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Main Characters

    The Commander 
The Player Character who's tasked with organizing and sending out Flower Knights on missions.
  • Butt-Monkey: Gets subject to this in the early Whale Airship missions, with him not having a proper seat in the Whaleship's captain's space and instead having to sit down in a box for the duration of multiple missions — even being left behind in the ship without anybody telling them by the time the Ancient Pest was slain. One instance of manning the ship led to them suffering a fever, and the only one to immediately care for them is Lily of the Valley.
  • Chick Magnet: Numerous knights find themselves expressing affection for the Commander, with some experiencing Love at First Sight before their recruitment proper. In terms of gameplay, affection can be easily won by having and using a sufficient stock of gifts — lampshaded by, of all characters, Red Cat's Tail.
    Red Cat's Tail: If you want to get their attention, give them a gift. Easy to understand, right? As long as you have the stock, it's quick and easy. It's like there's no hassle at all. If it's this easy, you won't be able to value what you've got.
  • Chivalrous Pervert: There are numerous instances, particularly in the character quests, where the guy's ogling some girls with particularly gifted busts, which definitely doesn't go unnoticed by certain other Knights. Regardless, he oftentimes remains cordial and respectful towards most Flower Knights, even counseling with them in their free time.
  • Famous Ancestor: They're actually descended from the legendary hero from a thousand years ago, making them also related to their father, the Great Sage Wodan. Doubles as Infamous Ancestor, given that Dyne reveals that Wodan was the Sixth Ranger Traitor.
  • Featureless Protagonist: Because the game is in first-person perspective whenever the Commander is featured, they almost never show in full outside of other media like in the Yonkomas. And even then, his face remains mostly obscured.
  • The Power of the Sun: Their Solar Drive, an amulet that fires beams of light from the heavens upon being charged with the aid of the other Knights. Upgrades to the legendary Solar Blade for combating higher stakes threats, particularly the Godly Guardian Pests so they can be purified.
  • Transferable Memory: At certain instances, the Commander gets a vision of another character's memory, particularly those who originate from far in the past. First with the Aqua Shadow Mastermind, witnessing their past and Start of Darkness, then with Japanese Honeysuckle, seeing her recruitment in Winter Rose.
  • Unique Protagonist Asset: They have the power of the Polar Sun, courtesy of their ancient ancestry.

    Nazuna 

Nazuna/Shepherd's Purse

https://static.tvtropes.org/pmwiki/pub/images/nazuna_base.png

Artist: Sennri Sabanegi

The Commander's assistant, who acts as a tutor for beginning players and as general support throughout the campaigns.


  • Famous Ancestor: It's heavily implied that Nazuna's actually the descendant of Phos, the first Flower Knight from a thousand years ago. Evidence to support this includes being mistaken for them by Bloss, and undergoing Symbiotic Possession with them upon coming in close contact with their soul — both traits shared with Sigillaria, who's stated to be descended from Dyne.
  • Flower Motifs: While Nazuna's no Flower Knight, she's based on the Capsella bursa-pastoris, commonly known as the Shepherd's Purse for the flower's purse-like triangular flat fruits. As such, like other Flower Knights, she has her own thematic connections:
    • Her Language of Flowers is "I entrust it all to you" and "I shall give my all to you", which is reflected in her being a dedicated assistant towards the Commander.
    • In the past, her namesake has seen effective use as a remedy to stop internal and external bleeding, which is shown with Nazuna being The Medic.
  • Holiday Mode: Her character sprite changes to a Christmas outfit if the game is played during the Christmas season.
  • The Medic: She serves as the healer of the group, as shown with her usual ensemble of clothes featuring a heart-shaped satchel with a cross on it, with its medical contents being used in the Yonkoma (which is featured in-game as a Flower Memory) to treat Turnip Rape's scrapped knee.
  • Ms. Fanservice: Nazuna's got some generous measurements, which is further complemented by her dress coat hugging her torso while being unbuttoned in the bottom half to showcase her legs in a Showgirl Skirt fashion. To say nothing of the various outfits she's worn throughout the years (over 60+ and counting), many of which are naturally under the Fanservice Costumes category.
  • Non-Action Guy: Gender-Inverted Trope. Nazuna's hardly involved directly with any of the action the other Flower Knights get into, which leads to a moment in Mission 29 of Chapter 1 where she briefly doubts her capabilities and purpose in comparison to the defined roles of the others — especially the Commander, who still plays an integral in guiding the Flower Knights in battle.
  • The Not-Love Interest: From her dedication to serving as their assistant and staying with their Order in defiance of an initially scheduled transfer, Nazuna's implied to have feelings for the Commander, but she's strictly unable to be romanced in both gameplay and story. Her Parallel Academy self towards the Commander equivalent Sensei is more overt with the implications, along with, in the USO Parallel Academy Entrance Exams minigame event, being very close to confessing her feelings to Sensei until all the other students kill the moment.
  • Series Mascot: She's the face of Flower Knight Girl, having a side profile of her face within the icon on the title screen. She's also prominently featured in the various animated trailers at both the start and end.
  • Significant Birth Date: July 27th, which is Nazuna's Goroawase Number (7/27).
  • Support Party Member: She's not a Flower Knight, nor does she have the capabilities of becoming a Flower Knight, and is thus firmly in the role of support. Her associates of the Seven Herbs Maiden Group tried to push her out of this trope in one event, but ultimately agree to her being better suited to her desired roles.
  • Whole Costume Reference:
    • For the Girl's Symphony Collaboration, Nazuna dresses in a black conductor uniform, the same one worn by the Collab game's assistant.
    • One of the purchasable outfits for Nazuna during the Mist Train Girls is the same ensemble worn by the game's respective assistant character.

