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Wily's...an alien?note 

The Blue Bomber in his various forms and his allies have faced down many awesome mechanical creations in their fight.


Mega Man (Classic)

  • Mega Man brings us the Yellow Devil. So you've taken down the original six Robot Masters and have finally started the assault on Dr. Wily. At first nothing really out of the ordinary, just retreads of enemies fought throughout the game. Then you enter a boss room only to find no-one waiting patiently. Suddenly, from the LEFT SIDE of the screen comes a barrage of yellow orbs, leaving you scrambling and dodging, wondering where it's going to come next, and as each orb reaches the right side, it starts forming into something much bigger. Finally, the Yellow Devil takes full form just long enough to fire ONE bullet right at Mega Man at high velocity, and you barely have enough time to dodge before you have to worry about the creature deforming and again sending its orbs across the screen. This continues, leaving you with only scant enough time to hit its weak spot...the very same eye it uses to fire at you, and even when you know the pattern of its reformation, it's still an exercise in thumb athletics to get through this battle with minimum damage. Truly a helluva way to introduce the different bosses of the Wily stages. For extra epic, take it on with just the Mega Buster, and add required precision to do damage.
  • Mega Man 2
    • The Wily Castle bosses (especially the Mecha Dragon and Guts-Dozer) were JAW-DROPPING by 1988 standards.
    • The fight with the Wily Machine is fun, if easy. The preceding Robot Master Boss Rush also deserves a mention.
    • The rematch against Metal Man, if only for a chance to laugh as your Metal Blades smash him in two hits (or one in the U.S. version's Normal difficulty).
    • The final boss, where Wily jumps out of his capsule, turns into an alien and starts flying around and shooting at you, all in the middle of what looks like space. The Reveal afterwards that it's actually all just holograms does nothing to detract from the epicness.
  • Mega Man 7
    • The two Bass battles that you have to win as long as you don't use the Super Adapter for those fights. In the first one, you go face-to-face with Bass who has the all the same basic attacks you do. When you face him for round two, Bass uses the equipment he stole from Dr. Light to fly around the room, that happens to have lowered gravity. In both fights, you have to stay on your toes as long as you don't use the aforementioned gamebreaker or healing items. Sadly, he becomes a total push over in Mega Man 8, despite him supposedly becoming a more "powerful" form for that battle. Alternatively, you can hold back against Bass in the first fight, maybe using his weakness weapon (Crush Noise) if you're having trouble, and when he breaks out his Super Treble Adapter, that's when you break out the Super Rush Adapter. Then it becomes an epic, evenly matched midair duel, with both of you zooming around on jet packs, firing buster shots and homing Rocket Punches at each other as you pass by. It's still a challenging fight because the combatants are dishing out heavy damage with each shot, and Bass is stronger and more maneuverable then Mega Man, with infinite flight as opposed to Mega Man's glorified Double Jump. It makes the weakened Treble Adapter in Mega Man and Bass all the more painful to see...
    • Another 7 option is the duel against Proto Man. He's been helping you in small ways throughout the game, then finally confronts you for a proper boss fight if you achieve all the requirements. It's awesome if you face Proto Man 'properly,' that is, Buster only, no Rush Armor, no E-Tanks. This predates his Glass Cannon characterization, so he has 28 hit points just like Mega Man, and fights with a souped-up Proto Buster, using the high-flying acrobatics and speed that he's always been known for. Unlike his previous battles in 3, his shield is actually protective here and he has Mercy Invincibility after each hit, so you can't just spam shots at him as before. You need to figure out where he's weak in each of his various attack patterns (of which he has five, which he can use at random) and hit him before he hits you, since his Proto Buster deals a ton of damage. Win, and he gives you his Proto Shield, which you can equip to negate weaker enemy attacks outright.
  • Mega Man 9 gives us the final Wily fight. It's a three-stage fight with no breaks in between. It's also very hard, but the feeling of satisfaction you get from beating it is awesome.
  • The Weapons Archive boss in Mega Man 10 is separated into three parts throughout the level. Why? Because the fights consist of 9 machines, each taking its attack pattern from a robot master from a previous game. Elec Man from 1, Wood Man from 2, Gemini Man from 3, Ring Man from 4, Napalm Man from 5, Flame Man from 6, Slash Man from 7, Frost Man from 8 (both packing new 8-bit sprites), and Tornado Man from 9. If that isn't an excellent callback to the Classic series as a whole, then nothing is.
  • Mega Man V: Sunstar. First of all, he steals the Final Boss position from Doctor Wily, which is a huge deal in and of itself, but the actual fight is frenetic and challenging, with Sunstar having no weapon weaknesses and three different phases, each of which is announced by him destroying the floor and dropping the fight into a new room. This fight alone is a big reason why Mega Man V is so highly regarded.

