LEGO Island is a trilogy of video games based upon LEGO, the first title of which was the first of many video games to be based upon the LEGO licence. The main character is Pepper Roni, a pizza delivery boy who manages to get mixed up in all sorts of off-the-wall shenanigans because of The Brickster, a criminal mastermind who loves anchovies and hot peppers.The first game is the most "realistic": The player, as one of five different characters, goes around delivering pizzas, participating in races, and playing the occasional minigame. Woe to he who chooses the "Pizza/Brickster" combination assignment, though... Aside from the main plot with Pepper, the player can also control the police officers, Nick and Laura Brick, and Pepper's employers/adoptive parents Mama and Papa Brickolini.The second game is more outlandish. Once again, you unwittingly allow the Brickster to escape, and he scatters pages of the Constructopedia across several islands. You have to travel through these islands, including Castle Island and Adventurers' Island, and track down both Brickster and the pages. Pepper is the only playable character, but gameplay is more "varied".In the third game, Island Xtreme Stunts, Pepper is starring in a movie where the Brickster is the villain and the Infomaniac gets kidnapped. For the first time, the game was released alongside a wave of actual LEGO sets based upon its characters, vehicles and locations.
Alien Sky: The top of the information center in the first game allowed you to change the color of the sky from day to night... to green and purple.
All There in the Manual: A bonus comic that came along with the first game explained the backstory behind LEGO Island, the Infomaniac, and the Brickster. It even mentions the Brickster going off on his own and making Ogel Island, which doesn't actually appear until LEGO Island 2.
The story is that the Infomaniac was the first person in the world, so he used LEGO to build various islands. Finally, he got bored and lonely, so he built LEGO Island and the Brickster to keep him company. They had a lot of fun together, until the Infomaniac decided to build the two of them a new friend. The Brickster went bonkers, saying that he was the best and that the Infomaniac didn't need anyone else. So the Brickster stole pieces from LEGO Island to create his own island, by this point deluded into thinking that he was the one who made the Infomaniac.
Alternate Continuity: Each port of LEGO Island 2 had a different story then the other versions. While the PS1 and PC versions had somewhat similar stories, the GBA and GBC versions had completely different plots, leaving it questionable which one of the three story variations is canon.
Arson, Murder, and Jaywalking: The manual for the first LEGO Island features a Wanted Poster for the Brickster. He is wanted for "Felony deconstruction, misdemeanor bad jokes, stealing bricks and worst of all: insulting Mama."
Artifact of Doom: The constructopedia in the second game, a book that somehow holds the island together.
Big Eater: The first game has a lot of these: for plastic minifigures, there are some big eaters on this island.
Red Greenbase tells Polly Gone that he plans on eating "ten more pizzas."
In the climactic level of the Brickster arc, you need to shoot pizzas at the Brickster and doughnuts at Officer Nick and Officer Laura. The Brickster will stop and eat the pizzas, slowing him down. Nick and Laura go faster when they're fed doughnuts.
An Easter Egg in the police station: If you click on the box of doughnuts, two cops will rush towards the box and wolf down several doughnuts at once and then leave with a doughnut in each hand.
Gideon Worse. Who swallowed an entire live shark whole!
Big "NO!": The Infomaniac pulls one off after the Brickster lures pizza-immune bots to the island in the second game.
Blatant Lies: In the original game, the characters say you can remodel the Super Store and the Bank and encourage you to click on them in order to do so. Why you can't actually do this in the game is anybody's guess. Doesn't help that you're not even able to enter either of said buildings at any point in the game.
Built With LEGO: Surpsingly only halfway — only the buildings, plants, and the people are made of LEGO. The island itself and the roads are mostly realistic looking.
The backstory of the first game claims that the island is made of LEGO as well, but it doesn't look like it.
Car Fu: Driving a car into a person has the same effect as walking into them; it smashes them to pieces or sends them flying into the air. For added fun, using the trick to make cars drive by themselves may result in cars running over people without drivers.
