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A Company Of Fools

     Player Characters 

Commander Gaz'ragar "Gaz" Stonehand

Played by: Stu

Race: Half-Orc
Class: Paladin (Oath of Redemption)

The current Commander of the Phoenix Legion, he assumed leadership when the previous Commander, Star, went AWOL for reasons unknown during their layover in Ravenreach. He joined up after the Legion saved him in the desert after he'd tried - foolishly - to approach an aggressive Orc encampment, where they beat him half-to-death and left him for dead, leaving his right lower-tusk broken. Since arriving in Grovhaire, he's often expressed a preference for the actual field of battle in its stead.

Silver: The Commander is like a hero out of a storybook. Like the stories my mom would tell me about. Flaming sword, pure of heart, can convince devils to surrender on the spot! I have seen him talk his way into devils surrendering in front of him. He also has a stick up his ass about lying and cheating people, so if you're gonna do that, don't do it in front of him.

  • Casual Kink: When attending a party for Broker in episode 31, he went without his armor, but did bring some manacles along.
  • The Fettered: He believes that everyone should be offered redemption, and won't employ "dishonorable" tactics if it can reasonably be avoided.
  • Good Scars, Evil Scars: Not a scar, but he suffered a broken tusk when trying to approach an Orc tribe peacefully.
  • Martial Pacifist: While he prefers to convert enemies to allies, he'll absolutely end enemies once combat begins.
    • One prisoner asked to be given a swift execution rather than face a long, torturous death at the hands of his former allies, which Gaz obliges.
  • The Paladin: His class, and he hews very closely to it.
  • Punctuation Shaker: The only one with this naming convention.
  • Real Name as an Alias: When told he needed a Legion name, he went with "Gaz" - a shortening of his actual name.
  • Screw the Rules, I'm Doing What's Right!: Upon arriving in Grovhaire and learning that magic use in the city is restricted, he immediately cast "Calm Emotions" when a Giant was about to break its bonds on the docks, happily paying the fine for the minimized harm.
  • The Teetotaler: When offered a drink, his preferred beverage is apple juice.
  • Undying Loyalty: To the Legion as a whole, as their intervention had saved his life.

Captain Faegan "Tricks" Wyrmwood

Played by: Adam

Race: Half-elf
Class: Warlock (Fathomless [formerly Lurker in the Deep])

From the lands west of the Halrien desert, Faegan was born to parents on the run after eloping. they taught him how to survive on his own by taking what he needed but eventually the law came for them and they left Faegan in the care of a Gnome they knew. This Gnome initiated Faegan into her cult; The Cult of Dreamer. For his service, Faegan was granted the rare blessing of a pact with the dreamer. This enraged someone in the hierarchy who had Faegan accused of a murder he did not commit. After years in the mine/prison Ebonrock deep in the Halrien Desert (to keep him from his patron), Faegan was recruited into the legion when they came for shelter and in need of recruits. Since then his talent and his patron's power have seen him rise in the ranks of the legion. While he himself has little care of the rest of the world, he will do what he needs to to keep his newly found comrades safe and renowned... even if it is things they themselves would not.

Silver: Tricks is a little intense. Once he's... well, okay, Tricks gives a shit about nothing. He doesn't care about Grovhaire, he doesn't care about the nobles... Tricks, specifically, doesn't care about the nobles or care about the talking... He just wants us to, like, kill all of these stupid people and just get it over with. If you're straightforward with Tricks, he'll like you. And once he starts talking about his Patron or God or whatever it is - he's like, really into it.

  • Brutal Honesty: While he'll lie when it serves his purposes, he tends to be extremely blunt, and appreciates this in turn.
  • Damsel out of Distress: His capture by House Weston didn't even last a day before he engineered his own escape.
  • Deal With The Deep One: By virtue of being a Warlock.
  • Dream Walker: He gained this ability upon reaching level 9, and immediately planned to use it to give one of the Claws of Thundermaw night terrors, thereby depriving him of sleep.
  • Super Not-Drowning Skills: Has this ability due to his Warlock pact, which he put to effective use when fighting in the cove beneath the Citadel.
  • The Unfettered: He has absolutely no qualms about using anything to achieve his goals, but he still maintains his loyalty to the Legion.

