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The Wall

Appears in: Fleeing the Complex, Completing the Mission

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The Wall isn't a faction per se, rather it is the name of a prison complex notorious for being inescapable. It is the titular complex that Henry has to escape from in Fleeing The Complex. The complex is run by Dmitri Johannes Petrov.


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    The Complex Itself 
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  • Affably Evil: Every one of the Wall's staff except the Warden, Dmitri, and his second-in-command, Grigori. They are just (mostly) normal people who doing their job, even if they will kill you and attack the Government with no remorse.
  • All Crimes Are Equal: The complex holds a lot of people who were locked up for silly reasons (and some are even outright innocent), though others are actual, serious criminals.
  • Badass Crew: The guards of the Wall are more pragmatic than the Government Military and more competent than the Toppat Clan. Some guards are equipped with "Spears of Shocks", a spear-shaped device that shoots lasers. Some of the guards are also confirmed to be master swordsmen and ex-boxing athletes that can knock out Henry with a single punch. One section of the prison is even guarded by Freddy Fazbear of all things.
  • Boom Stick: Some of the guards in Complex carry spears. These are revealed to blast beams of energy that can vaporize people.
  • Cryo-Prison: In Mission, a section of the Wall is revealed to be one of these as Henry and Ellie are placed there in a FAIL if they choose to surrender to Dmitri.
  • Demoted to Extra: In Completing The Mission, compared to both the Toppat Clan and The Government. They only made one appearance in person during the Thief/Allies route, with them only being mentioned during the Executive/Ghost and Bounty/Allies routes and The Wall itself only making a cameo at the end of the Government/Allies route.
  • Disproportionate Retribution: If we take some of the Wall's prisoners' bios into account, it would appearthey locked some of them up for ridiculous reasons, despite Dmitri stating that his complex has some of the most cunning and notorious criminals in it (Examples include Jack S'tickeye presumably being locked up for being loud and Mark Emu being locked up for laughing after saying he wouldn't).
  • Early Installment Character-Design Difference: In the original version of Complex, their tanks were green. For the remastered version and Mission, the tanks are now blue. Probably to make sure the player doesn't make the mistake of thinking The Wall is connected with The Government faction.
  • Hard-Coded Hostility: The Wall is the only faction in the game (barring CCC) that you cannot ally with in any route, mainly due to Dmitri being an enemy to Henry no matter what.
  • Hidden Depths: Many of the guard's bios describe their hobbies and other aspirations. In particular, most of the guards seem interested in gaming.
  • Informed Attribute: Dmitri himself says that his complex hosts notorious criminals, but most of the criminals that we see in the game (according to their bio) seem to be locked up for silly reasons that make the Butt-Monkey Henry look competent. Granted, some of them are on government watchlists, but really they just appear goofy.
  • It Only Works Once: Two fails in the series show that should you be caught again by the Wall, Dmitri takes precaution by either putting you in maximum security, or freezing you in an ice cube. You'll never see the light of day again, indeed.
  • Leitmotif: The aptly titled "The Wall", which consists of brass instruments and a banjo.
  • Mother Russia Makes You Strong: While The Wall itself is located in Canada, it uses Russian stereotypes and is comparable to a gulag.
  • No Sympathy: Since The Wall is a place where the most cunning and notorious criminals are placed, they have no sympathies toward the other inmates. Any sick inmates are shoved into a quarantine room and forgotten about.
  • Order Is Not Good: The ruthlessness they demonstrate makes them morally grayer than the other lawful aligned antagonists in the series.
  • Signature Headgear: The way to identify a wall guard is if they wear a grey baseball cap or an Ushanka.
  • Super-Persistent Predator: A human example. In the Thief/Allies route, the Wall chases Henry and Ellie from the Wall in Canada to the secret Toppat Base which seems to be in South America. Even Henry and Ellie are shocked that the Wall has found them so soon.
  • Tank Goodness: They have several tanks. One blows up Henry in a FAIL in Complex, and several are used when chasing down Henry and Ellie in the Thief/Allies route of Mission.
  • Villains Out Shopping: Some of the guards shown really love spend their time hanging out with other guards, including in the cafeteria during lunch time.

Leadership

    Dmitri Johannes Petrov 

Dmitri Johannes Petrov

Appears in: Fleeing the Complex, Completing the Mission

https://static.tvtropes.org/pmwiki/pub/images/9c662bea_046e_45c6_86b1_26779252d2d5.png
"You've got two options here, Henry. You stay in there... or you return with us back to the complex. What's it going to be, Henry?"

The Warden of The Wall. There hasn't been any sort of breakout in the 50 years he's been in charge... until Henry's brought in, that is.


