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     False Archer 

Gilgamesh

https://static.tvtropes.org/pmwiki/pub/images/gilgamesh_5.png
The King of Heroes (and Egos)
Voiced by: Tomokazu Seki (Japanese), David Vincent (English)

The King of Heroes from Ancient Uruk. During life, he had a key to the gates of his vault crafted, but he did not utilize it. Viewing it as a trifle because there were none who would lay a hand upon his treasures, he threw it away. It eventually found its way into the hands of his summoner's ancestor, and while the key was filled with magical energy, he never found the vault. It stayed within his family until Archer's summoner used it to summon him instead of the first skin shed by a snake.


  • Abnormal Ammo: Archers are usually expected to use some kind of projectile weapon like a bow, crossbow or even a sling. Gilgamesh uses his infinite treasury of Noble Phantasms as projectiles, all of which are fired with force enough to rip people in half and level buildings.
  • Adaptational Nice Guy: It’s pretty subtle, but it’s there. Unlike his relationship with his Master in Fate/Zero, Gilgamesh treats his Master decently enough with no inclination of betrayal on his part and the intention of protecting her from harm, though it’s less of Tiné calling the shots and more of Gil just walking around while letting her tag along, unlike his Master/Servant relationship with Hakuno Kishinami and Ritsuka Fujimaru, where they’re able to issue commands with him.
  • All-Powerful Bystander: Gilgamesh wants to be this so badly, as he doesn't care for the Grail and would rather just kill time around Snowfield; in fact, he was going to drink his youth potion and assume his child form from Fate/hollow ataraxia if he hadn't detected Enkidu's presence; instead, he decided to have a duel against his friend and equal. Unfortunately for him, several antagonistic forces in Snowfield are out for his skin, meaning he always gets wrapped up in the Grail War one way or another.
  • All Your Powers Combined: Gate of Babylon is basically this, since the numerous weapons are all Noble Phantasms in their own right, albeit this is more like "ALL Powers combined" due to possessing the prototypes for almost all Noble Phantasms. He also has a fondness for taking out his version of the weapon someone uses when possible and showing that his is even better.
  • Alternate Self: Rather than being the same Gilgamesh summoned into Fuyuki for the Fourth Holy Grail War, he's an entirely new copy. He's curious enough about the other Gil to actually use his Sha Naqba Imuru Noble Phantasm to see what happened to him, but the Grail blocks the attempt. Gets more literal when he resurrects as a new version of himself, a teenager Gil in the Alter Ego Class.
  • And Your Reward Is Infancy: After his long Hero on Hiatus, he comes back from the dead in Volume 9 as a teenaged version of himself.
  • Anti-Magic: His armor, though it's much less useful in this story as there are Servants who are strong enough to shatter it physically, bypassing its resistances.
  • Berserk Button:
    • Like in Fate/Zero, he is so egotistical that he thinks everyone should be able to recognize him on sight. He gets very angry when True Rider doesn't know who he is.
    • Anything that interrupts his time with Enkidu is one as well.
  • Blind Shoulder Toss: His original summoner used the key to the physical vault of the Gate of Babylon as the catalyst to summon him. After Tine takes his original summoner down, she returns the key to him, but he calls it useless and throws it away. This turns out to be a bad decision on his part.
  • Bling of War: Well, it's Gilgamesh.
  • Born Lucky: An A-rank in Luck and his Golden Rule skill means that Gilgamesh made a proverbial killing at one of Snowfield's casinos until True Archer rudely interrupted him with arrows shot directly at himself and Tine from twenty kilometers away.
  • Character Catchphrase: Once again, he refers to most everyone he meets as "Mongrel!!"
  • Chaotic Good: His in-universe alignment; while he doesn't really care to follow orders (which works out well because Tiné lets him do whatever he wants anyway), he's perfectly happy to fight anyone who tries to hurt Tiné and makes a conscious effort to protect her.
  • Combat Pragmatist: When he reunited with Enkidu, he unleashed his most powerful attack immediately. However, this is because Enkidu is the only person he respects as an equal and clashing Noble Phantasms is basically the two of them's equivalent of a fistbump or special handshake.
  • Crazy Jealous Guy: Gilgamesh is very picky about who's allowed to associate with Enkidu, forcing them to prove their worth against him in combat or die trying.
  • Crazy-Prepared: He equipped Tine and her entourage with parachutes, just in case they would be forced to jump from their hotel suite for some reason.
  • The Dreaded: Orlando considers him to be the greatest threat, especially thanks to Ea. Which is why he plans to take Gilgamesh out before he can use it against him and his team.
  • Friend to All Children: For all his arrogance and vanity, Gil is surprisingly cordial to Tine, taking on the role of a mentor and encouraging her to act more her age.
  • Hero on Hiatus: After True Archer shoots him with Hydra venom arrows and then True Berserker impales him, he goes into a coma. Enkidu and Tine retrieve and attempt to revive him.
  • Honor Before Reason: He insists on reserving Ea, his strongest weapon, only for a Worthy Opponent such as Enkidu. When True Archer outright tells Gilgamesh to use it in order to be able to fight him as an equal, Gilgamesh refuses and instead decides to test him with lesser weapons.