Captain Harold "Preacher" Murin

Played by: Jon

Race: Human
Class: Cleric (Peace (formerly Unity) Domain)

Born in Grovhaire and raised by a merchant, he grew up aware of the Game and sought to avoid it. He joined the priesthood at a young age hoping for a quiet life of contemplation and service to Orad within his home of Grovhaire, only for the Orc Incursions to occur, causing him to be conscripted into the war effort because clerics were needed. In his very first battle, his unit was wiped out by a glory-seeking and incompetent commander. Near death, he was found and taken in by the Phoenix Legion, who nursed him back to health. He initially planned to leave, but found with the Legion a true feeling of camaraderie and purpose, and after he was whole, he officially joined, taking the name of Preacher. After finally returning home, he had hoped there'd be time to rest, but instead found both himself and the Legion thrust neck-deep into the game he initially sought to avoid. Despite all this, however, his faith in Orad has never wavered, and though he may be reluctant to play the Game, he's prepared to help his family escape the machinations around them and survive whatever may come their way.

Silver: The guy's a cleric but he is way more like a politician. So a priest for sure... He plays the game here in Grovhaire. I'm just glad he is on our side because if he worked for Keaton or something they would definitely be more of a threat. He keeps tabs on everything and every one. Really smart about the nobles and stuff, he keeps Gaz from Saying Too Much in those meetings... sometimes. I'll tell you what though. I think that he gets a bit pushy with people sometimes. He thinks he knows better than people and he isn't always nice about it. I just think it's cause he cares though.

  • Irony: Part of his motivation for joining the Legion was to escape The Game of Grovhaire, only to wind up plunged neck-deep into it because he's a Captain of the Legion.
  • Power at a Price: As a Peace Domain cleric, he's able to forge bonds with his allies - and if that ally becomes unconscious or dies in battle, he feels it happen.
  • Shell-Shocked Veteran: By virtue of his Domain and backstory, he keeps others at arms' length as a defense mechanism.
  • Sole Survivor: Part of his background, as his ineffectual commanding officer wound up getting the majority of his unit killed before being saved (and subsequently recruited) by the Legion.

Captain Bliss

Played by: Emmy

Race: Tiefling
Class: Bard (College of Eloquence)

  • Consummate Liar: She bragged about convincing two brothers that she wasn't sleeping with the other, despite having done so.

    Soldiers of the Legion 

Lt. Commander Silver

Race: Tiefling
Class: Rogue/Warlock

  • Deadpan Snarker: During his conversation with recently-appointed Captain Bliss, he gave her a quick rundown of each of the Captains from his perspective, which was peppered with quips.
  • Hero-Worshipper: Has a mild case of this in regards to Commander Gaz, viewing him as Made of Iron with Nerves of Steel, and describes him as stepping out of a storybook.
  • Mad Libs Catchphrase: Adopted one after being appointed Lt. Commander, prefacing statements with "As Lieutenant Commander, I say...", though largely because he had offered himself up as a joke, and believed that he was appointed as a joke.
  • Missing Mom: His mother was banished to Hell when he was a child - prior to that, it was a surprisingly loving family dynamic.

Sergeant Lukasz "Spectre"

Race: Half-Orc
Class: Echo Knight Fighter

     Former Members 

Lt. Commander Grixis "Broker" Neferox

Played by: Jon

Race: Human
Class: Rogue (Mastermind)

He started out with nothing, but he joined the Phoenix Legion to help his family financially. While his purpose is unclear to him, he loves to gather information and learn.

  • The Quiet One: He spends a lot of his time observing others during social interactions.
  • Retirony: When resigning his commission to go to another city with his parents, the going-away party was subject to an ambush - Broker survived, but it was a close thing.
  • The Spymaster: Serves in this capacity within the Legion, setting up information networks and making connections wherever they go.
  • Undying Loyalty: His alignment varies depending on who the Commander of the Legion is. Under Star, he had no hesitation with delivering a summary execution to an assassin, but under Gaz's leadership, he was unwilling to torture an assassin for information as he knew that his Gaz wouldn't approve of such a measure.

