This is the Recap page for The Amazing World of Gumball. To check out the main page, go here.
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The DVD: Gumball and Darwin accidentally destroy a late rental DVD.
The Responsible: Gumball's parents have to go to a school meeting, but cannot find a good babysitter. They leave Gumball and Darwin to babysit Anais with the instruction to be responsible.
The Third: Gumball searches for a third friend to round out his clique, but he and Darwin grow apart when Darwin befriends Tobias.
The Debt: Gumball thinks that Mr. Robinson saved his life, and vows to save Mr. Robinson's life in return.
The End: All signs point to the end of the world, at least that's what Gumball and Darwin think.
The Dress: Gumball's clothes are ruined thanks to his dad's mishap with the laundry and now he has to wear his mom's wedding dress. He is soon mistaken for a girl and becomes popular in school, not to mention a crush from Darwin.
The Quest: Gumball and Darwin must get Anais' talking donkey plush back from Tina the T-Rex.
The Spoon: Gumball and Darwin become unwitting accomplices in a stick-up.
The Pressure: Masami wants to show off to the other girls by pretending Darwin is her boyfriend and kissing him, which Gumball is determined to save him from.
The Painting: After seeing a painting Anais drew of her family, Principle Brown decides the rest of her family need to follow his plan for attitude adjustment.
The Laziest: Gumball and Darwin get in a contest with Richard to find someone who's lazier than he is.
The Ghost: Gumball's body is used as a host for Carrie so that she can experience the joy of eating.
The Mystery: Principal Brown has been found shaved, painted, and stuffed into Gumball's locker and no one can leave school until they find out who's responsible.
The Prank: Gumball and Darwin get into a prank war with Richard that starts getting out of hand.
The Gi: Gumball and Darwin are made fun of for wearing their karate outfits to school.
The Kiss: Gumball is traumatized by a kiss from his Grandma Jojo, and tries to force himself to forget it.
The Party: Tobias blackmails his teenage sister into letting all the kids in Gumball's class to her party, but she says they all have to come with a date.
The Refund: A video game Gumball and Darwin bought doesn't work with the console they have, so they try to circumvent the policy of the store they got it from to get a refund.
The Robot: When Gumball and Darwin try to help Bobert be a real boy, Bobert decides he'll just take Gumball's identity instead.
The Picnic: Gumball and Darwin are separated from their class on a picnic trip, and have to survive through the Forest of Doom.
The Goons: Anais asks Gumball and Darwin how to be dumb so she can enjoy playing with them and Richard. She ends up succeeding, to the point that Gumball thinks he's being replaced.
The Secret: Gumball tries to found out what Darwin is keeping secret from him.
The Sock: When Gumball and Darwin say their dad ate their homework, they get sent to Mr. Small to learn about honesty.
The Genius: The Wattersons try to cope when Darwin is taken away after receiving a perfect score on his aptitude test.
The Poltergeist: When Mr. Robinson is kicked out of the house by his wife, Gumball lets him stay in his attic which causes Richard to think the house is haunted.
The Mustache: Gumball and Darwin both wish they were adults just before something their dad meant to eat turns them huge, hairy, and muscular.
The Date: Penny invites Gumball to her house, which he thinks is for a date.
The Club: All of the Wattersons but Gumball are going to clubs, and Gumball decides to do the same. He rejects the only club that offers him membership—the Reject Club—and its members seek revenge.
The Wand: Richard gets a plastic wand and Gumball and Darwin try to keep him from getting upset by finding out it isn't really magic.
The Ape: Miss Simian pretends to make friends with the Wattersons to get a recommendation for an award.
The Car: Gumball and Darwin do chores for the Robinsons to make up for throwing a (bowling) ball into their yard, but Mr. Robinson's new car ends up getting destroyed.
The Curse: Gumball is having a run of bad luck.
The Microwave: When Gumball's jar of disgusting things gets thrown in the microwave, a small creature comes out. And it's hungry.
The Meddler: Nicole decides she needs to give Gumball more attention by following him to school everywhere.