Mega Man X

  • Mega Man X/Mega Man: Maverick Hunter X:
    • Both encounters with Vile are legendary at this point. The intro stage fight is a textbook Hopeless Boss Fight where X gets saved by Zero, neatly establishing the theme of progression for the entire game. This builds up to the fight in the first Sigma Palace stage, where Zero is put in trouble and now X has to save him. But Vile and his Ride Armor are still too strong! X loses again, forcing Zero to push himself to save them both and sacrificing himself in the process. At this point X despises his own inability to help his best friend, and uses this motivation to power through and finish Vile off. While Maverick Hunter X cheapens the experience by making Vile actually beatable in the intro stage, it makes up for it with Vile Mode - you get to fight X and Zero simultaneously in the Sigma Palace! When you beat one, the other gets stronger too. Watching Vile take on the two Hunters and almost win is truly epic.
    • Storm Eagle isn't a particularly difficult Maverick (two of his moves don't actually do damage and just push X around), but his fight is still very cool. First of all, you get to fight him on the back of the Death Rogumer, which X has just damaged before the battle. Eagle will also take flight and dive-bomb X from off-screen, which is super tense. Once you beat him, the ship starts falling! Maverick Hunter X dispenses with X crippling the airship prior to the boss fight, but makes up for it with Storm Eagle having one of the more awesome boss banters in the game.
    • Boomer Kuwanger is no slouch either. His Flash Step movement and Battle Boomerang projectiles are difficult but not impossible to dodge, and his grapple move where he throws X into the ceiling is just awesome.
    • X1's Sigma stands out among the franchise. For once, a main villain actually faces you man-to-man...not piloting a machine as Wily does, but facing you head on! Try doing that fight with just the X-Buster. Once you get to his Wolf Sigma form, you need to fully charge the buster, and it will only deal a single point of damage to him! Not only does Sigma become insanely hard but the sheer length of the battle makes the eventual win very satisfying. The Maverick Hunter X interpretation includes some class voice acting which only heighten the emotional stakes of the encounter.
  • Mega Man X2:
    • The fight with the "Gigantic Mechaniloid CF-0" from the opening stage is awesome due to the sheer size of the boss, even if he goes down pretty quickly. It started a series tradition of having giant bosses in the opening stages, one carried on by Maoh the Giant, Eregion, the Sigma Head, D-1000, Mega Scorpio, and Crabs-Y.
    • Morph Moth is an excellent and unique Maverick fight. He starts off in a bagworm form, collecting trash in order to grow in size throughout the battle. After depleting his health meter, he gets a second one and transforms into his moth form. The roof disappears and he starts flying around, dropping toxic dust and firing Kamehame Hadoken lasers at X. He really stands out among X2's bosses.
    • Overdrive Ostrich is also quite unique, since his battle takes place outdoors with no boss shutter hallway - instead, X mounts a missile and shoots it out of the air before landing in the desert. Ostrich speeds over to his location to begin the fight, in which he often leaps into the background and back again while speeding left and right. It really keeps the player on their toes.
    • Magna Centipede's boss fight is very interesting. He teleports around the room, standing on the ceiling and throwing blades like a ninja. If he grabs X, he'll use his tail to inject him with a virus, decreasing his mobility and firepower one injection at a time. He is easily cheesed by his weakness (Silk Shot), so if this all sounds like too much, there's a quick fix.
