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Tabletop Game / Krosmaster

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Krosmaster is a series of miniature Amerigames from Ankama Games, featuring chibi versions of various characters from the Dofus and Wakfu universes. They're currently sold in France, USA, Italy, Germany, Spain, Portugal and China.

There are four games currently:

  • Krosmaster Arena, the first and the main one. A turn-based skirmish game for 2 players.
  • Krosmaster Junior, a simplier game for 2-4 players.
  • Krosmaster Quest, released in 2015, a Tabletop RPG.
  • Krosmaster Arena 2.0, a proper gameplay reboot released on 2016 along the Dofus movie.
  • Boufbowl, a 2018 spinoff base on the popular fictional sport.

The various miniatures are compatible with every game in the line.

Some of the core gameplay elements from Arena:

  • Teambuilding: a team of Krosmasters's total level must be 12 (individual Krosmaster levels go from 1 to 6), and it has to be composed from a minimum of 3 to a maximum of 8 Krosmasters. If the Krosmaster's name is written in gold on the card, you can play only one copy of them. If the name is white, maximum 2 copies. Black name, maximum 3 copies.
  • Stats: on their statcard, each Krosmaster has their initiative number (not only they dictate the order the various Krosmasters will move, but the sum of the whole team's initiative values is used to extabilish which player will go first), Hit Points, Movement Points (the maximum number of steps a Krosmaster can do in each turn), Action Points (You can spend them to attack, collect coins and buy Demonic Rewards), the various abilities the Krosmaster can use and the extra powers they have.
  • The game itself: Krosmasters move on the board and fight each other. Every attack has its particular range and side effects, and dice rolls and powers can affect the damage the Krosmasters will suffer. When a Krosmaster is KO'd, the winning player gets Gallon of Glory tokens (GGs) from the opponent equal to the defeated Krosmaster's level. When a player has control of all of the GGs, they win the game.

This game provides examples of:

  • Achilles' Heel:
    • Remington Smisse will get a wound at the end of his turn if he failed to damage anyone.
    • Vampyro's power gives him a big letdown to his stats (-3 to both his Movement and Action Points) if he gets damaged from a Tofu.
  • Action Girl: The game it's filled out of them.
  • Area of Effect: There are various of them.
    • Cross: the main target and the four adjacent cells.
    • Square: the main target and the 8 cells around.
    • Hammer: the main target, the cell behind him and the cells at his left and right (from the attacker's point of view).
    • Staff: the main target and the cells at his left and right (from the attacker's point of view).
    • Shovel: the main target and the cell behind him (from the attacker's point of view).
    • Axe: the main target, either the cell at the attacker's left or the one at the attacker's right and the one making the corner between the other two.
    • Hand: the main target and the two cells behind him (from the attacker's point of view).
    • Breath: the main target, the cell behind him and the two cells at that cell's left and right sides (from the attacker's point of view).
    • Multiple targets: Every Krosmaster that can be reached in the attack's range must be attacked, even if it's an ally.
  • Armor-Piercing Attack: Many Krosmasters have attacks with the "Pierces Armour" side effect, which reduces of 1 the amount of dices the opponent haves for his Armour roll against that attack.
  • Arrows on Fire: Jems Blond's attacks are these, supposedly. In three variations, to boot: low damage and high range, medium range with medium damage and Cross Area of Effect, or short range but high damage and Square Area of Effect.
  • Awesome, but Impractical: The Traps. If an enemy Krosmaster steps on one of them, he gets damage. Except that they're visible, so the opponent can ignore them.
  • The Beastmaster: Osamodas Krosmasters can summon various creature tokens. Sadidas do similar stuff with their doll summons.
  • Booze-Based Buff: Malee Buhrum. Her first attack is called "Boozer" and heals herself while damaging the enemy, while the second attack, Bamboo Milk, removes every buff/debuff token from an ally.
  • Came Back Wrong: One of Vampyro's main powers. If he kills an enemy Krosmaster with his "Ghoulification" attack, it's revived as a Ghoul token.
  • Cast from Hit Points: Coa Gulary, Goultard the Barbarian, Beelzebug, Merkator and Katar have attacks whose cost is not only in Action Points, but also in Hit Points.
  • Cast from Money: King Nidas's "Painful" attack needs 3 Kamas to be used.
  • Cherry Tapping: A thing mentioned in the instruction book and forgotten by many people: In addition to the regular attacks found on the statcards, every Krosmaster know the Punch attack, it costs 5 Action Points and it deals a single neutral damage.
  • Cosmetic Award: Starting from Series 3, every character is released in two versions: a regular one, and one with a foil card and a golden base. And that's it.
  • Counter-Attack: It's an ability, dealing a single wound to everyone who attacks the Krosmaster with the ability. Mainly found in Demonic Rewards, but it's the main power of Igar Dlador.
  • Crippling Overspecialization: Only two examples of such are found at this point. Joris's only attack is stronger against Bandits (a Krosmaster archetype formed of 6 characters out of 110) and one of Kriss Krass's attacks haves an extra effect that activates when used on a Gobbowler... and, at the time this page is being written, Kriss Krass himself is the only Gobbowler in the whole game.
  • Critical Hit: If the Critical roll is a success, the attack will deal an additional wound. Can also be used on healing attacks to heal an additional wound.
  • Crossover: After Penny Arcade made a strip about the game, it looks like we are going to get a Cardboard Tube Samurai figure.
  • Dash Attack: Captain Amakna's Kickmaster and the other attacks with the "move x cells closer" rule.
  • Dual Mode Unit: Adamai. He can switch between his human form (can heal his partners, deals fire element attacks and gives 2 extra Hit Points to every Brotherhood of the Tofu ally) and his dragon form (more HP, deals water damages, gets a Dash Attack and a Mana Burn if Yugo is adjacent to his targets and gives an extra Action Point to every Brotherhood of the Tofu ally) for the cost of two action points, as long as you own both figures.
  • Elemental Powers: Attacks come in the four basic elements, but there are also element-less attacks. Also, there are Resistance powers that reduce by 1 the damage of attacks of the corrispondent element, and affiliation powers (Luck - Water, Intelligence - Fire, Agility - Air and Strength - Earth) that gives an extra dice on Critical/Armor rolls when an attack of the right element is involved in battle
  • Evolving Attack: If Doo Rex uses his first attack more than once in the same turn, the base damage will increase of 1 each time after the first one.
    • In a lesser form, if Katsu Mi uses her first attack and it's a success, the second hit will deal 3 wounds instead of 3.
  • Fixed Damage Attack: Grampy's "Feline Friends" attack. If used on an enemy, it will always inflict 2 wounds, with no Critical/Armour rolls. If used on an ally, it will always heal him of 3 HP, again with no Critical rolls.
  • Generation Xerox: Comes into play with the figures for Yugo- there are five in total, but one is comepletly new and has never appeared in the cartoon. It’s called Yugo (Unleashed) and it depicts Yugo with his eyes glowing, his skin entirely blue, and his clothes torn like in the final two episodes of Season 2.
  • God Save Us from the Queen!: The Queen of Tofus and Queen of Thieves Krosmasters.
  • Gradual Regeneration: Beelzebug's power gives him back an Hit Point at the beginning of every turn as long as there are 4 or more Vigilantes on the field. And since all his attacks are Cast from Hit Points, he needs it.
  • Guest Fighter: While most of the Krosmasters available are basically generic class characters, the list also includes various bosses from the Dofus game (such as Merkator, Count Harebourg, Dark Vlad and Gein) and various characters from the cartoon shows and the comics (both the young and old versions of Kerubim, the Brotherhood of Tofu as a whole, Remington, Kriss Krass...)
  • Herd-Hitting Attack: Every attack with a particular Area of Effect, as shown above.
  • Joke Character: Joris is basically this. His only attack inflicts a single damage (3 on a Bandit), and it's a Non-Elemental attack so it's uneffected to the Critical power if he gets it, and haves only 2 Hit Points. On one side, he's immune to every elemental attack, but then every character can use the Punch attack and bypass that immunity.
