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Frostbite: Deadly Climate is a free, short First Person Survival Horror Video Game developed and published by Alex Olinkiewicz that takes heavy inspiration from John Carpenter's The Thing (1982).

In it, you play as Robert, an Arctic Researcher who ends up lost in a snowstorm. But there is good news and bad news... and even worse news to his predicament.

The good news is that the researcher has stumbled upon a small Arctic Research Station called "Base 75", so he has shelter. The bad news is that the base has no power, meaning no heat, which means that the researcher has to fight to keep himself warm.

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And the worse news is that there's something else lurking in and around Base 75.

The game was released on November 19th, 2017.


Frostbite: Deadly Climate contains examples of:

  • Anti-Frustration Features: After player feedback, the dev programmed it so that your temperature drop rate is paused while reading notes.
  • An Axe to Grind: You can wield an axe in the game. It has the advantage of not using ammo, but the trade off is engaging in melee combat puts your health at risk.
  • Clown-Car Grave: Averted. The number of zombies on the small base matches the number of researchers, minus the 3 who simply died instead of turning into zombies. And adding three dogs and one feral polar bear.
  • Eerie Arctic Research Station: Base 75.
  • Elite Zombie: The two burlier ice zombies, the one in the kitchen and the one on the roof (who seem likely to have been the dog handler and the chief mechanic), can take noticeably more damage than usual.
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  • Final Boss: The polar bear that you were following prior to the events of the game, now turned into an ice zombie, serves as the final obstacle you face before escaping the base.
  • Harder Than Hard: The Nightmare difficulty, in which you have only 1 save tape and will find significantly fewer resources than normal.
  • Late to the Party: By the time you stumble upon the base, none of the original researchers are left. The ones who didn't become ice zombies were killed by the ice zombies.
  • Our Zombies Are Different: The creatures are infected by an ancient parasitic organism pulled up from the Arctic permafrost, that releases a cryonic substance that causes their bodies to freeze, resulting in them becoming mindless and violent from hypothermia. They're Technically Living Zombies, as the cryonic substance allows them to survive at freezing temperatures.
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  • P.O.V. Cam: The game is played from the researcher's perspective.
  • Resources Management Gameplay: Besides your health and ammo, you also have to manage your temperature, which drops quicker the colder the room your are in is, and can only be restored by the limited number of spicy heat drinks in the base. You even have to manage the temperature of the rooms in the base, as leaving doors open to exposed areas or much colder sections (like the freezing main hallway) will result in the temperature of that room dropping rapidly. Just like a Resident Evil game, there's also a limited number of save items.
  • Revolvers Are Just Better: One of the weapons you can wield is a revolver.
  • Save Point: Reel-To-Reel tape recorders serve this purpose, provided you have a blank tape, of course.
  • Screw This, I'm Outta Here!: When the crisis first struck, the radio operator stole the keys to the snowcats and tried to run away and save himself while abandoning everyone else. He managed to crash the snowcat just outside the base, and the remaining researchers were stranded due to being unable to reach his body and get the keys to the spare snowcat back.
  • Shout-Out:
    • An arcade cabinet in the recreation room is for Cryostasis, another Eastern European developed, Artic-themed survival horror game.
    • A newspaper article found on a table mentions Let's Players Mr. Kravin and Jim Sterling.
  • Tank Controls: While the game mostly uses standard first-person controls, you cannot strafe while running, and attempting to run backwards causes your character to turn around 180 degrees instead, just like in an old Survival Horror game. This is actually pretty important for combat, as enemies move faster than you if you simply back away from them while facing them.

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