Antagonists

    The Pests 
Insects of large sizes that have been the primary threat of Spring Garden for centuries.


  • Absurd Phobia: The Character Quest for South Enchanter's Nightshade reveals at the end that Pests have an extreme aversion to organisms with multiple eyes. While that itself isn't that absurd of a fearnote , the fact that before learning this, the Commander had accidentally driven away a huge swarm of Pests by wearing an abundance of polka-dot accessories.
  • Atrocious Arthropods: They're all various insects that have caused death and suffering in the past thousand years. Uniquely, they weren't always like that before, originally being at peace with the Spring Garden residence as pets/companions, only for a Mystical Plague to influence their vicious nature and establish their destructive legacy.
  • Big Creepy-Crawlies: Every Pest is at minimum larger than the average Flower Knight, with the boss variants being thrice that.
  • Not Always Evil: Generally, they're Atrocious Arthropods that have been a threat to Spring Garden for many centuries, but they were made this way because of a Mystical Plague infecting them into monstrous predators. Even in modern day, there exist some "once in a blue moon" cases of Pests being far from malicious.
    • Maidoari, Dancing Lady Orchid's pet ant, is a Token Heroic Orc who defected from their kind out of love for their new owner.
    • Borage once encountered a Pest that saved her from another of their kind, which influenced the girl to find the insect once again, eventually reuniting with them in the Character Quest, who in turn gifts her a Friendship Trinket.
  • Would Hurt a Child: Putting aside the younger Flower Knights that directly fight them at risk of injury, the Pests have targeted defenseless children among families in the past, including one unfortunate child who's the very first victim of an insect-turned-pest a thousand years ago.

    Godly Guardian Pests 
Large scale Pests of divine origin that were previously sealed by the ancient hero and the Seven Sages upon their corruption and subsequent rampage.

Nidhoggr

The "thousand legged" mighty centipede, the incarnation of blazing heat and twilight who was sealed under the frozen lake in Winter Rose.

For their depiction as an Outer Garden Knight, see the Exclusive Knights page.

Midgardsormr

The "thousand-headed" swarm of earthworm Pests, rulers of immortality and dusk that were sealed deep underneath Lily Wood.


  • From a Single Cell: It doesn't matter how many worms are thoroughly eliminated, all it takes for Midgardsormr to continue living is through one remaining pest of its kind.
  • The Swarm: In contrast to the other two, Midgardsormr is collectively a large group of earthworm-type Pests that are a Hive Mind.
  • Peninsula of Power Leveling: Among the contents involving the Godly Guardian Pests, the deepest area within Midgardsormr's dungeon has the largest payouts of Flower Medals, which are used to buy High Ampules.

Hraesvelgr

The "thousand wings" giant moth known as the King of Dawn. They were sealed within Bergamot Valley.


    Aqua Shadows 

Aquatic copies of various Flower Knights, who are a prominent antagonistic force in the Aqua Shadow Sub-Story Missions.


