Video Game / The Spongebob Movie Game
aka: The Spongebob Squarepants Movie

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Vacuuming up manliness, even in the corners!
SpongeBob

The video game adaptation of The SpongeBob SquarePants Movie, made by the same company as Battle for Bikini Bottom. The plot more or less follows the film, but with a few changes made. While David Hasselhoff makes a guest appearance in the movie, The game doesn't actually refer to him by name.

There was also a PC version made, and it was a Point and Click Adventure game, as well as a GBA version, which was for the most part a 2D Platformer.

Contains examples of:

  • Absurdly High Level Cap: The max amount of Manliness Points you can hold after getting all upgrades is 99,999, but getting to this Cap is easier said than done and requires A LOT of effort, time, and patience due to Anti-Grinding being in effect. See that trope example below for details.
  • Adaptation Expansion: Quite a few instances:
    • The original movie barely spends a minute on Spongebob and Patrick in the desert before the action turns to the Thug Tug. In the game, the desert takes up two whole levels, the plot of which is pretty much made out of whole cloth.
    • There is no junkyard sequence in the original movie; our heroes are confronted by Dennis immediately after leaving the Trench.
    • The PC version plays this even straighter, having three chapters that were never featured in the original movie. One chapter is dedicated to Mindy escaping Neptune's castle so she can find SpongeBob and Patrick and warn them of Plankton's scheme. One chapter completely omits the Trench and the monsters altogether and replaces them with the foggy abyssal plains, where the entire plot is focused on solving a mystery at a hotel in the middle of nowhere in order to obtain a key item and return it to a cave. And finally, one chapter features a strike being orchestrated by invertebrates because they can't see a chiropractor, and the plot is essentially trying to make peace with them and the vertebrates. At least Mindy's chapter makes a little sense because it's shown in the movie that she got to SpongeBob and Patrick by carriage, implying that to be the case, but the other two have no relation to the movie whatsoever.
  • Adaptational Villainy: Goes hand-in-hand with the above. It's understandable for Plankton's bucketheads to be Mooks, but that certainly doesn't explain why the Goofy Goober's staff is downright homicidal (though concept art packaged into the game shows there were plans to make them mind-controlled, too). Played even straighter with the monsters of the Trench - most of them are very much hostile, and instead of winning their friendship through a big song-and-dance number, Spongebob and Patrick resort to the tried-and-true tactic of beating the crap out of them.
  • Airborne Mook: The Flinger and MERV enemies.
  • All Your Base Are Belong to Us: Much like in the movie, Plankton takes over Bikini Bottom. Only this time it happens earlier, with Plankton statues and monuments being put as SpongeBob and Patrick escape town.
  • Anti-Climax:
    • The fourth and final arena level can qualify as this, where unlike the previous arena, full of dangerous enemies and was extremely difficult with the highest amount of waves, only has a single jellyfish to defeat. See Joke Level.
    • Remember the scene where SpongeBob destroys Plankton's bucket helmets as a guitar-playing wizard? The PC version lacks this climax. Instead, you just play a bunch of off-tune notes on some guitar strings and you just win.
  • Anti-Grinding: In order to prevent excessive farming of Manliness Points in each level for upgrades, the value of Manliness Points you receive from enemies, crates, and combos will drop over time until it eventually reaches a point where everything is just worth "one" Manliness Point. Prompting the player to proceed to the next level at a steady pace.
    • Subverted in Bubble Blowing Baby Hunt, where all the enemies (albeit logically) drop much more manliness points than enemies from any other level, though the value still drops over time.
  • Arrow Cam: Much like the Cruise Bubble, SpongeBob's Sonic Wave attack also functions this way by having the camera shift to the sonic wave's POV during flight, allowing you to steer it into your intended target for no less than five seconds. When upgraded, the Sonic Wave gains an ability to home in on the target by pressing the same attack button again if it's highlighted by a yellow targeting square.