    • The brainwashed Zero fight. His attacks are very cool (especially his new use of the Z-Saber) despite being relatively simple to dodge, and even then the music makes up for it.
  • Mega Man X3:
    • While most of the Maverick fights are pretty whatever, Crush Crawfish is one of the cooler ones. He doesn't actually have that many attacks, but throws out nets that pull X into position so he can snip him with his giant pincers. He also uses Rocket Punch attacks! His fight also takes place in a submarine that X just recently downed, which is a cool idea.
    • Vile Mk. II's battles are very cool, especially if you get pulled into his secret stage. The best part of it is how X can destroy his Ride Armors, even the fearsome Goliath model, showing just how far he has come since their encounters in the first game.
    • The fight with Kaiser Sigma is super difficult, but also pretty awesome. He takes up an entire third of the arena, forcing X to get creative with his movement to avoid being crushed, and he has some gigantic laser attacks.
  • Mega Man X4:
    • Eregion, the opening stage boss, is a giant robot dragon that attacked Sky Lagoon. Though its attacks are easy to dodge and it has a large weakpoint (its torso), it's still a cool fight. Combine this with Awesome Music and you'll get a memorable intro boss!
    • One memorable boss is Magma Dragoon. An Expy of Akuma, he was once loyal to the Maverick Hunters before going rogue by crashing the Sky Lagoon just so he could fight X and Zero. And boy, is he a fun boss. His attacks range from Hadoukens and Shoryukens to dive-kicks and other flaming projectiles. For an added bonus, you can bring a Ride Armor to the boss battle for a change. He's also one of the only bosses outside of Sigma to have post-boss dialogue. The best part about this boss fights comes with the added challenge of going Z-Saber-only. While Dragoon is already a fun and challenging boss, going Z-Saber-only ensures that you have to get up close and make sure every hit counts.
    • Slash Beast is also a cool Maverick, taking you on with CQC similar to Magma Dragoon's but less refined and martial arts-y, instead making good use of his speed and claws. And then there's his intro animation - once you enter his train car, he runs beside the train and jumps onto the car!
    • In the pentultimate level, X has to fight Double, his supposed Mission Control who's revealed to be Sigma's lackey all along. He goes from the unassuming fat yellow reploid look into a more imposing and freaky battle form, and he's quite aggressive in his attacks. Oh, and using his weakness (Double Cyclone) on him just makes the fight harder, as doing so will make him automatically deploy flying bits that will harass you. For Zero, he fights Iris, who went mad because he slayed her brother Colonel, and merges with Colonel's "core" to transform herself into a battle body akin to a Ride Armor. While somewhat less awesome than what X fought, it's also memorable, as this means Iris is also gonna die by Zero's hands. Cue his anguish about his (lack of) reason of fighting.
    • Although Sigma is usually a great boss, X4's rendition was just über-cool. Grim reaper, then the agile saber/electric version, but the top of it is the final form. A giant head AND a giant robot teleporting in an out while some elemental robot heads help them. You'll need to be really good at pattern catching to beat each of the variations of the third Sigma form.
  • Mega Man X5:
    • Spike Rosered is a straight-forward yet effective boss whose quirky attack pattern can be hard to get accustomed to. It doesn't help that he spams a Doppelgänger Attack and thorn whips, but it makes for a battle that is more fun than it is frustrating.
    • After the nostalgia trip that is Quick Man's death lasers, you go into the boss room. A giant "W" logo forms in the background...and bits of black goo come flying from the left side. Meet Shadow Devil, a much deadlier version of the Yellow Devil above. Aside from the usual "flying bits, reform, eye shot" tactic, it can also turn into a facsimile of Wily Machine in Mega Man 6 that deals high contact damage when his health goes low enough.
