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Alien vs Predator (2010)

Humans

    Rookie 
The New Meat who was deployed to BG-386 to contain the situation unfolding alongside the rest of the colonial marines, and the protagonist of the human campaign. Unfortunately (or arguably fortunately), he's knocked out by flying debris in his ship as the crew makes a crash landing and misses out on the bulk of the conflict on the ground. After his brothers-in-arms managed to protect him long enough for him to wake up in Freya's Prospect, he wanders the colony as the aftermath of the tragedy unfolds.
  • Always Save the Girl: Subverted very much. Tequila is a Marine and all of the other Marines try to rescue her. Rookie does manage to rescue her, but not before she is impregnated with a Chestburster.
  • Badass Normal: He brings down the Matriarch, kills a Predator, three Praetorians, and guns down Weyland himself.
  • Bittersweet Ending: He "kills" Karl and survives the Xenomorph infestation but the ship he is on is piloted by Weyland-Yutani guys, Tequila still has a death sentence due to the Chestburster within her and Karl is not as dead as he seems as the one he killed was Actually A Doom Bot.
  • Determinator: He enters a hive willingly to rescue Van Zandt, and later gores on a one man rescue mission to save Tequila.
  • Facial Horror: His cheek is shown at the end to have burned badly by presumably Xenomorph blood.
  • Fighter, Mage, Thief: He serves as the fighter class in the main story, lacking agility and flashy specialized weaponry, but having access to the most efficient and straightforward of combat methods, namely guns. Compare to Dark whose tools can only be used sparingly before he runs dry/is left vulnerable, and Six who needs to use stealth and speed to get into melee combat, the Rookie can reliably gun down all his opposition with a generous supply of ammo and ranged weaponry.
  • Heroic Mime: Remains speechless throughout the game, as mandated by First-Person Shooter law.
  • Heroic Willpower: He has managed to go through horrific events that have scarred veterans and comes out on top, which is pretty impressive given this is his first combat drop.
  • Made of Iron: He has survived getting slashed by Xenomorph claws, getting hit by acid, and the blades of a Predator.
  • New Meat: How he is treated by all of his companions aside from Tequila.
  • One-Man Army: A trend with the protagonists of this series. He's no Stealth Expert like Six, and doesn't have the raw strength and firepower like Dark, but compensates with good aim and powerful firearms to mow down Xenomorph swarms, fend off a Predator and level the playing field against advanced combat androids.
  • Pistol-Whipping: His melee attack of choice is using his guns to smack foes, which becomes necessary in staggering Xenomorphs if they manage to get in your face.
  • Did You Just Punch Out Cthulhu??: More than once, let's tick the lists. Killed the Queen Alien (admittedly she was immobile) and killed three Praetorians, Aliens that essentially young Queens and are almost the same size and very powerful, and also killed a Predator.
  • Do-Anything Soldier: He effectively is told to do everything for the Marines, mostly because everyone else is dead or preoccupied trying to survive. In the rare moments he actually does find backup he's still bossed around a lot, despite his colleagues being more than capable of doing those acts.
  • Late to the Tragedy: He visits all of the locations after Dark and Six have done their business there and made the Marines job worse. In the jungle, Rookie has no allies, and the main compound he goes through is already overrun with Xenomorphs thanks to Six, while the labs have a convient break out of recaptured Xenomorphs thanks to Dark cutting the power.
  • Ship Tease: The audio logs imply that Rookie and Tequila had a close friendship before the combat drop. The scene where he strokes her head also leads to a possibility of this.
  • Stone Wall: He's got the worst mobility of the trio of species by far, only being able to sprint a short distance before tiring out, presumably because of the guns, ammo and armor he's dragging around. Also because of this he can blow away just about anything in front of him by holding his ground, with only the battle against a Predator and Xeno Praetorian forcing him to be quick on his feet.
  • Super-Reflexes: He is fast enough to grab a facehugger and throw it away, even if he has to do a 180 degree turn.
  • The Big Guy: Like the other Marines of the USS Sulaco, The Rookie is a fairly large man, and is physically strong enough to knock over both Xenomorphs and a Predator in melee attacks, as is also capable of physically resisting Facehuggers.

    Theresa "Tequila" Aquila 
  • Action Girl: She is a Marine, so this is to be expected.
  • Badass in Distress: After being shot down by a Predator, she is captured by Xenomorphs requiring Rookie to rescue her.
  • Chest Burster: Is fated to suffer this but at the moment it is halted by being in hypersleep.
  • Cluster F-Bomb: She was relatively restrained when it came to swearing, but after you rescue her, she lets them fly like no tomorrow.
  • The Cameo: Tequila has a very brief voice cameo in the Alien campaign, where she radios in to inform the Marines in the engine room that Six is present.
  • Composite Character: Tequila has the role of a Corporal in charge of a disastrous mission involving Xenomorphs, before being captured and impregnated by the Xenomorphs and is rescued too late by the human protagonist, similar to Corporal Hicks, and Sergeant Hall from the second AVP game, though that one was not made by Rebellion.
  • Deadpan Snarker: Whenever she is funny, it usually is through this. A good one is at the beginning, when she asks Rookie if he remembered that the situation was covered in simulation.
  • Defiant to the End: She expresses a desire for this if she cannot be saved, hoping to kill Karl Bishop Weyland with the chestburster in her.
  • Face Full of Alien Wing-Wong: Off screen after she is captured by the Xenomorphs.
  • Hope Spot: Done twice, firstly there seems to be a chance to remove the Chestburster but Karl Bishop Weyland wrecks that, and instead she is then placed in stasis and put aboard a ship meant to take them from the Xenomorph infested world, unfortunately the ship's pilots work for Weyland-Yutani and inform their boss that they have a specimen secured.
  • History Repeats: Lampshaded and Played for Laughs. She asked Rookie to get an emergency generator to open the main room. Later, after Rookie gets near the refinery, she tells him to look for an emergency generator, asking if it sounds familiar, while clearly trying to avoid laughing.
  • Hypocritical Humor: Tequila will happily yell at you to get to the objective multipule times. When Katya asks you to hurry up once, Tequila will complain bitterly about it.
  • Irony: Katya tells her that high stress levels will aggravate the chestburster, while Tequila spends the last two levels with you gunning down Xenos and androids.
  • Implied Love Interest: The audio logs seem to indicate that Theresa and Rookie had feelings for each other, which serves to add to Rookie's motivation to go after Weyland.
  • Mercy Kill: She asks Rookie to shoot her in the head when they reunite, but Katya prevents Rookie from shooting.
  • Ms. Fanservice: Downplayed when you meet her in her armor at the beginning of the Marine campaign, but it definitely applies to her after you rescue her from the Xenomorphs.
  • Mildly Military: While she does occasionally address her colleagues by rank, she actually refers to them mostly by name and openly states she does not mind being called by her name.
  • Mission Control: Serves as this for Rookie, along with the other Marines for half of the Marine campaign.
  • Not So Above It All: While she mostly reacts calmly when she starts having symptoms of a chestburster in her, she is not above making amusing comments. One random dialogue line she can say is to remind her to never get impregnated by any species again.
  • Reasonable Authority Figure: Is relatively this, as she only berates Rookie to hurry up, and is relatively civil with her subordinates.
  • Voice with an Internet Connection: Serves as this for the first half of the Marine campaign.
  • You Are in Command Now: After the other officers are killed and Van Zandt is captured, Tequila becomes the Marine commander on BG 386.
  • You All Look Familiar: Her model is used for several of the female Marines used in the Alien campaign.

