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Characters: Super Smash Bros U/3DS

Main Article | N64 | Melee | Brawl | Poké Ball Pokémon | Assist Trophies | Others
Warning, unlockable characters will not be spoiler-marked on this page.

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Nintendo characters

By Default

    Rosalina & Luma 
Voiced by Kerri Kane


Home Series: Super Mario Bros. (Debut: Super Mario Galaxy [Wii], 2007)
Playable in: U/3DS
Final Smash: Power Star


Head of the Comet Observatory and Guardian of the Cosmos, Rosalina travels the stars alongside her adoptive children, the Lumas. After guiding Mario on his quest to rescue his special someone, she's become close to him and the gang, not being above joining their adventures.
  • Action Mom: Rosalina is the adoptive Mother of the Lumas and has been known as the Mother of the Cosmos.
  • Ascended Glitch: Their "dual character" mechanic is reminiscent to that of the Ice Climbers. Through some fancy fingerwork it's possible to separate the Ice Climbers so they attack independently for crazy combos. Rosalina is built with this mechanic in mind, having a move dedicated to separating the Luma from her and giving him more freedom to move around on his own, allowing for many potential combos.
  • Badass Adorable: Both of them are adorable in their own way, but it's far more obvious with Luma, a little star who is able to take on the likes of Bowser and Donkey Kong.
  • Badass Family: Mama Rosalina and her adopted Star Babies.
  • Color-Coded for Your Convenience: She can summon Yellow, Green, Blue, Red and Cream (like the one that assisted Mario in the Galaxy games) Lumas. Whether this is merely cosmetic or has an effect on gameplay has yet to be seen.
  • Combat Stilettos: Not such a bother for her as she mainly floats to move.
  • Difficult but Awesome: Like with most Puppet Fighters, mastering the control of two Glass Cannons at the same time while keeping Rosalina in the fight isn't easy. Once that barrier is jumped though, players will be in control of a hard hitter that can cover a lot of ground with her partner, and that can hold her own even if said partner is taken out, with the added bonus of Luma spawning back again soon enough without needing input from Rosalina.
  • Dub Name Change:
    • The duo's name in Japan is Rosetta and Chiko. This is the same with every appearance they make.
    • Some European countries also have name changes. They become Estela and Destello in Spain, Rosalinda and Sfavillotto in Italy and Rosalina becomes Harmonie in France.
  • Dynamic Entry: In their trailer, Rosalina and Luma make their entrance via a launch star, which just so happens to launch them right at Kirby and his warp star, making him lose control and plummet towards Rainbow Road.
  • Edible Ammunition: The Lumas can shoot Star Bits, which are their favorite food.
  • Everything's Better with Princesses: Despite not having the title, she shares the classic princess design with her Cool Crown and fancy dress.
  • Everything's Better With Sparkles: She's much sparklier here than in the other games she's been in.
  • Everything's Better with Spinning: Her home series played with this a lot, so it's no surprise it carries over here. Rosalina's double jumps, taunts, and some of Luma's attacks involve spinning.
  • Exotic Eye Designs: Her reveal trailer shows she has galaxy eyes. Fitting for a space-based guardian.
  • Fastball Special: One of their combo attacks consists of Rosalina sending the Luma barreling forward.
  • Flash Step: Her dodges, instead of having her move out of the way, have her dissapearing from the screen for a fraction of a second.
  • Gag Censor: Attempting to look up Rosalina's gown gives you nothing but the cosmos beneath it. It's a LITERAL black hole of censorship.
  • Glass Cannon: Luma, who is the main source of Rosalina's KO power, but can be easily taken out of the fight if not careful.
  • Gravity Master: Has a move that can bring items towards her, and make projectiles go around her. This also prevents thrown items from activating if they have a throw effect, like Capsules breaking or Pokeballs opening. Word of God also says she uses an anti-gravity effect to explain why she's a light character.
  • Hair of Gold, Heart of Gold: The non-gameplay bits of her reveal trailer show her in a non-conflictive light: she's the only newcomer who doesn't introduce herself via attacking, and instead leads Luma while he dances with Kirby, one of her potential opponents. That said, this is a fighting game, so in gameplay she shows no qualms in beating said opponents to a pulp with the help of her children.
  • The High Queen: She has never been titled "princess" or "queen", but is far more regal and queenly than either Peach or Zelda.
  • Hyperspace Arsenal: A more literal take on the trope than most. Rosalina has been shown on multiple occasions releasing galactic formations in attacks, such as a aerial nebula-sweep and an ascending or descending Saturnian Ring. To take it further, she holds the cosmos itself within her gown.
  • Lady of War: Compared to Peach and Zelda's more athletic attacks, Rosalina's combat is more elegant and dance-like, with Luma doing more of the rough stuff.
  • Limit Break: Power Star. She summons a Power Star from Super Mario Galaxy, which starts to fire stars all around the battlefield. The stars that are fired are not very effective, but any character that falls on the growing Power Star will be on the recieving end of some serious damage.
  • Magic Staff: Despite how short Rosalina's wand is, most of her regular attacks consist of whacking people with it, or as a sort of conductor's baton to instruct the Luma.
  • Modesty Shorts: Taken to absurd levels: The cosmos itself covers beneath her dress.
  • Mythology Gag: Her deflector move uses the HUD of the Wii Remote from her original game.
  • Non-Human Sidekick: Luma, a baby star.
  • Palette Swap: Notable ones include Fire Rosalina first seen in Super Mario 3D World
  • Peek-a-Bangs: Rosalina has her right eye covered by one big bang of hair.
  • Physical God: At least in this iteration, she somehow carries the universe itself within her gown. Thankfully, she only uses this to summon forth various means of attack. Despite that, anyone and everyone can beat her.
  • Pimped-Out Dress: Smash Bros. pimps out her dress by adding shining star-shapes to its bottom to go along with her star motif. It still remains on the more humble side when compared to Peach's and Zelda's though.
  • Power Echoes: After some games without the characteristic echo of her original appearance, Smash gives it back to the voice of Mother of the Cosmos.
  • Power Floats: Shown levitating in her debut trailer, as well as in her official art. This carries over to gameplay, with her constantly floating a few ways above the ground, even when crawling.
  • Psychic Strangle: In a non-villainous example, she uses one in her grab, with only her hand raised a few ways away from her opponent.
  • Puppet Fighter: Her Luma partner is a big part of Rosalina's gameplay. She can use her normal attacks and two of her specials to direct the Luma to perform his own attacks, and she can both attack with him next to her, or send him on his own to cover more ground. Luma can't exactly take too many hits before he's knocked out of the stage or outright killed, but he comes back on his own after a few seconds should this happen.
  • Red Herring: Her debut trailer (simply titled "Comet Observatory" on the official Super Smash Bros. Youtube channel) was riddled with them. It begins with Kirby crashing a Mario Kart race on Rainbow Road with his Warp Star while Kirby Air Ride music plays, which initially made people think he would be in Mario Kart 8 or that there would be a new Air Ride. Then Luma crashes into Kirby before Rosalina herself shows up.
  • Really 700 Years Old: In Super Mario Galaxy. She's mentioned that her real age is at least in the realm of centuries. (Though since she travels at faster-than-light speeds in the Comet Observatory, maybe she's just moved through time faster than everyone else thanks to the theory of relativity...)
  • Ridiculously Cute Critter: Luma. Can't get much cutter than a sparkly star-shaped critter.
  • The Rival: A lot of the Wii U/3DS pictures portray her as being this to Zelda.
  • Shoryuken: One of Luma's up attacks has him launching himself upwards.
  • Space Master: Many of her attacks create cosmic effects such as star trails and mini galaxies in their trail.
  • Squishy Wizard: Luma is responsible for much of the pair's KO power, as Rosalina is relatively weak on her own, with her huge hitbox and light weight making her an easy target. When Luma is out however, the pair can split or stay together to pull of combos, kill, trap, space, control the battlefield, and divert the opponent's attention.
  • Stars Are Souls: When a Luma is destroyed in battle, he actually turns into a star, at least according to Word of God.
  • Statuesque Stunner: Rosalina is one of the most elegant and pretty characters the series has to offer; she is also a whole head taller than Princess Peach, who herself is a head taller than Mario, making her the tallest female character (leaving behind even Samus in her Power Suit), and one of the tallest characters period. Depending on how you run the math, this makes her proud of anywhere from 6'06" to 7'07".
  • Symbol Motif Clothing: Stars, obviously. They are on her dress, on her wand, and even her little partner is star-shaped.
  • Trailer Spoof: Her debut trailer had little to do with her at the start, instead showing Kirby crashing a Mario Kart race on Rainbow Road.
  • True Blue Femininity: Making a contrast to Peach's pink ensemble, Rosalina's blue dress is no less lacking in the femininely elegance department.
  • Unexpected Character: Most had assumed that the Mario series would get no more characters, or that a longer standing one like Bowser Jr., Waluigi, or even Daisy would be in first. The reception has been mostly welcome, however.

Voiced by Aya Hisakawa (Japanese), Brandy Kopp (English)


Home Series: Kid Icarus (Debut: Kid Icarus [NES], 1986)
Playable in: U/3DS
Final Smash: Black Hole + Mega Laser

"Oh, I'm not here to save you, Pit. I'm here for a little, uh... divine intervention."

