Characters: Super Smash Bros U/3DS
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VILLAGER COMES TO TOWN! Home Series: Animal Crossing
(Debut: Doubutsu no Mori
(lit. "Animal Forest") [N64], 2001)
Playable in: U/3DS
A seemingly-random Villager from Animal Crossing
who steps up to the ring with his trademark, every-day tools for battle. The default Villager is male and most of the tropes below apply to him, but female villagers (and other male designs) are playable alternate costumes.
- Adaptational Badass: Word of God said he wasn't considered for Brawl precisely because his games are as peaceful and non-confrontational as they can get. Nonetheless, he still appeared in Wii U/3DS ready to kick some butts with his everyday tools and deep pockets.
- An Axe to Grind: Though its most obvious use is to chop down the tree created by the Timber special, his axe can also be utilized as a highly effective weapon against other fighters as long as a full-grown tree is on the field.
- Ascended Extra: Appeared in the background of Smashville in Brawl before joining the battle.
- Badass Adorable: He's one of the shortest characters and is constantly smiling. If you don't find him creepy, the way he can take on Bowser and Samus qualifies him.
- Badass Normal: He has no supernatural powers to speak of, yet is able to go toe-to-toe with the best of them. Plus, he can catch anything thrown at him; this includes guided missiles and swirling balls of destructive energy.
- Brats with Slingshots: His forward and backward air attacks uses a slingshot.
- Bug Catching: Or Smasher Catching, rather. Villager uses his net as his grab. It's also one of his victory poses.
- Catch and Return: Can catch and store attacks like Mario's fireballs and Samus's charged shots, and then throw them back.
- Composite Character: He acts as one for the various incarnations of the villager... and the Balloon Fighter.
- Death Glare: He manages to give Mario one in the E3 trailer while smiling.
- Dissonant Serenity: Keeps a cheerful smile on his face while beating up opponents. It's either hilarious or unnerving, depending on your point of view.
- Distaff Counterpart: His opposite sex counterparts are available as alternate costumes.
- Everyone Calls Him Barkeep: Much like Pokémon Trainer, he is named for what he is rather than who.
- Fighting Clown: Cutting down trees, dropping bowling balls, using a bug-catching net, catching all sorts of projectiles inside his pockets, etc. In fact, the only actual physical attacks he uses are done with the boxing gloves; his whole moveset involves playing with his tools in some fashion. His moves hit as hard as anyone else's though, and Pocket can do anything from sow paranoia to turning a Curb-Stomp Battle into a come-from-behind victory depending on what he has stashed, which can be damn near anything.
- Girl with Psycho Weapon: The female version of the Villager, considering she still uses an axe to chop down trees.
- Heroic Mime: As in his home series.
- Hyperspace Arsenal: As Word of God states, he's based around collecting, and so pulls out/puts away all sorts of objects, such as umbrellas, saplings, and even firework launchers. In addition, the Pocket move allows him to store regular items and ranged attacks in Hammerspace. Imagine him grabbing a Hammer and then pulling out ANOTHER hammer from his pockets that he snuck into them earlier.
- Kid Hero: Presumably one of the youngest characters in the series.
- Limit Break: Dream House, which involves paying Tom Nook to make an exploding house over the opponent.
- My Rules Are Not Your Rules: Using the Pocket technique lets the Villager keep his usual set of A attacks when picking up an item, unlike everyone else who either loses A attacks or gains new ones because they have to hold the item in their hands.
- Mythology Gag:
- His default T-shirt is nothing important to the Animal Crossing series, but is the same design as he wore in the Brawl trophy. It's also one of the default shirts that this villager appearance wears when the game begins, as well as his official artwork in City Folk.
- The female villager from the same cover is also one of the alternate costumes.
- He wields the Balloon Fighter's gear in one of his moves, which is an allusion to the NES games in the original Animal Crossing. The animation he does when the balloons are pop is also the same as the one from the game.
- No Sell: Pocket allows him to do this to virtually anything that isn't a direct melee attack, just harmlessly storing the incoming attack away until he decides to throw it back.
- Oh Crap: His normally cheery face has this look when his balloons burst, leaving him to plummet helplessly. He also gets this expression when he trips and is about to drop a potted plant, in his dash attack.
- Palette Swap: They are notable in that the Villager doesn't just change colors between them, but also eyes, hairstyle, and gender, effectively making each one completely different from the others.
- Perpetual Smiler: Sometimes he looks surprised, but mostly he just has the same cheerful grin on his face.
- Powerpuff Girl Hands: As per Animal Crossing style, the Villager has spherical stumps for hands, and they do not stop from grabbing and using stuff.
- Promoted to Playable: Got a trophy in Brawl (wearing the same outfit as the default one in 4) and villagers appeared as a background characters in the Animal Crossing stage.
- Purely Aesthetic Gender: The gender doesn't make a difference during fights. It's the preference of the player.
- Rocket Ride: One of his attacks has him launching a rocket propelled Gyroid sideways that he can ride on or use as a projectile.
- Rose-Haired Sweetie: One of the alternate female forms has pink hair.
- Scary Shiny Glasses: A variant: he uses scary shiny eyes to deliver the aforementioned Death Glare.
- Shout-Out: One of his attacks in particular comes from the NES game Balloon Fight.
- Sudden Name Change: In Brawl, he had a trophy under the name "Animal Crossing Boy." Justified since female Villagers are playable as well.
- Super-Deformed: He falls into this trope like all the characters from Animal Crossing, though this depiction of him is slightly less deformed, with a bigger torso and a smaller head.
- Timber!: His Timber! attack has him cutting down a tree.
