History Main / DefaultSettingSyndrome

29th May '17 6:46:57 AM AntonF
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* The arcade release of ''[[VideoGame/SoulSeries Soul Calibur III]]'' includes a mode where players fight through the roster to a powerful opponent who is strengthened by how many victories over human opponents the computer has has. While the player can choose this opponent, Maxi is almost always the highest, as he is the character the mode defaults to.
* Application of this trope in ''VideoGame/{{Tekken}}'' shows that sometimes TropesAreNotBad, since the game defaults to the new characters of each game (Xiaoyu and Jin in ''3'', Raven and Asuka in ''5'', etc.), thus giving them free promotion for newcomers to see. Those already familiar to the games usually avert this, and even if they do choose the default setting, they tend to browse through the selection first.



** A variation prevalent in the arcade version of ''Extreme'' is the Default ''List'' Syndrome. Instead of being stuck at the first song that comes up, new players get stuck at the minimized song selection displayed by the default sort. This is because unlike previous arcade games, the default sort only lists the 83 new original and revived licensed songs, making the master tracklist smaller than it really is (in reality, the game features 210+ songs). Accessing older songs requires you to toggle the sort by pressing the left and right selection buttons, which not many newbies would know from the get-go. Thus, "Speed Over Beethoven", "Crash!", and "Love Love Shine" are 99% guaranteed to appear in the Top 10 most picked songs.
** This syndrome has slowly receded in later games; while licensed songs are understandably presented first, easier song access has made recognition of older songs widespread. To rectify the sorting problem in ''Extreme'', folders of older songs are displayed alongside the new song folder starting in ''[=SuperNova=]''.



* The arcade release of [[VideoGame/SoulSeries Soul Calibur III]] includes a mode where players fight through the roster to a powerful opponent who is strengthened by how many victories over human opponents the computer has has. While the player can choose this opponent, Maxi is almost always the highest, as he is the character the mode defaults to.

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* The arcade release of [[VideoGame/SoulSeries Soul Calibur III]] includes a mode where players fight through the roster to a powerful opponent who is strengthened by how many victories over human opponents the computer has has. While the player can choose this opponent, Maxi is almost always the highest, as he is the character the mode defaults to.
9th May '17 11:11:10 AM ZombieAladdin
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** The Casual Mode for their ''Pinball/GameOfThrones'' pinball machine, where it is [[EnforcedTrope enforced]]: Ordinarily, you can pick your house to be aligned with before when you begin a game (which creates slight changes to the rules and affects the order of modes available to play), but knowing people not into pinball would never know they have a choice in the matter, Casual Mode always begins with House Stark and begins the game immediately.

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** The Casual Mode for their ''Pinball/GameOfThrones'' pinball machine, where it is [[EnforcedTrope enforced]]: Ordinarily, you can pick your house to be aligned with before when you begin a game (which creates slight changes to the rules and affects the order of modes available to play), but knowing people not into pinball would never know they have a choice in the matter, Casual Mode always begins with House Stark and begins the game immediately.
immediately. Taken one step further here too: In early rule sets, ''Game of Thrones'' would be on Casual Mode by default (as they knew such people wouldn't know there is a Casual Mode otherwise), though it was changed in an update patch later on that allows the operator to specify whether to have Casual Mode or regular mode as the default.
9th May '17 11:09:06 AM ZombieAladdin
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* Creator/{{Stern}} was aware of this trope and enforced it when they created Casual Mode for their ''Pinball/GameOfThrones'' pinball machine: Ordinarily, you can pick your house to be aligned with before when you begin a game (which creates slight changes to the rules), but knowing people not into pinball would never know they have a choice in the matter, Casual Mode always begins with House Stark and begins the game immediately.

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* Creator/{{Stern}} was aware of this trope and enforced it when they created Casual Mode for their ''Pinball/GameOfThrones'' pinball machine: Ordinarily, you can pick your house to be aligned with before when you begin a game (which creates slight changes to the rules), but knowing people not into pinball would never know they have a choice in the matter, Casual Mode always begins with House Stark and begins the game immediately.