The Goddess of Light and ruler of Skyworld, Palutena goes to great lengths to protect her people, and those who dwell on the surface lands below.
  • All Your Powers Combined: Palutena uses the abundance of powers that she afforded to Pit in Kid Icarus: Uprising, making up most of her moveset.
  • Area of Effect: As demonstrated by these pictures, her playstyle places a heavy emphasis on this. Most of Palutena's attacks are long-ranged and great for area control to keep the enemy as far away as possible.
  • Art Shift: The non-gameplay bits of her trailer are done in anime style.
  • Ascended Extra: From background appearance and story cameo in Brawl to a full-fledged fighter.
  • Attack Reflector: Her "Reflect" technique bounces projectile attacks back at their user.
  • Badass In Charge: To Pit, playing up their Mistress and Servant Boy relationship.
  • Boobs of Steel: Her reveal trailer makes no attempt to hide that she is one of the bustiest characters, as well as one of the most powerful.
  • Calling Your Attacks: She calls out the names of her special attacks.
  • Casual Danger Dialogue: Another carried trait in the reveal trailer, as she casually chats with Pit while showcasing her skills to the other Smash combatants.
  • Crosshair Aware: Her "Autoreticle" technique has the reticle appearing on the screen.
  • Deadpan Snarker: To Pit and Dark Pit in her reveal trailer, a personality trait carryover from Kid Icarus: Uprising. Doubles as foreshadowing for Dark Pit's reveal as a playable character himself.
    Palutena: *Dark Pit lands behind her* Dark Pit... You just dropped in to crash my party?
    Dark Pit: *smirks* Uh-huh.
  • Flash Step: Her Warp special lets her teleport a good distance; and, same as Rosalina, her dodges make her disappear from the screen for a split second.
  • Fragile Speedster: Like in Kid Icarus: Uprising, using Lightweight lets her move extremely fast, but she'll take more damage and knockback if hit during it.
  • God of Good: Palutena is Pit's boss and a Goddess of Light.
  • Holy Halo: Palutena has a unique blue, winged halo that appears behind her when performing certain attacks.
  • Holy Hand Grenade: Being a goddess, her moveset is appropriately composed of "holy" attacks; in this case, light.
  • Hot God: Especially when put in contrast to the Badass Adorable Rosalina. Her trailer emphasizes this.
  • Kamehamehadoken: The second part of her Final Smash, a giant laser to blow away enemies caught in the initial black hole.
  • King of All Cosmos: The Goddess of Light and leader of her realm; also a certified Deadpan Snarker that enjoys messing with Pit.
  • Lady and Knight: The lady to Pit's knight.
  • Lady of War: Shows a very composed stance in the battlefield, which also carries over to her attacks. Palutena is based on Athena, the Greek goddess of wisdom, law and just warfare after all.
  • Late-Arrival Spoiler: She and Pit casually mention their fight while she was under the Chaos Kin's control during her reveal trailer, spoiling a big twist in Uprising.
  • Light 'em Up: A majority of her moves are appropriately light based.
  • Light is Good: The Goddess of Light and Big Good of her home series.
  • Lightning Bruiser: While being on the slow side normally, her Lightweight, Jump Glide and (with clever application) Warp specials can get her across the arena alarmingly fast.
  • Male Gaze: Her reveal trailer has some notable close-ups of her hips and chest during the anime segment.
  • Ms. Fanservice: Not only does her reveal trailer feature some flattering close-ups of her hips and chest, but she also has a taunt where she spins around her staff with one leg in the air, kind of reminiscent of a pole dance.
  • My Rules Are Not Your Rules: Palutena's powers are so numerous that her special moveset can't accommodate them all, thus she gets a unique niche among the cast; unlike regular characters whose specials are merely tweaked, Palutena functions more like the Mii Fighters in that her specials can be switched with radically different moves. Of course, this means that in the With Anyone online mode her moves can't be switched and must make due with her standard moveset.
  • Palette Swap: Her dress can change to Viridi's, Pandora's, Hades's and Medusa's colors.
  • Physical God: Again, Goddess of Light. And again, able to be defeated by any other combatant.
  • Power Floats: Whilst Palutena doesn't float everywhere like Rosalina does, she does float while running, and either for the duration of or part of certain specials, including Lightweight and Jump Glide.
  • Power Gives You Wings: She can form wings out of holy light, not to be confused with her Holy Halo.
  • Power of the Void: The first part of her Final Smash is a black hole to keep enemies in place.
  • Promoted to Playable: First appeared in the background of Pit's Final Smash in Brawl, as well as making a minor appearance in Subspace Emissary.
  • Rapunzel Hair: Her hair is so long it almost reaches the ground.
  • Really 700 Years Old: While she is young by goddess standards (around 23 in human years), she's still thousands of years old.
  • Rocket Jump: One of her recovery specials has her quote the trope verbatim, complete with an explosion at her feet when she jumps - which doesn't inflict self-harm unlike most examples.
  • Shown Their Work: Well, more like Made Their Work. Since Super Smash Bros.' creator also made Kid Icarus: Uprising, he took great care to make sure Palutena's Powers function as similarly as possible in both games.
  • Staff of Authority: Wields a staff as big as she is. A good fit for the ruler of her land.
  • Super Speed: After using Lightweight, she can move fast enough to outpace Sonic. Indeed, the speed of light is faster than the speed of sound.
  • Sword and Sorcerer: The sorcerer to Pit's Sword. While he uses his weapons from Kid Icarus: Uprising, she uses the Powers she bestowed upon him.
  • Teleport Spam: Her Warp special has little-to-no lag time when she lands, so it can be an effective means of both evasion and covering ground. Her sidestep and roll dodges also only have a split second of visibility to show which direction she dodged to, so an opponent who doesn't have a sharp eye can be caught off-guard.
  • Wave Motion Gun: Her Final Smash involves using the Mega Laser powerup.
  • Woman in White: To further cement her status as the Goddess of Light.
  • Worthy Opponent: Takes an interest in another goddess of light's chosen hero in her debut trailer, enough to come fight him herself. She speaks similarly about the rest of the cast.
  • You Gotta Have Blue Hair: She's got green hair. LONG green hair.
  • Your Size May Vary: Is noticeably taller than Pit in Kid Icarus canon, but in Smash she's been downscaled to be around Pit's height, who is one of the shorter characters in the series. In fact, if Pit was standing upright, he would be even taller than Palutena.
  • Yin-Yang Bomb: Her Final Smash, as well as a huge Call Back to popular multiplayer strategy in Kid Icarus: Uprising, is to use a Black Hole to suck people in followed by a Mega Laser to inflict massive damage while they're stuck.

Male Robin voiced by Yoshimasa Hosoya (Japanese), David Vincent (English)
Female Robin voiced by Miyuki Sawashiro (Japanese), Lauren Landa (English)


Home Series: Fire Emblem (Debut: Fire Emblem Awakening [3DS], 2013)
Playable in: U/3DS
Final Smash: "Pair-Up" (Localization of Japanese name)

The Player Character of Fire Emblem Awakening, Robin is a tactician who uses swords and magic tomes in tandem. A customizable character in his game of origin, Robin appears as the default male design with the default female design as an alternate costume.
  • Adaptational Badass:
    • A subtle example. The two normally can't use dark magic without reclassing into a Sorcerer and are unable to learn the Shadowgift skill in Awakening, yet here they can cast Nosferatu, no sweat.
    • The Levin Sword is used solely to cast lightning magic in its home series, but in Smash, Robin can use it to strike their enemies with shocking melee attacks.
  • Air Aided Acrobatics: Robin's recovery move Elwind uses the gust of the two Razor Wind fired below them to propel themselves even higher.
  • Art Shift: Their reveal trailer is made with the graphical style of Fire Emblem Awakening, having been animated by anima, the studio that created Awakening's cutscenes.
  • Assist Character: Chrom appears in Robin's Final Smash as their Assist Character.
  • Back Stab: Nosferatu drains more health from the opponent if they are struck from behind.
  • Back-to-Back Badasses: With Chrom in one of Robin's victory poses.
  • Badass: In their debut trailer, Robin is able to fight on equal footing against Captain Falcon, who had just taken Chrom out earlier and had Lucina on the ropes.
  • Badass Bookworm: Uses magic along with melee and they're the tactician of the Shepherds.
  • Badass Longcoat: Wears a dark coat with a hood.
  • Bash Brothers: Robin with Chrom in their Final Smash.
  • Big Damn Heroes: The reveal trailer has Robin show up just in time to stop Captain Falcon from Falcon Punching Lucina.
  • Bishōnen: Maybe not as much as Marth, but male Robin is still quite pretty.
  • Blow You Away: Elwind, their Up Special and recovery move. They also have a multiple wind slash attack that resembles the Excalibur-tome.
  • Break Out the Museum Piece: Robin's Bronze Sword, a weapon from the Bronze Age that's already been technologically obsolete by Marth's time and for well over 2000 years in Awakening. The Bronze Sword is also green with a layer of patina over it indicating that it's a very ancient sword (though admittedly all Fire Emblem Awakening Bronze Swords look like that, and they're clearly not in any short supply).
  • Breakable Weapons: Much like the Fire Emblem games, each of Robin's tomes have a limited number of uses before they become unusable. The same goes for the Levin Sword, but its place is taken by a Bronze Sword once it's gone. Unlike Fire Emblem, though, the weapons will eventually recharge on their own instead of being permanently broken. Also unlike Fire Emblem, the Bronze Sword is unbreakable.
  • Calling Your Attacks: They call out the names of their tomes when using them.
  • The Cameo: Chrom, the other lord from Awakening, appears during their Final Smash to attack in tandem with them, and also appears in one of Robin's victory poses.
  • Casting a Shadow: Nosferatu, their Down Special. An unnamed dark spell is also featured in one of their throws.
  • Chain Lightning: Arcthunder when detonated will form a X-shaped electrical chain around it's target. Any other nearby fighters caught in the chain will be electrocuted as well.
  • Charged Attack: When using their neutral special, they go into charging mode which allows them to charge up their Thunder spell for a more powerful version (Thunder, Elthunder, Arcthunder and Thoron) and doing the move again releases the charge. Guarding during the charge mode cancels it, but they keep the current charge.
  • Cipher Scything: Awakening's Avatar's/My Unit's could be deeply customized in their game. Here they use their default name, character appearance, and voice; plus Robin can be either gender.
  • Color-Coded Elements: The tome that Robin holds in their left hand will always be the color of the last spell they cast.
    • Yellow: Thunder, Elthunder, Arcthunder, and Thoron.
    • Red: Arcfire
    • Green: Elwind
    • Purple: Nosferatu
  • Combination Attack: With Chrom during their Final Smash.
  • Cool Down: Their spells will run out and the Levin Sword will break if used too much. They regenerate after a set period of time once they do, with stronger spells taking more time to regenerate.
  • Cool Sword: The Levin Sword, a lightning shaped blade with electrical properties.
  • Counting Bullets: There is no in-game Mana Meter for keeping track of how many tomes or Levin Sword uses Robin has left. It is up to the player(s) to keep track of this and knowing when's to best time to go on the offensive or play defensively.
  • Dark Is Not Evil: They wear a black hooded longcoat and have a life-draining dark spell in their arsenal, but they are still heroic.
  • Death from Above: The Elwind spell which drops two green wind slashes from above while propelling Robin up in their air.
  • Difficult but Awesome: Robin's difficulty of use comes from their sheer complexity. Their Breakable Weapons are a big factor here: The Levin Sword breaks after a number of smash attacks, leaving Robin with the weak Bronze Sword until it recharges. Overuse of the magic tomes will also destroy them, robbing Robin of specials (including their recovery) until they recharge. Even the tome Robin currently has in their hand plays a role, altering their basic A attacks. Learning to juggle all these things in Smash's chaotic combat system will take time and finesse, but the payoff is a diverse moveset geared for any situation.
  • Dual Wielding: Robin wields a sword in one hand and a magic tome with the other.
  • Dub Name Change: Known as Reflet in Japan, and Daraen in Europe.
  • Elemental Powers: Their tomes allow them to invoke several elemental magic attacks.
  • Elemental Weapon: Robin's Levin Sword is a lightning elemental sword.
  • Emergency Weapon: When Robin's Levin Sword breaks, the much weaker Bronze Sword is used until it regenerates.
  • Energy Ball: Both Elthunder and Arcthunder have now been changed to this where they used to be just bolts of lightning striking from the sky.
  • Fireballs: Arcfire was changed from being a Fire-Breathing Weapon spell in Awakening to a large ball of fire cast at a forty-five degree angle that leaves a pillar of fire behind.
  • Full-Contact Magic: Several of their moves have them attacking with magic up-close to the opponent, using it to complement their sword strikes.
  • Gender-Blender Name: Fitting for the one character with a gender selection and a name rather than a title.
  • Girlish Pigtails: Female Robin has these.
  • Guys Smash, Girls Shoot:
    • Inverted in their reveal trailer, which features male Robin's magic-focused style and Lucina's swordplay.
    • Female Robin with Chrom in their Final Smash, where Chrom uses his Falchion while Robin blasts the enemies with her magic.
  • Hand Blast: Robin's Elwind and thunder spells are fired from their hands this way. Thoron in particular is the most blast-like of them all.
  • Hoist by His Own Petard: While the Levin Sword is thrown away when discarded, people can catch them and throw them back at Robin which can KO them.
  • Hyperspace Arsenal: In Fire Emblem Awakening, all characters may only carry up to five items into battle. However, Robin brings to Smash four different Thunder tomes, an Arcfire tome, an Elwind tome, a Nosferatu tome, and their Levin and Bronze Swords.
  • In the Hood: In their reveal trailer, male Robin shows up to help Lucina fight while wearing his signature black hooded longcoat with the hood pulled over his eyes.
  • Kamehame Hadoken: Robin's Arcfire, Elwind, and lightning spells are fired as magical projectiles. The latter can be charged for more power all the way up to Thoron, which is a wave motion beam capable of hitting multiple targets.
  • Lady of Black Magic: Female Robin.
  • Law of Inverse Recoil: They can fire Thoron without breaking a sweat, but Elwind turns this on its head, as they use the recoil of the attack to launch themselves up in the air.
  • Life Drain: The dark spell Nosferatu, much like in Fire Emblem proper. It also traps opponents while the draining occurs.
  • Limit Break: Pair-Up, which is a reference to a mechanic from Fire Emblem Awakening allowing two characters to attack the same target. The two perform a Combination Attack which ends with Chrom performing an overhead swing and Robin spiking the victim with Bolganone.
  • Magic Knight: Carries a number of tomes, but supplements them with sword play. Unlike other people of this trope, and unlike most swordfighters in this game, they have a clear preference for spellcasting over swordplay.
  • Mechanically Unusual Fighter:
    • They bring the Breakable Weapons system of Fire Emblem with them. After a certain number of uses, their Levin Sword and tomes become unusable, and Robin has to make due with their Emergency Weapon until they recharge. Using Robin well means knowing when and where their sword and magic will be most effective, whereas blowing through their uses immediately leaves them with nothing but a cheap, underpowered weapon and will get them KO'd very fast, just like a character in their home game.
    • The Levin Sword gives Robin the unique ability to use Smash Attacks in the air, something never before seen in the series. Of course, spamming Smash Attacks will cause the sword to break extremely quickly, and the Bronze Sword can't replicate the gimmick, so it still has to be used sparingly.
  • Mind over Matter: They're shown making their sword float around them during a taunt.
  • Multiple Choice Past: Their relationship with Chrom (summoned by Final Smash) and Lucina. It could be anything from spousal to platonic comrades with both depending on the gender you play as, if the dynamics of Awakening are taken into account. Furthermore, if the female Robin is interpreted as Chrom's wife, Lucina is her daughter.
  • Mystical High Collar: The design of Robin's longcoat has this when they're not wearing their hood.
  • Mystical White Hair: They have white hair (which is their default hair color in Awakening), and are prominent magic users.
  • Mythology Gag:
  • Off Model: In order to make them 100% equal on the battlefield, female Robin's size and physique was changed to be similar to male Robin's, as opposed to Awakening where she's shorter and thinner than her male counterpart.
  • One-Hit Polykill: A fully charged Thoron can go through multiple enemies while being shot across the screen.
  • Playing with Fire: Arcfire, their Side Special.
  • Power Creep, Power Seep: In order to have a balanced move set that references mages from a variety of games in Fire Emblem history, some spells and their animations have been altered.
  • Power Floats: Male Robin is shown floating right before he's revealed in the reveal trailer - a subtle reference to Validar's abilities in Fire Emblem Awakening.
  • The Power of Friendship: Their Final Smash calls on Chrom as a reference to the Pair Up and Dual Strike commands from Awakening.
  • Pre Ass Kicking One Liner:
    "Time to tip the scales!"
    "Smash has many powerful foes... but I am no ordinary swordsman!"
  • Projectile Spell: All of Robin's special attack spells with the exception of Nosferatu are treated as projectiles.
  • Purely Aesthetic Gender: Robin's gender is up to the player, and neither gender has any effect on gameplay. To take it further, unlike Wii Fit Trainer and Villager, their official artwork shows both versions of them together.
  • Razor Wind: The attacks from the wind tomes are generally in the form of wind slashes.
  • Serrated Blade of Pain: Robin's Levin Sword which the blade's jagged edges is shaped like a lightning bolt.
  • Shock and Awe: Their preferred element. Their Neutral Special basically combines all the common Thunder spells (Thunder, Elthunder, Arcthunder, and Thoron) into one move, and the Levin Sword they use are lightning-elemental. Male Robin is also shown using a Thunder tome and the Levin Sword in the official artwork and in the complementary artwork made by the artist for Awakening, while Female Robin is shown with the Levin Sword. Lampshaded by the battle caption introducing him:
  • Signature Move: Robin is the only character in Wii U/3DS that can perform midair Smash Attacks thanks to their Levin Sword.
  • Spell Book: Robin's use of the many spellbooks in the Fire Emblem series forms an important part of their gameplay.
  • Spell Levels: Robin's Thunder spell is determined by how long the player holds down the special move button.
    • Level 1: Thunder
    • Level 2: Elthunder
    • Level 3: Arcthunder
    • Level 4: Thoron
  • Stab the Sky: Their downward taunt has them pointing their sword upwards with a bright gleam reflecting off of the blade.
  • Sticks to the Back: Or rather, hip in this case. While casting spells, their bronze sword is shown attached to their hip as if held on by a sheath.
  • Summon to Hand: After Robin uses up a tome and/or the Levin Sword, they will automatically reappear back in Robin's hands a few seconds later.
  • Super Move Portrait Attack: Done in their Final Smash, but with a twist. Rather than their portrait, it's Chrom's that cuts in.
  • Sword and Sorcerer:
    • Robin is the Sorcerer to Lucina's Sword in their trailer, and the majority of their footage is of them casting a spell or about to cast one. Doubles as an inverted Guys Smash, Girls Shoot as well.
    • In their Final Smash, Chrom plays the part of the sword. While he physically strikes the opponent multiple times, Robin fires a barrage of magical attacks.
  • Throw the Book at Them: Discarded tomes can hit and damage enemies. There's also a short window where anyone can pick up and throw the book at as well.
  • Throwing Your Sword Always Works: When Robin discards their broken Levin Sword, there's a short window where anyone can pick up the blade and use it as a throwing weapon.
  • Unexpected Character: Robin's debut contradicted a by-then fairly accurate leak which claimed that Chrom would be the Fire Emblem Awakening newcomer. In Sakurai's interview with Famitsu, he stated that he chose Robin over Chrom because Chrom would have just ended up as another plain old sword-wielder much like Marth and Ike, while Robin had an unique and easy to concieve moveset that also captured the essence of the Fire Emblem series.
  • Vague Age: Robin is the shortest Fire Emblem character in Wii U/3DS, shorter than even Lucina. In Fire Emblem Awakening, Male Robin's default appearance has him a head taller than Lucina. Since Robin's age was also very vague in Awakening, Robin could potentially be the youngest Fire Emblem character, or just a really short person.
  • Wave Motion Gun: Thoron 2 of Robin's custom moveset which takes longer to charge up but does more damage (17%) and bonus damage against heavy characters (20%). Holding down the B button after firing further extends the beam adding an extra 14% more damage (31% to 34% total) capable of K Oing characters at around 70% depending on their weight class. Although not on the same scale as the other wave motion guns in the game, Thoron 2 is the only wave motion attack that's not a Final Smash or an item.
  • Weapon Twirling: Robin tosses their sword up in the air spinning prior to casting Thoron and then catches it afterwards.
  • Wind is Green: Their Elwind tome, alongside their wind attacks, are colored green.
  • Worthy Opponent: Robin refers to the legendary lords Marth and Ike this way in their reveal trailer.
  • You Gotta Have Blue Hair: Robin's alternate colors have his or her hair match their outfit leading to red, blue, green and pink hair.

