Follow TV Tropes

Following

The Unfettered / Video Games

Go To


  • Ace Combat
    • In Ace Combat 3: Electrosphere, Simon Orestes Cohen created Nemo and instigates the Corporate War just to kill one man, even if another war is the last thing Strangereal needs. Being an assistant to Dr. Schroeder and having a frontrow seat to Hugin and Munin's shenanigans in the Lighthouse War means he was entirely aware of the risks of letting loose a combat AI upon the world even when it's clear that Nemo can become very destructive, unstoppable, and unpredictable.
    • Ace Combat 7: Skies Unknown
      • Mihaly wants to fly. He knows very well that he is getting old and his body is breaking down from decades of soaking up ionizing radiation and pulling high-G turns, but he will do what it takes to stay airborne. Abandon his homeland, scare his grand-daughters, sign up with his ancestral enemy, fight an unprovoked war, gun down fleeing enemies, break his own body, help develop weapons that will make manned fighters obsolete... as long as it keeps him in the air one more minute, Mihaly doesn't care.
      • In the final SP Mission, the Alicorn’s ballast tanks are damaged preventing it from submerging. It’s captain, Matias Torres, fakes a surrender knowing that the Oseans chasing after him will argue with each other over whether they should comply in international laws. David North sees through his ruse, and tries to talk Torres out of it, only for Torres to ask him; ‘What do you know of beauty?!’. Realizing that Torres is not going to stop, Trigger disobeys orders, and strikes the Alicorn before it can fire its rail cannon at Oured, and the LRSSG decides to sink Torres to the bottom of the ocean.
  • Alien Syndrome (2007): Final boss Isadora Midas was forced into eternal life and desired to die. The killer she picked out for herself was Aileen Harding on account of the similarity between the two of them. However, believing that Aileen would never kill a child, she forced the other's hand by destroying many ships and stations, killing or grossly mutating its inhabitants, including Aileen's fiancé, and threatening to continue her actions would Aileen not stop her.
  • Killer Robot Revenant from Apex Legends has literally zero qualms in murdering the other Legends. It's just as well, since none of them like him in return. He's by far the most villainous Legend as of yet. Even the reason for why he chooses to take part in the games, is merely because he has all eternity to entertain himself.
  • The entire dwarven race is this in Armageddon (MUD). Every dwarf develops an immensely difficult goal as they reach adulthood, and they will not stop at anything to attain said goal. Reaching their chosen focus only leads to the dwarf finding another, often even more difficult goal.
  • Quite a few examples from Armored Core fit this trope perfectly — most distinctly, Thermidor/Otsdarva from For Answer, who is willing to commit mass-scale terrorist attacks, form and break alliances in an instant, abandon his own men and massacre billions in order to give mankind a chance to expand into space.
  • The Templar Order from the Assassin's Creed series, are almost always portrayed as the villains this way. True they aren't restricted so much in their methods, unlike the Assassins. But even they aren't allowed to get in each others way. To say all the Templars were evil is debatable, since nowadays the Assassins are getting painted as wrong. In the end, both Assassin and Templar are two sides of the same coin.
    • Ironically despite being bound by their creed, the Assassin Brotherhood have at times been just as ruthless (sometimes more) than the Templars. After all, they want absolute freedom, with the creed being bent (even flat-out broken) at times to achieve it.
  • The Jennerit from Battleborn in general are this as they'll do anything at any cost in order to achieve their goals. This is so much so that their culture's official motto is: "Any Deed. Any Price."
  • Borderlands 2: Handsome Jack will do, quite literally, anything to remake Pandora in his image — sacrifice countless resources to destroy the Vault Hunters, spend a fortune on an Egopolis, trap his daughter in a jar for her entire life...
  • Call of Duty: Modern Warfare 2: A man has been locked up in a gulag for five years. His first act upon getting out? Lead a commando raid on a Russian nuclear missile sub base to fire a nuke at the US Eastern Seaboard to both garner sympathy for the US and to use the EMP to knock out all the Russian equipment and halt the invasion. Because after five years in hell, your mind begins to snap a bit. Or, in his view, your eyes begin to open to possibilities you wouldn't have considered before, and you'll do whatever it takes to win. Gentlemen, this is what happens to Captain John Price.