"You're under arrest. Oh, it's you! OK. You're not under arrest. So you must be here to build the helicopter. Well, it's about time! Um, for lunch! No, I just ate. No wait, I just ordered in! Order, order . . . order in the court! You're under arrest. Oh, it's still you! Well, why don't you make yourself useful and build the helicopter? Snap to it, at ease. Hey, I like you kid."
Brickster: Mama and Papa are now my personal chefs.
Pepper: You still owe me for that last pizza.
Consolation Prize: In the first game if you place third (out of third) in the race car or jetski race you are rewarded with a yellow brick. The Infomaniac will also happily congratulate you despite coming in last place.
Cranium Chase: Played for laughs in a Random Encounter. Gideon Worse is walking along, then a truck goes by and knocks his head off. Gideon's head starts giving directions to his body, which is ineffectually trying to pick up the head and put it back on.
Gideon Worse: "Hey, I'm over here! To your left! Er, my left. Er, our left." (body goes left) "Right." (body goes right) "No, not 'go right,' 'correct!'" (body accidentally kicks head) "It's not a soccer game! Use your brain! Oh, I guess that's over here." (body kicks head again) "Ow! Just bend down slow and—" (body kicks head high into the air, and it lands on the neck) "He shoots, he scores, OW!"
Crazy-Prepared: The hospital employees that fill the ambulance in the first game, to the point where they keep a shark in there.
Island Xtreme Stunts features the cast of the LEGO Studios line.
Dem Bones: LEGO Island is filled with skeletons and ghosts.
Developer's Room: LEGO Island 2 had one of these in the form of a cheat. Once you beat the game, go to the secret cave on the other side of the mountain, type "sdreams" and a portal will open. When you enter it, you'll end up in a room with a bunch of minifigures, and talking to them shows a developer name at the bottom.
Disappeared Dad: Pepper's father in the first game, Bologna Roni, was an explorer that vanished.
Dolled-Up Installment: LEGO Island 2 originally had nothing to do with LEGO Island at all; the original intention was to make it a tie-in for an animated LEGO TV show that never saw the light of day. Once the show was canned the game development was handed off from Krisalis to Silicon Dreams, and the entire project was retooled into a LEGO Island game.
LEGO Island 1: The instruction manual claims that scoring red blocks in every minigame unlocks another set of missions, like a challenge mode. Although the Information Center appears to include a few remnants of the GUI for this, the feature no longer exists.
LEGO Island 2: A small tomb-like area near a pyramid was removed from the game, but all the developers did was block off the entrance. It's still possible to get inside with a game modification.
In the Game Boy Advance version of LEGO Island 2, there is a girl who is complaining that she lost her towel but she thinks she sees it "in the bushes". Pepper responds to her by saying that he'll go look for it. There's a small hedge maze of bushes nearby, but there's no towel anywhere.
Eenie, Meenie, Miny Moai: A few statues resembling the famed Moai heads are found on Adventurers' Island, as seen in the "T-Rex Racing" minigame.
In LEGO Island 2, the pterodactyl is unlocked in the jungle part of Adventure Island. If you use the pterodactyl to fly to the desert part of the island, though, it respawns itself in the jungle... and leaves you trapped with no way home.
In the Game Boy Advance version, Space Mountain can't be entered after you beat the game. If you get off of the train after defeating the Brickster, you will be stuck there.
Some re-releases of Xtreme Stunts (namely the ones from Encore) have a glitch on them, where if you overwrite a save file too many times, it gets corrupted.
Gallows Humor: The Brickster cracks a joke about getting the chair.
Geographic Flexibility: It seems like the developers were unable to make up their minds regarding the design of the island from game to game. More specifically, LEGO Island 2 does use the same basic design, but very modified and another island attached to it. Some things were moved around a bit, but everything was in the same general location. Island Xtreme Stunts, on the other hand, completely disregarded the design of the island altogether, and the whole thing was made from scratch. The handheld iterations aren't much more faithful in terms of geography.
Getting Crap Past the Radar: Apparently Papa Brickolini thinks he can sing but really can't. Which prompts Pepper to say this to the player:
In LEGO Island 2, Cedric the Bull steals a page of the Constructopedia. The Infomaniac tells Pepper this, but he says it rather awkwardly.