Captain Lapis "Sparks" Emberglow

Played by: Dio

Race: Dragonborn
Class: Rogue (Arcane Trickster)/ Artificer
Lapis Emberglow, better known as Sparks within the Legion, grew up in Reavenreach. She doesn’t like talking about herself or being the centre of attention that’s why she takes refuge with in the shadows where she can pass unnoticed. She is an artificer and merchant by profession and her family has a shop and workshop in the city, so if you happen to go to Ravenreach please come and visit her family’s shop. For a little more than a decade now Sparks has been part of the Phoenix Legion, in a position and circumstances that she had never imagined herself in.
Silver: Sparks will be your best friend. Emotional support or anything like that, Sparks will be your best friend, unless you corner her or try to touch her. Don't do either of those things. And if she gets you in a conversation, be prepared for it to go on for a long time.

  • Beware the Nice Ones: Do not threaten her parents.
  • Freak Out: She has one after learning that the strength of her scales' color denote that she'd be a noble in the Dragonborn lands.
  • Happily Adopted: Her parents are both halflings, and adopted her after having cleared a slaving vessel. Part of her reason for joining the Legion was to prevent her parents from being recalled into service.
  • Hates Being Touched: By virtue of being a Dragonborn, she constantly wears a hat that makes her look like a much shorter human woman - and the person that touches her will see her as her actual self.
  • The Pollyanna: She's organized hug groups within the Legion as a means to bolster emotional ties and give support to struggling soldiers.
  • Screw This, I'm Outta Here: She did this in Season 2, episode 8, resigning her post to become Lapis Emberglow again to sail off with Captain Card, citing Gaz's overlooking her for promotion and refusing her personal time as contributing factors.
  • Shrinking Violet: She dislikes being in the spotlight.

     Nobility of Grovhaire 

In General

  • We ARE Struggling Together: Prior to the Legion's return, the assembled Houses - minus Carmichael - were able to muddy along with ruling the city, though had divided control into areas of influence.

House Andros

Lady Andros

  • Absent-Minded Professor: Downplayed, but she's far more interested in tinkering and invention than the actual responsibilities of running a House, leaving most of that up to her advisors.
  • Gadgeteer Genius: She came into power by creating In-Universe devices, most notably the printing press that enables the publication of a daily newspaper.

Nestor Falco

House Benton

Lady Benton

  • Brutal Honesty: She's decidedly up-front about her aims and her requests of the Legion in helping her accomplish them, to the point of openly speaking about assassinating other House leaders with them.

House Carmichael

Lady Carmichel

  • Excessive Mourning: She's spent most of the past decade attempting to bring her husband back to life, and claims that she's spoken to him since his passing. Given the setting, the jury's still out on how true this is.
  • Reasonable Authority Figure: She claims to have no interest in taking the Crown herself, save as a last resort to restore stability to the city. When asked about releasing the Legion's back pay from the Crown's coffers (which are under her House's control), she readily agrees to do so.
  • Revenant Zombie: She and the inhabitants of the districts she controls (and skirting into adjacent districts) are all this after a spell intended to revive her husband went wrong.

House Dolan

Lord Dolan

House Keaton

Lord Keaton

  • Knight Templar: He's unwilling to do anything that doesn't involve the destruction of the undead under House Carmichael

House Weston:

Lord Weston

     Notable NPCs 

Agronak, the Orc Warchief

Thundermaw, the Ancient Blue Dragon

  • Asskicking Leads to Leadership: As Agronak related, she took on the guise of an Orc and, while disguised as such, utterly trounced the tribal leaders to unify the Orcs in her conquest.
  • The Dreaded: She's an Ancient Blue Dragon looking to reestablish the Draconic empire, and she routed the Legion in the first two sessions.
  • He Knows Too Much: After the Legion managed to escape, she had an assassin within their forces try and kill the Captains and Commander to help keep her existence a secret.
    • Come episode 25, and her symbol was found aboard one of Captain Card's vessels just before they were hit with an explosion. Episode 31 reveals that she does this because she knows that the human-controlled areas would band together in the face of a dragon, so she's using subterfuge and misdirection to weaken them first.