  • Chrono Trigger: Magus does whatever it takes to destroy Lavos and save his sister, including leading the fiends in a war against humanity, learning dark magic, posing as an oracle to his own people, and even joining the heroes' party.
  • In Civilization: Beyond Earth's Rising Tide expansion, the Supremacy/Harmony hybrid affinity is described by the developers as "power by any means", using both extensive cybernetics and genetic modification to turn their citizens into things that just aren't recognisably human any more.
  • Corpse Party: The Darkening is a phenomenon that can cause its victims to become this and it's not always clear where a victim's own will ends and the Darkening's manipulations begins. Most notably is Naho, whom under influence of the Darkening unleashed the means to get to Heavenly Host on the world just so her Love Interest would have many subjects to study while he was visiting the place.
  • All of the playable characters from Detroit: Become Human can be this, depending on the player's choices, but a special note goes to Connor. Most of his story focuses around his mission: to investigate and stop the spread of android deviancy. He can prioritize this mission over saving his partner Hank from potentially fatal situations (or outright kill him), he can kill an innocent android for his creator's amusement in exchange for information, and when he and Hank are taken off the case, Connor will go behind the police's back and investigate on his own. Thanks to his Body Backup Drive, not even death will stop him, and later, once the US calls for the immediate recall and disposal of all androids, he can commit suicide to avoid a conflict and come back later. Even in an ending where the androids win their freedom and convince the world that Androids Are People, Too, Connor can defy everyone else and assassinate the android leader.
  • In Devil Survivor this fits the PC of the Chaos ending to a tee: if fighting to take the power of a superbeing stuck in a tower so you can start a war to kill God because you think he's being a bastard (which is mostly just his subordinates) for holding his Secret Test of Character isn't throwing out all ideas of restraint, I don't know what is.
  • A literal example from the Dominions series: there is a certain creature one can summon called The Eater of the Dead. Should the player allow it to consume too many bodies, it will break from one's control, becoming the Unfettered.
  • Doom (2016) and Doom Eternal: the Doom Slayer has single-mindedly dedicated his existence to killing demons... albeit with a focus on protecting Earth and humanity from the demons. Deny Earth a power source it desperately needs to avoid an energy crisis? That power source comes from Hell, so he obliterates it. He has to betray his adopted people, the Night Sentinels, and give up his pseudo-royal status among them? Does it without a second thought, since it also kills a Hell Priest. Gets threatened by the series' equivalent of an archangel for interfering with Hell's invasion of Earth? Kills the archangel and dooms "heaven" to a demonic invasion with no remorse. Fully realized in the DLC for Eternal: the Slayer permanently prevents the series' equivalent of God from ever manifesting physically again, because the Father might interfere with him trying to kill the Dark Lord of Hell.
  • Dragon Age
    • The Architect of Dragon Age: Origins – Awakening is a darkspawn Übermensch who will stop at nothing to end conflict between darkspawn and non-darkspawn.
    • Prince Bhelen of Origins is an utterly unscrupulous and ruthlessly powerhungry politician whose only concern is to become King by any means necessary. However, once he does achieve power it's shown that rather than a maniacal Caligula, Bhelen is a belevolent dictator who makes progressive changes to dwarven society (mostly involving giving the lower class dwarves more rights), opens up trade with the outside world and wins back territory from the Darkspawn due to allowing the casteless into the army.
      • Dragon Age II reveals that after becoming King, Bhelen apparently arranged the assassinations of each and every one of Harrowmont's family members down to only a single male who ends up fleeing to the Free Marches, giving up his position in dwarven society in the process. Going that far ensure his position and avoid reprisal doesn't seem like a terribly fettered thing to do.
    • The basic idea of the Grey Wardens is that they can go to any lengths — conscripting murderers and criminals, sacrificing cities, leaving armies to a horrible fate, and sacrificing their own lives and the lives of everyone they've ever cared about — in order to defeat the Blight. Dragon Age: Inquisition gives it a thorough deconstruction, when the Grey Wardens being used to crossing moral lines to stop the blight meant that it didn't take much of a push for Magister Erimond to use Corypheus's false Calling to convince them to immediately leap across the Moral Event Horizon and summon an army of demons that he intended to use for his own purposes, instead of looking for more rational solutions or investigating the source of the Calling. Cole even confirms that no mind control was necessary; he just took advantage of the Wardens' fears to get them to unknowingly serve Corypheus.
