Follow TV Tropes

Following

Characters / FAITH: The Unholy Trinity

Go To

    open/close all folders 

Introduced in Chapter I

    John Ward 
https://static.tvtropes.org/pmwiki/pub/images/john_priest_2.PNG
I have to finish what I started.
"... What I am about to do has not been approved by the Vatican."

The Protagonist of the trilogy, and a survivor of a failed exorcism that ended with the deaths of everybody involved save himself and the possessed. Having fled the house out of fear, John has felt immense guilt ever since. One night, he decides to head back to the house in order to finish the exorcism for good, but soon will have to fight off a whole slew of demons and the sinister cult that worship them.


  • 11th-Hour Superpower: In the True Final Boss of Chapter III, God seems to genuinely give John His blessings and this enables him to resist multiple attacks from the Fusion Dance of Malphas, Gary, and Miriam. To a point, at least; the blessings will be overwhelmed on the tenth strike, and John will die. Make it count.
  • The Atoner: John's primary drive throughout the series is to save Amy Martin, who he failed to exorcise in 1986. He also considers this My Greatest Failure.
  • All-Loving Hero: Even when confronted with horrors beyond his comprehension, John works to save those he comes across, and is rarely rude or dismissive unless something is clearly wrong. He draws the line at personal insults by those associated with the demons, though.
  • Author Avatar/Creator Cameo: John is portrayed in rotoscope by the game's creator, Airdorf, something which is also noted under Ink-Suit Actor.
  • Badass Preacher: He is a former priest due to the events that led to the failed exorcism, but he is undeniably badass when he exorcises all the demons coming his way.
  • Blue Is Heroic: He is represented by the color blue and is a heroic priest trying to exorcise evil demons. Notably, when he's possessed by Alu in Chapter III, his color changes to pink-purple.
  • Catapult Nightmare: Happens to him several times throughout Chapter III as the player goes through his recurring nightmares of Amy's botched 1986 exorcism. And once at the end of Chapter II, as it is All Just a Dream.
  • Celibate Hero: Subverted. One would be inclined to think he is one, given that John is a priest, but his relationship with Molly indicates that he's not as celibate as he should be. This was the result of his disavowing by the Vatican after Amy's botched 1986 exorcism. As he's technically no longer an ordained priest, John would be free to be in a relationship with whomever he chooses. Depending on the player's actions, he gets to subvert this again by settling down with Lisa in her Golden Ending.
  • The Chosen One: In a horrific case, this seems to be what the Bad Endings as well as Gary's fixation on him imply, as the perfect vessel for the UNSPEAKABLE once he is so shattered in his faith that he is absolutely susceptible to its influence. He has been groomed as a sacrifice since childhood by Miriam Bell.
  • Cowardly Lion: John is absolutely terrified by everything he comes across over the course of the games, and justifiably so. It's not until he confronts Gary at the end of Chapter III that he has the strength to demand knowledge of what's occurring rather than being pushed by someone or something to continue. But he forges on regardless of the horrors he faces, no matter what. He was a Dirty Coward a year ago, however. When Amy killed Father Allred and her parents, he tried to confront her and finish the exorcism himself, but the horrors she showed him broke him and he sacrificed her to save himself.
  • Crisis of Faith: By Chapter II, he outright states this. One can also notice this by how the color of his cross keeps changing. From gold in the first part, to silver in the second, and finally to bronze or copper in the third part of the game. Getting the Golden Ending not only restores his cross to gold, but allows his faith to make him much stronger in the True Final Boss. Less good endings can cause his faith to still be significantly shaken by the end, however.
  • Crucial Cross: John's sole weapon is his handheld cross, which he uses to ward off demons that try to harm him or anyone else.
  • Dark and Troubled Past: He hasn't had the best of it. Even before his failure to exorcise Amy, his mother had died (which is something he apparently blames himself for), he had sustained a severe injury as a child that left him with a permanent limp, and he was already emotionally and mentally unstable. It's to the point that he actually was in a mental institution to recover for the year between the exorcism and the start of the game, before cutting the treatment short when he felt he had to return. The third game implies that he and Lisa were present when Miriam killed the children at Snake Meadow Hill Church.
  • Demonic Possession: He gets possessed by Alu several times throughout Chapter III, with his sprite turning purple and mangled to indicate. The first time this happens, it's over quite quickly with no harm done, but Alu can possess him again during its boss fight, which may cause John to accidentally murder Lisa if he fails to wrest control of himself back from the demon.
  • Dented Iron: John goes through a lot in this game, and even besides his slow limp, he tends to bleed a fair amount, with it being ambiguous how much of this is his Sanity Slippage. Doesn't stop him from being enough of a Determinator to potentially survive a number of theoretically fatal blows from Gary in their battle.
  • Eye Scream: At one point during Chapter II, his evil reflection in a mirror stabs itself in the eye with a key, presumably causing the injury to mirror onto John as well, given how his face also starts dripping blood all over the place. Not that this hinders his progress in any way, and is actually a key element of obtaining the bad ending in that Chapter. As Chapter II is All Just a Dream, it thankfully didn't stick.
  • Face–Heel Turn: In Chapter II, he can become the servant of the UNSPEAKABLE.
  • Fighting from the Inside: Once possessed by Alu, John still has enough control of his body to resist its influence with the player's help. This is essential to obtaining the Golden Ending if one failed to exorcise the right statue when fighting Alu, as it will possess John in an attempt to make him murder Lisa. Resisting for long enough will cause Alu to vacate his body and enter Lisa once again.
  • Handicapped Badass: Downplayed. A note in Chapter III reveals that John's slow movement speed is due to a limp from a childhood leg injury. Doesn't stop him from dodging demons, though.
  • Heroic BSoD: Chapter III tries to put him through the wringer, and he can fail to save Lisa from himself when he's possessed, which is severely traumatic for him, or completely reject attempting to stop the Profane Sabbath from happening, which ends up shattering him so much that he gives himself up to the UNSPEAKABLE without a fight.
  • Ink-Suit Actor: Although difficult to notice in certain scenes due to the low definition of the rotoscoped animations, John's character design is an almost one-to-one trace of Airdorf himself. The resemblance is best observed when playing the in-game cutscenes and the reference videos included in the Goodies folder side by side.
  • Meaningful Name: Apart from the obvious biblical symbolism of his first name. His surname, Ward, carries connotations of defending others from harm. It fits with how he seeks to protect the innocent from demons using his cross.
  • My Greatest Failure: Backstory notes indicate that John had attempted to exorcise Amy, but for whatever reason failed. It takes him a year to come back around and try to fix his mistake, which gets him wrapped up in Gary's plots. Chapter III actually shows the exorcism through frequent nightmares he has about it, where an outright Mind Rape in the midst of his attempt caused him to flee for his life rather than risk dying, with John even swearing off saving Amy to the Devil in disguise. If you're on the path to the Golden Ending, he gets to finally rectify that.
  • New Meat: The failed exorcism of 1986 was his first time actually performing one, and he was meant to merely assist Father Allred in the rite.
  • One-Hit-Point Wonder: The player will receive a MORTIS if an enemy so much as lightly touches John's pinky toe. There are several notable aversions, however, such as the Gary boss fight, where the first hit will knock John down and cause him to drop his crucifix (which can be retrieved to reset this vulnerability state) instead of killing him outright (Gary can only kill John if he touches him in this state), and the Super Miriam battle, where divine providence allows him to take a total of ten attacks before dying.
  • Prophet Eyes: He gets them briefly in the Golden Ending if he's hit while fighting Miriam, as a sign that God is supporting him directly.
  • Sanity Slippage: John is capable of some pretty big feats as a priest, but he's still human. Besides his handicap of a leg injury hindering his mobility, the hellish things he has to witness do a number on his psyche, to the point of certain sequences being Through the Eyes of Madness before he recovers. Depending on your ending in Chapter III, it straight-up takes presumed divine providence from God in the Golden Ending to not suffer a severe, emotional breakdown and a massive Crisis of Faith.
  • Sole Survivor: He, Amy, and Michael are the only ones who survived the failed exorcism from a year before, and calling the latter two "living" is a stretch.
  • Spanner in the Works: Following the monumental disaster that was Amy's failed exorcism, Gary logically expected everyone involved to be either traumatized out of the action, or outright dead. John suddenly coming back to try and finish the job a year later was a major wrench in his scheme. Specifically, it caused both Amy and the UNSPEAKABLE itself to take a vested interest in John, and her pursuit of him deprives Gary of his walking portal to Hell, forcing him to take a major detour to deal with the meddling priest.
  • Tears of Blood:
    • He lets them out once he becomes a Satanist in the bad ending of Chapter II.
    • He sheds some again in the good ending of Chapter III's demo.
  • Tranquil Fury: He tries to be calm and comforting for the possessed Amy in the flashbacks, even when she's already killed everyone else in the house. Then she brings up him failing to save his mother Meredith. At that point, he immediately gets blunt.
    "That's enough. (...) We are doing this here and now."
  • Unstoppable Rage: Gary injects John with something that leads John to release all his aggression on the thralls. We are only shown the aftermath, but he has torn many of them apart and wrote "repent" on the walls with their blood.
  • Unwitting Instigator of Doom: Failing to exorcise Amy was his greatest mistake, and it's not just a problem on his conscience; everything the Eternal Order planned is based around Amy's state of possession, and let Gary advance his plans nearly unabated for an entire year.
  • With This Herring: John's only method of defending himself is… raising a cross to make demonic entities flee. He does find a gun later, but it only has one bullet and isn't used further than that.