  • Accidental Hero: In Presumed Dead, where him pushing the truck Henry is in off the ledge helps the latter fake his death by hanging onto the side and fleeing after they leave.
  • Ambiguous Situation: He claims that his prison complex holds some of the most cunning and notorious criminals, but their bios mostly point to them either being Harmless Villains or innocent people wrongfully locked up. The reason for his lying is never explained, though it could be that Dmitri has a All Crimes Are Equal mindset and/or doesn't care about who he imprisons as long as it'll guarantee him getting a good reputation.
  • Ambiguously Evil: He certainly looks and acts sinister, although his job is to keep criminals like Henry locked up. Then again, the Wall's methods are rather gulag-like.
    • The International Rescue Operative ending is easily the one that throws his morality most into question. Presumably, it follows the Airship endings where Henry allies with the government, and is pardoned for his crimes. Unless Henry got into some shenanigans off-screen, this could very well mean the Warden ignored Henry's pardon and locked him up anyway. Worse yet, the route shows that the Wall's soldiers are willing to fire on Government agents to stop convicts.
    • Taken even further in Mission, where his forces don't hesitate to attack both the Government and the Toppat Clan during the stand-off between the two factions in order to recapture Henry and Ellie. Really shows he isn't all that ambiguous.
    • Further emphasised by the fact that Gastro the Toilet Wizard is seen as a prisoner at the Wall in Convict Allies, and in the Bounty/Rescue path of Mission, Gastro is seen as one of Henry's bounty targets in the ending screen, implying that the Government is completely unaware that Gastro has already been apprehended by the Wall. It seems as though Dmitri has been going behind the back of foreign governments to apprehend potentially pardoned criminals long before he went after Henry.
  • Ambition Is Evil: Dmitri's desire to have a great reputation as a warden drives him to do whatever it takes to imprison people, even if it's unwarranted.
  • Arc Villain: Dmitri's only appearance in Mission is in the Thief/Allies route.
  • Arch-Enemy: Becomes this to Henry and Ellie in Thief/Allies, deadset on capturing them and getting revenge.
  • Asshole Victim: With his cruelty and illegal actions, Dmitri's death in Pardoned Pals and Toppat Recruits comes off as very justified.
  • Ax-Crazy: Him sending a couple of tanks in the middle of a warzone just to catch two escaped convicts qualifies him for this.
  • Bad Boss: At the end of the Charge Tackle route, he callously tells his guards to get back to work and that he's cutting everyone's checks, while ignoring the guards that were killed/injured by Henry over the course of the route.
  • The Bad Guy Wins: If all fails are canon going by the Omega Ending, then the surrender option in the Charge Tackle route of Complex is this for Dmitri, as he manages to get Henry to go back to the Wall in maximum security via a Sadistic Choice.
  • Badass Boast: The way he describes the Wall to Henry in his introduction.
  • Beard of Evil: He has a pretty impressive beard (with mustache!) and serves as the primary antagonist of Complex.
  • Big Bad: Of Fleeing the Complex and the Toppat Recruits/Pardoned Pals endings of Mission.
  • Big Ol' Eyebrows: He's the one of the few main characters to have this, along with Right Hand Man and Galeforce.
  • Bond Villain Stupidity: Downplayed, as he never exactly leaves anyone to die in a trap.
    • At the climax of the Presumed Dead ending, he slowly goes on and on about how Henry has two choices, instead of immediately pushing the truck over the cliff or telling his men to arrest Henry. This gives Henry time to grab onto the cliff face and, as soon as Dmitri assumes Henry is dead and heads back to the Wall, to pull himself up and escape.
    • The ending of Convict Allies has him pin down Henry, but instead of immediately taking him to a cell, he instead rants about Henry regretting causing the Prison Riot, allowing Ellie to come in and knock Dmitri out, then her and Henry escape.
    • At the climax of the Toppat Recruits ending, he rants about his revenge on Henry (and his ruined reputation) instead of just throwing Henry off the rocket. As a result, Henry recovers enough to dodge Dmitri's punch and toss him off the rocket to his death.
  • Brains and Brawn: The Brains to Grigori's Brawn. He's the one who calls the shots and gets Grigori to act on them.
  • Break the Haughty: We see the impact that the aftereffects of Henry and Ellie's escape on him from the Convict Allies ending had on him in the Thief/Allies route of Mission: he lost some teeth (because of which he speaks with a prominent lisp now) and, based on what he mentions, his reputation as a warden was ruined. He becomes very vengeful and destructive for Henry and Ellie as a result.
  • Callousness Towards Emergency: His only appearance in Mission suggests that he left the Wall as it is after the prison riot and went after Henry and Ellie, likely leaving a lot of his employees struggling with the aftermath while he was focused on something else.
  • Charles Atlas Superpower: In Toppat Recruits, him slugging Ellie in the back of the head just once was enough to give her a concussion, while simultaneously being able to get Henry in a chokehold. And this is after Henry and Ellie peppered him with bullets and shot one of his eyes out.
  • The Comically Serious:
    • The lisp that he speaks with in Mission as a result of Ellie smacking him with a stop sign in Complex is the only thing comical about him.
    • Also the facial expression he has after getting smacked with said stop sign is ridiculously cartoonish.
  • Contrasting Sequel Antagonist: To Reginald in Airship. Both of them are the leaders of their respective antagonistic factions in each game, but whereas Reginald is a younger, more cowardly character, Dmitri is an elder who's pretty much unafraid of going into the battlefield himself. Also, Reginald is an Affably Evil Noble Demon who cares about the Toppats as people, while Dmitri is a Bad Boss who cares little for his employees and only wants to uphold the Wall's status and satisfy its needs as a whole institution, as well as his personal reputation and necessities.
  • Cut Lex Luthor a Check: Dmitri could've been a genuinely heroic figure if he wasn't so willing to commit misdeeds just to keep imprisoning people.
  • Defiant to the End: He doesn't go down without a fight in Toppat Recruits, wrestling Henry after being shot until the latter threw him off the airship.
  • Demoted to Extra: Goes from the Big Bad of Complex to appearing in only one pathway/two endings of Mission, which begs the question of what happens to him otherwise. (The Presumed Dead routes can be justified by him not knowing Henry's still alive, but otherwise he should have reason to try and hunt Henry down).
  • Determinator: In Thief/Allies where he's relentlessly chasing after Henry and Ellie as revenge for causing the prison riot in his complex, even after being smacked with a stop sign, losing a few teeth and getting stuck with a lisp.
  • Detrimental Determination: Dmitri's adamant chase after Henry and Ellie in Mission ends up causing losses to his men, and ultimately his and Grigori's death.
  • Didn't See That Coming: He can only react with brief confusion before getting whacked by Ellie in Convict Allies.
  • Didn't Think This Through: Going after Henry and Ellie in "Thief/Allies" proves to be a really bad idea, especially considering they were going to ask the Toppat Clan to let them join, and they are currently fighting against a government raid. Dmitri falling victim to Revenge Before Reason causes his undoing.
  • Dirty Cop: Dirty Warden, in this case. Some of his shady dealings involve arresting criminals who have been either pardoned, done something inoffensive or are straight-up innocent. There's also the path of destruction he's willing to leave behind in Toppat Recruits/Pardoned Pals just to catch two convicts, which is arguably worse than anything the Wall prisoners did.
  • Disney Villain Death: Mission's Toppat Recruits ending has him meet his doom by having Henry chuck him off the Toppats' launching rocket.
  • The Dreaded: Implied. There hasn't been a breakout or incident in the Wall in all the years he's been in charge, which could suggest he has a reputation among the convicts and they fear what he might do to them if they try to escape.
  • Elmuh Fudd Syndwome: Picks this up in Mission after Ellie smashed his face in at the end of the Convict Allies route.
  • Emerging from the Shadows: He first appears in front of Henry after hiding in the shadows to welcome him to the Wall.
  • Energetic and Soft-Spoken Duo: The Energetic to Grigori's Soft-spoken.
  • Enraged by Idiocy: He gets angry at his workers at the end of the Charge Tackle route for failing to capture Henry.
  • Everyone Calls Him "Barkeep": Averted. Even though he is officially described and named as "The Warden", a diploma certificate seen in his office during the Charge Tackle route and his official bio in The Henry Stickmin Collection fully gives out his name as Dmitri Johannes Petrov.
  • Evil Cannot Comprehend Good: Implied. In Convict Allies, Dmitri catches Henry as he's trying to leave with Ellie on a motorbike, and she uses it to drive away. While it's unclear whether he noticed that or not, Dmitri clearly didn't expect Ellie to come back and whack him with a stop sign, probably thinking she was willing to leave Henry behind.