    • After four games of foreshadowing, we have the battle that would forever be in every fan's minds: Mega Man X vs. Zero/Maverick Zero. Knowing how strong the other android is, neither of them are holding back: Zero unleashes attacks that weren't even previously in his arsenal before, and X is using the -wait for it- Ultimate Armor. And you can thank Sigma and Dr. Wily for all of that.
  • Mega Man X6:
    • His level may be a total slog, but Blaze Heatnix himself is just so cool. His boss fight is fairly competent, as he manipulates the Nightmare-infused purple lava to change the dynamic of the fight. But it's really just his cool design, his hammy Japanese voice acting, and his arrogant and cruel personality that have left him as a fan-favorite.
    • Metal Shark Player is a fun romp. He dives into the trash and swims after you with his dorsal fin above the surface, and later in the fight he even resurrects trash copies of Sting Chameleon, Magna Centipede, and Blast Hornet!
    • Sigma's second form is incredible. With his mind reduced to violence and chaos, Sigma transforms into a gigantic skeleton-like monster and rants about how he's going to kill the heroes. Both X and Zero are just tired of it at this point, and boast that they're gonna finish him off for good. The fight itself is full of gigantic lasers and goopy copies of Sigma's head, and once you finish him off he lets out a deep, ghoulish cry as he explodes. Oh and that pounding, heavy metal soundtrack...it perfectly captures the unbridled aggression of Sigma, along with X and Zero's determination to see his demise through once and for all.
  • Mega Man X7:
    • Vanishing Gungaroo's battle is a bright spot in X7, and the only really notable Maverick boss fight. For starters, he starts the battle in a custom Ride Armor, giving you a taste of what it's like to be on the receiving end. After that, he fights you one-on-one, hopping around at high speeds and dive-kicking off the walls of the arena. Additionally, you can bring a Ride Armor to the fight, similar to Magma Dragoon - in order to do so, you must fight through waves of Ride Armor-piloting goons, meaning it's a bonus for skilled players.
    • Sigma's final form. Say what you will about X7, but the final battle with Sigma made everything worth it. Sigma is fought in his biggest body ever, in what appears to be some sort of odd void (despite having been in a regular building earlier) with your only footing being small floating platforms. As the fight begins, Sigma rises up and says in the most hammy voice ever: "Ready for the real thing?!" Then he proceeds to attack in you in a remarkable number of ways, while a truly epic song plays in the background.
  • Mega Man X8:
    • Dark Mantis is a really cool boss, from his awesome design to his slick Southern U.S. accent. Fighting him feels like fighting a ninja, especially if you haven't turned on the generator to restore the lights in his stage.
    • One of the highlights was undoubtedly the return of Vile, with his new green armor and jetpack, apparently signifying how much more maneuverable he is than in previous games.
    • The fight with Copy Sigma is nice for long-time fans of the series, due to how reminiscent his pattern is of Sigma in X1.
    • Then you get to Lumine using all the screen-filling "anger" attacks of the eight main bosses...Not to mention his final form. Lumine gets into the shape of something that is almost angelic, while throwing very special and complex attacks at you. But that's not all. Eventually, Lumine goes Ax-Crazy and starts BSODING just teleporting doing nothing. If you let him live long enough, he will reach a moment in which he says "I won't let you go, NOT YOU!!", the screen goes black and you die instantly.