A Dark & Hungry God Arises

     Player Characters 

     Notable NPCs 

Help Wanted

     Player Characters 

     Notable NPCs 

The Danse Macabre

     Player Characters 

     Notable NPCs 

Artifact Recovery Corporation

     Player Characters 

     Notable NPCs 

The Road To Nowhere

     Player Characters 

     Notable NPCs 

What Lies Ahead

     Player Characters 

     Notable NPCs 

The Lost Wards of Myrwyyn

     Player Characters 

Hoff Bellows

Played by: Ethan

Race: Air Genasi
Class: Cleric (Light Domain)

  • Amazing Technicolor Population: Blue skin typical for an Air Genasi.
  • Badass Preacher: Hoff is an ordained Cleric of Orad but chose to serve aboard the Daring Grace. In episode 5, he leads a sermon to honour Orad during the God's holy Festival of Light.
  • Blinded by the Light: Can use the Warding Flare class feature to conjure light to blind those who attack him.
  • Blow You Away: As an Air Genasi, Hoff has some limited ability to manipulate wind.
  • Carry a Big Stick: Hoff's weapon is a mace.
  • Combat Medic: Serves as the ship's doctor aboard the Daring Grace.
  • Comm Links: Makes use of the Sending spell for this purpose.
  • Compelling Voice: Makes use of the Command spell in combat.
  • "Could Have Avoided This!" Plot: Hoff could've avoided stumbling into the Dancing Swords trap and easily reunited with the party by walking through the southern door, if the party had bothered to scout Mythfont thoroughly.
  • Crippling Overspecialization: His loadout of fire spells in the first episode left him ill-equipped to help put out the raging inferno that he'd accidentally started.
  • Due to the Dead: Builds a funeral pyre for the dead wood elves in episode 5.
  • Exact Words: Makes use of this while Dominated by Chelsea Andros.
  • Fantastic Light Source: Knows the Light cantrip.
  • For Doom the Bell Tolls: Knows the Toll the Dead cantrip.
  • The Gadfly: Catches Taylor cheating at cards and so casts Levitate on the cards tucked up her sleeve in order to reveal the ruse.
  • Good Shepherd: A Cleric of Orad and the member of the party who most consistently argues in favour of the morally good course of action.
  • Guardian Entity: Makes use of the Spirit Guardians spell in combat.
  • Healing Hands: As the party Cleric, Hoff takes the main duty of acting as the party Healer.
  • Hindenburg Incendiary Principle: Managed to bring down the Daring Grace during the first episode through incautious use of a fire spell.
  • Improbable Weapon User: Shapes his Spiritual Weapon into the form of a boot.
  • Is This What Anger Feels Like?: Had this reaction upon finding two watchmen of the Daring Grace dead with their throats slit, their bodies cold and well beyond the help of his magic to heal them.
  • Just in Time: Manages to cast a Healing Word spell on Tektite when he is on the brink of death in episode 11.
  • Light 'em Up: Makes use of the Guiding Bolt spell in combat.
  • Light Is Good: Hoff is a Cleric of Orad.
  • Our Genies Are Different: An Air Genasi, thus the descendent of a human and a djinn. Hoff knows very little about his ancestry and is excited to meet other genasi while the party are in Grovhaire.
  • Playing with Fire: Has access to numerous fire-based spells from the Light domain.
  • Spontaneous Weapon Creation: Makes use of the Spiritual Weapon spell in combat.
  • Truth Serums: Knows the Zone of Truth spell.
  • Unwitting Instigator of Doom: Hoff donates the spell scroll of Hallow that the party found in Mythfont to the Temple of Orad in Grovhaire, unaware of how the scroll would likely be used in the current conflict between House Keaton and the sentient undead of House Carmichael.
  • You Could Have Used Your Powers for Good!: Makes a last ditch effort to recruit Velna to the party's side in Episode 5.
  • You Have GOT to Be Kidding Me!: Hoff's reaction to being asked whether he has a writ of permission to cast spells in the city in the aftermath of the fight in Episode 11.