  • Evil Counterpart: He can be seen as one to General Hubert Galeforce:
    • Both are among the oldest characters in the series. Galeforce is a Cool Old Guy while Dmitri is an Evil Old Folk.
    • While Galeforce is the Big Good of the series overall as one of the high-ranking military officers in the US government, Dmitri is one of the Big Bads and runs the gulag-like prison known as the Wall.
    • Galeforce cares about all his underlings' well-being; Dmitri is a callous Bad Boss to all his workers (except Grigori) and has a We Have Reserves mindset.
    • Both of them play the role of a Hero Antagonist to Henry's Villain Protagonist, but while Galeforce is a morally upstanding person and a Reasonable Authority Figure, Dmitri is far more willing to resort to violence against anybody if it means he gets to imprison a convict, not to mention ordering his men to fire on the Government just to do so.
    • Galeforce fights to bring criminals For Great Justice, whereas Dmitri mostly cares about his job because it brings him PR points.
  • Evil Gloating: Done by him in the intro for Complex, claiming that Henry will be at the Wall for a long time.
  • Evil Hero: Is the warden of a prison complex, but he serves as the Big Bad of Complex and a lot of his dealings are rather suspect.
  • Evil Is Not Well-Lit: The opening of Complex has Henry meeting Dmitri in a dark room illuminated by a single light. It is possible that Dmitri does this with every new convict brought to his prison complex.
  • Evil Is Petty:
    • He's not the most personable warden, as we see him talk down his men for no reason.
    • A lot of the prisoners in his complex have been convicted for silly reasons (and some are even innocent), despite Dmitri himself claiming the opposite.
  • Evil Old Folks: Considering he's been the Wall's warden for 50 years, he has to be older than 70 at the least.
  • Evil Virtues:
    • Ambition. Dmitri desires to become known as a fearsome warden by any means necessary.
    • Determination. His appearance in Mission showed him to be willing to do anything to achieve his goals, even if the circumstances are dangerously suicidal.
    • Strength. For an old man, he sure is a formidable fighter.
    • Valor. He never once displays any sign of being a Dirty Coward. Even a government and criminal organization warzone doesn't faze him.
  • Evil Wears Black: His shoes are light black and he's one of the evilest characters in the series.
  • Exact Words: If you go with The Wall at the end of the Thief/Allies route, Henry and Ellie will surrender to Dmitri prompting him to say, "You two will never see the light of day again!". Well, he really meant it, since we see Henry and Ellie frozen solid.
  • Eye Scream: In Toppat Recruits ending of Mission, he gets shot in his left eye.
  • Face Framed in Shadow: When he first appears in front of Henry, his entire face is hidden in darkness before he emerges.
  • Failed a Spot Check: At the climax of Convict Allies, Dmitri knocks Henry off a motorcycle and pins him down. While he's going on about how Henry is going to regret causing the Prison Riot, he failed to notice Ellie ride the bike, come up and smacks him with a stop sign.
  • Failure Is the Only Option: He doesn't succeed in his goal of imprisoning Henry in any endings of Complex and his sole appearance in Mission ends with him dying in both endings of the route.
  • Fatal Flaw: His Pride. Dmitri takes pride of the Wall's 50 years streak with no incidents under his leadership, so he assumes Henry can't escape (which the audience knows is very, very wrong). His pride being shattered by Henry's and Ellie's escape also leads to his and Grigori's death.
  • Faux Affably Evil: Although polite during casual conversation, he's completely pissed if even one person breaks out of his complex. And not to mention the Pardoned Pals/Toppat Recruits, where he sends a few tanks after two people, Would Hit a Girl, and allows his people to attack the Government.
  • Final Boss:
    • For both the Convict Allies and Presumed Dead endings in Complex, as the last set of choices in both involve him — the former having him pin Henry down before Ellie saves him with a sign, and the latter has him about to send Henry plummeting off the cliff to his death, ultimately kicking the prison vehicle Henry hijacked over the cliff edge (though unbeknownst to the Warden, Henry survives).
    • He also serves as this in the Toppat Recruits and Pardoned Pals routes of Mission; the only routes in which he makes an appearance.
  • Five-Second Foreshadowing: After being seemingly shot to death in Toppat Recruits, you can see one of his eyes briefly blink, signaling that he's Not Quite Dead.
  • Fury-Fueled Foolishness: His anger at Henry and Ellie for causing a prison riot in his complex comes to bite him in Thief/Allies where he pursues them into the Toppats base and ends up dying by Henry's hands.
  • Genre Savvy: Given how spectacularly things end for him in Toppat Recruits and Pardoned Pals, staying away from Henry (and Ellie) in the other routes due to their alliance with the Toppats or the government was a wise move.
  • Given Name Reveal: His full name was revealed long before the Collection came out, on his diploma in the Charge Tackle route.
  • Glory Hound: Admits in Mission that he only cares for his job because he used it to build a great reputation.
  • Grin of Audacity: Displays one as he's telling Henry he's going to be imprisoned for a long time. He's wrong, of course.
  • Hair-Trigger Temper: He gets easily pissed off if a prisoner manages to escape his complex, or if his employees fail to follow orders.
  • Hard Head: Took a stop sign to the face in Allies and suffered nothing but a minor loss of teeth and a lisp.
  • He Who Fights Monsters: Dmitri's methods in Mission to capture Henry and Ellie leaves behind mass destruction, costs many lives and is worse than anything criminals he imprisoned could've done.
  • Hero Killer: In one route from Complex, he has Henry at his mercy stuck in a truck by a ledge. When Henry refuses to go back to the Wall, Dmitri pushes the truck off, taking Henry with it. Subverted when it turns out Henry survived.
  • Hidden Depths: Dmitri seems like a Bad Boss who cares little for his employees and inmates alike, but there are hints to him actually being an efficient warden because of it, those being his claim to have a reputation and the certificate in his office.
  • Hitler Cam: He's shown from a low angle in the opening of "Complex" while telling Henry he'll be imprisoned for a long time with a massive grin, making him look sinister.
  • Hoist by His Own Petard: His decision to imprison Henry at his complex leads to an all-out riot in one route, and one of the follow-up scenarios is Dmitri's own death.
  • How the Mighty Have Fallen: Implied by his rant in Toppat Recruits, where he claims that the Prison Riot Henry and Ellie caused made him lose everything.
  • Hypocrite: He has no problem locking up people for various offenses, but showed himself to be willing to get worse than any of his convicts just to catch two fugitives.
  • Implacable Man: During Toppat Recruits/Pardoned Pals, he vengefully goes after Henry and Ellie and stops at nothing to capture them, from going into a warzone between the Government and the Toppats, and even surviving being shot to knock out Ellie and fight Henry. He only dies after the latter overpowers him and kills him.
  • Inspector Javert: If we look at the Government Supported Private Investigator and Relentless Bounty Hunter endings of Airship and assume Henry hasn't done anything wrong in-between it and the beginning of Complex, it would appear Dmitri captured him while disregarding the pardon given to him by the government.
  • Irony: He gets mad at his men for failing to capture/kill Henry in Presumed Dead, even stating that the damages will be paid out of their paychecks. However, he also failed to kill Henry him, as he clung to the side and waited until they left to escape.
  • It's All About Me: His main concern while pursuing Henry and Ellie in Mission is that they ruined his reputation as a good warden.
  • It's Personal: He seriously did not like Henry and Ellie escaping from his complex, to the point where he's all too willing to venture into a territory where the government is fighting against a criminal organization.
  • Jerkass to One: Inverted. He's callous towards everyone except for Grigori.
  • Jumping Off the Slippery Slope: As stated above, it's unclear at first how evil he really is, considering he's imprisoning criminals but the state of his complex is comparable to a gulag. Come the endings where he orders his men to shoot government soldiers and it's revealed he goes after people wanted by said government and with disregard to existing pardons, it's clearer that Dmitri is not very heroic.
  • Karma Houdini: With Dmitri only appearing in one pathway of Mission (Thief/Allies, wherein he perishes in both of its endings), he otherwise gets away with running the Wall like a gulag and imprisoning innocent people.
  • Kick the Dog:
    • His mistreatment of his employees even after they were injured/killed.
    • Some of the people in his complex are actually innocent, meaning he locked them up unlawfully.
  • Killed Off for Real: Thrown off the Toppat rocket ship by Henry in Toppat Recruits, and goes down with said rocket in Pardoned Pals.
  • Knight of Cerebus: He has no comedic moments, compared to everyone else.
  • Knight Templar: Considering that his organization captures criminals without regard to existing government pardons, and actively attacks governments' militaries if they're in his way, it's safe to call Dmitri one.