  • Knight in Sour Armor: His experiences in the previous Holy Grail Wars have soured him on the idea of him or Tine actually getting what they want from the Grail even if they do win. He'd be content just dueling with Enkidu or killing time in the city if it weren't for several antagonistic forces gunning for him.
  • Leitmotif: "gilGAMEsh", an imposing symphonic theme counterbalanced by the use of flute to represent the imperious king being softened for once by the presence of his most cherished friend.
  • Logical Weakness: He rarely uses the actual abilities of the Noble Phantasms fired from the Gate of Babylon, so they could theoretically be knocked aside by firing objects of similar mass and size at the same speed (Enkidu) or greater force (Alcides).
  • Mundane Utility: At one point, he goes to a casino and uses his Golden Rule ability to win every game and get lots of money.
  • Nay-Theist: Gilgamesh refuses to acknowledge the legitimacy of gods despite being descended from them himself, as he sees reverence towards a higher power as a weakness and moral failing. Unfortunately, the divinity he does have makes him a prime assassination target for True Archer, who is also a Nay-Theist but is much more homicidal in his way of expressing his displeasure towards the divine, or even the semi-divine in Gilgamesh's case. He later attacks a church, despite the fact a church is supposed to be a Truce Zone, saying he refuses to acknowledge God's authority over the building.
  • Not Quite Flight: His ability to hover is just that, and because he has nothing to brace himself with in the open air, he can be knocked around rather easily as he was during his fights with Richard and Alcides.
  • The Only One Allowed to Defeat You: All he really wants is one final duel with his best friend Enkidu. He doesn't want anyone interrupting it, especially False Rider, whose nature is highly dangerous to Enkidu.
  • Only Sane Man: The only "False" Servant who isn't a disquieting abomination or a demented freak, and even then you wouldn't be hard-pressed to call Gilgamesh the latter from his Social Darwinist tendencies.
  • O.O.C. Is Serious Business: He only really starts to freak out in the chaos when his Gate of Babylon is turned off, leaving him to only use the weapons already out of the vault for defense.
  • Papa Wolf: Seems to have picked this up after spending time with a Master who actually respects him.
  • Power Floats: He has a Noble Phantasm somewhere in his vault that explicitly grants him this ability, retroactively justifying the times in other Fate works when he's pulled this trope for Rule of Cool. It is specifically flotation and not outright magical flight, giving him a Logical Weakness or two when using it as he's not immune to momentum.
  • Pretender Diss: He mocks Saber's Excalibur when he deduces it is a replica of the real one.
  • Pride Before a Fall: Remember that Blind Shoulder Toss? Filia aka Ishtar finds the key and is rather triumphant about it. She uses it to shut the Gate of Babylon off in the middle of a battle, leaving him vulnerable.
  • Proud Beauty: Gilgamesh is so self-assured about his physical appearance that he just assumes anyone staring dumbly at him must be Distracted by the Sexy.
    Gilgamesh: What is it? Have you finally noticed that the greatest pleasure in this world is to look upon my glory? Very well, I permit you. Stare at me to your heart’s content, and pass on the tale to your offspring until the stars perish.
  • Semi-Divine: He has Rank B Divinity. Normally, it would be Rank A+, as he is two thirds god, but it is lowered because he hates the gods. It's a plot point because it drives the god-hating True Archer to attack him.
  • Skewed Priorities: Chooses to attack Saber instead of True Archer just because Saber's presence and personality offends him, even though True Archer is way more dangerous. Saber points out False Rider is also nearby and killing people, but he doesn't care.
  • Storm of Blades: His traditional preferred method of attack via the Gate of Babylon.
  • Übermensch: "Abandoning thought to revere or depend on something means letting your soul fall into decay."
  • Wave Motion Sword: As usual, Ea. Which has the honor of being the strongest Noble Phantasm in existence, capable of unleashing a Sword Beam known as Enuma Elish: Star of Creation that Splits Apart Heaven and Earth.
  • World's Strongest Man: As usual, he at full power would be the strongest possible Servant in the Grail War (False and True alike), but in between his overall lack of interest in anyone not named Enkidu and his trademark arrogance he rarely shows his stuff. Most powerful does not mean invincible, however, and sure enough his laid-back attitude bites him in the ass several times, most notably against True Archer. This is noticeable since the overall competition includes several Servants that are much closer to Gilgamesh's level than those of the fourth and fifth Grail Wars, including a version of Heracles that is fully sane and Enkidu, meaning he can't get away with half-assing his efforts as much as the other Gil.
  • Worthy Opponent:
    • As usual, he considers Enkidu his only true opponent.
    • While he still calls them Mongrels, he acknowledges True Archer and True Rider's skill after a brief skirmish.
    • He acknowledges Saber when Saber blocks a Gate of Babylon barrage he aimed at the Church with his own body and doesn't die.
  • Wrecked Weapon: His gauntlet shatters when he uses it to block an arrow from True Archer.