    Amy Martin 
https://static.tvtropes.org/pmwiki/pub/images/amych3.png
Amy before her possession.
"DO YOU THINK MY FACE IS PRETTY?"

A 17-year-old girl possessed by a demon, and the boss of the first chapter. She was an ordinary girl who got captured by the Eternal Order and turned into a vessel. John and Allred were called in to save her, only for it to end in disaster, and she still lies in the house.


  • Apocalypse Maiden: She is the perfect vessel for the Second Death for reasons that are never made clear.
  • Art Evolution: Amy's appearance saw a significant overhaul from Chapter II onwards. Originally, Airdorf himself acted out the scenes for Amy's rotoscoped animations, resulting in her having wider shoulders and a masculine frame in Chapter I, whereas Chapter III used his wife as a visual reference, thus giving the character a much more refined and feminine appearance.
  • The Blank: Played for Horror. As a vessel for the Second Death, Amy no longer has a face, as it has been ritualistically carved out of her head to create a portal to Hell, with just a red void taking its place.
  • Climax Boss: She's the big battle that Chapter I builds up to, and is the crux of all of John's motivations up to that point. Even after she's defeated, however, Michael is still outside…
  • Damsel in Distress: She spends the trilogy under Demonic Possession, and John's motivation throughout is his failure to save her prior, which drives him to correct his mistake.
  • Death Seeker: After John defeats the Unholy Trinity, Amy, seemingly freed from the UNSPEAKABLE, appears to him one last time and asks him to finish the exorcism so her soul can finally move on.
  • Demonic Possession: As a result of Gary's influence, she gets possessed. Her exorcism, and the failure of it, are the start of John's involvement with the plot.
  • Dying as Yourself: In the best ending of the third game, after it sends Gary to Hell, the UNSPEAKABLE seemingly gives her up since their plans were ruined. Amy's face goes back to normal, she forgives John for not saving her and simply tells him to finish what he started.
  • Earn Your Happy Ending: In the Golden Ending of Chapter III, John lets Amy's soul rest by completing the failed exorcism, allowing her to finally move on and be free from any demonic influence.
  • Facial Horror: Her entire face is missing. It gets even worse once a hand and arm jumps out of it. It's even more significant in Chapter III: it's explained that the Second Death involves cutting out the entire face of the receiver and forcing a baby through the opening. This creates a portal to Hell.
  • Flash Step: Did this to John when he attempted to raise a crucifix against her in the attic of the Martin residence in 1986, which the player can witness in one of his nightmares in Chapter II.
  • Living MacGuffin: That void in her face is a portal to Hell that can be used to call forth the unspeakable evil, and Gary really wants it.
  • Minor Crime Reveals Major Plot: John thought it would be an "ordinary" exorcism to remove a lesser demon from Amy. He got far more than he bargained for. Amy is not possessed by a demon, but THE demon, and it intends to use her to unleash Hell on Earth.
  • Possession Burnout: Though Amy looks human and alive when not showing her true face (or rather lack of one), the truth is that it is only the UNSPEAKABLE's unholy will that holds her together. When Amy is finally exorcised in the Golden Ending of Chapter III, her body is instantly reduced to bones.
  • Purple Is Powerful: Is represented by the color purple, and is the boss of the first chapter. She's also a living portal to Hell, and incredibly vital to Gary's plans.
  • Self-Made Orphan: The demon that possessed her forced her to murder her parents by strangling them with their own intestines.
  • Shmuck Bait: Defeating her causes her to escape, after which John finds a loaded firearm that the game intends for you to hunt her down with. Except this is a terrible idea; finishing her off with the gun makes the ending have John seem like he had a mental breakdown and murdered an innocent girl, causing him to be arrested and locked up.
  • Sole Survivor: She and John are the only ones who survived the failed exorcism from a year before, and that's only because she was the one being possessed.
  • Villain Teleportation: Besides the literal void to Hell itself in her face, she seems to have a habit of appearing and disappearing wherever she needs to go, and even weaponizes this in her boss fight. Some element of her is both physical and paranormal at the time the game starts, so she can even appear in impossible places like the depths of the Eternal Order's temple no matter how far away she was before, and leave behind her bones when exorcised.
  • Voice of the Legion: There is exactly one voice line in the entire trilogy that's not created with a speech generator: in Chapter I, just before her boss fight, Amy says "She is mine, Priest". Listening closely, it's clear that there is an actual person saying the line in addition to the speech generator (most obvious by the sibilance in the word Priest). It makes the whole encounter that much more unsettling.
  • What Happened to the Mouse?: Despite being a major crux of the plot, Amy disappears for a fairly long time after Chapter I. Partly because Chapter II was Dreaming of Things to Come and thus couldn't overtly do much with her, and partly because Chapter III strongly implies via the Bad Ending that Amy followed him back to his house and he locked her up in the room covered in crosses, meaning he's effectively sealed her away for the majority of the story away from Gary's grasp. Despite this, once all is said and done in the Golden Ending, she teleports past all of that anyway. The latter chapter makes up for it by having flashbacks to her first exorcism that started John's story to begin with.
  • What the Hell, Hero?: If John refuses to even attempt to stop the Profane Sabbath, she deems him "unforgiveable" before she and Michael hand John over to the UNSPEAKABLE so that it can make him its next vessel.

    Michael Davies 
https://static.tvtropes.org/pmwiki/pub/images/michael.PNG
3 months
"YOU KNOW NOTHING, PENDEJO."

