Comic Book: Adventure Time Graphic Novels

A series of graphic novels based on the cartoon Adventure Time. Volumes 1 and 2 are written by Danielle Corsetto and volumes 3 and 4 by Kate Leth. Volume 5 will again be written by Corsetto. All the novels have art by Zach Sterling and include backup shorts written and drawn by Meredith McClaren. The volumes are as follows:

  • Volume 1: Playing With Fire: (June 2013) Finn and Jake take Flame Princess to the Carnival Kingdom, where a fortune-telling Dragon steals Finn's soul (Literally), forcing Flame Princess to traverse a puzzle filled dungeon to get him back. The volume also contains a short, silent story featuring BMO playing around with Finn and Jake's weapons.

  • Volume 2: Pixel Princesses: (December 2013) Lumpy Space Princess hosts a Princess party, but when things don't go as planned, she wonders if she should even be a princess, going so far as to throw away her gem. Outside, BMO is passing by the area and, wanting to go to the party, wishes "he could know what it's like to be a princess inside". Magic Man, hearing this and bored, grants his wish and transports LSP and her guests (Muscle Princess, Breakfast Princess, Embryo Princes, Turtle Princess, and Skeleton Princess) into BMO. The only way out is to beat the games within BMO, but can the princesses work together to do so? There's also a short dialogue-less story that focuses on Gunther.

  • Volume 3: Seeing Red: (March 2014) Jake goes to visit Marceline after she calls Finn and him over (Finn is off doing errands). She explains that she's going to the Nightosphere for a family reunion as well as to retrieve her axe bass, which she left behind on her last visit. However once she gets home, Marcie finds that her father sold the guitar. Needing it to use in the family's talent show, Marcie and Jake head out to track it down. There's also a short story featuring Lumpy Space Princess and her quest for a purse.

  • Volume 4: Bitter Sweets: (November 2014) Princess Bubblegum makes a journey to the outer kingdoms to recharge the magic gems that power the Candy Kingdom. While the previous books were black-and-white, this one was printed in color. The back-up short involves Jungle Princess and a magic fox.

  • Volume 5: Graybles Schmaybles: (April 2015) Finn and Jake wake up after hearing their names called, and find a little cube that can project a screen. They start watching what it has to show.

The graphic novels have the following tropes.

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    Vol 1: Playing With Fire 
  • A Day in the Limelight: For Flame Princess
  • Berserk Button: Bringing up her childhood or calling her "sweetheart" are ones for Flame Princess
  • Big Damn Kiss: Flame Princess and Finn's soul
  • Call Back:
    • Flame Princess mentions her and Finn's dungeon adventure from "Vault of Bones"
    • Choose Goose shows up in the dungeon as part of one of the puzzles.
    • Flame King tries once again to convince his daughter to turn his daughter back to evil.
  • Cutting the Knot: Deconstructed. Flame Princess does this after getting fed up with the first Puzzle in the Dragon's Puzzle Dungeon and proceeds to blast her way through the dungeon until she ends up in a chamber with a waterfall. Jake then proceeds to point out that blasting your way out of a puzzle only creates a series of endless puzzle rooms until you take the time to solve one properly.
  • Disproportionate Retribution: Flame Princess responds to the man at the Swords and Surf game calling her sweetheart by trying to set him on fire.
  • Empty Shell: Soulless Finn ends up like this.
  • Evil Feels Good: Flame King believes this
  • Good Feels Good: Helping Finn return all the people the Dragon kidnapped to their homes not only makes Flame Princess realize just why Finn does what he does, but also makes her hope she can be good in the future.
  • The Load: Soulless Finn. He cares about nothing and is too lazy to do much of anything, considering doing anything at all too much effort.
  • The Man in the Mirror Talks Back: Flame Princess's dream at the end of seeing her evil self as a reflection in a pool of water.
  • No Fair Cheating: Called out on Flame Princess by Jake as her solution to everything is using fire. Eventually she comes across portions of the dungeon her powers can't solve and ultimately has to learn to play by the rules if she wishes to save Finn.
  • Stock Video Game Puzzle:An inverted version of the Lock and Key puzzle is used, paired with a riddle. Flame Princess is given the key from the getgo, but has to find the right lock for it. As it turns out the lock isn't any of the ones she's presented with, but one on the back of Choose Goose's head.
  • Too Dumb to Live: When Flame Princess and Jake get to a cave with water inside, Jake tells Flame Princess to wait on the surface so he can solve the underwater puzzle. But an impatient Flame Princess refuses to take orders from Jake so she (who's made out of FIRE) jumps in the water and nearly dies. She would have been dead if she had not "willed" herself to the fire kingdom.
  • What Is This Thing You Call Love?: The dragon turns out to have kidnapped peoples' souls and placed them in cells that can only be opened by love, because it couldn't feel love itself and wanted to experience it via empathy.