    Little Mac 
Voiced by Hisao Egawa (Brawl), Kosuke Toriumi (Wii U/3DS)
Doc Louis voiced by Tsuyoshi Koyama (Japanese), Riley Inge (English).

Home Series: Punch-Out!! (Debut: Mike Tyson's Punch-Out!! [NES], 1987)
Playable in: U/3DS
Final Smash: Giga Mac

"It's your time, Mac. Show 'em what you got, baby!"
Doc Louis

After appearing in Brawl as an Assist Trophy, this underdog Pint-Sized Powerhouse boxer takes things a step further in the fourth game as he competes against his fellow Nintendo co-stars to see who really deserves the Smash belt.
  • Art Evolution: His Brawl design is more closely inspired by the NES original while in 4 his design is taken from Punch-Out!! Wii, (however with the unmistakably black hair from the NES game, instead of the dark blue/greenish black hair from the Wii game.) Comparison here.
  • Art Shift: The first half of his trailer uses a highly stylized comic book style animation.
  • Ascended Extra: After appearing in Brawl as an assist trophy, now he joins the roster as a playable character.
  • Awesome, but Impractical: A fully-charged uppercut, like in his home series, is nearly a guaranteed One-Hit KO, dealing intense knock back and over 30% damage. However, it takes time to build up power, is (like all of his moves) only effective at close range, drains the meter once executed whether or not it connects, and is reset back to zero everytime Mac is KO'd, so it's not to be relied on as a strategy.
  • Badass: Need one be reminded that he once took down Mike Tyson in his prime?
  • Badass Normal: Little Mac's only power is being a boxer. He makes up for it with his quick feet and powerful punches.
  • Berserk Button: His height, if his reaction to Samus is any indication.
  • Boxing Battler: Since he's from a game series about a boxing tournament, his entire arsenal in this game consists of boxing.
  • The Cameo: Doc Louis appears in his victory animations.
  • Charles Atlas Superpower: He's able to take on supernatural beings, superpowered individuals, beings armed to the teeth with futuristic weaponry, and then some simply because he trained that hard.
  • Close Range Combatant: Mac excels at getting in close to the opponent — he has several armored moves that can plow through characters with projectiles, and when he hits, he hits hard. His main weakness is the fact that his air game and recovery is below subpar.
  • Crippling Overspecialization: Mac's trained hard to become a great boxer, which has lead him to being a great ground fighter. However, since boxing doesn't ever get off the ground, Mac's probably never trained for aerial combat, leaving him with an extremely poor air game.
  • Dash Attack: Some of his attacks have him rush towards his opponent with the aid of super armor.
  • Determinator: Not only is he a tiny young boxer that nonetheless still became the world champion of the WVBA, but Word of God says that sheer willpower is the reason why he can shrug off some attacks.
  • Difficult but Awesome: His K.O. meter is charged by dealing and taking damage. Good use of dodging, blocking, and mindgames to land both hits and the uppercut makes it so Mac, while lacking a good air game, doesn't need it to be a contender.
  • Elemental Punch: The Firespin Lunge variation of his neutral special engulfs his fist in flame, which charges faster but is weaker. Shocking Lunge imbues it with electricity, which stuns an opponent when fully charged but lacks super armor.
  • Extremity Extremist: As expected from a boxer, he's only able to punch.
  • Foreshadowing: His stage, an arena from his own series, can be seen all the way back in the very first trailer (albeit disguised as to not make it obvious that it's supposed to be from his game).
  • Height Angst: In both an image in Little Mac's Assist Trophy profile for Brawl and his announcement trailer for the fourth game, Samus compares herself to Little Mac, who barely reaches her chest. In the latter, Mac retaliates by sending her flying.
  • Heroic Mime: In the trailer, Doc coaches Mac while he fights similar the Pokémon Trainer in Brawl.
  • Hulking Out: Mac himself is, well, little. His Final Smash form, Giga Mac... isn't.
  • Immune to Flinching: Several of his moves have armor to varying degrees. Most notably, he gets armor while he's charging his standard special before he even attacks. It's lampshaded and given an In-Universe explanation in the Super Smash Bros Direct, where it is said that Mac can shrug off some attacks through sheer willpower.
  • Improbable Age: He won the WBVA title at the age of 17, when most real life international boxing organizations don't allow those under the age of 18 to compete with adults.
  • In the Hood: His alternate costume has him wearing a pink sweatshirt, with him keeping the hood on.
  • Kid Hero: At the age of 17, he's one of the younger Smash contenders.
  • Lightning Bruiser: Mac moves with incredible speed, perhaps rivaling even Sonic. He also hits very hard and very fast.
  • Limit Break: Unique to Little Mac is a meter above his health that is charged by dealing and receiving damage. When full, it changes to a flashing "K.O." that allows him to One-Hit KO seemingly anyone with an uppercut. He also has a traditional Final Smash, where he turns into Giga Mac.
  • Logical Weakness: Being a boxer, he's not very good at fighting while in the air.
  • Mana Meter: Unique to him, he can charge it up by attacking and being attacked, and once full he can use his K.O. uppercut.
  • Mechanically Unusual Fighter: His fighting style appears to be based on characters from more traditional fighting games, being focused entirely on the ground along with having a unique Mana Meter.
  • Megaton Punch: His K.O. uppercut sends its victims flying out of the arena.
  • Milestone Celebration: His announcement trailer was released on February 2014, a full 30 years since the release of the original arcade Punch-Out!!.
  • Mythology Gag:
    • His introductory promotional art has him fighting Donkey Kong in an old Punch-Out!! arcade machine. Donkey Kong was a Bonus Boss in the Wii Punch-Out!!. Relatedly, his profile graphic in the arcade mock-up gives him greenish hair, not unlike Challenger.
    • Doc Louis's affinity for chocolate bars seems to have rubbed off on him, judging by the end of his trailer.
    • Doubling as a Call Back, his reveal trailer isn't the first time he's been sized-up against Samus.
    • One of the trophies depicts a morbidly obese Little Mac, as he appeared in Captain Rainbow.
    • One of his alternate costumes makes him look like a wireframe fighter from the arcade games.
    • Little Mac's victory screen shows him seemingly beating up Doc Louis, reminiscent of Doc Louis' Punch-Out!! which featured Little Mac and Doc Louis sparring.
    • Doc Louis mimics the Calling Your Attacks ("Uppercut!", "Body blow!") from the arcade games during Mac's trailer.
  • Non-Dubbed Grunts: In his reveal trailer. The same grunts were heard in gameplay demos during E3 2014. He sounds substantially different from Matt Harty, who voiced his grunts in Wii's Punch-Out!!
  • One-Hit Kill: When Mac's Power Meter is full, his standard special move changes to one. It's technically survivable, but you have to be at a very low percent.
  • One-Winged Angel: His buffed up ego Giga Mac from Punch-Out!! Wii's multiplayer is his Final Smash.
  • Palette Swap: Aside from the wireframe and sweatsuit, he also has his World Circuit and Title Defense outfits from Wii's Punch-Out!!! and his blond look from Super Punch-Out!!. The wireframe alternate has 8 variations matching Mac's normal ones, including wearing the sweatsuit (albeit green instead of pink).
  • Pint-Sized Powerhouse: Just to emphasize this, both an image for Brawl and his trailer for the fourth game show him standing in front of Samus, who towers over him. In the case of the trailer, he doesn't take this lightly.
  • Promoted to Playable: Appeared as an Assist Trophy in Brawl before becoming playable in 4.
  • Rapid-Fire Fisticuffs: Capable of delivering a very quick barrage of punches at his opponents ending in an uppercut.
  • Real Men Wear Pink: He gets his pink tracksuit as an alternate costume and he also wears it during his announcement trailer. He does not kick a single ass less while doing so. Sakurai lampshades this in a Miiverse post:
    "How can a pink sweatshirt look so cool?"
  • Shoryuken: His recovery attack; a spinning uppercut that raises him vertically. Unlike most recoveries however, it's really poor on the actual recovery department and instead has some great offensive capabilities.
  • Stylistic Suck: His air attacks look incredibly clumsy and silly, due to being a ground fighter.
  • Super-Deformed: Inverted. While he's not the shortest character, his more realistic proportions compared to, say, the Villager makes him look a lot more, well.. little.
  • Training Montage: The intro to his trailer. Starts off doing some curl ups, speed jump-ropes, works on his different punches, and finishes it off with a knockout blow to Sandbag.
  • Unblockable Attack: One of Little Mac's custom special for his Jolt Haymaker is slower, but ignores shields and deals more damage.
  • Would Hit a Girl: Samus learns this the hard way after mocking him because of his size.