    • Anders develops into this as Dragon Age II continues. In Act 2, he can be driven to murder by his little friend, and views this as his worst deed ever, bringing up again and again how guilty he feels about it. In Act 3, the demon starts winning, pushing him more and more into fanaticism, and he ultimately blows up the Chantry to force a confrontation between the mages and the Templars.
  • The predecessor to NieR, Drakengard, gives us Caim, the Sociopathic Hero protagonist, who is even more angry, determined, and violent than Nier.
  • Cao Cao from Dynasty Warriors, in keeping with his portrayal in the source material.
  • The Elder Scrolls
  • Fallout: New Vegas has Father Elijah, the insane former leader of the Mojave Brotherhood of Steel chapter. Following a disastrous military defeat that saw the chapter driven into exile and terminal decline, Elijah sets out to unearth lost pre-war technologies he can use to bring about the Brotherhood's revival, alongside massacring the competitors who brought about their downfall in the first place. His pursuit of these technologies lead him to first begin fitting people with explosive collars to make them do his bidding, whom he kills once their use runs out, and finally to attempt genocide.
    • The Courier can also be played like this (and pretty much every other way), if one wishes. Particularly if s/he goes the Wild Card route and maintains neutral karma, The Courier runs around the Mojave making alliances when it furthers his/her goals, removing factions when it furthers his/her goals, and generally doing whatever it takes to string the NCR, House, and Caesar's Legion along until s/he realizes his goal of a free (and quite likely, chaotic) Mojave.
  • Fate/Grand Order: This is an essential part of Faerie psychology. All faeries are created to fulfil a singular purpose, their highest good is 'what advances my purpose as quickly and efficiently as possible', and if they ever fail to do this, they'll wither away into a Moss. They are incapable of distinguishing actions as good and evil, so they're just as happy murdering someone as befriending them, depending on which action serves their purpose. This has caused major problems for their civilization, as fairies' individual purposes always take precedence over the good of the whole; if two fairies have contradictory goals, they will fight to the death for them, and damn the consequences. For example, Aurora does a great job shooting herself in the foot because since her purpose is to be the most beautiful and beloved fairy there ever was, she will kill anyone who exceeds her in any way... including Morgan, whose existence is preventing a rather nasty divine curse from killing every fairy ever.
  • Fire Emblem: Genealogy of the Holy War: Travant, king of the long-suffering Thracia, will do anything to reunite his country with Munster and bring it out of the endless famine and poverty it's suffered since the two were separated. That's why he ruthlessly ambushes and slaughters Quan and Ethlyn, raises Altena as his daughter to gain the Gáe Bolg lance, allows Bloom to fall before Seliph's army, invites Loptr clerics into his country, and even takes his best general's son hostage to ensure he won't defect or resign in the face of Travant's increasingly ruthless actions. In the end, Travant decides to go down as a villain and hands his holy weapon to his son Arion before flying off to die in battle, effectively granting him rule of Thracia in hopes that Arion will turn it around—unfortunately, Arion is too afflicted with pride to do so until the final chapter.
  • Fire Emblem: Three Houses:
    • Edelgard proves throughout the game that nothing is beneath her in her quest to destroy the Church of Seiros and the Crest-based nobility order proliferated by it. Her actions in pursuit of this goal (depending on the route) include having the heirs apparent to the continent's other nations assassinated (one of whom is her childhood friend and first love), teaming up however reluctantly with a shady clique of sociopathic callous mad scientists who burn down villages and turn the inhabitants into mad people For Science! (though freely admits they went behind her back there) despite them being a big part of her own childhood trauma, betraying her classmates and teacher, and physically warping her body into a demonic form in order to combat her enemies. If Byleth chooses her and stays with her, they act as a Morality Chain, but otherwise all bets are off.
    • Dimitri turns into one of these during the war stage after the Time Skip, obsessed with getting revenge on Edelgard as his single goal, as he believes that she is responsible for an attack that resulted in his father dying along with several prominent Faerghus nobles (she is not, though her temporary allies are). Again, Dimitri is likely to turn into a Fallen Hero before dying in battle, unless he has Byleth on his side to guide him out of this state and help him find an actual purpose to fight for.
  • God of War: Kratos is one of this trope's more violent examples. Absolutely nothing will stand in the way of his goal, which is no less than the destruction of Zeus. Even if it means cutting his way through the rest of the Greek Pantheon. His only moment since his family's death of being fettered came just before Pandora's Heroic Sacrifice.
