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** The [[MoreDakka H&K MG5]] carried by Repressors are known in-game as just the "Logister".

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** The [[MoreDakka H&K MG5]] carried by Repressors are known in-game as just the "Logister"."Logicer".
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** Although usually banned on most servers, the [[EliteArmy MTF]] and [[RenegadeSplinterFaction Chaos]] CAN team up to deal with a pesky SCP. Although it's usually the Chaos teaming with the SCPs to get rid of that spawn wave.

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** Although usually banned on most servers, the [[EliteArmy MTF]] and [[RenegadeSplinterFaction Chaos]] CAN team up to deal with a pesky SCP. Although it's usually the Chaos teaming with the SCPs [=SCPs=] to get rid of that spawn wave.



* BadassNormal: It's not uncommon to see a Scienist help take an SCP down to half health. Usually with an automatic weapon such as the Crossvec or the E11-SR rifle, or the [[LightningGun Micro H.I.D.]]

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* BadassNormal: It's not uncommon to see a Scienist Scientist help take an SCP down to half health. Usually with an automatic weapon such as the Crossvec or the E11-SR rifle, or the [[LightningGun Micro H.I.D.]]



* YouKillItYouBoughtIt: The COM-15 belongs to one of the In-Lore researchers. Unfortunately, (Or fortunately, for the D-Class), The COM-15 is the only weapon in the game not to spawn locked in an armory. It will always spawn out in the open in light containment. Either in the Restrooms, in GR-18, up in PT-00, or in the room with SCP-330. Just sitting their, waiting for some pesky D-Class to come along and arm themselves...

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* YouKillItYouBoughtIt: The COM-15 belongs to one of the In-Lore researchers. Unfortunately, (Or fortunately, for the D-Class), The COM-15 is the only weapon in the game not to spawn locked in an armory. It will always spawn out in the open in light containment. Either in the Restrooms, in GR-18, up in PT-00, or in the room with SCP-330. Just sitting their, there, waiting for some pesky D-Class to come along and arm themselves...



->'''Dr. David Bonardi:''' Even after I got approval to bring it into the facility, and registered it with the workstation database, they still won’t let me carry it concealed. It always has to be kept in a clearly-visible holster. I’m just parading the thing around for all the Class-D to see. If one of them ends up grabbing it and holding me hostage, or just killing me, I wouldn’t be surprised.

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->'''Dr.--->'''Dr. David Bonardi:''' Even after I got approval to bring it into the facility, and registered it with the workstation database, they still won’t let me carry it concealed. It always has to be kept in a clearly-visible holster. I’m just parading the thing around for all the Class-D to see. If one of them ends up grabbing it and holding me hostage, or just killing me, I wouldn’t be surprised.



* AKA47: The MP7s they carry are just "FSP-9"s.

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* AKA47: The MP7s [=MP7s=] they carry are just "FSP-9"s.



* ColonelBadass: MTF Captains. Not only do they spawn with one of the best cards in the game (Second only to the [[SkeletonKey O5 card]].), but they also get the almighty [[MoreDakka FR-MG-0]]. 100 rounds is what this thing comes with, and can easily shut any SCP down. No wonder it's one of the most feared weapons in the game.

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* ColonelBadass: MTF Captains. Not only do they spawn with one of the best cards in the game (Second only to the [[SkeletonKey O5 card]].), but they also get the almighty [[MoreDakka FR-MG-0]]. FR-MG-0]], which comes with 100 rounds is what this thing comes with, and can easily shut any SCP down. No wonder it's one of the most feared weapons in the game.






** The AKs are just that. AKs.

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** The AKs [=AKs=] are just that. AKs.[=AKs=].



** The [[MoreDakka H&K MG5]] carried by Repressors are known ingame as just the "Logister".

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** The [[MoreDakka H&K MG5]] carried by Repressors are known ingame in-game as just the "Logister".
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None


* AndThenJohnWasAZombie: Anyone who dies to [[Necromancer SCP-049]] usually end up as an [[OurZombiesAreDifferent SCP-049-2 instance]]. While they *look* harmless, we can assure you, they are anything but. [[ZergRush Especially in large numbers.]]

