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YMMV / Fable III

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  • Complacent Gaming Syndrome: A common criticism of the gameplay is that magic is just plain better than every other option, doing ridiculous amounts of damage, often in an area of effect, while requiring little timing or strategy beyond hammering the button.
  • Complete Monster:
    • Reaver again. See Fable II.
    • The monstrous Crawler is an agent of the Corrupter that seeks to destroy both Aurora and Albion. First seen using its powers to mentally force the Hero of Brightwall's mentor Walter into submission, the Crawler forces him to relive his most painful memories, slowly driving him mad before attempting the same on the Hero. Revealed to have led an attack on Aurora, the Crawler is responsible for a massacre within the nation and intends to do the same to Albion. Launching its assault, the Crawler possesses Walter and forces him to fight the Hero while it's minions attack the country, potentially killing millions.
  • Crazy Awesome:
    • Sabine. He just loves blowing things up.
    • The Hero of Brightwall in the third game can be this as a monarch. As one achievement is to make a royal decree while dressed as a chicken, this is highly likely to come up for most gamers at least once.
      • That's one of the best ways you the player can create Narm.
  • Demonic Spiders: Goddamned BALVERINES. They ambush you in packs, are insanely fast, have very deadly chain attacks, and once you've reached a certain point in the main story, they start showing up everywhere.
  • Disappointing Last Level: The build-up to the Crawler invasion takes an enormous amount of time and money if you want to do it the good way, but the invasion level itself is extremely short and culminates with an easy boss fight.
  • Ensemble Dark Horse: She only appeared in one trailer and the opening, but the Rebellious Chicken captured the hearts of all who knew her. Rest in peace, noble chicken - you shall be avenged.
  • Game-Breaker:
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  • Good Bad Bugs: When the Hero has sex, it doesn't stop other NPCs from playing their standard interaction dialogue if they wander in the room. Having your child demand a toy or your wife coo "Oooooh, nice doggie!" during sex is absolutely hilarious. Although, your son screeching "I want to come, too!" shortly after your wife's first moan during the blackout can be... somewhat disturbing.
  • Iron Woobie: Supremely. The game really gives Walter hell.
  • Moment of Awesome: Technically speaking, Jonathan Ross gets killed by Balverines while Stephen Fry smugly ignores his cries for help.
  • Moral Event Horizon: The player can cross it by ruling Albion like a tyrant, then taking the money he/she gained over the year for said deeds and hoarding it as personal wealth, leaving Albion completely exposed to the Crawler attack.
  • Most Annoying Sound: The little comments the gnomes make, particularly if you can't figure out how to get to them.
  • Player Punch: Walter.... "tell me how to be a hero"...
  • Porting Disaster: The PC port is tied to Games for Windows Live, even if you bought it from Steam, not that it's available for download anymore. This means the DLC is broken and the saves from before the delisting are more likely corrupted.
  • Rewatch Bonus: There's a short cutscene early in III where Logan scowls over a map of Albion and makes typical tyrant threats ("These cities will bow to my will, or they will burn"). Once you learn of the Crawler and Logan's true motives, this scene comes across completely differently.
  • The Scrappy: Hobson. He's a money-hungry Jerkass who never stops complaining about you spending money for good causes even if you have triple the amount of gold required to save every civilian in Albion.
  • Scrappy Mechanic: The Sanctuary. This complicated the process of changing your equipment by making you walk around a room and flick through several pages of the same type of item to find the one you want, and sweeping a cursor over a map to fast-travel. In the previous game both were accomplished by selecting from a handy list of categorized equipment or destinations and just hitting the action button.
  • They Changed It, Now It Sucks!: Fable III's streamlining of quite a few of its predecessor's features, especially its combat system. Which wasn't exactly the most complex to begin with either.
  • Tough Act to Follow: The game still got favorable reviews, but a common complaint is how downgraded it felt compared to Fable II's game mechanics.
  • Villain Decay: The Crawler is introduced as a formidable Eldritch Abomination with a dungeon crawl that manages to get genuinely scary. The end fight against the possessed Walter... yeah, not so much.
    • Somewhat justified by the fact that it's implied that the Crawler cannot harm people directly beyond corrupting them with darkness — it takes over Walter's body and sends its "children" after you because it can't do anything else personally. And it's also implied that it took centuries for the Crawler to amass the force necessary to assault Albion.
  • They Wasted a Perfectly Good Character: Once the Hero becomes king/queen, there is very little interaction or character development (either for themselves or the supporting characters). Sparing Logan changes the dialogue very little, with no unique scenes despite him being a deposed and despised king working with the new monarch. Page takes no action against you except complain and refuse to help, if you turn into a tyrant. Walter shows little sign of corruption or PTSD as the Crawler's arrival draws nearer. Reaver has little input outside of suggesting evil/pragmatic choices in judgement scenes, despite being a Hero and having connections to Shadow/Logan/Sparrow. Nothing much happens with Sabine or Kalin regardless of your rulings on their people. Outside of one sidequest, Elliot/Elise have no role in the story and no other 'main' characters are marriable.
  • They Wasted a Perfectly Good Plot: Despite being one of the selling points, there isn't really much to do once you become king. You make a few decisions every day, but you only play around four days of the entire year you're king.
  • The Woobie: Professor Faraday. Imprisoned by Logan for refusing to turn his machines into war weapons and forced to see his life's work changed into something he never wanted.
  • Woobie, Destroyer of Worlds: Logan. Despite the fact that yes, he did end up as a tyrannical king, it was all because he thought it was the only way he could save the kingdom from the Crawler. It's clear that the stress is really getting to him, too, as Elise/Elliot mentions at the beginning of the game that Logan has begun to constantly appear tired and has been acting more and more irrationally. Combined with how quickly he gives up the crown to the Hero during the siege on the castle, it becomes apparent that the man was utterly miserable being the ruler of a kingdom that, deep down, he probably knew he couldn't save.


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