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unknowing from somewhere.. Since: Mar, 2014
#1: Sep 14th 2014 at 11:37:51 PM

Ok,I dont know were to put this so were we go, I made this thread so anyone can post the religions you made for your setting

But only the religion, that means, rituals,dress,etc not the mythos behind it a least their need to be explain

edited 21st Apr '15 10:20:20 AM by unknowing

"My Name is Bolt, Bolt Crank and I dont care if you believe or not"
ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#2: Sep 14th 2014 at 11:46:13 PM

A group of Gifted (half-human half-godlike magical beings) called the Chosen Order worship the Arcane beings (their parents) as their deities and saviours. They believe the Arcanes will help them cleanse technology and take over the world. From then, the Gifted themselves will be able to ascend as an Arcane being, shedding their physical form.

As a relatively new religion (it appeared quite some time after the first Gifted appeared on the planet), they don't have much of a lore to it yet. They "gods" however have a leader Goddess known as Aeturnus (creator of worlds), and her four children Adamas (creator of the earth and arctic wastes), Aestus (creator of the air and summer), Aphotis (creator of the sea and its dark depths), and Arcus (creator of the sun and lightning).

They're kind of right, as their nature to conquer the planet is hardwired into Arcane and Gifted descendants, and also because Gifted can ascend and become a full fledged arcane being.

edited 15th Sep '14 7:04:10 AM by ironcommando

...eheh
arreimil The Silly Gloom Since: Jan, 2012 Relationship Status: Stuck in the middle with you
The Silly Gloom
#3: Sep 15th 2014 at 1:31:06 AM

Well...

The most prevalent religion on the Erits continent is that of the All-Mother, also called the Nhak. In one way or another, almost everyone here worships her as the supreme deity. There are six lesser deities associated with her, however, and how people worship these beings vary greatly from part of the continent to another. These are collectively called the Six Seraphs, children of the All-Mother. Technically, anyone worshiping one of the Six is, by extension, automatically subservient to the remaining Five and the All-Mother anyway.

- Granyth, the Lord of Suns. Has little dedicated followers as he is considered too 'encompassing' for mortals, his domains, among other things, being life of all things.

- Cryelle, the Lunar Mother. Like Granyth, has only a small dedicated group followers. Her domains, among other things, is death and the end of all things, as would be natural to all existences.

- Ylleroth, the Blind Judge. Ylleroth is widely worshiped, mostly by personnel in military or judicatory officials. His domains are the balance of all things, and justice, in a broad sense of the word.

- Larane, the Lady of Mercy. Larane's followers comprise of mostly citizens, and as such is the most 'popular' of the Six. Her domains are peace, solitude, and harmony.

- Nychia, the Vigilant. Nychia's followers are small in number, but nearly entirely comprise of fanatics. Violent fanatics. Most of the sects devoted to her are secretive in some way, with some being outright militant groups. Her domains are order, retribution, and punishment.

- Delerix, the Valorous. Some soldiers, especially those who are battle hardened, may incline towards worshiping Delerix, or at least pray to him for his favor more often than they do for other Seraphs'. Delerix's domains are war, change, and chaos.

On the foundation of glass a dream is built. And, like glass, it shatters.
dvorak The World's Least Powerful Man from Hiding in your shadow (Elder Troper) Relationship Status: love is a deadly lazer
The World's Least Powerful Man
#4: Sep 15th 2014 at 4:09:17 AM

The Church of the Gun is a monotheistic religeon based around the production and use of firearms. Acolyte-Reloaders are the lowest in the church heirarchy, and as their name suggests, they reload shells-and on the battlefield, the weapons of higher ranking gunslinger priests. They are taught the secrets of Gunpowder, and the very basics of Gunsmithing. Through careful study, they graduate to Deacon-Pistoliers, and take on a more combat-oriented role. At this point, they begin to study smithing in earnest, and once they construct their own Gun, they graduate to Grenadier-Vicars, Assault-Bishops, or Sniper-Reverends, depending on the style of gun constructed. The current Pope was a Grenadier-Vicar before being elected.