  • Big Ego, Hidden Depths: A villainous variant; Aqua Scotch Broom seems like a total antithesis to their original counterpart, having a huge ego that boasts of being a powerful witch like their grandmother. As it turns, their ego is actually a front to their cynicism of being a disposable pawn, since their plan is a water-based Fantastic Nuke that'll blow up the whole of Lotus Lake, killing themselves in the process.
  • Blood Knight: Enforced by their mastermind. Whatever traits a Flower Knight has that leans towards the capabilities of fighting, they get magnified to lethal levels. For example: Corn Cockle is a Gun Nut, with their clone being subsequently Trigger-Happy.
  • Clone Angst: As far as their mastermind is concerned, the Aqua Shadows are strictly for combat, and those who are resistant to his malice/command are considered "failures". And said failures have their fair share of troubles — from wanting to be free, to being unable to fulfill the desires they share with the originals.
  • Clones Are People, Too: Played With. At they're best, when not strictly acting as an antagonistic form of their counterparts courtesy of their creator, they're treated no different from their originals.
    • Most evident with Aqua Summer Squash, as they're implied to have been given free rein of roaming the city so long as she's near water, despite initially being a threat to the city under the mastermind's influence. Furthermore, when they willingly volunteer to sacrifice themselves to prevent a Fantastic Nuke from killing everybody else in range, Scotch Broom struggles to comply with her request, as they're effectively killing off an entity that's no different from a human.
    • Their past as the "Knights of the Mizukage", a group of magic-born clones made for protecting the country, had ran into people believing they deserved better, though the results are zig-zagged: the idea of clone being made solely to fight was seen with major scrutiny and garnered questions of them being more than just war machines, with the Mizukage Knight project being forcibly stopped to free them — which effectively killed them off with their creator for the last thousand years. There's also the Aqua Shadow's anger felt at being denied their purpose because of this "hypocrisy", but this is actually their mastermind influencing their mind with his malice.
  • Criminal Doppelgänger: The first chapter of the sub-story starts with Sakura, Japanese Apricot, Ivy and Strawberry trapped in prison for the former two's crime of damaging the city, which is shortly after revealed to be caused by their watery counterparts trying to pull this trope.
  • Elemental Embodiment: The Aqua Shadows are walking bodies of water in the shape of the Flower Knight they're based on.
  • Empathic Healer: When both of them are on the verge of death at the end of chapter 4, Aqua Lantana gave up their remaining life force to let Aqua Summer Squash continue living.
  • Empty Shell: If an Aqua Shadow acts particularly disobedient to the desire of their creator, they'll be temporarily brainwashed into being completely unresponsive to communication and dedicated to destroying their foes. After Laeva's series of experiments that was the majority of the Aqua Shadow arc, they've decided to relinquish the human will of his latest creations, seeing it as nothing more than detrimental and unnecessary.
  • Enemy Summoner: The Aqua Shadows of Sakura and Japanese Apricot are capable of subjugating Pests to fight for them, with their respective stage consisting of Pest panels that block the path to their boss fight.
  • Even Evil Has Standards: Veronica's Aqua Shadow was unable to perfectly replicate the personality of their counterpart, with it being suggested that they're afraid of inheriting the malice of Veronica, despite the typical Aqua Shadow being fueled by malice. Heck, Veronica herself definitely disturbs the clones of Japanese Glory Bower and Japanese Anemone in their ultimate encounter with her desire for despair.
  • Evil Knockoff: Played With, as the Aqua Shadows are effectively carbon—er, hydrogen plus oxygen copies of their original counterparts who are often antithetically evil. Though, most of this villainy is because of the influence of their mastermind making them the way they are, with a handful of exceptions to those who resists.
  • Fake Defector: The Aqua Shadows of Veronica and Japanese Glory Bower, exploiting the general knowledge that Aqua Shadows can defect from their creator, presented themselves as escapees who fled from their watcher and who wish to join up with the Flower Knights, with their true goal being to obtain the records of the Flower Knights and kill them off one by one. Perhaps to be expected from the Aqua Shadow of Veronica, who drawn suspicion from their original for their uncharacteristically nice and helpful nature.
  • Heel–Face Turn: Aqua Summer Squash, after surviving the events of chapter four and losing Aqua Lantana to a sacrificial life transfer, allied themselves to the flesh and blood Flower Knights.
  • Heroic Sacrifice: To save the group of Flower Knights from an imminent Fantastic Nuke death, Aqua Summer Squash volunteers to let the bomb be absorbed into their being so the explosion would only kill her.
  • I Just Want to Be Free: Aqua Summer Squash admits in chapter five that despite feeling inclined to listen to the words of their master, they ultimately want to be free from that burden of forcibly obeying them, a desired shared with Aqua Lantana.
  • In-Series Nickname: Their general title of "Aqua Shadow" is really just a nickname given by Ivynote  to properly address them by a definition. Their actual title, due to being the original workforce of the prior Lotus Lake civilization, is the "Knights of the Mizukage."
  • I Surrender, Suckers: Aqua Red Spider Lily pulls this tactic in their weakened state, making it seem like they'd confess something about the voice in her head, only to retaliate and injure Tiger Lily upon the latter approaching their "master".
  • Logical Weakness: They're beings formed from the water of their surroundings, which means the best way to defeat/cripple them is to isolate their literal lifeblood from them.
  • Meaningful Name: They're called "Aqua Shadows" since they're literally aquatic shadows (ie, clones) of a Flower Knight. They're actual title, Knights of the Misukage, is a similarly appropriate name that's rather close to Ivy's chosen nickname; Misukage translating to "water shadow".
  • Mirror Boss: Each Aqua Shadow Boss Fight is basically against a souped-up Flower Knight, meaning they share the girl's respective skill attacks.
  • Not Always Evil: Most of the time, the Aqua Shadows are effectively the worst version of their counterparts, with plenty standout examples of callousness. However, some Aqua Shadow's like Cactus or Summer Squash are far from actively hostile or willing to commit heinous activities; they're all under the influence of a voice commanding them to villainy, with them at best being resistant to losing their will, to at worst being willing to follow their mastermind's orders with glee.
  • Our Clones Are Different: They're copies of various Flower Knights, but made from the water of Lotus Lake and the magic of their creator. And being spawned by their mastermind, their influence has often (with some exceptions) made them antithetical depictions of their counterparts.
  • Oxymoronic Being: Aqua Shadows are made of water, with their blue-tinged attacks/abilities being made of that as well, which becomes this trope for the Aqua Shadow of Japanese Anemone, a Flower Knight with fire magic, resulting in fire made of water as a stage hazard.
  • Psychoactive Powers: Aqua Shadows, having their personality influenced by their original counterparts, also embody their more darker emotions. And with it, the Aqua Shadows are made stronger and follow the influence of their mastermind more easily — the likes of Black Baccara having particularly dark thoughts that the Aqua Shadow cites as their greatest strength.
  • Tag Team: The battle against the clones of Geranium and Chocolate Lily are fought in this manner for their stage, each being fought on a different starting path. Upon fighting and defeating the first chosen Aqua Shadow, the other will be the next opponent, gaining massive status buffs.
  • Takes One to Kill One: Aqua Shadows are difficult to take down when they're literally in their element, which is a different story when another Aqua Shadow does the deed, as showcased by Aqua Summer Squash taking out Aqua King Protea at the start of the former's Mission story.

