Star Trek: The Next Generation Interactive VCR Game — A Klingon Challenge is a VCR board game spin-off of Star Trek: The Next Generation, released near the end of the show's run in 1993.
The USS Enterprise-D has docked at Starbase 74 to have its damaged computer core repaired, and all crew and civilians aboard have left for shore leave, with only a small engineering crew (the players) aboard. A Klingon warrior by the name of Kavok takes advantage of the situation, beams aboard the near-deserted ship, then takes control of it and sets course for the Klingon homeworld. As it turns out, Kavok is a little ornery about the peace between the Federation and Klingons, and yearns for the good old days when they were trying to brutally kill each other; consequently, he intends to destroy the peace treaty by having the Enterprise launch an attack on the Klingon homeworld.
Fortunately for those aboard the Enterprise, Kavok is willing to play a "warrior's game," and will surrender if the players can earn the five security levels (represented by isolinear chips) necessary to access the bridge, and then find a hand phaser. However, he's also determined to make your job as hard as possible, and will try to hinder you by trapping you in stasis fields, screwing around with the ship's systems, and inflicting Bij (punishment) on the players.
- Failure Is the Only Option: Strangely enough, it's the only option for Kavok, not the player. If you fail to defeat him, then following the destruction of the Enterprise the game reveals that the Enterprise entered into a time-loop after it left Starbase 74, meaning that the whole scenario will play out again until you win.
- Hoist by His Own Petard: Any time Kavok tries to make you experience Bij, only for a low-level computer malfunction to occur, which will instead grant you a bonus instead of inflicting whatever penalty the card contains.
- Large Ham: In common with most other Klingons of his era — especially Gowron, who is played by the same actor — Kavok hams up every moment of screentime that he gets.
- Recycled In Space: A fairly literal example; the gameplay mechanics are essentially those of Atmosfear, except transplanted to the Star Trek universe.
- Screw This, I'm Outta Here!: Near the end, Kavok will give the least successful player the option of leaving the Enterprise in a shuttlecraft. This will take them out of the game, but will also leave them as the Sole Survivor (and de facto winner) in case the Enterprise is destroyed.
- Stock Footage: In addition to several bits of footage that The Next Generation itself recycled throughout its run, the game relies on several stock effects shots to advance the storyline:
- The Enterprise arriving at and leaving Starbase 74 is taken from "11001001." Which also makes this a rare instance of third-generation stock footage, as that footage was itself re-edited from Star Trek III: The Search for Spock.
- Both occasions of the Enterprise passing through time warps are from "Where No One Has Gone Before."
- The battle at the Klingon homeworld is taken from "Yesterday's Enterprise," while the eventual destruction of the Enterprise is from "Cause and Effect."
- Unwinnable by Design: If only two players are playing the game, and do sufficiently poorly that one of them opts to leave the Enterprise by shuttle late on, the remaining player will find themselves being placed in a stasis field by Kavok with about a minute left to go.note This is the last thing Kavok does before time runs out, meaning that you can't get released from stasis, and are guaranteed to lose.