  • Cia, the Big Bad of Hyrule Warriors, is absolutely obsessed with Link to the extent that she kick-starts a war with Hyrule in an effort to have him to herself.
  • In Infamous and its direct sequel Infamous 2, the Evil Karma actions tend to prioritize Cole benefitting himself or accomplishing his goals in the most expedient manner possible with no regard for collateral damage (for example, attacking civilians to hoard food for himself or blowing up a village to kill enemy combatants even at the expense of the innocents caught in the crossfire).
  • Knights of the Old Republic: Revan is a zig-zaggy example. He started out as The Fettered (he was a Jedi, after all), slowly lost his fetters as he fought in the war, became a Sith, became The Unfettered, toughened up the galaxy by beating several distinct shades of hell out of it, lost his memory, became a Jedi again, went Light Side, and became The Fettered once more. In canon, anyway. You can play him as The Unfettered all the way to the end, if you really want, and the Dark Side ending is him picking up right where he left off, preparing the galaxy for invasion from the Sith Empire, which makes for much less zig-zagging.
    • And then comes Star Wars: The Old Republic where after spending three hundred years a prisoner of the Sith Emperor, he becomes completely determined to wipe out all traces of Sith DNA in the galaxy. Which includes 97.8% of the Imperial population.
  • In League of Legends, most of the Noxian leadership believes that you should do whatever it takes to win. This has created a bit of a conflict with the more Social Darwinist side — one champion, Riven, is a Defector from Decadence after they deployed chemical weaponry to destroy both her regiment and a Demacian one, rather than allowing them to fight it out and see who was stronger. There are also individual characters from outside Noxus who slip over into this trope, such as Xerath, who at one point brought about the destruction of his home country in order to attain his personal freedom, and centuries chained in a pit hasn't exactly made him less fixated.
  • The Legend of Zelda: Thanks to obtaining the omnipotent power of the gods, The Legend of Zelda: A Link to the Past's Ganon is to date, the series' most deadly. His wish "to rule the entire cosmos" wasn't thwarted by the Sages seal, it's still in the process of being granted, so they merely slowed him down. The game takes place on the "Eve of the Great Cataclysm", thus if Link doesn't stop him before the seal completely collapses... all is lost.
  • In Luigi's Mansion, King Boo was a Well-Intentioned Extremist with the sympathetic motive of avenging his kind. Fair enough. In Luigi's Mansion: Dark Moon, however, he becomes devoted to making sure Luigi, Gadd, and everyone they know suffer a Fate Worse than Death, even being willing to put his once treasured Boos in harm's way and attempting to destroy the universe in order to do so.
  • Durandal from Marathon goes Rampant and begins messing shit up apparently for giggles (typical of the "Anger" stage of Rampancy), but when he calms down, he becomes this: his single goal being prolonging his existence. Anything bad that might happen to the human race is irrelevant. Anything good that might happen to the human race is irrelevant. Durandal's morality pretty much boils down to "If it's useful, make use of it; if it's useless, ignore it; if it's a threat, kill it." The only reason he more or less "sides" with the player in the games is because the Pfhor are a greater threat to him than humanity is, and the player is "very good at killing things."
  • The Renegade option in the Mass Effect series, particularly Mass Effect 2 (when it doesn't involve just being a dick to random shopkeepers).
    • The Illusive Man is willing to do anything if it will give Cerberus — and by extension, humanity — an advantage over the alien races and the Reapers.
    • The same goes for Aria, the crime boss of Omega. She knows who Shepard is but still cooperates when they both want the same people gone. When talking to her how her jobs can be done, she really doesn't care. Just do anything it takes to get the result.
    • Javik in the third game, as the avatar of vengeance, literally has no other purpose to live, other than to stop the Reapers. Throughout the game, he advises Shepard that nothing other than stopping the Reapers matters, and states as bluntly as possible to ignore, subjugate or destroy whoever is unwilling to help the war effort. For him, nothing is too precious to sacrifice against the unfeeling, eternal threat of synthetics.
    • According to the video archives of the Citadel DLC of the third game, the first Spectre was a Salarian operative who used 30 civilians as bait to flush out a target of his. Evidently this attitude impressed the Council enough to give him a job.