  • Know When to Fold Them: One possible explanation for Dmitri not going after Henry in routes where he's allied with the government or the Toppat Clan is because they're too powerful and make it risky to recapture Henry.
  • Lack of Empathy: Especially towards his employees. He has no concern for them in one route as long as Henry and Ellie are caught.
  • Laser-Guided Karma: In all other routes, Henry escapes, but Dmitri never receives comeuppance for his shady dealings. Only exceptions being in Convict Allies where Henry and Ellie cause an all-out riot in the complex that allows inmates to escape, and in Toppat Recruits/Pardoned Pals where he's killed by Henry.
  • Last Breath Bullet: Knocks out Ellie and tries to kill Henry in Toppat Recruits after being shot at by the two, then Henry overpowers him and throws him off the Toppat rocket to his death.
  • Last-Second Villain Recovery: Despite being seemingly shot to death in Toppat Recruits, Dmitri somehow managed to punch Ellie unconscious and fight Henry. He still dies by his hands, though.
  • Made of Iron: In the Allies route he's smacked with a stop sign at highway speeds, which only knocks him out and costs him a few teeth. Exaggerated In the Toppat Recruits ending, where he survives getting shot with an AK-47, knocks Ellie unconscious, and engages Henry in a fist fight. Only when Henry tosses him from the rocket does he finally perish.
  • Moral Myopia: He sees no issue with breaking the law himself while imprisoning people who have done far less hideous things.
  • Mother Russia Makes You Strong: Dmitri is evidently Russian, and surprisingly very resilient. In Toppat Recruits, he survives being shot with an AK (while his Dragon Grigori does not), he's able to knock out Ellie AND engage Henry in a fight. Henry had to throw him out of the rocket to finally kill him.
  • Narcissist: You'd have to be one if you can ignore that your whole institution is suffering from a major crisis like a prison riot, and instead focus on pursuing the two people who started it to the middle of a warzone, all because your reputation was ruined.
  • Near-Villain Victory: At the climax of the Toppat Recruits route, despite having been shot with an AK-47 moments prior he defeats Henry in mere seconds and starts choking him. If not for Henry dodging his punch, Dmitri would have killed Henry.
  • Never Mess with Granny: Gender-inverted. He's still dangerous even if he is an old man.
  • Nice Job Fixing It, Villain: At the end of Presumed Dead, Henry is stuck in one of the Wall's truck by a ledge after he rammed one of the vehicles pursuing him. Dmitri arrives and gives him the Sadistic Choice of either staying in there as he pushes the truck, or going back with them to the complex. Henry chooses the first, and due to Dmitri's stalling, he was able to hang on and pull himself up once they left believing him to be dead.
  • Nominal Hero: He's technically on the good side of the fence, being a warden whose job is to lock up criminals like Henry...but he seems mostly in it just to have a good reputation.
  • Non-Action Big Bad: For most routes in Complex, Dmitri doesn't come into direct conflict with Henry and/or Ellie. Gets averted in Mission, where he fights Henry in the Toppat Recruits ending.
  • No-Nonsense Nemesis: He's definitely not messing around in the Thief/Allies route, sending his entire squad in the middle of a government fight with the Toppats just to capture Henry and Ellie after they caused a Prison Riot in his complex.
  • Not Quite Dead: In the Toppat Recruits ending, it seemed like he died when Henry and Ellie shoot him and Grigori with AK-47's. He survived, only to be thrown to his death by Henry.
  • Not-So-Well-Intentioned Extremist: Dmitri is the warden of The Wall, a prison complex holding many criminals. Normally anyone with such a job would be on the good side, but he's most definitely not, looking at the treatment of convicts and employees alike, not to mention him blatantly admitting he only cares about the job for the PR points it brings him.
  • Offstage Villainy: As revealed by the prisoners' bio, Dmitri has already wrongfully imprisoned many people who are either petty criminals or outright innocent long before he captured Henry.
  • Older Hero vs. Younger Villain: The elderly antagonist to Henry's younger Villain Protagonist, though if you consider Dmitri the villain, this trope becomes inverted.
  • Out-Gambitted: Henry manages to survive Dmitri's Sadistic Choice by Taking a Third Option and hanging on the ledge then getting up after they went back to the Wall.
  • The Pawns Go First: In both Presumed Dead and Thief/Allies, Henry (and Ellie) have to deal with his men first before they take on him personally.
  • Pet the Dog: The trailer for Complex shows him to be very casual when talking to Grigori, quite unlike the no-nonsense attitude he has most of the time in the games.
  • Phony Degree: On the wall of his office, Dmitri has a certificate for achieving a diploma at school at the fictional University of Troika (a Russian folk dance that is referenced multiple times in the game with some songs). He also apparently has a certificate for simply being a good warden. It is unknown why he has a certificate specifically for this though 2 things can be inferred: Dmitri legitimately earned a certificate for being a good warden or the certificate was made by Dmitri or someone else and is meant to be more of a joke. Whatever it is, the certificate at the moment seems to be a simple visual gag that is hung in Dmitri's office for some reason.
  • Plot Armor: He survives in all Complex endings, and is alive in all Mission endings except for Pardoned Pals and Toppat Recruits.
  • Pragmatic Villain: In the routes where he doesn't come after Henry, it's highly likely because he's allied with some powerful factions (Toppat Clan or Government), thus making his revenge very risky and costly.
  • Pride: Dmitri rules the Wall with iron discipline and is prideful of the fact that under his leadership, no inmate escape or serious incident has occurred in the past 50 years.
  • Pride Before a Fall: His arrogance about the Wall's 50 years streak without incidents gets broken specifically in Convict Allies where not only do Henry and Ellie escape, but they cause a huge prison riot to go down.
  • Punch-Clock Hero: Overlapping with Nominal Hero. Dmitri clearly isn't a heroic figure, it's just his job as a prison warden to go after criminals. At the end of the day, he only cares about his reputation.
  • Rank Scales with Asskicking: The Wall is run by him, and he's a very strong and resilient fighter despite his age.
  • Red Oni, Blue Oni: The easily angered Red to Grigori's stoic Blue.
  • Revenge Before Reason: He did not take Henry and Ellie's escape from the Wall well in the Thieves/Allies route, to the point that he has all his forces move to a criminal organization's launch site, in the middle of a raid by the Government, and engages in battle with both just to catch them.
  • Reverse Armfold: He's depicted in this pose when you start up Complex in the Collection, as seen in his folder image. He also does this during the opening of "Complex" Presumed Dead while presenting Henry the option to either stay in the truck as Dmitri pushes it off, or surrender and go back to the Wall with them.
  • Riddle for the Ages: It's mostly likely that he's still alive in most of the endings of Complex, but Convict Allies leaves a bit more to ponder in regards to what happened to him and how did he deal with the prison outbreak after Henry and Ellie escaped.
  • Sadist: His smirk in the opening of Complex indicates that he enjoys imprisoning criminals.
  • Sadistic Choice: Gives this to Henry during the Presumed Dead route; either Henry stays in the truck and is pushed off the cliff to his death, or surrenders and returns to the complex. Henry picks the first option, but manages to save himself by grabbing onto the cliff edge.
  • Sanity Slippage: Henry's and Ellie's escape in Convict Allies and the ensuing prison riot does a number on Dmitri to the point where he's willing to do anything to get back at them.
  • Secretly Selfish: At first, it seems like Dmitri, despite his methods, is actually all for enforcing the law. But then Mission revealed that he only does what he does to have a reputation, to the point where he's willing to wrongfully imprison innocent people.
  • Selective Enforcement: In Thief/Allies, despite ending up in the Toppat Orbital Station, the newest base to a big criminal syndicate, Dmitri will leave the premises once he captures Henry and Ellie (as shown in a fail). It's likely a result of his anger being fixated on the two for what they did to him.
  • Selective Obliviousness: If Henry hadn't actually done anything wrong after the Airship endings where he was pardoned by the US government, then Dmitri opting to imprison him at the Wall anyway counts as this.
  • Screw the Rules, I Make Them!: As a prison warden, he's supposed to enforce the law, but has no problem breaking it while imprisoning convicts.
  • Shadow Archetype: He represents how General Galeforce would be like if he was a more ruthless and underhanded law enforcer.
  • Skewed Priorities: He seemingly put his revenge against Henry and Ellie before taking care of his complex that went through a prison riot.
  • Slave to PR: Implied. While confronting Henry at the end of Toppat Recruits, Dmitri reveals that he's livid that Henry and Ellie ruined the reputation he built for fifty years running the Wall with no incidents.