Rowan Garrows

Played by: Bookist

Race: Human
Class: Artificer (Armorer)

  • Blue Blood: Rowan comes from a minor noble family in Grovhaire.
  • Constantly Curious: Is instantly fascinated by Tektite, peppering him with questions about his design and asking for the opportunity to study him.
  • The Corruptible: Judged as such by Zaka, the Ward Guardian.
  • Deflector Shields: Makes use of the Shield spell in combat.
  • Doppelgänger Spin: Make suse of the Mirror Image spell in combat.
  • Good Cannot Comprehend Evil: Rowan struggles to grasp the nuance of the elves' grievances against the Valkarian Empire.
  • Gadgeteer Genius: As an Artificer, Rowan's use of magic comes more from tinkering with inventions that allow him to replicate the effects of arcane spells.
  • Goggles Do Nothing: Wears a pair, purely for style as we never see him make use of them.
  • Hack Your Enemy: Attempts to make use of his tinker's tools to disrupt the mechanisms of the Stone Defenders in Episode 8.
  • Honor Before Reason: Rowan acknowledges that the rest of the party are correct that his attempt to parley with the elves will likely fail but he insists upon making the attempt anyway.
  • Humans Are Diplomats: Attempts diplomacy with the Wood Elves numerous times. It doesn't go well.
  • I Just Shot Marvin in the Face: Hits Hoff with his Lightning Launcher during the fight with the duergar in Episode 7.
  • Impoverished Patrician: The Garrows family lost much of its prestige and standing in Grovhaire following the death of the King.
  • Improvised Lightning Rod: Fires his Lightning Launcher into Tektite's harpoon that is stuck into the back of a fleeing elf.
  • I Warned You: Had this response to Tektite being KO'd trying to brute force his way through the doorway that is overgrown with thorns.
  • Lack of Imagination: Presented with the opportunity to request any food or beverage that he could think of, Rowan merely asked for standard field rations.
  • Light 'em Up: Makes use of the Faerie Fire spell in combat.
  • Make Some Noise: Makes use of the Shatter spell in combat.
  • The Medic: Knows the Cure Wounds spell, so can act as a back-up Healer for Hoff.
  • More than Three Dimensions: Rowan attempts to explain the concept of Gods to Tektite using this as a metaphor.
  • Night-Vision Goggles: Via an Artificer Infusion.
  • Non-Action Guy: Rowan is equipped to offer utility outside of combat, frequently suggesting plans to circumvent the need for violence.
  • Powered Armor: As an Armorer Artificer, Rowan has constructed a suit of powered armor to wear in combat.
  • Refusal of the Call: While the rest of the party were willing to volunteer for the rescue and recon mission at the start of episode two, Rowan elected to remain behind and assist Avernicus with repairs. He was later coerced into joining the party when it became clear that he'd need to search for materials on the island in order to complete the repairs.
  • Selective Obliviousness: Continues to try to broker for peace between the party and the elves even as the prisoner he is talking to states repeatedly that she has no interest in cooperating with them.
  • Shock and Awe: His Arcane Armor is equipped with a Lightning Launcher.
  • Slow and Steady Wins the Race: Has a tendency to argue in favour of plans that will slow the party's progress towards their actual goal of finding the Lost Wards of Myrwyyn, this leads to many arguments with the more impatient members of the party, particularly Tektite.
  • Smart People Play Chess: Rowan takes charge during the chess puzzle in episode 9 due to his knowledge of the game.
  • Static Stun Gun: Attempts to use his Lightning Launcher in this fashion during the fight with the elf terrorist in Episode 11.
  • Summon Bigger Fish: Fakes this using some Magical Tinkering to trick a pack of dire wolves into believing that a much bigger predator was approaching in order to spook them into fleeing.
  • Tagalong Kid: Merely a passenger aboard the Daring Grace, he gets conscripted to help the party after they crashland on the island.
  • Teeth-Clenched Teamwork: With Tektite.
  • We Need a Distraction: A favored tactic of Rowan's.
  • Wide-Eyed Idealist: Rowan's interactions with Velna and Kalen make him come across as this, with him continuing to insist that they can learn to be friends even as the elves make it clear that they are entirely willing to murder the entire crew of the Daring Grace.
  • Wrong Assumption: Rowan falls prey to this a lot, acting as if he can predict the actions and intentions of the elves or the complex mechanisms of Mythfont while being way off base.