An unnaturally pale victim of demonic possession who crawls about the forests around the Martin family home where Amy still dwells, and attempts to impede John's progress in Chapter I. Chapter II reveals that he was formerly under the supervision of Father Garcia before escaping.


  • Ax-Crazy: The demon possessing him has reduced him into little more than a violent monster that regularly tries to attack John when he's out in the forest.
  • Back for the Finale: He makes a return in Chapter III, but only in the Bad Ending, and even then, only as a brief cameo towards the end.
  • Bald of Evil: In the second game, you can find three pictures of Michael. The second photo shows some of his hair has fallen out, and by the third picture, he's completely bald.
  • Black Speech: Exaggerated, as the possession makes the already stilted and unnatural-sounding dialogue come across more glitchy and distorted.
  • Body Horror: Like every other person possessed by a demon. In Michael's case, not only did his skin turn pale white, but his body went emaciated, and his mouth and eyes turned blood red.
    "When they see what you did to me, THEY'LL KILL YOU."
  • Cluster F-Bomb: When he doesn't curse at you in Gratuitous Spanish, one of his warded-off rants is this.
  • Danger Takes a Backseat: Should John use Bob Martin's rifle on Father Garcia in the woods, Michael will pop up in the backseat of his car as he tries to leave and eviscerate him.
  • Demonic Possession: He has been possessed for several months, and none of Father Garcia's exorcisms worked.
  • Gratuitous Spanish: Drops a few Spanish words when going after John — most of them either being mockery or quite vulgar.
  • I'm a Humanitarian: Is seen feasting on a random bystander in Chapter II's prologue.
  • Jump Scare: It's probably a good idea to not try to pause the game while he's on-screen. He doesn't seem to like that.
  • Look Both Ways: If you shoot him at the end of the first chapter, he staggers back onto the road and is crushed by an oncoming truck.
  • Optional Boss: While Michael will most definitely show up to menace John in the woods, actually fighting him is optional, since driving him away for good requires the player to go out of their way to encounter and repel him ten times, after which he will not return. Save for the ambush in the Martins' shed, Michael's appearance is technically random, meaning it's unlikely for one to fight him that many times en route to the house if they're not deliberately stalling or exploring the woods for the first time.
  • Plot-Irrelevant Villain: To the trilogy as a whole; he is not exactly part of the cult and attacks John out of feral animosity and maybe mistaking him for Father Garcia.
  • Post-Final Boss: There's a reason why the game gives John a loaded gun after the Climax Boss that is Amy. If you shoot something besides Michael or the way to access the Optional Boss, your bad ending is inevitable.
  • Red Eyes, Take Warning: Has completely blood-red eyes, and definitely isn't your friend.
  • Slasher Smile: Sports one of these and it almost never leaves his face.
  • Starter Villain: Shows up to kill you almost immediately as you navigate the forest in Chapter I, and is its main antagonist for most of the chapter as a sign that whatever demonic influences going on are dead serious.
  • Transformation of the Possessed: You see the image for his entry? Well, that THING used to be a little boy.
  • Was Once a Man: He was originally a human boy, made the way he is now due to his Demonic Possession.
  • White and Red and Eerie All Over: Has a white body with red eyes and mouth, he is also a victim of demonic possession.
  • Younger Than He Looks: He was originally an innocent young boy, up until Demonic Possession happened to him and he basically aged him up to the point he doesn't resemble anything like a young boy or can barely be classified as human.

    Assorted Demons 
The entities serving as the main enemies of the trilogy. John must use his crucifix to repel and destroy them.
  • Berserk Button: The Spindly Lady will, upon spawning, immediately kill John if the player tries to cheat at her puzzle by walking between two rooms to force her to spawn in one of them.
    • The Peekaboo Demon will immediately kill John in Chapter II if he so much as twitches while the demon is present in the same room.
  • "Get Back Here!" Boss: The Spindly Lady has to be hunted down inside the church, and will only fight John if he manages to be in the same room as her.

Introduced in Chapter II

    Father Garcia 
https://static.tvtropes.org/pmwiki/pub/images/dontbeafraidjohn.png
You can't hide from God, hijo. You shall drink the wrath of the Almighty.
"Don't be afraid, John. Where two or three are gathered in God's name, there will He be also."

An older priest, who has been charged with purging Michael Davies of the demon possessing his body, and an ally of John. He shows up every now and then to help John whenever he is struggling with his mission.


  • Badass Boast: Delivers a great one in Chapter II after Michael was able to evade his exorcism.
    You can't hide from God, hijo. You shall drink the wrath of the Almighty.
  • Badass Preacher: Can hold his own in certain situations, such as warding off a demon he and John later confront together. The teaser trailer for Chapter III even has him do a dramatic shotgun pump.
  • Big Damn Heroes: Saves John from Gary towards the end of Chapter III by filling him full of buckshot, and then tries his best to hold off the rest of the cultists that attack as you try to stop the Unholy Trinity from summoning the UNSPEAKABLE.
  • Cool Old Guy:
    • Though it isn't precise how old he really is, he's definitely much older in comparison to John and is just as much of a Badass Preacher as the younger priest.
    • He gets even cooler in Chapter III where he saves John with a shotgun and manages to hold off several cultists and demons all on his own.
  • Colour-Coded for Your Convenience: He has the exact same sprite as John, except for one key difference — John's sprite is blue and his is gray. When the player assumes control of him at the start of the second game, this — along with a note referring to him as Father Garcia — helps them realize that they're controlling a new character.
  • Crucial Cross: A wooden one he uses to ward off demons.
  • Decoy Protagonist: He's initially presented as the protagonist of the second game in the prologue until you play as John again for the rest of the game, but he sticks around as a much-needed ally.
  • Disney Death: He can be killed during the final battle in Chapter II, but this turns out to be a dream and John finds a note from him when he awakens.
  • Dramatic Gun Cock: Does a very effective one when he saves John from Gary. It also appears in the end of the teaser trailer for Chapter III.
  • Early-Bird Cameo: He is the mysterious gray man John can encounter in Chapter I, with his presence in the area being him trying to track down a wayward Michael Davies.
  • Genre Savvy: His sole weapon in Chapter II is a cross, just like John. By the time Chapter III rolls around, he has the foresight to upgrade to a shotgun once everything really starts going to Hell.
  • Good Is Not Nice: Shown in the Chapter III ending where John expresses cold feet about fighting demons. Garcia responds by forcing John to cooperate at gunpoint, doing whatever it'll take to prevent the UNSPEAKABLE from taking over.
  • Gratuitous Spanish: He tends to mix several Spanish phrases into his speech, such as saying "Dios mio!" instead of "My God!", as well as referring to John and Michael Davies as "hijo".
  • Kidnapped by the Call: Does this to John in a variation of the neutral ending in Chapter III where John says he isn't the man to join Garcia in his crusade against the UNSPEAKABLE; Garcia replies, "It wasn't a request" and points his shotgun at John, forcing him into the car. Averted in the version of the Golden Ending where John chooses to stay with Lisa, in which case Garcia will honor John's decision.
  • My God, What Have I Done?: He went against Church orders to keep Michael held so that he could try (and fail) to exorcise him, but his cross is a bronze or copper one, much like John's post-Crisis of Faith. It implies he's not as devout as he seems to be, likely stemming from his own failings as a priest. Doesn't stop him from chasing Michael down and helping John with fighting the unspeakable evil, though.
  • Nice Guy: He's a friendly and compassionate priest who, like John, also seeks to banish demons with his faith and his cross. Him forcibly enlisting John in a variation of ending 1 in Chapter III might put this a bit into question, though.
  • One-Hit-Point Wonder: Like John, Garcia will die in one hit if the player allowed any of Miriam's cultists to reach him during the final boss fight of Chapter II. Given that the whole chapter takes place inside of John's nightmare, Garcia will not die for real if this happens, though the ending will be of a decidedly more ominous tone, and John will also not be informed of Malphas' involvement.
  • One-Man Army: At the end of Chapter III, when the cultists have killed an entire squad of police outside the daycare, it's Father Garcia pulling a Big Damn Heroes that lets John finish the job as he straight up will try his best to kill every single cultist that goes John's way. In the Golden Ending, he's even left to Hold the Line and is no worse for wear when you finally get back to him.
  • Shotguns Are Just Better: His Big Damn Heroes moment in chapter 3 is filling Gary's head with buckshot right as he's about to attack John again. If that wasn't enough, he single-handedly fends off as many cultists and demons as possible while John either takes care of the crucible or goes after Gary by himself. Any and all cultists that come his way are killed in one single shotshell.
  • Unwitting Instigator of Doom: As the story progresses in Chapter III, Garcia is the one instructing and informing John each step of the way, which leads John to three major locationslist in their search for Nate and Jason Martin to prevent the Profane Sabbath. The boys don't exist, meaning if John doesn't go the extra mile to kill each Optional Boss with the opportunity given, Garcia led the two of them in circles and wasted their time. The Neutral endings exemplify this: the end of the world is averted, but Gary gets away to try again.
  • Well-Intentioned Extremist: Garcia locked Michael up in his apartment's basement to try and exorcise him, but failed consistently for months on end, and outright disobeyed direct Vatican orders. In one of the Chapter III Neutral endings, he'll also force John to travel with him and fight the UNSPEAKABLE's forces at gunpoint, strongly showing he'll do whatever he thinks is necessary to fight evil, even if it means potentially hurting good people in the process.
  • With This Herring: Like John, his only weapon is a cross. Although he becomes savvy enough to carry a shotgun in the penultimate levels of Chapter III.
  • You Are Better Than You Think You Are: In Chapter III's normal ending, when John admits that he's not sure if he'll ever be free of the guilt of failing Amy or if his faith will ever be as strong as it was before everything happened, Garcia assures him that he can recover from the ordeal, pointing out that, if the Devil exists as they've both seen, then God must also exist as well, which means there's still something in the world worth fighting for.