Every new development, from cartridges and smokeless powder to automatic actions and antirecoil devices is heavily debated, with the Pope's vote counting as 100 regular votes. There are several current schism factions, such as Orthodox Gunterism, which considers energy weapons and Bioarms heretical, whereas Progressive Gunterism sees no problem with them. Rayward Schism Gunterism considers Bioarms to be a blight on the natural world, whereas energy guns are simply the next logical step. Lifeward Schism has as of yet undisclosed misgivings about rayguns, but have wholeheartedly embraced Bioarms.

The CotG was actually inspired by a quote on the Home Schooled Kids page, where a hillbilly kid was taught that god gave firearms to people at the dawn of time so they could fight off dinosaurs. Here, it's dragons and it happenened about 100 years before the story begins, the Messianic Archetype being a Composite Character of St. George, Paul Revere, and the obvious one.

edited 17th Sep '14 1:23:52 AM by dvorak

Now everyone pat me on the back and tell me how clever I am!
MattStriker Since: Jun, 2012
#5: Sep 15th 2014 at 5:24:32 AM

"Sanctuarianism" isn't so much a religion as an ecumenical compromise. The city of Sanctuary, as the name implies, has always attracted refugees and outcasts from dozens of worlds, and most of them brought their own religions with them. In order to keep that from exploding into sheer chaos, major figures of various faiths were "encouraged" by the city council ("We know where you live") to begin meeting informally to coordinate and sort problems out before they boil over.

This worked out better than anybody expected.

Today, Sanctuarianism unites about a dozen major religious groups, ranging from animist practices through polytheism to monotheistic faiths (including, these days, the ones from Earth) in a structure designed to keep tensions to a minimum, promote good relations between different faiths and, inofficially, stamp out any form of radicalism with extreme prejudice.

The Great Hall Of The Divine was one of the most prominent structures of Old Sanctuary, a kind of religious "mall" with a large number of temples, shrines, churches and chapels under a single roof. When Old Sanctuary was destroyed and everybody moved into New Sanctuary (currently hovering a quarter mile above the atlantic ocean), one of the larger palaces in the floating city's inner ring was renovated into a new Great Hall, and the date of its inauguration is considered to be the official founding date of New Sanctuary.

GreatKaiserNui Since: Feb, 2014
#6: Sep 16th 2014 at 9:06:48 PM

The Kaiser has made an effort to use alchemy to make his governors(Known as "Grand Marshals")appear to be gods and absorb any local gods as lesser gods and him as supreme god, effectively making a very large government-run religion.

§◄►§
nekomoon14 from Oakland, CA Since: Oct, 2010
#7: Sep 16th 2014 at 11:33:36 PM

@dvorak: excuse my French, but you are a fucking genius man!evil grin

Level 3 Social Justice Necromancer. Chaotic Good.
Demetrios Our Favorite Cowgirl, er, Mare from Des Plaines, Illinois (unfortunately) Since: Oct, 2009 Relationship Status: I'm just a hunk-a, hunk-a burnin' love
Our Favorite Cowgirl, er, Mare
#8: Sep 17th 2014 at 1:26:55 PM

After the Cataclysm, the new human realms founded new religions as well as revived ancient ones.

The Empire of the Black Dragon is named after the very dragon god they worship.

The Empire of the Southern Cross venerates the nine planets of the Solar System, although not in the same way the ancient Romans who originally gave them their names did.

The New Egyptian Empire and Regnum Leonis revived the worship of the ancient Egyptian gods and ancient Roman gods respectively.

I like to keep my audience riveted.
nekomoon14 from Oakland, CA Since: Oct, 2010
#9: Sep 19th 2014 at 1:38:33 AM

In the World, mortals worship faeries and/or saints, while faeries worship the moon, sun, and/or stars, and the saints worship each other.

What worship boils down to is the exchange of offerings for blessings.