Mega Man Zero

  • Whenever you fight one of the Four Guardians. The fast, high-flying Harpuia, the trigger-happy ground-shaking Fefnir, the swift and full-of-spectacle Leviathan, and the tricky, shadowy Phantom. Their Desperation Attacks (only done when your rank is A/S) are especially a sight to behold. Especially for the last time you fight the first three (i.e in the second game), they go One-Winged Angel on you: Fefnir becomes a draconian tank that constantly pursues you, Leviathan becomes a manta ray-like submarine that covers the screen with ice projectiles, and Harpuia becomes a giant jet eagle with stormy attacks.
  • The first game gave us the Copy-X fight. Fighting against what was basically the main character previously is pretty cool in its own right, but when he finally goes One-Winged Angel on your ass...The music alone makes this fight epic.
  • Mega Man Zero 2
    • Panter Flauclaws fights you on 2 sideways trains; he's very agile, has a diving kick attack, and attacks with projectile cutters and electric balls. His Desperation Attack is him outright electrifying the train cart he's standing on.
    • The fight with Kuwagust Anchus, set on a high-flying plane that's about to bomb the Resistance Base; the fight is rather fast-paced with his quick, hard-to-dodge and painful attacks thanks to his power over the wind and lightning, and he's got some nasty moves with his stag beetle horns. But the crowning one goes to Phoenix Magnion, who has an unique pattern: he'll just stand on a position until you attack him, then he'll teleport out, reappear and then perform one of many tricky attacks; one of which has him grabbing you and carrying you up, then summoning illusions of 4 past Mega Man X bosses (Vile, Agile, Bit and Colonel) to bum rush you. Another instead has him flying back, then rushing forward while being Wreathed in Flames - basically Bison's Final Psycho Crusher.
  • Mega Man Zero 3
    • The best of the Eight Gentle Judges goes to Cubit Foxtar, who manipulates Hitodama Light-like flaming drones which fill the screen in unique patterns that are tricky to dodge. Also the "turning into scattering fireballs, then flies erratically, then re-merge" move, which is nigh unavoidable if you don't know the trick.
    • The three-stage Final Boss battle against Omega. While the first bit is something of a yawner, consisting of the very first boss with a palette upgrade and some extra attacks, the second form is significantly harder and more awesome, putting you on a falling platform faced off against a boss made of gargantuan, warped versions of X and Zero's heads...and then you get to the final room. Landing in the very first room from the first Mega Man Zero, now engulfed in a sea of flames, and facing off against Omega's core: the ORIGINAL Zero, who is faster and stronger than you and has some of Zero's most broken moves from the X series. All this while "Cannon Ball" is blaring at you.
      • Omega's first two forms would've been even more epic were it not for the GBA's hardware limitations.
      • The Omega fight also has immense symbolic value. The fact that Zero's essentially fighting the very thing Dr. Wily INTENDED him to be. It's the ultimate way to give fate the metaphorical bird. Also, Omega is symbolic of the inner demons that have been tormenting him since the X series. Zero is essentially gaining some well deserved closure.
    • The hidden Superboss in Sub Arcadia (the stage before the final level): Phantom, who died two games prior when he sacrificed himself to try stopping Zero. This battle takes the original and dials it up. His attacks are deadlier and harder to dodge, he can make false clones of himself, and if you attempt to bum-rush him you WILL have your metal rear end handed to you. Phantom also has just as much health as each of Omega's forms, and once you deplete them, you feel fantastic, having bested a foe that is in a one-screen-large room which offers minimal room to dodge and is far faster than you.
  • Mega Man Zero 4
    • The Dragon Craft is a tough Wake-Up Call Boss when you first meet him and find he has three life bars rather than the usual two. It's a tough close range battle where you can smack his projectiles out of the air and a lot of fun.
    • Among the Einherjar Eight Warriors, Fenri Lunaedge is one fast icy wolf with surprisingly difficult patterns, especially the one where he zigzags around the room while firing ice crescents at you. Mino Magnus, while comparatively slower, is also an unique boss with his magnetism gimmick: he can magnetize you to make bits of scrap metal attach onto your body, slowing you down; he can attract and repel you around; he can create chunks of metal junk with a magnetic sphere; and he can also separate his body around and command them to move in a pattern.
    • The final battle of the series against Dr. Weil. First, he fuses with Ragnarok's core and uses a variety of cool attacks, including summoning the souls of the last game's bosses to fight you. After that, he goes One-Winged Angel. Cue an epic battle on top of a flaming space station hurtling towards earth while kickass music plays in the background, and you have a badass last hurrah for a badass hero. Now that is how you do a Grand Finale.