    Miriam Bell 
https://static.tvtropes.org/pmwiki/pub/images/miriam_32.png
She consumed six little twigs, Only two were left to walk as husks. Go ahead, priest. Stare into the eyes of my mother.
"HERE I AM, MY LITTLE ONE."

A sister of the Catholic Church sent to Snake Meadow Hill Church in the 60s-70s to assist with the reopening of the church and orphanage. She died under mysterious circumstances and appears as the main boss of Chapter II, possessed by a demon.


  • Empty Shell: You finally see her in the flesh in Chapter III. She's nothing more than a decrepit faceless body sitting in a chair, to the point that it's questionable if she's even still alive. That is, until Gary and Malphas fuse with her.
  • Evil Matriarch: Aside from the fact that she's Gary's mother, it's implied she was once the leader of the Eternal Order of the Second Death, as she gave the cultists the instructions to perform the Second Death on herself.
  • Facial Horror: As a receiver of the Second Death, her body has no face. As Super Miriam, she also has Gary and Malphas' combined misshapen face sticking out of the gaping void in her head.
  • Final Boss: She's the final enemy you face in Chapter II. And one third of the True Final Boss of Chapter III.
  • Greater-Scope Villain: Though long dead, her actions in the past led to the "birth" of Gary, making her responsible for the events of the games.
  • Humans Are the Real Monsters: A letter about the first Snake Meadow Hill Church mass murder mentions it being worse than the Devil. Her motives to bring Hell on Earth are unclear, but her work is crucial to it, as she is the first to have successfully used the Second Death Ritual.
  • Kill It with Fire: Her body can only be destroyed by someone ablaze with purifying fire. This means you have to finish her off by setting yourself on fire with one of the nearby torches and use your own body to burn her to death.
  • Nun Too Holy: Though she was loved by the children of the orphanage, she exhibited very strange behavior, such as making the children dance in a circle around her. Then it turned out she was responsible for the disappearance of the children. Chapter III reveals she's been a part of the Eternal Order of the Second Death for a very long time, since at least 1934, before Gary was even born.
  • One Bad Mother: Gary considers her his mother, at the very least, since he came (back?) from a Hell portal carved into her face.
  • Predecessor Villain: She was an important member of the Eternal Order prior to the events of the games, possibly its leader, and her actions set the stage for the main conflict of the games.
  • Small Role, Big Impact: Technically you never encounter her at all (not alive, at least). Her appearance in Chapter II was the UNSPEAKABLE posing as her (and a dream, to boot). Chapter III, however, reveals that she was the first to receive the Second Death, and it was Gary who crawled from the portal to Hell carved into her face. On top that, she also ends up being fused with Gary and Malphas at the end of Chapter III to serve as the True Final Boss.
  • White Mask of Doom: Her face resembles one. Considering the Second Death was performed on her, meaning her own face was gouged out, it's possible it may actually be an Expressive Mask.
  • Would Hurt a Child: She killed six children before the events of the game and committed infanticide to summon Gary.

Introduced in Chapter III

Allies

    Father Allred 
https://static.tvtropes.org/pmwiki/pub/images/faith_fatherallred.png
Don't be afraid, Mr. Martin. The Lord's servants are here.
"Based on what I saw during my previous visits... we could be in for a very long night."

John's former superior who accompanied him to Amy's first exorcism. He was a renowned expert on exorcisms, but despite this, was ultimately killed by the possessed Amy.


  • Colour-Coded for Your Convenience: Like Father Garcia, Allred has the same sprite as John, but is grey instead of blue to help the player discern between them.
  • Couldn't Find a Pen: Father Allred writes a last message to John, written in his own blood, telling him to save Amy with his crucifix.
  • Killed Offscreen: He's strangled by Amy in the few minutes between the Martins coming down to the basement and John escorting back upstairs. By the time John comes back down, he's already dead and Amy has teleported somewhere else.
  • Posthumous Character: Is already dead when Chapter I starts and is only shown in a flashback in Chapter III.
  • Take Up My Sword: More like take up my crucifix. In a final message to John, Father Allred tells him to take his crucifix and save Amy.
  • The World's Expert (on Getting Killed): He's an old priest with plenty of experience regarding exorcisms, unlike John, which means he's getting killed off to show that Amy is possessed by something far worse than an ordinary demon.

    The Martin Family 
https://static.tvtropes.org/pmwiki/pub/images/martin_family.PNG
L to R: Bob, Amy, and Cindy

Amy's family, consisting of her father Bob, mother Cindy, and younger twin brothers Nate and Jason. Bob and Cindy were murdered by the possessed Amy on the night of the failed exorcism, and the twins went missing afterwards.