Voiced by Yuji Ueda (Japanese), Billy Bob Thompson (English)


Home series Pokémon (Debut: Pokémon X and Y [3DS], 2013)
Playable in: U/3DS
Final Smash: "Mysterious Ninja" (Translation of Japanese name)

The final evolution of Froakie, the water starter of the Kalos region. It is able to confound opponents with its blinding speed and agility and slice them with compressed water.
  • Adaptational Badass: Mat Block. In the Pokémon games Greninja uses a pulled-up mat as a shield that protects Greninja and its partner on Doubles and Triples from damaging moves. Here, Greninja goes up a notch and uses said pulled-up mat as a launcher for Night Slash.
  • Adorkable: Certainly comes off this way in the English dub, given the juxtaposition of its "cool" ninja moves and behavior with its slightly silly appearance, even sillier voice, and extremely limited vocabulary.
  • Badass Adorable: While no Ridiculously Cute Critter, it's definitely more cuddly-looking than Charizard. Its Stitch-like dub voice also helps.
  • Combat Pragmatist: As a Dark-type Pokémon, and a ninja besides, underhanded techniques are to be expected. For instance, in its trailer Greninja sends a charged-up Water Shuriken right at both Mario's and Charizard's faces while they're in the middle of fighting each other, and in gameplay it can trick enemies into attacking a doll or a log before immediately striking back.
  • Difficult but Awesome: His playstyle is described as such by Sakurai's Miiverse post. To quote:
    "Greninja's sophisticated moves are extremely fun to use once you get used to how it controls!"
  • Dub Name Change: In Japan it is called Gekkouga, as it is in Pokémon X and Y. As well, it's Amphinobi in France and Quajutsu in Germany.
  • Elemental Weapon: Uses ninja swords and shuriken made of water.
  • Flash Step: Its Side B move, Shadow Sneak, which allows it to disappear and reappear in another part of the stage.
  • Foreshadowing: During the Nintendo Direct that contained its trailer, Sakurai at one point was changed with a Substitute doll, which was later shown in the end of the presentation as one of Greninja's attacks.
  • Frogs and Toads: Greninja resembles a tree frog. There's also a joke about being a starter Pokemon in a region based on France somewhere...
  • Full Moon Silhouette: Its Final Smash has Greninja wailing on its victim as silhouettes in front of a gigantic moon referencing the name of the move 'Night Slash.'
  • Fuuma Shuriken: In its intro video, Greninja's Water Shuriken is of equal size to Mario. In-game, it can create one by charging up its Water Shuriken.
  • Glass Cannon: As with any ninja, Greninja has high mobility and power, but gets knocked around easily.
  • Hand Seals: Greninja does these in some of its animations, emphasizing its ninja side.
  • Instant Awesome, Just Add Ninja: Ninja frog.
  • Making a Splash: It's right there in the title card. It uses water to create weapons and teleport around.
  • Mon: A Ninja Pokemon, and the final evolution of one of the three starters players can choose for Pokémon X and Y.
  • McNinja: Greninja is native to the Kalos region which is modeled after France.
  • Ninja Log: It uses the move Substitute to use either a large doll or an actual log to do this.
  • Ninja Pirate Zombie Robot: Because it bears repeating, it's a ninja frog!
  • Ninja Run: Its run cycle is done this way.
  • Non-Dubbed Grunts: Inverted; the Japanese demo (and ostensibly other languages) has it keep its English Pokémon Speak despite the fact that its English name is a Dub Name Change. It has a proper Japanese voice in the final release.
  • Off Model: In Greninja's debut trailer, his hands lack the round pads and webbing when he's still a silhouette in the shadows. Removing his hand's most distinctive features kept the mystery of who he was going, making sure his reveal at the end of the Smash Bros Direct was a complete surprise to as many people as possible.
  • Overly-Long Tongue: That scarf around its neck is actually its tongue.
  • Palette Swap: His shiny form (black with a red tongue) is one.
  • Pokémon Speak: As per the norm for playable Pokémon that aren't monstrous or telepathic.
  • Power Palms: It fires water from the palms of its hands to recover and to taunt. Presumably this is how it makes water swords and shuriken as well.
  • Scarf of Asskicking: Well, that's actually its tongue, but it evokes the imagery.
  • Teleport Spam: It can teleport around its opponents to attack them from behind. Its Final Smash involves teleporting around its opponent while slashing them multiple times.
  • Three-Point Landing: Pictured above. A similar pose is used as his standard idle pose.
  • Unexpected Character: Word of God says they chose Greninja based on concept art before Pokémon X and Y were even released. Luckily, they guessed right about Greninja becoming one of the more popular Pokémon a year later, otherwise it would've really felt out of left field. Greninja, as of the release date of its debut trailer, hadn't even made a proper appearance in the anime yet. note 
  • Vocal Dissonance: The English dub gives Greninja a slightly squeaky and goofy voice based on Froakie's English voice from the Pokémon anime. Its Japanese voice is more menacing, befitting its ninja-like nature.



Home Series: Animal Crossing (Debut: Doubutsu no Mori (lit. "Animal Forest") [N64], 2001)
Playable in: U/3DS

A seemingly-random Villager from Animal Crossing who steps up to the ring with his trademark, every-day tools for battle. The default Villager is male and most of the tropes below apply to him, but female villagers (and other male designs) are playable alternate costumes.
  • Adaptational Badass: Word of God said he wasn't considered for Brawl precisely because his games are as peaceful and non-confrontational as they can get. Nonetheless, he still appeared in Wii U/3DS ready to kick some butts with his everyday tools and deep pockets.
  • An Axe to Grind: Though its most obvious use is to chop down the tree created by the Timber! special, his axe can also be utilized as a highly effective weapon against other fighters as long as a full-grown tree is on the field.
  • Ascended Extra: Appeared in the background of Smashville in Brawl and as a trophy called "Animal Crossing Boy" before joining the battle.
  • Badass Adorable: He's one of the shortest characters and is constantly smiling. If you don't find him creepy, the way he can take on Bowser and Samus qualifies him.
  • Badass Normal: He has no supernatural powers to speak of, yet is able to go toe-to-toe with the best of them. Plus, he can catch anything thrown at him; this includes guided missiles, swirling balls of destructive energy, and animated suits of armor.
  • Brats with Slingshots: His forward and backward air attacks uses a slingshot.
  • Bug Catching: Or Smasher Catching, rather. Villager uses his net as his grab. It's also one of his victory poses.
  • Catch and Return: Pocket allows him to store any projectile attack or item in his hammerspace, from the obvious stuff like arrows and energy blasts, to unusual things like another Villager's tree. Using the move again throws it back.
  • Composite Character: He acts as one for the various incarnations of the villager, plus the Balloon Fighter and the Miis as seen in Wii Sports.
  • Death Glare: He manages to give Mario one in the E3 trailer while smiling.
  • The Dev Team Thinks of Everything: There was a surprising amount of detail put into the Pocket move. Throwing a Pocketed attack will retain its functionality to the letter, so it will move and behave as if fired from the Villager's current spot. Also, if you use Pocket to store away a handheld item, taking it back out will put it straight into the Villager's hands, instantly ready to use.
  • Dissonant Serenity: Keeps a cheerful smile on his face while beating up opponents. It's either hilarious or unnerving, depending on your point of view.
  • Dub Name Change: A light case. In the Japanese version, he's known as "Murabito", which means "villager" in Japanese.
  • Everyone Calls Him Barkeep: Much like Pokémon Trainer, he is named for what he is rather than who.
  • Fighting Clown: Cutting down trees, dropping bowling balls, using a bug-catching net, catching all sorts of projectiles inside his pockets, etc. In fact, the only actual physical attacks he uses are done with the boxing gloves; his whole moveset involves tools in some fashion. His moves hit as hard as anyone else's though, and Pocket can do anything from sow paranoia to turning a Curb-Stomp Battle into a come-from-behind victory depending on what he has stashed, which can be damn near anything.
  • Girl with Psycho Weapon: The female version of the Villager, considering she still uses an axe to chop down trees.
  • Heroic Mime: As in his home series. Like Mega Man, the Villager's "voice" is just sound effects.
  • Hyperspace Arsenal: As Word of God states, he's based around collecting, and so pulls out/puts away all sorts of objects, such as umbrellas, saplings, and even firework launchers. In addition, the Pocket move allows him to store regular items and ranged attacks in Hammerspace. Imagine him grabbing a Hammer and then pulling out ANOTHER hammer from his pockets that he snuck into them earlier.
  • Kid Hero: Presumably one of the youngest characters in the series.
  • Kleptomaniac Hero: By virtue of the Pocket move, the Villager can collect any item on the battlefield to be used later, even incoming projectiles.
  • Limit Break: Dream House, which involves paying Tom Nook to make an exploding house over the opponent.
  • My Rules Are Not Your Rules: Pocket allows him to store items away, whether he's holding them or not, making him the only character who can have an item in reserve while still keeping his regular A attacks.
  • Mythology Gag:
    • His default T-shirt is nothing important to the Animal Crossing series, but is the same design as he wore in the Brawl trophy. It's also one of the default shirts that this villager appearance wears when the game begins, as well as his official artwork in City Folk.
    • The female villager from the same cover is also one of the alternate costumes.
    • He wields the Balloon Fighter's gear in one of his moves, which is an allusion to the NES games in the original Animal Crossing. The animation he does when the balloons are pop is also the same as the one from the game.
  • No Sell: Pocket allows him to do this to virtually anything that isn't a direct melee attack, just harmlessly storing the incoming attack away until he decides to throw it back. In fact, the invincibility frames of the move allow the Villager to potentially make a Final Smash miss.
  • Oh Crap: His normally cheery face has this look when his balloons burst, leaving him to plummet helplessly. He also gets this expression when he trips and is about to drop a potted plant, in his dash attack.
  • Palette Swap: They are notable in that the Villager doesn't just change colors between them, but also eyes, hairstyle, and gender, effectively making each one completely different from the others.
  • Perpetual Smiler: Sometimes he looks surprised, but mostly he just has the same cheerful grin on his face.
  • Powerpuff Girl Hands: As per Animal Crossing style, the Villager has spherical stumps for hands, and they do not stop from grabbing and using stuff.
  • Promoted to Playable: Got a trophy in Brawl (wearing the same outfit as the default one in 4) and villagers appeared as a background characters in the Animal Crossing stage.
  • Purely Aesthetic Gender: The gender doesn't make a difference during fights. It's the preference of the player.
  • Rocket Ride: One of his attacks has him launching a rocket propelled Gyroid sideways that he can ride on or use as a projectile.
  • Rose-Haired Sweetie: One of the alternate female forms has pink hair, and it's the only alternate form to have a hair color other than brown.
  • Scary Shiny Glasses: A variant: he uses scary shiny eyes to deliver the aforementioned Death Glare.
  • Shout-Out: One of his attacks in particular comes from the NES game Balloon Fight.
  • Sudden Name Change: In Brawl, he had a trophy under the name "Animal Crossing Boy." Justified since female Villagers are playable as well.
  • Super-Deformed: He falls into this trope like all the characters from Animal Crossing, though this depiction of him is slightly less deformed, with a bigger torso and a smaller head.
  • Timber!: His Timber! attack has him cutting down a tree.
  • Yank the Dog's Chain: His Final Smash Dream House has Tom Nook and his nephews build his dream house and finish it right there... then the house blows up.