Second

Played by: Sardor

Race: Half-Elf
Class: Wizard (Necromancy)

Taylor Highmane

Played by: Taylor

Race: Half-Elf
Class: Warlock (Hexblade)

  • Amulet of Concentrated Awesome: Owns a Dark Shard Amulet.
  • An Ice Person: Makes use of the Armor of Agathys spell in combat.
  • Brief Accent Imitation: Gently teases Qiyana with this during their card game in the first episode.
  • Card Sharp: Taylor cheats at cards via this method during the two times she plays.
  • Casting a Shadow: Makes use of the Darkness spell in combat.
  • Combat Parkour: Nimbly tumbles over the top of the Stone Defender in order to flank it with Tektite in episode 8. Uses a backflip to avoid falling into a vat of alchemical ooze during the fight in episode 13.
  • Counterspell
  • Critical Hit Class: Lands several crits over the course of the campaign, in part thanks to the Hexblade's Curse class feature.
  • Curse: Makes use of the Hex spell in combat.
  • Dual Wielding: Wields two scimitars in melee combat.
  • Flaming Sword: Makes use of the Green-Flame Blade cantrip in combat.
  • Half-Human Hybrid: Called a “Half-Breed” by the Wood Elves.
  • Hooking the Keys: Inverted Trope, Taylor attempts to use one of the Stone Defender's arms to hook a statuette of Vidyan from inside of a display protected by a Wall of Force.
  • I Need a Freaking Drink: Has this reaction in the aftermath of the Elf Terrorist's attack on Grovhaire.
  • Immune to Mind Control: Shakes off the elf terrorist's Suggestion spell thanks to her Fey Ancestry giving her a natural resistance to Charms.
  • Innate Night Vision: Has the Devil's Sight Eldritch Invocation.
  • Morph Weapon: Averted Trope, while the Pact Weapon feature would allow Taylor to shape the weapon into anything, she keeps it in the form of a scimitar.
  • Nemean Skinning: Takes a pelt trophy from the dire wolf she defeated, Rowan offers to help fashion it into a fur cloak collar.
  • Pointy Ears: Due to being a Half-Elf.
  • Powers via Weapon: As a Hexblade Warlock, Taylor concentrates power through her Pact Weapon and is also able to use it as a spellcasting focus.
  • Precision F-Strike: Is the most foul-mouthed member of the party, landing more than one of these over the course of the campaign.
  • Street Urchin: Taylor's background, which allows her to navigate the streets of Grovhaire when she goes off in search of a shop to sell the spell scrolls she found in Mythfont.
  • The Trickster: As a follower of Robyn, this is to be expected.
  • What Could Have Been: During the campaign wrap-up chat, it was mentioned that there was a lot of backstory concerning Taylor's Patron that simply never came up during the game.
  • You Will Not Evade Me: Tosses off an Eldritch Blast at the last remaining conscious wood elf as they are attempting to escape atop one of the giant eagles at the culmination of the combat in episode one. Casts Mind Spike on the giant eagle mount towards the end of episode two in order to track it.

