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The grande finale, The final boss. Also That One Boss
A mid game boss that is harder than they first look.
A boss that you face multiple times throughout the game. Starts off laughably easy, gets just a little bit harder as you progress, and then has a sudden difficulty spike later in the game, possibly after a Wham Episode. The art style the boss is drawn in changes along with the difficulty.
A Zero-Effort Boss whose main form of attack, Rain of Tears, affects only the area directly below him, while his other form of attack, the Pipe, is a slow-moving telegraphed projectile. His encounter signals that the main protagonist is in a virtual reality simulation.
This boss is encountered much later and is harder than before, with the Pipe being much faster and emitting gusts of toxic smoke.
A large King Mook that, in addition to ramming the player just like its fellow mooks, is also capable of firing electric bolts and flying for a short time.
Edited by arcada188 on Jun 5th 2019 at 12:35:32 PM
A Goldfish Poop Gang in which the difficulty ranges from Breather Boss to Zero-Effort Boss, depending on how much you have level grinded
A giant spherical cat-thing that serves as a Ring-Out Boss. It's immune to direct HP damage, but attacks can push the cat out of the arena to a Bottomless Pit. The stronger your attacks are, the further you can push the cat.
It's an HP battle with three phases, the boss attacks with sword slashes, throws, punches and energy attacks, the more damage you do to him, the more powerful he becomes.
A Warm-Up Boss that specializes in agility, trickery and Hit-and-Run Tactics rather than brute strength.
An Unexpected Gameplay Change kind of boss. Whatever genre the game was before, it is now a Bullet Hell game. At least, until you defeat her.
The final boss of a arcade racer, who brings out all sorts of literally impossible tricks to prevent you from winning.
The rival that constantly tries to kill you through the entire journey.
In the final battle with her before you go into the last arc and face the true threat you have the option to recruit her making her a romance option, killing her or having her sent to a prison.
The last option results in her being a bonus fight that is harder than the true ending final boss but also a fun challenge that makes sure you mastered every mechanic of the game that was used during the course of the story.
A That One Boss worthy Bonus Boss who summons much stronger versions of already existing Demonic Spiders that only appear in her fight. These enemies and the boss herself all focus on wind and water type attacks. Plus, the boss also specialises in support and healing, with one of them buffs enemy attack stats and defensive stats by 50% and another being a full hp recovery, which is only used for the Mooks
Defeating her will give you an Infinity +1 Sword for all of your party members as well as gaining a Purposely Overpowered party member.
Final Boss with annoying healing regen unless you pull your cards right
The tutor the player character that teaches them the basics and the final boss for the initial arc. Later they appear again to challenge the player character when they change sides.
An optional fight one can run into whilst traversing the Overworld. They use a variety of technical and underhanded maneuvers that make them particularly difficult to beat. Primarily a ranged fighter. May be recruitable as a party member if the player manages to beat them.
One of the bosses from a horror game, in which she shoots out ink everytime you upset her.
The enemies of a double boss fight, whose powers of fire and ice, attack and defense, compliment each other. If you don't defeat them in a specific time limit or are playing on hard, they will fuse into one.
A boss rush type tower.
Edited by Wheatleyfangirl on Jun 29th 2019 at 7:26:14 AM
I can imagine a boss like the Cortex/N. Gin one from Crash Twinsanity.
Edited by Routeferret on Jun 30th 2019 at 9:47:43 AM
Horror themed boss in a overall sugar bowl type game. After the boss is killed the game returns to normal with no character making reference to the sudden and momentary shift in atmosphere.
That's an easy one. A Little Bit Beastly anime girl who fires energy blasts at you.
A Genius Loci final boss that has several awesome weapons that fired nonstop at you and you need to avoid the cannon to preserve your life. Not only that, his weakness was inside the castle after all.
An assassin with a haunted past that uses stealth like invisibility, booby traps, while also sniping you. Very difficult, gotta be very careful.
Sums up the guy's actual in show battle strategy pretty well
Edited by LordQuetzal88 on Jul 13th 2019 at 12:29:06 PM
The dude who sends his minions to you while watching you in a crystal ball and then is a Fragile Speedster when actually confronted.
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