromancy. You are now picturing Dahlia spinning around in circles and falling over again and again and again.
- Probably they made it this way deliberately - Dahlia's absolutely nuts, so she WOULD foretell something that way.
- The classic "corpse in the locker" Jump Scare. Once you get over the shock, it's hard not to think something along the lines of "Huh, so that's what happened to the Glee Club president."
Silent Hill 2
- "Eddie, have you gone nuts??"
- "Eddie, you can't kill someone just for the way they looked at you!" This delivered like a kindergarten teacher to a child, swapping "kill" for, maybe, "push".
- "I'm kind of lost." (incredibly long pause) "... Lost?"
- Seriously, the way she says "Lost?" makes it seem like she's not just confused, but that the very concept of someone being lost is incomprehensible to her.
- The fight with Eddie comes off really awkward; despite being presumably human, he can soak up a few clips worth of ammunition. This alone wouldn't be so bad, except that you have almost no space to maneuver, so all you're doing is emptying your guns into him at near-point blank and hearing him awkwardly gasp like he's being pelted with small rocks.
- When Eddie says, "Let's party!" just before the fight. It kind of deflates the disturbing character he was becoming.
- James' random yell just before the two Pyramid Heads kill Maria is definitely narm.
Silent Hill 3
- Even the most horrifying of cutscenes in 3 can be made into Narm by suiting Heather up in the Princess Heart costume.
- "Shut your stinking mouth, BITCH!" Konami has no moral qualms about showing one woman throw up a demon fetus and then have another woman swallow it, but they draw the line at a Precision F-Strike? Such harsh language was uncommon for video games at the time, but come on!
- Every single one of Claudia's lines, not helped at all by the glorious Fake Brit accent. The maker of a Let's Play of the game was so amused by it that every subsequent instance of the word "God" was instead spelled as "Gawd", even in direct transcripts from the game.
- What's worse is that Claudia's accent doesn't even make sense, when you think about it. Her father, Leonard, does not have a British accent, and Silent Hill is in America. You could argue that Claudia lived in England for some time, but do you really see someone as nuts as she living anywhere else but her rust and blood ridden "paradise?"
- What's weird is how Claudia and Alessa have British accents when neither of their parents seem to. Double weirdness/Retcon points in Alessa's case since she didn't even have a British accent in the first game or in Origins.
- Heather answers a payphone in a locker and some never-identified man wishes her a happy 31st/24th birthday, and an extremely bizarre one-sided conversation ensues. All Heather can say after he hangs up? "... But you're wrong. It's not my birthday." Interesting thing to focus on.
- Several players noted that the mysterious caller's voice bears an amusing resemblance to Woody Allen's. Although, this may push it back into Nightmare Fuel territory when you remember that Heather is underaged...
- The person who reviewed the game for the Official U.S. PlayStation Magazine regarded the Closer monsters as this, dismissing them as big sock monkeys in an otherwise positive review (four-and-a-half stars out of five).
Silent Hill 4: The Room
- Henry's epic-level Dull Surprise reaction to everything from people being brutally murdered in front of him to discovering the corpse of the murderer in his apartment.
- What really sells that last one is how he actually closes his nose and looks disgusted at first, but when he finds what's making the smell, he goes back to his normal reaction, as if to say "is that what that was?"
- Cynthia's death scene features the very spine-chilling and sad piece "Room of Angel", actually a theme of the game's main antagonist - both the music and lyrics make it a Tear Jerker in that context. As for Cynthia's death, the music may provide effective tone, but if you notice the lyrics in that situation? "Here's a lullaby to close your eyes/It was always you that I despised/I don't feel enough for you to cry." Why, thank you.
- The nurses that belch everywhere is meant to disgust and revolt the player, unfortunately a certain bug destroys the horror. If Henry floors them while they're on a flight of stairs, they'll constantly belch their way down to the very bottom. Its absolutely hilarious.
Silent Hill Homecoming
- Homecoming has few moments of full-on narm, but "You gotta be shittin' me!" is not something you should say when encountering a new monster type if you want to keep the eerie atmosphere intact. It doesn't help that this line is, word for word, something Travis Touchdown also said in No More Heroes while being ambushed on the toilet.
- Alex Shepherd is in a mostly abandoned town that is riddled with chasms blocking all exits to the town, and the only means of departure is by boat. However, in spite of encountering killer monsters, in addition to the previously mentioned problems with the town, he can inspect an old beat-up vehicle and wonder "Why hasn't this been towed? It's clearly broken down." Seriously Alex, is that what's on your mind at that moment?
Silent Hill: Shattered Memories
- The cutscene where Harry meets up with Michelle in the bar. After Michelle says a few things about how her relationship wasn't what she thought it was, it cuts to a shot of Harry, whose staring-off-into-space expression indicates that he wasn't paying attention.
- There's also calling for Cheryl in the first area. "Cheryl? Cheryl? Sweetie? CHERYYYYL!"
- Kaufmann is a complete ham in this game. We'll just mention his bizarre sex rant. "THE TIGER IN SPACE!" which he then ends with "You know, people who get enough don't need analysis. And you clearly are not getting enough."
- Made even worse knowing the ending. He's not talking to Harry, he's talking to Cheryl. He was telling a girl in her late teens to early 20s that she should have more sex to solve her psychological problems. Uh... what?
Silent Hill: Downpour
- Every time Murphy screams, he sounds ridiculous. It's understandable that he would scream like that when the Void is tearing pieces of existence out of him, but he does so constantly, even when slipping down what's basically a water slide.
- And then there's the childish "Get away from me!" he'll do on occasion.
- The flashback of Charlie's death: "CHARLIIIIEEEEE!!!" Then we get treated to an awkward closeup of a little girl screaming. The models definitely don't do it justice.
- While the games' soundtracks are excellent for the most part, it is kind of amusing when Mary Elizabeth McGlynn informs us (in "I Want Love") that "[her] Swiss cheese heart knooooows! Only kindness can fill its hoooooles!" (Swiss cheese, really?)
- "This Sacred Line" from Homecoming is a great song, but the strange emphasis in the lyric, "I return to my soooul-ah" is a bit cheesy.
- The comics aren't immune to narm. The Hunger, a bonus "motion comic" in The Silent Hill Experience, is a nigh-apocalyptic epic, but has some weird art in places. The very first panel shows the main character "walking" through a foggy Silent Hill by literally sliding across the screen. It looks like one of those Newgrounds games that Retsupurae would poke fun at.
- In the second part, there are some panels where the main character looks like he's been traced off of Christopher Eccleston of Doctor Who and G.I. Joe: The Rise of Cobra fame. Then there's the confrontation with an evil doctor who looks just like Christian Bale, and, in the next panel featuring him, it's the exact same image, only flipped. It certainly takes the reader out of the experience a bit.
- The entirety of the movie Silent Hill: Revelation 3D. Interestingly, this is not a case of Video Game Movies Suck.
- Especially Malcolm McDowell as one of the villains, Leonard. What the heck was McDowell on before he stepped onto set? It's like he came from a different movie altogether.