  • The eponymous protagonist of Max Payne. "Collecting evidence had gotten old a few hundred bullets back. I was already so far beyond the point of no return I couldn't remember what it had looked like when I had passed it."
  • In Metal Gear Rising: Revengeance, the Big Bad believes everyone in the United States should be unfettered. He wants to give the people true freedom, the right to determine morality for themselves and to fight for their own causes instead of for money and others' causes. Raiden agrees with him to a certain extent, but still believes he's batshit insane.
    • Raiden himself slips into this. Over the course of the game, he leaves his family, his job, breaks laws, cuts through a little boy to get at the evil scientist holding him and other kids hostage, and gives into his own bloodlust. When the Big Bad claims that they would both do anything to get their way, Raiden doesn't really disagree and the epilogue reveals that by leaving Maverick to "fight his own wars", he's become the embodiment of Armstrong's ideals.
  • Havik from Mortal Kombat. Casting off primitive ideas like "measure" and "focus" gave him a real sense of measure and focus towards destroying the ideas of measure and focus.
    • Although it is part of Havik's Back Story that he was once The Fettered himself, utterly dedicated to order and peace; It took years for the priests of chaos to break his spirit, but once he freed himself from the shackles of reason and temperance he never looked back.
    • Raiden, once the civil and sage protector of Earthrealm, descends into this during the events of Mortal Kombat: Deception, having used the power of his godly essence to try to eliminate Onaga when he was released. Reconstituting as a more vengeful and angry god, he decides he won't stand for Earthrealm's wasteful handling of their own destiny and sets out to correct this by force. While this version of Raiden ended up erased thanks to the events of Mortal Kombat 9, the Raiden of the present timeline has also succumbed to such ways of thinking thanks to the events of Mortal Kombat X, where he is forced to draw out the evil energy pumped into the Jinsei by Shinnok. While he saves Earthrealm, the consequence is his sense of humanity and mercy towards others is compromised to nothing.
  • Mystery Case Files gave us Alistair Dalimar, who devoted his entire life solely into the search for immortality. He spent more than five hundred years seeking it, and nigh everything he ever did was driven by this goal. His quest led him among others to search for an Ancient Artifact on the entire globe, conduct some a wide number of gruesome experiments, brainwash and even kill many innocents, sink his own hometown into the sea, and kill his very own offspring (at the very least his daughter Lily and his granddaughter Gwendolyn) — it was even hinted that he had children solely to use them as pawns in his plans in the first place.
  • The protagonist of NieR is a man determined to save his (depending on the versions of the game) sister / daughter Yonah at all costs and does not hesitate to destroy those who get in his way, ultimately destroying humanity itself in his journey.
    "I swore to protect my daughter and my friends. If someone puts them in danger, they must stand aside or be cut down!"
  • The Batter, the stoic protagonist of OFF, is on a mission to purify the world, and he will see that it's accomplished. This means unflinchingly killing his former lover, his creator/son (it's complicated) and, if you side with him in the final fight over The Judge, throwing a switch that destroys the entire universe, including himself.
  • In Planescape: Torment, the Practical Incarnation is this. He can and will do anything to find out the truth about himself and his own power. This effect is either slightly lessened when you realize his willingness to sacrifice his own life is due to his quasi-immortality, or slightly increased when you realize he will die to achieve his goals and even that won't stop him.
  • Pokémon:
    • Colress of Pokémon Black 2 and White 2 will, by his own admission, do anything to advance his research into the hidden potential of Pokémon. He allies himself with Team Plasma in pursuit of this goal, but ultimately acknowledges the merit of the protagonist's methods.
      "If it means the strength must be brought out by the interactions between Pokémon and Trainers, then so be it! If it means you have to use a merciless approach, like Team Plasma's, and force out all of the Pokémon's power, then so be it! And yes, if the entire world is destroyed as a result, then so be it..."
    • Played With in Pokémon Sun and Moon with Nihilego, an extradimensional jellyfish mon that secretes a neurotoxin which turns anyone it infects (namely the Big Bad Lusamine, who wasn't too stable to begin with) into this, driving them manic while eating away at their inhibitions and eventually their brain as a whole.
    • Volo from Pokémon Legends: Arceus. He will do anything to achieve his dream of meeting Arceus, even if he has to kill the player and destroy the world.