The Infomaniac: No bull! It's at the Bulls' castle!
Guide Dang It: The Fishing Minigame in LEGO Island 2 is rather poorly explained and extremely boring. Learning how to play it becomes a tedious process of trial-and-error, unless you take a quick look on the internet.
Hand Wave: LEGO Island 2's manual tried to justify the Geographic Flexibility by stating that the island underwent several changes and was rebuilt since the Brickster's last arrest.
In the first game, when playing as Pepper Roni, Mama Brickolini, Papa Brickolini, Nick Brick, or Laura Brick, the one you choose will never make a single sound, although the other four will be quite talkative.
In Island Xtreme Stunts, Pepper Roni only makes grunting sounds.
Idiot Ball: You'd think that the citizens of Lego Island would have realized by the events of the second game that they should never deliver pizza to the Brickster under any circumstances; yet they readily do so right after acknowledging the events of the original game.
Also, the police of all people: When are they going to learn it is imprudent to station their helicopter right next to the jail cell housing the Island's most dangerous criminal in the event he should escape again?
It's a Wonderful Failure: What happens if you lose the Pizza/Brickster mission in the first game. The Brickster rules the island and takes everything apart. Quite scary for many a young player, despite the fact that the Infomaniac says it's ok and that they can rebuild the island.
Just Eat Gilligan: The police have a dangerous criminal who has no clear chance of reformation and who is able to mess with the fabric of space and time given the right tools. The police would have a much easier time keeping him detained if they didn't keep him on an isolated part of the island right next to a helicopter that he clearly knows how to use and instead put him inside the station under 24-hour surveillance (or even, I don't know... shipping him off the Island to another city with a maximum security prison specifically designed to hold people like him) and actually inspected his cell from time to time to make sure he doesn't try to stalk up on items he can use to escape. Or heck, even given how dangerous he can be, if he escapes... just shoot him. Also they really need to redesign the jail so that it isn't so vulnerable to hot pizzas.
Literal-Minded: When Mama Brickolini is asked what brought her to LEGO Island, she replies, "The boat, silly."
L Is for Dyslexia: Pepper might be this in the first game. Characters mention Pepper's poor spelling and reading skills. Pepper himself admits it as well. There is also a sign next to The Brickster's jail cell that reads NO PIZZA unless the player is playing as Pepper, then it reads NO PIZAZ.
The explanation behind this is that, if you extract the files using a fan made explorer by Legomoe, you'll discover that a lot of files are put in the wrong places and unorganized. So, it'll often load things that don't even need to be loaded.
Lost in Translation: In the German version of the original game, Mama is asked why she came to LEGO Island rather than what brought her there. Her reply is still the same, so the joke makes little sense now.
The red mountain car in some of the official screenshots that nevertheless never appeared in the first game.
The locked door in the pirate's cave can't be opened, to the chagrin of many children. This was supposed to open to something, as were many of the buildings being "remodeled". It was also a teaser for the only other game in the six part series to be named. It was supposed to be called Beneath the Phanta Sea. This was the only other game that had stuff planned out for it before the whole six-part series concept was axed.
Mythology Gag: After defeating Mr. Hates in LEGO Island 2, the Infomaniac speculates that Mr. Hates may end up changing his name, referencing the character's unfortunate history of Dub Name Changes.
You accidentally break Brickster out of the jail in the first game by delivering him a pizza that smells so powerful that the fumes pick the lock. In LEGO Island 2, you accidentally break him out of jail again by delivering him a pizza that's so spicy he gains fire breath and melts the door down.
No Fourth Wall: In the first game, the Infomaniac entirely disregards the fourth wall and talks directly to the player as an actual player rather than a character. The rest of the game averts it by having you play one of the characters in a first-person perspective.
No Name Given: The first game was full of these types of characters, with the credits being the only source of their names. Several examples are Polly Gone, Shiney Dorris, Glen and Dorothy Funberg, and Gideon Worse. The second game averts it by having a map listing every character's occupation, and the third game has collectable cards.
No Knees: Naturally, since all the characters are LEGO minfigs. The Brickolinis lampshade it at one point.