    Major Thomas Van Zandt 

    Karl Bishop Weyland 
  • Actually A Doom Bot: Turns out the Karl that was present throughout the game was actually an Android, it is unclear if there is a real Karl, of they are all just identical synthetics. The collectible audio logs reveal that the latter is the case.
  • Admiring the Abomination: Shows severe fascination with the Yatuja and the Xenomorphs.
  • Ambition Is Evil: He has strong intentions of using the Xenomorphs and Predator technology for his own benefits, and is very willing to throw hundreds of lives away in order to achieve them.
  • Big Bad: He is the overarching villain of the entire game, given that his actions drive the plot of all three campaigns and much of the overall plot of the game revolves around him. He especially takes the role in the Marine campaign, as the audio logs show him scheming to release the Xenomorphs and plan to use the profits made to benefit himself and he promptly becomes the Final Boss.
  • Bad Boss: He is perfectly willing to sacrifice either his own staff and his colonists if it suits his purposes, and has several staff members executed when he no longer needs them.
  • Boom, Headshot!: How he finally dies, when Rookie shoots him in the head.
  • Bullying a Dragon: Weyland decides to insult and mock Rookie right after he condemned his squad mate to death, and decides to lecture and belittle Dark after he tried to gas the Elite unconscious and make him his slave.
  • But for Me, It Was Tuesday: When Rookie confronts him, he insinuates he has a large enough stake in the Colonial Marine Corps that he technically owns it, and by default, that means he owns Rookie and every other Marine who died on BG 386, not to mention the colony of Freya's Prospect and all of the colonists who died there. He says that when a corporate asset is of no further use to him, he disposes of it, dismissing everyone who died as mere assets that are completely replaceable.
  • Clone Degeneration: In an audio log, Katya speculates this as a possible reason how Charles Bishop Weyland went from a Reasonable Authority Figure in the 20th century to an Obviously Evil Card-Carrying Villain in the 22nd century.
  • Cornered Rattlesnake: The second you get into his boss fight, he proves to be the toughest boss in the game, having a ridicoulous amount of health, and can easily kill Rookie if he doesn't use cover.
  • Crouching Moron, Hidden Badass: At first, he appears to be your average Weyland Yutani executive who will be cowardly and no real threat when you meet him. Then when his boss fight begins, he actually is very skillful with a shotgun, and can easily become a serious challenge if you aren't careful.
  • Disproportionate Retribution: He decides to officially reprimand Katya for getting the Marines involved against his orders by shutting off the surgery that will remove the chestburster from Tequila, dooming her to death out of petty spite.
  • Dirty Coward: He constantly runs when faced with a threat, but when cornered, he is the toughest boss in the entire game.
  • Evil Sounds Deep: He is voiced by Lance Henriksen after all.
  • Evil Old Folks: He appears to be in his 60's and is very evil.
  • Evil Is Petty: Shuts off the power that stops Tequila's surgery because he doesn't like Katya, seeing her as a faulty product.
  • Faux Affably Evil: He can be polite and charming, but he does it because it is in his best interest instead of genuine friendliness.
  • Final Boss: He serves as this in the Marine campaign.
  • Genius Bruiser: He is the head of Weyland Yutani, and he is the most difficult boss in the game.
  • Greed: All of his actions are motivated by a desire for power and money, consequences be damned.
  • Greater-Scope Villain: He has this role in the Alien and Predator campaigns. Despite only appearing once in the Alien campaign, and again via a radio transmission, his sparing of Specimen Six's life when she was a chestburster allows her to liberate the rest of her brethren, and results in the creation of the Abomination. Similarly, despite appearing only once in the entire Predator campaign through a live feed, and through some radio transmissions, his interference with the Predator technology is what drives the Predator campaign.
  • It's All About Me: Many of his audio logs and several of his comments indicate that the profits he hopes to get from BG 386 are intended to benefit him alone.
  • I Want Them Alive!: He nearly says the trope word for word when he stops Doctor Groves from killing an infant Specimen Six when she manages to escape the trap set to ensnare the other chestbursters, admitting he is genuinely impressed with her intelligence.
  • Just Think of the Potential!: His audio logs emphasize this a lot. In the final confrontation with Rookie, while shooting at the marine, he argues the potential for the technology is limitless.
  • Kick the Dog: He shuts off all of Katya's machinery when she tries to save Tequila's life out of petty spite.
  • Laser-Guided Karma:
    • His decision to spare Specimen Six is precisely so he can study her to gain a better understanding of Xenomorph society. Six becomes the very Xenomorph who causes the infestation which ultimately results in his death.
    • His brutal mistreatment of Katya directly results in his destruction, as she promptly tells Rookie that Weyland has the only route left off planet, which results in Rookie coming after him.
  • Manipulative Bastard: He is shown to be an incredibly skillful manipulator, constantly playing the three combatants in the war on BG 386 against each other, depending on his interests.
  • Nice Job Fixing It, Villain: His decision to spare Specimen Six, as pointed out in Laser-Guided Karma, results in Six breaking the Xenomorphs out of prison and starting the events that end in his death.
  • Not Quite Dead: He appears defeated at the end of the boss fight, only to quickly recover and attack Rookie again.
  • Not So Stoic: He visibly panics when Dark nears the pyramid, and his furious admonishment of Katya has him show visible anger towards her, in contrast to his usual calmness hiding his emotions.
  • Pragmatic Villainy: One of the reasons why he does not get rid of Katya is because it is heavily implied that getting rid of the administrative android would bring a lot of heat down on him, because while complaining colonists could be dismissed as promotions or leave, an administrative android who is in charge of the colony would be much harder to hide, so removing Katya would cause more trouble for him.
  • Robotic Psychopath: While he is an android, all of his actions are due to his own decision instead of programming like other androids, and many of his actions get a lot of people killed.
  • Robotic Reveal: The white blood on the ground after you defeat him reveals him to be an android.
  • The Bad Guy Wins: Even though the main protagonists manage to shut down the infestation, and he ultimately dies, Karl Bishop Weyland still wins, as he has a Xenomorph specimen, and has managed to gain the location of the Xenomorph homeworld.
  • The Sociopath: Motivated by a desire for personal power, sees others as tools to cast aside, admonishes Katya for breaking the rules, even though he has illegal combat androids, and is completely unremorseful about the death he has caused.
  • Tranquil Fury: Whenever he shows anger, he is still calm and collected while making it clear he is livid with the Marines interference.
  • We Have Reserves: His audio logs heavily imply he intentionally opened the pyramid without telling anyone because he wanted to see Six and the Xenomorphs in action. He also shows absolutely no concern over the fact he knows that the body count will be high, but thinks the benefits outweigh the costs.
  • Villain Ball: Averted. He actually knows how badly things could get, by alluding to Ellen Ripley's actions, and takes quite some precautions against them.
  • Villain Takes an Interest: He takes a particularly strong interest in Specimen Six, to the point it goes into unnerving Stalker with a Crush territory, referring to her as a daughter once. Pity that Six ruins the entire operation.
  • You Have Outlived Your Usefulness: He essentially tells this to Rookie. Although he never used Rookie, he cites it when he insinuates he own the Colonial Marine Corps. He also has his androids execute any workers when he no longer needs them, citing the fact that their contract is voided.
  • Worthy Opponent: One of his audio logs shows he genuinely respected Ellen Ripley for her determination and her resolve despite the fact that three times, Ripley managed to stop the Company from getting profits.
  • Why Don't You Just Shoot Him?: Inverted. He actually almost did have Rookie executed, but the Abomination bringing down the roof on Dark gives Rookie just enough time to get to cover.
  • Xanatos Gambit: His entire scheme in the game effectively amounts to him winning regardless of the outcome. If the Xenomorphs and the Predators wipe each other out, he gets the location of the Xenomorph home world. If that doesn't happen, he gets to control the Xenomorphs and unlock the secrets of Predator technology.