     False Lancer 

Enkidu

https://static.tvtropes.org/pmwiki/pub/images/enkidu.png
The World's First Sidekick
Voiced by: Yuu Kobayashi (Japanese), Marin Miller (English)

The only friend of Gilgamesh. Born from a clod of earth, Enkidu was a clay doll shaped by the hands of the King of the Gods, Anu, and the Goddess of Creation, Aruru. More akin to a Noble Phantasm of the gods of Mesopotamia than a Heroic Spirit, they are an exceptional Servant who stands at the same level as Gilgamesh.


  • Alternate Self: The mage who would have been their original Master intended to summon a being even older than the idea of Heroes, an existence the Egyptians called "God". Faldeus notes that had Enkidu been summoned as a Berserker, their monstrous original clay doll form, the mage would have gotten his wish.
  • Beware the Nice Ones: They're a sweet clay-man to everyone they meet, including animals, except for their best friend, but are horrifying when their long patience is tested, and they're powerful enough to shut anyone up.
  • Canon Immigrant: For a character originating from a work that for the longest time was considered just an April Fools joke, Enkidu has made several cameos in official TYPE-MOON media (even before Fate/Strange Fake's revival as a full light novel series). Most prominently in official illustrations, but they also had a speaking role in the Fate/Zero manga and were heavily featured in Fate/Extra CCC through the dreams of the protagonist during Gilgamesh's Servant route. They are also the first strange fake Servant to appear in the Nasuverse's Massive Multiplayer Crossover work, Fate/Grand Order.
  • Damned by Faint Praise: Their jabs at Gilgamesh are passive-aggressive in nature and often come in the form of backhanded compliments. When their old friend asks if he can "assess" their current Master (a wolf, something Gilgamesh doesn't know at that point), Enkidu claims that it would be impossible since Gilgamesh only has expertise in the realms of gods, men...and alcohol.
  • Death Glare: When their Master's abusive creator tried to persuade Enkidu to contract with him instead, Enkidu scared him off with a look that turned the cold-hearted Magus' blood into proverbial ice instantly and made him decide to heed the warning as fast as he possibly could.
  • Dude Looks Like a Lady: In their case, it's justified as their human form is based on the sacred prostitute Shamhat. That said, they're not exactly male either.
  • Earthy Barefoot Character: Enkidu deeply loves animals and nature and is always barefoot.
  • Everybody Wants the Hermaphrodite: While no one can quite put a finger on Enkidu's sex, everyone agrees that they're really pretty.
  • Friend to All Living Things: They love all life unconditionally. They even let their Master's abusive creator leave, though their patience does have limits.
  • Historical Beauty Upgrade: Despite their extravagant origins, Enkidu is usually depicted in a similar manner to Gilgamesh in Sumerian and Assyrian art that survived to the modern day; a heavily built man with a large beard to match their best friend. Here, they explicitly took the form of Shamhat, the divine harlot that taught them how to be human in the first place when they came to her house in the woods as a mindless beast, making the Enkidu since then look like a Head-Turning Beauty that plunges deeply into the Uncanny Valley due to being a divine clay-weapon trying its best to be human because they came to like them.
  • Humanity Is Special: They were a godsent apocalyptic beast of destruction with effectively infinite power sent to depose Gilgamesh when he was at his worst, but ended up becoming his Only Friend and turning him towards a better path, loving and beloved by the people of Uruk alike because Enkidu found them far more interesting and lovable than the gods that had sent them.
  • Hypercompetent Sidekick: One of the few people in all of existence who Gilgamesh would consider to be an equal; it was only after Enkidu's tragic death that their companion's misfortunes truly started to pile up.
  • Inconsistent Spelling: They're very consistently called "Enkidu" in both fan-made and official translations, but the Japanese text actually uses the spelling Erukidu (Elkidu or perhaps Erkidu). This is either intentional or a mistake (predating the series) that stuck, since in non-Fate contexts Enkidu's name is always transliterated as Enukidu in Japanese.
  • Kryptonite Factor: Since they were killed by a disease sent by the gods as punishment for Trash Talking Ishtar and throwing Gugalanna's ass at her after they and Gilgamesh killed it, they are very vulnerable to them as a Servant, making False Rider a huge threat to them.
  • Long-Haired Pretty Boy: They were originally an ugly monstrosity of mud with antlers and no mind of their own, but after being in the care of the divine harlot Shamhat, they took on her appearance.
  • Love at First Sight: It is said that even in their original form of a mindless beast, they fell in love at first sight with Shamhat.
  • Master of All: All their stats all tank out as Rank A, though they can raise specific stats by lowering others at will to represent their Shapeshifter powers in combat at work and reflecting how even in their statline they're effectively "perfect", putting Enkidu in the Uncanny Valley even on their character sheet.
  • Morality Pet:
    • One of the only people able to keep Gilgamesh in line. Kind of.
    • It's implied that their Master is this to them as well. Enkidu is effectively an artificial intelligence made by the Sumerian Gods specifically to punish mankind, and as they are a firm believer of things like loyalty and their only experience with humans is during Gilgamesh's reign, their enormous power could have been used for far darker ventures in the Snowfield Holy Grail War if they hadn't been summoned by a Big Friendly Wolf.
  • More Dakka: Their Noble Phantasm, Age of Babylon, allows them to create weapons forged by humanity. Enkidu usually sticks with swords, spears and chains, but they are more than capable of spawning guns if the need arises as well.
  • Nice Guy/Girl: Zigzagged. It's more like they're a case of Sugar-and-Ice Personality, but all the same, there is a profound serenity and gentleness to them. Polite, soft-spoken and easy to converse with, Enkidu also values friendship and bonds more than anything else...to those who earn them. At the same time, they are particularly ruthless and vicious towards anyone who earns their ire. Rather than label them as "nice", it's more accurate to say they love all of humanity, but not any one specific human, and they regard humans lower than animals and plant life. Overall, Enkidu is polite and friendly to just about everyone, despite the strange range of thoughts and feelings that encompass that politeness. Well, except Ishtar. Fuck Ishtar.
  • No Biological Sex: Enkidu is a clump of clay, after all. In the anime, Faldeus notes that neither "he" nor "she" is quite the right pronoun and refers to Enkidu as "they", and Enkidu refers to themself with the masculine pronoun "boku".
  • Only Friend: To Gilgamesh, to the point where Gilgamesh sees a little of Enkidu in every Homunculus, for better or worse.
  • Otherworldly and Sexually Ambiguous: Enkidu is a clay construct of the gods with no set sex, and even the human form they take is too androgynous for people to settle on a gender.
  • Sacrificed Basic Skill for Awesome Training: Inverted. They used to hold absurd amounts of power as a mindless beast, but it was only after assuming human shape and giving up the majority of their power that they actually became more than a weapon.
  • Shapeshifter: They can take essentially any form they want to, and can even become a limited wish-granting device like the Holy Grail, but they default to an appearance near-identical to their First Love, Shamhat.
  • Speaks Fluent Animal: Enkidu can communicate with animals, allowing them to speak to their Master, a wolf.
  • Spontaneous Weapon Creation: Age of Babylon allows Enkidu to create countless weapons from the ground itself. This ability is notably not bound by Enkidu's own era. The range of weapons they can create is dependent on what era they are summoned in. So in the modern day, Enkidu can create modern weaponry like firearms and artillery like they would create swords and spears.
  • Storm of Blades: Can do this with their clay, and it's effective enough to match Gilgamesh's Gate of Babylon. Fate/Grand Order reveals it to be their second Noble Phantasm, Age of Babylon: The Wisdom of the Citizens.
  • Supernatural Sensitivity: Their Rank A+ Presence Detection allows them to vaguely feel Watcher's attention.
  • Sympathetic Sentient Weapon: As far as they're concerned, they're a weapon for Gaia, even giving themself over to its will as they activate their version of Enuma Elish.
  • True Neutral: Their In-Universe alignment, since they see themself and act more or less as an extension of the natural world (despite being artificially made).
  • Uncanny Valley: In-Universe. It's mentioned in the narration that Enkidu's beauty is "too perfect", to the point where it becomes artificial and doll-like.
  • Values Dissonance: In-Universe. Because they're not really human in the first place, they don't really have "human" values at all; even if they just so happen to really love humanity, they would still weigh an individual human's life against an animal's as if they were equal. The Magus who summoned Enkidu did so by using a wolf as a proxy. Enkidu, who is effectively a walking talking part of nature, fully recognizes the wolf as their rightful Master, dismissing the mage when he starts pressing his luck with a spine-chilling Death Glare.
  • Vitriolic Best Buds: It's shown that even after they became friends, Enkidu was Gilgamesh's harshest and most constant critic. They are, frustratingly as far as Gilgamesh is concerned, terribly polite to everybody else.
  • Worthy Opponent:
    • They consider their best friend Gilgamesh to be their ultimate opponent.
    • Saber attempts to form an alliance with them, but Enkidu spars with him to test if he is strong enough to be a good partner. Both are impressed by the other's strength and skill.
  • Wave-Motion Gun: Enuma Elish: O Mortals, Let Us Restrain The Gods Above. It forcibly channels the power of both Gaia and Alaya's Counter Forces to fire off a massive spear-shaped beam so powerful that it can match Gilgamesh's own Enuma Elish. This is the reason Enkidu is Lancer-class.