Tektite

Played by: Rick

Race: Warforged
Class: Ranger (Horizon Walker)

  • A Tragedy of Impulsiveness: In direct contrast to Rowan's desire for a slow, methodical approach to their exploration of Mythfont, Tektite insists upon charging ahead and opening every door he comes across.
  • Appeal to Force: “Surrender now, or die!”
  • Arrogant Kung-Fu Guy: Tektite positions himself as a competent strategist and the protector of the "finger fumblers" in the party, though he is the most consistently KO'd member of the party when combat actually rolls around.
  • Attention Deficit... Ooh, Shiny!: Tektite gets distracted from the party's quest to find the Lost Wards of Myrwyyn once he realises that there is a dragon somewhere in the world that he could be killing.
  • Auto Doc: Knows the Cure Wounds spell, so is able to patch himself up in the thick of combat.
  • Big Heroic Run: Escorts the NPCs back to the Daring Grace and then runs the full distance back to the Temple of Vidyan during episode 5.
  • Bodyguarding a Badass: After the party rescue Captain Sawyer, Tektite begins habitually standing guard outside the Captain's Quarters at night.
  • Collateral Damage: Accidentally hits Qiyana's unconscious body with an opportunity attack as she is being dragged away by one of the dire wolves in episode 2.
  • Cultural Posturing: Tektite remains convinced of the superiority of dwarvish might, culture and craftsmanship.
  • Culture Blind: Tektite initially doesn't even know what a human is and lacks any knowledge of the modern world.
  • Declaration of Protection: Assumes responsibility for protecting the “squishy fleshlings” of the party.
  • Fantastic Racism: Has an intense hatred of dragons, dragonborn and sahuagins.
  • Fish out of Temporal Water: A warforged from the Draconic Era created for the express purpose of hunting and killing dragons, reawakened in modern Oredin where the mere existence of dragons has fallen into legend.
  • Grew Beyond Their Programming: In Episode 11, Tektite is disturbed by the revelation that he has started making decisions based on his own desires rather than following his programming.
  • Warforged Popsicle: Spent centuries in stasis in the depths of the ocean after the ship he was serving on sank during a storm.
  • Innocently Insensitive: Manages to offend the dwarf bankteller in Grovhaire by asking for directions to their forge.
  • Javelin Thrower: Equipped with harpoons for ranged combat.
  • Knows the Ropes: Makes use of a harpoon on a rope to leash one of the giant eagles during the combat in episode one.
  • Leeroy Jenkins: The party's plan to use a Sleep spell at the Eagle Rider camp is thwarted when Tektite decides to charge down the cliffside to initiate combat before Second has time to cast the spell.
  • Line-of-Sight Name: Named for the mineral[1] his crystal matrix is constructred from.
  • The Navigator: Tektite's purpose was to locate dragons, making him well-equipped for navigation and traversal of the wilds. For this reason, Captain Sawyer appoints him as the ship's navigator.
  • Percussive Shutdown: With the party unable to cast Dispel Magic upon Zaka's Planar Binding spell, Tektite settles for shattering the wards via this method.
  • Razor Wind: Makes use of the Zephyr Strike spell in combat.
  • Rust-Removing Oil: Avernicus treats Tektite with this during his introductory scene, patching him up after he was recovered from the bottom of the ocean.
  • Spell My Name with a "The": Has a tendency to introduce himself as “Tektite, the Navigator”.
  • Teeth-Clenched Teamwork: With Rowan.
  • Terse Talker: Responds to the questions of the curious academics at the University in Grovhaire with monosyllabic answers.
  • Terrifying Rescuer : Tektite isn't gentle with the innocent bystanders as he charges to engage the elf terrorist during the fight in Episode 11.
  • Weapon of X-Slaying: Tektite attempts to requisition a Lance of Dragonslaying from the blacksmith in Grovhaire.
  • Windmill Crusader: Fairfax believes him to be one, since a Dragon hasn't been seen in Oredin for about one thousand years.