    Wii Fit Trainer 
Female Trainer voiced by Hitomi Hirose (Japanese), October Moore (English)
Male Trainer voiced by Tomoyuki Higuchi (Japanese), Steve Heinke (English)


Home Series: Wii Fit (Debut: Wii Fit [Wii], 2007)
Playable in: U/3DS
Final Smash: Wii Fit

"Let's get fired up!"

A hard-working fitness instructor who is here to keep you fit and kick your butt. The default trainer is female and most of the tropes below apply to her, but a male trainer is also playable as an alternate costume.


Voiced by Shintaro Asanuma (Japanese), Adam Howden (English)


Home Series: Xenoblade (Debut: Xenoblade [Wii], 2010)
Playable in: U/3DS
Final Smash: "Chain Attack" (Localization of Japanese name)

"I'm really feeling it!"

A young Homs engineering student, Shulk took on the legendary Monado after a devastating attack by the Mechon brought chaos to his hometown. His affinity with the mysterious blade allowed him to access many powerful abilities invoked by the Monado, including being able to get glimpses of the would-be future.
  • Assist Character: Dunban and Riki join him in his Final Smash for a Chain Attack.
  • Back Stab: Back Slash. Used to send Bowser flying to the Mechonis in his reveal trailer, it's an attack that gets all the more powerful when struck to the back of the opponent.
  • Badass: He's taken on armies of Mechon on foot, and he takes on both Link and Marth on equal footing in his trailer.
  • Badass Bookworm: He's a somewhat dorky member of the Colony 9 defense force engineering division, and he also knew how to handle a sword before taking on the Monado full-time.
  • BFS: The Monado on its own is huge, and it gets even bigger once its Laser Blade is activated. In fact, it is the largest blade in the hands of a playable character, dwarfing Ike's Ragnell.
  • Bilingual Bonus: The Monado symbols are kanji letters representing the power being invoked, and the bonus goes double here since for Shulk they are just mysterious symbols.
  • Bishōnen: Between the blue eyes, the blond hair, and the soft facial features, he rivals Marth in this department.
  • Borrowed Catchphrase: Shulk gets to steal one of his friend Reyn's most famous catchphrases.
    "Now it's Shulk time!"
  • British Accents: Like in his original appearance, Shulk and co. retain their British voice actors.
  • Calling Your Attacks: It was all over the place in his home game, so it's no surprise he also screams the name of several attacks here.
    "Back Slash!"
    "Air Slash!"
  • Canon Foreigner: The "Jump" and "Smash" Monado Arts are new abilities created specifically for Smash.
  • Colour-Coded for Your Convenience: Every Monado stance is coded with a different colour. "Jump" is green, "Speed" is blue, "Shield" is yellow, "Buster" is purple, and "Smash" is red.
  • Combat Clairvoyance: His ability to see future events is brought up in his reveal trailer during his fight with Marth and Link, and it translates in gameplay to an unique Counter Attack.
  • Combat Pragmatist: Decides to take out Bowser in his reveal trailer by sneaking behind him and doing a Back Slash.
  • Combination Attack: His Final Smash invokes Xenoblade's Chain Attacks by bringing Dunban and Riki to attack in tandem with him.
  • Cool Down: Each of his Monado Arts last for a set ammount of time. After one is used, Shulk has to wait a few seconds before it becomes available again.
  • Cool Sword: The Monado is a laser bladed BFS that, alongside several other powers, allows Shulk to see the future.
  • Counter Attack: His down B vision special, which has several unique properties. For one, it has a wide margin of error that becomes shorter the more times the attack is used. It also slows down the opponent that hit Shulk, making it so they can't get away from the counter. And finally, the move has two varieties that are not bound by customizable moves: The normal one where he attacks in place, sending the opponent forward; and a second one done by pressing forward, which makes Shulk dash forward and send the opponent flying backwards.
  • Difficult but Awesome: His Stance System buffs some parts of him, but debuffs other parts. Essentially, he's a very strategic character that relies on being in the right mode at the right time.
  • Dynamic Entry: His reveal trailer has Shulk making entrance via Back Slash to Bowser's back. So long-a, Bowser!
  • Equivalent Exchange: All of his Monado stances increase one stat at the expense of another. Some of his Monado arts lower two of his stats to boost one.
  • Fragile Speedster: Some Monado stances sacrifice power for mobility. "Jump" gives him higher jumping distance but also lowers his defence, while "Speed" makes him move faster, but decreases his strength.
  • Glass Cannon:
    • The Monado Art "Buster" increases the damage of his attacks, but lowers his launch ability and causes him to receive more damage.
    • His Monado Art "Smash" gives him higher launch ability, but lowers his attack strength and makes him more prone to being launched off.
  • Human Aliens: He may look human, but he's actually a Homs, one of the people of the Bionis.
  • Laser Blade: When activated, the Monado extends to a big blade of light.
  • Mechanically Unusual Fighter: His moveset centers around a Stance System that's composed of 5 different sets of buffs and debuffs for different situations.
  • Mr. Fanservice: Between his British Accent, shirtless costume, and Chick Magnet status in his home series, he's meant to be attractive. He's the only male human (well, Homs) character that shows more skin than Zero Suit Samus.
  • Multiform Balance: Unlike in Xenoblade, the Monado Arts give Shulk both buffs to one of his stats and debuffs to compensate those buffs. For example, "Buster" Monado stance increases his strength but lowers his launch power.
  • Mythology Gag: Back Slash and Air Slash colour the Monado red and pink respectively. While the Monado doesn't change colour with those attacks in Xenoblade, those are the colours they are coded by in the game. note 
  • Necessary Drawback: Likewise with the Monado. For every buff each stance grants Shulk with, there's always a debuff disadvantage.
  • Never Trust a Trailer: Shulk's trailer implies Metal Face would be a boss. He's not - at least not in the 3DS version.
  • One-Handed Zweihänder: Several attacks have him swinging the Monado with only one hand.
  • Palette Swap: Besides his swimsuit alternate costume, he gets color alts based on his friends: Reyn, Fiora, Sharla, Dunban, Melia, and Riki.
  • Power Glows: Each of his Monado Arts make a part of Shulk glow with their respective colours while they're active. "Jump" and "Speed" make his feet glow, "Shield" his body, "Buster" the Monado, and "Smash" both the Monado and his hands.
  • Purple Is Powerful: "Buster", the Monado stance that sacrifices launching power for sheer damage, is colored purple.
  • Spider-Sense: In his trailer, Shulk foresees himself getting slashed by both Link and Marth, and then quickly reacts to dodge their attacks.
  • Stance System: While not as extreme as character transformations in previous Smash itterations, Shulk can use the Monado to buff one of his properties at the expense of another.
    • 翔 (Jump): Higher jumps, lower defense.
    • 疾 (Speed): Faster movement, weaker attacks.
    • 盾 (Shield): Higher defense, slower movement, lower attack power.
    • 斬 (Buster): Stronger attacks, weaker launch ability, lower defense.
    • 撃 (Smash): Stronger launch ability, weaker attacks, lower defense against launching.
  • Sticks to the Back: Like in his home game, the Monado has no visible strap to speak of, yet it hangs on his back just fine. This is even true in his shirtless costume.
  • Stone Wall: Via the Monado stance "Shield", he can increase his defence at the cost of his moving speed and attack power.
  • Sword and Fist: Shulk's neutral combo has him punching and kicking before striking with the Monado.
  • Title Drop: Of his two Monado abilities that don't have a proper counterpart in Xenoblade, one is named "Smash".
  • Tron Lines: The Monado glows with lines of blue light, even when it's not activated.
  • Walking Swimsuit Scene: Straight from Xenoblade, he gets his swimming trunks as an alternate costume.
  • Weapon Across the Shoulder: He strikes the pose in his debut trailer's title card. Appropiate, considering the Monado's size.

    Mii Fighter (Mii Brawler, Mii Gunner, Mii Swordfighter) 
L-R: Gunner, Brawler, Swordfighter

Home Series: Nintendo Hardware (Debut: Wii console, 2006)
Playable in: U/3DS

Nintendo's customizable avatars can now fight alongside the other Nintendo icons as representatives of Super Smash Bros. rather than their own games. They come in three varieties with their own movesets: Brawler, Swordfighter, and Gunner.

