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Video Game / Street Fighter 2010

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Street Fighter 2010: The Final Fight is an early Street Fighter Spin-Off released for the Nintendo Entertainment System in 1990. Set in the distant and terrifying future of the year 2010, 2010 deviates completely from the martial arts tournament format of the original Street Fighter. Instead, it is a futuristic action game with emphasis on boss battles.

25 years after winning the first Street Fighter tournament, Ken has since become a gifted scientist, developing a new substance called Cyboplasm that gives subjects superhuman strength. When the Cyboplasm is stolen and Ken's lab partner Troy is murdered, Ken decides to take justice into his own hands by donning a cybernetic "Bionics" suit equipped with an inter dimensional transporter, allowing Ken to pursue Troy's killer by tracking down traces of the Cyboplasm left behind across five different planets.


While considered something of a joke among Street Fighter purists due to its tenuous ties to the rest of the series and its now dated vision of the future, 2010 nonetheless has a cult following among NES players and fans of 2D action games due to its detailed graphics, killer soundtrack, and unique game mechanics. And, in spite of its connection to its namesake being In Name Only, you can find information on this game's two main characters in this subpage of the Street Fighter franchise character index.


Street Fighter 2010 features examples of:

  • Big Bad Friend: The final boss is Troy himself, who secretly implanted traces of the Cyboplasm into Ken's body and then faked his death in order to test out Ken's abilities.
  • Boss Game: One of the few 8-bit examples in this sub-genre.
  • Canon Discontinuity: If this was ever canon to the Street Fighter games at any point, it isn't anymore, or at the very least Capcom forgot about it.
  • Continuing is Painful: Ken can increase his shooting range by picking up power-ups. Dying once will revert him back to his default range. Some of the power-ups, namely the flip-shield and option capsules, are also pretty hard to come by, as they only appear in certain stages.
  • Damn You, Muscle Memory!: To shoot diagonally upwards, the player must press down while shooting rather than up-left or up-right like in most action shooters.
  • Dub Name Change: The Japanese version changes Ken's name to Kevin and turns him into a completely different character. Contrary to popular belief, the English version is actually the original story and the Japanese version is the localization.
  • Early Installment Weirdness: Was released a year before Street Fighter II started the whole fighting game boom.
  • In Name Only: Those expecting a futuristic competitive fighting game will be disappointed.
  • Meaningless Lives: Continues are unlimited, and you restart the same stage no matter what. The game doesn't even have a scoring system to reset when you run out of lives.
  • Nintendo Hard: Having unlimited continues doesn't make the game much easier. You have a very strict timer, the bosses are difficult, and it doesn't take many hits to die.
  • Ret-Canon: Kevin Straker has a profile on the Street Fighter V Shadaloo CRI website, though it's not clear how this fits in with Street Fighter continuity.
  • Timed Mission: And it's a pretty tight timer, what with the confusing and often slow gameplay.
  • Unstable Equilibrium: You lose your upgrades when hit, so if you can manage a No-Damage Run, Ken can abuse his screen clearing attacks and invincible backflips.
  • We Can Rule Together: The final boss, Troy, makes this offer to Ken word-by-word. Ken, of course, refuses.
  • Zeerust: Remember back in 2010 when our Earth was being populated by space aliens and mutants, people could travel to other planets by using inter dimensional warp gates? No? Neither do we.


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