  • King Mook: The Royal Gobball and the Royal Tofu.
  • Life Drain: Every attack with the "Steals health" side effect.
  • Mana Burn: There are many attacks capable of taking away Action Points from the opponent. Heck, Nox's main power makes all of his attacks capable of such.
  • Mana Drain: Less common than the Mana Burn effects, but still present.
  • No-Sell: The effect of the rarely seen Immunised power, usually obtained by activating the Feca Style reward but also found on Joris. Buck Anear's second attack also gives the power to the whole team for the remainder of the turn, meaning that it comes off when the enemy begins its next turn but still allows for usage of those attacks that can be used to push forward allies with no fear of damaging them.
  • Palette Swap: Every generic Krosmaster mold is released in 3 variants, each one with different stats, color schemes and a little mold difference such as an different item in the hand or a different face. Taken more straight with the Series 1 Knight Krosmasters, promotional figures Argon Gass and Arthur Bine, the Terminatots and the possessed version of Goultard, which are straight redecos of the respective molds. Also the four figures included with Junior, straight repaints of Series 2 characters Katsu Mi, Ghett Outadier, Henual and Poochan.
  • Old Save Bonus: Inverted. Boufbowl grants 10 new krosmasters for Krosmaster arena, but doesn't benefit from having any other krosmasters in it.
  • Promotional Powerless Piece of Garbage: Played with Goldenrod Terminatot, arguably. The only way to get it is during big tournaments, either as a prize for the top 3 players or during "Challenge the Referee" side events. His two attacks would probably make him a Game-Breaker (first attack haves both Pierces Armour and Steals Health and also debuffs the opponent, second is a One Use Only attack that inflics more damage on Boss figures, and even more if used on another Terminatot)... then you notice that he was banned in the exact same moment it was created, making him indeed useless in official tournaments.
  • Shout-Out: The list is amazingly huge. The various characters have names such as Viktor Don Voom, Jems Blond, Luk Ylook, Srammy, Ally McZeal, Dani O'Shun...
  • Situational Damage Attack: Along with the two cases shown above in Evolving Attack, we have:
    • Count Frigost, Ira Tayte and Gein have an attack that deals more damage on summon tokens.
    • One of Goultard's attacks deals more damage on Level 5-6 Krosmasters. Percylax does something similar on Level 6 Krosmasters.
    • The King of Gobballs and the Queen of Tofus deal more damage if their summon tokens are adjacent to the targeted enemy.
    • Adamai deals more damage if Yugo is adjacent to the targeted enemy.
    • Attacks from a Turret-setting Foggernaut give buffs to the target if it's a turret.
  • Spinoff: Two. Krosmaster Quest, a rabletop RPG released in 2015, and Boufbowl, a tactical sports board game, released in 2018.
  • Splash Damage: Elogio's attack inflicts 3 damages at the main target and 1 damage to everyone in the 8 squares surrounding that main target.
  • Status Effects: The most common side effects in the whole game.
  • Super-Empowering: That's the main power of the Fecas. Each one of them haves a standard power and they share it with allies in adjacent cells. Igar Dlador gives Counterattack (the most rare power in the game: in normal conditions, only him haves it - and Lumino, if 6 Vigilantes are in play), Wally Sumwerels gives Armor and Doo Rex gives Resistance to every elemental attack.
  • There Is No Kill Like Overkill: Dark Vlad is built around this trope. Not only he deals 2 wounds (3 if he's on his mount) to every teammate in the first turn of the game, but he also haves an attack targeting every unit in his range (friends and foes alike) and the base damage increases of 1 for every ally he targets.
  • Too Awesome to Use: If an attack's name is wrote on a red background, it means that it can be used only once.
  • Trap Master: Fraktor and Gein can set traps on the field. Fraktor's trap is the most powerful attack in the game, dealing 7 wounds.
  • True Companions: Many archetypes have this as their particular power.
    • The Brotherhood of the Tofu figures get additional power as long as there are at least two of them on the field.
      • Yugo's attacks cost an Action Point less than usual.
      • Percedal/Sadlygrove gets the Critical and Lock powers in regular form, while in the Rubilax-possessed form his attacks deal an extra wound when used on the Krosmaster with the highest level on field.
      • Ruel gets the Dodge and Armor powers.
      • Evangelyne's attacks get an extra space of range.
      • Amalia can heal two wounds from a single Brotherhood ally each turn.
      • Adamai gives everyone two extra Hit Points (in human form) or an extra Action Point (in dragon form) and his attacks get extra effects if Yugo is adjacent to the attack target.
      • Cleome gets an extra Movement Point every time she damages an enemy Krosmaster.
      • Also, if Qilby is in play, every other Krosmaster in his team is considered as a member of the Brotherhood.
    • The second attack of the four Level 3 Knights (one of them is an healing attack, two are status buffs and one is a Status Infliction Attack) gets more powerful if there are at least two allied Knights. The Darkness Knight also copies the extra powers of every other Knight in play.
    • The Multimen have Status Buff attacks that can be used only on other Multimen.
    • Vigilantes have a "Prosecution X" note at the beginning of their power and the side effect of their attack. That means that the power is activated only if the number of Vigilantes on the field is equal or higher to his Prosecution value.
    • Villains have the "Revenge X" effect that is the same as the Prosecution power of Vigilantes... except there are only three Villains in the whole game (while Vigilantes are seven in total), and Shadow is the only one with a Revenge power. And he haves a Prosecution power too actually.
    • The second attack of Level 2 Bandits gets an extra Status Infliction Attack (or a damage increase in Brakmar Riktus's case) if the target was already attacked by a Bandit in that turn... albeit it could be activated also by the same Bandit attacking twice. The Elite Riktus can also buff other Bandits in play.
    • The maximum range of a Kanniball's attacks is increased by 1 for each 2 Kanniballs (or Moon) in play.
    • Each time a Piwate gets 2 or more wounds from a single attack, every other allied Piwate is healed of a single wound.
    • If you have at least two Minotors on the field, all their attacks get Pierce Armour.