Comic Book: Adventure Time Graphic Novels
A series of black-and-white graphic novels based on the cartoon Adventure Time
. Volumes 1 and 2 are written by Danielle Corsetto
and volume 3 by Kate Leth. Volume 1 was released on June 11, 2013, and Volume 2 on December 10, 2013, with Volume 3 to be released in March 2014. The volumes are as follows:
- Volume 1: Playing With Fire: Finn and Jake take Flame Princess to the Carnival Kingdom, where a fortune-telling Dragon kidnaps Finn and steals his body and soul (Literally), and must traverse a puzzle filled dungeon to get him back. The volume also contains a short, silent story featuring BMO playing around with Finn and Jake's weapons.
- Volume 2: Pixel Princesses: Lumpy Space Princess host a Princess party but when things don't go as planned, she wonders if she should even be a princess, going so far as to throw away her gem. Unaware outside, BMO is passing by the area and, wanting to go to the party, wishes "he could know what it's like to be a princess inside". The Magic Man, hearing this and bored, grants his wish and transport LSP and her guests (Muscle Princess, Breakfast Princess, Embryo Princes, Turtle Princess, and Skeleton Princess) into BMO. The only way out is to beat the games within BMO but can the princesses work together to do so? There's also a short dialogue-less story that focuses on Gunther.
- Volume 3: Seeing Red: Jake goes to visit Marceline after she calls Finn and him over (which he explains Finn is off doing errands). She explains she's going to the Nightosphere for a family reunion as well as to retrieve her bass axe guitar which she left behind on her last visit and invites Jake along. However once she gets home, Marcie finds that her father sold the guitar. Needing it to use in the family's talent show, Marcie and Jake head out to track it down. There's also a short story featuring Lumpy Space Princess and her quest for a purse.
The graphic novels have the following tropes.
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Vol 1: Playing With Fire
- A Day in the Limelight: For Flame Princess
- Berserk Button: Bringing up her childhood or calling her "sweetheart" are ones for Flame Princess
- Big Damn Kiss: Flame Princess and Finn's soul
- Call Back:
- Flame Princess mentions her and Finn's dungeon adventure from "Vault of Bones"
- Choose Goose shows up in the dungeon as part of one of the puzzles.
- Flame King tries once again to convince his daughter to turn his daughter back to evil.
- Cutting the Knot: Deconstructed. Flame Princess does this after getting fed up with the first Puzzle in the Dragon's Puzzle Dungeon and proceeds to blast her way thorugh the dungeon until she ends up in a chamber with a water fall. Jake then procedes to point out that just simply blasting your way out of a puzzle only creates a series of endless puzzle rooms till you take the time to solve them.
- Disproportionate Retribution: Flame Princess responds to the man at the Swords and Surf game calling her sweetheart by trying to set him on fire.
- Evil Feels Good: Flame King believes this
- Good Feels Good: Helping Finn return all the people the Dragon kidnapped home, not only makes Flame Princess realize just why Finn does what he does, but also makes her hope she can be good in the future.
- The Load: Soulless Finn. He cares about nothing and is too lazy to do much of anything, considering doing anything at all too much effort.
- No Fair Cheating: Called out on Flame Princess by Jake as her solution to everything is using fire. Eventually however she comes across portions of the dungeon her powers can't solve and ultimately had to learn to play by the rules if she wishes to save Finn.
- Stock Video Game Puzzle:An inverted version of the Lock and Key puzzle is used, paired with a riddle. Flame Princess is given the key from the getgo, but has to find the right lock for it. As it turns out the lock isn't any of the ones she's presented with, but one on the back of Choose Goose's head.
- Too Dumb to Live: When Flame Princess and Jake get to a cave with water inside, Jake tells Flame Princess to wait on the surface so he can solve the underwater puzzle. But an impatient Flame Princess refuses to take orders from Jake so she (who's made out of FIRE) jumps in the water and nearly dies. She would have been dead if she had not "willed" herself to the fire kingdom.
Vol 2: Pixel Princesses
- A Day in the Spotlight: Stars some of the other princesses in the series.
- Blunt Yes: When BMO asks if it's true he can't be a princess, Breakfast Princess answers with this.
- Button Mashing: Turtle Princess when she's forced to play a sky pilot game and is told to just hit everything to win. BMO's encouragement helps.
- Heroic BSOD: LSP get this when Breakfast Princesss blows up at her for nearly getting them killed or rushing ahead without them. It takes some words from BMO to snap her out of it.
- Hidden Depths: LSP turns out to be a wiz at puzzle games which ends up saving the others in the final level.
- Gory Discretion Shot: When the others can't bear to bring themselves to kill the cute animals in order to proceed. Skeleton Princess offers to do it as she "dead inside". We see the others reactions as she cuts the animals up with a sword.
- Killer Rabbit: At one point the princesses come upon a stage that just seem to have cute creatures within it. But once they try to approcch them the creatures turn monstrous and attack.
- Mundane Made Awesome: Pancakes!
- Your Head Asplode: Breakfast Princess manages to beat one of the levels this way by making pancakes for a group of warriors that were attacking them. They chow down on them and their heads explode because they're just that good.
- Win to Exit: The only way out of BMO is to beat the games and save the princesses (i.e themselves).
Vol 3: Seeing Red
- A Day in the Spotlight: Marceline and Jake this go-around.
- Art Shift: When Marcie (and later Jake) and Adeline do their tennis match, it sifts to a style akin to Pong.
- Basement-Dweller: Svitz is portrayed as this.
- Continuity Nod: When visiting a rock concert, the bouncer recognizes Marcie as the Scream Queen.
- Ironic Echo:
Marcie: (After she's beaten): You cheated!
Adeline: My house, my rules.
Adeline: (After she has been beaten) Y-You cheated!
Jake: Nah, I just played by your rules.
- Jaw Drop: After Jake beats Adeline, the latter does this.
- Mathematician's Answer: When the pair visit the pawn shop and sneak their way in.
Jake: (To Marcie) Wait a sec, how did you get in here?
Marceline: I turned into a bug and crawled under the door.
Svitz: How did you both get in here?
Jake / Marcie: Magic
- Mythology Gag: The first panels replicates Marcie's part in the opening of the show.◊
- Pass the Popcorn: Jake and Rick when Marcie explains the guitar's origins.
- Poor Communication Kills: Hudson as usual Turns out he sold the guitar because he wanted to give Marcie a new one but didn't bother to tell her. While touched by the gesture, she refuses because he himself made the first guitar to 1) Take over the Nightosphere and 2) Refashioned it into a guitar and give to her when she was little so it's special to her. That said, Marcie forgives him and the two jam out on their guitars for the talent show.
- Screw the Rules, I Make Them!!: When the pair visit Adeline to find out where the guitar is. Adeline, who normally arm-wrestles for things (and remembering how strong Marcie is) challenges her to a tennis match. She cheats by using a power up to win, citing this rule. However it gets turned around on her when Jake takes over.
- Stalker with a Crush: The bellhop at the hotel Jake stays in.