Video Game / TAGAP
enguins) is a side-scrolling freeware Action Game
in the style of Abuse
made by Penguin DT, an indie game dev studio. TAGAP 2 was recently released as well.
The website is here
- Added Alliterative Appeal: Every named Penguins has a name beginning with P: Pablo, Pedro, and, in the sequel, Primo.
- Aliens in Cardiff: The first secret base is in... New Zealand?
- Arson, Murder, and Jaywalking: apparently the weather controlling satellites were designed for "Fight global warming, ecological terrorism, and getting the weather predictions right for once".
- Artificial Gravity: The last level of the first game takes place on a space station with this.
- Ascended Extra: the Funky Penguins will get a much larger role in the third episode.
- BFG: The OMG-20k.
- Boss Rush
- Cute 'em Up
- Defeat Means Friendship
- Double Entendre: in the second game, there is a club featuring titmice.*
- Dual Wielding: The Uzis.
- Everything's Better with Penguins
- Fantastic Drug: TAGAP. Heals you istantly, augments your reflexes, may cause mind control and/or allucinations. You pass an entire level of the sequel completely stoned on the stuff.
- Fun with Acronyms: The game's title, somewhat.
- Grotesque Cute
- Helpful Mook: Some Mecha-Mooks will carry boxes with health pickups that you can shoot out of their hands.
- Heroic B.S.O.D.: It's perfectly normal for players to roll on the floor sobbing thanks to just how difficult the game is.
- High-Pressure Blood:
- Particularly the Super Zombies, which stand and gush blood for several seconds when you kill them.
- Taken to Evangelion levels in the second game's ending.
- Klatchian Coffee: The titular drug.
- Lethal Lava Land: the penultimate level.
- Mecha-Mooks: Abundant in the Tokyo levels.
- Mirror Boss: Pedro's final fight qualifies. It uses most of your weapons, either your current one or a chaingun, and uses One-Ups. Lots of them.. You have to break the rules and use the Disintegrator, which makes One-Ups useless.
- Mook Maker: One of the minibosses, and one of the bosses. In the latter case, they spawn fast enough that it's a Timed Mission to kill the boss before you drown in penguins.
- More Dakka: the quad damage powerup. In the sequel, iit is possible to combine it with another power up that enhances your ratio of fire and gives you infinite ammo.
- Nintendo Hard
- One-Winged Angel: every penguin boss in the sequel. Even Primo.
- Phlebotinum Overdose: Subverted. You can overdose on TAGAP, and you gain bullet time. And funky green penguins.
- Pluto Is Expendable: the entire reason for the upcoming third game's plot.
- Red Eyes, Take Warning: Pablo and the rockhopper penguins.
- Respawning Enemies: The main reason of the game's difficulty.
- Later levels, such as Megamania, will become knee-deep in penguins unless you use a big gun to keep their numbers down.
- This was toned down in the sequel - however, there are more difficult non-respawning foes, and later levels can still overflow with penguins if you don't keep up the pressure.
- Rule of Cool
- Secondary Fire: pretty much every single weapon and the vast majority of vehicles.
- Secret Dance Club: there is one hidden in each game, but there are no enemies to fight in them. You gain lots of supplies, though.
- Shout-Out: Many, especially to Doom
- The most blatant one is to the Xbox and the Red Ring Of Death. There is even an achievement.
- Situational Sword: the EMP rifle. Completely useless on organic enemies and Mecha-bosses, and the secondary fire is basically useless in combat. It's also required to grab some hidden items, stops most mechanical enemies, destroys shields, and if you are a really good shot (or just are in Overdose), you can wreck Mechapenguinators.
- Standard FPS Guns:
- Disintegrator (1 only): Chainsaw, due to its short range, high damage and self-recharging ammo.
- EMP Rifle: Gimmicky (disables shields and robotic enemies). The secondary fire (a gravity field) is pretty much an Utility Weapon.
- Flamethrower: Firethrower, plus it can set the ground on fire to create flaming barriers, at the price of higher ammo consumption.
- Minigun: self-explanatory, with a bonus Sentry Gun function.
- Nail Gun (2 only): Nail Gun, plus it can deploy explosive drones that shoot multiple nails.
- OMG-20k: a cross between a BFG (high damage) and a Rail Gun (penetrating shots), with an "overload" ability that clears the entire room but also damages you.
- Plasma Gun: Assault Rifle with the ability to generate shields.
- Rocket Launcher: it's both the FPS Rocket Launcher (fast straight-moving rockets) and as the FPS Missile Launcher (slow guidable missiles).
- Shotgun: Shotgun, also packed with Grenades (1) or Mines (2).
- Sub-Machine Guns: Dual Automatic Weapons that, due to the really low damage output, act as the FPS Pistol.
- Take Your Time: The escape sequence after you set off the Self-Destruct Mechanism is extremely lengthy, but Always Close.
- The Very Definitely Final Dungeon:
- Weather-Control Machine: used by Primo in the sequel. He mixed TAGAP with the rain in order to disable humans, which he would then calmly brainwash.
- Zerg Rush: All the time.
- Zombie Apocalypse: The TAGAP-addicted enemy penguins.