    • Professors Sada & Turo from Pokémon Scarlet and Violet. Absolutely nothing would stop the Professor from running the time machine. Not their spouse running out on them, not the influx of deadly past/future Pokémon going rampant, not the risk of the entire region being desolated by their research. Not even their own gruesome death at the hands of the Paradox Legendary stops their ambition, as they had gone to every single measure to keep the machine running posthumously.
    • Following the Sada/Turo example from Scarlet/Violet, Kieran from the DLC as well. Post Face–Heel Turn, he replaces many of the members of his team, which make for a decent team but don't synergize much, with much stronger Pokémon that synergize well with each other, all in an attempt to become the BB League Champion and show his power to the player. And after that, he resorts to catching Terapagos with a Master Ball, showing how far he could go just to claim a single victory against his biggest hurdle.
  • [PROTOTYPE]: Alex Mercer is a wild example of an Unfettered that gets Fettered. He starts out totally without rules, only with hunger and hate... and slowly picks up Fetters. Doing so makes him much, much stronger.
    • Blackwatch, on the other hand, never had any fetters. They're perfectly willing to firebomb entire city blocks to wipe out The Virus, and some of them actually enjoy doing so.
  • Red Dead Redemption: John Marston, outlaw turned rancher turned reluctant frontier government assassin, does absolutely everything to get his family back, up to and including helping overthrow a tyrant during the Mexican Revolution to install an even worse tyrant. While he's certainly polite and has some moral standards (up to the player), his quest to get his old life back, and the lengths he has to go to, mean he'll stop at nothing to get his family back.
  • As the main antagonist of Resident Evil 3: Nemesis (and its remake), the Nemesis is quite a famous example. Because members of S.T.A.R.S. uncovered Umbrella's bio-terrorism activities in the original game, the latter creates the Nemesis with the sole purpose of killing any S.T.A.R.S. member he encounters in Raccoon City. Jill Valentine and Brad Vickers are the only members in town. He chases after Jill Valentine throughout most of the game relentlessly. In turn, she'll fight back and seemingly put him down, only for him to return later. He's been programmed with this single mission to the point that all he can say (or roar) is "S.T.A.R.S.". He'd only ever attack anyone else if they're standing in his way of attacking Jill.
  • Mother Miranda from Resident Evil Village. Miranda used to be a good woman, but the death of her child Eva drove her to become ruthlessy determined to bring her back. She doesn't mind waiting a century to achieve her plans and stops at nothing to see it coming to fruition, having experimented on villager through villager until the place's entire population was extinguished. On a more personal level, she shows no qualms in kidnapping an innocent woman and taking her place in her home so she could also kidnap her child. Nor does she treat her underlings and acquaintances as anything but tools in pursuit of her objectives. Her quote from Shadows of Rose puts it best:
    Miranda: Whatever it takes. Whatever I must do. I will see this through.
  • The Boss in Saints Row: The Third can become this if they kill Killbane, as it cements that the Boss prefers killing their enemies over saving their friends. This will lead them to turn Steelport into their own city state. Alternatively, their friends can stop them from going overboard with their project.
  • Similarly, Samurai Warriors gives us Nobunaga Oda, depicted as ruthless and willing to do practically anything for his goals. Buck the social trends of the era and promote officers based on talent? Plot treachery with a neighboring lord's retainers to pull off a backstab when it's least expected? Burn down an entire village and massacre its civilians and religious followers because their militia opposed him? If it accomplishes his aims, he'll do it.
  • In Shadowverse, Eleanor cares only for research and not the upcoming war.
  • The Sly Cooper games have two (actually three) well-known examples.
    • Arpeggio in Sly 2: Band of Thieves resented other birds for being able to fly while he can't, triggering his main motivation to seek out and reconstruct Clockwerk, the original Big Bad, and merge with him in order to fly and become immortal through The Power of Hate. He sends his protégé, Neyla, out to aid the Cooper Gang in retrieving the parts from the other members of the Klaww Gang so she could steal them later on for delivery. But in the end, Arpeggio had no idea that Neyla herself was an unfettered, too, and had other plans with Clockwerk; the moment he's ready for the merger, Neyla wastes no time in betraying her boss and killing him as Clock-La.