Level 3 Social Justice Necromancer. Chaotic Good.
unknowing from somewhere.. Since: Mar, 2014
#10: Jan 1st 2015 at 4:41:54 PM

Ok, seen this is my topic, let me star:

the eterial court: the ancestors of the elves, since they are energy beings their follower are free to draw them in any wait they like, with mask, as animal an so one, hell even they dont have proper names,just titles people use in the right moment

the source: dwarf religion is very gnostic-like, with a source of all creation and other demigods who shape it for some kind of reason, but out of that is the only thing dwarf can agree, everything else is vague enought for them, this is way from most part they avoid talk of religion at all, is a...heat topic overall

"My Name is Bolt, Bolt Crank and I dont care if you believe or not"
Faemon Since: Dec, 2014
#11: Jan 2nd 2015 at 4:12:18 AM

The thing is, I'm writing myths, so my deities do not themselves have deities. They're just playing out the stories for dedicants and followers that they'll never have a clue about, and wouldn't know what to do with some otherworldly beings' devotion if they knew they had it. I'm trying to figure out how that would work. They have no creation myth, but they have gossip and history and cultural death or cultural conquest amongst themselves. They have no end-of-the-world myth, but they know that things change over time. I don't know if they have death or endings, though...I guess that suffering could still be interesting even if no lives were at stake? They don't have patron deities, they have political platforms with particular concerns. They don't have stories, but they can lie. Or maybe they can't lie, which is why they're admired and deified by people in this otherworld (that is, our real world) where the same laws of nature don't apply but bleaargh I don't know!

Basically I've got atheist gods.

Protagonist506 from Oregon Since: Dec, 2013 Relationship Status: Chocolate!
#12: Apr 19th 2015 at 7:32:49 PM

The fictional religion of my setting is rather similar to gnosticism, if I understand gnosticism correctly. Though, it's actually based on Christianity. It just ended up with similarities.

In the beginning, there was Theos, the omnipotent Top God. He created the physical world and multiple planets. One world, he created, was known as Xeria, along with 7 less gods to run it. 5 gods for the 5 elements of this world (fire, water, earth, ice, plants), and 2 gods (light and darkness) who would be their god-kings (the light god would rule the day, the darkness god would rule the night).

Eventually, the god of night turned evil. He corrupted everything he could, spreading his evil into the hearts of sentient beings, animals, and even the other gods.

Currently, you're stuck with 1 God of Evil, 5 jerkass gods, an absent creator, and 1 God of Good (who's a bit of Knight Templar, but still sympathetic).

When one dies, their soul goes to the deity they were closest to. Most gods will have them reincarnated, and if they were especially close, they get to reincarnate into better conditions (IE, being born rich). However, one who gets very close to the night-god has their soul destroyed, causing Cessation Of Existance (which they consider to be a good thing, as Who Wants to Live Forever??). The Light-god's favor causes one to ascend to heaven and be immortal, with all memories from all their past lives intact.

"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"
TairaMai rollin' on dubs from El Paso Tx Since: Jul, 2011 Relationship Status: Mu
rollin' on dubs
#13: Apr 19th 2015 at 9:19:43 PM

I like this thread! Here's mine:

In a galaxy, where the United Earth Government has fought a civil war, losing several worlds to the Southern Cross and had a war with the Alien Cay Union, hope rides in a ship called Victory ” *cue theme music*

The Cay Union holds the state as the center of public life. There are still those who follow the older religion that held Emperors as Physical Gods and a few who worship the older gods.

Older Cay faith is centered on nature gods, ancestor worship and prayers. Latter Emperors added the Physical God aspect of the Imperial Cult. The Cay Union wanted to replace the Emperor with the State. They are not quite there yet. A common them is order versus chaos and protection of the family/clan/group etc. Even more liberal Cay consider religion a private matter and don't take well to outsiders (non-Cay) talking about religion. The Union hold conformity as a high virtue, the Cay living in the Southern Cross stress "service" over conformity.

The Dow who live on their homeworld of Dow'a have a religion centered on epic tales of good versus evil. Mostly it's a long epic that dates several millennia before humans were walking erect. A point of pride for more conservative Dow is to memorize several stanzas. Due to their biology, they can change sexes over their lifespan. Family is important to them, but sex roles are fluid. This confuses outsiders as a Dow hero or god may be a mother in one stanza then a father in the next. Their religion and folklore center on the "eternal sacrifice": loyalty to the group and the family above all else. Liberal Dow (mostly those living in the Southern Cross) include friends and loved ones in place of the "group". Some are even writing new epics based on the "struggle of the self versus the group". However they are viewed as "heretics" by those in the Dow Hegemony and older Dow families in the SC. The Dow Hegemony and the Cay Union both hold conformity as a high virtue. Liberal Dow are focused on the group, but can be just as individualist and "disruptive" as humans.