- Yank the Dog's Chain: His Final Smash Dream House has Tom Nook and his nephews build his dream house and finish it right there... then the house blows up.
Wii Fit Trainer
Female Trainer voiced by Unknown (Japanese), October Moore (English)
Male Trainer voiced by Unknown (Japanese), Steve Heinke (English)WII FIT TRAINER WEIGHS IN!
Home Series: Wii Fit
(Debut: Wii Fit
Playable in: U/3DS
"Let's get fired up!"
A hard-working fitness instructor who is here to keep you fit and kick your butt. The default trainer is female and most of the tropes below apply to her, but a male trainer is also playable as an alternate costume.
- Adaptational Badass: Just a simple fitness instructor of one of the most peaceful activities possible in her home series, Smash makes her ready to yoga some asses into shape.
- Amazing Technicolor Population: Inverted; her skin is white as snow.
- Animate Inanimate Object: The Wii Balance Board, which accompanies the Trainer into the game.
- Badass Normal: Much like the Villager, she has no supernatural powers (aside from Sun Salutation and her Final Smash); she's simply in excellent physical condition, yet she can keep up with the rest without issue.
- Bare Your Midriff: She shows some navel there. Not as much as in Wii U's Wii Fit, but it's still there.
- Boobs-and-Butt Pose: When she's asleep. Fitting, as she is doing a real yoga stretch.◊
- Calling Your Attacks: When firing her fully charged standard special. "Salute the Sun!"
- Charles Atlas Superpower: Her attacks are yoga stances, with a couple of Wii Fit minigames thrown in.
- Deadly Dodging: In Little Mac's trailer, she humiliates him by dodging his attempt at attacking her in the air and then simply letting him fall to his doom while doing push-ups.
- Disproportionate Retribution: Her E3 introduction video shows her knocking Mario, Link, and Kirby into the sky for not being able to do a yoga pose properly. Assuming she wasn't using the exercise video to distract them.
- Dissonant Serenity: She keeps spouting off all the motivational lines she uses in the Wii Fit games even while savagely beating up her opponents.
- Does Not Like Shoes: Fights barefooted. Justified in that she's a fitness trainer and you usually wouldn't wear shoes in the environment she's used to.
- Energy Ball: Uses part of the Sun Salutation sequence to charge up and throw one.
- Everything's Better with Rainbows: Her Final Smash has her projecting rainbow-colored fitness poses of herself at foes.
- Everything's Better with Spinning: When she spins her hoops, she can fly into the air.
- Everyone Calls Him Barkeep: Like the Villager, she had no official name in her original game.
- Fighting Clown: Okay, she's not as much of an offender as the Villager, but she still doesn't attack with... you know, attacks. She instead does damage by striking fitness poses.
- Hair Color Dissonance: Dark grey, meant to look brunette.
- I Know Madden Kombat: Yoga is probably one of the most non-violent physical activities ever but is used here to kick asses, almost in an unintentional way.
- Limit Break: Her Final Smash — she jumps to the air and fires variously-colored projections of herself with multiple fitness poses.
- Mechanically Unusual Fighter: She has a special move called "Deep Breathing" that temporarily increases the power of her attacks, something no other fighter can do.
- Ms. Fanservice: This was mostly done on accident (or not?) but the daily snapshots given in the main website revealed some... interesting pictures of hers. Peach seemingly grabbing something behind her◊ comes to mind when it was actually meant to compare the in-game Off Model heights of the female characters.
- Nonchalant Dodge: Like mostly everything about her, her dodges involve simply striking yoga poses. Little Mac's reveal trailer has her mix this with Deadly Dodging to humilliate Mac.
- The Power of the Sun: She uses the part of the Sun Salutation yoga sequence to summon a ball of solar energy then throw it.
- Purely Aesthetic Gender: The gender doesn't make a difference during fights. It's the preference of the player.
- Running Gag: In screenshots, having the Trainer perform a yoga stretch or play sports while another character does a pose vaguely similar to it, or plays along treating her just like a fitness instructor. Getting close to being once per character. For a full list: Pikachu◊, Kirby◊, Fox◊, Bowser◊, Mario◊, Luigi◊, Pit◊, Olimar◊, Peach◊, with self (alt. costume)◊, Sonic◊, Dedede◊ (not getting it)◊, Lucario◊, Diddy Kong◊, Zero Suit Samus◊, Sheik with both◊, Yoshi solo◊ and with both◊, Greninja?◊
- Spear Counterpart: A male Wii Fit Trainer is an alternate costume.
- Status Buff: Her Down Special, Deep Breathing, allows her to increase the power of her next move should she be able to complete the animation of the move.
- Title Drop: Her Final Smash, for her game series; this is also printed on her shirt.
- Trailer Spoof: Her debut trailer originally looked like it was for Wii Fit U itself, instead of being a Smash trailer for a character from Wii Fit.
- Unexpected Character: Trainer came completely and utterly out of the blue at E3. It wasn't helped by the fact that she was one of the first characters revealed, giving no one a chance to seriously (or even jokingly) say she was in the game. The folks at Nintendo are most definitely aware of her status as this, as her introductory video is somewhat tongue in cheek. Masahiro Sakurai even lampshaded it in the E3 2013 Nintendo Direct, saying no one ever imagined she'd be included in the game.
Rosalina & Luma
Voiced by Laura Faye SmithROSALINA AND LUMA LAUNCH INTO BATTLE!
Playable in: U/3DS
Head of the Comet Observatory and Guardian of the Cosmos, Rosalina travels the stars alongside her adoptive children, the Lumas. After guiding Mario on his quest to rescue his special someone, she's become close to him and the gang, not being above joining their adventures.