The Helmet: Gumball, Nicole and Richard argue over a supposedly lucky helmet and Gumball definitely isn't going to give it up without a fight.
The Fight: Anais thinks Tina is bullying Gumball, but her attempts to stop her instead results in Tina demanding a "meeting" with Gumball after school the next day.
The Remote: A feud breaks out between the Watterson family over the remote control for the TV.
The Colossus: Gumball's efforts to help Hector stand up for himself backfire when Hector goes on a colossal rampage through Elmore.
The Knights: Gumball and Tobias both try to get Penny as their partner's for a school medieval project, but her dad wants otherwise.
The Fridge: Nicole starts using a chart to measure the achievements of the family members.
The Flower: Gumball becomes jealous of Leslie because he thinks he's dating Penny.
The Banana: Gumball tries to get back at Banana Joe for chewing on Darwin's pen.
The Phone: Darwin gets addicted to using his and Gumball's new cellphone.
The Job: Richard gets a job as a pizza delivery man.
Halloween: Gumball and Darwin go with Carrie to a ghost party.
The Treasure: Gumball, Darwin, and Anais search for an old family secret.
The Apology: Miss Simian becomes obsessed with proving Gumball and Darwin are troublemakers.
The Words: Darwin learns to be more direct, but he goes too far and begins to hurt the feelings of fellow classmates.
The Skull: Gumball and Darwin become friends with Clayton, but don't like putting up with his constant lying.
The Bet: Bobert loses a bet to Gumball and has to do whatever he says for a day.
Christmas: Richard hits a hobo wearing a Santa outfit with his car, assumes he's the real Santa who lost his memory, and takes him to his home to try and bring it back.
The Watch: Gumball and Darwin try to get back a family heirloom.
The Bumpkin: Gumball has Idaho teach his family how to live a simple life.
The Flakers: Gumball is mad at Darwin for making him face Tina alone.
The Authority: Richard's mother visits and thinks she knows better about taking care of the family than Nicole.
The Virus: Teri forces Gumball to wash a virus off his hand and it returns to take revenge.
The Pony: Gumball and Darwin are trying to rent a movie Anais wants to watch with them, but run into an endless stream of obstacles.
The Hero: Gumball and Darwin are forced to make amends with Richard after they make fun of him at school.
The Dream: Gumball has a dream where Darwin kisses Penny, and gets mad at him in real life.
The Sidekick: Darwin wants to be the leader in retrieving a game from Tobias.
The Photo: Gumball is determined to have the perfect school picture.
The Tag: Richard and Mr. Robinson are both put under house arrest due to their feuding with each other, and each tries to continue it through Gumball and Darwin.
The Storm: Gumball unwittingly creates friction between Alan and Carmen when he berates them for being sickly sweethearts.
The Lesson: Gumball and Darwin cheat on a math test, getting them an extended detention with the toughest kids in the school.
The Game: A family game of Dodj Or Daar becomes a fight for survival.
The Limit: The family pester Nicole for some candy during an outing to the grocery store.
The Voice: Gumball and Darwin receive a threatening e-mail and are convinced somebody they know is out to get them.
The Promise: Gumball wants to play a new game with Darwin, but Darwin promised to help Banana Joe with his video.
The Castle: When Nicole leaves Richard in charge for the day, his casual ways ends up bringing in unwanted houseguests.
The Boombox: Gumball and Darwin try to figure out what Juke is telling them.
The Tape: A series of home movies made by Gumball and friends.
The Sweaters: Kids from a rival school demand a standoff with Gumball and Darwin. They repeatedly refuse, but no one seems to care what they have to say about it.
The Internet: Gumball posts an embarrassing video of himself by accident and it goes viral, prompting him to get the internet itself to remove it.
The Plan: Gumball, Darwin, and Anais think someone is trying to take their mom away, so they try to figure out a way to stop it.
The World: A look into the "lives" of the sentient objects that fill Elmore.
The Finale: The Wattersons recount family memories and discover that the past has a way of coming back to haunt them... with a vengeance.