Martissans flip-flop between their old religion and following humans and Dow. Their old oppressors, "the Masters" created them with limitations and flaws in their biology. Everything pointed to their makers as false gods, they used Dow as "slave drivers" and fought the Cay. The Cay were brutal new oppressors who's overthrow of the Masters and triumph over the Dow didn't change much. Humans truly freed them. Some even shared their faiths with the Martissans. Other humans treated them as "less developed", trying to take away their language. Even the brutal Cay Union didn't do that.

Martissan faith centers on worship of a personification of "positive" concepts: faith, love, family, charity, etc. There are "demons" who embody "negative" things like war, hatred, envy etc. An early death is a demon (feared), a death after a long life is a god (and welcomed), something that baffles humans. Elderly Martissans will refuse medical treatment much to the anger of humans working with them. Martissans never anger the gods of fate and chance. Some Martissans have converted to human faiths or have been welcomed in Dow temples. Children are seen as the future and more precious than anything. Most of their religious festivals and holidays center on children, raising children and parenthood. Single Martissans are expected to dote on children and defer to parents, childless families can be shunned. This is a sticking point in human-Martissan relations.

The Southern Cross says it has religious freedom. The reality is that Cay, Dow and Martissans each follow various faiths along with the humans in the SC. The government tries to downplay religion, not wanting to start fights between sects and the various groups that make up their worlds. Missionaries are banned from actively seeking converts in hope that this will keep the peace. In reality most urban colonists are more "secular". Those from rural worlds or border worlds are more religious.

Earth toes a fine line. Alien sectors have their houses of worship. Human faiths are barred from turning away aliens on paper. In practice, Fantastic Racism on both sides has caused tensions to wax and wane. Colonial governments are forbidden from "endorsing" a religion, but many look the other way when missionaries attempt to find converts. Some play different groups against the other to keep their colonists in line. This causes Earth to cry Stop Helping Me.

Earth's religions had to deal with space travel and aliens. Some leaders did better than others. Sects, churches and interpretations came and went. The big divisions are space travel, contact with aliens and technology. There are very conservative sects that favor colonization and contact with aliens, liberal sects that want to return to Earth and shun contact with outsiders and those that are reversed. Most citizens in Earth Space have some opinion on the "alien question", the worst thing is to be seen as "neutral".

The spanner in the works is Earth Defense Force's bio-andriods. Living machines who see their human creators like gods. Some religions see them as an affront to nature, immoral killing machines controlled by Earth. Even those who are pro-Earth prefer human troops over squads of "tin-cans" patrolling the streets.

edited 19th Apr '15 9:21:14 PM by TairaMai

All night at the computer, cuz people ain't that great. I keep to myself so I won't be on The First 48
Eagal This is a title. from This is a location. Since: Apr, 2012 Relationship Status: Waiting for Prince Charming
This is a title.
#14: Apr 21st 2015 at 2:53:17 AM

Goddess of the sun. Her followers are a race of incredibly long-lived human-like people, but as the goddess is also the goddess of change, and life unending is the very opposite of change, they are required to commit ritual suicide at the age of 100. She is one of the only members of the pantheon does not have an afterlife to call her own, as life after death rather defeats the purpose of death to her mind. Souls are either destroyed outright if they didn't meet her expectations or are reincarnated to continue the process of accomplishing whatever it is her own inscrutable goals are.

Settlements dedicated to her have a special building that contains a mid-sized fire that is never allowed to go out; if it does they will leave the village behind and start a new one somewhere else (the person who allowed it to go out is exiled).

The building is made of lightweight materials in order to facilitate the movement of its exact location in the village every year on the summer solstice, the only time the goddess submits herself to a set schedule.