Tropes shared by all classes

  • Adaptational Badass: While games with Miis sometimes do involve fighting, they were usually never to the level of versatility or power shown in Smash.
  • Canon Name: The female Mii that appears in the official art and several Pic of the Days is named Sophia. The black haired male Mii is just named MiiFighter. The blond haired male's customization screen has never been seen.
  • Character Customization: Not only can you import any Mii from your console to fight with, each Mii class has different moves for each of their special commands. They are also unique in that their equippable items also change the appearance of the Mii, while the equippable items of other characters don't do this.
  • Chest Insignia: The default Mii outfits (pictured at right) have "Mii"-logo belt buckles, and some of the other options sport the Smash Bros. logo.
  • Cosplay: Miis are able to wear headgear based on various Nintendo characters.
  • Competitive Balance: Depending on the size and weight of the Mii, they can range from Fragile Speedsters to Mighty Glaciers.
  • Digital Avatar: You can play as yourself, or as anyone, really.
  • Eureka Moment: As expected of a series with worldwide critical acclaim and sales, Sakurai has had millions of character requests from fans over the years and naturally not everyone can get their way in regards to who actually gets in or not. Sakurai's solution to this headache of a problem? Let fans play as their own custom made Miis and give them custom movesets as well as choose from three fighter archetypes.
  • Featureless Protagonist: Miis are avatars of the player, or just anyone the player can think of really, so they are not given much of a personality.
  • Foreshadowing: On a meta level pre-release. They were given the generic Smash Bros. emblem instead of a specific Mii emblem or the Find Mii crown emblem from the Find Mii stage. Later they were revealed to be this game's Small Fry Corps, and technically characters original to Smash Bros.
  • Gendered Outfit: Female Miis have skirts added to their basic attire. One screenshot shows two Miis with gendered cowboy outfits.
  • Guys Smash, Girls Shoot: Obviously not a rule with the fighters themselves, due to their customizable nature, but that's what the official art is showing.
  • Heroic Mime: They are not voice acted, in order to fit with as many characters as possible. Naturally, the "heroic" part is not guaranteed with them.
  • Multi-Mook Melee: These guys are the primary opponents in Wii U/3DS's Multi-Man Mode, marking the first time the mode's main opponents are also playable characters.
  • Nice Hat: The Miis have dozens a customization option separate from the outfits.
  • No Celebrities Were Harmed: Billed as a major draw of the Mii Fighter - they can be customized to resemble any real-life or fictional character, from Satoru Iwata and Reggie Fils-Aime to Abraham Lincoln (LINCOLN GETS SWORN IN!), Elijah Wood (ELIJAH WOOD LIKE TO BATTLE!), Ice-T (ICE-T POURS IT ON!) or Shinya Arino (replacing Ice-T in the Japanese Digital Event: SHINYA ARINO JOINS THE BATTLE!). Naturally, with this wide-open potential, the creators had the precaution to ban the Mii Fighter in at least the anonymous avenue of online play.
  • Promoted to Playable: In Brawl, they're only used as Nintendo WFC avatars. Now, they actually fight on the battlefield.
  • Purely Aesthetic Gender: The gender doesn't make a difference during fights. It's the preference of the player.
  • Saved for the Sequel: Miis were actually planned for Brawl, but Sakurai and his team didn't really know how to best use a unique approach to a fighting character at the time.
  • Troll: Because of the vast creation potential Miis have, many people were concerned online fights against anyone would have inappropriate or downright offensive Miis running around. However, these concerns were put to rest because Miis were later confirmed to be restricted to offline and when playing with friends.
  • Tron Lines: One of the outfits is black with glowing blue lines and the Super Smash symbol as a chest insignia.
  • Virtual Paper Doll: Aside from the Mii creator on 3DS and Wii U, Mii Fighters can be given different outfits, such as Tron Lines-laden bodysuits, football helmets, and cowboy hats.

Mii Brawler

Final Smash: "Transcendent Final Rush" (Translation of Japanese name)
The Brawler is an expert in martial arts, using primarily their fists and legs to deliver fast, powerful punches and kicks.

  • Bare-Fisted Monk: Fights using his or her fists and feet.
  • Close Range Combatant: The Mii Brawler's main flaw is their lack of solid ranged options in comparison to the other two, but is also much stronger.

Mii Swordfighter

Final Smash: "Final Edge" (Translation of Japanese name)
The Swordfighter wields a sword to slash the opponent, and they can also wield a few projectiles.

  • Blow You Away: "Gale Strike", one of its neutral special options.
  • Cool Sword: The Mii Swordfighter fights using a sword. Each outfit has a different sword that fits the theme.
  • Counter Attack: One of their down specials is a counter attack akin to Fire Emblem characters.
  • Deadly Disc: One of their side special options is a thrown chakram.
  • Jack of All Stats: Appears to be this, possessing better range over the brawler, and having better melee options over the gunner.
  • Laser Blade: Wielded as part of an alternate costume.
  • Light 'em Up: One of their attack options is a shuriken made of light.
  • Spin Attack: One of their recovery moves is the "Hero's Spin", which is functionally identical to Link and Toon Link's Spin Attack.
  • Sword Beam: Their Final Smash consists of a rush of several in a row.

Mii Gunner

Final Smash: "Full Throttle" (Translation of Japanese name)
The Gunner is a projectile expert, wielding a mysterious Arm Cannon that has many kinds of bullets and missiles that can be used to attack from afar.

  • Arm Cannon: The Mii Gunner fights using this, and the cannon changes with each outfit.
  • Long-Range Fighter: The Mii Gunner has many projectiles that can be used to attack from afar.
  • Rocket Jump: All three of the Mii Gunner's up-specials involve using their arm cannons to propel themselves through the air. Lunar Launch is a more traditional type of Rocket Jump, while Cannon Uppercut mixes this trope with Dragon Punch, and Arm Rocket is a more controllable varient, allowing the Gunner to alter their trajectory in mid-flight.
  • Wave Motion Gun: The Gunner Class's Final Smash involves hitting opponents with a bunch of lasers. But with Options added.

By Unlocking

    Bowser Jr. 
Bowser Jr. Voiced by Caety Sagoian
Larry Voiced by Michelle Hippie
Morton, Wendy, and Lemmy Voiced by Lani Minella
Iggy Voiced by Mike Vaughn
Roy Voiced by Don Falcone
Ludwig Voiced by David J. Goldfarb

Home Series: Super Mario Bros. (Debut: [Bowser Jr.:] Super Mario Sunshine [GCN], 2002; [Koopalings:] Super Mario Bros. 3 [NES], 1988)
Playable in: U/3DS
Final Smash: Shadow Mario

Bowser's only son, Bowser Junior is a crafty, scheming young prince who holds a strong emotional attraction to Peach and a thirst to defeat Mario to make his father proud of him. He is one of Mario's most dangerous opponents, second only to Bowser himself. Junior rides into battle in his Junior Clown Car, a smaller, heavily modified version of his dad's Clown Car. The Koopalings, a group of young Koopas who often help Bowser Jr. and his father in their evil schemes are playable through alternate skins.
  • Art Attacker: For his Final Smash, Junior transforms into Shadow Mario and paints a toxic X across the screen that damages everyone it touches.
  • Ascended Extra: Before their playable debut, Junior was a trophy in Brawl, the Koopalings were mentioned in Melee in Bowser's trophy, and Ludwig appeared as a sticker.
  • Attack Its Weak Point: He has two hurtboxes: one for Junior himself, and the other for the Clown Car. If Junior is hit, he'll take a bit more damage from an attack than normal, while if the clown car is hit, he'll take a bit less damage than normal.
  • Badass Adorable: Especially in one of his taunts, where he sits on the rim of his cannon and buzz saw equipped Clown Car machine of death and gives a little fiery burp. The Clown Car itself also counts thanks to its toylike appearance.
  • Badass Driver: His driving skills come into play in his Side Special attack, where the Clown Car transforms into a go-kart and rushes forward. One of his taunts has him do a donut with the Clown Car in this form.
  • Car Fu: His Clown Car can transform into a go-kart that rams into enemies.
  • Cool Ship: The Junior Clown Car. It may be smaller and more innocent looking than Bowser's, but it seems to be a shockingly diverse and effective weapon's platform.
  • Death Glare: Unusually for him, Junior seems to glare intensely while he fights, rarely ever making his usual immature thumb-nosing at his opponents.
  • Drop the Hammer: Junior uses a hammer for his up aerial, and while he is airborn from is recovery, he pulls out a hammer to use for aerials until he lands. He also uses a squeaky mallet during his grab.
  • Dub Name Change: Reflecting his father, he's referred to as "Koopa Jr." in the original Japanese version of the game.
  • Expressive Accessory: The Clown Car changes expression if he's attacking or being attacked.
  • Fork Fencing: Another of the many odd weapons he can pull from his Clown Car.
  • Hoist by His Own Petard: Just like in the final battle of Super Mario World, opponents can pick up the mecha-koopas Junior can summon and throw them back at him.
  • Interface Screw: His Final Smash has him paints a giant damaging X that covers across the entire screen.
  • Limit Break: Transforms into Shadow Mario and paints an X onto the screen. If any of his opponents make contact with the X marking, they take damage and knockback.
  • Mecha-Mooks: One of Bowser Junior's special attacks launches a mecha-koopa from the Clown Car's bomb hatch.
  • More Dakka: The Clown Car has one hell of a cannon on it, capable of firing one of the largest consistently sized projectiles in the game.
  • Multipurpose Tongue: The Clown Car can not only emote, but it can apparently lick people to death, too.
  • Overlord Jr.: The clue is in the name.
  • One Steve Limit: Averted in Roy's case, sharing the name with the Fire Emblem lord playable in Melee.
  • Palette Swap: Averted, instead of getting alternate color schemes, he gets the other Koopalings as alternate costumes. In the case of the Clown Car itself, this trope is played straight.
  • The Precious, Precious Car: In one of his victory poses, Junior jumps out of his car and pets it affectionately, showing he's quite attached to it... except when using his recovery.
  • Power Fist: Junior's Clown Car has Boxing Gloves that he uses for close range attacks.
  • Swiss-Army Weapon: Junior's Clown Car has drills, boxing gloves, mecha-koopas, a go-kart form, a tongue, a cannon, buzz saws, wrecking balls, mechanical claws, a giant fork, a self destruct mechanism, and a bladed propeller.
  • This Is a Drill: One of the many gadgets on his Clown Car are a set of drills.
  • Unexpected Character: On multiple levels. First, that he's in the game when the Mario series already had Rosalina announced as a newcomer, that he uses his Koopa Clown Car as opposed to a Paintbrush based moveset, and that all the other Koopalings are his alternative costumes complete with their own voices.
  • Your Size May Vary: To use the same animations as Junior, some of the Koopalings have be resized. Heavyweights Roy and Morton are noticeably much smaller than normal, while small fry Lemmy is much bigger than normal. Iggy is shorter than usual and has the same body shape as he did before his New Super Mario Bros. Wii character redesign.

    Duck Hunt 
Home Series: Duck Hunt (Debut: Duck Hunt [NES], 1984)
Playable in: U/3DS
Final Smash: Gunfight

The player's canine hunting partner from Duck Hunt, his legacy lived on after the NES era for mocking the player after missing their target. He appears with a duck perched on its back, and with the help of several other NES Zapper games and elements.
  • Adaptational Badass: In their original appearances, the dog was a total noncombatant, and the ducks were basically targets. Not so much in Smash though.
  • Ascended Extra: The ducks were featured as a trophy in Melee, and after skipping Brawl the duo made their first playable appearance in U/3DS.
  • Assist Character: The Wild Gunmen from Wild Gunman assist in some attacks, and his Final Smash also adds the gang from Hogan's Alley as part of the shootout that ensues.
  • Badass Adorable: Both members of the duo. The duck remains with the dog at all times, most of the time perched on his back; and the dog is adorable largely because, evil laughter aside, he acts mostly like a normal, non-anthropomorphized dog.
  • The Comically Serious: In one of their taunts, the dog does a handstand while balancing the duck. The duck quacks angrily and glares at the dog to knock it off.
  • Composite Character: Represents not only Duck Hunt, but 2 other NES Zapper Games as well: Hogan's Alley and Wild Gunman.
  • Crosshair Aware: The NES Zapper reticle appears in a number of his attacks.
  • Enemy Mine: Despite their name, the hunting dog and the duck fight as a team.
  • Everyone Calls Him Barkeep: The dog has no official name, so the duo is just called Duck Hunt.
  • Evil Laugh: His signature giggle is his intro animation, one of his victory poses, also appears as a taunt where he laughs while laying down, and returns in full 8-bit form in his Final Smash.
  • Improbable Weapon User: They use clay pigeons and exploding tin cans for a few moves.
  • I Shall Taunt You: That laugh of his can now be used as a deliberate taunt to irritate your opponents.
  • Lawyer-Friendly Cameo: The mammal-bird team get a Palette Swap inspired by Banjo-Kazooie.
  • Limit Break: The cast of Wild Gunman get into a shootout with the cast from Hogan's Alley, with the opponents getting caught in the crossfire and the Dog's 8-bit sprite laughing from the sidelines.
  • Mob War: His Final Smash is a shootout between the Wild Gunmen and the Hogan's Alley gang, with the opponents caught in the crossfire.
  • Multi-Ranged Master: He's got an arsenal of barrels, gunmen, clay pigeons, and most of all, the gunshots that are based on the NES Zapper that give him some remarkable range.
  • Nearly Normal Animal: He's mostly a hunting dog, but has some human like reactions and exaggerated cartoony animations. And has a perfectly tame nearly normal duck riding on his back.
  • No Name Given: They're both unnamed.
  • Palette Swap: Other dog breeds appear as his, such as a Dalmatian.
  • Retraux: Summons the 8-bit Wild Gunmen to attack, and in his Final Smash it appears in its 8-Bit form and performs its signature snicker as its opponent is riddled with bullets.
  • Smug Smiler: It's what we know him for. In general, the dog has a very nonchalant attitude.
  • Shout-Out:
    • His moveset pays tribute to Hogan's Alley and Wild Gunman. The only NES Zapper game missing in the moveset is Gumshoe.
    • One of the palette swaps portrays the duck with bright red feathers (a color present in Duck Hunt) and the dog with dark brown fur, a combination reminiscent of Banjo-Kazooie.
  • Unexpected Character: If it weren't for a leak that surfaced a few weeks before the release of Smash for 3DS, he would've been even less expected than the Wii Fit Trainer. In fact, some used Duck Hunt as proof against the leak because his inclusion sounded just that absurd.
  • Use Your Head: The duck uses headbutts in some of the duo's attacks. It's surprising how much a little duck's head can hurt.