  • Cruel and Unusual Death: Bob and Cindy were strangled by their own intestines, and it's implied that was the least of it.
  • Foreshadowing: There's a picture of Bob, Cindy, and Amy, but nothing for Nate and Jason. The boys never existed.
  • Gory Discretion Shot: John can find their corpses while escaping from the Martin family house. Their intestines are drawn clearly but their faces are censored out, implying that they also suffered some Facial Horror.
  • Posthumous Character: Are already dead when Chapter I starts and are only shown in a flashback in Chapter III.
  • Tragic Stillbirth: Nate and Jason never existed, since Cindy miscarried them. She coped by pretending they still live, even holding fake birthday parties.
  • Unwitting Instigator of Doom: Bob and Cindy deciding to go watch Amy's exorcism in person was a monumentally stupid choice that caused it to end in tragedy. As soon as they approached Amy, the demon inside her began manipulating them, forcing John to escort the Martins back upstairs and leave Allred alone for a critical moment, which was all Amy needed to break free and kill Allred.

    Lisa Pearson 
https://static.tvtropes.org/pmwiki/pub/images/faith_lisa.PNG
John... what took you so long?

"John, please don't go. You don't have to keep fighting."
John's childhood friend. She has the misfortune of living in an apartment complex owned by Gary. John has to save her in the second part of Chapter III.
  • All There in the Manual: According to the developer's notes for Chapter III, Lisa was meant to be a painter and part of the apartment building segment was supposed to involve John collecting some of her paintings. In the final build of the game, the assets that were made for her artwork were recycled into images shown during John's Mushroom Samba instead.
  • Childhood Friends: Was raised in the same orphanage as John, and from their closeness witnessed in the priest's flashbacks and the Golden Ending of Chapter III, it's clear that she harbors affection for him. Whether John reciprocates her feelings or not is up to the player.
  • Cigarette of Anxiety: The first thing she does after leaving the room where she was possessed is to take a smoke break.
  • Demonic Possession: She's possessed by the demon Alu, and John must exorcise it out of her.
  • Dissonant Serenity: After you exorcise Alu from her, she runs back into her living room. Afterwards, she seems unusually calm, given what just happened to her.
  • Not Herself: Lisa's third letter in Chapter III is written in a suspiciously formal and calm manner, in stark contrast to the worrying tone of the previous two. It's the Cult impersonating her to dissuade John from investigating the apartment block.

Eternal Order of the Second Death

Leadership

    Gary Miller 
https://static.tvtropes.org/pmwiki/pub/images/garyithink_8.PNG
Pictured: A normal human being, just like you and me.
"Remember: Gary loves you!"

The leader of the Eternal Order of the Second Death, a Satanic cult seeking to summon an apocalyptic demon. He is mentioned in the first two chapters as the one who kidnapped Amy and performed the ritual that got her possessed. He finally appears in Chapter III as one of the main antagonist, and is out to summon the UNSPEAKABLE so it can bring Hell on Earth. He is a mysterious and disturbing, yet outwardly friendly man who claims to simply be a normal human being. But his kindness proves to be nothing but a paper thin facade for a truly monstrous manipulator.


  • Ambiguously Human: You'd think that a cult leader would be a regular human trying to get demonic power, right? Well, as it turns out, Gary is the result of several days' worth of sacrifices of newborn babies into a portal to Hell, with him being a baby that was sent back. In reality, he is the demon Astaroth, sent from Hell to bring about the Antichrist. In the penultimate battle of Chapter 3, John faces Gary in his true form, which is anything but human.
  • The Antichrist: In the Golden Ending, a note explains that the Eternal Order was throwing numerous newborn sacrifices into their first portal to Hell — only to have a tiny hand reach through days later as they pulled out what seemed to be a normal human baby and named him Gary. Because of his origins, Gary is anything but normal, the walking herald of what might as well be the Devil itself.
  • Bad Boss: He gives his cultists false instructions on how to keep themselves safe and stay alive during the visit of the UNSPEAKABLE despite knowing it won't help them, demands that everyone pays him tithes for the apartment building rent (which he himself neglects to pay once he gets the money), and expresses gratitude to John for killing Tiffany after everything she did to earn Gary's love.
  • The Bad Guy Wins: In the Bad Ending of Chapter III, he manages to complete the Profane Sabbath, summoning the UNSPEAKABLE into the world and causing Hell on Earth.
  • Bald of Evil: Very bald, very evil. As shown during his "three questions" cutscene and from then on out, with the exception of his immaculate beard, Gary doesn't have a single strand of hair on his head.
  • Big Bad Duumvirate: With Malphas in Chapter III — he is the leader of the cult causing all sorts of hell in the local region, inflicted the Second Death on Amy which caused her possession, and is trying to cause a literal Hell on Earth by summoning the UNSPEAKABLE.
  • Book Ends: Gary's time on Earth begins and ends the same way; going through a portal opened by the Second Death.
  • Calling Your Attacks: "RAIN OF SPIDERS!"
  • Character Catchphrase: "Gary loves you." Every note involving the Eternal Order usually invokes these words as a closer, and some variant of it appears otherwise even when he's threatening John in his notes. Once you've cornered him in the Crucible, Gary starts off the True Final Boss by screaming, "GARY DOES NOT LOVE YOU."
  • Cool Shades: When he and John finally meet face-to-face, it's revealed as he pulls back his hood that the whites of his eyes have been him wearing these the entire time in an attempt to humanize himself. This is alongside his Facial Horror as he distorts in very inhuman ways per question asked, as if letting the masquerade finally slip.
  • The Corruptor: He recruits vulnerable people into his cult by preying on them at their lowest point, isolating them from their loved ones, and promissing them power. By the time he's done with them, they've gone from normal, if troubled, individuals, to psychotic cultists, some of which have become literal monsters.
  • Devil's Pitchfork: His weapon and symbol. During his first fight with John, he either uses it to stab him, throws it at him, or raises it in the air, which slows John down if he's in front of him (similarly to how John's crucifix works).
  • Dragged Off to Hell: His final fate in the Golden Ending, courtesy of the UNSPEAKABLE.
  • Early-Bird Cameo: He actually appears in all three chapters, though in the first two he only appears in certain endings. He's identified by his sprite, which is the standard cultist sprite, but with a pitchfork.
  • Ephebophile: Is implied to have fallen in love with Amy… who was 17 when she was inducted into the Eternal Order, while he is in his fifties.
  • Even Evil Has Loved Ones: Is implied to have fallen in love with Amy, and speaks about his mother with reverence and pity. Given his means of expressing said affection, it's hard to call his "love" anything but unfathomably twisted.
  • Even Evil Has Standards: Even he found the lengths Tiffany went to in order to willingly complete her own Second Death ritual excessive and thanks John for killing her. Considering he's a literal demon, that says something about how screwed up Tiffany was.
  • Evil Is Petty: It's not enough to want to cause the apocalypse, this motherfucker doesn't even pay for the utilities on the apartment complex he owns. He just pockets his tenants' payments.
  • Evil Laugh: Does a couple during his chat with John in Chapter III. Namely when John asks what Gary is.
  • Evil Sounds Deep: How his voice sounds.
  • Fate Worse than Death: The UNSPEAKABLE inflicts this upon him in the Golden Ending for his failure to keep the Unholy Trinity together and protect the Crucible. For his punishment, he gets pulled into Hell, presumably to be damned for eternity.
  • Faux Affably Evil: Gary liberally lies and manipulates everyone around him. Case in point, even as he's telling his cultists that their apartment building will be playing host to a demon and giving them tips on how to survive its time in the building, he takes his time to remind everyone that rent and utilities are due on Friday, and even signs his letters with "Love, Gary." The kicker is he's lying to his flock about how to keep safe from the demon.
  • Final Boss: Of the normal ending in Chapter III. He's joined by Malphas and later Miriam Bell for the True Final Boss fight, but you still have the duel with Gary beforehand.
  • Final-Exam Boss: His fight at the end of Chapter III uses patterns from several previous fights throughout the game.
  • Fusion Dance: He fuses with Malphas and Sister Bell in the last phase of the True Final Boss fight.
  • Glamour Failure: Gary's human form distorts itself while speaking to John and despite having red but otherwise normal eyes he wears sunglasses to hide them.
  • Hoist by His Own Petard: The Golden Ending of Chapter III has John successfully sabotage the portal intended to summon the UNSPEAKABLE, and defeat him. A still-possessed Amy is so pissed off at Gary's failure that she gives him a swift punishment. This even doubles up, because prior to this, he injected John with something that was intended to Mind Rape him enough to be another demonic vessel or at least be able to comprehend and live in the proximity of the UNSPEAKABLE. Turns out this gives John a fighting chance against Gary and Malphas together where any normal mortal would've died instantly.
  • I Shall Taunt You: Through an excess of letters. Gary always seems to be one step ahead of John and mocks him for his victories and failures alike.
  • Made of Iron: John is unable to fully exorcise Gary when he is under his human form< Father Garcia shoots him in the face multiple times with a shotgun, which does force a retreat.
  • Nice Job Fixing It, Villain: A major goal of Chapter III is trying to find Nate and Jason Martin, who would form the "Unholy Trinity" alongside their sister Amy to finish their rituals, but they don't seem to be anywhere. It's all a Snipe Hunt, as the two boys never existed thanks to Mrs. Martin having a miscarriage, meaning Gary had to intentionally fool them with a complete fake-out of potential death by their operations. And yet by doing this, John has the opportunity to kill three major demons holding up the seal of the Crucible; Gary unwittingly set up the Golden Ending opportunity in the first place by misleading Garcia to two of these demons' locations in the false search for the boys.
  • Oh, Crap!: He is briefly stunned and brings his hands to his head in a shocked manner if John picks his crucifix back up after being disarmed in his boss fight.
  • Phrase Catcher: "Gary is a normal human being, just like you and me." It's a sign whoever's saying it is completely in his thrall, because it's absolute bullshit.
  • Red and Black and Evil All Over: Given the Retraux nature of the game, all characters are just colored outlines filled in with black, but Gary stands out as being outlined in red, befitting this trope.
  • Shout-Out: The first phase of his boss fight is a big one to Ganon from The Legend of Zelda: A Link to the Past, up to his method of fighting with a trident and opening the battle with the same quote — "En garde!"
  • Smug Snake: Gary is exceptionally smug towards John throughout Chapter III, taunting him in notes and even answering his questions in a bout of overconfidence; however, Gary overlooks the fact that the Snipe Hunt he sent John on allows him the opportunity to break the seal on the Crucible which prevents John from truly stopping the cult. When Garcia saves John in the Golden Ending route, he undergoes a huge Villainous Breakdown.
  • Tom the Dark Lord: You'd never expect the leader of a Satanic cult and strong candidate for the Antichrist to be named Gary Miller. Subverted in that he is actually Astaroth, one of the 72 demons of the Ars Goetia.
  • Third Eye: It's not exactly clear due to the artstyle, but Gary seems to have a third eye on his forehead. It's possible that it is just a tattoo or painted marking, but it most likely is not.
  • Villainous Breakdown: Getting shot in the face with a shotgun does him no favors for his sanity. If you reached the Golden Ending, once it's time to really defeat him, he's shed his mortal guise completely, and even when he goes One-Winged Angel, he desperately is throwing out a Bullet Hell in a refusal to lose. And then there's his failure, as only one eye of his is visible to show he's not enjoying this at all.
  • Villainous Friendship: With Jakob. Jakob gave him a Horror as a pet, and a photo shows them together with an unknown third man who's presumably Production Foreshadowing for another New Blood Interactive game. Downplayed as Gary's letter to Jakob is dismissive of his pursuits and he hopes that they reunite, "as cohorts, albeit not as equals." Given that Jakob is a mere human chosen by an Eldritch Abomination to lead a cult while Gary's true identity is that of Astaroth, a high ranking demon that, alongside Malphas, serves as Co-Dragons to UNSPEAKABLE who is Satan in all but name, it's understandable why Gary would feel like Jakob would rank beneath him.
  • Would Hurt a Child: Not only does part of his goal involve trying to sacrifice three specific children to summon a world-ending demon, but the Eternal Order has been sacrificing newborns to Hell since before he came into the picture.