  • Smug Snake: He acts all smug when Henry is at his mercy.
  • The Sociopath: Dmitri checks out everything on the list with his selfishness, Lack of Empathy, paper thin affable demeanor and violence.
  • Soft-Spoken Sadist: In Complex, he speaks in a poised manner most of the time, except when he gets angry.
  • Sore Loser: He doesn't take the prison riot and Henry's and Ellie's escape in Convict Allies very well, and pursues them relentlessly for revenge in one route.
  • Spanner in the Works: If Henry picks the option to play dead in Complex, Dmitri will order Grigori to "put them with the others", then Grigori throws him out, leading to a fail.
  • Start X to Stop X: In order to uphold the law and lock up criminals, Dmitri does anything, even breaking the law itself, to achieve it, from ignoring government pardons to leaving a path of destruction in his way.
  • Sudden Sequel Death Syndrome: All the endings of Complex have Dmitri alive, but in Mission, he has one appearance in path with two endings, both of which has him die.
  • Surrounded by Idiots: During the Presumed Dead route, he had this to say to his employees when informed of Henry's escape (and it seems to be on the spot since all of them failed to catch Henry and Dmitri himself had to come):
    Dmitri: Attention, we have an escaped convict. He was last seen headed towards the surface. Don't make me do this myself.
  • Tempting Fate: "You're going to be here for a long time." It only took a few seconds later for Henry to escape and potentially cause a Prison Riot (the first incident in the Wall for 50 years!) in one of the routes.
    • Also when he tackles Henry in Convict Allies, he says that Henry is going to regret causing the Prison Riot, only to be interrupted mid-sentence by Ellie wielding a stop sign.
  • Token Evil Teammate: Out of the series' main cast, he can be seen as the most villainous and reprehensible, as even Henry, Ellie, Reginald and Right Hand Man can have more consistently pleasant moments.
  • The Tooth Hurts: Along with acquiring a lisp after Ellie smashed his face with a stop sign at the end of Allies, he also lost a couple of his teeth.
  • Tranquil Fury: One time during the Presumed Dead route. When informed of Henry's escape, Dmitri's expression hardens and he starts seething, then it immediately cuts to him making a calm announcement to his employees to keep a lookout for Henry.
  • Underestimating Badassery: Despite knowing of Henry's criminal history beforehand, Dmitri is confident that he wouldn't be able to escape his complex, which proves to be his undoing as we know Henry will escape.
  • The Unfettered: Not even going into a criminal territory that is being raided by the government stops him from going after Henry and Ellie. He still sends in his squad and follows them personally.
  • The Unfought: Dmitri doesn't engage Henry or Ellie in a fight in all of Complex endings. In Toppat Recruits, he knocks Ellie out then gets into a fight with Henry, almost winning until Henry got the upper hand and killed him.
  • Vigilante Execution: Tries to pull one on Henry in Presumed Dead after he refuses to surrender and go back to the Wall by pushing him off a ledge in a truck, though Henry survives.
  • Vigilante Injustice: Considering the two endings of Airship where Henry is pardoned by the government, any action Dmitri takes against him afterwards is this.
  • Vigilante Man: Dmitri takes it upon himself to come after criminals even if he's breaking the law himself, such as when imprisoning pardoned criminals.
  • Vile Villain, Laughable Lackey: Dmitri is the Knight of Cerebus Big Bad while his underlings are more humorous (Except for Grigori).
  • Vile Villain, Saccharine Show: In this video game series primarily centered around comedy with silly characters (heroes and villains alike), the warden of the Wall stands out as the only one who's consistently sadistic and dark.
  • Viler New Villain: Dmitri contrasts with the previous antagonists that Henry has faced in many ways: He's not an honest Hero Antagonist like Galeforce and not a Noble Demon like Reginald, and even though Right Hand Man is serious-minded, he at least has his share of comedic moments and redeeming qualities.
  • Villain Ball:
    • Catching Henry off guard in Convict Allies but ranting at him instead of taking him back to a cell, allowing Ellie to come and save Henry.
    • Playing with his food by teasing Henry in Presumed Dead with a Sadistic Choice instead of immediately killing him, allowing Henry to fake his death and escape.
    • He manages to knock out Ellie and get the upper hand in his fight with Henry in Toppat Recruits but his Villainous Breakdown moment allows Henry to retaliate and kill him off.
  • Villain No Longer Idle: In Presumed Dead, when informed of Henry's escape, he first orders his men to catch him. They fail to do so and Henry manages to get a good distance away before the truck he was driving got tipped over an edge, at which point Dmitri arrives in his car and gives Henry the Sadistic Choice of either staying in the truck or coming back with them to the complex. Henry chooses the former and the warden pushes the truck over the edge with his foot then leaves, unaware that Henry survived.
  • Villainous Breakdown:
    • Has a minor one in the Presumed Dead route after Henry's escape is reported to him; he gets visibly enraged, though seems to have calmed down when he arrives at the cliff edge.
    • At the end of the Convict Allies route, he is utterly livid after Henry and Ellie's escape efforts start the first Prison Riot at the Wall in fifty years. He tackles Henry to the ground and states that Henry's going to regret instigating the riot, but he gets whacked with a street sign, courtesy of Ellie, before he can say or do anything else.
    • Losing his reputation (and some of his teeth) in Allies did a number on him in Mission, given he orders his forces to chase Henry and Ellie into the middle of a warzone and attack both the Toppats and the Government just to catch them. If you decide to go for the Toppat Recruits ending, after being shot with an AK-47 and seeing his foes about to escape into outer space, he snaps and knocks out Ellie before trying to kill Henry.
      Dmitri: You've taken everything from me. My reputation is ruined. Now I will ruin you!
  • Villainous Friendship: He seems to have this with his top enforcer Grigori, the only known person that Dmitri speaks casually to.
  • Villainous Valor: Truth be told, despite being the oldest villain, he, like the Right Hand Man, is not afraid of anything, including going into the battlefield himself.
  • Villain Respect: He seems genuinely impressed with Henry being the first person to ever escape The Wall in the Presumed Dead route. Though it's justifiably subverted in Convict Allies because Henry's and Ellie's escapade allowed other prisoners to escape and caused a huge riot, leaving Dmitri very angry at the two.
  • Villain with Good Publicity: It's implied by what he says in the Toppat Recruits ending of Mission that despite his gulag-like methods and imprisonment of convicts regardless of the crime they committed, Dmitri has had a reputation as a good warden, and he even has a certificate in his office that indicates this.
  • Wardens Are Evil: And how! If the tropes above and below describing his gulag-like tactics weren't enough to indicate this, we don't know what is! He may be up against Henry, but that doesn't necessarily make him good. He still locks up tons of prisoners for various crimes regardless of severity.
  • We Have Reserves: In Presumed Dead, Dmitri is not at all bothered by the guards that were killed by Henry beforehand, as he presumably can just hire new ones.
    • This attitude carries over during his appearance in Mission, where he sends in a whole tank squad in the middle of the fight between the Toppat Clan and the US government to catch Henry and Ellie, which potentially killed some of the Wall workers.
  • Why Don't You Just Shoot Him?:
    • The Charge Tackle route has Henry at Dmitri's mercy, hanging in a truck over a ledge. Instead of immediately pushing the truck off, Dmitri makes an offer to Henry to either stay there or go back with them, thus giving Henry time to grab on once pushed off and leave the area after they left.
    • And again in Mission in Toppat Recruits. Dmitri gets a good opening by knocking Ellie out cold, then getting Henry in a chokehold (An impressive feat considering he's been riddled with bullets by the two moments prior), but his anger causes him to rant at Henry about his ruined reputation instead of immediately killing him off, allowing the thief to flip the situation in his favor and kill Dmitri instead.
  • Worthy Opponent: Considers Henry one toward the end of the Presumed Dead route, admitting that he's impressed that Henry is the first person to ever escape The Wall.
  • Would Hit a Girl: Hits and knocks out Ellie in the Toppat Recruits ending.
  • Xanatos Gambit: The Sadistic Choice he gives to Henry ends with either the latter's death or recapture. Henry still manages to overcome it by making it look like he's dead when Dmitri pushes him off the ledge.
  • You Are What You Hate: His job is to capture criminals and he hates them with a passion, yet he's shown engaging in unlawful endeavors himself.
  • You Have Failed Me: Downplayed in Presemed Dead, where he tells his employees that their paychecks will be cut to compensate for what Henry's escape attempt, since they failed to capture him and Dmitri had to come and intervene himself, though unbeknownst to him, he ironically failed to kill Henry as well.