She has an intense rivalry with the god of order (almost everyone does, he's very hard to get along with), who is her 2nd cousin.

She's often confused with the goddess of chaos, but change is obviously not the same thing as chaos and she can get rather smitey if the subject is brought up.

You fell victim to one of the classic blunders!
goldsmartie Goldsmartie from right here...right now Since: Oct, 2010 Relationship Status: A cockroach, nothing can kill it.
Goldsmartie
#15: Jun 6th 2015 at 10:00:55 AM

The main religous theory amoung the Excation on Kalem is of Via, a god of heat, fire and light. They see all suns across the glaxay as being fragments of this god, who gives life to wolds with its light.

The teachings of the religion are passed on through the gakika 'preists of the flame'. To be inducted into the order, the acolytes must pass a test known as 'the walk', where they travel into the sunward side of the tidally locked kalem and look directly at the sun. This is fatal to most acolytes, the few that survive are perminantly blinded, thier skin and hair bleached white as the radiation destroys the blue pigment.

The order is also responsable for teaching young excation, their blindness not really being a hinderance due to the excations physiology. The preists are often dressed modestly, the only difference between them and normal excation clothing being bands around their limbs and tail with long strips of red cloth attached, which is designed to look like flames. They also often have tattoos, developing a style called 'fraziv' which is designed to look like fire. The pattern was later adopted by the prime city of Takahet as a cultural thing, as it was first invented there.

InAnOdderWay Since: Nov, 2013
#16: Aug 25th 2015 at 7:14:00 PM

Centuries ago, in a long and bloody conquest by a distant nation, centuries more of culture and art and religion and history were destroyed in an attempt to "modernize" the culture past what was at the time considered uncivilized. Though the region would regain its independence in the years to come, many of the old gods that had been worshiped in the older days had been lost, their rituals forgotten by time. In that nature, those that had been lost are now known widely as the "Forgotten Gods", with the new widely practiced religion focusing exclusively on the gods remaining.

(Note that all these names are WIP, and were effectively made up on the spot for the purposes of the topic)

- Movally, the central Goddess at the center of the setting. The Mother of All Things, she's basically the mother goddess archetype to the T, with a bit of the Catholic Mary thrown in for the heck of it (the setting has some influence from Latin America). She is the mother of life, whose tears bring out the lush greens of the land. It is said that she cries unceasingly over the loss of the rest of her family, the Forgotten Gods.

- Vivio, the God of Sky and Youth. Known also as the Light Bearer, he was reborn out of the bloodshed of the land, symbolic of the rejuvenated youth of the land. In conjunction with his sister, he stands for all that the land stands for. Ironically, he and his sister were more directly based off the religion the conquerors brought with them, draped in cloths more befitting of a Greek athlete than a native. He is the modernization of the world.

- Villianda, the Goddess of Seas and Life. Vivio's twin, she watches over the night in the footsteps of the Unknown god of Night. Or she did. She was not killed and forgotten in the war, but instead put into a deep sleep, where she rests in wait for a hero to reawaken her and bring a new era of man about.

- Dervo, the God of Judgement. The oldest standing god, he is effectively the stand in for the Devil. He represents law and order, occasionally returning to Earth from the depths of the sea where he was bound (presumably by Villianda before she was put to sleep) to test mortals of their worthiness.

- Chaos. Chaos is not a god, nor really a singular entity. It is the lifeblood of what is widely considered "Magic". Given the name, it is wild and uncontrollable, and takes beings of great strength, the Mages of the land, to chain it and bind it into tangible form. Those who serve Chaos itself are the Witches and Wizards of the world, dangerous individuals who seek to serve the wild whims of such an unpredictable force in exchange for free reign over the forces that rule all.

Tungsten74 Since: Oct, 2013
#17: Aug 29th 2015 at 2:55:36 AM

The Tunisian coast is populated by Bobbets – short furry humanoids with the features of a variety of north African rodents. The Bobbets live in settlements dotted along the coast, tied together by a belief in Bobbet supremacy over the “Desert People” who live further inland.

