History Main / DefaultSettingSyndrome

30th Nov '15 2:53:56 PM Prfnoff
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* ''TetrisTheGrandMaster 3'' defaults to [[http://harddrop.com/wiki/SRS World Rule]], the game's implementation of the the rotation system used in newer licensed ''Tetris'' games. As a result, those who don't already play TGM may start off with World Rule and then get very thrown off when they try [[http://harddrop.com/wiki/TGM_Rotation Classic Rule]] (a version of TGM rotation altered to accommodate [=TGM3=]'s higher speeds), not only because of the more limited wall kicks but also due to its version of [[http://harddrop.com/wiki/Drop#Hard_drop fast drop]] (drop the piece to the ground, but not lock it right away).
* In Fallen Empire: Legions people new to the game and Guests almost always use the Sentinel because they haven't figured out that you can change characters. It makes it even worse that it takes time and practice to actually master the Sentinel. Poor buggers.
* In Star Trek: Star Fleet Command, everyone plays as either Federation or Klingon. Sometimes Romulans, maybe Gorn. Hardly anyone as Hydran, Lyran, or ISC. Probably because the latter three aren't canonical to Star Trek. And does anyone really care about the Orion Pirate cartels? As for the Mirak, how many Trekkies remember missile salvos being used in Star Trek.

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* ''TetrisTheGrandMaster ''VideoGame/TetrisTheGrandMaster 3'' defaults to [[http://harddrop.com/wiki/SRS World Rule]], the game's implementation of the the rotation system used in newer licensed ''Tetris'' games. As a result, those who don't already play TGM may start off with World Rule and then get very thrown off when they try [[http://harddrop.com/wiki/TGM_Rotation Classic Rule]] (a version of TGM rotation altered to accommodate [=TGM3=]'s higher speeds), not only because of the more limited wall kicks but also due to its version of [[http://harddrop.com/wiki/Drop#Hard_drop fast drop]] (drop the piece to the ground, but not lock it right away).
* In Fallen ''Fallen Empire: Legions Legions'', people new to the game and Guests almost always use the Sentinel because they haven't figured out that you can change characters. It makes it even worse that it takes time and practice to actually master the Sentinel. Poor buggers.
* In Star Trek: Star Fleet Command, ''VideoGame/StarTrekStarfleetCommand'', everyone plays as either Federation or Klingon. Sometimes Romulans, maybe Gorn. Hardly anyone as Hydran, Lyran, or ISC. Probably because the latter three aren't canonical to Star Trek. And does anyone really care about the Orion Pirate cartels? As for the Mirak, how many Trekkies remember missile salvos being used in Star Trek.



* According to statistics collected by BioWare, the vast majority of people who played ''VideoGame/MassEffect2'' picked Soldier, the first class on the list. More stats released after ''VideoGame/MassEffect3'' also revealed that 82% of players used a Male Shepard, and it's probably likely a big chunk of these players simply went with the default setting (which was a Male Soldier modeled after Mark Vanderloo's face).

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* According to statistics collected by BioWare, Creator/BioWare, the vast majority of people who played ''VideoGame/MassEffect2'' picked Soldier, the first class on the list. More stats released after ''VideoGame/MassEffect3'' also revealed that 82% of players used a Male Shepard, and it's probably likely a big chunk of these players simply went with the default setting (which was a Male Soldier modeled after Mark Vanderloo's face).
17th Oct '15 7:19:02 PM nombretomado
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* ''PopNMusic'' has [[EasierThanEasy Enjoy mode]], or Easy mode in ''pop'n music 20 fantasia'' And within Enjoy mode, there's 5-button mode, which makes use of only 5 out of the machine's 9 buttons. As of ''pop'n music Sunny Park'', the trope is averted, as Easy mode is removed and replaced with an Easy difficulty in Normal mode.

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* ''PopNMusic'' ''VideoGame/PopNMusic'' has [[EasierThanEasy Enjoy mode]], or Easy mode in ''pop'n music 20 fantasia'' And within Enjoy mode, there's 5-button mode, which makes use of only 5 out of the machine's 9 buttons. As of ''pop'n music Sunny Park'', the trope is averted, as Easy mode is removed and replaced with an Easy difficulty in Normal mode.
7th Sep '15 2:43:09 PM LondonKdS
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* The Australian electoral system, which combines compulsory voting with a preferential voting system, has the problem of so-called "donkey voting", where people alienated from the political system simply write one-two-three-four-five... in the boxes on the ballot paper from top to bottom. The impact of this can be discerned in electoral results, and to try to counteract this on a national level the order of candidates on the ballot papers for each constituency is randomised.
6th Sep '15 11:41:37 AM nombretomado
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* In a peculiar example, the NeedForSpeed Underground games actually gave benefit to players who stayed default... well, sort of. The second game in particular encouraged you to find and buy new cars often, because the new cars' ''base'' stats were higher than the base stats of the starter cars. The newer unlocked cars also looked a lot nicer than the mundane, boxy starter cars. Players smart enough to experiment, however, would realize to NOT switch cars as the game wanted you to-- [[MagikarpPower the two best cars in the game (when fully upgraded) were both starter cars]], and the BEST car in the game was also the ugliest and had the worst starter stats. In this way, if you did the default (that is to say, change cars) of what the GAME wanted you to do, you'd end up with a worse car than if you stuck with the default you started with.