    Dark Pit 
Voiced by Minami Takayama (Japanese), Antony Del Rio (English)

Home Series: Kid Icarus (Debut: Kid Icarus: Uprising [3DS], 2012)
Playable in: U/3DS
Final Smash: Dark Pit Staff

Palutena: Dark Pit... you just dropped in to crash my party?
Dark Pit: Uh-huh.

The not-really-evil counterpart of Pit from Kid Icarus Uprising. Dark Pit was created when Pandora used a magic mirror with the intention of getting her own Pit to serve her needs, but for reasons speculated but never outright said, note  Dark Pit was loyal to nobody but himself, attacking both Pit and Pandora, and spending most of the rest of the story fighting Pit or helping him fight the Underworld Army, seemingly at random.
  • Dark Is Not Evil: He was made from the dark side of Pit's heart, but apparently even the darkest side isn't terribly so, instead just manifesting as mountains of snark and a refusal to serve anyone but himself.
  • Decomposite Character: He was inspired by Pit's Fallen Angel alt. in Brawl, and in this game is his own character despite being a Moveset Clone.
  • Dub Name Change: He's referred to as "Black Pit" in the original Japanese version of the game.
  • Foreshadowing: He appeared at the end of Palutena's reveal trailer, released long before he was confirmed as playable.
  • Limit Break: He shoots an energy beam out of his Dark Pit Staff. Anyone hit with this beam is knocked out in one hit.
  • Moveset Clone: Despite wielding his staff in his artwork, he has the same moveset as Pit, just with less speed and more power. Essentially, he is to Pit what Falco is to Fox. He has a unique Final Smash, however, which uses the staff in the artwork to perform a sniping move similar to Zelda and Sheik's Light Arrow. He's also the first clone to literally be a clone of the character he shares moves with.
  • Sean Connery Is About to Shoot You: Invoked in his render art.
  • Shock and Awe: Uses an Electroshock Arm for his Side Special instead of Pit's Upperdash Arm.
  • Unexpected Character: Few people were expecting Kid Icarus to get a second new representative in Wii U/3DS, and even fewer people were expecting said representative to be Dark Pit. Prior to the ESRB leak unofficially confirming him as a playable character, many people assumed that he would be the stage boss of the Palutena's Temple stage, or an alternate costume of Pit with unique voice clips.

Voiced by Yuu Kobayashi (Japanese), Laura Bailey (English)


Home Series: Fire Emblem (Debut: Fire Emblem Awakening [3DS], 2013)
Playable in: U/3DS
Final Smash: Critical Hit

"This is no time for me to rest. I'll fight at your side!"

One of the main characters of Fire Emblem Awakening, she comes from the same world as Marth - and is one of his descendants - around one thousand years later, wielding a reforged version of the Falchion.
  • Ancestral Weapon: Her Parallel Falchion is the same Falchion as Marth's, but reforged over thousands of years.
  • Art Shift: The introduction to her reveal looks like it came right out of her own game. Justified, as it was made by the same animators that made Awakening's cutscenes.
  • Badass: As with her father Chrom, her ancestor Marth, and all other lords in the franchise, definitely. In her reveal trailer, she was able to hold her own against Captain Falcon until Robin showed up.
  • Badass Normal: Like her predecessors, she's a normal human with incredible sword expertise.
  • Badass Princess: Being one of the princesses of Ylisse, she's one of many princesses to grace the Smash battlefield.
  • Cool Mask: She has a butterfly-shaped mask, and has a taunt which makes her put the mask on and take it off at the end.
  • Cool Sword: Wields the Parallel Falchion, which is the same sword as Marth's Falchion after being re-forged.
  • Dead Person Impersonation: She models herself after the legendary hero-king Marth, who's long dead by her time. Granted, it doesn't do much good here, considering the real deal is also wandering around.
  • Distaff Counterpart: She uses a variation of Marth's moveset, making her a counterpart to him. Sakurai even described her power as being "balanced throughout her weapon" in contrast to Marth, whose "power is concentrated at the tip of his sword".
  • Divergent Character Evolution: Sakurai himself confirmed that Lucina was originally planned to be an alternate costume for Marth, sharing all of his gameplay elements. Later in development, she was given different properties than Marth, such as a shorter stature and a blade without a sweet spot, and thus she was given her own place in the roster as a Moveset Clone.
  • Exotic Eye Designs: It's very subtle, but her left eye has the mark of Naga, which appears somewhere on the body of all Ylissean royalty.
  • Family Honor: In her reveal trailer she is fighting Captain Falcon to avenge Chrom's defeat.
    Lucina: For my father!
  • Heroic Lineage: Marth is her Famous Ancestor by about 1000 years.
  • Late-Arrival Spoiler: Several of them with her mere presence. The masked stranger aiding you through the first part of Awakening is not the original Marth, but is actually a girl, and is Chrom's (the main character up until that point) daughter from the future. She even wears the stranger's mask as a taunt.
  • Limit Break: Critical Hit, same as Marth's.
  • Moveset Clone: Shares Marth's moveset, but is somewhat shorter and her attacks don't have a sweet-spot like Marth's, so she's easier to use for beginners. In effect, she's a Composite Character of both Roy from Melee without the fire and the sweet-spot in the center of his sword (though her sword also lacks Roy's horrible sour-spot, removing that particular weakness), and Marth, being identical to him, but lacking his sweet-spot (though her power is also a bit better than a Marth who doesn't sweet-spot).
  • Mythology Gag:
    • Her being a clone of Marth is appropriate given she masqueraded as him for the first part of her debut game. It could also be a Call Back to Roy in Melee as they all share the same base class 'Lord.'
    • Her Smash Bros official art shares the same pose as Awakening's official art of "Marth".
  • Palette Swap: Hers reference some of the other female characters from Awakening, specifically Nowi, Miriel, Cordelia, Tiki, Lissa, Tharja, and Sumia.
  • Skill Gate Character: She's this in comparison to Marth. She's generally easier to use (due to her entire sword causing constant damage and knockback all over the weapon), but she lacks Marth's trademark sweet spot.
  • Spiritual Successor: She's similar to Roy in that she's a Moveset Clone of Marth without a sweet spot at the tip of her sword, but that's about where the similarities end.
  • Sword and Sorcerer: The Sword to Male Robin's Sorcerer in their trailer. Also doubles as an inverted Guys Smash, Girls Shoot as well.
  • Sword Drag: Does one while charging Captain Falcon head on in her trailer.
  • Unexpected Character: Thanks to a certain leak that up until then perfectly predicted a lot of characters, Lucina appearing instead of Chrom was a big shock. For the developers it may have been unexpected that she was upgraded from a costume for Marth to a standalone Moveset Clone, was the only unlockable character to get an intro splash before the game was released, and appeared as a regular sword wielding Fire Emblem character when Chrom was cut for the same reason. Lucina's intro Splash has "?!" on the end of it as a lampshade.
  • You Gotta Have Blue Hair: Like her father Chrom and her great-however-many-times-grandfather Marth, she has dark blue hair.

Third-party characters



Home Series: Pac-Man (Debut: Pac-Man) [Arcade], 1980)
Playable in: U/3DS
Final Smash: "Super Pac-Man" (Translation of Japanese name)

Namco's classic mascot character and arguably the first true mascot of gaming itself. While Pac-Man's character and motivation have changed throughout the years, this iteration draws from his arcade days, summoning sprites from arcade games to help him in battle and even assuming his original simplistic form.
  • Adaptational Badass:
    • Granted, Pac-Man's always had no problem throwing down where it counts; however, rather than simply a rubbery, agile, and courageous member of his kind, here he's able to summon elements across the board from Namco's old (and some not-as-old) hits, some as attacks and other as taunts.
    • Considering his last attempt as a fighter where he relied on a Mini-Mecha to do his fighting, he's now showing how capable he really can be in unarmed combat.
  • Attack of the 50-Foot Whatever: His Final Smash has him transform into Super Pac-Man.
  • Badass Adorable: D'awww, just lookit him cheerfully resting in the grass kicking his feet right before he curbstomps you multiple times in the air in quick succession.
  • The Cameo: Pac-Man's Up Taunt has him summoning characters from various Namco franchises.
  • Canon Discontinuity: His appearance and move set draw inspiration almost entirely from the arcade games, making this notably the first appearance of his "classic" design since Pac-Man Party.
  • Composite Character: Switches between his Pac-Man World appearance and the old pizza-with-a-slice-missing ball form. He also has attacks that invoke elements from other retro Namco games, such as Galaga's alien Tractor Beam and Mappy's springboard.
  • Enemy Mine: A few of his attacks involve summoning the Ghosts to attack opponents, perhaps as a nod to the cartoon where they're allies.
  • Extreme Omnivore: His dash attack has him transform into his ball self and start chomping away, with his Final Smash scaling up even further.
  • Fighting Clown: Some of his attacks include throwing fire hydrants, grabbing people with alien radars, and turning into a ball.
  • Guest Fighter: Namco owns the rights to Pac-Man much like Capcom does for Mega Man and Sega does for Sonic the Hedgehog.
  • Heel-Face Revolving Door: While Inky, Blinky, Pinky and Clyde appear as allies in some of Pac's attacks, they also appear as stage hazards in Pac-Man's 3DS stage.
  • Heroic Mime: Like Mega Man, he makes old school sound effects instead of vocalizations.
  • Limit Break: Transforms into Super Pac-Man, who appears as a giant sprite to munch on Pac-Man's opponents.
  • Making a Splash: Done with his Fire Hydrant Down-B move.
  • Mythology Gag:
    • His pose in his Smash artwork is the same as his Pac-Man World artwork.
    • One of his taunts has him doing the winking thumbs-up pose he makes in the artwork on the sides of his arcade cabinet, which also appeared in the intro sequence of Pac-Man 2: The New Adventures.
    • The part in his trailer where Mario, Sonic and Mega Man chase him offscreen, only for him to chase them in the other direction as Super Pac-Man is a reference to the cutscenes from the older Pac-Man games where the Ghosts did the same thing to him.
  • Older Than They Think: Invoked in his intro video. The video specifically points out that Mr. Game & Watch and Pac Man were created in 1980. Mario and Donkey Kong wouldn't hit the scene until 1981.
  • One-Winged Angel: His Final Smash turns him into Super Pac-Man (basically, an enormous version of his original arcade sprite).
  • Perpetual Smiler: He nearly always has a gleeful grin on his face. The only time he hasn't so far is when he was slightly baffled by Mr Game & Watch in his trailer.
  • Playing with Fire: One of the custom options for his fire hydrant, Erupting Plug, has the hydrant shoot fire instead.
  • Primary-Color Champion: Yellow with red shoes. To drive the point home, his trailer makes the comparison with fellow company mascots and primary color champions Mario (red), Sonic, and Mega Man (blue).
  • Shape Shifter: Pac-Man alters from his original appearance to a ball form modeled after his original sprite on the fly.
  • Shout-Out: He uses and summons elements from several Namco games in both attacks and taunts. These games include retro ones such as Galaxian, Mappy and Dig Dug, and even more recent ones like Taiko Drum Master.
  • Stuff Blowing Up: Exploding Plug, one of the custom options for his fire hydrant, has it explode.
  • Retraux:
    • His appearance is the well-known one he had before the more detailed look he has beginning with Pac-Man Party and the Ghostly Adventures cartoon. Furthermore, he can also turn into his iconic faceless chomping ball self and become a giant, 2D version of that like in Pac-Man's first intermission, Super Pac-Man, and Pac-Man Battle Royale. Finally, his ability to use objects from other Namco games traces back to Pac & Pal (also known as Pac-Man and Chomp-Chomp).
    • His official promotional artwork shows Mario, Peach, Bowser, Samus, Link, Donkey Kong, Sonic, Kirby and Mega Man in their original appearances.
  • Shown Their Work: There are a lot of references to more obscure Pac-Man arcade games. For example, the music in the reveal trailer is actually from Pac-Mania, an isometric take on the maze concept. And while his 3DS home stage is based on the iconic neon-blue maze, his U stage is based on Pac-Land, which is not only relatively obscure but actually based on his 80s Hanna-Barbera cartoon in its American incarnation.
  • Stylistic Suck: Some of his moves evoke 8-bit characters and animations.