    Doctor Groves 
  • Admiring the Abomination: Shows just as much fascination with the Xenomorphs and the Predators as his boss.
  • Arch-Enemy: Serves as this for Specimen Six, due to his cruel experiments on her.
  • Asshole Victim: Given everything the audience is aware that he did, absolutely nobody is crying when Six captures and possibly impregnates him with a chestburster.
  • Big Bad: He effectively serves as the main antagonist for the Xenomorph campaign.
  • Bad Boss: He has no trouble sacrificing technicians and even his own staff if it will advance Weyland Yutani's interests.
  • Bullying a Dragon: Honestly thinks mocking a Xenomorph that is more intelligent than the others is a good idea.
  • Casual Danger Dialogue: When the Xenomorphs break out, despite clearly being scared, he remains calm in all of his radio announcements during the breakout.
  • Dirty Coward: When Six begins to break out of her restraints, he hastily proceeds to excuse himself before running for the door, locking it to leave his co-worker to be killed by Specimen Six.
  • The Dragon: He apparently serves as Karl Bishop Weyland's Number Two, given the way they work together.
  • Evil Brit: It is hard to tell, but he has a clear British voice, and he is very evil.
  • Evil Sounds Deep: He has a low deep voice, which is very fitting given his actions.
  • Faux Affably Evil: He is rather calm when he is telling a test subject that they are participating in vital research, mindfully aware that said research involves getting test subjects killed.
  • For the Evulz: Specimen Six was still an infant and could have easily been restrained anyway, but Groves froze the room and killed the two technicians simply because he could.
  • Playing with Syringes: He commits a lot of horrible experiments involving the Xenomorphs in an attempt to weaponize them.
  • Predecessor Villain: Takes this role in the Marine campaign, as his audio logs indicate all the horrors that he has inflicted.
  • Irony: He expresses fear of the combat androids and that they will overthrow humanity. His boss is an android that is giving him orders.
  • Mad Scientist: He has no trouble sacrificing people in sick and twisted experiments to turn a species into Weyland Yutani's attack dogs.
  • Nice Job Breaking It, Herod: Tries to kill Specimen Six when she is an infant Chestburster, but Weyland stops him.
  • Oh, Crap!: His reaction when he sees Six breaking out, though he manages to hide with a simple "Excuse me".
  • Karma Houdini Warranty: He escapes the labs on BG 386 and gets no comeuppance for all the death he caused, but when he is reunited with Specimen Six, he is captured and cocooned.
  • Laser-Guided Karma: Specimen Six, the very Xenomorph he tried to kill and the very Xenomorph he admired so much, later captures him, and potentially kills him by implanting him with a Chestburster, the very fate he gave so many poor innocent people.
  • Put on a Bus to Hell: His last scene is him being cocooned by Specimen Six and watching her moult into a Queen. It is likely afterward that he was impregnated by a Chestburster, but it is not clear.
  • Soft-Spoken Sadist: All of his lines, but especially when he tells one poor civilian that he is participating in vital research, with said research involving Six killing him gruesomely, are delivered with a voice that is remarkably soft and calm.
  • The Sociopath: Let's see. He lacks empathy, sees others as expendable, is completely calm when he is effectively saying to people they will die, and is utterly remorseless. Groves fits the criteria to a T.
  • Villain: Exit, Stage Left: Pulls this off at the beginning of the Alien Campaign and effectively survives. Once Specimen Six is reunited with him, he doesn't pull this off again.
  • We Have Reserves: How he treats his test subjects. The second one of them dies, he nonchalantly calls for another one as though the other ones had no value.

    Katya 
  • Actually A Doom Bot: She is revealed to be an android, but the damage she sustained makes it very obvious.
  • Action Girl: She managed to survive a Xenomorph infestation relatively uninjured. That of course makes sense, given Xenomorphs do not attack androids unless they pose a direct threat.
  • Ain't Too Proud to Beg: She pleads with Karl Bishop Weyland not to shut off the power that will allow Tequila to have the chestburster in her removed, even calling him by his first name. Karl doesn't listen.
  • The Cameo: Has a brief appereance at the beginning of the Alien campaign where she urges the Marines to appear informing them of a Class 4 Xenomorph infestation.
  • Conflict Ball: Apparently has had this several times, due to her being a product of Weyland Yutani. She eventually takes the side of the Marines.
  • The Dog Bites Back: Karl Bishop Weyland is shown to mistrust, vehemently dislike and generally ignores Katya, and even calls her a faulty product. She promptly tells Rookie that the only way to get off the planet is a device in Weyland's hands, effectively guaranteeing his death.
  • Only Sane Woman: She saw exactly where the company's actions on BG 386 was leading.
  • Offscreen Moment of Awesome: Katya was able to get herself and Tequila out of the research labs overrun by Xenomorphs safely.
  • Mission Control: Takes this role over from Tequlla after she is shot down, and remains in this role for the rest of the Marine campaign.
  • Nerves of Steel: As to be expected of an android in the Alien franchise, she openly says that the Aliens have escaped in an utterly calm tone.
  • Not So Stoic: While she is relatively calm during her time as your contact, when she calls the Marines in her brief cameo in the Alien campaign, and when Weyland shuts off the power and dooming Tequila to death, there is noticeable panic and fear in her voice.
  • Screw the Rules, I'm Doing What's Right!: Decides to summon the Marines against Weyland's orders in order to protect the colony. She later aids Rookie and tries to save Tequila by draining power from Weyland's station at the pyramid.
  • Reasonable Authority Figure: One of the audio logs implies that Katya, unlike Weyland, actually cared for the people under her control.