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* AndThenJohnWasAZombie: Anyone who dies to [[Necromancer [[{{Necromancer}} SCP-049]] usually end up as an [[OurZombiesAreDifferent SCP-049-2 instance]]. While they *look* harmless, we can assure you, they are anything but. [[ZergRush Especially in large numbers.]]

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* OddlyOvertrainedSecurity: If they travel into Heavy Containment Zone in groups of 3 or 4, do expect them to at least take down an SCP's hume shield, or crack a decent chunk of an SCP's health. If you're an SCP, and you hear 6 of them together, [[YouAreAlreadyDead it's better just to warn your teammates of an oncoming squad.]]



* ActionBasedMission: [[AnnouncerChatter C.A.S.S.I.E]] will ALWAYS announce the arrival of a recent MTF wave. And depending on how many of them there are, the SCPS [[ScrewThisImOuttaHere may or may not be fleeing heavy as all of you pile up in that elevator.]]

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* ActionBasedMission: [[AnnouncerChatter C.A.S.S.I.E]] will ALWAYS announce the arrival of a recent MTF wave. And depending on how many of them there are, the SCPS [[ScrewThisImOuttaHere may or may not be fleeing heavy Entrance Zone as all of you pile up in that elevator.]]

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* RedshirtArmy: Applies to both the MTF and Chaos Insurgency. After all, this IS an [[Website/SCPFoundation SCP]] game where [[AnyoneCanDie anyone can die]]. [[NotSoInvincibleAfterAll Even the SCPs.]]



* CannonFodder: They are usually the Foundation's [[RedShirt Red Shirts]] after all.



* The [[MoreDakka H&K MG5]] carried by Repressors are known ingame as just the "Logister".

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* ** The [[MoreDakka H&K MG5]] carried by Repressors are known ingame as just the "Logister".


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* MoreDakka: The Logister. For a while, it used to be the only LMG in the game, up until the [[AlwaysSomeoneBetter more powerful]] FR-MG-0 came along for MTF Captains.
** Even more so, these things used to spawn on EVERY Chaos Insurgent.
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None


* AndThenJohnWasAZombie: Anyone who dies to [[TheNecromancer SCP-049]] usually end up as an [[OurZombiesAreDifferent SCP-049-2 instance]]. While they *look* harmless, we can assure you, they are anything but. [[ZergRush Especially in large numbers.]]

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* AndThenJohnWasAZombie: Anyone who dies to [[TheNecromancer [[Necromancer SCP-049]] usually end up as an [[OurZombiesAreDifferent SCP-049-2 instance]]. While they *look* harmless, we can assure you, they are anything but. [[ZergRush Especially in large numbers.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AndThenJohnWasAZombie: Anyone who dies to [[TheNecromancer SCP-049]] usually end up as an [[OurZombiesAreDifferent SCP-049-2 instance]]. While they *look* harmless, we can assure you, they are anything but. [[ZergRush Especially in large numbers.]]
Is there an issue? Send a MessageReason:
None


* ActionBasedMission: [[AnnouncerChatter C.A.S.S.I.E]] will ALWAYS announce the arrival of a recent MTF wave. And depending on how many of them there are, the SCPS [[ScrewThisImOut may or may not be fleeing heavy as all of you pile up in that elevator.]]

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* ActionBasedMission: [[AnnouncerChatter C.A.S.S.I.E]] will ALWAYS announce the arrival of a recent MTF wave. And depending on how many of them there are, the SCPS [[ScrewThisImOut [[ScrewThisImOuttaHere may or may not be fleeing heavy as all of you pile up in that elevator.]]

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[[folder:Nine Tailed Fox]]

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[[folder:Nine Tailed Fox]]Fox/Mobile Task Force]]
* ActionBasedMission: [[AnnouncerChatter C.A.S.S.I.E]] will ALWAYS announce the arrival of a recent MTF wave. And depending on how many of them there are, the SCPS [[ScrewThisImOut may or may not be fleeing heavy as all of you pile up in that elevator.]]