    Aqua Shadow Mastermind (Unmarked Spoilers) 

Laeva

One of the Seven Sages of the Sun from a thousand years ago, who worked alongside the Ancient Hero to fight the Ruler of the Dying World and the Pests, with Laeva's specialty involving the Misukage Knights — known in modern day as the Aqua Shadows. While mild-mannered back then, their personality took a shift upon Silk Tree getting afflicted with the Lord's Pestification curse, along with their work for the sake of Lotus Lake getting discredited. Upon reawakening in the modern day, they would throw Spring Garden into chaos with his aquatic summons.


  • And I Must Scream: Laeva's fate in the past thousand years since his death is his soul dissolving into the water of Lotus Lake, with their thoughts being scattered but expressing pain.
  • Berserk Button: Calling the prior queen of Lotus Lake the Sleeping Princess is an easy way to set Laeva off. In their eyes, referring to the folk-story discredits what actually happened to Silk Tree and their prior accomplishments.
  • Dead All Along: Rather than being in the flesh, they're actually in the H20; Laeva died a thousand years ago trying to enforce the Aqua Shadow soldiers project, with his soul melting into the water of Lotus Lake and being revived a thousand years later via their own Aqua Shadow construct.
  • Face–Heel Turn: While a hero of their time, the curse Silk Tree suffered from along with the feeling of betrayal from how Lotus Lake cast aside their accomplishments ended up changing them, wanting to take revenge against the current day Flower Knights by proving the superiority of the Aqua Shadow's being and overthrowing those deemed inferior.
    Laeva: The only person I served was Silk Tree. I had no interest in anything else no matter what. She loved this country, So I tried to love it too. But it didn't work out. This country, this country's people, just used Silk Tree as a disposable savior... Who's owed the peace of Lotus Lake today? Why are you trying to erase the existence of these warriors, who protected this country from the pests? ...By erasing it's history, it has ceased to be a country...
  • A Form You Are Comfortable With: A variant; when using an Aqua Shadow as a mouthpiece to hide their true identity and location at the halfway point, they've chosen the form of Nazuna — remarking that they could've chosen a variety of forms, but chose them because they appear "weak and unsuspecting".
  • Good Powers, Bad People: The Misukage Knights spawned from the Water Mirror, made by Silk Tree herself, were originally meant to protect the inhabitants of Lotus Lake back then, with Laeva themselves using the mirror for the benefit of the country before his Face–Heel Turn. But a thousand years latter, they're using the clones to his cynical ideals, having the clones invoke the traits of a Flower Knight that best benefit a murderous Blood Knight.
  • Impaled with Extreme Prejudice: When Laeva tried to enforce their Mizukage Knight workforce project a thousand years ago, their ultimate fate is a soldier's spear piercing their gut.
  • It's All My Fault: In the direct aftermath of Silk Tree's curse, Laeva realizes that by attributing all of his accomplishments to Silk Tree, he set her in the Demon King's sight.
    Laeva: Is it because Silk Tree had made it so far... that [the Demon King] realized she was a greater threat than even the hero...? ...The one who made them realize that. It was me, I'm responsible. I was so arrogant that I wanted to make Silk Tree's name known throughout the world, and make her the savior everyone worships. The Lotus Lake Knights. The underwater city. The Knights of the Mizukage. It's all Silk Tree's great deeds. I made it all happen... It's all my fault... Silk Tree...
  • I Want My Beloved to Be Happy: After Laeva's final defeat and subsequent sealing, he talks to the Commander in their following dream, asking for them to take care of Silk Tree in his place, for she's the loneliest individual in the world right now.
  • Making a Splash: Laeva's specialty involves summoning Aqua Shadows, plus their standard attacks involve manipulation of water.
  • Sealed Evil in a Can: His ultimate fate by the epilogue of the Aqua Shadow story arc is finding his soul sealed away by Silk Tree in a Mizukage Knight catalyst crystal.
  • Weather Manipulation: Midway through the Aqua Shadow story arc, Laeva calls upon a rainstorm carrying the water of Lotus Lake to the other six nations, with the rainfall summoning their Aqua Shadows all across Spring Garden.