    Malphas 
https://static.tvtropes.org/pmwiki/pub/images/malphas_8.png

A demon summoned to this world by the Eternal Order of the Second Death, sent to assist in the summoning of the UNSPEAKABLE. He appears in Chapter III as one of its main antagonists alongside Gary, an acquaintance of his.


  • Big Bad Duumvirate: With Gary in Chapter III, where he and Gary lead the cult in trying to summon the UNSPEAKABLE (the villain of the first two chapters) and bringing Hell on Earth.
  • Co-Dragons: Appears to be the UNSPEAKABLE's second-in-command alongside Gary. Fittingly, the Pseudomonarchia Daemonum and Lesser Key of Solomon works of literature describe Malphas as the second-in-command under Satan, which is implied to be the UNSPEAKABLE's true identity in this game.
  • Dual Boss: He joins Gary in fighting you in the second phase of the True Final Boss, before the two merge with Miriam.
  • Eyes Are Mental: As he stares at John in the apartments while Alu possesses the former, he has pupil-less eyes like in his Jump Scare. Then the moment John's face distorts with his possession, Malphas inexplicably has blue pupils in his eyes as blood runs from his mouth, implying he has a very direct hand in Alu's possession as well.
  • Feathered Fiend: He appears to be a bird-like demon who's missing the upper part of his beak. This is in keeping with tradition, where Malphas is described as a man with the head of a crow.
  • Jump Scare: During the apartment section of Chapter III, when the lights go out and you're without your cross, flashing the camera may occasionally fill the screen with his image, along with an appropriate Scare Chord.
  • Nightmare Face: His lower jaw has been elongated and juts out, making it resemble a beak.
  • Red Herring: In the ending of Chapter II, Father Garcia names him as the demon the Eternal Order are trying to bring to the world on the Profane Sabbath. Not only is he not the demon they're trying to summon to that end, but by the time you get to Gary, he's already been summoned.
  • The Stoic: Unusual among demons in that he never says a word throughout the game, or even utter any noise outside of a scream when he first appears during the True Final Boss. Even when he appears when John is possessed by Alu, he doesn't speak. He simply stares at you.

    Tiffany Robinson 
https://static.tvtropes.org/pmwiki/pub/images/faith_tiffany.PNG
The Daughter of the Unspeakable
Click here to see Tiffany (Pre-Second Death)
"Gary, my love... Have you finally come looking for me?"

Tiffany is a friend of Lisa who is actually Gary's former right-hand woman. She grew envious of Gary's fascination with Amy and sought to replace her as the vessel for the Second Death.