- Action Mom: Rosalina is the adoptive Mother of the Lumas and has been known as the Mother of the Cosmos.
- Ascended Glitch: Their "dual character" mechanic is reminiscent to that of the Ice Climbers. Through some fancy fingerwork it's possible to separate the Ice Climbers so they attack independently for crazy combos. Rosalina is built with this mechanic in mind, having a move dedicated to separating the Luma from her and giving him more freedom to move around on his own, allowing for many potential combos.
- Badass Adorable: Both of them are adorable in their own way, but it's far more obvious with Luma, a little star who is able to take on the likes of Bowser and Donkey Kong.
- Badass Family: Mama Rosalina and her adopted Star Babies.
- Color-Coded for Your Convenience: She can summon Yellow, Green, Blue, Red and Cream (like the one that assisted Mario in the Galaxy games) Lumas. Whether this is merely cosmetic or has an effect on gameplay has yet to be seen.
- Combat Stilettos: Not such a bother for her as she mainly floats to move.
- Difficult but Awesome: Like with most Puppet Fighters, mastering the control of two Glass Cannons at the same time while keeping Rosalina in the fight isn't easy. Once that barrier is jumped though, players will be in control of a hard hitter that can cover a lot of ground with her partner, and that can hold her own even if said partner is taken out.
- Dub Name Change:
- The duo's name in Japan is Rosetta and Chiko. This is the same with every appearance they make.
- Some European countries also have name changes. They become Estela and Destello in Spain, Rosalinda and Sfavillotto in Italy and Rosalina becomes Harmonie in France.
- Dynamic Entry: In their trailer, Rosalina and Luma make their entrance via a launch star, which just so happens to launch them right at Kirby and his warp star, making him lose control and plummet towards Rainbow Road.
- Edible Ammunition: The Lumas can shoot Star Bits, which are their favorite food.
- Everything's Better with Princesses: Despite not having the title, she shares the classic princess design with her Cool Crown and fancy dress.
- Everything's Better With Sparkles: She's much sparklier here than in the other games she's been in.
- Everything's Better with Spinning: Her home series played with this a lot, so it's no surprise it carries over here. Rosalina's double jumps, taunts, and some of Luma's attacks involve spinning.
- Exotic Eye Designs: She has galaxy eyes. Fitting for a space-based guardian.
- Fastball Special: One of their combo attacks consists of Rosalina sending the Luma barreling forward.
- Flash Step: Her dodges, instead of having her move out of the way, have her dissapearing from the screen for a fraction of a second.
- Glass Cannon: Both of them. Rosalina hits hard, but her huge hitbox and light weight make her an easy target. Luma, on the other hand, can hit just as hard as his mama, but can be easily taken out of the fight if not careful.
- Gravity Master: Has a move that can bring items towards her, and make projectiles go around her. This also prevents thrown items from activating if they have a throw effect, like Capsules breaking or Pokeballs opening. Word of God also says she uses an anti-gravity effect to explain why she's a light character.
- Hair of Gold, Heart of Gold: The non-gameplay bits of her reveal trailer show her in a non-conflictive light: she's the only newcomer who doesn't introduce herself via attacking, and instead leads Luma while he dances with Kirby, one of her potential opponents. That said, this is a fighting game, so in gameplay she shows no qualms in beating said opponents to a pulp with the help of her children.
- The High Queen: She has never been titled "princess" or "queen", but is far more regal and queenly than either Peach or Zelda.
- Hyperspace Arsenal: A more literal take on the trope than most. Rosalina has been shown on multiple occasions releasing galactic formations in attacks, such as a aerial nebula-sweep and an ascending or descending Saturnian Ring. Word of God goes as far to say that, somehow, the cosmos themselves are within her gown.
- King of All Cosmos: The Mother of the Stars; who's also the adoptive mother of a ridiculously cute race that populates the universe with stars, planets, and galaxies, and who somehow carries the universe itself beneath her gown.
- Lady of War: Compared to Peach and Zelda's more athletic attacks, Rosalina's combat is more elegant and dance-like, with Luma doing more of the rough stuff.
- Limit Break: Power Star. She summons a Power Star from Super Mario Galaxy, which starts to fire stars all around the battlefield.
- Magic Staff: Despite how short Rosalina's wand is, most of her regular attacks consist of whacking people with it, or as a sort of conductor's baton to instruct the Luma.
- Mook Maker: If the Luma is beaten, Rosalina can simply summon another one, in different colors to boot. This is a notable departure from the comparisons to the Ice Climbers, who were seriously crippled if the secondary character was KO'd.
- Mythology Gag: Her deflector move uses the HUD of the Wii Remote from her original game.
- Non-Human Sidekick: Luma, a baby star.
- Peek-a-Bangs: Rosalina has her right eye covered by one big bang of hair.
- Physical God: At least in this iteration, she somehow carries the universe itself within her gown. Thankfully, she only uses this to summon forth various means of attack. Despite that, anyone and everyone can beat her.
- Pimped-Out Dress: Smash Bros. pimps out her dress by adding shining star-shapes to its bottom to go along with her star motif. It still remains on the more humble side when compared to Peach's and Zelda's though.
- Power Floats: Shown levitating in her debut trailer, as well as in her official art. Carries over to gameplay for anything that doesn't have her standing still (even crawling!).
- Psychic Strangle: A non-villainous example, as she uses one in her grab, with only her hand raised a few ways away from her opponent.