Predators

    Dark 
A recently promoted Elite Predator who was deployed to BG-386 following a distress signal sent out by Youngbloods already on the colony. Tasked with preventing their technology from falling into human hands, Dark sets out to investigate the fate of the Youngbloods, and later discovers the human plot to pilfer their ancestral temple. Too late to stop the human intruders, Dark and company would rather see the ruins destroyed than them get their hands on their tools and secrets.
  • Ancestral Weapon: Trades his mask for one belonging to an ancient Predator king, containing information regarding the Xenomorphs. He also acquires an ancient combistick by being coming out on top in an ancient arena, killing his way through plenty of Xenomorphs to get it.
  • And the Adventure Continues: After having blown up all trace of their past on BG-386 and evacuating the planet, Dark and the rest of his clan zero in on a signal of Xenomorphs hissing and roaring on a distant planet. Realizing they’ve found the coordinates to the Xenomorph homeworld, they set their course en route to the planet, presumably to start the hunt of the century.
  • Anti-Hero: Predators are a Noble Demon race at best and unrepentant Egomaniac Hunters at worst, but Dark's mission on the planet is hard to disagree with, what with Weyland's plan to pilfer, reverse-engineer and repurpose Predator technology for his own gain and a quickly growing Xenomorph infestation. That doesn't mean he's above preying on the terrified and exhausted Marine/security presence trying to escape the planet, however.
  • Blue-and-Orange Morality: He is killing Marines and Xenomorphs, but mostly because they are armed. He doesn't kill civilians, and killing Weyland Yutani scientists will get a Non-Standard Game Over.
  • Borrowed Biometric Bypass: Takes the head of two human CO's to bypass biometric security
  • Clean Up Crew: An early mission involves him finding fallen predators and detonating their self-destruct devices.
  • Chameleon Camouflage: Uses this very frequently to hide from the Marines. The Xenomorphs can see right through it, and Marines who are on high alert will have a pretty good idea of where he is by noticing the shimmering distortion effect.
  • Cool Mask: By default, his mask is an intimidating face plate with thermal vision. He later swaps it out for an ancestral artifact once belonging to an ancient Predator king, which is not only much more ornate and gold in design, but also comes with thermal vision made specifically to spot Xenomorphs.
  • Creepy Souvenir: Predators have a thing for this in general, and Dark beheads so many humans and yanks out enough Xenomorph tongues that you have to wonder where he's keeping all those heads and spines.
  • Decapitation Presentation: At least twice in the Predator campaign this is actually required to advance. Dark needs to advance past a locked security gate, and the only way through is by cornering and decapitating a mostly defenseless security guard to use his eyes for the retinal scanners. Killing them any other way will instantly fail the objective and force a restart.
  • The Dreaded: Compared to Six who's frequently underestimated, Dark and by extension most of the Predators on the planet are spoken of in dread and fearful uncertainty, being a third party that effortlessly blew up the Marlow and is cutting up everything before them.
  • Due to the Dead: Each time he comes across a fallen Predator he strokes their helmet and then sets their autodestruct, a sign of respect towards the fallen. He also hunts down the Predalien that was born from one of his brethren and kills it.
  • Egomaniac Hunter: Downplayed considerably. While he is a Predator and can take trophies, he usually has more pressing concerns.
  • Evil Laugh: After beating the Abomination in single combat, he lifts its corpse and tosses it off the roof of the research facility they did battle in, letting out proud laughter all the while. Funnily enough, that means Dark had to carry the corpse of the beast all the way from the volcanic bowels of the sprawling building to the roof exit just to do this.
  • From Nobody to Nightmare: We witness his beginnings as a Youngblood being pitted against a handful of Xenomorphs to watching him hold the honor of walking through his ancestor's sacred ground, being deemed worthy of wielding their ancient tools and ultimately destroying an entire human colony (and aforementioned sacred grounds) through a massive explosion seen from space.
  • Good Old Fisticuffs: More like good old wristblades, but the fact his mines and plasma caster rely on human energy sources usually mandate up close and personal fighting, pushing his tools as support abilities more than anything.
  • Honor Before Reason: He will put honor before his own safety, killing marines stealthily while still revealing himself.
  • Fighter, Mage, Thief: The mage class between the trio of protagonists, albeit a more melee capable example than most. Predator weaponry is powerful and easily capable of blasting things to bits and cleaving right through body parts, and even on hard difficulties a fully charged plasma caster or mine blast will leave most enemies blown onto their ass and helpless, but they take time to cast and can’t be spammed without leaving Dark vulnerable, on top of needing plentiful energy to recharge. This encourages thoughtful and creative use of Dark's tools while always being ready to follow up anything with an escape plan or a wrist blade beatdown to finish the kill.
  • Late to the Tragedy: Too late to assist the Young bloods on the planet, too late to suppress the Xenomorph hive (and hold the honor of hunting the Matriarch), and too late to stop the humans from pilfering their sacred grounds. It's little wonder why he's ordered to burn everything down to preserve their secrets.
  • Mighty Glacier: His mobility is the middle ground between species, being fairly speedy while sprinting but can get tired out easily and being able to soar around between vantage points with powerful jumps, both of which a Xenomorph can outperform in effortlessly. Despite this, it's not enough to completely escape out of a confrontation, forcing the player to use his powerful weapons to make up for his relative slowness.
  • Neck Lift: Done frequently against both human and Xenomorph prey subject to his executions.
  • Nice Job Breaking It, Hero: While he has noble motives, his killing of the marines contributes to the near wipeout of a force of a few hundred soldiers.
  • No-Sell: A minor case, but he's immune to acidic Xenomorph blood being sprayed onto him, something that can seriously harm if not outright kill humans. Very handy, given most of his fighting is done in close quarters.
  • Nuke 'em: Dark sets a wrist bracer and sets the entire pyramid, labs and the colony along with ruins to be destroyed in a nuclear explosion.
  • Off with His Head!: Being a Predator, he's very fond of this of the sake of taking trophies, with different methods to boot. Sometimes as quick and simple as uppercutting a human so hard their head's pinned to his wristblades, severing heads off with a vicious slash, to more sadistic methods like pinning his victim down and pulling their entire head and spinal cord out alive while the victim is helpless and screaming. By far the most excessive method is done when he stabs a human in the chest, holds them up and struggles a bit to yank their head off through dragging it through the deep wound in their chest.
  • One-Man Army: The fact that he qualified as an Elite, which is considered reserved for the best Youngbloods, indicate that he was this before the game started. He proves he is worthy of the title during the events of BG 386.
  • Praetorian Guard: The Predator Elites are the highest active soldiers in Yautja society, usually disposed either in the supervising of Youngbloods, or dealing with situations that the average Predator isn't equipped to handle, which makes him this by default.
  • Would Not Shoot a Civilian: Can actually be averted if the player chooses so, despite this being a strict law in Predator society. Whilst infiltrating the Xeno holding facility, Dark is free to take some potshots with his weapons or outright butcher the defenseless human scientists trying to flee for their lives from the Xenomorphs hunting them down.
  • Young and in Charge: Spartan explicitly calls him a Young blood in the tutorial level, indicating that he has only just come of age, but he qualifies as an Elite, and proves his mettle during his time on BG 386. This is emphasized in the ending of the campaign, where the rest of the Predators he crosses paths with after his journey kneel in respect as he enters their ship, mirroring the a similar scenario with the ancient Predator king and his subjects in the temple.
  • Voice Changeling: He’s taken recordings of marines shouting, swearing and taunting and uses them to bait unsuspecting victims away from their posts, who investigate thinking one of their buddies is calling for backup. If enemies are on high alert however, they’ll be wise to Darks tricks and hold their ground instead.