Mega Man Battle Network Series

  • Fighting the LifeVirus, a 1000 HP monster with a 100 HP aura, and a constant spawn of drones, is probably the most fun part of the original Battle Network.
  • In Battle Network 3, you're just coming off the battle with Bass inside of the last area, when suddenly both he and Wily get eaten by what will be your next boss: Alpha, a sentient program that was the original version of the internet. For MegaMan.EXE, that's basically fighting his planet.
  • Dark Megaman from 4 mimics your stats, your folder and your strategies, so he can perform combos, fire multi-hit chips in a way that makes them tough to avoid, summon navi chips against you, and even use program advances.
  • Bass BX from 6 is pure adrenaline. He has 3400 HP, moves really fast and has a Buster Rake that cannot be dodged. All his attacks now deal enough damage to make Mega Man go angry in a single hit, and his ultimate attack, pulling out your opposite version Cybeast's severed head and using it to spit out its signature attack, does well over six hundred damage.

Mega Man ZX and Advent

  • The first game has Fistleo, who's got a homing flash attack, a rushing punch attack (that also sends fires up the wall), a Shoryuken-like attack (that causes flaming rocks to fall from the ceiling) and a rushing grab move. For more fun, try not hitting his head (his weakness) to get the highest grade, which is quite the challenge as he isn't a really tall guy (just about a head taller than your player character) and he likes to bow down a lot for his attacks.
  • The Omega Zero battle in ZX. There is just something about fighting something that just seems to do anything you can do, only looking more badass at it (see for example his EX-Skills). Complete with "Cannon Ball Hard Revenge" and the increased Berserker-ness of Omega.
  • The Prometheus and Pandora fights in both games never cease to be entertaining. Their boss themes help a lot. Advent especially makes the boss fight against the reploid siblings fun and exciting, as they stop taking turns attacking and double team you in increasingly badass and difficult ways. One attack has Prometheus land on the floor, stick his hair in the ground, and start attempting to impale you with it, after which Pandora comes out of nowhere to blindside you with her hair as well. Another attack has Pandora appear in the center of the screen to shoot either icicles or electric waves at you, and when the attack appears to be over, Prometheus shoots down the screen right at you, enveloping the arena in flames. However, the move that takes the cake is one where Pandora appears at one side of the screen, then Prometheus slams down from the other side of the screen. What makes this move devious is how Pandora will start covering the screen, all while Prometheus attempts to charge you with his scythe. The only way to dodge this attack is to shoot Prometheus mid-charge, jump over him as he is defending, and then jump again just as Pandora tries to bum rush you. If you fail to avoid this attack, Prometheus unleashes an unavoidable energy wave from his scythe, Pandora impales you with her electric spear, and Prometheus finishes the combo by shooting into the air while using his scythe like a propeller.
  • Some of the most fun bosses in Advent are the Biometal users.
    • The fight with Atlas. At that point in the game, half of the forms cannot be used (Chronoforce and Rospark). And unlike the other bosses, she does not do anything to go off of the screen like the other bosses. She does, however, wall jump, which the others do not do. So in this fight, both fighters stay on screen at all times, wall kicking, shooting, and dodging. It feels like you are playing against someone else who has the skills that you do.
    • Vent/Aile is an easy fight but the cool cutscene beforehand makes it feel epic.
    • These fights are doubly fun in Boss Select mode when you can take their form and beat them at their own game.
  • Also from Advent, Vulturon, who attacks with zombies controlled by The Power of Rock.
  • The Final Bosses from both games are epic struggles:
    • From the first game, the final boss' first phase fights like a Street Fighter game complete with a freaking Shoryuken move! Then in round two the boss goes through three stages in one form, continuously changing the method needed to attack it and upgrading its own attacks mid battle.
    • In the second game, the ultimate battle starts out with a three headed dragon in the first phase of the fight. Then in the second phase the boss uses upgraded attacks from all the other Mega Men including yourself. And the final battleground is made out of the Bigger Bad in a room designed to look like a broken paradise. Now that is awesome!

Mega Man Star Force Series

  • Crimson Dragon, the Final Boss of 3, is notable for being a unique boss fight, and for the whole Network timeline, at that. It is the ONE boss fight where you fight the Big Bad directly, not just his monster.
  • The fights against Sirius from Star Force 3 involve lots of dodging and waiting for the perfect moment to strike, keeping you constantly alert. When you finally get in some good hits, he doesn't even flinch. Winning his fight is hard, but it gives such a sense of satisfaction.
  • Rogue at his highest levels. Bringing him down is one of the most rewarding moments in the whole series.

