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Characters / SCP: Secret Laboratory

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Note that this character sheet does not detail the actual SCP's. For the SCP Foundation's character sheet go here.

    open/close all folders 

    Tropes that apply to all classes 

    D-Class 

    Scientists 
  • Badass Normal: It's not uncommon to see a Scientist help take an SCP down to half health. Usually with an automatic weapon such as the Crossvec or the E11-SR rifle, or the Micro H.I.D.
  • Science Hero: Any scientist with the Micro H.I.D. or 3 X Particle Disruptor
  • You Kill It, You Bought It: The COM-15 belongs to one of the In-Lore researchers. Unfortunately, (Or fortunately, for the D-Class), The COM-15 is the only weapon in the game not to spawn locked in an armory. It will always spawn out in the open in light containment. Either in the Restrooms, in GR-18, up in PT-00, or in the room with SCP-330. Just sitting there, waiting for some pesky D-Class to come along and arm themselves...
    • The Operations Guide for the weapon even Lampshades this.
      Dr. David Bonardi: Even after I got approval to bring it into the facility, and registered it with the workstation database, they still won’t let me carry it concealed. It always has to be kept in a clearly-visible holster. I’m just parading the thing around for all the Class-D to see. If one of them ends up grabbing it and holding me hostage, or just killing me, I wouldn’t be surprised.

    Facility Guards 

    Nine Tailed Fox/Mobile Task Force 

    Chaos Insurgents 
  • A.K.A.-47:
    • The AKs are just that. AKs.
    • The Colt Pythons are just called "Revolvers".
      • And the exact same thing applies with the DP-12 being just a "Shotgun".
    • The H&K MG5 carried by Repressors are known in-game as just the "Logicer".
  • Gas Mask Mooks: Their distinctive gas masks are just a part of identifying them from a distance.
  • More Dakka: The Logister. For a while, it used to be the only LMG in the game, up until the more powerful FR-MG-0 came along for MTF Captains.
    • Even more so, these things used to spawn on EVERY Chaos Insurgent.
  • Revolvers Are Just Better: The revolver has to be most powerful gun in the game. Able to kill most humans with a single headshot, the revolver is a force to be reckoned with.
  • Shotguns Are Just Better: Insurgent Marauders are armed with a powerful shotgun with 2 tubes, and an ammo capacity of 14+2. Enough to take down an SCP, and more than enough to kill an MTF spawn wave.

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