     False Rider 

Pale Rider

https://static.tvtropes.org/pmwiki/pub/images/false_rider.jpg
The Fourth Horseman
Rider is the embodiment of pestilence given form by the False Grail. Different from those called Heroic Spirits, "it" is only one in name. Far from a "hero", "it" cannot even be called a Villainous Spirit or Demonic Spirit. Some regions have called "it" a "curse", and some religions have denoted "it" to be "divine punishment." "It" is "disease", that which has existed since time immemorial and that which will continue to exist far into the future. "It" has lived a shorter life than anyone, and yet has lived a longer life than anyone. Called a horseman who has brought calamity to all, "it" is that which "let loose" the Black Death that killed thirty million people and came "under the name" of Spanish Influenza that killed fifty million people. Given a physical presence despite not being a Heroic Spirit, "it" continues to exist in that moment to take the lives of those on the planet to provide "itself" nourishment for life to begin anew.
  • Almighty Idiot: Despite its extremely dangerous powers as the concept of death itself given form, "it" is still a system-type Servant with no personality or sense of self, with its only objectives being to protect Tsubaki and carry out her orders. The latter is where the "idiot" part comes through, as Tsubaki's "orders" are nothing more than idle and innocent wishes by a six-year-old, and "it" wreaks all kinds of havoc because it's incapable of the critical thought to tell that they aren't orders at all.
  • Apocalypse How: "It" is capable of bringing forth the apocalypse with its Noble Phantasm. And the kind of apocalypses it can bring forth includes quite literally any and all of them. With enough mana amassed, creating world-ending events such as Armageddon or Ragnarok are well within its power. And it is not limited to apocalyptic events recorded in myth either; with the right Master it is capable of creating something much worse than all of them combined. Fortunately, Tsubaki's so young, she's never developed a concept of hell or the afterlife, so it cannot fully exert the full power of this Phantasm.
  • Barrier Maiden: "It" interprets Tsubaki's wish to keep people around her as an order to keep every single human within Snowfield in the city, via People Puppets if necessary. To make sure nobody leaves, it drops a massive Bounded Field around the city.
  • The Beastmaster: "It" can control the animals it drags into the dream world. This includes True Archer's Cerberus and the Mares of Diomedes.
  • Berserk Button: Don't try to hurt Tsubaki while it's around. As Alcides can attest when he tried to assassinate Tsubaki, Pale Rider will reply in kind.
  • The Black Death: Stated to be one of its former incarnations, and one that killed a particularly immense number of people.
  • Contrasting Sequel Main Character: To Berserker of Fate/stay night, as both of them are unintelligible and extremely dangerous Servants in service to a young-looking Master. However, while Berserker is a hulking mountain of a man and cannot communicate due to the Berserker class's Mad Enhancement ability, "it" appears as a shapeless black fog and has no actual personality it can communicate through to begin with.
  • The Dreaded: "It" manages to end the battle between Enkidu and Gilgamesh simply by coming towards them. Well, to be truthful, "it" scared off Enkidu, who is implied to be vulnerable to "its" powers. Effectively, "it" is the antithesis to Enkidu. Gilgamesh was none too pleased with this development. Still, speaks volumes about this thing's abilities and what it might be capable of.
  • Eldritch Abomination: A cloud of black mist with three swirling lights — and "it" is a "hero"!
  • Fluffy the Terrible: Tsubaki has nicknamed "it" Mr. Black.
  • Four Is Death: Besides being a member of the Four Horsemen of the Apocalypse (who are collectively associated with the apocalypse), the fact that "it" is the Pale Rider means that "it" is also their fourth and final member. Taken further when both of its Noble Phantasms are revealed to be directly connected to the concept of death. Kagome Kagome allows it to replicate apocalyptic events capable of ending all lives, while Doomsday Come grants it the ability to create a pseudo-netherworld that's based on its Master's impression of what the afterlife is like.
  • The Grim Reaper: The Pale Rider is typically associated with the Grim Reaper, and many real-life illustrations (including one panel in the manga) explicitly base its appearance off it.
  • Horsemen of the Apocalypse: Since its true identity has been referred to as the Pale Rider, this would make "it" the Fourth Horsemen of the Apocalypse. This would also mean that its true name is "Death", which is the name the Book of Revelations grants to the Pale Rider. And true to its name, the Pale Rider here has a heavy association with death (through its Noble Phantasms) and pestilence (through its skills) that the Pale Rider of myth also has.
  • Mana Drain: Capable of this through the diseases that "it" infects its victims with. This effect is optional however, and will only apply to the victims when "it" wants it to.
  • Man of Kryptonite: Enkidu was killed by disease in life; Gilgamesh notes that this makes the Pale Rider, the personification of disease, a very dangerous opponent for Enkidu.
  • No Biological Sex: The concept of sex or gender doesn't apply to Rider as a cloud of mist.
  • Parental Substitute: Since her real parents clearly don't give a rat's ass about the poor girl, Pale Rider is forced to pick up the slack for them. Thankfully, it certainly seem to care a great deal for Tsubaki, regardless of the fact that she's "its" anchor to the present.
  • People Puppets: "It" can control the bodies of anything it has infected. Using this ability on humans comes with a side of Getting Smilies Painted on Your Soul. Horrifyingly, "it" seems to have spread all over Snowfield, alarming Faldeus.
  • Pet the Dog: Literally, as Pale Rider comforts Tsubaki by patting her head, a truly endearing gesture coming from a being who personifies Death.
  • The Plague: Literally the personification of disease.
  • Sinister Scraping Sound: "It" speaks with a grating sound like the "scraping noise of swarms of insects battling one another".
  • The Stoic: Akin to acting as a robot with no emotion. "It" doesn't appear to understand emotion either. Still, it does its best to comfort Tsubaki and provide for her needs.
  • Undying Loyalty: Rider does the best "it" can to fulfill Tsubaki's requests. This includes up to and including taking on both Enkidu and Gilgamesh at the same time, for no other reason than that they were unintentionally creating the thunderstorms frightening Tsubaki.
  • Villain Override: When Saber manages to talk Cerberus into not attacking his party, the Pale Rider takes manual control of Cerberus to get it to keep fighting.
  • Walking Wasteland: The day after "it" sends a small part of "itself" towards Enkidu and Gilgamesh, the familiars it inadvertently disabled are apparently restored to functionality... but some part of them has already been drawn into Tsubaki's dream world, just like the Kuruokas. When Tsubaki remarks she'd like more animals, Rider complies. Soon after, Snowfield's vet clinics are overwhelmed with a mysterious disease that almost kills many pets. And the only reason the disease didn't actually kill those was because Rider can still use the infected animals as its proxies and infection vectors.

     False Caster 

Alexandre Dumas

https://static.tvtropes.org/pmwiki/pub/images/dumas.png
The Self-Proclaimed Hero of Forever-Aloners
Voiced by: Showtaro Morikubo (Japanese), Frank Todaro (English)

Alexandre Dumas, père, was a French writer. His works have been translated into nearly 100 languages, and he is one of the most widely read French authors. Many of his historical novels of high adventure were originally published as serials, including The Count of Monte Cristo. He is an extremely boisterous man who likes to indulge in pleasure and speaks with vigor while segueing from one topic to another without pause.