Bobbet society is theocratic and feudal, making heavy use of salvaged technology like guns, cars, petrol engines, electric engines, solar panels and so on. Their economy is based on the trade of dried food, salvaged and crafted goods, raw materials from mines and farms, technical expertise, and captured Desert People sold as slaves. They rarely trade over-land, preferring instead to sail up and down the coast, as that's much safer.

Bobbets are pagan animists, and believe that all things contain spirits that can be offended by ill-treatment, and appeased by votive offerings. While they worship their irreplaceable technology, they also have a number of cults based on extremely warped tales of the past.

Lam is a god that the Bobbets believe guides the sun during the day, governs the weather, and endows fertility upon land and people alike. Their belief in Lam stems from a misunderstanding of Islamic doctrine; the Bobbets mistook praying towards Mecca as praying towards the rising sun. Now, Bobbets gather in the remains of old mosques at dawn and dusk, to pray and give offerings to Lam.

The Bobbets also worship Murrica, who they believe is the spirit of war and vengeance. They believe that Murrica once sent her son, Christ, down to Earth to lead the people in righteousness. But the people killed Christ, angering Murrica, who smote the world in retribution. The Bobbets believe that they are the righteous survivors of that smiting, and that only the proper appeasement of Murrica can forestall her terrible wrath. Murrica is most commonly depicted as a striped and furry figure with the head of an eagle, holding a rocket and a rifle in either hand and wearing a crown of stars.

Murrica's cult is especially prominent around the Kingdom of Un, who associate the remainders of a UN peacekeeping force with Murrica's wrath. The Unnites are notable for their fanatical warriors, who revere Murrica with the war-cry:

Call: ROCKET AND RIFLE

Response: STARS AND STRIPES

edited 29th Aug '15 2:56:25 AM by Tungsten74

Kakai from somewhere in Europe Since: Aug, 2013
#18: Aug 30th 2015 at 12:23:51 PM

That's a great threat. I think I like all the ideas so far.

As to mine... the world of Raharjan has several religions, but the one I have the most fun with is Shakunsarism.

Shakunas are immortal beings with tremendous power, but not gods - only they know who the creator is, and they're not telling. They usually dwell in their pocket dimension-slash-alternative universe of High Court, where they appear humanoid, but their sheer power is too great for Raharjan to contain it. However, Shakunas can project themselves into mortal world in human bodies, called Shakunsaras, in which they travel, interact with mortals, romance and have children. Children of Shakunsaras and mortals, called Shakunbalas, are usually gifted with some powers connected to their divine parent's gift. Moreover, alongside Shakunas exist Osomans, their beleaguered assistants, handmaidens, messengers and whatever necessary. On the other hand there are demons, who are sort of anti-Shakunas - if they come into too close proximity to each other (even if Shakuna is in Shakunsara), both die rather explosively. Demons, unfortunately, can enter Raharjan, which necessites various Shakunbalas and mortal heroes to go out and fight them. Long song-poems based on their exploits form the backbone of Shakunagiita, 'sarism's holy text. In the 'present' there are rounghly two hundred songs in Shakunagiita and most are well-known in their abridged, dramatized versions as folktales and bedtime stories.

Shakunsarists believe in reincarnation and claim that for great deeds, one can be reincarnated as Osoman or even member of High Court, while for bad deeds one can end up as an animal. The worship is mostly praying for assistance and begging the Shakunas not to act like a jerks towards the praying one (and most Shakunas suffer from Immortal Immaturity, so jerkassery is par for the course), as well as crafting variety of protecting charms against demons.

Among the most prominent Shakunas there are:

  • Rajaraja - the King of Kings, formally the ruler because he's the most powerful; has general life policy of "never forget, never forgive", is quick to take offence and thankfully spends most of his time hunting.
  • Giitakuvar - Rajaraja's only friend by virtue of being the only person who can stand him. Musician and singer, he often uses Magic Music. Possesses a talking Deadpan Snarker violin.
  • Temmashoka - best fighter on the team. Would love to kill demons, but can't, so generally wrecks havoc on bandits and the like. Father of about quarter of all Shakunbalas.
  • Kampiramanraja - the only actual adult on the team and the only one who can curb Rajaraja's murderous intentions. Unfortunately, he's rarely the one other Shakunas listen to.
  • Panuvar - the smith and the author of most legendary weapons in Raharjan. Considered rather dumb by the others, he's simply imperturbable.
  • Atsumetaru - Panuvar's wife, she spends most of her time taking on human lovers and abandoning them just as quickly. She's not sure if Panuvar has caught up on her infidelity, but she doesn't care anyway. By this virtue, mother of some half of Shakunbalas.