Mega Man Legends Series

  • The Flutter Vs. the Gesellschaft is considered to be the Signature Scene for the entire series, and for damn good reason. The entire fight takes place on top of the Flutter, which has its own health meter: if it drops to zero, Flutter crashes, you be dead. The battle starts simply enough, with you fighting off a fleet of the same Drach ships you've been shooting out of the sky with ease up to this point. Once you take care of them, the Gesellschaft itself - an absolutely massive warship large enough to eat your puny ship in a single bite - joins in. You spend this portion of the fight flying all around it and blasting it apart piece by piece, culminating in you destroying the twin laser cannons firing from the Bonne emblem itself. The fight would be awesome enough if it ended right there...but wait, there's more! From the wreckage of the Gesellschaft comes the Focke-Wulf, an incredibly fast, massive flying robot that constantly rains missiles and machine gun fire down upon you, and can quickly fill the Flutter with more holes than a brick of Swiss cheese if you're not careful. Taking this final bot down is incredibly satisfying capping off what is easily the most action-packed, intense fight in the entire game.
  • The battle with the Gemeinschaft in Legends 2, which is effectively both Glyde and the Bonnes' last stand. Roll fixes up a train car and you chase them on the roof of said train, taking on the pirates' train one car at a time. Glyde's car is awesome enough with its massive arsenal of machine guns and bomb turrets, but the Bonnes' car is where it really goes into Crazy is Cool territory. The Bonnes kick off their half of the fight by firing missiles (with Servbots riding them, for seemingly no reason other than pure Rule of Funny) at you. With their car being just out of range for most of your weapons, how do you fight back, you ask? Simple: by grabbing said missiles out of the air and chucking them back at the Bonnes. Once you do enough damage, you finally get in range of the Bonnes' massive frickin' laser cannon. Here, you have to do enough damage in a short amount of time to prevent the cannon from firing, because if it gets a shot off, you and/or your train are going to be taking massive damage. Take that out, and you get to launch an assault on the Gemeinschaft's engine which turns out to be nothing more than Bon hauling ass on the tracks as fast as his massive robot arms can carry him while Servbots throw weak bombs at you. The fight is a blast from start to finish, and the kickass music that plays throughout the fight is just the icing on this delicious cake.
  • When you finally chase down the Final Boss mistress Sera to The Library on Elysium (the place where the Carbon Reinitialization Program can be launched) you face off against her. Since she is a mother unit, you go in knowing this will be difficult as mother units are the strongest units the system can produce (despite her looking like an unimposing little girl at first); she more than lives up to the reputation by teleporting all over the room and launching bombs and lasers at you. That's just her first form, and it's the second form where things get epic and migraine inducing. All of her second form's attacks do a lot more damage than her first form and attack at weird angles making them hard to dodge. And she's teleported you....somewhere (the map just shows '?????' when you check it) just so the fight can continue.
  • In The Misadventures of Tron Bonne, a Mega Man Legends prequel where you play as the villainess herself, has the final boss take place aboard The Colossus, a Reaverbot so massive that just its head, which is the focus of the fight, is bigger than most of the actual bosses throughout the entire series. Special props have to be given to Denise Marmalade. In the first stage, you simply chase her around and she won't attack unless she has sufficient distance from the Gustaff, given you're armed with a massive mecha suit and all she's got is a pistol. By the second fight she says she's done some "heavy training". Whatever this heavy training is, it's allowed her, in an incredibly short time span, to be able to grapple the Gustaff and flip it over her head and onto the ground, dealing quite a bit of damage. She doesn't run this time either; she deliberately chases after you. On the third fight, she gets fed up with losing and rents out a suit of her own, called Compages, to face you with, turning the boss fight into a Power Suit battle. The fact that a single ordinary policewoman goes to such massive lengths to fight off the pirates harassing her town turns her into a walking Moment of Awesome par excellence.

Alternative Title(s): Bosses Mega Man

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