    Spartan 
  • Admiring the Abomination: He respects the Xenomorphs for their violence and unhesitating will, but it is completely inverted with the actual Abomination, possessing a near obsessed hatred of it.
  • Cool Old Guy: Serves as a reasonable guide to Dark and is relatively patient with him during the trial. He even spends some portions of Dark's journey proudly gushing over the honor Dark's about to earn as he treads on sacred grounds.
  • Jerkass: His tone is definitely this when referring to humans.
  • Jerkass Has a Point: His criticism of the humans is entirely valid however, given it was Weyland Yutani's fault that the whole mess happened.
  • Had to Be Sharp: The fact he is a Yautja Elder definitely shows he spent a life in dangerous situations.
  • The Mentor: Serves as this for Dark.
  • Nice Job Fixing It, Villain: He is directly in command of the ship, and his decision to blow up the Marlow makes the Marines job worse.
  • Reasonable Authority Figure: Far more reasonable than Tequila or Katya, as he never urges Dark to complete his objectives and usually tells him where to go.
  • Starfish Language: All of his lines are in the Predator language, translated into English.
  • Voice with an Internet Connection: He serves as this for the Predator campaign.

    Unnamed Young Blood Predator 
  • Battle in the Rain: When he finally has his boss battle with Rookie, it immediately begins to start raining. This also has the effect of making it harder to see him.
  • Big Bad Ensemble: With Karl Bishop Weyland for the Marine campaign, as he shoots Tequila down which directly leads to her capture by Xenomorphs and her prompt impregnation, which ultimaetly results in Weyland's defeat.
  • Blood Knight: He kills dozens of humans after the outbreak, and his introduction has him just finished skinning one of them before trying to scare Rookie.
  • Decapitation Presentation: In the ruins, he rips the head off of a Marine to take it for a trophy.
  • Evil Counterpart: How he gets depicted, as one to Rookie. Both of them are New Meat, with BG-386 being their first deployment, and both of them want better status. However, Rookie shows immense loyalty to save his fellow Marines, while the Young Blood overwhelmingly works alone.
  • Gladiator Games: He deliberately throws Rookie into a combat arena, invoking the hunts of his ancestors on the planet in an attempt to make the fight more honorable.
  • Honor Before Reason: Naturally enough, being a Predator, he's so impressed by the Rookie's skill that he opts to duel him in single combat and ditch his stealth advantage.
  • New Meat: BG-386 was his first deployment as he was engaging in a hunt to gain honor and join a clan.
  • Noble Demon: During his boss fight with Rookie
  • Spanner in the Works: Had he not shot down Tequila's dropship, at least some of the Marines would have been to escape the planet alive.
  • Super-Persistent Predator: Pun aside, he tracked Rookie across an entire jungle and through most of the ruins before finally cornering him at the combat arena.
  • Worthy Opponent: Given that he stalked Rookie for a considerably long time, and then deliberately deactivated his cloak and used his wrist blades to fight the Marine, he clearly saw Rookie as a worthy adversary.
  • You All Look Familiar: His model is the exact same one as Dark before he gets the special mask halfway through the Predator campaign.