     Vol 2: Pixel Princesses 

  • Alpha Bitch: Before Princess Day, this comic was the main showcase of Breakfast Princess's attitude. Needless to say it doesn't help the princesses' situation.
  • Blunt "Yes": When BMO asks if it's true he can't be a princess, Breakfast Princess answers with this.
  • Button Mashing: Turtle Princess when she's forced to play a sky pilot game and is told to just hit everything to win. BMO's encouragement helps.
  • A Day in the Spotlight: Stars some of the less prominent princesses in the series.
  • The Friend Nobody Likes: LSP forces the other princesses to admit that Turtle Princess was the only one who actually wanted to come to her party.
  • Gory Discretion Shot: When the others can't bear to bring themselves to kill the cute animals in order to proceed. Skeleton Princess offers to do it as she is "dead inside". We see the others' reactions as she cuts the animals up with a sword.
  • Heroic BSOD: LSP gets this when Breakfast Princess blows up at her for nearly getting them killed or rushing ahead without them. It takes some words from BMO to snap her out of it.
  • Hidden Depths: LSP turns out to be a wiz at geometric puzzle games, which ends up saving the others in the final level.
  • It May Help You on Your Quest: LSP's doorknob and Muscle Princess's screwdriver.
  • Jerkass Genie: Magic Man typically really twists BMO's request in order to cause trouble.
  • Karma Houdini: As usual, Magic Man causes all the problems and gets away without any consequences.
  • Killer Rabbit: At one point the princesses come upon a stage that seems to only have cute creatures within it. But once they try to approach them the creatures turn monstrous and attack.
  • Mundane Made Awesome: Pancakes!
  • Ninja Maid: The princesses first find themselves in a Donkey Kong clone where the Donkey Kong equivalent is a giant Ninja Maid.
  • Race Against the Clock: BMO suggests that the princesses must escape by the time his battery runs down or else they might die. Subverted since it turns out she was just messing with them, and plugged himself into a power socket.
  • Rhetorical Request Blunder: BMO expresses a desire to know what it's like to be a princess inside. Unfortunately, Magic Man is camping nearby.
  • Squick: The in-universe reaction of the others when LSP pushes the star back into her head without bothering to brush the mud and twigs off it.
  • To Be Lawful or Good: Embryo Princess guilt-trips the frog into ignoring game logic and just giving her the right item out of three.
  • Win to Exit: The only way out of BMO is to beat the games and save the princesses (i.e themselves).
  • Your Head Asplode: Breakfast Princess manages to beat one of the levels this way by making pancakes for a group of warriors that were attacking them. They chow down on them and their heads explode because they're just that good.