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* ColonelBadass: MTF Captains. Not only do they spawn with one of the best cards in the game (Second only to the [[SkeletonKey O5 card]].), but they also get the almighty [[MoreDakka FR-MG-0]]. 100 rounds is what this thing comes with, and can easily shut any SCP down. No wonder it's one of the most feared weapons in the game.
* UpThroughTheRanks: [[EnsignNewbie Privates]] can be just as effective as their [[ColonelBadass Captain]]. And in a lot of cases, even more so.
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* YouKillItYouBoughtIt: The COM-15 belongs to one of the In-Lore researchers. Unfortunately, (Or fortunately, for the D-Class), The COM-15 is the only weapon in the game not to spawn locked in an armory. It will always spawn out in the open in light containment. Either in the Restrooms, in GR-18, up in PT-00, or in the room with SCP-330. Just sitting their, waiting for some pesky D-Class to come along and arm themselves...
** The Operations Guide for the weapon even [[LampshadeHanging Lampshades]] this.
->'''Dr. David Bonardi:''' Even after I got approval to bring it into the facility, and registered it with the workstation database, they still won’t let me carry it concealed. It always has to be kept in a clearly-visible holster. I’m just parading the thing around for all the Class-D to see. If one of them ends up grabbing it and holding me hostage, or just killing me, I wouldn’t be surprised.


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None

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* AKA47: The MP7s they carry are just "FSP-9"s.
** And the COM-18s they used to carry are H&K P30s.


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* AKA47:
** The KRISS Vector carried by Privates are called as the "Crossvec". Justified thanks to the lore.
** And those sweet [[MoreDakka FR-MG-0]]s added in the 13.2.0 update? Those are modified H&K G36s! It really makes you wonder if H&K is just a front for the SCP foundation with all their weapons.


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* The [[MoreDakka H&K MG5]] carried by Repressors are known ingame as just the "Logister".
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None

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* AKA47:
** The AKs are just that. AKs.
** The Colt Pythons are just called "Revolvers".
*** And the exact same thing applies with the DP-12 being just a "Shotgun".
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* GasMaskMooks: Their distinctive gas masks are just a part of identifying them from a distance.
* RevolversAreJustBetter: [[PunchPackingPistol The revolver has to be most powerful gun in the game.]] Able to kill most humans with a [[OneHitKill single headshot]], the revolver is a force to be reckoned with.
* ShotgunsAreJustBetter: Insurgent Marauders are armed with a powerful shotgun with 2 tubes, and an ammo capacity of 14+2. Enough to take down an SCP, and more than enough to kill an MTF spawn wave.
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[[/folder]]
[[folder:Facility Guards]]
[[/folder]]
[[folder:Nine Tailed Fox]]
[[/folder]]
[[folder:Chaos Insurgents]]
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will do military classes later

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Note that this character sheet does not detail the actual SCP's. For the Website/SCPFoundation's character sheet go [[Characters/SCPFoundation here]].

[[foldercontrol]]
----
[[folder:Tropes that apply to all classes]]
* AdaptationalBadass: Any civilian class. Since any player can be the one to put an SCP in a coffin, this one's a given.
* TeethClenchedTeamwork:
** D-Class and Scientists, usually at the beginning of the game. Although this is usually justified, [[OmnicidalManiac unless someone finds the COM-15]].
** Although usually banned on most servers, the [[EliteArmy MTF]] and [[RenegadeSplinterFaction Chaos]] CAN team up to deal with a pesky SCP. Although it's usually the Chaos teaming with the SCPs to get rid of that spawn wave.
[[/folder]]

[[folder:D-Class]]
* AmbiguouslyEvil: Mostly. Although once they get their hands on any firearm, the Scientists better hope that the guards are still alive.
* UnwittingTestSubject: Just any D-Class in general.
* VillainProtagonist: They're all [[DeathRow Death Row]] inmates. This one's a given.
[[/folder]]

[[folder:Scientists]]
* BadassNormal: It's not uncommon to see a Scienist help take an SCP down to half health. Usually with an automatic weapon such as the Crossvec or the E11-SR rifle, or the [[LightningGun Micro H.I.D.]]
* ScienceHero: Any scientist with the [[LightningGun Micro H.I.D.]] or [[DisintegratorRay 3 X Particle Disruptor]]
[[/folder]]

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