Xenomorphs

    Six 
A Xenomorph bred and raised on BG-386, Six was quickly recognized for her greater intelligence and wit as a chestburster, and given special treatment by Weyland and Dr. Groves to study her behavior. Following a complete blackout of power in the facility holding her and the rest of her hive, Six orchestrated a mass escape, freeing the Matriarch and all the drones into the wild. Now that the hive's been established, the Matriarch is bent on expanding her colony throughout the rest of the planet, sending Six out to sabotage the human facilities and find more hosts to impregnate.
  • A Fate Worse Than Death: What Six can potentially inflict upon the helpless civilians trying to survive the ongoing massacre, holding them still so a facehugger can latch onto them while they can only watch and scream.
  • Awesome Moment of Crowning: A more symbolic case with the queen's crest she develops, but when Six molts and becomes a new Queen, her roar of victory and triumphant music clearly echoes this.
  • Authority Equals Asskicking: Six is very powerful and is seemingly of special attention for the Matriarch, who sends her out alone into the wild and human facilities to undertake sabotage missions. If her hive survived, it’d be likely she’d be right in line to become a Praetorian for the Matriarch herself. She also took down two Predators and single handily beats an Elite into submission for impregnation by facehugger.
  • A Child Shall Lead Them: Six is by Xenomorph lifespan still quite young, only a couple of weeks old, but she is seen as the leader and the heir apparent to the Matriarch.
  • Anti-Hero: Six might be a Xenomorph, but she clearly is capable of showing empathy and sympathy to her siblings, along with to humans, as shown if she chooses to leave innocent civilians alone. Furthermore, the overwhelming majority of the adversaries she kills are in self-defenses, or in defense of the hive, and she is facing the sociopathic Karl Bishop Weyland, the sadistic Doctor Groves, and the combat androids that are guarding them, meaning she is facing off against a far more dangerous threat. While she does kill a lot of Colonial Marines, it is made very clear in the story that the Xenomorphs, including Six, just want to be left alone, and that they are fighting a war in self-defense. Furthermore, an overwhelming majority of the Marines she kills are jerks at best, and outright sadists at worst, with some of them having no trouble sacrificing civilians to try to trap Six in the building.
  • Batman Gambit: Pulls a great one on the Elite Predator, playing dead and presuming that the creature will drop his guard. He does, and she promptly impales him and plants a facehugger on him.
  • Badass Adorable: Given she is relatively young by Xenomorph standards, she is most definitely this. If you're in the camp who think Xenomorphs can look cute, anyways.
  • Breakout Character: Widely acknowledged as the most popular character from the game due to her story.
  • Ceiling Cling: Comes naturally being a Xenomorph along with the ability to Wall Crawl, and is often necessary to do while stalking enemies undetected before dropping down to pick someone off.
  • Chest Burster: Started as one, and quickly proved her wit by recognizing a trap that's been set for her and burrowing back in to escape via her hosts esophagus.
  • Cruel and Unusual Death: Six can inflict so many different types of it, from giving human victims a good couple seconds to look into her prehensile mouth before she takes a bite out of their skull/jugular, to giving them a shoulder tap with her tail just to scare them before beheading them, and most of all performing an Ass Shove that drives her sharp tail through the victim's bottom and out through the mouth.
  • Cruel Mercy: Six spares Doctor Groves only to cocoon him, and it is implied that she impregnated him with a Chestburster. Most of all, he's cocooned right in front of the molting Six as she becomes the new Queen, as if to spite him before his inevitable demise.
  • Crucified Hero Shot: The Freeze-Frame Bonus shot of Six in her restraints right before playing as her in the first level strongly resembles Jesus being put on the cross, alluding to Six's messianic nature.
  • Cut the Juice: If she comes across any type of fuse box, or power source, she will use her inner mouth to break it and shut off power.
  • Determinator: Six is stated to have an iron will by both Weyland and Groves and it shows in that despite being held in gruesome experiments for weeks, in what is heavily implied to have involved torture, Six is still able to try to break out.
  • The Dreaded: Most of the colonists are terrified of her when they realize she is near them, to the point some of them will try to commit suicide if they manage to spot her.
  • Earn Your Happy Ending: Is born to humans who intended to experiment on her, she liberates her colony only to lose all of them and especially her mother/Queen, but in the end, she escapes and becomes the new Queen after finally having managed to escape the humans and the Predators.
  • Eye Scream: Six has somewhat of a fixation on gouging eyes out, biting, impaling or shoving her fingers through eye sockets to kill humans in some of her executions.
  • Face Full of Alien Wing-Wong: She can assist facehuggers by subduing potential civilian hosts if she chooses to. Conveniently, one always happens to be creeping around when she needs one.
  • Faking the Dead: How she defeats the Elite Predator. She feigns death, so the Predator is arrogant enough to get close and examine the fresh trophy without being certain she is dead. She promptly impales him with her tail, and then has a Facehugger impregnate him.
  • Fighter, Mage, Thief: The thief class of the trio of species, Six is reliant almost completely on stealth and deceit to earn her kills and survive. While she can survive single combat and overwhelm prey in a few blows, she’s frequently put in scenarios where she can get riddled with bullets by a squad of humans or a sentry gun on lookout if she’s caught out, thus encouraging the player to put her speed, wall climbing abilities and slim stature to hide in vents and sewers while running circles around humans and gradually pick everyone off like a slasher villain.
  • Foreshadowing: In the Jungle level, while wandering around the swamp it's possible to hear the curious clicking vocalization of a Predator somewhere, apparently content with watching Six sabotage and hunt the humans. This also serves as a cue that not only are Predators going to enter the fray in her storyline, but also that there're Predator traps lying around the cliffs, namely mines that'll blow Six to hell if she tries to get up there.
  • From Nobody to Nightmare: Started out as an average Drone, but at the end of the campaign becomes a Queen.
  • Guile Hero: Can be one, she uses strategy and intelligence when it comes to dealing with adversaries. She smashes out lights to create darkness, hisses to lure her enemies away, and is smart enough to kill her enemies one by one instead of charging in.
  • Genius Bruiser: As a Xenomorph, Six can deliver a serious and fatal mauling, but is smart enough to rely on traps and patiently wait out her targets.
  • Healing Factor: Unlike Rookie or Dark, Six can heal automatically from her injuries without needing a specific item. Furthermore, Six can heal literally from death's door all the way back to full strength in just a few seconds.
  • Hive Mind: Six has this connection with the Xenomorph Matriarch.
  • I Work Alone: While Six does occasionally work with her siblings, the overwhelming majority of her campaign has her going against the Colonial Marines and Weylan Yutani alone.
  • It Can Think: A colossal understatement. Six is shown to be intelligent enough to understand how technology works, is capable of strategizing when fighting Marines, and actually grieves when the Matriarch dies.
  • It's Personal: Six has a very personal feud with Doctor Groves, given his role in experimenting on her. It culminates with her outright sparring the doctor just to get him impregnated and trapped right in her personal chamber.
  • Leitmotif: Six gets a theme that is very much sad and utilizes a One-Woman Wail that is used the most for story moments, making it the main theme of the game, unlike the rest of the soundtrack which is primarily used for gameplay.
  • Lightning Bruiser: She is incredibly fast, and she can kill her adversaries very easily in a slugfest.
  • Martial Pacifist: Six can be played as this, choosing to spare or bypass human combatants and outright ignore prime civilian hosts when needed, but is fully capable of fighting and killing her adversaries if necessary.
  • Made of Iron: Six is resilient even for a Xenomorph, in that she can recover completely from injuries inflicted by a Predator's wrist blades and plasma casters, something that usually kills them on impact, or gives them a permanent injury. Furthermore, if she gets exposed to fire for a while, the fire will eventually burn out and she will begin healing immediately, while every other Xenomorph that is not a boss will blow up. Furthermore, Six can survive being ground zero for the explosion for a Predator land mine, which is shown to be, except on the highest difficulty to be a One-Hit Kill for humans and Xenomorphs in the Predator campaign.
  • Messianic Archetype: Six quickly becomes the Moses of the Xenomorphs. She is a more intelligent being of an oppressed society who is spared as an infant by one of the oppressors. She promptly is forced to kill a member of the oppressors before attempting to escape. She later liberates her people and leads them to a safe haven while inflicting a disaster on their oppressors' people. After the death of the Matriarch, Six is recaptured only to later have a figurative resurrection as the new Alien Matriarch. For a brief moment, when you see Six in her restraints before you enter first person view, the restraints resemble Jesus being crucified, and many of the shots of Six have her bathed in light.
  • Moses In The Bull Rushes: Six becomes this after all of the other Xenomorphs are killed on BG 386.
  • Nested Mouths: Not surprisingly, given she is a Xenomorph, Six possess a terrifying inner mouth that she uses in both stealth kills and executions, along with using it to destroy power sources. Six can also use it to headbite corpses and regain her health immediatly.
  • Off Screen Moment Of Awesome: How her campaign ends. After the death of the Matriach, Six is left writhing and wailing in pain (or possibly grieving) from the Matriarch being killed. She's found and captured by Dr. Groves androids, who transport her to a space freighter for another round of experimentation. Unfortunately for everyone aboard, Six managed to break free about as soon as the transport landed and massacred most, if not all the crew on the ship. By the time we see her again, there's a trail of blood, bodies and debris and she's well into the process of becoming the new Queen.
  • One-Man Army: Six is probably the strongest Alien in the game, trailing behind the Matriarch, Praetorians and the Abomination in raw strength, but makes up for it in wit. She tears through an entire colony on her own, destroys several Marine bases, slays two Predators, and defeats an Elite Predator in single combat.
  • Pet the Dog: It is entirely possible for Six to spare any civilians she encounters from a violent end at her hands. Considering how Xenomorphs are violent, homicidal creatures by simple instinct, it’s truly something to behold.
  • Rightful King Returns: Six's roar at the end when she becomes Queen signifies this.
  • Schmuck Bait: While inside the compound during the Jungle level, Six senses a marine just standing inside a building with his back turned to the only other door inside, presenting an absurdly easy kill. Unfortunately for Six, he's The Bait and will promptly dash out the building and lock her inside to stage a marine ambush, who'll walk through the door armed and dangerous soon after. Unfortunately, even if the player is savvy to recognize an obvious trap or played before, it can't be avoided, as trying to circle around to the other door will just get Six instantly killed by a point blank shotgun blast from the marine.
    • Six employs this herself through the ability to hiss loudly to grab an unsuspecting victim's attention to investigate the noise, handy for separating squads to make a move. What puts emphasis on 'schmuck' is that marines will sometimes openly admit that they’ll 'play your (Six's) game', apparently content to try and fight a hidden Xenomorph alone. If the marines already spotted Six and are on alert, however, they won’t fall for it.
  • Stealth Expert: The Xenomorphs have always depicted as being masters of stealth, and Six is no exception, being able to plan out her tactics and relying on fear and intimidation to win.
  • Symbolism: After finally escaping Weyland's forces trying to contain her and fending the Predators off, she molts one last time to remove the branded number 6 on her forehead, signifying her freedom.
  • Stronger Than They Look: Although Six is established as far stronger than a normal human, she shows just how strong she is when she manages to keep the Elite Predator pinned just by standing on him, whereas most other media show that even a wounded Predator can throw a Xenomorph off them.
  • Terror Hero: Six knows fully well that most humans are deathly afraid of her and won't hesitate to use it to her advantage, to the point that she ruined one Marine attempt to trap her by appearing suddenly in front of the civilian being used as bait, knowing he would run the second she was spotted by him.
  • Token Good Teammate: She can be this for the Xenomorphs. Six can be played as a pacifist who chooses to simply bypass the humans instead of attacking them, sparing civilians from being facehugged and is willing to protect her kin, with her life if necessary.
  • Warrior Princess: Turns out she was becoming a Praetorian and eventually molts into a Queen. Six also seems to be the Matriarch's heir.
  • Underestimating Badassery: She’s frequently subject to this by most marines who suspect she’s near, dismissing her as just another dumb bug that can be flushed out. It reaches horror-movie levels of dread when they realize too late that Six knows how to cut the lights out, how to escape their traps and is picking people off in the shadows.
  • Unwitting Instigator of Doom: By breaking the Xenomorphs out, Six helps cultivate an entire Xenomorph hive, who all promptly start massacring the colony.
  • Victorious Roar: She lets out a triumphant hiss/roar into the air after beating an Elite Predator in single combat and getting him impregnated with a facehugger.
    • After finally molting into a Queen, she lets out one last roar into the air before the credits.
  • You Are Number 6: It's in the name, and even branded onto her head as a young chestburster by Groves.
  • You Will Be Spared: Six is spared from being killed by Doctor Groves after she escapes the trap by Karl Bishop Weyland, who decides to use her as his personal guinea pig to learn more about Xenomorph society.