  • Adaptational Hairstyle Change: The real Dumas was known for his puffy curly hair, this one has more of a cropped or crew-cut style.
  • Ambiguously Brown: Although his hair is blue which no one in real life has naturally, his tan skin calls to mind the real Dumas being a quarter Haitian (his father, a famous Napoleonic and Revolutionary general, being half Haitian) and one of the few mixed-race people among French high society.
  • Attention Whore: He can feel Watcher's attention on him, though he has no problem carrying on, saying he enjoys an audience.
  • Blatant Lies: Claims to have slept with Cleopatra VII and Yang Guifei in his resting place and to have the ability to produce one thousand babies from one hundred women. No one believes him though.
  • Brilliant, but Lazy: He was an author, a chef, and a hunter, and easily masters the Internet, but nowadays, he prefers not to do any physical work or any fighting.
  • Classy Cravat: Although the classiness hardly carries over to his general demeanor.
  • Contrasting Sequel Main Character: To Caster of Red. They're both writers summoned as Casters with piss-poor stats who are unable to directly join the fight, yet provide invaluable support for Masters who consider restraining them with Command Spells. While Caster of Red is a gentleman to the core, False Caster is a boor and a lout. The former wishes he could be "the protagonist" yet remains submissive to his master as long as he's allowed to keep working on the story, fully aware he does not have the character or remarkability for the role. The latter is already developing his own information network separate from his Master's, resenting the work forced upon him, and has begun pushing demands of his own.
  • David vs. Goliath: One of his two Noble Phantasms, Musketeers' Masquerade: Musketeers, Challenge the Windmill, recreates the story of the The Three Musketeers triumphing over insurmountable odds. Using it allows him to raise a human's power to a level proportional to the threat they are facing. Unlike most enchantments of its kind, it seems to be permanent, but it can only be used a limited number of times. When used on John Wingard, he's able to go head-to-head with True Archer in hand-to-hand combat, dodging his blows and actually injuring him. However, it cannot be used on Caster himself, as it usually only works on humans.
  • Difficult, but Awesome: False Caster is, genuinely, a winner even in this particular Grail War. However, the trick with using his abilities to its maximum is entirely dependent on its recipient: He can create, at minimum, D-rank Noble Phantasms, but the individuals who use them must still take time and training to properly utilize them. "Musketeers' Masquerade: Musketeers: Challenge the Windmill" also requires a recipient who is, at the very least, proficient enough in combat to make use of the massive stat boost it provides. In the hands of a capable Master who also commands an experienced and deadly fighting force, False Caster is a powerhouse fully able of dominating your run-of-the-mill Grail War. In the hands of Clan Calatin during a False Holy Grail War, he is at best capable enough.
  • Doting Parent: He's rather proud that his son's work made him famous when Flat asks for clarification for which Alexandre Dumas he was (with Flat even pointing out his son's most famous work, The Lady of the Camellias).
  • Effective Knockoff: His imitation Noble Phantasms work just as well as the originals, though he can improve them even further by using actual magical materials.
  • The Hedonist: Would rather spend his time in the casinos, eating fancy food, or being with beautiful women, than help his Master.
  • Heroic Build: Despite being a Caster, he is very tall and very buff, to the point that some of Clan Calatin were intimidated by him. He inherited his build from his father, a general, and in life, he hunted wild beasts. He has Rank C Strength for it.
  • Historical Beauty Update: Unlike most other Servants, there are paintings and photographs etc. of the real person captured from life, and he didn't look like that, being more of a Big Fun fat fellow for much of his life.
  • How Do I Shot Web?: The most common hiccup you'll run into with his abilities. He can arm you with Noble Phantasms, no problem, but actually using them? You're on your own with that. It's sort of like arming a monkey with an assault rifle - eventually, the monkey will figure out how to pull the trigger and kill other monkeys with it, but will come nowhere close enough to grasp how it works mechanically, how to eject and reload, or especially tactics. An ordinary human armed with a Noble Phantasm against a Servant is still just an ordinary human.
  • I Want My Jet Pack: He's disappointed that teleportation devices haven't been invented yet.
  • Karma Houdini: He profited handsomely and achieved widespread acclaim for writing The Count of Monte Cristo, whose plot and characters were lifted wholesale from the pains and plights of the still-living Edmond Dantes (who was a real person in this universe) without his consent. Alexandre claims that he once spied the Count himself at the gate of his house after the book was published, but Edmond chose to avoid the confrontation and walked away, leaving the writer to his spoils.
    • It’s worth noting that we don’t actually know the exact circumstances of how Dumas knew Edmond Dantès or what was going on, so it’s too soon to call this something worthy of Laser-Guided Karma.
    • Possibly averted. It turns out that the two actually met in life with Dumas wanting to talk to Dantès about making the book.
  • Large Ham: He's incredibly boorish and foul-mouthed, with a talent for spinning far-fetched tales, and is awfully chummy with his stoic Master, who doesn't want any of it.
  • Mr. Exposition: Serves as this, as one of his jobs is to gather and relay intel on opponents to his Master.
  • Mythology Gag:
    • At some point, he mentions Edmond Dantes, one of his literary characters, and an Avenger in Fate/Grand Order. When Orlando goes on to say Dantes' infamous line in the novel, Dumas angrily stops him, stating that he must create a more memorable catchphrase if he heard it.
    • There is also the tidbit when they discuss Dumas' house (with Reeve finding it weird he purposely avoided a subject so openly.)
      Orlando: ...Still, you must have had quite an attachment to that book to name your own house the Chateau de Monte-Cristo. Or did people just decide to call it that on their own?
      Dumas: Who knows? I’ve got a feeling I had it called that as an insinuation aimed at somebody, but they never came to complain in my lifetime. Doesn’t make much difference now, does it?
  • One-Steve Limit: Flat initially fails to register who he is when he first tells him his real name—not because he didn't know who Alexandre Dumas was, but because he was equally familiar with the other two Alexandre Dumases and couldn't tell which one he was.
  • Rewriting Reality: The effect of his Noble Phantasm allows him to "rewrite" a human's history with either his own experiences or images from his literary work.
  • Scary Teeth: They're checkered, though this apparently applies to his appearance as a Heroic Spirit, as a flashback shows that he had normal teeth.
  • Shoddy Knockoff Product:
    • As a child, he despised education until he saw Hamlet on stage. However, it wasn't the original play, but a revisioned version by Jean-François Ducis, who basically hackneyed the entire play in his own style. It was still enough to change Dumas' life.
    • His version of Item Construction is actually an inversion of this, as he can rewrite the stories of ordinary objects to turn them into copies of Noble Phantasms with output matching or surpassing the originals.
  • Smarter Than You Look: He may be a thug with only the barest scrap of magic to justify his upkeep... but he identified all the False Masters far faster than even Reeve, is fully aware of many of the hidden players in both Grail Wars and is implied to know a lot more than he's saying. Scarier still, he knows just how to manipulate his Master to stop him from using any Command Seals.
  • So Proud of You: When Flat Escardos reveals he knows about his son, Alexandre Dumas, fils, and his works, he becomes very happy that his son was also able to become a famous writer.
  • Spanner in the Works: His Era Observation allowed him to learn about Code 982 "Aurora Fall" and warn Orlando about it being put in motion, despite the later being supposed to be Locked Out of the Loop regarding the Code's activation.
  • Support Party Member: Like the other literary Casters, Caster is an abysmal fighter. He instead augments his Master's cohort's battle prowess by creating copies of Noble Phantasms and increasing their stats with his Noble Phantasm.
  • Supreme Chef: So much that he has a Skill for it and his main Noble Phantasm is partially based on the cook book he wrote but never published in life.
  • Trickster Mentor: After the mauling Clan Calatin receives from False Assassin, he takes an interest in John Wingard, one of the officers hurt in the attack. Feeling he can still make "a hero" out of Wingard, he uses his Noble Phantasm, Musketeers' Masquerade, saying he's going to "revise the plot"...
  • Ultimate Blacksmith: Can forge copies of Noble Phantasms even stronger than the originals. However, it is limited by needing an object with some history to it so he can revise it, and the quality of the object affects how much it can be revised. He can't mess with a relic that is Rank A or above, as by that level it is already complete.
  • Voice with an Internet Connection: Serves as this to his Master, since he has no intention of participating in person. Unfortunately for Orlando, he's also discovered Internet memes.