    Great Spirit 

The Great Spirit Centy

The Ruler of the Old World. The Dragon of the Old Emperor, Great Spirit Centy. Having existed under a different form and species since before Spring Garden's creation, they're given a role by Surya to protect the world of Spring Garden. But they have their own methods of doing so, and with the possibility of the Flower Knights being capable of escaping into the Outside World, they set up a trial with the Ancient Sealed Flower Knights to test the inhabitants of the current age.


  • Anti-Villain: A lot of their actions are what they believe to be the correct course of action for Spring Garden, but because said actions involve initially maintaining the secret of the outside world, along with setting up a trial involving the Ancient Knights to challenge the group, they primarily serve an antagonistic role for an arc.
  • Jerkass Gods: Downplayed. In contrast to the World Flowers being caring and supportive for the inhabitants of Spring Garden, or the Godly Guardian Pests serving their roles in creating the land and maintaining it until their corruption by a Mystical Plague, Centy operates on his own goals considered selfish and immoral despite to help the inhabitants of Spring Garden. For example: trying to punish Liatris with taking her soul and having it reincarnate to erase her memories, and their penultimate goal of turning the Sealed Ancient Knights into souls trapped in an eternal happy dream to "prune" their special talents and create the perfect individual; later trying to make Silk Tree the vessel in response to the Commander refusing to sacrifice the other Ancient Knights over one. Corbett speculates after the fact that they're the way they are because they had no one to talk to on equal terms for the longest time.
  • Meaningful Name: The name 'Centy' seems to be derived from sentei (剪定), meaning pruning; while visually indicated by the pruning shears they have on hand, it also doubles as their specialty, such as "pruning" the individual special traits of the Ancient Knights to create the perfect individual.
  • Mr. Exposition: They (along with their Petite Centies in later chapters) share the full backstory of the individual Ancient Knights shortly before the last step of each trial.

    Haqq 

Will of the World Haqq

The god which created the desert of Carenthus. Vengeful against the "Flower Devils", they manipulated the inhabitants of Carenthus to contribute to Spring Garden's destruction, later taking control of the revived and possessed Marici to achieve that goal.


  • Fantastic Racism: They do not think kindly about the inhabitants of Spring Garden, and wants the entirety of Carenthus to share that sentiment.
  • Jerkass Gods: While they claim to care for the inhabitants of Carenthus, Spring Garden should be destroyed along with all that live there. In their eyes, the "Flower Devils" stole from Carenthus, and that they should pay. The fact that they go out of their way to enforce their goals by demonizing the Flower Knights and forcibly controlling the Heralds, Khepri and Serket when they do not comply with them, all that really sells them as a "caring god" — that is to say, they're not.
  • Power Nullifier: They summon a special beetle-type pest which creates an atmosphere akin to the Pestification Poison, weakening the Flower Knights and making them unable to attack. While Khepri and Serket appear to be completely unaffected and are capable of fighting back against them, Haqq is quick to take control of the will of their Heralds to render them defenseless and submissive — up until their Heroic Second Wind restores their control of the Heralds and themselves.
  • Pest Controller: They control the will of the inhabitants, and they showcase this by not only controlling Marici, but also the Heralds that are Khepri and Serket's Loyal Animal Companions.
  • Red Eyes, Take Warning: While taking on the appearance of a small Carenthus Child, they sport red colored eyes, just as a first indicator in an out-of-context scenario that something's wrong.
  • Reused Character Design: They appear as the average Carenthus Child, yet have their eyes tinged red.

Extras

    Spirits 
Nature Spirits which inhabit the world of Spring Garden. In game-play, they serve as synthetic materials to buff your Flower Knights, from exp to stats, all at the cost of some money.


In General

  • The Voiceless: While they can talk and be heard by knights with a potent World Flower blessing (or other beings akin to them), they're effectively speechless to other characters unable to hear them, which extends to the viewer not getting much beyond "-" whenever they "speak".