- Puppet Fighter: After she summons a Luma, Rosalina can use her normal attacks to direct the Luma to perform its own attacks of the same strength. The problem is that it takes a bit of time for the Luma to be able to be summoned, plus the Luma itself can't exactly take too many hits before it's knocked out.
- Red Herring: Her debut trailer (simply titled "Comet Observatory" on the official Super Smash Bros. Youtube channel) was riddled with them. It begins with Kirby crashing a Mario Kart race on Rainbow Road with his Warp Star while Kirby Air Ride music plays, which initially made people think he would be in Mario Kart 8 or that there would be a new Air Ride. Then Luma crashes into Kirby before Rosalina herself shows up.
- Really 700 Years Old: In Super Mario Galaxy. She's mentioned that her real age is at least in the realm of centuries. (Though since she travels at faster-than-light speeds in the Comet Observatory, maybe she's just moved through time faster than everyone else thanks to the theory of relativity...)
- Ridiculously Cute Critter: Luma. Can't get much cutter than a sparkly star-shaped critter.
- The Rival: A lot of the Wii U/3DS pictures portray her as being this to Zelda.
- Shoryuken: One of Luma's up attacks has him launching himself upwards.
- Space Master: Many of her attacks create cosmic effects such as star trails and mini galaxies in their trail.
- Stars Are Souls: When a Luma is destroyed in battle, he actually turns into a star, at least according to Word of God.
- Statuesque Stunner: Rosalina is one of the most elegant and pretty characters the series has to offer; she is also a whole head taller than Princess Peach, who herself is a head taller than Mario◊, making her share the "tallest female character" title with Power Suit Samus. Depending on how you run the math, this makes her proud of anywhere from 6'06" to 7'07".
- Symbol Motif Clothing: Stars, obviously. They are on her dress, on her wand, and even her little partner is star-shaped.
- Trailer Spoof: Her debut trailer had little to do with her at the start, instead showing Kirby crashing a Mario Kart race on Rainbow Road.
- True Blue Femininity: Making a contrast to Peach's pink ensemble, Rosalina's blue dress is no less lacking in the femininely elegance department.
- Unexpected Character: Most had assumed that the Mario series would get no more characters, or that a longer standing one like Bowser Jr., Waluigi, or even Daisy would be in first. The reception has been mostly welcome, however.
Voiced by Hisao Egawa (Brawl), Unknown (Wii U/3DS)
Doc Louis voiced by Unknown (Japanese), Riley Inge (English).LITTLE MAC PUNCHES IN!
Home Series: Punch-Out!!
(Debuted in: Mike Tyson's Punch-Out!!
Playable in: U/3DS
"It's your time, Mac. Show 'em what you got, baby!"
— Doc Louis
After appearing in Brawl
as an Assist Trophy, this underdog Pint-Sized Powerhouse
boxer takes things a step further in the fourth game as he competes against his fellow Nintendo co-stars to see who really deserves the Smash belt.
Voiced by Unknown (Japanese), Unknown (English)GRENINJA MAKES A SPLASH!
Playable in: U/3DS
The final evolution of Froakie, the water starter of the Kalos region. It is able to confound opponents with its blinding speed and agility and slice them with compressed water.
Mii Fighter (Mii Brawler, Mii Gunner, Mii Swordfighter)
L-R: Gunner, Brawler, Swordfighter
Home Series: Nintendo Hardware (Debut: Wii console, 2006)
Playable in: U/3DSNintendo's customizable avatars
can now fight alongside the other Nintendo icons. They come in three varieties with their own movesets: Brawler
, and Gunner
Tropes shared by all classes
- Adaptational Badass: While games with Miis sometimes do involve fighting, they were usually never to the level of versatility or power shown in Smash.
- Character Customization: Not only can you import any Mii from your console to fight with, each Mii class has different moves for each of their special commands. They are also unique in that their equippable items also change the appearance of the Mii, while the equippable items of other characters don't do this.
- Chest Insignia: The default Mii outfits (pictured at right) have "Mii"-logo belt buckles, and some of the other options sport the Smash Bros. logo.
- Competitive Balance: Depending on the size and weight of the Mii, they can range from Fragile Speedsters to Mighty Glaciers.
- Digital Avatar: You can play as yourself, or as anyone, really.
- Eureka Moment: As expected of a series with worldwide critical acclaim and sales, Sakurai has had millions of character requests from fans over the years and naturally not everyone can get their way in regards to who actually gets in or not. Sakurai's solution to this headache of a problem? Let fans play as their own custom made Miis and give them custom movesets as well as choose from three fighter archetypes.
- Featureless Protagonist: Miis are avatars of the player, or just anyone the player can think of really, so they are not given much of a personality.
- Gendered Outfit: Female Miis have skirts added to their basic attire. One screenshot◊ shows two Miis with gendered cowboy outfits.
- Guys Smash, Girls Shoot: Obviously not a rule with the fighters themselves, due to their customizable nature, but that's what the official art is showing.
- Nice Hat: Many of their outfits include them, such as cowboy hats and top hats.
- No Celebrities Were Harmed: Billed as a major draw of the Mii Fighter - they can be customized to resemble any real-life or fictional character, from Satoru Iwata and Reggie Fils-Aime to Abraham Lincoln (LINCOLN GETS SWORN IN!), Elijah Wood (ELIJAH WOOD LIKE TO BATTLE!), Ice-T (ICE-T POURS IT ON!) or Shinya Arino (replacing Ice-T in the Japanese Digital Event: SHINYA ARINO JOINS THE BATTLE!◊). Naturally, with this wide-open potential, the creators had the precaution to ban the Mii Fighter in at least the anonymous avenue of online play; see Troll below.