  • Asshole Victim: No tears are shed for Tiffany after John exorcises her, as she was a remorseless demonic cultist that did horrible acts in Gary's name to gain his love and approval. Heck, not even Gary, the man she was pining for, was broken up by her death; he outright thanks John for taking her out.
  • Body Horror: When you find her, she's performed the Second Death on herself. The demon that emerged from her face became so large it split her head open. She has overloaded the ritual by using seventy times more newborns than necessary.
  • Driven by Envy: She is consumed with envy towards Amy because Gary cares more about her despite Tiffany's loyalty, and willingly undergoes the Second Death to show that she can replace Amy in Gary's plans.
  • Fan Disservice: A naked woman would be nice to see... if it weren't for the fact that a giant black demon is coming out of the bloodied stump that used to be Tiffany's head.
  • Full-Frontal Assault: She doesn't seem to be wearing anything. Not that it matters with the low-res graphics and the giant spider demon sticking out of where her head used to be.
  • Horrifying the Horror: The fact that Gary himself thought the lengths Tiffany went to in an attempt to complete her Second Death were excessive to the point that he literally thanks John for killing her speaks volumes to how fucked in the head Tiffany is.
  • Ignored Enamored Underling: Tiffany did everything she could to win Gary's love, including willingly undergoing the Second Death ritual. Not only did her gestures go ignored, but Gary flat-out thanks John for killing her after her boss battle.
  • Not Quite Dead: After John expels the demon from Tiffany's body, leaves the room, and goes down the hallway, Tiffany springs up back to life and tries to attack him. If John, and by extension, the Player, don't react in time and exorcise her, she'll kill him.
  • Number Two: A note in the clinic implies that she's Gary's second in command.
  • People Puppets: Implied. The demon that came out of her head has its "limbs" (if you can call them that) wrapped around Tiffany's wrists and ankles, appearing to control her. It makes you question if Tiffany's in control of herself as she claims.
  • Running on All Fours: After John takes Tiffany out, she springs back up to life and charges at him in one last attempt to kill him; and she will if he and the player don't exorcise her again.
  • Spanner in the Works: She foils Gary's backup plan in case he can't find Amy by sealing Lisa's room with the seal of Alu. This leaves Gary the option to find Amy before the Profane Sabbath or to use John who can fight back.
  • Willing Channeler: She proudly proclaims herself to be the first person to subject oneself to the Second Death willingly, and thus is in full control of herself.note 
  • Would Hurt a Child: Considering she helped Gary try to sacrifice three innocent kids and did the Second Death ritual on herself, which consists of cutting open her face and putting a newborn baby through the hole, Tiffany qualifies for this trope.

    The UNSPEAKABLE (Unmarked Spoilers!
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2022_10_30_201248.jpg
She is mine, priest!
"WE SHALL VISIT THEE SOON"

A supremely powerful demon who serves as the antagonist of the first two chapters and of the trilogy as a whole. It is the superior of Gary Miller and Malphas, who want to summon it so it can bring about the Profane Sabbath and the end of the world. In Chapter I, it possesses Amy Martin, while in Chapter II it traps John Ward in a nightmare and disguises itself as Miriam Bell.


  • Bad Boss: Being its follower is no guarantee that you will stay alive in its presence once it pays a visit, as some unfortunate cultists found out.
  • The Bad Guy Wins: It can potentially succeed in its plans in each Chapter.
    • In Chapter I, despite John's best efforts, he ultimately fails to save Amy from its possession as it retreats when beaten. Every ending but the fifth one then has John incapacitated in some way, allowing it to continue its agenda unopposed.
    • In the third ending of Chapter II, it succeeds in making John a disciple and member of the Eternal Order, and through his nightmare allows him to fulfill the conditions to summon it.
    • In the third end of Chapter III, it is successfully summoned by Gary and brings about the Profane Sabbath, the end of the world.
  • Big Bad: Of the first two chapters and the trilogy as a whole. In Chapter I, it is possessing Amy Martin, whom John Ward is trying to exorcise. In Chapter II, it traps John in a nightmare and disguises itself as Miriam Bell, and John must beat it to escape.
  • Blob Monster: It manifests in the form of a writhing, amorphous mass of flesh with spindly arms extending from its sides and a large cyclopean eye.
  • Cyclops: It sports a single eye in the middle of its body.
  • Deadpan Snarker: In the flashback after killing Allred and Martins, it insults John for his past failures through Amy. When John refuses to back down, it outright mocks him.
    "Oh? All by yourself? Go ahead. Point your little stick at me."
  • Demonic Possession: Appears to be the one possessing Amy Martin, using her as a vessel to oversee the Eternal Order's progress in bringing forth the Profane Sabath.
  • Early-Bird Cameo: In Chapter II, there's a segment where you have to walk on a series of symbols in the proper order. If you make a mistake, you need to reset the pattern before an invisible demon kills you. Wait long enough before resetting the pattern, and the demon that appears looks quite a bit like the UNSPEAKABLE.
  • Eldritch Abomination: Fitting of its name, it has a nightmarish appearance as a mass of red flesh covered in dozens of spindly arms and sporting a single eye at the center. And of course it's technically of interdimensional origin.
  • Graceful Loser: Maybe. Once its plans have been foiled and Gary is defeated, it proceeds to use Amy's face-portal to summon Gary to account for his failure, and then releases Amy to let her be exorcised with no more conflict. Considering John had just beat Malphas and Gary in a Fusion Dance with the presence of God on-hand, one could say it couldn't act anymore, but it's up to interpretation.
  • Greater-Scope Villain: After being the Big Bad of the first two chapters, it becomes this in Chapter III where it takes a backseat. Gary and Malphas, its servants, take over as the antagonists, and everything they do is to summon it in an event called the "Profane Sabbath", which would effectively be The End of the World as We Know It. Thus everything John and Garcia work towards is one of many steps to preventing that; as much as Father Garcia proclaims they must destroy it, all implications lead to that being physically impossible for them.
  • He Who Must Not Be Named: Presumably why it is called the UNSPEAKABLE.
  • Karma Houdini: Even in the best endings, with its Co-Dragons defeated and its cult destroyed, it is still out there and Garcia fully intends to hunt it down.
  • Light Is Not Good: Appears to John in the form that, at first, appears to be God, or an Angel, at the Martin residence, preying on his fear and desire to run away. While it seems to be the real deal at first, it becomes quickly apparent this "angel" isn't all it appears to be when it tells John that Amy's fate will be on his head, and forces him to swear on a bargain to save his own life. John realizes at some point later who this "angel" really was, telling Father Garcia that he "saw the Devil" at the Martin house.
  • Mundane Utility: In the flashback, possessed Amy watches John leave with annoyed expression, then flips the light switch. Not with Amy's hand, but with its mouth-hand.
  • Multi-Armed and Dangerous: It sports dozens of spindly arms that end in sharp claws, and in Chapter II it can kill John if he fails to solve the symbol puzzle in time.
  • Orcus on His Throne: While being the major threat throughout the trilogy, the UNSPEAKABLE remains in Hell while letting the Eternal Order do all the preparation for the Profane Sabbath, which would allow it to finally enter the mortal realm and plunge it into chaos. However, notes found in the apartment building in Chapter III imply it can visit the mortal realm for short periods of time.
  • Satan: Though never outright stated, the UNSPEAKABLE is implied to be the Devil himself. First of all, it refers to itself as the "God of this World", which is a title given to Satan in the Bible. Second, one of its Co-Dragons is the demon Malphas, who is described as being second only to the Devil in grimoires like the Ars Goetia. Finally, when it's summoned into the mortal realm through the Profane Sabbath, it brings upon the end of the world, which alludes to Satan's role in the Book of Revelation.
  • You Can Not Grasp The True Form: Even trying to comprehend the UNSPEAKABLE without being one of its demonized servants is tantamount to death. Gary injects John with something he says should make him capable of being "ready" for its arrival as either an intended sacrifice or a potential vessel; whatever it was puts him into a nightmarish Mushroom Samba of chaos and insanity.
  • You Have Failed Me: After Gary fails to unite the Unholy Trinity, the UNSPEAKABLE calls him a failure and drags him off to Hell to be punished.