"I have a bad feeling about this, I can feel it in my knees!"
"Papa, you are just imagining things!"
"Imagining knees? ... You're probably right." *throws leg into ocean*
In the second game, there are two parachuting levels where Pepper must fall through rings and land on a target.
In the third game, instead of being able to drive anything like before, Pepper must earn licenses. He does this by taking a vehicle through a set of rings within a certain time period.
Police Are Useless: Double Subversion. When the Brickster escapes jail, the police officers Nick and Laura Brick take part in the chase to catch him, removing blockades and investigating the helicopter pieces along the way, and are ultimately the ones who arrest him once again. That does not change the fact that the Brickster was escape from jail so easily and steal the police helicopter, or the fact that most of the work to catch the Brickster once again is done by Pepper Roni, a pizza delivery boy, instead.
brutalmoose: But don't worry, though. Even though I just released the only criminal on LEGO Island, the police are basically like, "Oh, s'all good."
Infomaniac: So we need someone to race over there! Someone who can use a vehicle that can travel on roads and paths, over ramps, and in a jiffy!
brutalmoose: Oh, you mean a motorcycle.
Infomaniac: A skateboard, perhaps!
brutalmoose: What? There are two people on motorcycles right there! [arrows point at Nick and Laura, both riding motorcycles] But no, the general consensus is that a skateboard would be a much, much better idea. Everyone here? Idiots.
It's even worse in the sequels. In LEGO Island 2: The Brickster's Revenge, Nick's only role is granting Pepper permission to use the police helicopter. In Island Xtreme Stunts, Nick does some investigation into the Brickster's activities. In both games, Laura does nothing, and Pepper is ultimately the one who has to do all the work catching the Brickster.
Punny Name: Pepper Roni, Rhoda Hogg (a race car driver), Buck Pounds (a banker), Bill Ding (a builder), Red Greenbase (a man with a red shirt and green pants), Jack O'Trades (a storekeeper), Rob Banks, Captain D. Rom (a pun on CD-ROM), Ed Mail (a pun on email), Mac Roni (Pepper's grandfather) — the list goes on. Essentially all the characters names are a pun of some kind, mostly about LEGO or computers.
Too Dumb to Live: In the second game, The Brickster was nice enough to put a jail cell on the roof of his own palace. He's finally defeated when he's tricked into running into it and locking himself inside.
Universal Driver's License: Pepper seems to be able to pilot anything he comes across without any training, up until Xtreme Stunts; you need licenses to drive vehicles (outside of the film sets), and there are (separate) tests for cars, (boats, and air vehicles). This also had to be done in the GBA version of LEGO Island 2; in order to drive a vehicle (any vehicle, including police cars and the ambulance), you have to complete a driving test.
Variable Mix: In the second game, the music changes its arrangement depending on your form of transport. When you walk, it's generally calming and lacks most of its instrumentation, but getting out your skateboard or getting in a car causes some more instruments to kick in. Also, in the Brickster's Palace, when you scale the tower only the harmony plays, but in the final battle the melody kicks in.
Verb This!: In the ambulance chase level in the first game.
In the ending FMV of LEGO Island 2, a girl randomly walks up and kisses Pepper and dances with him. She was never seen anywhere else in the series, and nothing is known about why she was there in the first place.
Many characters from all the games.
Who Names Their Kid "Dude"?: "Pepper. Pepper. What kind of a name is 'Pepper', anyway? What, are you from the condiment family? Where's your brother Salt, or your sister Ketchup? Or your exotic Hungarian uncle Paprika? I bet he spices up the dinner conversation, don't he?"
Worst Aid: Enter and Return, considering they seem to think that the proper response to any emergency is to stuff the ambulance with a shark, tree, and umbrella, then go to multiple emergencies at once and shove everybody into the ambulance. That, and there's an exchange between them which implies that they have on at least one occasion dropped a patient and left him.
This was humorously taken Up to Eleven when they reappeared in Dino Attack RPG, wherein most of the other (more realistic) doctors look down on their methods and like to have as little to do with them as possible... except when given a chance they can in fact due surgery with various bizarre Noodle Implements.