    Mega Man 


Home Series: Mega Man Classic Series (Debut: Mega Man [NES], 1987)
Playable in: U/3DS
Final Smash: "Mega Man Special" (localized translation of Japanese name)

Capcom's mascot character and hailing from his namesake series (he and the series are called Rockman in Japan). Originally named Rock, he is a Robot Master created by Dr. Thomas Light as a lab assistant, but later upgraded into a combat robot to battle the evil Dr. Wily. He has the ability to absorb the weapons and attributes of those he defeats in combat.
  • Adaptational Badass:
    • Not the man himself, as he's always been capable of being badass, but one of his weapons. Flame Man's Flame Blast is the worst fire weapon in the classic series — though powerful, it has bad range, a poor area of effect compared to other fire weapons, and is affected by gravity. In this game, Mega Man plants both Busters into the ground and produces a flame eruption that sends his attackers flying.
    • The Top Spin doesn't suffer the infamous hitbox issues and appears to do damage just fine, though it probably helps that there's no Collision Damage in Smash.
  • All Your Colors Combined: His Final Smash summons his counterparts from Mega Man X, Mega Man Legends, Mega Man Battle Network, and Mega Man Star Force to fire their Mega Busters in unison, each releasing a different colored beam.
  • Anime Hair: His introductory trailer shows he has a head full of spiky hair under his helmet.
  • Ambidextrous Sprite: He always faces the front of the camera and appears to be ambidextrous, to invoke the 8-Bit sprites from the original games.
  • Arm Cannon: His Mega Buster, which he uses to fire several of his projectile attacks.
  • Badass: Two good examples from his trailer: when he whipped out the Metal Blade from Mega Man 2 and when he scorched Mario, Link, Donkey Kong and Kirby with Flame Blast from Mega Man 6.
  • Badass Adorable: Looks and behaves like a preteen boy, but he's saved the world from the evil robot armies of Dr. Wily more than 10 times, each time adding to his arsenal. Best seen in his debut where he takes out Mario, Link, Donkey Kong, and Kirby with one Flame Blast, all while looking like a blue, helmeted Astro Boy or Casshern.
  • Blow You Away: His Up Air, Air Shooter, creates small tornadoes.
  • Bottomless Pit Rescue Service: Beat will be resuming this role for one of Mega Man's custom special moves.
  • The Cameo: For his Final Smash, he summons MegaMan.EXE, Geo-Omega, X, and Volnutt to assist him in firing a giant laser.
  • Canine Companion: Rush, his Robot Dog who aids him in his recovery attack.
  • Charged Attack: As per his home series, the Mega Buster has a Charge Shot function. This serves as his side smash.
  • Color-Coded for Your Convenience: All the lasers of the different Mega Men that appear in his Limit Break have a different color.
  • Combination Attack: His Final Smash - he fires Charge Shots with Mega Man X, Mega Man Volnutt, Mega Man.EXE, and Geo Stelar.
  • Cool Helmet: Notably in that when he appears over a cliff, he doesn't wear it, but you can't see his head before he puts it on and leaps down.
  • Cool Pet: Mega Man is assisted in his default recovery by Rush. One variation has his bird Beat help him out instead.
  • Do-Anything Robot: Rush, although the extent of his Transforming Mecha capabilities so far are limited to Rush Coil, Mega Man's recovery special.
  • Dual Wielding: Mega Man does this when using the Flame Blast and Spark Shock.
  • Dub Name Change: As usual, the Japanese know him as Rockman. Perhaps most noticeable in the demo video for Villager, Mega Man, and Wii Fit Trainer; the translator says "Mega Man", but underneath him you can clearly hear Sakurai talking about "Rockman".
  • Electronic Eyes: Mega Man's reveal trailer shows him with glowing eyes that flicker slightly.
  • Extra Ore Dinary: The Metal Blades; metallic sawblades that he summons and throws.
  • The Gloves Come Off: In his reveal trailer, the regular Brawlers make short work of him. Moments later, he goes berserk and shows off his powers, nearly slashing Mario and Link with Metal Blades right from the start.
  • Graphics-Induced Super-Deformed: Canonically, Mega Man's on the short side (his height's officially given as 132 cm/4'4"), but here he's simply had his 8-bit proportions scaled up to match the dimensions of Smash Bros. This is most noticeable when he performs his Final Smash as the other Mega Men are rendered faithfully to their art rather than in game appearances.
  • Green Thumb: Leaf Shield, which creates a shield of spinning leaves that he can keep around him or throw at will. This move can be replaced with the also-plant-based Plant Barrier.
  • Guest Fighter: Naturally, as a character outside Nintendo's ownership who is in a Super Smash Bros game.
  • Heroic Mime: He doesn't talk at all, but rather makes noises from the classic games.
  • Legacy Character: This Mega Man is the first one of many iterations, both future and alternate universe. Four of them show up during his Limit Break to attack with him.
  • Limit Break: For his Final Smash, he fires a Black Hole Bomb to trap his foes before summoning four of his successors/alternate universe counterparts — Mega Man X, Mega Man Volnutt, Megaman.EXE, and Omega-Xis — to help him fire on them with a combined charge blast.
  • Mechanically Unusual Fighter: In regards to his Mega Buster. He can fire it while running, jumping straight up, and standing still. Every other character in this series has, thus far, used entirely different moves for each of those stances.
  • Multi-Ranged Master: To the point that his A attacks are projectiles. Specific attacks include: Metal Blade, Crash Bomber, Leaf Shield, Hard Knuckle, Air Shooter and Flame Blast.
  • Multi-Melee Master: He's also got Flame Sword, Slash Claw, Spark Shock, Top Spin and Super Arm.
  • Mythology Gag:
    • His victory pose is the same pose he makes on the title screen from his first game.
    • His reveal trailer has him mimicing Metal Man's data CD pose from Mega Man & Bass and Flame Man's pose from his official artwork when using their respective attacks. The later is actually shown immediately after Rock strikes the pose.
    • He can wall jump in Smash, which was one of X's abilities.
  • Palette Swap: Naturally, since he does it in his own games when he equips a weapon. The ones showcased in the demo include the colors for Metal Blade (and Ring Boomerang), Leaf Shield (and Hyper Bomb, Gyro Attack, Copy Vision and Tornado Blow), and Rush Coil.
  • Playing with Fire: Flame Blast and Flame Sword; the former fires a pair of powerful explosions around him, the latter a close range air attack with a fire blade.
  • Power Copying: Not in Kirby's way, though. Mega Man uses weapons he's copied from his enemies in his series by means of the Variable Weapons System.
  • Power of the Void: Uses the Black Hole Bomb in the first part of his Final Smash.
  • Reference Overdosed: In his default moveset Mega Man has at least one attack from each of the first 8 classic Mega Man games, and his Retraux styled games also get a nod with his Final Smash being initiated by Galaxy Man's Black Hole Bomb. Check here for the full list.
  • Ridiculously Human Robot: A bit less so than in most portrayals. The introductory trailer actually emphasizes his Robotic qualities more than Capcom ever has. In addition to the Tron Lines, his eyes are LED screens, and while it's doubtful he's completely emotionless, his facial expression barely changes throughout the trailer. The last one is justified, though, as Mega Man is mirroring his 8-bit era sprites, and those sprites only had three expressions (neutral, mouth open, damaged). Likewise, his clapping animation whenever he loses a match is extremely robotic and off putting.
  • Rocket Punch: His Hard Knuckle weapon.
  • Shock and Awe: Spark Shock, his electric-powered up smash.
  • Shoryuken: He brings back the Mega Upper from Power Fighters and Marvel vs. Capcom.
  • Shown Their Work:
    • Whenever Mega Man uses an attack that requires both Mega Busters at once, he stops to vent excess heat to prevent them from overheating, previously noted in Super Adventure Rockman. This is especially notable since said game was never exported, and shunned and declared non-canon by Keiji Inafune.
    • His movements and poses in battle are perfect matches for his original appearances, such as a foot raised into the air when he slides and his arms held up when he jumps. Some of his special weapons use the same animations as in their original games. He even has the funny little shock face when jumping.
    • Whenever he gets KO'd, he has the same death explosion as in his home series.
    • The design of his Metal Blades are based off the sprites from Mega Man 2, hence the patterns in the middle.
    • In his debut trailer, the screen showing his weapons shows the Wily Number of each Robot Master, as well as their silhouette, posed in the exact manner of the Robot Master's original artwork. Given this feature will certainly not be in the final product, this is just showing off. Not only that, but they also correctly identify Guts Man (whose Super Arm is Mega Man's throw) with a Light Number, being a Robot Master created by Dr. Light.
    • It could also be argued that the lack of Mega Man's Power Copying (as an in-game mechanic) is also showing their work. While fellow Power Copier Kirby can absorb the powers of any foe he inhales, Mega Man has to defeat his foe in battle first. However, Mega Man keeps his copied powers for the entire game, while Kirby can only copy one power at a time and retain it until he lets it go or he gets hit. Thus, while Kirby copies powers mid-battle with his Inhale, Mega Man brings in copied powers from foes previously defeated... the Robot Masters!
    • Given how Mega Man and his successors use their left hand to shoot when facing the right, it's easy to not pay attention or forget that MegaMan.EXE is the exception. The Smash devs didn't and he's shown as right-handed while assisting the other Mega Men's Final Smash.
  • Silly Walk: His walking animation, which mimics his classic 8-bit animation, looks incredibly silly if viewed from the side.
  • Slide Attack: He carries over his signature move since his third game as his down tilt, covering a short distance by sliding and hitting enemies with his foot.
  • Stylistic Suck: Some of his animations, particularly his jump and neutral aerial attack, have choppy animation. This is at once a Call Back to the original NES games, but also means he matches the in game appearance of the latest games in his series (like most of the SSB cast) because of the Retraux Megaman 9 and 10.
  • Tron Lines: Just like in Mega Man Megamix and Rockman Online, minus the chest plate.
  • Underwear of Power: Even as Superman and Batman lose theirs, he still keeps his signature dark blue shorts over his robotic crotch.
  • Unexpected Character: Not Mega Man himself; as one of the most requested characters for both Brawl and the fourth game, his appearance is hardly a surprise. However, his Final Smash features four of his different iterations showing up to attack alongside him. Several of which haven't had a new game in well near a decade: Namely Mega Man X, Megaman.EXE, Geo Stelar, and, most surprisingly, Mega Man Volnutt (Given Legends 3's cancellation).
  • Walking Arsenal: A massive portion of Mega Man's moveset draws on weapons from Robot Masters throughout the series:

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