Followers

    Cultists and Thralls 
"CHAOS REIGNS!"
The members of the Eternal Order of the Second Death.
  • Ax-Crazy: The Thralls are really devoted to their demonic masters and will stab John to death if they find him.
  • Cop Killer:
    • In the first part of Chapter III, a police officer helps bail you out against a demon at the clinic. When more people in red, presumably cultists, set his car on fire, he then chases them yelling about "those damn hippies!" No matter how fast you are to follow after him, he's already gored the next screen over. Doesn't matter who stands in their way, they'll kill anyone in their path.
    • In most endings of the same chapter, you walk through the aftermath of a battle between the police and cultists, with corpses of both sides strewn about.
  • Elite Mooks: The Malphas Acolytes are relatively fast, take a while to be defeated by the crucifix, and are the highest-ranking cultists aside from the leaders.
  • Feathered Fiend: In Chapter III, during the section where John explores a dark basement of the cult's hideout, upon obtaining the lantern, he will occasionally run into wires where ominous birds will perform jumpscares and flutter away. The third time, however, the bird transforms into a female humanoid demon with a bird head hanging upside-down from a broken neck as it walks backwards towards John. These demons, the Malphas Acolytes, become a regular enemy in the next section, the dark forest.
  • Full-Frontal Assault: The Thralls don't seem to be wearing anything but a coat of red paint.
  • In the Hood: The Cultists wear red robes as their uniform.
  • Shear Menace: The Thralls are insane cultists who will ambush John with scissors and kill him with a Slasher Smile.
  • Slasher Smile: The Thralls have a big wide grin in the animation where they stab John to death with a pair of scissors.
  • The Smurfette Principle: The thrall that shouts "HE IS HERE!" in the Candyland Sewers is the only one with a female voice.

    Jeffrey 
https://static.tvtropes.org/pmwiki/pub/images/jeffrey_8.png
A demonic creature who guards the childbirth clinic and serves as the first boss of Chapter III. He briefly abducts John and straps him onto a gurney with intent to kill him later, and John has to sneak by him.
  • Dynamic Entry: He makes his entrance by bursting out from a barricaded door and Jump Scaring the player as John is distracted by a crowbar on the floor.
  • Tom the Dark Lord: A super-strong demon named Jeffrey.
  • Warmup Boss: Of Chapter III; he's the first boss John faces at the end of the first area, the birthing center.

    Mother and Children 
https://static.tvtropes.org/pmwiki/pub/images/motherandchild.png
The little ones haven't eaten for days. Don't you want to meet them?
Click here to see the "baby"
"Shh... Please don't wake the baby."

The secret boss of the Clinic and one member of the titular Unholy Trinity.


  • Enfant Terrible:
    • The first secret boss, encountered in the basement of the birthing center, is a demonic mother who keeps summoning monstrous infants. While they cannot harm you in their first form (only slowing you down as they swarm around you if you do not exorcise them in time), once you've damaged their mother enough, she will call for them to swarm her, and each infant that separates itself from her after awhile will grow into a large monster that will charge at you while laughing.
    • In the same clinic, you can find several Ultrasound images. Two of them show a normal human fetus while the third one shows a twisted demonic fetus developing, implying that some of the mothers that visited the clinic were (knowingly or not) pregnant with demonic offspring.
  • Evil Matriarch: The Mother is a skeletal demonic mother who commands her monstrous army of infants in the basement of the birthing center.
  • Flunky Boss: Mother herself doesn't attack; the main threat is the children, who either slow you down or grow strong enough to actually kill you if you don't kill them fast enough.
  • Optional Boss: They are hidden inside the clinic and can be unlocked after beating Jeffrey, but you need to do a specific and counter-intuitive action to open the way to them.

    Alu 
https://static.tvtropes.org/pmwiki/pub/images/alu.png
YOU ARE MINE PRIEST
"I'M NOT LISA"

The boss of the Apartment Complex. It is a goat-like demon possessing Lisa.


  • Demonic Possession: Its main method of attack is to possess Lisa and have her move towards John, and if repelled, it can possess John and try to have him kill Lisa instead.
  • Gruesome Goat: It is a goat demon who possesses people.
  • Open-Ended Boss Battle: If it possesses John, you can actually fail to fight it and it will kill Lisa, ending the fight as it presumably retreats.

    Elevator Friend 
https://static.tvtropes.org/pmwiki/pub/images/elevatorfriend350_8.png
Follow me, Timmy!
"I'll see you in your dreams!"
A secret encounter in the Apartment Complex. A mysterious one-eyed humanoid demon who lives in the building's elevator.
  • Ambiguously Evil: While the Elevator Friend is hostile to John and will kill him on contact, he appears to be friendly to Timmy, the young boy who befriended him; he also has a fairly playful demeanor compared to other demons encountered. It's also unknown whether or not the Elevator Friend is associated with Gary or the Second Death or simply appeared in the apartment as a result of the demonic activity going on at the time.
  • Ambiguous Situation:
    • Is he a demon summoned by the cult or a Tulpa created by Timmy himself? A note from Timmy's mother refers to him as an imaginary friend that the boy created to cope with a past trauma.
    • Was he actually Timmy's friend or was this just a ploy to gain the boy's trust and then sacrifice him?
  • Not Quite Dead: After warding him off with the cross enough times, he disappears and drops a note. But if John enters the 7th floor, he can be seen walking with Timmy, but this could possibly be a hallucination.
  • Optional Boss: The apartment level of Chapter III can be completed without fighting him, but he will need to be fought if the player wishes to collect all the notes, as he does drop one upon defeat. He's summoned by repeatedly mashing the elevator button for the 7th floor.
  • Vocal Dissonance: He's the only voiced character in game to not speak with the staple S.A.M. voice, instead being a human's voice that's heavily bitcrushed, which just makes him even more creepy.

    Unholy Spirit 
A secret boss hiding in Garyland. If you look at two paintings enough times, it will appear and chase you down.
  • Advancing Boss of Doom: It becomes this if John is caught by it while in Garyland. If the player is touched by the Unholy Spirit, John will be transported to a recreation of the Yale Psychiatric Institute and bound in a straightjacket, thus forcing him to flee from it until he either reaches the exit, or it catches up to and kills him. While the Unholy Spirit itself technically can't kill John outside of the flashback, as being touched merely results in the chase again, the more times he's caught, the faster it will be coming after him in the asylum sequence until it becomes virtually impossible to outrun anymore.
  • Flying Face: It's basically a giant, disembodied head that constantly floats towards John throughout the fight.
  • Optional Boss: It is hidden inside Garyland and only pops up if you walk through the hallways with Miriam paintings on them enough times.

    The Pet 
A secret enemy found in the Nowhere Forest guarding Gary's personal quarters. Those who managed to escape the massacre that befell Dusk, Pennsylvania may know it as "The Horror".
  • Adaptational Wimp: Horrors in Dusk are shockingly fast for how wiry and malformed they look. Here, one can barely keep up pace with John.
  • Darkness Equals Death: Its main advantage is being near-silent as it beelines towards you in the darkness.
  • Outside-Genre Foe: While FAITH is a top-down survival horror primarily focused on Christian-centric occult threats similar to The Exorcist and The Omen, this creature is from a distinctly lovecraftian horror game, and a First Person Shooter at that. However, both are confirmed to coexist in the same setting, and it seems to fall to John's cross just as well as Dusk Dude's numerous weapons.

Top