     False Assassin 

No Name Assassin

https://static.tvtropes.org/pmwiki/pub/images/assassin_4.jpg
Forsaken Assassin of the Hashshashin
Voiced by: Lynn (Japanese), Jeannie Tirado (English)
Assassin's True Name has been forsaken as of before the time she gained the properties of a Heroic Spirit, but she is given the monikers of No Name Assassin and Beautiful Assassin. She was a former candidate for the position of Hassan-i Sabbah, the pseudonym shared by the leaders of the League of Assassins, The Hashshashin. She was known as a particularly faithful girl in a certain country whose existence is referred to as "merely a story." She underwent intense training to earn herself a name, and she was pious to the point in attempting to prove her faith that she was labeled as a "zealot" with contempt by even those who worshiped the same God. While their group could be called a company of fanatics, her convictions were so beyond the norm that they earned her that title. She did not hate those who disparaged her because she believed the reason she was despised was because of her own immaturity and that her conviction was not firm.
  • Acquired Poison Immunity: Due to her training to master Zabaniya: Delusional Poison Body, she is resistant to outside poisons.
  • All Your Powers Combined: Can use almost all Zabaniya techniques of other Hassans with her Noble Phantasm, Zabaniya: Phantasmal Pedigree, with the exception of Hundred-Faced Hassan's Zabaniya: Delusional Illusion. These Noble Phantasms have been fine-tuned by Assassin, with some of them being superior (i.e. her version of Zabaniya: Delusional Heartbeat doesn't require her to lose access to one of her arms, instead growing a third arm from her back) or weaker (her Zabaniya: Delusional Poison Body only affects those she touches, thus keeping her from wiping out the population of Snowfield by spreading it to the wind like the original could) to the originals.
  • Arch-Enemy: Her Master, Jester Karture, who quickly develops an obsession with her and plans to destroy her faith and drive her to despair. For her part, Assassin truly despises him and makes it her main goal to kill him.
  • Brown Note: Zabaniya: Ichor of Reverie is this, scrambling the brains of nine magi and causing them to incinerate themselves with their own magecraft. If the Noble Phantasm's power is focused on a single target, it can even be used to control other Servants.
  • Church Militant: She served in one and was the most faithful, bordering fanatical in a cult full of other fanatics, terrifying her peers and leading them to put her down as much as they could out of fear for her talent and piety.
  • Damned by Faint Praise: Instead of being intimidated by her Speed Blitz, Saber is just happily awed that she's more nimble than his old friend Robin Hood.
  • The Dreaded: She was feared by the rest of the Hashshashin for her zealotry and for mastering all the Zabaniya, which was the true reason why they refused to make her Hassan-i-Sabbah.
  • Early-Bird Cameo: She executes some Zabaniyas of Hassans that have yet to make their appearance, making her use of them this trope for when they finally do show up.
  • Enemy Mine: Forms an uneasy one with Saber and Sigma once the extent of the war's madness becomes clear.
  • The Fundamentalist: Is often mentioned to be a zealot, despises the Grail, and her stake in the War is to make sure to destroy the damn thing. This trope is the main reason she never made Grandmaster in spite of being better in almost every conceivable way to the only other candidate, Hassan of the Hundred Personas.
  • The Hashshashin: A member of the organization and a candidate for grandmaster who was rejected due to her, uh, intensity.
  • Heroic BSoD: Suffers this when she realizes two things: one, despite hating the Grail, she still heeded its call, and two, she has been receiving a continuous mana feed from Karture, meaning that for all she hates him, he is her Master. She also thinks she has debased the Assassins' techniques, which they regard as miracles granted to them by God, by fueling them with Karture's energy.
  • Heroic Willpower: Has an ability called Fanaticism which allows her to overcome trauma, mind control, and magecraft through sheer force of will.
  • Ineffectual Loner: Her first instinct upon being overwhelmed by Jester during their second encounter is to try and find a technique that will ensure his death. It's only after she's exhausted the list that she realizes that without outside help, she has no hope of defeating a superhuman monster like him whose Command Seal can potentially make her do anything.
  • Instant Expert: Downplayed, but in life, she was able to master 18 Zabaniya techniques in a few years, while it took each of the Hassans a lifetime to master one.
  • Leeroy Jenkins: Her fanaticism makes her extremely driven to destroy the heretical, causing her to recklessly assault her enemies with the belief that the many Zabaniya techniques she has mastered and her faith will ensure victory. After a brief period of success, she learns that this tactic is practically suicidal against anyone that isn't a regular human or magus.
  • Lightning Bruiser: Against normal humans, though her effectiveness sharply decreases against Servants and Karture.
  • Mission from God: Sees the Grail War was an opportunity to prove her faith. She wants to destroy the Holy Grail as its very existence contradicts her faith: "Our God does not drink from a cup."
  • Morton's Fork: Once upon a time, the Assassins had two choices when selecting a new Grandmaster: the Beautiful Assassin, a powerful, skilled killer who mastered all Zabaniya techniques, but was a deranged fanatic with a very different mindset from that an Assassin should have, or Hundred-Personas, whose power came from a weaponized mental illness and a diverse but perfectly common set of skills. They chose Hundred-Personas because Beautiful Assassin didn't come up with a new Zabaniya, but mostly because they were flat-out creeped by her fanaticism.
  • Name Amnesia: Has discarded her name long before becoming a Servant. While this is standard practice for Hassans, she never became one, and thus never received a proper title. Her aliases - No Name Assassin, Beautiful Assassin, and Zealot - are simple descriptions.
  • Nice Job Fixing It, Villain: Indirectly saves Ayaka's life after killing the magus who was trying to use her to summon Saber (who manifests anyway despite her attempts to interrupt the ritual).
  • Not Afraid to Die: She wants to destroy the Holy Grail, even though this would kill her, because she thinks it would be worth it to rid the world of this insult to her faith.
  • Odd Friendship: She, a passionate religious fanatic, starts hanging out a lot and has a bit of Ship Tease with Sigma, a stoic atheist.
  • Poisonous Person: She can use Zabaniya: Delusional Poison Body to temporarily make her skin toxic.
  • Prehensile Hair: One of the miracles she has mastered, Zabaniya: Raving Shadow Flash, allows her to extend and manipulate her hair to grab things or make it become like Razor Floss to chop things up.
  • Somebody Named "Nobody": She's long given up her real name and she is sometimes called No Name Assassin.
  • Square Race, Round Class: Despite being an Assassin, she fights more like a Knight class. Where Assassins are usually expected to avoid direct confrontations and attack covertly, the Zealot eschews stealth entirely and fights head-on. This is best shown in her attack on the police station. Where any other Assassin would use their Presence Concealment to discreetly bypass the magical barriers surrounding it, she simply crashes straight through them, immediately alerting Clan Calatin to her approach. Indeed, this exact behavior was one of the reasons she was turned down from being named a Hassan. This might be a misinterpretation of the First Hassan's fighting style - him being an impossibly tall man in black metal armor and a massive greatsword, but who nonetheless was completely imperceptible to anyone he did not want to be perceived by.
  • Summon Magic: Zabaniya: Unfeeling Patrolling Spirits allows her to summon creatures called jinnīya to attack her enemies, though she clarifies that she doesn't control them.
  • Super-Senses: As a Servant, she has these by default, but she can enhance them even further with Zabaniya: Meditative Sensitivity. Zealot herself acknowledges that she's not actually sure whether this is the correct usage of Meditative Sensitivity on account of the lack of clear records about it, making it the only Zabaniya that she might have gotten wrong in her replication of them. It is eventually revealed to be the Zabaniya of Hassan of the Ghostly Weft, the True Assassin, and indeed works in a completely different way.
  • Super-Toughness: Zabaniya: Febrile Inspiration lets her temporarily make her skin as hard as Demon Realm Crystal.
  • Turned Against Their Masters: The very first thing she does upon being summoned is killing her Master and his underlings for their heretical actions. It doesn't stick.
  • Undying Loyalty: She remained loyal to her sect despite being labeled as a young and immature zealot.
  • Well-Intentioned Extremist: A very pious woman who's just a little too enthusiastic about pleasing her god, often violently.
  • Your Head Asplode: Can inflict this with Zabaniya: Cyber Phantasy, turning her foe's brains into gunpowder with a touch before violently detonating it.

