A number of arcade games will provide a variety of stages, characters, and other settings to select. For most newcomers, none of this matters, because they'll just go for the default settings. These are the settings you'll always, always
see whenever someone at the arcade tries a game that they're new to, and in bigger cases of this trope, merely picking something other than the defaults is a sign of experience with the game.
This can also apply to online multiplayer games and, to a lesser extent, local multiplayer and single-player games.
are a pretty special case. This trope can make the default song into a scorned Ear Worm
, with some people developing the urge to brutally murder any more players who play that song
A form of Complacent Gaming Syndrome
, though in this case players aren't motivated by what's the best settings so much as not knowing much about the game or being too lazy to change settings (or not knowing how to change the settings.) However, if the defaults are
the best settings, these two tropes can overlap.
- The Beginner tracks of Daytona USA and Daytona USA 2. Justified in that the other courses tend to be Sega Hard.
- Mario Kart Arcade GP has the Mario Highway course. Mario Kart Arcade GP 2 has Yoshi Park 1 take up this honor instead.
- Mario Kart DS, where the first track (Figure-8 Circuit) is also the easiest to snake on.
- In a peculiar example, the Need for Speed Underground games actually gave benefit to players who stayed default... well, sort of. The second game in particular encouraged you to find and buy new cars often, because the new cars' base stats were higher than the base stats of the starter cars. The newer unlocked cars also looked a lot nicer than the mundane, boxy starter cars. Players smart enough to experiment, however, would realize to NOT switch cars as the game wanted you to- the two best cars in the game (when fully upgraded) were both starter cars, of which, the BEST car in the game was also the ugliest and had the worst starter stats. In this way, if you did the default (that is to say, change cars) of what the GAME wanted you to do, you'd end up with a worse car than if you stuck with the default you started with.
- Competitive Wangan Midnight Maximum Tune players—believe it or not—often play versus matchines with handicap left on. The rationale is that in a no-handicap round, the unpredictable traffic behavior combined with the massive loss in speed that comes with a single crash at 340 km/h means that a single mistake will completely screw over the victim unless the other player makes a mistake, resulting in luck-based outcomes, while slower-paced racing games like Initial D Arcade Stage offer room for recovery if one screws up.
Shoot Em Ups
- In Dance Dance Revolution, most new players tend to not stray very far from the first song on the song select; as a result, when the game first came out, "Have You Never Been Mellow" (from the first US console release of DDR), "Make a Jam!" (from the first US arcade release) and "Butterfly" were the most commonly picked songs. In fact, this lead to a "Death to Butterfly" group on a particular forum.
- "First Kiss" in DJMAX Technika.
- Pop N Music has Enjoy mode, or Easy mode in pop'n music 20 fantasia And within Enjoy mode, there's 5-button mode, which makes use of only 5 out of the machine's 9 buttons. As of pop'n music Sunny Park, the trope is averted, as Easy mode is removed and replaced with an Easy difficulty in Normal mode.
- beatmania IIDX generally averts this, as most players are experienced enough that you never see the default song getting played more than three times per day.
- Para Para mode in Para Para Paradise. Most players prefer to play it so they can mimic the routines, something that is near-impossible in Freestyle mode due to the changing camera angles on the on-screen dancer.
- DJMAX Portable's 4 Button mode. It doesn't help that players who use 4B get used to it, and thus have much trouble progressing to any of the more difficult button modes.
- Rock Band (the original) has Say It Ain't So by Weezer as its first song when ordered by band difficulty. When the developers were testing the game before implementing the song select screen, this was the default song that played every time, reportedly driving many Harmonix developers into madness.
- Most players in GHOST Squad never use any weapon other than the XM-2119, and always have their mission difficulty levels at 1. If an arcade with GS upgrades to GHOST Squad Evolution, most people will not notice the extra weapons, costumes, or mission levels due to, again, playing with the defaults, and as a result many players will think Evolution is no different from non-upgraded GHOST Squad.
- Tetris: The Grand Master 3 defaults to World Rule, the game's implementation of the the rotation system used in newer licensed Tetris games. As a result, those who don't already play TGM may start off with World Rule and then get very thrown off when they try Classic Rule (a version of TGM rotation altered to accommodate TGM3's higher speeds), not only because of the more limited wall kicks but also due to its version of fast drop (drop the piece to the ground, but not lock it right away).
- In Fallen Empire: Legions people new to the game and Guests almost always use the Sentinel because they haven't figured out that you can change characters. It makes it even worse that it takes time and practice to actually master the Sentinel. Poor buggers.
- In Star Trek: Star Fleet Command, everyone plays as either Federation or Klingon. Sometimes Romulans, maybe Gorn. Hardly anyone as Hydran, Lyran, or ISC. Probably because the latter three aren't canonical to Star Trek. And does anyone really care about the Orion Pirate cartels? As for the Mirak, how many Trekkies remember missile salvos being used in Star Trek.
- The Mirak probably aren't helped by the fact that while the Hydran, Lyran and ISC are all from one of the two sources of canon for Starfleet Command, the Mirak are not (they're an expy, due to a complicated rights situation).
- According to statistics collected by BioWare, the vast majority of people who played Mass Effect 2 picked Soldier, the first class on the list.
- Dragon Age: Origins was similarly slanted in favor of Human Nobles.
- In-universe example: In the Halo series, when Master Chief takes over a Covenant ship, Cortana finds that she can get vastly better performance out of it just by tweaking the settings. The Covenant believed the ships were holy relics left to them by the Forerunners, you see, and any modification of them would be blasphemy of the highest order, so it stayed on the factory defaults.
- This is probably why many of the now-rare Virtual-ON arcade cabinets reported the most scores and plays with Temjin; it's the first Virtuaroid on the screen, though it doesn't hurt that it's also a well-balanced Jack of All Stats.
Non-video game examples:
- In El Goonish Shive, an in-universe example - Newspaper arc "Dan in the MUD".
- Go to memegenerator. Choose any "character" that has multiple templates. Observe that virtually all captioned images are the first in the non-cycling series.
- Starting with Office 97, Microsoft included the now-infamous "Office Assistants". There were numerous assistants (including a robot and a caricature of William Shakespeare), but the default was a paperclip. However, most people, annoyed by the feature, never bothered to change it and it's still remembered by most people as "the paperclip"
- The taskbar on all Windows products is at the bottom of the screen by default, and almost everyone keeps it there. One Microsoft Blog post spoke of the advantages of having the taskbar on the side in Windows 7, but since the vast majority of users kept theirs at the bottom in prior versions, changing the default would cause major Damn You, Muscle Memory issues, to the point that even in 8, which has such issues with nearly everything else, the taskbar is still at the bottom by default.
- When a question has multiple choice answers (be it a survey, test, or even a vote) listing any choice first makes it more likely for people to take it.