    Grigori Olyat 

Grigori Olyat

Appears in: Fleeing the Complex, Completing the Mission

https://static.tvtropes.org/pmwiki/pub/images/grigoriftcplaypng.png

Petrov's Number Two at the Wall and main muscle, who gets brought in for the difficult jobs. He is the one who finds and presents Henry's criminal record to Petrov, and is also the one to take Henry to the transfer cell.


  • Affably Evil: At least compared to Dmitri. He never raises his voice or loses his cool demeanor.
  • Badass Armfold: He's depicted in this pose when you start up Complexin the Collection, as seen in his folder image.
  • Beard of Evil: He has a goatee and mustache which looks circular and serves as The Dragon to Petrov.
  • Beware the Quiet Ones: Grigori doesn't say a whole lot in his appearances but there's a reason why he's Dmitri's right hand man: he's skilled and tough.
  • Bilingual Bonus: The trailer for Complex shows him speaking some Russian.
  • Blind Obedience: Follows his boss's orders with no questioning, which comes to bite him in the Thief/Allies route when they both die in both endings of the path.
  • Blue Is Heroic: Inverted. His shoes are blue and he's the secondary antagonist of Complex.
  • Boss's Unfavorite Employee: Inverted. Grigori seems to be the only Wall worker that Dmitri treats well.
  • Brains and Brawn: The Brawn to Dmitri's Brains. He's the main enforcer who follows Dmitri's orders.
  • Bridal Carry: Henry accidentally and somehow pulls this off on him. After a short Beat, Grigori responds by face planting and knocking him out.
  • Combat Parkour: Effortlessly flips Henry in the "Adrenaline" FAIL in Complex.
  • The Comically Serious: The exchange that happens when Henry makes a face in Complex especially stands out. Grigori is incredulous about the situation then he's unexpectedly hit by a jeep.
  • Deadpan Snarker:
    • Has his moment if Henry decides to make a face.
      Grigori: What, you think that will upset me? Oh, very mature- *gets hit by a jeep*
    • If Henry opts to wait for transfer, Grigori sarcastically tells him to "have a good time" when they reach Henry's cell.
  • Determinator: In the Pardoned Pals/Toppat Recruits route of Mission, he is with Petrov when they try to arrest Henry and Ellie again — after what's presumably a long ride to the Toppat jungle base, following the two criminals up to the rocket and while still having a broken arm from being ran over.
  • The Dragon: Serves as Petrov's main muscle, and reports directly to him.
  • Dumb Muscle: Downplayed. He isn't outright stupid, but you have to wonder why would he not notice Henry and/or Ellie escaping or assume Henry is dead without checking properly.
  • Emerging from the Shadows: His introduction, in which he suddenly pops out behind Henry to take him to his cell.
  • Energetic and Soft-Spoken Duo: The Soft-spoken to Dmitri's Energetic.
  • Evil Cripple: After being run over by a jeep, he appears in Mission with his broken arm in a cast.
  • Evil Old Folks: Though it's possible that he's younger than Dmitri, Grigori also has a grey beard so he could count as this.
  • Evil Sounds Deep: Has a smooth, deep voice.
  • Failed a Spot Check: Apparently he didn't notice when Henry and Ellie made their escape through an airduct above him until they cause a Prison Riot, despite standing right close in front of them, guarding the exit and all. This is even more jarring if Henry goes solo and leaves Ellie behind as he somehow didn't bother checking if Henry had escaped until he's long gone.
  • Handicapped Badass: Having a broken arm does not deter him from assisting Dmitri in capturing Henry and Ellie.
  • Hero Antagonist: Opposes Henry to have him imprisoned for his crimes, but like his boss, calling him a hero is a stretch.
  • Karma Houdini: Like Dmitri, he gets scot-free in all routes except Pardoned Pals and Toppat Recruits.
  • Killed Off for Real: Gunned down by Henry and Ellie in Toppat Recruits, and goes down with the rocket in Pardoned Pals.
  • Knight of Cerebus: Same deal as Dmitri. He's always serious and doesn't mess around.
  • Laser-Guided Karma: Dies alongside Dmitri in both Toppat Recruits and Pardoned Pals.
  • Look Both Ways: Gets hit by a jeep near the end of "Convict Allies".
  • Made of Iron: Got run over by a speeding jeep and only suffers a broken arm.
  • Nerves of Steel: Grigori is never shaken by anything. In the midst of the Prison Riot, he simply grabs Ellie to get her back to her cell. During The Wall's attack on the Toppat Rocket, he's completely focused on helping Dmitri catch Henry and Ellie, despite all the chaos involving his own faction, the Toppats AND the US Government.
  • Nice Job Fixing It, Villain: His ignorance while guarding Henry and Ellie allows them to start their escape.
  • No-Nonsense Nemesis: While no one's nemesis, he doesn't mess around and gets straight to the point, saying short sentences that tell everything one needs to know.
  • Number Two for Brains: As stated above, he's not truly stupid, but he has missed some obvious things in some routes.
  • Perpetual Frowner: He's always frowning and he never smiles.
  • Pre-Final Boss: For the Convict Allies route, as Henry has to rescue Ellie from him right before Dmitri pins Henry to the ground, Ellie returns the favor and knocks out Dmitri then the two escape.
  • Punch-Clock Hero: Works in a prison complex, though he's clearly not heroic.
  • The Quiet One: Compared to everyone else, he doesn't a say a whole lot.
  • Red Oni, Blue Oni: The stoic Blue to Dmitri's easily angered Red.
  • Satellite Character: Exists only so Dmitri can have a Dragon.
  • Spanner in the Works: If the player chooses to play dead in Complex, Grigori will assume Henry is dead without even checking properly. He then informs Dmitri who tells him to just throw Henry out, leading to a fail.
  • Standard Female Grab Area: Pulls this on Ellie in Allies, leaving Henry to rescue her.
  • The Stoic: In contrast to his more easily angered boss, Grigori always remains calm, no matter what the situation is.
  • Undying Loyalty: To Dmitri.
  • Unwitting Instigator of Doom: Grigori was the one who told Dmitri about Henry and suggested bringing him, which can potentially lead to Henry escaping with Ellie, causing a huge prison riot in Allies and his own and his boss's death in the Toppat Recruits/Pardoned Pals endings.
  • Villainous Friendship: He seems to have this with Dmitri.
  • Villainous Valour: Even with his broken arm, he doesn't hesitate to get into battle to catch Henry and Ellie.
  • Would Hit a Girl: Implied, as it's doubtful he has any qualms about getting physical against Ellie if needed.
  • You Have GOT to Be Kidding Me!: His reaction to Henry making a face in Allies.
  • You No Take Candle: He noticeably speaks with a lot of broken English, in contrast to his boss.

Guards appearing in Complex

Ghost Inmate Route

    Heath Stone and Isaac Binderson 

Health Stone and Issac Binderson

Appears in: Fleeing The Complex

https://static.tvtropes.org/pmwiki/pub/images/issac.jpg
"I ended up buffing up my guys and doing like 70 damage." -Heath
https://static.tvtropes.org/pmwiki/pub/images/heath_4.jpg
"Oh yeah. Last night, I kept facing the same deck." -Issac
He guards the Storage Room with his friend. They love to talk about their favorite mobile card game.
Heath Stone's Bio
He guards the Storage Room with his friend. He loves collecting random trinkets.
Issac Binderson's Bio

Two Wall guards that guard the doorway after Henry escaped through the vents
Tropes that apply to both

Tropes that apply to Issac Binderson

  • Boom Stick: He's the only one of the two to possess a spear that just so happens to shoot a laser.
  • Collector of the Strange: His bio says that he loves collecting random trinkets. In an option where Henry attempts to pickpocket all his items from him, he gets crushed to death.
    FAIL screen: Did you really need all that? (No loot left behind!)

    Horace Johnson 

Appears in: Fleeing The Complex

One of the guards responsible for cell block patrol. It's not that eventful unless all the doors happen to open.
  • Uncertain Doom: Last he was seen fighting the inmate Wild Willie. It isn't known if he survived or not.

    Mike Mulligan 

Appears in: Fleeing The Complex

Kind of a slacker. He likes to find a secluded place and mess around on his phone.

    Ibrahim, Joris, Travis, and Olof 

Appears in: Fleeing The Complex

https://static.tvtropes.org/pmwiki/pub/images/elevator_guards.jpg
Lunchtime already fellas?
Four Wall guards were about to go to the elevator for lunch. The elevator where Henry just so happens to be when the player chooses the "Button" choice.

Ibrahim Jostlin

https://static.tvtropes.org/pmwiki/pub/images/unnamed_1_629.jpg
"Alright boys, lunch is on me!"
A jolly lad. When in a good mood he treats his friends to lunch on their break.
Ibrahim Jostlin's Bio

  • Nice Guy: He's seen treating his friends on lunch, and he's described as jolly in his bio.

Joris Borgir

https://static.tvtropes.org/pmwiki/pub/images/unnamed_2_8.jpg
Doesn't speak English too well but he's found a crew at work that he loves to hang out with!.
Joris Borgir's Bio

Travis Ump

https://static.tvtropes.org/pmwiki/pub/images/unnamed_3_08.jpg
He enjoys his job at The Wall cuz he gets to hang out and chill with his friends. That doesn't mean he slacks off.
Travis Ump's Bio

  • Nice Guy: He loves hanging out with his friends at the complex.

Olof Nørdgren

https://static.tvtropes.org/pmwiki/pub/images/unnamed_4_6.jpg
He usually makes his own lunch, but won't turn down a free meal.
Olof Nørdgren's Bio

    Nicholai Dytrim & Matteus Guardsmith 

Appears in: Fleeing The Complex

https://static.tvtropes.org/pmwiki/pub/images/unnamed_12_6.jpg
"Ah, yeah. Probably off to see his family." -Nicholai
https://static.tvtropes.org/pmwiki/pub/images/unnamed_13_9.jpg
"Huh? Just a box." -Matteus
A master of the Slav Squat. He runs a class on it twice a week in the rec room.
Nicholai Dytrim's Bio
Don't tell anyone, but his mom bought him those earmuffs and he's a bit embarrassed about it.
Matteus Guardsmith's Bio

Two Wall guards situated at the docks who Henry has to pass through.
Tropes that apply to Nicholai Dytrim
  • Badass Teacher: Apparently runs a Slav Squat class because he's a master at it.

Tropes that apply to Matteus Guardsmith

    Captain Lazlo Ugovitch 

Appears in: Fleeing The Complex

The Captain of the Naval Diversion of The Wall. He is in charge of one ship, the only one that The Wall has.
Captain Lazlo Ugovitch's Bio

  • Uncertain Doom: He's attacked by Henry to take over the ship, but what exactly happened to him is never seen.

    Milosh Krakowski 

Appears in: Fleeing The Complex

A recruit in The Wall's naval forces. They run sea based retrieval operations.
Milosh Krakowski's Bio

  • Right Behind Me: After Henry ambushed Captain Lazlo Ugovitch this way, Milosh does the same thing to Henry after the ship's unscheduled departure.