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* In a peculiar example, the NeedForSpeed Underground ''VideoGame/NeedForSpeedUnderground'' games actually gave benefit to players who stayed default... well, sort of. The second game in particular encouraged you to find and buy new cars often, because the new cars' ''base'' stats were higher than the base stats of the starter cars. The newer unlocked cars also looked a lot nicer than the mundane, boxy starter cars. Players smart enough to experiment, however, would realize to NOT switch cars as the game wanted you to-- [[MagikarpPower the two best cars in the game (when fully upgraded) were both starter cars]], and the BEST car in the game was also the ugliest and had the worst starter stats. In this way, if you did the default (that is to say, change cars) of what the GAME wanted you to do, you'd end up with a worse car than if you stuck with the default you started with.
8th May '15 6:49:58 AM Kid
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* In a peculiar example, the NeedForSpeed Underground games actually gave benefit to players who stayed default... well, sort of. The second game in particular encouraged you to find and buy new cars often, because the new cars' ''base'' stats were higher than the base stats of the starter cars. The newer unlocked cars also looked a lot nicer than the mundane, boxy starter cars. Players smart enough to experiment, however, would realize to NOT switch cars as the game wanted you to- [[MagikarpPower the two best cars in the game (when fully upgraded) were both starter cars]], of which, the BEST car in the game was also the ugliest and had the worst starter stats. In this way, if you did the default (that is to say, change cars) of what the GAME wanted you to do, you'd end up with a worse car than if you stuck with the default you started with.

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* In a peculiar example, the NeedForSpeed Underground games actually gave benefit to players who stayed default... well, sort of. The second game in particular encouraged you to find and buy new cars often, because the new cars' ''base'' stats were higher than the base stats of the starter cars. The newer unlocked cars also looked a lot nicer than the mundane, boxy starter cars. Players smart enough to experiment, however, would realize to NOT switch cars as the game wanted you to- to-- [[MagikarpPower the two best cars in the game (when fully upgraded) were both starter cars]], of which, and the BEST car in the game was also the ugliest and had the worst starter stats. In this way, if you did the default (that is to say, change cars) of what the GAME wanted you to do, you'd end up with a worse car than if you stuck with the default you started with.
23rd Mar '15 5:18:33 PM Quanyails
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[[AC:ShootEmUps]]

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[[AC:ShootEmUps]][[AC:{{Shoot Em Up}}s]]
12th Feb '15 10:18:28 AM MJTR
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* The arcade version of [[VideoGame/GuitarHero Guitar Hero III]] tries to avert this by increasing the price of its most overplayed songs. Slow Ride, the first song on the setlist, is almost always set at the premium price.




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* The arcade release of [[VideoGame/SoulSeries Soul Calibur III]] includes a mode where players fight through the roster to a powerful opponent who is strengthened by how many victories over human opponents the computer has has. While the player can choose this opponent, Maxi is almost always the highest, as he is the character the mode defaults to.
28th Oct '14 1:47:11 PM EnaiSiaion
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Added DiffLines:

[[AC: {{MOBA}}s]]
* For quite a while, '''A'''lchemist used to be the default pick of a new ''{{DotA}} 2'' player. If you were playing at a low level and someone picked this character, you knew they hadn't even figured out how to choose a character yet.
16th Oct '14 9:18:07 AM Cinereous
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* According to statistics collected by BioWare, the vast majority of people who played ''VideoGame/MassEffect2'' picked Soldier, the first class on the list.

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* According to statistics collected by BioWare, the vast majority of people who played ''VideoGame/MassEffect2'' picked Soldier, the first class on the list. More stats released after ''VideoGame/MassEffect3'' also revealed that 82% of players used a Male Shepard, and it's probably likely a big chunk of these players simply went with the default setting (which was a Male Soldier modeled after Mark Vanderloo's face).
3rd Oct '14 6:43:52 PM bwburke94
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{{Rhythm Game}}s are a pretty special case. This trope can make the default song into a [[HypeBacklash scorned]] EarWorm, with some people [[FanHater developing the urge to brutally murder any more players who play that song]].

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{{Rhythm Game}}s are a pretty special case. This trope can make the default song into a [[HypeBacklash scorned]] ([[HypeBacklash scorned]]) EarWorm, with some people [[FanHater developing the urge to brutally murder any more players who play that song]].



* The taskbar on all Windows products is at the bottom of the screen by default, and almost everyone keeps it there. One Microsoft Blog post spoke of the advantages of having the taskbar on the side in ''Windows 7'', but since the vast majority of users kept theirs at the bottom in prior versions, changing the default would cause major DamnYouMuscleMemory issues, to the point that even in ''8'', which has such issues with nearly everything else, the taskbar is still at the bottom by default.

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* The taskbar on all Windows products is at the bottom of the screen by default, and almost everyone keeps it there. One Microsoft Blog post spoke of the advantages of having the taskbar on the side in ''Windows 7'', Windows 7, but since the vast majority of users kept theirs at the bottom in prior versions, changing the default would cause major DamnYouMuscleMemory issues, to the point that even in ''8'', Windows 8, which has such issues with nearly everything else, the taskbar is still at the bottom by default.



''TabletopGame/{{Space 1889}}'' the vast majority of adventures are set on Mars so most gamemasters will make stories and players will create characters for this environment despite the fact that there are other really cool and interesting places.

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* In ''TabletopGame/{{Space 1889}}'' the vast majority of adventures are set on Mars so most gamemasters will make stories and players will create characters for this environment despite the fact that there are other really cool and interesting places.
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