    The Matriarch 
  • Action Mom: Offscreen, but you can hear the Matriarch ripping through security downstairs.
  • And I Must Scream: She is stated to have been left in stasis, fully conscious for centuries after the Predators abandoned her.
  • Adaptational Intelligence: While it makes sense for the Matriarch to know about the labs, the refinery, and the ruins, the Matriarch must have a colossal amount of foresight to be able to know where things are so precisely in the colony and the jungle, especially given that some of the objectives were literally just created by the Marines. Perhaps justified through the hive mind connecting all the Xenos at the colony, with Six happening to just be in the right place to deal crippling blows against the marines trying to hunt them down.
  • Adaptational Wimp: When Rookie unknowingly stumbles into her chamber, the second he burns all her eggs, the Matriarch doesn't rip out of the ovipositor. Also fully grown aliens have been shown to only dislike fire, but it apparently is enough to kill a Xenomorph Queen, even though the Queen in the first AVP film survived being ground zero of a Predator self destruct device. Here, lighting an incinerator and causing explosions near her appear to actually harm her, while an explosion of a refinery, a relatively mediocre explosion looking at the two franchises record, is enough to kill her. Given she's one of the oldest Queens encountered, her relatively frail and ancient carapace might not be strong enough to protect her from what younger Queens could endure.
  • Baby Factory: A tragic example, as she's been subjected to this by both the ancient Predator civilization and now in the modern era for Weyland Yutani, the two using her eggs to breed new Xenomorphs to duel against and to research and exploit, respectively.
  • Cruel and Unusual Death: Probably the most graphic Alien Queen kill in either the Alien or the AVP franchises. Previous Queens had to be restrained or thrown out of airlocks, this one is brutally burned down screaming in pain.
  • Damsel in Distress: In the opening level of the Alien campaign, Six has to break her out of her restraints, and then open the monorail door for her in order for her to escape.
  • Disc-One Final Boss: The Marine and Predator campaigns build the Matriarch up as the ultimate threat, akin to the other AVP games. The Marine campaign has her killed in the second level, while the Predator campaign has her already dead, with the Abomination and Karl Bishop Weyland taking the title of main antagonist in their respective campaigns afterward.
  • Evil Is Bigger: Is far taller than the Acheron Queen, due to being a lot older, though she is definitely not evil.
  • Forgot About Her Powers: Although she was able to rip herself out of her ovipositor at the beginning of the Alien campaign, she doesn't do it in her battle with Rookie.
  • Flunky Boss: She does nothing during her battle with Rookie, with facehuggers and then Warriors attacking him.
  • Kill It with Fire: Is burned to death in an explosion.
  • Mission Control: Is this in the Alien campaign, serving as Six's guide through a hive minded connection between them.
  • Nigh-Invulnerable: Only being burned alive kills her in the end, as she will outright shrug off anything the rookie can throw at her without so much as a dent.
  • Off Screen Moment Of Awesome: When she's broken free at the beginning of Six's story, she tears herself off of her ovipositor and makes her getaway, with the sounds of her butchering the security standing in her way as Six moves to meet her outside.
  • Starter Villain: Serves as this for Rookie, she is built up as one for Dark, but she is already dead by time he arrives to do battle.
  • Shooting Superman: Unlike every other Xenomorph Rookie encounters, who will suffer some damage from getting shot, Tequila straight up tells him if he tries to shoot her with his firearms that her skin is too tough to be damaged by weapons.
  • Time Abyss: Implied to be the first Alien Queen hunted by the Predators. She's bone white, and parts of her carapace seem crumbling.
  • Unwitting Pawn: To Karl Bishop Weyland, as he allowed her to escape in order to study the Xenomorphs in their natural state.
  • Worf Had the Flu: It is implied the reason she has such a hard time getting out of her ovipositor and not just opening the monorail doors herself in the opening level of the Alien campaign, along with not attacking Rookie the second he enters her chamber is because spending so much time in cryostasis has severely weakened her.