Convict Allies

    Joe Joshin 

Appears in: Fleeing The Complex

"Just Joshin' ya!" He's heard that joke about seven million times.
Joe Joshin's Bio

    Ace Apex 

Appears in: Fleeing The Complex

The raddest dude at The Wall. Just a total bro.

    Melvin Poolridge 

Appears in: Fleeing The Complex

Even though he's extremely nerdy, he loves hanging out with The Boys™.

    Darek Gorulik & Colby Phelps 

Appears in: Fleeing The Complex

https://static.tvtropes.org/pmwiki/pub/images/derek_8.jpg
"There is convict here! Get down on the ground!" -Darek
https://static.tvtropes.org/pmwiki/pub/images/colby_0.jpg
"You mean from the cafeteria? Nice try, innmates." -Colby
Doesn't have much of a sense of humor, at least during work hours.
— Darek Gorulik's Bio
Thinks of himself as something of a detective. He can easily become hostile if he suspects foul play.
— Colby Phelps' Bio

Two Wall guards situated in an elevator after a riot has broken out.
Tropes that apply to Derek Gorulik
  • No Sense of Humor: His bio states he doesn't have a sense of humor during work hours.

Tropes that apply to Colby Phelps

  • Spotting the Thread: He does this when a disguised Ellie says she and Henry transferred from the eighth floor as part of their disguise. That floor is the cafeteria, so when Phelps chooses to doubt, he pulls a gun on them.

    Polus Petrovich 

Appears in: Fleeing The Complex

https://static.tvtropes.org/pmwiki/pub/images/polus.jpg
He won sweepstakes and got to name a planet after himself.
— Polus Petrovich's Bio

A Wall guard who is seen for a couple seconds chasing Karl the Clown after Henry and Ellie leave the elevator.

Presumed Dead Route

    Thormund Riloc 

Appears in: Fleeing The Complex

https://static.tvtropes.org/pmwiki/pub/images/ohnono.jpg
"Oh no no~"
He finds his work place fairly dull and uneventful. He relishes a challenge.
— Thormund Riloc's Bio

A Wall guard situated at a door way who prepares to shoot Henry after Riloc notices him running away attempting an escape.
  • Challenge Seeker: Because his post is usually boring, he'd readily accept a change in pace.

    Friedrich Spielen & Haroldt Cüper 

Appears in: Fleeing The Complex

https://static.tvtropes.org/pmwiki/pub/images/german_man.jpg
"Warum ist das Pferd zu klein?"note  -Friedrich
https://static.tvtropes.org/pmwiki/pub/images/unnamed_7_2.jpg
One in a group of members that doesn't speak any English. He supposedly speaks German.
— Friedrich Spielen's Bio
Got the job at The Wall through his German friend. His English isn't the best, but he's fluent in German.
— Haroldt Cüper's Bio

Two German wall guards who are discussing about the boxes before they notice Henry running.
Tropes that apply to Friedrich Spielen
  • Expy: His mustache looks quite similar to Dr. Eggman's.
  • Gratuitous German: He (supposedly) speaks German. While certain characters speak Russian, it's only limited to certain words and phrases; Friedrich is the only character in the whole series who speaks full sentences in a foreign language (aside from Henry and the Right Hand Man during the "Spirit Forme" fail in Mission, where they speak Gratuitous Japanese.).

Tropes that apply to Haroldt Cüper

    Cocca Colinski 

Appears in: Fleeing The Complex

https://static.tvtropes.org/pmwiki/pub/images/sodapopinskiripoff.jpg
He used to fight professionally but after losing to a first time fighter he hung it up to work at The Wall.
— Cocca Colinski's Bio

A Wall Boxer who easily overpowers Henry if the latter chooses to fight him.

    Will Speck 

Appears in: Fleeing The Complex

He's the type of guy that won't stop trash-talking the other team when watching a sports game, even if they can't hear.
  • Trash Talk: According to his bio, he does this to other teams during a sports game, even if they can't hear.

    Loius Stoop 

Appears in: Fleeing The Complex

He likes the job at The Wall, but hates being stationed out in the cold.

    Andrei Warzow 

Appears in: Fleeing The Complex

https://static.tvtropes.org/pmwiki/pub/images/unnamed_9_8.jpg
People have said he used to lead armies. He really knows his way around a tank so maybe there's some truth?
— Andrei Warzow's Bio

A member of the Wall who can operate a tank and uses it to shoot Henry when the latter chooses to fight him.
  • Tank Goodness: He has one when Henry tries to face him. Because he's really good with it, he dispatches Henry easily.

    Karlov Chernik 

Appears in: Fleeing The Complex

https://static.tvtropes.org/pmwiki/pub/images/unnamed_10_11.jpg
A master swordsman hired by The Wall to train employees. His skill with a blade is something to behold.

    Karl, Gnewt, and Franz 

Appears in: Fleeing The Complex

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20230522_035949_youtube.jpg
Up to down: Franz, Karl, and Gnewt
Three Wall guards Henry has to pass through after fighting Karlov.

Karl Pinkerton

https://static.tvtropes.org/pmwiki/pub/images/unnamed_3_36.jpg
"Aight, he's up here somewhere. We cannot let him get through this gate."
He may not look like it but he's traveled the world. His head's lookin' like an orange, innit?
Karl Pinkerton's Bio

The most talkative of the three and is interested in Gnewt's ushanka.
  • Ramming Always Works: Gets the short end of the stick from this in the "Dead" route of Complex when Henry rams the Wall truck he's driving into him.

Gnewt Stoneheel

https://static.tvtropes.org/pmwiki/pub/images/unnamed_4_4.jpg
The Stoneheel family is known for their strangely dense feet.
Gnewt Stoneheel's Bio

  • Groin Attack: He takes advantage of his dense feet by delivering this to Henry when the sandwich effect wears off.

Franz Pferd

https://static.tvtropes.org/pmwiki/pub/images/unnamed_5_2.jpg
Honestly, he's pretty clueless most of the time. He's just meant to look menacing with a spear.
Franz Pferd's Bio

  • Boom Stick: He's the only one of the three to only possess a spear and can presumably shoot a laser like other spears the Wall uses.
  • The Ditz: His bio describes him as clueless.
  • Paper Tiger: He only looks menancing.

    Danil, Lemoy, Jimothy, Lee 

Appears in: Fleeing The Complex

https://static.tvtropes.org/pmwiki/pub/images/screenshot_20230521_174818_youtube_2.jpg
Left to right: Danil, Jimothy, Lemroy, and Lee
Four wall guards who pursue Henry on vehicle after the latter uses a truck to escape.

Danil Dolche

https://static.tvtropes.org/pmwiki/pub/images/unnamed_8_3.jpg
He's lived in the area all his life and really knows how to handle the environment.
— Danil Dolche's Bio

A Wall driver who pursues Henry on a car chase and tries to shoot him.

Lemoy Kreutz

https://static.tvtropes.org/pmwiki/pub/images/unnamed_9_11.jpg
They called him DK, which stands for Doesn't Knowhowtodrive. He's since gotten his license.
— Lemoy Kreutz's Bio

  • Embarrassing Nickname: Doesn't Knowhowtodrive, which was a driving factor behind him getting his driving license.

Jimothy Johnston

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They've never had to take the cars out before so he's really just winging it.
— Jimothy Johnston's Bio

Lee Bumbler

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He dreams of one day starting his own gaming company. He's already got a name picked out, named after himself.
— Lee Bumbler's Bio

  • Hidden Depths: He wants to have his own gaming company named after himself.

International Rescue Operative / Betrayal Route

    Willie Wagner 
Appears in: Fleeing The Complex
A fairly recent employee at The Wall. Still getting into the swing of things.

    Gordon Smith 
https://static.tvtropes.org/pmwiki/pub/images/gordon_smith_49.png
Mentioned in: Infiltrating the Airship
Appears in: Fleeing the Complex
A character that Henry is often mistaken for.
  • Ambiguous Situation: Both the Toppat Clan and The Wall know him as Family Man, which mean that they both already knew him long enough. It's unclear if Smith is an undercover or former Toppat member, a spy sent by Dmitri, or a Double Agent belonging to either the Toppat Clan or The Wall.
  • The Faceless: He finally appears in Complex, but we only see him from behind.
  • Family Man: He has a wife and at least one kid whom he visits often.
  • Identical Stranger: Apparently to Henry Stickmin, since Slicenote  in Airship and both guards at the pier in Complex mistake Henry for him.
  • Sleepyhead: His bio in Complex reveals he's been falling asleep a lot at work due to missing sleep from looking after his newborn child.