Added DiffLines:

[[AC:{{Pinball}}]]
* Creator/{{Stern}} is aware of this trope and has implemented ways to deal with it:
** Knowing newcomers stepping up to the ''Pinball/{{ACDC}}'' pinball machine wouldn't know you could pick a song, which prioritizes different playfield elements for jackpots, when the player is asked to pick a song, the machine randomizes where on the list it begins. Of course, that didn't solve the problem of people never looking up at the display and not even knowing they could pick a song, then wondering why their game wouldn't start, which leads to...
** The Casual Mode for their ''Pinball/GameOfThrones'' pinball machine, where it is [[EnforcedTrope enforced]]: Ordinarily, you can pick your house to be aligned with before when you begin a game (which creates slight changes to the rules and affects the order of modes available to play), but knowing people not into pinball would never know they have a choice in the matter, Casual Mode always begins with House Stark and begins the game immediately.
9th May '17 11:04:52 AM ZombieAladdin
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* Only the host in an online room can choose the racetrack in ''[[VideoGame/SegaSuperstars Sonic & SEGA All-Stars Racing]]'', which always defaults to the first track, Whale Lagoon. The thing is that the track is chosen through a sub-menu, not from the lobby, where most other racing games allow you to choose. The result is online play being utterly ''dominated'' by races on Whale Lagoon, more so than any other track combined.
* Its sequel, ''Sonic & All-Stars Racing Transformed'', slowly grew into this as the game continued to be played online, making it an inverted case. At the beginning, many players picked all three game modes, between Race, Lucky Dip (randomized modes, including some exclusive to Lucky Dip), Arena (battle mode), and Boost Race (no items, lots of boost pads), but over time, people withdrew from the other modes and focused nearly entirely on Race mode, making it very hard to find opponents in any of the other modes, though there would occasionally be groups of people playing Boost Race.




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* Creator/{{Stern}} was aware of this trope and enforced it when they created Casual Mode for their ''Pinball/GameOfThrones'' pinball machine: Ordinarily, you can pick your house to be aligned with before when you begin a game (which creates slight changes to the rules), but knowing people not into pinball would never know they have a choice in the matter, Casual Mode always begins with House Stark and begins the game immediately.
8th Apr '17 8:55:43 PM nombretomado
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* ''RockBand'' (the original) has Say It Ain't So by Weezer as its first song when ordered by band difficulty. When the developers were testing the game before implementing the song select screen, this was the default song that played every time, reportedly driving many Harmonix developers into madness.

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* ''RockBand'' ''VideoGame/RockBand'' (the original) has Say "Say It Ain't So So" by Weezer as its first song when ordered by band difficulty. When the developers were testing the game before implementing the song select screen, this was the default song that played every time, reportedly driving many Harmonix developers into madness.
16th Sep '16 3:17:29 AM LucaEarlgrey
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* Competitive ''VideoGame/WanganMidnight Maximum Tune'' players--believe it or not--often play versus matchines with [[ComebackMechanic handicap]] left '''on'''. The rationale is that in a no-handicap round, the unpredictable traffic behavior combined with the massive loss in speed that comes with a single crash at 340 km/h means that a single mistake will completely screw over the victim unless the other player makes a mistake, resulting in [[LuckBasedMission luck-based outcomes]], while slower-paced racing games like ''VideoGame/InitialDArcadeStage'' offer room for recovery if one screws up.

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* Competitive ''VideoGame/WanganMidnight Maximum Tune'' players--believe it or not--often play versus matchines with [[ComebackMechanic handicap]] left '''on'''. The rationale is that in a no-handicap round, the unpredictable traffic behavior combined with the massive loss in speed that comes with a single crash at 340 km/h means that a single mistake will completely screw over the victim unless the other player makes a mistake, resulting in [[LuckBasedMission luck-based outcomes]], while slower-paced traffic-less racing games like ''VideoGame/InitialDArcadeStage'' offer room for recovery if one screws up.
8th Sep '16 8:07:47 AM longWriter
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* Starting with Office 97, Microsoft included the now-infamous "Office Assistants". There were numerous assistants (including a robot and a caricature of Creator/WilliamShakespeare), but the default was a paperclip. However, most people, annoyed by the [[StopHelpingMe feature]], never bothered to change it and it's still remembered by most people as "the paperclip"