- Promoted to Playable: In Brawl, they're only used as Nintendo WFC avatars◊. Now, they actually fight on the battlefield.
- Purely Aesthetic Gender: The gender doesn't make a difference during fights. It's the preference of the player.
- Saved for the Sequel: Miis were actually planned for Brawl, but Sakurai and his team didn't really know how to best use a unique approach to a fighting character at the time.
- Troll: Because of the vast creation potential Miis have, many people were concerned online fights against anyone would have inappropriate or down right offensive Miis running around. Thankfully, Miis are restricted to offline and when playing with friends.
- Tron Lines: One of the outfits is black with glowing blue lines and the Super Smash symbol as a chest insignia◊.
- Virtual Paper Doll: Aside from the Mii creator on 3DS and Wii U, Mii Fighters can be given different outfits, such as Tron Lines-laden bodysuits, football helmets, and cowboy hats.
The Brawler is an expert in martial arts, using primarily their fists and legs to deliver fast, powerful punches and kicks.
- Bare-Fisted Monk: Fights using his or her fists.
- Close Range Combatant: The Mii Brawler's main flaw is their lack of solid ranged options in comparison to the other two, but is also much stronger.
The Swordfighter wields a sword to slash the opponent, and they can also wield a few projectiles.
- Blow You Away: "Gale Strike", one of its special options.
- Cool Sword: The Mii Swordfighter fights using a sword. Each outfit has a different sword.
- Jack of All Stats: Appears to be this, possessing better range over the brawler, and having better melee options over the gunner.
The Gunner is a projectile expert, wielding a mysterious Arm Cannon
that has many kinds of bullets and missiles that can be used to attack from afar.
- Arm Cannon: The Mii Gunner fights using this, and the cannon changes with each outfit.
- Badass in a Nice Suit: The Mii Gunner can wear a suit if the player desires.
- Long-Range Fighter: The Mii Gunner has many projectiles that can be used to attack from afar.
- Wave Motion Gun: The Gunner Class's Final Smash involves hitting opponents with a bunch of lasers. But with Options added.
PALUTENA ALIGHTS! Home Series: Kid Icarus
(Debut: Kid Icarus
Playable in: U/3DS
"Oh, I'm not here to save you, Pit. I'm here for a little, uh... divine intervention."
The Goddess of Light and ruler of Skyworld, Palutena goes to great lengths to protect her people, and those who dwell on the surface lands below.
LUCINA WAKES HER BLADE?!
Playable in: U/3DS
"This is no time for me to rest. I'll fight at your side!"
One of the main characters of Fire Emblem Awakening
, she comes from the same world as Marth - and is one of his descendants - around one thousand years later, wielding a reforged version of the Falchion.
- Ancestral Weapon: Her Parallel Falchion is the same Falchion as Marth's, but reforged over hundreds of years and from another dimension.
- Art Shift: The introduction to her reveal looks like it came right out of her own game. Justified, as it was made by the same animators that made Awakening's cutscenes.
- Badass: As with her father Chrom, her ancestor Marth, and all other lords in the franchise, definitely. In her reveal trailer, she was able to hold her own against Captain Falcon until Robin showed up.
- Badass Normal: Like her predecessors, she's a normal human with incredible sword expertise.
- Badass Princess: Being one of the princesses of Ylisse, she's one of many princesses to grace the Smash battlefield.
- Cool Mask: She has a butterfly-shaped mask, and has a taunt which makes her either put the mask on or take the mask off.
- Cool Sword: Wields the Parallel Falchion, which is the same sword as Marth's Falchion after being re-forged.
- Dead Person Impersonation: She models herself after the legendary hero-king Marth, who's long dead by her time. Granted, it doesn't do much good here, considering the real deal is also wandering around.
- Distaff Counterpart: She uses a variation of Marth's moveset, making her a counterpart to him. Sakurai even described her power as being "balanced throughout her weapon" in contrast to Marth, whose "power is concentrated at the tip of his sword".
- Divergent Character Evolution: Sakurai himself confirmed that Lucina was originally planned to be an alternate costume for Marth, sharing all of his gameplay elements. Later in development, she was given different properties than Marth, such as a shorter stature and a blade without a sweet spot, and thus she was given her own place in the roster as a Moveset Clone.
- Exotic Eye Designs: It's very subtle, but her left eye has the mark of Naga, which appears somewhere on the body of all Ylissean royalty.
- Family Honor: In her reveal trailer she is fighting Captain Falcon to avenge Chrom's defeat.
Lucina: For my father!
- Heroic Lineage: Marth is her Famous Ancestor by about 1000 years.
- Late-Arrival Spoiler: Several of them with her mere presence. The masked stranger aiding you through the first part of Awakening is not the original Marth, but is actually a girl, and is Chrom's (the main character up until that point) daughter from the future. She even wears the stranger's mask as a taunt.
- Moveset Clone: Shares most of Marth's moveset, but is somewhat shorter and her attacks don't have a sweet-spot like Marth's, so she's easier to use for beginners. In effect, she's a Composite Character of both Roy from Melee without the fire (though her sword also lacks Roy's horrible sour-spot, removing that particular weakness), and Marth (with many identical statistics).
- Mythology Gag:
- Her being a clone of Marth is appropriate given she masqueraded as him for the first part of her debut game. It could also be a Call Back to Roy in Melee as they all share the same base class 'Lord.'
- Her Smash Bros official art shares the same pose as Awakening's official art of "Marth".◊
- Sword and Sorcerer: The Sword to Male Robin's Sorcerer in their trailer. Also doubles as an inverted Guys Smash, Girls Shoot as well.
- Sword Drag: Does one while charging Captain Falcon head on in her trailer.
