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YMMV / Spyro: Enter the Dragonfly

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  • Annoying Video-Game Helper: Sparx spends way too much time mouthing every single thing out and saying exposition.
  • Anti-Climax Boss: The Ripto final (and only) boss isn't as impressive as his face off in the second game.
  • Awesome Music: For all its flaws, this game's soundtrack is astounding. Exhibit A.
  • Fanon Discontinuity: Most fans prefer to forget this game ever happened. Some even jokingly pretend they never made more Spyro games after the original trilogy.
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  • Fridge Horror: As many fans have brought up, one cutscene shows Ripto angrily blasting Crush and Gulp with his scepter, knocking them over. Afterwards, they are never seen again, never fought as bosses or encountered in the story, not even in the cutscenes. Did Ripto...straight up murder his two henchmen in cold blood?
  • Hilarious in Hindsight: One of the dragonflies is named Cinder. This is before The Legend of Spyro's Cynder was made a thing.
  • It's Short, So It Sucks!: Even those that can forgive the other flaws of the game criticise its length. Due to its rushed development, the game featured only a single hub of eight worlds (eleven counting the three speedways now hidden inside worlds) and one boss.
  • Misblamed: Some had assumed that Insomniac Games made this game, and hated on them for it, when in reality, they had nothing to do with it. In fact, they themselves hated the game.
  • Narm:
    Hunter: WHHAAAAAAAAAAAOOOOOOOWAAAAAAAOOOOOOOOWWAAAAAAOOOOOOOH!note 
    • It's difficult to take Ripto seriously during the final battle when he demonstrates Medium Awareness out of nowhere, and keeps yelling "HOCUS POCUS!" in the wheeziest voice possible while his face constantly spazzes out due to the game's terribly animated facial animations.
  • Only the Creator Does It Right: The very first (non-spinoff) Spyro game not made by Insomniac Games, and it very much shows in nearly every aspect of the game. Many later games would fare better, but the series was never quite the same after Insomniac left it.
  • Polished Port: While it wasn't enough to save the game's reputation, the Nintendo GameCube version did fix most of the bugs found in the original PlayStation 2 release.
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  • So Bad, It's Good: The glitches are fun to mess around with, and the game is pretty fun aside from its several flaws.
  • So Okay, It's Average: Many people who didn't outright hate the game have this feeling towards it. The GameCube version puts it in this realm more firmly due to fixing most of the bugs.
  • They Wasted a Perfectly Good Plot: Among all the dragonflies scattered around the world, a special amount of focus is given to Sparx also getting warped away, leaving Spyro without his best friend and protector. You'd think this would lead to a section involving Spyro having to look for his lost friend, but this potentially interesting idea is thrown out when Sparx ends up being found in the next scene, making the first scene of him being warped away completely pointless.
  • Uncanny Valley: Several prominent examples among the NPC animations, especially the talking animation loops.
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