...and I could go on, really, I love this particular creation of mine, but I think this post is getting too long already.

edited 30th Aug '15 12:26:30 PM by Kakai

Rejoice!
Sharysa Since: Jan, 2001
#19: Sep 17th 2015 at 12:34:53 AM

There is a particular subset of the world of Moonflowers called the Lost Lands. The continents of Mu, Lemuria, Atlantis, and Thule are known, but there are more of them that have been forgotten: The continent of Tayess, once located in the Atlantic Ocean, is one of them.

The Lost Lands are a unique intermediate between the mortal realm and the Otherworld proper: They are human lands that were transported to the Otherworld several millennia ago to save them from some sort of cataclysm, and their time in the Otherworld has caused major shifts in the customs and the land.

The continent of Tayess, specifically, has talking animals. While animals in the mortal world can speak, humans need to learn animal-speech to understand them. Not all of Tayess' animals can talk, so diet in the kingdoms ranges from degrees of vegetarianism to being modified omnivores (in which strict rituals are enacted to make sure they do not accidentally slaughter or hunt a sapient animal). Their religion heavily revolves around animal-worship, and horse-worship in particular.


Haniitla the Falling Mare is their chief goddess, and said to be the one who taught animals how to speak with people. Haniitla is known for her distinctive black coat with starry white spots (she'd be considered an Appaloosa in modern times). The northern areas say she fell to earth in a blaze, which burned her coat nearly black. The southern areas say she is the moon and her coat represents the night sky; the moon is full when she roams the sky and wanes as she comes closer to earth. The new moon is a sacred time for many of her devotees in the south. She is a seer, and mages who are gifted or educated in prophecy or second-sight are called Falling Men/Women in turn.

Her mate is the stallion Josiit, a fire-deity and the patron of fighters, with an appropriately blood-red coat. Red clothing is uncommon in the kingdom of Hylendain, as they claim wearing too much will attract Josiit's attention and cause strife. Josiit is heavily tied to Selian's Gorge: The tribes of the gorge say that he was born when the earth split apart, and became covered in the blood of those who fell in. In his grief he swore never to touch water for fear of washing it off, and so the tribes call him the Desert-Maker. As Selian's Gorge divides Nerent and Hylendain, he is heavily worshiped along that border as a protector and patron of chivalry.

The people of central Hylendain say that Josiit created the gorge in his youth, volunteering to plow a field but unaware of his strength—the earth he turned covered miles of forest, and even his simple plow nearly split the continent in two. In Hylendain's version of the gorge's creation, Josiit fell into the gorge himself and suffered heavy burns from the heat inside the earth, which left him a striking shade of red even after they healed. Hence, Hylendain calls Josiit the Burned Lord. For them, his oath to avoid water comes later, when he accidentally dries up the Shatterthew River.

In the hot south of the continent, Josiit is said to roam the area until he goes north in the winter, so that Tlani the Lady of Storms can bring rain. Southern Hylendain, the smaller kingdom of Fordule, and the major kingdom of Mistolfa on the southernmost peninsula are constantly worried about drought because that means Josiit refuses to leave for some reason, and have a range of offerings to placate him into leaving or to call upon Haniitla so she can take him away. There is a strong sense of tragedy in the continental myths: Though he is loyal and has helped people numerous times, even a small mistake on his part can end in injury or death.

Josiit's role is completely different in Dilinee, Nerent, and the island-countries of Galm and Kurillor: With their harsh and snowy winters, Josiit is much hailed for bringing warm weather, especially with his close relationship to the spring-god Kurinno.

