These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Adaptation Displacement: Most Maximum Tune players know almost nothing about the anime or manga. Some even believe that the anime and manga are based off of the games and not the other way around.
Breather Level: In MT 3 and 3 DX's story modes, opponent cars are very slow on stages set on Hakone, to the point where on a Hakone stage beyond 41, you can turn your horsepower as low as possible and still win by over 100 meters.
At full-tune, no one uses a setting below 700 horsepower unless they're doing it for shits and giggles. A milder example is the Lancer Evolution VIII and IX, two of the most popular cars among players.
Pick a Final Boss song, any such song. Most players will play those same songs repeatedly, to the point where the awesomeness becomes lost.
Crack is Cheaper: SSS rank cars. Imagine how many gaming seesions it takes to level up a car to reach that rank, and the eventual cost incurred (it goes without saying this is one of the reasons for cloning cards as well as Real Money Trade). Taken Up to Eleven with WMMT4 in some countries where it costs just over a dollar per game. So a new fully tuned car not created from a discard would cost nearly $70, and that does not yet include the dressup parts. Imagine the cost of an SSS Rank car created from scratch in 4, then having SEVERAL of them in one Banapassport card.
Default Setting Syndrome: Competitive Maximum Tune players usually play with handicap left on. Why? Well, when you're going at 330+ km/h, and traffic patterns tend to be unpredictable if not randomized at higher ranks, it wouldn't be fair to be screwed halfway through the course because of one unfortunately-placed truck that you had no way of predicting.
Play for a while. The "ding-ding-ding-ding-ding-ding-ding-ding" of the sharp turn alert will be etched on your mind forever.
If it's a Final Boss song, expect players at the arcade to play it over and over and over.
Ensemble Darkhorse: Among hardcore racers as of WMMT4, the Mazda RX-7 FD and RX-8, which as seen on the online rankings, dominate most of the courses in Time Attack runs. This translates into their frequent usage in VS Battles by the same players.
The Toyota AE86 Trueno introduced in WMMT4 is fast becoming this thanks to its performance: grippy, excellent handling, tough to push around, and small enough to sneak through traffic. Its fame in Initial D has also helped, which has also earned it the affectionate nickname "Tofu Car".
Game Breaker: WMMT 3DX+ introduces the Nissan GT-R (R35), now one of the grippiest cars in the game (especially for a heavy car), so much that when driven right it outraces even the purpose built rally cars (Evo and Impreza) in cornering courses like Hakone, and not to mention it's a really tough car to push out of the way (see Car Fu in the main section).
Said to be taken Up to Eleven in WMMT 4 with the Spec V version.
Goddamned Bats: Traffic cars. Though partially averted that all the traffic cars had bright yellow Namco paintjob.
One amusing bug that appeared since WMMT 3, and still hasn't been fixed as of 3DX+ , happens during 32-Outrun in Yokohane if you manage to get to Akio / The Devil Z before clearing the ramp from Wangan back to Yokohane - just before the junction going into C1, his car will come to a complete stop, and become permeable.
If you're clever enough, in some chapters of Story Mode, putting yourself in front of an AI car that suddenly accelerates to insane speeds will have the said car push yours to such speeds, sometimes over 400kph!
Most Annoying Sound: In MT 1 and 2, a high-speed collision with a wall will trigger a very loud "BANG!" sound.
The banshee screech when you burn the tires in a sharp corner with a high-power setup is arguably worse. Both to be avoided at all costs.
Narm: Due to the fact that many players like to play them overand over AND OVER, the Final Boss themes (e.g. "Phantom of Blue", "Nothing Can Live Forever", and "Destination Blackout") can easily become this.
Nonstandard Game Over: Driving the cars into wrong way for a timer countdown will cause an instant retirement, but it is possible only if you aren't playing Story Mode nor Multiplayer Battle, and you have the Retire Option turned on on your game save in your card.
Play the Game, Skip the Story: You'd think that since WMMT has gotten very big in Western arcades that Wangan Midnight the anime and manga would get popular, much less licensed. It's been five games and there still is almost no fanbase for WM; Namco could remove the Wangan Midnight license for the next Maximum Tune game and no one would notice. Namco's new arcade racer Dead Heat (which uses the same game engine as MT3) was thought of by some as an indication of this.
Scrappy Mechanic: Maximum Tune 4's card transfer service let you transfer cards from Maximum Tune 3DX+. The problem? It ended in October 2013, and the game is still available only in Eastern and Southeastern Asia. Everyone outside of that territory will have to start all over again if Maximum Tune 4 ever gets released in other territories.
That One Boss: Sonoda in all of his appearances. Even in WMMT3 where the CPU AI is watered down, he still stands out amidst all the opponents.
In WMMT 3DX+ , the new Fukuoka Expressway can be considered such, due to its narrow layout, long straights, and numerous long winding corners, combining the best and worst features of Hakone, Osaka Hanshin, and Yokohane.
MT4's latest update introduces Yaesu, a detour course inside C1, which is narrow, has very sharp bends, and has tollbooths, all of which can catch unweary players off guard.