Manyu

The spirits used for quickly leveling up the Flower Knights.
  • Color-Coded for Your Convenience: They correspond to a knight with a respective attribute, visually indicated by having the same colors of said attribute in their appearance, that being red (Slash), blue (Blunt), yellow (Pierce), and purple (Magic).
  • Stronger with Age: There's three stages to the Manyus: 5-years, 20-years, and 100-years, the latter stages giving more experience to the Flower Knights when used.

Ampule

The spirits used for buffing the HP, attack, and defense of the Flower Knights.
  • Color-Coded Characters: The Life Ampules are a watery blue, the Attack Ampules are a fiery red and yellow, and the Defense Ampules are a deep green.

Dragons

The spirits used for evolving the Flower Knights.
  • Color-Coded for Your Convenience: Their four types correspond to a knight with a respective attribute, visually indicated by having the same colors of said attribute in their appearance, that being red (Slash), blue (Blunt), yellow (Pierce), and purple (Magic).
  • Stronger with Age: There's three stages to these dragons: 5-years, 20-years, and 100-years; the former stages limited to the lower rarity knights, the latter stages for the higher rarity knights.
  • Suddenly Voiced: While largely silent due to their lack of involvement in the main campaign, the home screen Easter Egg featuring them gives each of the four dragons a voice for when they appear.

Naae

Young spirits that start off as babies before growing up into powerful spirits.
  • Cheerful Child: Putting aside the implied variations in personality through their expressions for each attribute, Naae is a happily-raised little girl.
  • Dreary Half-Lidded Eyes: The Blunt-type Naae is depicted with an less outwardly cheerful default expression.
  • Evil-Detecting Baby: The Naae grown in the outside world has a consistently negative reaction to one individual. It's towards Riko, and while the first instance could be excused because of her faceless stunt traumatizing them, she's revealed to be The Mole of the group.
  • Green Thumb: Their influence when fully grown results in the otherwise lifeless and toxic Kodaibana having plant life grow for the first time in forever.
  • Our Fairies Are Different: Naae is a little humanoid who starts off as a baby, and requires being cared for and fed to become an older (at a relatively fast rate) and powerful Nature Spirit.
  • Overnight Age-Up: All it takes for Naae to age is by sufficiently feeding her macarons until her power grows to turn them into a powerful fairy-like spirit.
  • Plant Person: While they appear more humanoid with a plant motif, they're born from leaves.
  • Tareme Eyes: The Pierce-type Naae is given slanted look to their eyes.
  • Trademark Favorite Food: The food that is given to grow the young spirit is macarons.

    Isogashi 

Isogashi

A busy bug appearing in the dreams of Chloranthus and other knights each new year. They're always in a hurry.


  • Blue-and-Orange Morality: They're a pest and thus ought to be a menace to the Flower Knights by default, yet in subsequent appearances they recruit them to fight off their brethren over not being busy enough.
  • Or Was It a Dream?: When first introduced, Chloranthus initially thought them to be a bizarre product of her dreams. But then next morning she notices a particular caterpillar pest that seems to be arguing with another pest.
  • Recurring Extra: They show up in a Flower Knight's dream every new year event, though they appear to show no relevance in any story or event arc.
  • Reused Character Design: They're only ever depicted as a blue caterpillar-type pest.

    Osanai Nazuna 

OsaNazu

A Virtual Youtuber who's effectively a younger version of Nazunanote , but is technically a separate character from her "big sister". After getting accustomed to her new virtual world, she would go on to post videos and streams to the real world.

Prior to her proper introduction, FKG teased a series of short videos focusing on a Chibi Nazuna (a Super-Deformed wind-up toy of Nazuna) going through a series of events — gaining a new hairstyle, flying after the Whale Airship, and breaking their wind-up key in a crash landing — that ultimately led to their newly resurrected form in the Blank White Void that is the virtual world.

Her Youtube channel can be found here.
See Osanai Nazuna for tropes about her and the channel.

    Collaboration Extras 
For the respective Collaboration Knights, see the respective category on the Exclusive Knights page

Rance

The main "hero" of the Rance universe... turned into a marketable plushie, who's unable to do much by himself other than speak. Because of his circumstance, he wants to go home ASAP.