     False Berserker 

Jack the Ripper

https://static.tvtropes.org/pmwiki/pub/images/5def0d07_2ee7_4927_8922_890e1458a29b.jpeg
The Demonic Murderers of London
From Hell form.
Voiced by: Kenyuu Horiuchi (Japanese), Joe J. Thomas (English)
Berserker's True Name is Jack the Ripper, but lacks a true identity, acting instead as the embodiment of the mystery behind the legend of Jack the Ripper in the form of an "emblem of madness." Brought forth by a toy knife from the video game Night Wars of the British Empire, they are not the soul of an actual person — they only know they are "Jack the Ripper" and have no knowledge about the true identity behind their legend. They claim that only their true self, rather than the Jack of legend, or someone who put a stop to their murders would know their true name. This aberration is due to the fact that they were summoned with an imitation of a real relic, but it did draw a much more powerful spirit because it was an imitation designed for public use.
  • Affably Evil: They are awfully polite and rather cheerful for a serial killer. They even eschew the usual Servant introductory scene in favor of pranking Flat in the shape of a policeman.
  • Alternate Self: Can perhaps be considered as one to Assassin of Black, as the Heroic Spirit that is Jack the Ripper has no concrete form thanks to their identity having never been uncovered. While she was a brutal killer of prostitutes in London in the Victorian era, the fact is that there is simply no way to determine if the Assassin was responsible for one or more of the Ripper slayings, but the very possibility she might be allows Berserker Jack to assume her shape.
  • Anthropomorphic Personification: They're the incarnation of the legend of Jack the Ripper rather than the actual person.
  • Arbitrary Skepticism: Flat says he had an acquaintance who is a Dead Apostle. When Flat explains a Dead Apostle is a vampire, Jack finds the idea of a vampire being real hard to believe. Flat points out Jack the Ripper existing in the modern day is harder to believe.
  • Bored with Insanity: In a sense. They are a dangerously insane spirit, having been enshrined as an icon of madness. However, ironically, being summoned in the Berserker class has allowed them a form of clarity they wouldn't have otherwise. Flat likens it to how "minus times a minus makes a plus". This means they still have their class' natural Mad Enhancement ability, just sealed. However, the seal's extremely unstable, to the point they make Flat promise that the instant they lose themselves to the madness, he'll use a Command Seal to force them to kill themselves.
  • Boss Rush: When using Natural Born Killers, the last body to be destroyed becomes their real body by default, meaning that it's necessary to destroy all of Jack's bodies to fully kill them.
  • Casting Gag: He gets voiced by someone who voiced a character who's famous for having the moniker "Jack the Ripper".
  • Check and Mate: Delivers it to True Archer in the preview for Volume 4. However, True Archer is able to counter it by stealing From Hell with Reincarnation Pandora.
  • Cloudcuckoolander's Minder: They legitimately worry about Flat and question his less tactically sound decisions while keeping him on track and backing him up when necessary.
  • Demon of Human Origin: Jack's most powerful Noble Phantasm is From Hell: The Evil Mist That Will Perish with London's Daybreak, which is based on the theories that Jack the Ripper was a demon. Upon activation, Jack and any other bodies they have created are transformed into Phantasmal Beasts resembling humanity's depictions of demons. Their power increases with the latent fears and unease of humans in a 5 km radius, so while near useless in a desert wasteland, a single demon can be as powerful as any of the Knight Classes in a bustling city like Snowfield.
  • Didn't See That Coming: Just when it seems like Jack has True Archer cornered, the latter unleashes his final Noble Phantasm: Reincarnation Pandora: Usurper of the Celestial Wind, stealing Jack's trump card and leaving him defenseless.
  • Disapproving Look: Stares, unimpressed, at their master, after he casually mentions he saw a third Servant in the vicinity of Saber's speech after destroying the opera house, and chose not to mention it. They're about to yell at Flat, when he just as casually mentions that had they confronted him there and then, it's likely both would have been reduced to mincemeat - said Servant was none other than Gilgamesh.
  • Fisher King: The effects of their second Noble Phantasm allow them to twist Snowfield into a form of Hell.
  • Forgiven, but Not Forgotten: Jack explains this trope is the best scenario once they learns who 'Jack The Ripper really is.
    Jack: . . . You might just end up disappointed. There’s a good chance that some piece of trash just happened to not get caught. . . . In any case, stop idolizing a thing like me. When my identity is finally revealed, I’ll merely gain the right to atone for my crimes. Learning my true identity would be salvation for me, but not atonement. And it’s not healthy to idolize a criminal in the first place.
  • Gentleman Snarker: While unfailingly polite and well-mannered, Jack is not at all shy about voicing their bafflement and incredulity over Flat's general behavior.