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* Starting with Office 97, Microsoft included the now-infamous "Office Assistants". There were numerous assistants (including a robot and a caricature of Creator/WilliamShakespeare), but the default was a paperclip. However, most people, annoyed by the [[StopHelpingMe [[AnnoyingVideoGameHelper feature]], never bothered to change it and it's still remembered by most people as "the paperclip"
30th Nov '15 2:53:56 PM Prfnoff
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* ''TetrisTheGrandMaster 3'' defaults to [[http://harddrop.com/wiki/SRS World Rule]], the game's implementation of the the rotation system used in newer licensed ''Tetris'' games. As a result, those who don't already play TGM may start off with World Rule and then get very thrown off when they try [[http://harddrop.com/wiki/TGM_Rotation Classic Rule]] (a version of TGM rotation altered to accommodate [=TGM3=]'s higher speeds), not only because of the more limited wall kicks but also due to its version of [[http://harddrop.com/wiki/Drop#Hard_drop fast drop]] (drop the piece to the ground, but not lock it right away).
* In Fallen Empire: Legions people new to the game and Guests almost always use the Sentinel because they haven't figured out that you can change characters. It makes it even worse that it takes time and practice to actually master the Sentinel. Poor buggers.
* In Star Trek: Star Fleet Command, everyone plays as either Federation or Klingon. Sometimes Romulans, maybe Gorn. Hardly anyone as Hydran, Lyran, or ISC. Probably because the latter three aren't canonical to Star Trek. And does anyone really care about the Orion Pirate cartels? As for the Mirak, how many Trekkies remember missile salvos being used in Star Trek.

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* ''TetrisTheGrandMaster ''VideoGame/TetrisTheGrandMaster 3'' defaults to [[http://harddrop.com/wiki/SRS World Rule]], the game's implementation of the the rotation system used in newer licensed ''Tetris'' games. As a result, those who don't already play TGM may start off with World Rule and then get very thrown off when they try [[http://harddrop.com/wiki/TGM_Rotation Classic Rule]] (a version of TGM rotation altered to accommodate [=TGM3=]'s higher speeds), not only because of the more limited wall kicks but also due to its version of [[http://harddrop.com/wiki/Drop#Hard_drop fast drop]] (drop the piece to the ground, but not lock it right away).
* In Fallen ''Fallen Empire: Legions Legions'', people new to the game and Guests almost always use the Sentinel because they haven't figured out that you can change characters. It makes it even worse that it takes time and practice to actually master the Sentinel. Poor buggers.
* In Star Trek: Star Fleet Command, ''VideoGame/StarTrekStarfleetCommand'', everyone plays as either Federation or Klingon. Sometimes Romulans, maybe Gorn. Hardly anyone as Hydran, Lyran, or ISC. Probably because the latter three aren't canonical to Star Trek. And does anyone really care about the Orion Pirate cartels? As for the Mirak, how many Trekkies remember missile salvos being used in Star Trek.



* According to statistics collected by BioWare, the vast majority of people who played ''VideoGame/MassEffect2'' picked Soldier, the first class on the list. More stats released after ''VideoGame/MassEffect3'' also revealed that 82% of players used a Male Shepard, and it's probably likely a big chunk of these players simply went with the default setting (which was a Male Soldier modeled after Mark Vanderloo's face).

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* According to statistics collected by BioWare, Creator/BioWare, the vast majority of people who played ''VideoGame/MassEffect2'' picked Soldier, the first class on the list. More stats released after ''VideoGame/MassEffect3'' also revealed that 82% of players used a Male Shepard, and it's probably likely a big chunk of these players simply went with the default setting (which was a Male Soldier modeled after Mark Vanderloo's face).
17th Oct '15 7:19:02 PM nombretomado
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* ''PopNMusic'' has [[EasierThanEasy Enjoy mode]], or Easy mode in ''pop'n music 20 fantasia'' And within Enjoy mode, there's 5-button mode, which makes use of only 5 out of the machine's 9 buttons. As of ''pop'n music Sunny Park'', the trope is averted, as Easy mode is removed and replaced with an Easy difficulty in Normal mode.

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* ''PopNMusic'' ''VideoGame/PopNMusic'' has [[EasierThanEasy Enjoy mode]], or Easy mode in ''pop'n music 20 fantasia'' And within Enjoy mode, there's 5-button mode, which makes use of only 5 out of the machine's 9 buttons. As of ''pop'n music Sunny Park'', the trope is averted, as Easy mode is removed and replaced with an Easy difficulty in Normal mode.
7th Sep '15 2:43:09 PM LondonKdS
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* The Australian electoral system, which combines compulsory voting with a preferential voting system, has the problem of so-called "donkey voting", where people alienated from the political system simply write one-two-three-four-five... in the boxes on the ballot paper from top to bottom. The impact of this can be discerned in electoral results, and to try to counteract this on a national level the order of candidates on the ballot papers for each constituency is randomised.
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