  • Backtracking: The game forces this on you whenever you reach a new level and don't have enough Goofy Goober Tokens to gain a new move from Mindy needed to clear the level, prompting you to backtrack to previous levels for Tokens you've missed earlier. There are also certain Tokens and Treasure Chests in earlier levels which cannot be reached until Patrick gets his Throw move and SpongeBob gets his Sonic Wave Guitar.
  • Badass Driver: SpongeBob and Patrick in the stages where you drive the Patty Wagon.
  • Bad-Guy Bar: The Thug Tug in the Bubble Blowing Baby Hunt level.
  • Big Door: The Welcome to Planktopolis... Minions level has a few.
  • Bleak Level: Any level from Bubble Blowing Baby Hunt onwards noticeably has more darker and unsettling environments.
  • Bonus Stage: The SpongeBall, Floating Block, and Combat Arena Challenges. All taking place outside of the main levels they're in and can be only entered via special panels you find throughout the levels.
  • Boss Arena Idiocy: The final boss King Neptune would be invincible if it weren't for the conveniently-placed tables around the Krusty Krab II.
  • Boss-Only Level: I'll Let You Pet Mr. Whiskers, Name's Dennis, Dennis Strikes Back, and Turn the Tables on Plankton.
  • Bowled Over: SpongeBob's SpongeBowl attack, where he literally takes out a bowling ball and uses it to bowl over enemies or objects. When upgraded, the bowling ball becomes a spiked ball that sends an electrical discharge to harm any enemy or object within its vicinity.
  • Call Back: a robot from Battle for Bikini Bottom appears as trash at the beginning of Shell City, Dead Ahead.
  • Casual Danger Dialog: SpongeBob and Pat have no problems acting manly and spouting cheery one-liners even in the most dangerous situations.
  • Composite Character: Patrick has most of his moves from Battle for Bikini Bottom, but he also has Sandy's ability to jump over large gaps by latching onto something (in this case, ice blocks with his tongue).
  • Concert Climax: SpongeBob stages one in the Krusty Krab for the final boss.
  • Convenient Enemy Base: SpongeBob and Patrick land near the Krusty Krab after escaping Shell City.
  • Crate Expectations: Plankton's Plan Z Supply Crates, which give out Manliness Points when destroyed. There are five types of them in the game: a Wooden Crate, a Floating Box, a Thunder Barrel, a Plan Z Computernote , and a Steel Safenote . Sound familiar? That's because they're clearly based off the Tikis from Battle for Bikini Bottom.
  • Damn You, Muscle Memory: Most apparent if you are switching over from Battle for Bikini Bottom to this or vice versa, since both games play similarly to each other. Because of this, sometimes you'll forget that some of SpongeBob's and Patrick's moves are either reassigned to a different button on your controller or completely replaced with an entirely new move.
  • Death Mountain: Rub a Dub Dub, Slip Slide in a Tub.
  • Disney Death: The Tearjerking scene where SpongeBob and Patrick dry out under a lamp is still here, but reduced to a cutscene with more comedy and no suspense whatsoever.
  • Doomed Hometown / Egopolis: Welcome to Planktopolis... Minions.
  • Down in the Dumps: Shell City, Dead Ahead.
  • Dream Land: No Cheese respectively since it is SpongeBob's dream of becoming a manager like in the movie. Sundae Driving also qualifies.
  • Elite Mooks: The MERV enemies found later in the game. They're usually found hovering around areas often accompanied by other Mooks and will shoot a laser at you if you get too close. The only way to take them out is by long-range attacks like the Throw and Sonic Wave. A later variant found in Welcome to Planktopolis... Minions can fire rockets at you from a distance.
  • Evil Laugh: All nearby enemies laugh at you briefly If you take damage.
  • Experience Points: A non-RPG example in the form of Manliness Points which are used to upgrade SpongeBob's and Patrick's health and abilities. While not mandatory, it is recommended to collect them as they'll be really helpful in making tough sections easier with upgrades. Manliness Points can be found scattered around the level as well as earned by destroying crates, defeating enemies, and scoring smash combos. However there is a certain limit to the amount of Manliness Points you can earn the longer you stay in the same level. See Anti-Grinding above.
  • Expy: The enemies are, for the most part, expies of the robots from Battle for Bikini Bottom. All of the Plan Z Boxes are also similar to a type of Tiki from the same game: There's a standard one, a floating one, one that disappears if you get too close, an exploding one, and one immune to regular attacks.
