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Video Game / Parameters

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Parameters is a Japanese RPG Web Game with no proper graphics, no sound effects, no music and no story. Essentially, it is an RPG stripped down to its basic mechanics-click on boxes to fight enemies and complete missions, while upgrading your stats, unlocking rooms, and such. Your objective is to "kill" all the enemies (yellow squares) and defeat the final boss.

Despite its extreme simplicity, this game is very addictive.


Tropes Associated with Parameters

  • Affectionate Parody: To RPGs in general.
  • Achievement System: Accomplishing certain tasks, such as collecting money non-stop, will unlock certain squares. These squares are one-use but provide sizeable bonuses.
  • A Winner Is You: Naturally, when you manage to finish off the entire game, though you do also get the option to tweet about it. The Bonus Boss doesn't net you anything either, not even money or EXP, just a copyright claim/"all rights reserved" phrase and a ";p" once you manage to finish off said Bonus Boss.
  • Betting Mini-Game: You get to unlock a slot machine-like game, which can be a good source of money if you know how it works.
  • Bonus Boss: When you beat the Final Boss, the box at the bottom becomes this. It has 9999 health and regenerates health very quickly. It doesn't net you anything at all when you beat it, not even a screen, or money, or EXP, or anything. Just ";p" and a copyright claim.
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  • Bragging Rights Reward: The one-time square that allows you to double your attack power is unlocked... after you beat the Final Boss. It's pretty much only useful for the only enemy left (which is the Bonus Boss), and that's about it.
  • Cap: You can only get 9 copies of any attack / defense increasing square.
  • Character Level: Noted at the top left corner of the screen. Increases once you get enough Experience Points.
  • Climax Boss: The bottom-most box, being the biggest one of them all and sporting more HP than all other boxes, can easily lead the player to assume that it's the most threatening enemy on the board and the last one they have to subdue. It's not. The final boss is an unassuming square that only becomes accessible once all other enemies are defeated, and to make up for its small size it has several health bars.
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  • Damage-Increasing Debuff: Both the Final Boss and the Bonus Boss can temporarily lower your defence when they attack you.
  • Death Is a Slap on the Wrist: Losing all your health just means that you have to regenerate it back. Your attack and defense also drop to zero and have to regenerate too, so you can't just top off your health and jump straight back into the fray.
  • Deconstruction Game: This game is pretty much an RPG in its bare-bones form. Unlike Progress Quest, it requires player interaction.
  • Dump Stat: Defence. Considering that it is impossible to buy RCV upgrades (unless you unlock the ability to buy skill points), the Attack upgrades are too expensive compared to buying skill points to level up attack, and Defence upgrades are far cheaper, you're best off buying all the Defence upgrades rather than spending skill points in it.
  • Engrish: Collect enough money to fill up the combo bar and you get the message "MAXIMAM COMBO"
  • Exactly What It Says on the Tin: This game is about RPG parameters, and almost nothing else.
  • Experience Meter: The green bar at the top of the screen, which goes from left to right.
  • Experience Points: Written on the Experience Meter, in a fractional method: [Current Experience] / [Experience to Next Level]
  • Glass Cannon: You start out like this at first. Buy some defence ups if you want to survive your first enemy.
    • Some of the enemy rectangles have deceptively low health, but their defense is good and their attack is painful.
  • Gotta Catch 'Em All: The "NEKOGAMES" letters, which Randomly Drops while you complete missions or defeat enemies.
  • Health/Damage Asymmetry: You have about 100 health or so, and cannot increase it through normal means. The enemies at the beginning only have 30-40 hit points, but later on they will start getting above 300. Fortunately, your attack damage is most probably going to be higher than theirs if you've been level grinding a lot.
  • Hit Points: Displayed in the Life Meter in a fractional method: [Current Life] / [Maximum Possible Life]
  • Level-Up Fill-Up: When you level up, your Hit Points are refilled.
  • Life Meter: The yellow bar at the top of the screen, decreases from right to left.
  • One-Word Title: "Parameters". A game about RPG Parameters.
  • Point Build System: When you Level Up, a number of points can be allocated to recovery, attack, or defense.
  • Regenerating Health: For both you and the enemies.
  • Stone Wall: The Final Boss doesn't do that much damage if your defences are good, but he takes very little damage. And it regenerates health very quickly as its health gets lower.
  • Turns Red: As the "final boss" loses health bars, his health regeneration gets a lot faster.
  • Unwinnable by Mistake: Averted. If you run out of keys to unlock enemies or quests, you can grind $400 on a completed quest and use it to buy a key (pretty much needed if you want to unlock everything).
  • Unwinnable by Insanity: Averted. Similarly, if you failed to collect any exp before it disappeared (and thus lost out on Skill Points needed to defeat the enemies), there's a special square where you can buy 1 skill point for $200.

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