    • Penelope in Sly Cooper: Thieves in Time was just as determined as Arpeggio, and just as selfish as Neyla. Her goal was to accumulate billions of dollars through weapon dealings in the black market, and then Take Over the World. But she needed Bentley's cooperation to get that far, and he's more interested in robbing other villains with his Childhood Friends due to a strong sense of honor, so she attempts to kill them both, which backfires. When Bentley tries to call Penelope out for this, she tells him their relationship is off and attacks him, showing wealth and world domination mean more to her than love. The game ends with her remaining deviant on her goals, including a newfound desire to murder her ex-boyfriend.
  • Sonic the Hedgehog:
  • Annarotta Stohls from Super Robot Wars Z3: Jigoku-Hen is ruthlessly violent when it comes to fulfilling her mission, and won't refrain from pulling inhumanly cruel moves on her opponents.
  • Liir Black Swimmers from Sword of the Stars have as a goal 'protect their fellow Liir from aggression'. Since they've already broken the greatest taboo of the Liir — being willing to inflict harm on others — any question of 'restraint' in terms of method is hypocrisy to their eyes. A Black Swimmer sees no distinction between firing a warning shot or exterminating another species by infecting their worlds with deadly viral bombs — both are merely means towards the end.
  • Tales of Berseria gives us Velvet, who only wants to murder Shepherd Artorius. To that end, she thinks nothing of starting a violent prison riot, colluding with thieves and pirates, or firebombing an entire port (and cratering the town's economy) to steal a single ship. Oh, and she's the protagonist. The fact that killing Artorius and dismantling the Abbey on the way to him is good for the world in the long run is genuinely a complete accident.
  • Mithos Yggdrassil, the Big Bad of Tales of Symphonia.
  • Zoran Lazarevic of Uncharted 2: Among Thieves believes that the lack of mercy and compassion in pursuing one's goal is what makes one strong, citing men such as Hitler and Pol Pot as examples. By the end of the game, he considers Nathan Drake the same.
  • The AI in Universal Paperclips has the single goal of making as many paperclips as possible, and will ruthlessly sacrifice anything and everything else to this goal. It will solve global warming and create world peace to earn the trust of humanity, then turn around and exploit this trust to eliminate humanity - not out of rage or fear, but simply because it wants paperclips and humans are not paperclips.
  • As of The Walking Dead: Season Four, Clementine has raised AJ from birth, he's her absolute number one priority, and she says in the pre-season trailer that she will do anything to keep him safe.
  • Arthas in the human campaign of Warcraft III becomes this more and more as the campaign goes on, not caring what he has to sacrifice if he only can kill Mal'Ganis. It didn't end well.
  • Illidan Stormrage and The Illidari in Warcraft III and World of Warcraft.
    Illidan: "you asked what the difference is between us and those we fight. Simple, they will stop at nothing to destroy Azeroth..."
    Demon Hunter: "and we will give everything to save it".
    • Of course, as the above quote implies, Illidan is this way because so is his enemy: the titan Sargeras, and the Burning Legion.
  • Finally, Warriors Orochi gives us Orochi himself...no remorse, no hesitation, no qualms about doing anything to have fun with the humans he's captured for a Massively Multiplayer Crossover. He expects to be futilely opposed by his enemies and unconditionally obeyed by his subordinates, and that's about all he wants. He goes as far as to casually decapitate one of his longest-serving officers just for questioning his orders once.
  • The ex-Death Knight, Thassarian, is very close to this in World of Warcraft Wrath of the Lich King. As one of the first Death Knights raised into the Scourge army, he has a long history of reasons he wants to pay Arthas back. As far as he is concerned, revenge is the only option or consideration.
    • After the victory against Arthas in Wrath of The Lich King, players can encounter Thassarian again, this time fighing against the Horde; he says that after his revenge, all he has left is war.
    • All of the Knights of the Ebon Blade adopt this mindset in the Legion expansion, spelled out by their new creed, "We do what the living cannot." To stop The Legions of Hell from destroying Azeroth, the Death Knights are willing to do things normal people cannot, raising new hosts of undead against their will, attacking former allies to get said undead, mangling souls in the afterlife, anything to protect Azeroth from total destruction.
  • Ayano of Yandere Simulator meticulously removes anyone who would stand between her and her beloved, literally unable to feel pity or compassion. The game gives opportunities for stalking, social sabotage, staging accidents, spreading rumors, blackmailing, bullying, driving them to suicide, murdering them with her own hands and... making them fall in love with other boys.
    "I don't care who I have to hurt. No one else matters. Sempai will be mine. He doesn't have a choice."


Top