    Nadya Merakova 

Nadya Merakova

Appears in: Fleeing The Complex

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She's here as part of an internship. Her real dream is to open up her own complex.

    Jim Pinkson 
Appears in: Fleeing The Complex
He loves jelly & jelly sandwiches. There's so many combinations!

    Kado Ito 
Appears in: Fleeing The Complex
He's known how to bend since childhood. He's kept it a secret, until this moment.
    Ryan Halberd 
Appears in: Fleeing The Complex
One of the youngest employees at The Wall. His dad is one of the higher ups so he gets special treatment.
  • Nepotism: His bio says that he is one of the Wall's youngest employees and that he gets special treatment because his father is a higher up.

    Sal Mann 
Appears in: Fleeing The Complex
He forgets to bring his uniform to work at least once a week.
  • Forgetful Jones: According to his bio, he forgets to bring his work uniform at least one a week.

    Joey Walnut 
Appears in: Fleeing the Complex
Tends to order enough food for three people and eat it all on his own.
  • Big Eater: He tends to order enough food for three people and eat it all by himself.
  • Shout-Out: To Joey Chestnut, an American competitive eater.

    Sten Villo 

Appears in: Fleeing The Complex

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"Wuaaarghhhhh!!!"
His favorite post is on the fire escape. He can watch the snow fall into the ocean below.
— Sten Villo's Bio

A Wall guard who is situated in the fire escape looking over the ocean.
  • Disney Villain Death: He falls to his doom after Charles sends him a mini helicopter that grapples him down to the ocean.
  • Hidden Depths: He enjoys watching the snow fall into the ocean.

    Alex Kempter and Kerdrew Johensen 

Appears in: Fleeing The Complex

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Alex Kempter
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Kerdrew Johensen
He's been trying to get a SAM turret installed in the complex for years but can't get through the bureaucracy.
— Alex Kempter's Bio
He gets a lot of slack for wearing sunglasses at night. That's just his style babyyyy!
— Kerdrew Johensen's Bio

  • Final Boss: Of International Rescue Operative together.
  • Squashed Flat: Johensen gets crushed by Charlie's helicopter, which landed on the helipad to pick up Henry after knocking down Kempter.
  • Sunglasses at Night: For some reason, Johensen wears his shades in a dark night, even when everyone pestered him about it.

Guards appearing in Mission

    Matteo Gurtchev 

Appears in: Completing The Mission

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"Yes, sir! We found them! They took the bike here just like you seid!"
One of the three people at The Wall that actually knows how to operate a tank.
— Matteo's Gurtchev's Bio

A Wall operative who can drive a tank and is the first character from the Wall to appear in Completing the Mission.

    Dima Pentsky 

Appears in: Completing The Mission

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This is his first time being out of country. He never knew there was this much green in the whole galaxy.
— Dima Pentsky's Bio

  • Fish out of Water: His appearances in Thief/Allies route is his first time out of country.

    Dolan Torkov 

Appears in: Completing The Mission

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He has a personal vendetta against the Toppat clan, so he made sure to come on this mission.
— Dolan Torkov's Bio

  • It's Personal: Apparently has a personal grudge against the Toppat clan and this is why he joined the mission.

    Ivan Petroteva 

Appears in: Completing The Mission

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"Да, they are here on the bridge! Open fire!"
He forgot to switch out of his ushanka before coming to the jungle and sprinting up a bunch of stairs.
— Ivan Petroteva's Bio

  • Exposed to the Elements: Inverted. He forgot to take off his ushanka before coming to a sunny location and running up a lot of stairs.

Convicts

Unaffiliated characters captured by the Wall for various criminal activities.
    All of them 
  • Beware the Silly Ones: Most of these criminals are Stupid Crooks, though some of them are on government watchlists.
  • Shout-Out: A couple of gamers and game characters make cameos.
  • Stupid Crooks: Although Dmitri said that The Wall is a place where the most cunning and notorious criminals are held, most of the inmate bios say that they've been locked up for more silly reasons.

    Wild Willie 
Appears in: Fleeing The Complex
He thinks he's a prospector from the 1800's. Seems he went a bit of a rampage, granting him a stay at The Wall.

    Gastro 
Appears in: Fleeing The Complex
A practitioner of the dark arts of Fecromancy....He's a toilet wizard.

    Punkhauser 
Appears in: Fleeing The Complex
He's part of a notorious German Biker gang. He's been the only member to have been caught so far.

    Ooba 
Appears in: Fleeing The Complex
Found frozen deep in the snow on Svalbard. After thawing out, he regained consciousness and became hostile.
  • Human Popsicle: He is actually a caveman who was found frozen deep in the snow on Svalbard.

    Angry Mike 
Appears in: Fleeing The Complex
A wanderer, traveling in the desert. He became notorious in the area and had to be collected.

    Jack S'tickeye 
Appears in: Fleeing The Complex
A crazy loud Irishman. Not quite sure what he did to get locked up here, but he probably deserves it.

    Gus Garno 
Appears in: Fleeing The Complex
This guy is a four-armed alien! Apparently, he used to be a big time racer.

    Dan the Man 
Appears in: Fleeing The Complex
He wanted to go by "Dan of Steel" but it was taken.
  • One-Steve Limit: He had to settle for his current nickname because what he wanted was already taken.

    Lil' Mikey 
Appears in: Fleeing The Complex
He is honestly not supposed to be locked up at The Wall. He was just in the wrong place at the wrong time and took the fall for someone else.
  • The Scapegoat: According to his bio, he was falsely locked up instead of someone else due to bad luck.

    Pierre Francois 
Appears in: Fleeing The Complex
The most notorious baguette burglar in France. He was finally captured when he tried to take down the biggest bakery in all of France.
  • French Jerk: He was captured because he was baguette burglar back in France.

    Babushka 
Appears in: Fleeing The Complex
While Babushka is a female term, he wears the title with pride. He has a soft interior and looks out for the downtrodden.
  • Gender-Blender Name: Lampshaded in his bio. His name is actually Russian for "Old woman/Grandmother".

    Karl the Klown 
Appears in: Fleeing The Complex
He was locked up at The Wall because he ran a huge circus scam ten years ago, and avoided the bust multiple times by dressing like a clown.
  • Con Man: The reason he's at The Wall is because he used to run a huge circus scam ten years prior.

    Sean S.E. Lemming 
Appears in: Fleeing The Complex
A natural leader, mainly because it's the role he was assigned.
  • Informed Attribute: He is said to be a natural leader, but is only seen leading his fellow inmates through a hole in the fence, somehow unaware that there's a cliff face afterward that's too close for comfort.
  • Shout-Out: He is one to the Lemmings series' titular characters.

    Mark Emu 
Appears in: Fleeing The Complex
He said he'd try not to laugh but then he laughed. That's grounds for capture!

    Misha Sashavo 
Appears in: Fleeing The Complex
Used to be part of a crazy group of mercenaries. He was the only one to be captured and he's honestly probably the most sane one now.
  • Sanity Strengthening: His capture by the Wall led to him becoming more sane than his previous group of crazy merceneries.

    Peter Waylands 
Appears in: Fleeing The Complex
He did one of those "Scare people to bring down the land value so he could buy it for cheap" ruses, but was foiled by a group of kids and their dog.
  • "Scooby-Doo" Hoax: His bio explicitly states that he pulled one of these to lower the land value so he can buy it cheap, but he was foiled.

    Ray Rudolpho 
Appears in: Fleeing The Complex
He's come down with a case of leprosy so he's been put in quarantine with other sickly inmates.

    Frosty 
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"Frosty's escaping!"
Appears in: Fleeing The Complex
A snowman. Apparently, it is imprisoned in the Wall and considered a dangerous convict.
  • Impersonation-Exclusive Character: The real Frosty is never seen, only known through Henry's disguise.
  • Noodle Incident: Considering that Karl Pinkerton not only mistaken Henry's disguise as Frosty, but also shot him on sight, implies that Frosty was arrested by the Wall and is warranted with deadly force.
  • Snowlem: Maybe.

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