Tlani is the humanoid Lady of Storms, often avoiding Josiit out of necessity—with Josiit's oath to never touch water, rain is obviously a problem and the two of them are almost never seen in the same myths. While Tlani's temples are fairly simple, open to the sky, and frequently center around wells or bodies of water, Josiit's temples are fortress-like to guard against ill weather and to serve as sanctuary for those in need.

Kurinno is the god of spring, fertility, and agriculture, the patron of farmers and common folk. While Fordule says that his mother simply died in childbirth, the people of Irrik claim that his pregnant mother was fleeing from bandits who'd ambushed her and killed her husband. When Josiit appeared to kill the bandits and take her to safety, the chaos meant that he forgot to mitigate his body's supernatural heat and he accidentally gave her fatal burns that killed her a few days later. Not wanting to lose the child as well, Josiit went to one of Tlani's temples to try and save the child's life. Tlani said that the child would live only if they could find a surrogate by the next day, and so Tlani decided to carry him on the spot. The baby was sewn into Tlani's womb for the next two months, and Tlani naturally adopted him on his birth.

Kurinno grew to have powerful magic as well as strong emotions, which would have been an ill combination with average humans—even with the gods to temper him, Kurinno created the islands of Kurillor in an attempt to skip stones as a teenager.

In Nerent, Galm, and Kurillor, Kurinno is said to ride Josiit as the only mount hardy enough to traverse the snow (and Josiit possibly melts the snow himself, being a fire-god). While easygoing and compassionate, farmers and the lower classes ascribe Kurinno a wilder side as the creator of alcohol—his impulsiveness is notorious and he is known for a devastating temper. Those in the mortal plane would see strong folk-memories of the Greek Dionysus, especially with the distinctive story of his birth. Kurinno considers Josiit his brother despite how Josiit unintentionally caused his mother's death, and the two are constant companions.

With six different kingdoms, there are a host of other gods and goddesses—Taiitar the She-Wolf is the chief goddess of Nerent, as their heavy forests naturally mean an abundance of wolves. Irrik holds Faliitok the White Elk in high standing.

The southern islands of the Brothers view Aramiit the orca as king of the seas, and whales are bad omens among much of the other nations as the Brothermen are infamous for piracy.

All the kingdoms' stories claim that Haniitla either taught some animals to speak or went looking for sentient animals like her, and the animals of Tayess can sometimes lose their speech (and often their sapience) in times of heavy conflict. However, the exact reasons are unknown and hard to pinpoint (especially with their medieval levels of technology), so the Speaking Rites were developed in the kingdoms as a measure to preserve the animals' speech.


...Yeah, this is just what I thought up over the course of a day. I haven't even touched the normal Fantasy Pantheon roles yet.

edited 18th Sep '15 12:49:56 PM by Sharysa

Sharysa Since: Jan, 2001
#20: Sep 17th 2015 at 10:15:02 AM

Double-posting for Kakai: I'm seeing a whoooooole lot of Indian/Hindu influences with the names and especially with the "using mortal vessels to do work without overloading the world from their power." AVATARS, WHOO. Plus I'm just so happy to see a pantheon that draws from a non-European culture.

My only real problem is whole Immortal Immaturity part, but that's mainly because I just don't like that trope in general.

edited 17th Sep '15 10:16:05 AM by Sharysa

AustinHinton Since: Aug, 2015 Relationship Status: Chocolate!
#21: Sep 18th 2015 at 10:38:41 PM

There are several religions on Zylotta, what follows is but a sample of them.

Datharka: The most common religion on Zylotta, practitioners of Datharka worship Havlena, the Goddess of the Moon. They follow a pasifisic way of life, prefer to be seen rather than heard, and wear clothing of a muted color (typically grey or black).

Katakko: A very xenophobic group, Katakko believe that it is the destiny of the Zylotta people to conquer the "lesser types". They tend to be very self-righteous, adoring themselves with the Crest of Zylotta and other such markings.

The platypus is my spirit animal.
Kakai from somewhere in Europe Since: Aug, 2013
#22: Sep 18th 2015 at 11:52:58 PM

[up][up]Yeah, with Shakunas my main inspiration was hinduism, with a small side order of ancient Greece. They're for a Fantasy Counterpart Culture of India.

Rejoice!
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