YMMV / Wangan Midnight

The anime and manga contain examples of:

  • Alternative Character Interpretation: Is R200 Club really doing their own legitimate tuning business, or just try to make their deceiving tricks to achieve their goals?
    • Also, what's the point of Drive GO GO? Is Kijima just go to make profits?
    • Jun Kitami as well. No one think who really is he. A psycho tuner who did some insane machines? A well-experienced tuner who fine-tunes everything to a finesse?
  • Breakout Character: Tatsuya Shima, to the point he was featured in the C1 Runner sequel.
  • Crowning Moment of Funny: Gen Sasaki (aka Gatchan) has silly reactions even on fast cars. Especially as a passenger.
    Ryoichi: What the hell are you doing? Idiot! *promptly crashes onto Yasuo's car*
  • Offscreen Moment of Awesome: The Devil Z's big crash (with Akio surviving it unscathed) is simply told via flashbacks in the anime.
  • Real Song Theme Tune - Eurobeat: Not used in anime like Initial D, but the film adaption took this.
  • Tear Jerker: The death of previous Devil Z driver, as well as the backstory of Keiichiro, which mentions the passing of his father, Kouichi.
    • Less extreme examples go to Jun Kitami and Yoshiaki Ishida's respective different backstories.
    • What does that blue, about-to-be-junked Devil Z remind Akio of when he was looking for something in junkyard? He had seen it once when he was younger in high school, with its driver carrying a school girl on the the same car.
  • They Changed It, Now It Sucks / They Wasted a Perfectly Good Plot: The C1 Runner sequel, which largely omitted most of the old WM characters and introduced completely new characters for the whole new story. Shinji Ogishima, the new main protagonist, along with the old veteran Tatsuya Shima, were brought back along with few other characters who're related to RGO or R200 Club.
    • The anime also had this as well; Story arcs related to Masaki were skipped and completely removed from anime although it is still prominent in video games.
    • Averted with Ginkai's Speed Star, which has a completely fresh new plot that discards the previous Wangan Midnight canon stories.
  • Very Loosely Based on a True Story: The manga took first inspiration from a rivalry between two real-life Mid Night Club members in which one drives a Porsche 930 (as a basis for Black Bird) and one other drives a Datsun S130 280ZX (in which the Devil Z was inspired from). Read here for more information.

The Wangan Midnight games contain examples of:

  • Abridged Arena Array: Expect C1, Hakone and Osaka to be make up a majority of the VS battles. In the opposite direction, almost no one chooses Yokohama, Wangan or Yokohane, especially the latter.
  • Adaptation Displacement: Most Maximum Tune players know almost nothing about the anime or manga. Some even believe that the anime and manga are based off of the games and not the other way around.
  • Broken Base: Maximum Tune 5 gives us two completely different versions (running on different hardware) in which the overseas version, running on older cabinets, cut down most Japanese features while adding some features not available in Japanese version. This has sparked the trope to the max.
    • Most overseas players were complaining about the lack of currency systems, Sub-center Area and most of the new cars which were originally released in Japanese versions, while others are impressed with Regional Bonus cars as a compensation. Also, customization options were disabled for the new cars, much to many dismay. (They were later added back in 5DX.)
    • Japanese players aren't impressed with overseas version's Regional Bonus vehicles either; they were given a bland Mercedes SLK350 while most Japanese players are expecting an AMG model. The SLS AMG wasn't included in Japanese versions prior to being added to 5DX, but as a Regional Bonus in overseas versions, much to Japanese players' discontent. Even serious, Audi and Dodge, added in updates of overseas version, couldn't see any in Japanese version until 5DX.
  • Breather Level: In MT 3 and 3 DX's story modes, opponent cars are very slow on stages set on Hakone, to the point where on a Hakone stage beyond 41, you can turn your horsepower as low as possible and still win by over 100 meters.
  • Complacent Gaming Syndrome:
    • At full-tune, no one uses a setting below 700 horsepower unless they're doing it for shits and giggles. A milder example is the Lancer Evolution VIII and IX, two of the most popular cars among players, as well as the RX-7 FD and RX-8 (both of which currently dominate time attack records, ESPECIALLY the former). The Skyline GT-R R32 and AE86 Trueno are also not uncommon in VS play.
    • Pick a Final Boss song, any such song. Most players will play those same songs repeatedly, to the point where the awesomeness becomes lost.
  • Crack Is Cheaper: SSS rank cars. Imagine how many gaming seesions it takes to level up a car to reach that rank, and the eventual cost incurred (it goes without saying this is one of the reasons for cloning cards as well as Real Money Trade). Taken Up to Eleven with WMMT4 in some countries where it costs just over a dollar per game. So a new fully tuned car not created from a discard would cost nearly $70, and that does not yet include the dressup parts. Imagine the cost of an SSS Rank car created from scratch in 4, then having SEVERAL of them in one Banapassport card.
  • Crowning Music of Awesome: By Yuzo Koshiro of Streets of Rage fame. Here's the full list.
  • Default Setting Syndrome: Competitive Maximum Tune players usually play with handicap left on. Why? Well, when you're going at 330+ km/h, and traffic patterns tend to be unpredictable if not randomized at higher ranks, it wouldn't be fair to be screwed halfway through the course because of one unfortunately-placed truck that you had no way of predicting.
  • Ear Worm:
    • Play for a while. The "ding-ding-ding-ding-ding-ding-ding-ding" of the sharp turn alert will be etched on your mind forever.
    • If it's a Final Boss song, expect players at the arcade to play it over and over and over.
  • Ensemble Darkhorse: Among hardcore racers as of WMMT4, the Mazda RX-7 FD and RX-8, which as seen on the online rankings, dominate most of the courses in Time Attack runs. This translates into their frequent usage in VS Battles by the same players.
    • The Toyota AE86 Trueno introduced in WMMT4 is fast becoming this thanks to its performance: Grippy, excellent handling, tough to push around, and small enough to sneak through traffic. Its fame in Initial D has also helped, which has also earned it the affectionate nickname "Tofu Car." Yes, it wasn't in Wangan Midnight, but in its authorical ancestor Shakotan Boogie where a minor character uses it.
  • Game Breaker: WMMT 3DX+ introduces the Nissan GT-R (R35), now one of the grippiest cars in the game (especially for a heavy car), so much that when driven right it outraces even the purpose built rally cars (Evo and Impreza) in cornering courses like Hakone, and not to mention it's a really tough car to push out of the way (see Car Fu in the main section).
    • Said to be taken Up to Eleven in WMMT 4 with the Spec V version.
  • Goddamned Bats: Traffic cars. Though partially averted that all the traffic cars had bright yellow Namco paintjob.
  • Good Bad Bugs / Game-Breaking Bug: In all versions up to WMMT 3, a particular trick allows you to easily clone cards without needing to access the operator menus. It falls under Game Breaking because it's literally game-breaking—it can damage the card reader. Seriously, if you know what the trick is, don't do it.
    • One amusing bug that appeared since WMMT 3, and still hasn't been fixed as of 3DX+ , happens during 32-Outrun in Yokohane if you manage to get to Akio / The Devil Z before clearing the ramp from Wangan back to Yokohane - just before the junction going into C1, his car will come to a complete stop, and become permeable.
    • If you're clever enough, in some chapters of Story Mode, putting yourself in front of an AI car that suddenly accelerates to insane speeds will have the said car push yours to such speeds, sometimes over 400kph!
  • Harsher in Hindsight / Hilarious in Hindsight: Many supercars like Audi R8 and Chevrolet ZR1 had their horsepower greatly nerfed to 300HP instead of using Step-Up Stage system Nissan GT-R had. This causes many discontent from some fans in regards that the "300HP nerfing" ruined their real performance publicly, and all cars have top speed nerfed to 351km/h even though in real-life, a car with 830 horsepower could even break the 400km/h limits.
  • It's Easy, so It Sucks: MT 3's story mode, for many, ruined the prestige of unshaded status.
  • Most Annoying Sound: In MT 1 and 2, a high-speed collision with a wall will trigger a very loud "BANG!" sound.
    • The banshee screech when you burn the tires in a sharp corner with a high-power setup is arguably worse. Both to be avoided at all costs.
  • Narm: Due to the fact that many players like to play them over and over AND OVER, the Final Boss themes (e.g. "Phantom of Blue", "Nothing Can Live Forever", and "Destination Blackout") can easily become this.
  • Non-Standard Game Over: Driving the cars into wrong way for a timer countdown will cause an instant retirement, but it is possible only if you aren't playing Story Mode nor Multiplayer Battle, and you have the Retire Option turned on on your game save in your card.
  • Play the Game, Skip the Story: You'd think that since WMMT has gotten very big in Western arcades that Wangan Midnight the anime and manga would get popular, much less licensed. It's been five games and there still is almost no fanbase for WM; Namco could remove the Wangan Midnight license for the next Maximum Tune game and no one would notice. Namco's new arcade racer Dead Heat (which uses the same game engine as MT3) was thought of by some as an indication of this.
  • Scrappy Mechanic: Maximum Tune 4's card transfer service let you transfer cards from Maximum Tune 3DX+. The problem? It ended in October 2013, and the game is still available only in Eastern and Southeastern Asia. Everyone outside of that territory will have to start all over again if Maximum Tune 4 ever gets released in other territories.
  • That One Boss: Sonoda in all of his appearances. Even in WMMT3 where the CPU AI is watered down, he still stands out amidst all the opponents.
  • That One Level: Hakone.
    • In WMMT 3DX+ , the new Fukuoka Expressway can be considered such, due to its narrow layout, long straights, and numerous long winding corners, combining the best and worst features of Hakone, Osaka Hanshin, and Yokohane.
    • MT4's latest update introduces Yaesu, a detour course inside C1, which is narrow, has very sharp bends, and has tollbooths, all of which can catch unweary players off guard.
    • MT5DX has Hanshin Expressway Route 3, around Yamaguchi-gumi's home turf of Kobe. The roads are somewhat narrow, and if you can't evade bumping the walls, you're in a dire need of a Yakuza driver. Some parts composed of city streets doesn't help.
  • They Copied It, So It Sucks: A view held by some fans of Initial D Arcade Stage. Can be exacerbated in WMMT4 now that the Sprinter Trueno is available as a playable car.
  • The Problem with Licensed Games: Averted with Maximum Tune, not unlike the case for Initial D Arcade Stage. The PS2, PS3 and PSP games, however, don't seem to be free of this problem.
  • Visual Effects of Awesome: The some of the in-engine rendered cutscenes in WMMT 4's Story Mode, notably the Devil Z's big crash at the end of Chapter 10, which was finally animated.


http://tvtropes.org/pmwiki/pmwiki.php/YMMV/WanganMidnight