  • Butt-Monkey: Rance is given less respect than usual in this world, being made into a living joke. First off, he's been turned into a stuffed toy, thus preventing him from doing much other than ranting about his state. Secondly, because of said state, he finds himself with much less authority and control over anyone other than his most loyal companions, subsequently being treated like the plush he is most of the time. And thirdly, several of his associates on first introduction assumed that his plush form is a memento and that he had died. Even his respective Garden prop gets no respect, with the description ignorant of Rance speaking:
    Rance plush toy description: Commemorative Rance Plush Toy Collaboration. Eh? You're hearing a voice? That's not true... it's probably just your imagination.
  • Jerkass: He's the poster boy of this trope in his series, having a sense of entitlement to his slaves and generally being easy to anger if neglected or ignored. At best, his overall irritable attitude in Spring Garden may be excused because of his limiting state.
  • Karma Houdini Warranty: Given his laundry list of reprehensible acts that he manages to avoid the repercussions for back home, Rance's transformed state and rough time in Spring Garden seems to be karma rearing its ugly head for once.
  • There's No Place Like Home: Since his transformed state happened because of the World Flowers, his ultimate goal is to find his way back to his own world — of which he has no choice but to wait for due to circumstances regarding the ritual that brought his group to Spring Garden, much to his impatience.
  • Toy Transmutation: His transition into the Flower Knight world ends with him as a teddy bear-like plush, with the possible cause being the World Flowers themselves.

Haniwa

A race of haniwa statues originating from the Rance world, with their invasion causing problems for Spring Garden.

The second collab event would introduce the Haniwa King getting teleported to Spring Garden in a botched attempt at a return home ritual.


  • Anti-Magic: They come with an innate ability to negate the attacks of Magic attribute Flower Knights, which necessitates them to come equipped with Maria Custard's weaponry to actually kill them.
  • King Mook: "Giant Helping! Hanny Hanny Panic" would introduce the Haniwa King into Spring Garden, becoming a major source of conflict in the respective event.
  • Living Statues: They're a species of living haniwa statues.

Background/Lore

    World Flowers 
Seven large trees/plants that bring nourishment to the environment and support the lives of its inhabitants, representing the six nations of Spring Garden: Blossom Hill, Winter Rose, Banana Ocean, Lily Wood, Bergamot Valley, and Lotus Lake. There also the World Flower of the south-west nation, Kodaibana, but that has since been reduced to black and decayed remains following the invasion from the Ruler of the Dying World and the spread of the Pestification Poison.

After the Ancient Flower Knight arc, a Nature Spirit makes their presence known to the group of Flower Knights, later revealed to be a personification of Blossom Hill's World Flower, with five other spirits being introduced afterwards. For the Spirits-turned-Flower Knights and the tropes exclusive to them, see the Exclusive Knights page.
  • God Is Good: They all care for the inhabitants of Spring Garden — even Win, who despite coming across as "thorny" in her interactions, is otherwise well-meaning by the end of the day.
  • Gold-Colored Superiority: Kodaibana once had a glamorous golden coloration that has since faded into history with its decay, implying it was a particularly special World Flower that necessitated being the primary target of the Pestification poison by the Ruler of the Dying World. Furthermore, the blessing they spread across the country during the battle with Hraesvegr is called the "Golden Breath", naturally empowering any living being that obtains it with superior strength.
  • Mystical Lotus: Lotus Lake's World Flower, a giant lotus flower blooming atop an equally giant lily pad hosting the majority of the nation, is as magical as the other World Flowers with how it grants power to the Flower Knights. But not only that, it also has the special ability to provide oxygen to the inhabitants underwater.
  • Not Too Dead to Save the Day: Kodaibana, despite being reduced to black and decayed remains of its former self, responds to the Flower Knight's souls by sending out its blessing across the region to empowers those who obtain it, both Pest and Flower Knight.
  • Not Quite Dead: One may assume Kodaibana is as out of commission as can be due to their withered state, which was true until it started "breathing" in the fight with Hraesvegr, with the World Flower spreading its blessing to potentially help the Flower Knights on the battlefield.
  • Seasonal Baggage: Several of the World Flowers, to coincide with the environment they reside in, each represent one of the four season:
    • Blossom Hill is a perpetual Cherry Blossom tree to represent Spring.
    • Banana Ocean is a palm tree surrounded by beach-side and the ocean to represent Summer.
    • Winter Rose is a large, crystal-like frozen plant that blooms into roses around the main capital building, representing Winter.
    • Bergamot Valley is a notably less-straightforward case, as this World Flower doesn't feature the Autumn colors like most other trees of the nation — it's only through their Anthropomorphic Personification is the trope Played Straight, having the colors red, orange, and yellow in her hair and kimono.
  • Super-Empowering: The World Flowers give blessing to the inhabitants in the form of "power seeds", with those that become Flower Knights being gifted this to give them their signature toughness and combat capabilities. Implicitly, this goes the other way for the Pests as well, using the decayed Kodaibana World Flower to empower themselves as well, making Flower Knights a necessity when it comes to eliminating them.
  • World Tree: They're large trees/plants that provide life across the regions and strength to the Flower Knights in the form of their Power Seeds.

    Seven Sages of the Sun (unmarked spoilers) 
A thousand years ago, a group of seven banded together during the outbreak of the Pests to combat the threat, influencing the Spring Garden regions of today.
  • Posthumous Character: Most of them have long died before the events of the game, but they're a massive influence on Spring Garden's future.