     Vol 3: Seeing Red 

  • A Day in the Spotlight: Marceline and Jake this go-around.
  • Basement-Dweller: Svitz is portrayed as this.
  • Continuity Nod: When visiting a rock concert, the bouncer recognizes Marcie as the Scream Queen.
  • Did They or Didn't They?: Jake's farewell to the bellhop at the hotel can be interpreted as either trying to explain why Jake can't do anything with him, or trying to explain that it was just a one-night stand.
  • Fan Boy: Ricky is an embarrassing fanboy of Marceline.
  • High-Class Glass: Svitz wears monocles on two of his four eyes.
  • Ironic Echo:
    Marcie: (After she's beaten): You cheated!
    Adeline: My house, my rules.
    (And later)
    Adeline: (After she has been beaten) Y-You cheated!
    Jake: Nah, I just played by your rules.
  • It's the Journey That Counts: Parodied in Lumpy Space Princess's back-up story, where she quests for the world's coolest handbag, only to find out at the end that the handbag was never real and she was meant to realise that she didn't need it to be cool. She angrily insists that she knows she's cool, but she wanted the handbag to impress people without having to make an effort.
  • Jaw Drop: After Jake beats Adeline, the latter does this.
  • A Lighter Shade of Black: Hunson compared to the previous rulers of the Nightosphere, according to Marceline.
  • Mathematician's Answer: When the pair visit the pawn shop and sneak their way in.
    Jake: (To Marcie) Wait a sec, how did you get in here?
    Marceline: I turned into a bug and crawled under the door.
    Svitz: How did you both get in here?
    Jake / Marcie: Magic
  • Mistaken for Gay: Jake arrives at the punk club in a black leather jacket, shades and a moustache, and it's implied that he thinks that the bouncer called him a "Scream Queen" after mistaking him for a gay Leather Man. Marceline subsequently jokes that she told the bouncer he was a hairdresser.
  • Opening Shout-Out: The first panels, in which we see through Jake's eyes as he surprises Marceline and she snarls at him in shock, replicate Marcie's appearance in the opening sequence of the TV show.
  • Pass the Popcorn: Jake and Rick when Marcie explains the guitar's origins.
  • Poor Communication Kills: Hunson as usual. Turns out he sold the guitar in secret because he wanted to give Marcie a new one as a surprise gift. While touched by the gesture, she refuses because the original axe was so emotionally important to both of them, as the magic weapon he used to take over the Nightosphere and them turned into a musical instrument for his daughter. That said, Marcie forgives him and the two jam out on both guitars for the talent show.
  • Screw the Rules, I Make Them!!: When the pair visit Adeline to find out where the guitar is. Adeline, who normally arm-wrestles for things (and remembers how strong Marcie is) challenges her to a tennis match. She cheats by using a power up to win, citing this rule. However it gets turned around on her when Jake takes over.
  • She Is Not My Girlfriend: Svitz refers to Jake and Marceline as a "young couple", to Marceline's disgust.
  • Shout-Out:
    • When Marcie (and later Jake) and Adeline do their tennis match, the art is depicted like a Pong game.
    • Hunson's armour in the tale of how he took over the Nightosphere is based on that worn by Dracula in the medieval scenes of Bram Stokers Dracula.
    • The guitar Hunson made for Marceline looks like a goth version of Bo Diddley's trade mark "cigar box" guitar.
  • Stalker with a Crush: The bellhop at the hotel Jake stays in.

    Vol. 4: Bitter Sweets 
  • Bread, Eggs, Milk, Squick: Peppermint Butler's supply list:
    Peppermint Butler: Food, clothing, water, dark magic, coins, games, scientific equipment, syrup.
  • Continuity Nod:
    • At the beginning, Princess Bubblegum is wearing the heavy metal T-shirt Marceline gave her.
    • Princess Bubblegum's hyper-intelligent rat Science makes further appearances in this story.
  • The Corrupter: King Chard to the Sea Kingdom royal family.
  • Henpecked Husband: King Chard, although he deserves it since he's a terrible person.
  • I Did What I Had to Do: King Chard's justification for stealing the Sacred Hollow's magic to rebuild the Sea and Vegetable kingdoms.
  • Kill It with Fire: Peppermint Butler's response to all the revelations of dubious behaviour.
  • The Lad-ette: Princess Fern, a bit:
    Prince Okra: So, um... you want to dance?
    Princess Fern: Nope. Not ever. Terrible dancer.
    Prince Okra: Oh. Okay.
    Princess Fern: You want to enchant some rocks and make them fight?
  • Oh, Crap: The response of the Sea Prince and Princess to the appearance of a pissed-off Bubblegum and Fern at their gates.
  • Plot Coupon: The various gems.
  • Power Armour: Used by the Sea Kingdom royalty to visit the Candy Kingdom.
  • Psycho Sidekick: Peppermint Butler is unambiguously this to Princess Bubblegum in this story.
    Peppermint Butler: Princess, I always want to burn everything. You, however, have responsibilities. And friends.
  • Sophisticated as Hell: Princess Bubblegum shows this regularly, as usual, but especially when she turns up at the Vegetable Kingdom to call them out for their bad behaviour.
    Princess Bubblegum: Your Royal Highnesses! I've got beef.
  • Teach Him Anger: Princess Bubblegum has to do this to Princess Fern to allow her to respond to the other kingdoms' exploitation of hers.