  • Flunky Boss: Dennis is this in both forms, as well as King Neptune after taking a few hits.
  • Gameplay and Story Segregation: A minor instance, caused by the above Adaptation Expansion. The story bits (told through screencaps and dialogue) follow the movie as closely as possible, but the gameplay of several levels revolves around destroying various devices Plankton has set up to facilitate his mind-control helmets. In the movie, and the game's corresponding story bits, Spongebob and Patrick don't learn about Plankton's mind-control plot until they've come to the Trench.
  • Getting Crap Past the Radar: Patrick's butt bounce move is called the "[dolphin noise] Smash".
  • The Goomba: The Jellyfish, which are the easiest enemies to beat and will not necessarily hurt you unless you touch them directly. Unlike their variants in Battle for Bikini Bottom, this time they do offer points when defeated.
  • Ground Pound: Patrick's Smash attack, named the "[dolphin noise] Smash" by Mindy, allows him to slam onto enemies or objects from the air with his butt. When upgraded, the attack becomes a face plant which creates a shockwave that stuns any nearby enemies, allowing Patrick to pick them up with his Throw attack once he gains it.
  • Guide Dang It: Indeed, some of the Treasure Chests will invoke this on players who are aiming to find all of them so here are a few notable examples:
    • In Three... Thousand Miles to Shell City, one Treasure Chest spawns in the Bungee cave if you bash the floating boxes right next to the stacked crates in numerical order. Alternatively, if you have the upgraded Bash attack, then you can use it on either the second or third floating boxes from the entrance and then detonate it.
    • In Now That We're Men, remember the series of Plan Z crates at the beginning of the level across the huge lava pit that you thought was inaccessible? You have to destroy all of them in one go with a well-targeted Sonic Wave to a specific thunder barrel. A Treasure Chest will appear if you succeed.
    • In Shell City, Dead Ahead, one Treasure Chest will only appear if you hit all the toasts sticking out of the toasters in the background, something that you would never think to do because of that alone. One toaster near the beginning can be hit with Patrick's Throw attack while the other two can only be hit with SpongeBob's Sonic Wave.
    • In Welcome to Planktopolis... Minions, it turns out that the geysers blocked by steel safes at the beginning of the level really hinted at something. If you look up, you'll see that the geysers align with a well-hidden SpongeBowl wheel that seems to be out-of-reach. The trick here is to use the SpongeBowl over the geysers so they can propel it upward towards the wheel. Doing so will reveal a Treasure Chest.
  • Hailfire Peaks: Can be invoked in Now That We're Men and Welcome to Planktopolis... Minions if you use a Freezy Fruit to temporarily freeze the lava into solid ice.
  • Heads I Win, Tails You Lose: Zig-zagged for the frogfish and Dennis (both times). All the damage done to them is rendered moot in the cutscenes, but those same cutscenes turn around and hand them their movie-canon defeats. Averted with King Neptune.
  • Hoist by His Own Petard: With SpongeBob's and Patrick's upgraded Spin Attacks, certain enemies like the Flingers, Turrets, and Poppers can be defeated this way by reflecting their projectiles back at them.
    • Also comes into play during King Neptune's boss fight where the only way to damage him is to redirect his laser right back at him using the flipped tables scattered around the Krusty Krab II. Stunning him and allowing you to lay a direct hit with SpongeBob's Sonic Wave.
  • Human Hammer-Throw: When upgraded, Patrick's Throw attack has the capability of doing this to any enemy he's picked up after being stunned with his Smash attack. By holding the same attack button, Patrick can spin to increase the throwing distance of the enemy he's holding and after letting go, watch as the enemy flies across the area to your amusement.
  • Joke Level: The fourth and final Combat Arena Challenge, which is located very late in the game, has you face off against just one Jellyfish.
  • Lethal Lava Land: Rock Slide, Now That We're Men, and Welcome to Planktopolis... Minions.
  • Level Ate: I'm Ready... Depression and Sundae Driving.
  • Macro Zone: Google Eyes and Smelly Knick Knacks.
  • Monster Arena: The Combat Arena Challenges have you face off against large waves of enemies.
  • Mook Debut Cutscene: Each new type of enemy gets one.
