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Video Game: Our Darker Purpose
Our Darker Purpose is an Action Roguelike taking place in the Edgewood Home for Lost Children. As creepy as the place is, things get worse when the teachers vanish, leaving the children in charge. Things go extremely badly as the children divide into violent gangs fighting one another and the various horrors of Edgewood, all overseen by mysterious (and extremely mean-spirited) Administrators.

The game follows Cordy, a shy girl who survived the initial slaughter by hiding under a bookcase, and is attempting to make her way up the building. While inspired by The Binding of Isaac, it adds RPG elements — both short-term (experience points) and long-term (every run, even failed ones — and there will be many failed ones — provides credits to give Cordy new abilities), and detailed journal entries on Cordy's past and various foes.


This game provides examples of:

  • Alpha Bitch: Regan is head of the popular clique...
  • Animate Inanimate Object: to the point of Everything Trying to Kill You. There are spider-like desks, a soul-stealing chandelier, a pot of gruel, two cardboard dragons, a balloon, a collaboration of elevator parts, a grandfather clock and so on. Notably most of these possessed objects are bosses.
  • Ankle Drag: Done in a disturbing way, not that you'd expect anything less, with Cyndar's Timekeeper. A long thin chain is said to have been creeping through Edgewood before catching up to Cyndar, an orphan the clock appeared alongside on the doorstep. When it reached him, it dragged him into its gears.
  • Battle in the Center of the Mind: It's suggested from the Shuddering Jim lore that Edgewood is a reconstruction of the Bandit's Freudian Excuse, and the adults disappearing are a sign of him finally falling apart. We think. It's all quite confusing.
  • Chaos Architecture: As one would expect given both genre and setting.
  • Cool Old Guy: Elderly Mr. L, one of the teachers at the very beginning who's disappearance in part led to the kids taking the school
  • Chekhov's Gun: The onslaught of the quiet kids, ended with a bookcase crushing them. While Cordy survived the bookcase, it concluded with her being able to speak. Or well, throw fire at stuff.
  • Dumb Muscle: The Woundworts.
  • Eldritch Abomination: The Caring Friends.
  • Eldritch Location: Edgewood, given its tendency to animate inanimate objects and its shifting geometries.
  • Evil Counterpart: there are two; the first, A Buoyant Double, is a balloon that only somewhat resembles Cordy, and does not have any similar attacks. The second is Better Cordy, who is better in personality (nicer, prettier, etc.) and gameplay (she's stronger and faster that Cordy).
  • Evil Sorcerer: The Capulets and their leader, Reagan. Who are also the popular kids.
  • Evil Teacher/Apathetic Teacher: Almost averted actually, Many of the teachers were actually nice to the students, barring Dr.Bloodfather and the Head of Punishment. The higher ups were the ones who ignore terrible happenings, and berate students for their justified fears
  • Fate Worse than Death: Lots of students have fallen victim to this due to the things going on in Edgewood. The Obsolete Operator is implied to be in this situation as well.
  • Flunky Boss: Gonreil hides behind her Woundworts until her fortress is sufficiently devastated.
  • Follow the Leader: The game draws heavy inspiration from The Binding of Isaac, but is a little more forgiving.
  • From Bad to Worse: The adults disappearing — as terrible as they were, they provided some semblance of order.
  • Goth Spirals: Found everywhere, most notable forming eyes for the heart above the player's health.
  • Gainax Ending: After His Natural Defenses is destroyed, Cordy finds herself exiting the building, surrounded by other Cordys, who are tearing down the fence surrounding Edgewood. As all this is happening, someone is heard laughing uncontrollably with people holding them down.
    • If you've been reading the lore, it's suggested that this is the Bandit, main villain of the Shuddering Jim series, finally cracking into useless insanity from Ax-Crazy.
  • Jerk Ass: The Administrators cannot write anything without including an insult or condescending remark.
  • Jerk Jock: The Woundworts, especially Gonreil.
  • It Came from the Fridge: The Cauldron of Yesterdayers, a vat of leftover gruel that comes to life and tries to kill Cordy.
  • "It" Is Dehumanizing: The Administrators call Cordy "it" instead of "she" when not directly talking to her.
  • Lemony Narrator: The antagonistic Administrators also provide descriptions for items, floors, and upgrades.
  • Oh Crap: When you approach the Highest Library, where the Administrators await, their usual snarky narration is replaced by genuine fear.
  • One-Winged Angel: After being defeated as a large being made of paper, The Administrator melts into the floor and becomes His Natural Defences in a paper vortex.
  • Our Vampires Are Different: Dr. Bloodfather. While his powers are somewhat what you'd expect from a vampire, his position is what makes him different. He apparently became one after his own experiments, and when they got around to him, the Administrators decided to promote him to Dean of Sciences for causing people to disappear.
  • Kids Are Cruel: The slaughter of quiet children by Regan and Goneril in the intro being the clearest example.
    • The Gifted are more so, creating dangerous mechs and directly working for the Admins.
  • Les Collaborateurs: The Gifted were selected by and willing work for the Administrators.
  • Man-Eating Plant: A Leafy Overlook, a four-armed plant creature that appears to be what caused some children leading a parade to disappear.
  • Meaningful Name: Specialist Fenwick's name is the same as the music composer for the game, Nate Fenwick Smith.
  • Mini-Mecha: Steampunk style ones used by the Gifted.
  • My Little Panzer: Most of the Broggs utilize some sort of kids toy to combat Cordy, from jacks to bubble blowers.
  • My New Gift is Trying to Kill Me: The Arrival Day Gifts, a boss. None of the kids want these things not because they're lame, but because much like everything else in Edgewood, the gifts are very deadly.
  • Orphanage of Fear: Edgewood was terrible when the adults were around, with students often dying to neglect and various inanimate objects become possessed. It's only gotten worse in their absence.
  • Plague Doctor: In the Malady Ward boss fight, there appear to be two ghostly Plague Doctors named Specialist Fenwick. According to the entry, they were intended to heal student ailments, but spent untold time doing something involving burlap dummies hanging around. They walk about the room as their burlap dummy patients attack you, and need to be hit while tending to a fallen dummy.
  • Power Floats: Regan, as well as some of her underlings.
  • Roguelike: Though unlike most, it has a metagame allowing one to unlock new tricks.
  • Shoutout To Shakespeare: Cordy, Regan, and Goneril are named after the three daughters of King Lear. Lear himself gets a smaller shout out in the form of Mr. L.
  • Super Fun Happy Thing of Doom: Anything with a pleasant-seeming name can be safely expected to be malevolent, dangerous, or at least unpleasant, but special points must go to the Caring Friends.
  • Taking You with Me: Regan upon defeat, tries to entrap Cordy in her lunchbox by using a fake Administrator.
  • We Used to Be Friends: According to an overheard conversation, Goneril, Cordy, and Regan were once friends.
  • X Meets Y: The Binding of Isaac meets a Tim Burton movie.
  • You Kill It, You Bought It: The first time Cordy defeats Goneril. Though she meets the same fate some time thereafter.
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