- Unexpected Character: Thanks to a certain leak that up until then perfectly predicted a lot of characters, Lucina appearing instead of Chrom was a big shock. Indeed, the developers seem to be aware of this as the trailer starts with Chrom lying face down, defeated, and Lucina's intro Splash has "?!" on the end of it as a lampshade.
- You Gotta Have Blue Hair: Like her father Chrom and her great-however-many-times-grandfather Marth, she has dark blue hair.
ROBIN BRINGS THE THUNDER!
Playable in: U/3DS
The Player Character
of Fire Emblem Awakening
, Robin is a tactician who uses swords and magic tomes in tandem. As Robin's appearance, name, and gender could be customized in the game of their origin, both genders of Robin appear in Smash
as essentially the same character, using their default male and female appearances.
MEGA MAN JOINS THE BATTLE!
Playable in: U/3DS
Final Smash: Mega Man Legendsnote Capcom
's mascot character and hailing from his namesake series (he and the series are called Rockman
in Japan). Originally named Rock, he is a Robot Master created by Dr. Thomas Light as a lab assistant, but later upgraded into a combat robot to battle the evil Dr. Wily. He has the ability to absorb the weapons and attributes of those he defeats in combat.
- Adaptational Badass:
- Not the man himself, as he's always been capable of being badass, but one of his weapons. Flame Man's Flame Blast is the worst fire weapon in the classic series — though powerful, it has bad range, a poor area of effect compared to other fire weapons, and is affected by gravity. In this game, Mega Man plants both Busters into the ground and produces a flame eruption that sends his attackers flying.
- The Top Spin doesn't suffer the infamous hitbox issues and appears to do damage just fine, though it probably helps that there's no Collision Damage in Smash.
- All Your Colors Combined: His Final Smash summons his counterparts from Mega Man X, Mega Man Legends, Mega Man Battle Network, and Mega Man Star Force to fire their Mega Busters in unison, each releasing a different colored beam.
- Anime Hair: His introductory trailer shows he has a head full of spiky hair under his helmet.
- Ambidextrous Sprite: He always faces the front of the camera and appears to be ambidextrous, to invoke the 8-Bit sprites from the original games.
- Arm Cannon: His Mega Buster, which he uses to fire several of his projectile attacks.
- Badass: Two good examples from his trailer: when he whipped out the Metal Blade from Mega Man 2 and when he scorched Mario, Link, Donkey Kong and Kirby with Flame Blast from Mega Man 6.
- Badass Adorable: Looks and behaves like a preteen boy, but he's saved the world from the evil robot armies of Dr. Wily more than 10 times, each time adding to his arsenal. Best seen in his debut where he takes out Mario, Link, Donkey Kong, and Kirby with one Flame Blast, all while looking like a blue, helmeted Astro Boy or Casshern.
- Blow You Away: His Up Air, Air Shooter, creates small tornadoes.
- The Cameo: For his Final Smash, he summons MegaMan.EXE, Geo-Omega, X, and Volnutt to assist him in firing a giant laser.
- Canine Companion: Rush, his Robot Dog who aids him in his recovery attack.
- Charged Attack: As per his home series, the Mega Buster has a Charge Shot function. This serves as his side smash.
- Color-Coded for Your Convenience: All the lasers of the different Mega Men that appear in his Limit Break have a different color.
- Combination Attack: His Final Smash - he fires Charge Shots with Mega Man X, Mega Man Volnutt, Mega Man.EXE, and Geo Stelar.
- Cool Helmet: Notably in that when he appears over a cliff, he doesn't wear it, but you can't see his head before he puts it on and leaps down.
- Do-Anything Robot: Rush, although the extent of his Transforming Mecha capabilities so far are limited to Rush Coil, Mega Man's recovery special.
- Dual Wielding: Mega Man does this when using the Flame Blast and Spark Shock.
- Dub Name Change: As usual, the Japanese know him as Rockman. Perhaps most noticeable in the demo video for Villager, Mega Man, and Wii Fit Trainer; the translator says "Mega Man", but underneath him you can clearly hear Sakurai talking about "Rockman".
- Electronic Eyes: Mega Man's reveal trailer shows him with glowing eyes that flicker slightly.
- Extra Ore Dinary: The Metal Blades; metallic sawblades that he summons and throws.
- The Gloves Come Off: In his reveal trailer, the regular Brawlers make short work of him. Moments later, he goes berserk and shows off his powers, nearly slashing Mario and Link with Metal Blades right from the start.
- Graphics-Induced Super-Deformed: Canonically, Mega Man's on the short side (his height's officially given as 132 cm/4'4"), but here he's simply had his 8-bit proportions scaled up to match the dimensions of Smash Bros. This is most noticeable when he performs his Final Smash as the other Mega Men are rendered faithfully to their art rather than in game appearances.
- Green Thumb: Leaf Shield, which creates a shield of spinning leaves that he can keep around him or throw at will.
- Guest Fighter: Naturally, as a character outside Nintendo's ownership who is in a Super Smash Bros game.
- Heroic Mime: He doesn't talk at all, but rather makes noises from the classic games.
- Legacy Character: This Mega Man is the first one of many iterations, both future and alternate universe. Four of them show up during his Limit Break to attack with him.
- Limit Break: For his Final Smash, he fires a Black Hole Bomb to trap his foes before summoning four of his successors/alternate universe counterparts — Mega Man X, Mega Man Volnutt, Megaman.EXE, and Omega-Xis — to help him fire on them with a combined charge blast.