  • Mook Maker: There are Enemy Spawners found throughout the game that will continuously spawn Mooks until destroyed. One hit is all it takes to destroy them but they go out with a bang.
  • Nintendo Hard: A few parts can be this, like going for 100% Completion, the Final Boss, or the most infamous part of this game, Welcome to Planktopolis...MINIONS.
  • No Campaign for the Wicked: Averted with Plankton in the PC version. There's one chapter where you have to guide Plankton to Neptune's castle and help him steal Neptune's crown.
  • Oil Slick: The Flinger enemies shoot out goo that messes up movement and leaves a puddle that does the same.
  • Pass Through the Rings: The Ring Challenges in the Patty Wagon and slide levels. The Sonic Wave Challenges also have you fly SpongeBob's Sonic Wave through the rings.
  • Password Save: The GBA version has this. Each time you complete a level, you will get a six-slot password made entirely of character icons from the movie, and imputing this will resume your saved progress from where you left off. The downside however is that this is purely a level save, so it doesn't save up your collected golden clams and extra lives (the former of which is needed to unlock those Bonus Stages).
  • Point of No Return: Most levels have one of these, although several have a way to get back to the beginning once you reach the end.
  • Remixed Level / Level in Reverse: Drive of the Knucklehead McSpazatron is technically Sandwich Driving 101 but with a reverse layout and more difficult obstacles to bypass.
  • Rolling Attack: Patrick's Cartwheel attack, where he bowls over any enemy or object in his way. When upgraded, he's surrounded by a red sphere that increases his attack range and damage dealt to enemies.
  • Set a Mook to Kill a Mook: Defeating an enemy sends it flying back, damaging or defeating others behind it.
  • Shifting Sand Land: Three... Thousand Miles to Shell City.
  • Shoryuken: SpongeBob's Bash attack, where he uppercuts the air with a boxing glove to bash any object or enemy in the way. When upgraded, the boxing glove becomes a metal gauntlet that can stick to any enemy or object and detonates after a few seconds (or with a press of the same attack button).
  • Slave Mooks: The mooks in the desert, landfill, and Planktopolis levels.
  • Spin Attack: SpongeBob's and Patrick's default attacks, the Karate Spin and the Star Spin. When upgraded, they gain the ability to send enemy projectiles back at them. They essentially function the same between each character, with the only difference being that SpongeBob can perform his mid-jump for some extra air while Patrick cannot.
  • The Power of Rock: SpongeBob gets a move late in the game that allows him to fire a controllable sonic wave by playing a guitar.
  • Timed Mission: The Patty Wagon and slide levels have challenges that involve getting to the finish line in a set amount of time. They come in two types: the normal time challenge and the "Macho" time challenge (which is basically just a harder version of the normal challenge with a shortened and more strict timer). There's also a "beat your best time" challenge which sets up the time you finished as in the Macho challenge, but beating it only gives you bonus Manliness Points and is more of a Self-Imposed Challenge than an actual mission. So you really don't need to beat it for 100% Completion. In addition, The Floating Block Challenges are also timed.
  • Under the Sea: Unsurprisingly, the whole game given its setting. The only levels that break this mold are Google Eyes and Smelly Knick Knacks and Dennis Strikes Back since they're located above water. The former in Shell City and the latter on David Hasselhoff's back.
  • Unwinnable by Mistake: There is one instance of this only if you use a cheat code to gain all of SpongeBob's and Patrick's attacks early on in the game. In Three... Thousand Miles to Shell City, if you use the Sonic Wave to take out the two Mook Makers in the enclosed area before entering it via springboard, then you won't trigger the combat sequence. The thing is that you actually need to defeat all the enemies in that area in order to progress, and with the enemy spawners gone, there will be no enemies to fight. Therefore, you will be trapped in that area with no other way to get out other than restart the level from the pause menu.
  • Womb Level: Some parts of Rock Slide and Now That We're Men have you go inside the innards of a monster.

Alternative Title(s): The Spongebob Squarepants Movie

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