  • Go Out with a Smile: Narrowly averted. After True Archer steals From Hell, Jack doesn't have a means to defend themselves or get away, calmly accepting their fate with a wry smile after being acknowledged by Flat, Lord El-Melloi II, and True Archer even if they didn't get to find out his true identity. Luckily for Jack, Flat bails them out with a Command Seal.
  • Jack of All Trades: Name pun aside, their Thousand Faces skill, similar to Imperial Privilege, gives them any skill that any of their faces might have possessed; they even have a limited magical ability. However, since they're an imitation and not the real thing, any skill they use has only a Rank E.
  • Lighter and Softer: While they are an unrepentant serial killer who can turn into demons, their nature is significantly less grim than that of their Assassin counterpart who manifested from the combined pain, degradation, and death of London's children during their era.
  • Living Shadow: After rushing True Archer in the form of a mob of ordinary people, the mob's shadows turn into hands that grab True Archer.
  • Merger of Souls: In volume 5, Dumas mixes Flat's and Jack's souls to some extent with his Grand Dictionnaire de Cuisine.
  • No Biological Sex: Because the original Jack the Ripper's identity was never discovered, Jack doesn't have a fixed sex, and even their voice is noted to be distinctly agendered when not transformed.
  • Only Sane Man: Paired with Cloudcuckoolander's Minder. It's telling that in their relationship, Jack the Ripper, of all people, is the rational adult, and frequently has to contend with Flat's complete lack of common sense. Strangely enough, they also have a great relationship and get along rather well. After all, if anyone understands what it's like being a little batshit-crazy, it'd be the Ripper.
  • Quest for Identity: They know that they are Jack the Ripper and they committed the murders, but that is all they know about themselves. They wish to use the Grail to rediscover who they are.
  • Samus Is a Girl: Those familiar with the broader Fate universe will know that one of the candidates for an Assassin Jack the Ripper is a young girl. Jack has a tendency to default to this form (much to Flat's panic) when trying to turn into a general child, though they're not quite sure why.
  • Self-Duplication: Their second Noble Phantasm, Natural Born Killers, operates under the theory that Jack the Ripper was actually a coordinated group of murderers. As a result, they can create as many bodies as their Master's mana resources can withstand. Thanks to Flat's outstanding Magic Circuits, Berserker can create as many as 520 bodies that can operate independently of each other and take on any form the "main body" can, making them extremely competent at information gathering and assassination. When they use the ancillary Noble Phantasm, From Hell, to upgrade to demon bodies, the amount of duplicates they can create drops to 200... though in the right circumstances, each could be a credible threat to a Knight Class Servant.
  • Story-Breaker Power: In a universe where Older Is Better, Jack is ludicrously powerful given his relatively young age (130 years, give or take). Part of that is thanks to his Mad Enhancement being an odd case of a "double negative", where his insanity cancels itself out. He gets most of the benefits of the Berserker class, and none of the drawbacks. The result is an extremely deadly Servant that is also exceptionally intelligent and ruthless. The other are his Noble Phantasms, which literally feed off of fear and gain more power the more people there are in the given setting. Since this particular War(s) takes place in a crowded American metropolis and is far more public than any other Grail War, it's practically a buffet for him. Jack is the only Servant in the whole war that True Archer regards as a Worthy Opponent, an honor denied to even Gilgamesh.
  • Square Race, Round Class: Despite being a Berserker, they seem to be more suited for the Assassin class. They don't get the normal benefits and drawbacks of Mad Enhancement, can shapeshift with Thousand Faces to avoid detection and infiltrate secure areas, gain Presence Concealment with Wanderer of the Misty Night, and their Natural Born Killers NP is similar to that of Hassan of the Hundred Faces. Only their From Hell NP is directly dedicated to dealing damage.
  • Sympathy for the Devil: While initially startled once they realise Flat's true nature, Jack nonetheless feels pity for how evidently lonely Flat's alien mindset has made him.
  • Tomato in the Mirror: They feel rather nonplussed at the fact they were summoned with a cheap piece of merch.
  • Undying Loyalty: Jack truly comes to care for Flat, to the point of giving Flat permission to use a Command Spell to make them commit suicide if they ever lose control and attack Flat.
  • Voluntary Shapeshifting: They can change their form and appearance since no one knows who they were. They could have been any of the forms they take on. Flat used this to change them into his watch. However, they can only transform into anything involving Jack the Ripper. At one point, Flat asks them to turn into a White Flag to meet Ayaka under truce, but they say while they can turn into a watch because of the theory that Jack the Ripper was possessed by a cursed watch, there are no stories or theories involving flags, so they can't.
  • Worthy Opponent: After seeing the power of From Hell, True Archer considers Jack this for forcing him to use Reincarnation Pandora, promising to engrave the battle into his memory.

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