- Mechanically Unusual Fighter: In regards to his Mega Buster. He can fire it while running, jumping straight up, and standing still. Every other character in this series has, thus far, used entirely different moves for each of those stances.
- Multi-Ranged Master: To the point that his A attacks are projectiles. Specific attacks include: Metal Blade, Crash Bomber, Leaf Shield, Hard Knuckle, Air Shooter and Flame Blast.
- Multi-Melee Master: He's also got Flame Sword, Slash Claw, Spark Shock, Top Spin and Super Arm.
- Mythology Gag: His victory pose is the same pose he makes on the title screen from his first game.
- His reveal trailer has him mimicing Metal Man's data CD pose from Mega Man & Bass and Flame Man's pose from his official artwork when using their respective attacks. The later is actually shown immediately after Rock strikes the pose.
- Palette Swap: Naturally, since he does it in his own games when he equips a weapon. The ones showcased in the demo include the colors for Metal Blade (and Ring Boomerang), Leaf Shield (and Hyper Bomb, Gyro Attack, Copy Vision and Tornado Blow), and Rush Coil.
- Playing with Fire: Flame Blast and Flame Sword; the former fires a pair of powerful explosions around him, the latter a close range air attack with a fire blade.
- Power Copying: Not in Kirby's way, though. Mega Man uses weapons he's copied from his enemies in his series by means of the Variable Weapons System.
- Power of the Void: Uses the Black Hole Bomb in the first part of his Final Smash.
- Reference Overdosed: Mega Man has at least one attack from each of the first 8 classic Mega Man games, save for Mega Man 5 (which still has an unintentional reference with the Slide doing damage, which started with 5's Charge Kick). Check here for the full list. His Retraux styled games also get a nod with his Final Smash being initiated by Galaxy Man's Black Hole Bomb.
- Ridiculously Human Robot: A bit less so than in most portrayals. The introductory trailer actually emphasizes his Robotic qualities more than Capcom ever has. In addition to the Tron Lines, his eyes are LED screens, and while it's doubtful he's completely emotionless, his facial expression barely changes throughout the trailer. The last one is justified, though, as Mega Man is mirroring his 8-bit era sprites, and those sprites only had three expressions (neutral, mouth open, damaged). Likewise, his clapping animation whenever he loses a match is extremely robotic and off putting.
- Rocket Punch: His Hard Knuckle weapon.
- Shock and Awe: Spark Shock, his electric-powered up smash.
- Shoryuken: He brings back the Mega Upper from Power Fighters and Marvel vs. Capcom.
- Shown Their Work:
- Whenever Mega Man uses an attack that requires both Mega Busters at once, he stops to vent excess heat to prevent them from overheating, previously noted in Super Adventure Rockman. This is especially notable since said game was never exported, and shunned and declared non-canon by Keiji Inafune.
- His movements and poses in battle are perfect matches◊ for his original appearances, such as a foot raised into the air when he slides and his arms held up when he jumps. Some of his special weapons use the same animations as in their original games. He even has the funny little shock face when jumping.
- Whenever he gets KO'd, he has the same death explosion as in his home series.
- The design of his Metal Blades are based off the sprites from Mega Man 2, hence the patterns in the middle.
- In his debut trailer, the screen showing his weapons shows the Wily Number of each Robot Master, as well as their silhouette, posed in the exact manner of the Robot Master's original artwork. Given this feature will certainly not be in the final product, this is just showing off. Not only that, but they also correctly identify Guts Man (whose Super Arm is Mega Man's throw) with a Light Number, being a Robot Master created by Dr. Light.
- It could also be argued that the lack of Mega Man's Power Copying (as an in-game mechanic) is also showing their work. While fellow Power Copier Kirby can absorb the powers of any foe he inhales, Mega Man has to defeat his foe in battle first. However, Mega Man keeps his copied powers for the entire game, while Kirby can only copy one power at a time and retain it until he lets it go or he gets hit. Thus, while Kirby copies powers mid-battle with his Inhale, Mega Man brings in copied powers from foes previously defeated... the Robot Masters!
- Given how Mega Man and his successors use their left hand to shoot when facing the right, it's easy to not pay attention or forget that MegaMan.EXE is the exception. The Smash devs didn't and he's shown as right-handed while assisting the other Mega Men's Final Smash.
- Slide Attack: He carries over his signature move since his third game as his down tilt, covering a short distance by sliding and hitting enemies with his foot.
- Stylistic Suck: Some of his animations, particularly his jump and neutral aerial attack, have choppy animation. This is at once a Call Back to the original NES games, but also means he matches the in game appearance of the latest games in his series (like most of the SSB cast) because of the Retraux Megaman 9 and 10.
- Tron Lines: Just like in Mega Man Megamix and Rockman Online, minus the chest plate.
- Underwear of Power: Even as Superman and Batman lose theirs, he still keeps his signature dark blue shorts over his robotic crotch.
- Unexpected Character: Not Mega Man himself; as one of the most requested characters for both Brawl and the fourth game, his appearance is hardly a surprise. However, his Final Smash features four of his different iterations showing up to attack alongside him. Several of which haven't had a new game in well near a decade: Namely Mega Man X, Megaman.EXE, Geo Stelar, and, most surprisingly, Mega Man Volnutt (Given Legends 3's cancellation).
- Walking Arsenal: A massive portion of Mega Man's moveset draws on weapons from Robot Masters throughout the series:
PAC-MAN HUNGERS FOR BATTLE!
Playable in: U/3DSNamco
's classic mascot character and arguably the first true mascot of gaming itself. While Pac-Man's character and motivation have changed throughout the years, this iteration draws from his arcade days, summoning sprites from arcade games to help him in battle and even assuming his original simplistic form.