     Former Members 

Qiyana Sol

Played by: Mimik

Race: Wood Elf
Class: Rogue (Swashbuckler)

  • Elf Shall Never Kill Elf: Qiyana's Reluctant Warrior tendencies during combat in the first episode turn out to be this once she is revealed as The Mole
  • Dual Wielding: Wields two daggers in melee combat.
  • Fantastic Racism: Expressed concerns about Tektite to Captain Sawyer, treating him more like a dangerous object than a person.
  • Innate Night Vision: As a Wood Elf, Qiyana has Darkvision.
  • Pointy Ears: Due to being an elf.
  • Rewarded as a Traitor Deserves: Is killed by the party during the fight at the Temple of Vidyan in episode 4. Rowan notes that while he regrets much of the violence, he feels no guilt over what they did to her.
  • Schmuck Bait: Attempts to challenge the rest of the party to a foot race, knowing full well that the Wood Elf Fleet of Foot feature would give her an unfair advantage. Nobody falls for it.
  • The Mole: Is revealed to be working with Caelan during episode three.

     Notable NPCs 

Ivory Sawyer

Captain of the Daring Grace

Daniel Leventree

First Mate of the Daring Grace

Ivan

Bosun of the Daring Grace

Avernicus

Artificer of the Daring Grace

  • Cool Uncle: To Captain Sawyer.
  • Distressed Dude: Held prisoner by the Wood Elves.
  • Mr. Fixit: Was able to fix up Tektite despite having never worked on a Warforged before.

Franklin Reed

Senior Toppsman of the Daring Grace

Zaka

Guardian of the Full Moon Ward

  • Celestial in Human Form: Before she departs her true form as a Couatl is briefly revealed.
  • Geas: Places the party under one before allowing them entry to Mythfont.
  • No Man Should Have This Power: Zaka warns that some of the items locked away in Mythfont can corrupt even the pure of heart, listing the Codex Mortum as an example.
  • Only the Worthy May Pass: Her purpose is to defend the Full Moon Ward until Myrwyyn returns, or until somebody else can prove themselves worthy of taking up the responsibility of protecting the treasures stored within.
  • Sealed Good in a Can: Was voluntarily bound within a Magic Circle by a Planar Binding that Myrwyyn cast hundreds of years ago. Her innate magic powering the Ward's defences.
  • Telepathy: Casts a Detect Thoughts spell on Hoff to judge the party's intentions.
  • Threshold Guardians: Serves as one to any who would try to gain entry to the Ward by force. She states plainly that she would've killed Kalen's men had they made it far enough to meet her.

Folco

Shady Scroll Salesman

Fairfax

Blacksmith

Celine

Air Genasi Socialite

Dean Wexell

Dean of the College of Enchantment

     Villains 

Velna of the Ancient Vale

Wood Elf Soldier

Kalen of the Ancient Vale

Eladrin Villain

????

Eladrin Terrorist

Chelsea Andros

Spoiled Noblewoman

  • Abhorrent Admirer: Has an obvious crush on Hoff that is not reciprocated.
  • An Ice Person: Casts a Cone of Cold spell on Tektite.
  • Black Speech: Casts her spells in Abyssal.
  • Blatant Lies: Claims that Fratelli sought her out as he wanted to be the familiar of such a talented young wizardess.
  • Boyish Short Hair
  • Child Mage: A student of the arcane at the University.
  • Delightful Dragon: Abducted Celine's faerie dragon familiar.
  • Foreign Fanservice: Seems attracted to Hoff because he is a Genasi and is disappointed to learn he hails from Ravenreach, rather than the Elemental Plane of Air.
  • Jabba Table Manners: Chews with her mouth open and never stops adding more food to her mouth.
  • Love Hungry: Her actions towards Fratelli and Hoff seem to suggest this trope.
  • Mind Control: Uses a Dominate Monster spell to take control of Fratelli and later Hoff.
  • Playing with Fire: Makes use of the Fire Bolt cantrip in combat.
  • Royal Inbreeding: The fact that she is cross-eyed and buck-toothed is implied to be due to this.
  • Spoiled Brat: A daughter of one of the Great Noble Houses of Grovhaire who has everything she could ever want, though still feels the need to use magic to Dominate other sentient beings to serve as her whims.
  • Villainous Breakdown: Downplayed Trope, her breakdown is more akin to a temper tantrum.

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