Phos

The first Flower Knight, who alongside the ancient hero and the other Sages, fought for Spring Garden's prosperity against the Rulers of the Dying World.


  • Symbiotic Possession: With the latest battle against Hraesvelgr, Phos's soul was freed from the roots of Kodaibana, with them finding a host in Nazuna to aid and inform the group about what's happening.
  • Voices Are Mental: Upon possessing Nazuna in present day, the latter's voice changes from a peppy and relatively high octave to that of a lower and mature tone.

Kiruku

The Sage and founder of Banana Ocean, the great witch whose legacy persists with his present day witch followers.


  • Bunny-Ears Lawyer: He's associated with bananas, and his own ruins are described by Solidago as "garish" with "weird decorations". Doesn't stop him from making his own important contributions that both formed Banana Ocean and helped it through a famine.
  • The Chessmaster: He once threatened the once-separate countries that encompass the southern region so that they would all band together to counter him, effectively forming the Banana Ocean of today.
  • Trademark Favorite Food: Implied Trope. Not only does he have a giant banana statue outside his ruins (which influenced this trope in his present day witch followers), his ruins hold a secret room storing an abundance of banana seeds.

Eda

The Sage of Lily Wood, who's said to have written many books about the region of Spring Garden.

Dyne

The Sage of Winter Rose, who created the Light Crystal Wedge to counter the infected Guardian Pests.


  • Absent-Minded Professor: Downplayed. From what's heard of them through their possession of Sigillaria, he's prone to getting distracted by other topics in conversation despite; though at least able to get back on track shortly after.
  • "The Reason You Suck" Speech: Their response to Aglessa's betrayal is not one of heartbreak, but of deadpan disappointment, calling them out for how they've chosen their goal in life.
    Dyne: Haaa, how boring... So truly boring... How deplorable... Such a shame... I really pity you from the bottom of my heart... You really have lived an empty and boring life, Aglessa.
    Aglessa: ...............
    Dyne: You hid behind a mask, never opening your heart to anyone, wasting your life on only the most necessary and superficial of relationships... And this is all you achieved? Does this make you satisfied?
  • Supernatural Sealing: He's the one that created the same technique, the Light Crystal Wedge, that's used for dealing with Nidhogg, an ability passed down to his descendants.
  • Symbiotic Possession: Upon finding his remains within the associated ruins, Dyne's soul latched onto their great granddaughter, Sigillaria, to pass down their knowledge to her and the group.
  • Wham Line: As her spirit discusses about the traitor in their group, she then points to the Commander to ask them:
    Dyne: That Knight Commander... You are... The traitor's descendant, correct...?

Laeva

The Sage of Lotus Lake, whose past is only known by the executive of the Shogo Lake Organization Neraida.


See the Aqua Shadow Mastermind folder.

Suibachi

Sage of Bergamot Valley, who has no records of their existence since the Hourai-hana incident.


  • Unperson: They've been erased from the records for an incident in Hourai-hana.

Wodan

King of Kodaibana, married to the Queen, and the sage of the respective nation. Their death ended up kicking off a chain of events that would forever define Kodaibana.


  • My Death Is Just the Beginning: It's speculated, particularly by Dyne, that Wodan planned before their death to have their sister-in-law bring the pestification poison into Spring Garden, reducing Kodaibana into the wasteland it is today.
  • Sixth Ranger Traitor: According to the spirit of Dyne, they're the one in cahoots with Aglessa's plan to turn Kodaibana into a wasteland.

    Ruler of the Dying World 

Aglessa

A human from the outside world, who brought forth the chaos and destruction Spring Garden was forced to endure.


  • Eldritch Abomination: The "grudge" they've left behind consists of a large sinister eye surrounded by ink black tendrils, orbited by a swirl of dark energy and various pest parts.
  • Greater-Scope Villain: They're responsible for everything that went wrong with Spring Garden, from the Pests, Kodaibana's state, the Seven Sages falling apart, and all the unspoken amount of death and suffering that happened the past thousand years.
  • Names to Run Away from Really Fast: History refers to them by the title of "Ruler of the Dying World", alluding to them once taking control of Kodaibana by utterly destroying the nation's land and World Flower with the pestification poison.
  • Well-Intentioned Extremist: Their motives are further elaborated in the last mission of Chapter 4: They want Spring Garden destroyed because of the effect its creation from 65 million years ago had on the rest of the world, leaving it devoid of the miracle that "resets" the world to a lively state.

Carenthus

    Marici 

Marici

A giant insect akin to the Godly Guardian Pests of Spring Garden, who the inhabitants of Carenthus revere as a god and bringer of blessings. Their recent awakening has proven an omen however, as they're revealed to be infected/possessed into a threat no different from the aforementioned Pests.



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