    The Abomination 
  • Admiring the Abomination: Inverted hard. While the Predators strongly respect the Xenomorphs, Predaliens are seen as a severe sacrilege and affront to the Predator species, and Spartan, Dark's mentor, relentlessly screams at Dark to kill the thing during its boss fight.
  • Adaptational Badass: In prior Aliens vs Predator media, most Predaliens are depicted as the Elite Mooks of the Xenomorphs. The Abomination, by very stark contrast, is the main antagonist of the Predator campaign.
  • Big Bad: The Abomination is the main antagonist of the Predator campaign in the game, taking over from Karl Bishop Weyland.
  • Blood Knight: It is strongly implied to have inherited the Predator species desire to kill anything worthy. The murder spree it commits strongly implies it, and to top it all off it's got the species passion for pulling heads off as trophies for itself.
  • Cruel and Unusual Death: It brutally kills several Marines as you can hear it just offscreen in the first Predator level, and then proceeds to rip the head off of a colonist.
  • Decapitation Presentation: Since it takes after a Predator's desire for trophies, it rips a colonist's head off, then issues a roar in triumph.
  • The Dreaded: An audio log found in the Marine campaign shows that the Marines are aware that it is hunting them and they are very terrified of it.
  • Face Full of Alien Wing-Wong: The host of the Abomination, Wolf, was subjected to this fate by Specimen Six.
  • Plot-Irrelevant Villain: Despite it being the main antagonist of the Predator campaign, the Abomination only appears twice in the campaign before the boss fight in the last level, and never once tries to harass Dark.
  • Mighty Roar: During the boss fight, it has a tendency to issue roars endlessly.
  • Made of Iron: It actually survives being briefly submerged in lava for a few seconds, along with three point blank shots from the plasma caster.
  • Metamorphosis Monster: Given that it takes traits from the Predators, the Abomination possess mandibles, is considerably taller, stands at Dark's height, and always runs bipedally.
  • Screaming Warrior: All of its roaring can clearly be akin to a severe bloodlust.
  • Super-Strength: Even among Xenomorphs, Predaliens are far stronger than the average warrior, and the Abomination is no exception. One light attack if not blocked can take an entire chunk of Dark's health off depending on the difficulty, and it can actually lift Dark into the air with its pounce attack for a few seconds, something no Xenomorph warrior can do and can only be accomplished by Praetorians and Queens.

Alien/Predator/Alien vs Predator Comics/Novels

Humans

    Machiko Noguchi 
  • Action Girl: She's killed a Xenomorph Queen and would have won in a duel with another Predator had the latter not cheated.
  • Badass Bureaucrat: The administrator of a corporate colony; can hold her own with Predators.
  • Dude, Where's My Respect?: She had trouble fitting in with the colonists she oversaw on Ryushi, and later abandoned humanity to hunt with the Predators, who likewise showed her little respect.
  • Fantastic Racism: Is subjected to this by the other Predators.

     General Thomas A. W. "Tommy" Spears 
  • Bad Boss: Not only does he use his own troops as incubators for Aliens, he's quite dismissive of them in general, seeing them as obsolete and soon to be replaced by his "ultimately loyal" Alien soldiers. During the mutiny at the book's climax, he shoots down people in his base attempting to surrender and proclaiming loyalty to him, on the grounds that he can't be one-hundred percent certain of their loyalty and can't risk letting an enemy get close to him. When one of his own loyal troops helping him retake his base breaks his neck, alive but paralyzed, Spears leaves him behind to be found by the Aliens he's set loose in the base. Finally, he abandons his base and everyone still on it, loyal to him or not, taking only his Alien troops with him.
  • Bald of Evil: He is bald as an egg, and is a truly evil person.
  • Four-Star Badass: Despite being an utterly despicable human being, is an exceptionally dangerous opponent, a Frontline General who is a crack shot with his sidearm and consistently a step or two ahead of everyone who opposes him. Except his "tame" Aliens.
  • The Sociopath: Once he gets his own Alien breeding program up and running, the standard punishment for all infractions of regulations becomes being host to a new Alien, and his soldiers become convinced he's making up the regs as he goes along. Once the atmosphere processor that supplies his base is functional, the civilian colonists who maintain it are redundant. Goodbye, colonists, hello, new Alien hive. Finally, when leaving his base and all his soldiers behind, taking with him only the cream of his Alien crop and the Queen (and slagging the engines of every ship except his two), he gets a panicked transmission that the ships are all sabotaged and the Aliens have gone berserk. Spears finds it interesting the Aliens can apparently sense the Queen is missing. . . but he's much more interested in his celebratory cigar.

Predators

    Broken Tusk/Dachande/Yeyinde 
  • Authority Equals Asskicking: Dachande is the leader of his clan and saying that he has more experience than the young'uns is an understatement.
  • Badass Teacher: He follows the Yautja code of honor, is a clan leader, and teaches a pack of young unblooded students for a blooding ritual by monitoring them in killing Xenomorphs. While he's still stern and absolute that if any of them were to die due to not following his lessons, he'd consider them deserving of death, he's rather open-minded in interacting and saving other species that help him, including what he considers as his human student, Machiko.
  • Defector from Decadence: Subverted in the fact that he is no defector. He ended up killing a fellow Predator, Tichinde, for attempting to harm the humans who saved his life. But what really outraged him was the fact that Tichinde was carrying a bag of human skulls, including children.
  • Face Death with Dignity: He gracefully prepares to meet the Black Warrior as he proudly marks Machiko as Blooded before succumbing to his wounds.
  • Meaningful Name: His birth name, "Yeyinde", means brave one. When others think he's out of hearing range (turns out he actually isn't), they call him "Dachande" which means "different knife" due to one of his tusks being broken from a barehanded fight with a Xenomorph. He's proud of it, though. He uses that name to introduce himself to Machiko.
  • Reasonable Authority Figure: He's a rare Predator example. He prefers to teach his students rather than straight-up punishing them, and is rather patient about it. When he does punish Tichinde for trying to challenge him, instead of brutalizing him, Dachande orders him to fight another student instead. Neither the rebel student nor the onlookers were satisfied, so a second round between Dachande and Tichinde occurs. The leader bests his student by tossing him off. Death was not considered an unreasonable punishment, but instead commends him, to Tichinde's relief. Then, he recognized that his own Young Bloods violated his kind's honor code and worked to set things right by helping the humans destroy the Xenomorph infestation.

    Top Knot 
  • Authority Equals Asskicking: Takes over as the leader of the clan that Broken Tusk admitted Machiko into ever since the former's death.

    Light Stepper 
  • Enemy Mine: In the Duel Two-Parter, after spending the better part of two issues killing Colonial Marines (and having fellow Predators get killed by the Marines), Light-Stepper teams up with the last surviving Marine to kill a Predalien. Then the two wait to see whose people will show up first. Later comics show that Light-Stepper wearing the Marine's flag around his wrist, implying he eventually did kill the man and claim it as a trophy.
  • Handicapped Badass: Lost a hand from his first encounter with Xenomorphs, but was the only Predator to survive the events of Duel.
  • Left for Dead: Severely injured in a fight with a Xenomorph, another Predator stole his trophy and left him for dead. He was saved, however.

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