- Adaptational Badass:
- Granted, Pac-Man's always had no problem throwing down where it counts; however, rather than simply a rubbery, agile, and courageous member of his kind, here he's able to summon elements across the board from Namco's old (and some not-as-old) hits, some as attacks and other as taunts.
- Considering his last attempt as a fighter where he relied on a Mini-Mecha to do his fighting, he's now showing how capable he really can be in unarmed combat.
- Attack of the 50-Foot Whatever: His Final Smash has him transform into Super Pac-Man.
- Badass Adorable: D'awww, just lookit him cheerfully resting in the grass kicking his feet right before he curbstomps you multiple times in the air in quick succession.
- The Cameo: Pac-Man's Up Taunt has him summoning characters from various Namco franchises.
- Canon Discontinuity: His appearance and move set draw inspiration almost entirely from the arcade games, making this notably the first appearance of his "classic" design since Pac-Man Party.
- Composite Character: Switches between his Pac-Man World appearance and the old pizza-with-a-slice-missing ball form. He also has attacks that invoke elements from other retro Namco games, such as Galaga's alien Tractor Beam and Mappy's springboard.
- Enemy Mine: A few of his attacks involve summoning the Ghosts to attack opponents, perhaps as a nod to the cartoon where they're allies.
- Extreme Omnivore: His dash attack has him transform into his ball self and start chomping away, with his Final Smash scaling up even further.
- Fighting Clown: Some of his attacks include throwing fire hydrants, grabbing people with alien radars, and turning into a ball.
- Guest Fighter: Namco owns the rights to Pac-Man much like Capcom does for Mega Man and Sega does for Sonic the Hedgehog.
- Heel-Face Revolving Door: While Inkie, Blinky, Pinky and Clyde appear as allies in some of Pac's attacks, they also appear as stage hazards in Pac-Man's 3DS stage.
- Heroic Mime: Like Mega Man, he makes old school sound effects instead of vocalizations.
- Limit Break: Transforms into Super Pac-Man, who appears as a giant sprite to munch on Pac-Man's opponents.
- Making a Splash: Done with a fire hydrant.
- Mythology Gag:
- His pose in his Smash artwork is the same as his Pac-Man World artwork.
- One of his taunts has him doing the winking thumbs-up pose he makes in the artwork on the sides of his arcade cabinet, which also appeared in the intro sequence of Pac-Man 2: The New Adventures.
- The part in his trailer where Mario, Sonic and Mega Man chase him offscreen, only for him to chase them in the other direction as Super Pac-Man is a reference to the cutscenes from the older Pac-Man games where the Ghosts did the same thing to him.
- Older Than They Think: Invoked in his intro video. The video specifically points out that Mr. Game & Watch and Pac Man were created in 1980. Mario and Donkey Kong wouldn't hit the scene until 1981.
- One-Winged Angel: His Final Smash turns him into Super Pac-Man (basically, an enormous version of his original arcade sprite).
- Perpetual Smiler: He nearly always has a gleeful grin on his face. The only time he hasn't so far is when he was slightly baffled by Mr Game & Watch in his trailer.
- Primary-Color Champion: Yellow with red shoes. To drive the point home, his trailer makes the comparison with fellow company mascots and primary color champions Mario (red), Sonic, and Mega Man (blue).
- Shape Shifter: Pac-Man alters from his original appearance to a ball form modeled after his original sprite on the fly.
- Shout-Out: He uses and summons elements from several Namco games in both attacks and taunts. These games include retro ones such as Galaxian, Mappy and Dig Dug, and even more recent ones like Taiko Drum Master.
- His appearance is the well-known one he had before the more detailed look he has beginning with Pac-Man Party and the Ghostly Adventures cartoon. Furthermore, he can also turn into his iconic faceless chomping ball self and become a giant, 2D version of that like in Pac-Man's first intermission, Super Pac-Man, and Pac-Man Battle Royale. Finally, his ability to use objects from other Namco games traces back to Pac & Pal (also known as Pac-Man and Chomp-Chomp).
- His official promotional artwork shows Mario, Peach, Bowser, Samus, Link, Donkey Kong, Sonic, Kirby and Mega Man in their original appearances.
- Shown Their Work: There are a lot of references to more obscure Pac-Man arcade games. For example, the music in the reveal trailer is actually from Pac-Mania, an isometric take on the maze concept. And while his 3DS home stage is based on the iconic neon-blue maze, his U stage is based on Pac-Land, which is not only relatively obscure but actually based on his 80s Hanna-Barbera cartoon in its American incarnation.
- Stylistic Suck: Some of his moves evoke 8-bit characters and animations.
The boss character from Mega Man 1
makes an appearance as a stage hazard in Dr. Wily's Castle. He appears at some point in the stage and if he is defeated, he will explode and damage every player but the one who landed the final blow, for whom the explosion will count as an attack.
- Attack Its Weakpoint: It can only be damaged by hitting its eye.
- Blob Monster: He attacks in the exact same manner he did in the original game: by separating himself into blobs and reassembling himself on the other side of the arena.
- Defeat Equals Explosion: When he's beaten he causes a huge explosion that counts as an attack for the player that landed the final hit.
- Detachment Combat: See Blob Monster.
- Eye Beams: Fires one to three energy balls from its eye when stationary, which hit pretty hard and are difficult to dodge.
- Go for the Eye: The Yellow Devil can only be damaged by attacking its eye.
- Unexpected Character: People were just as surprised to see him in the E3 2013 trailer as they were when they saw Mega Man. Unlike Mega Man, however, nobody expected him to be a stage boss.