Characters: Thief: The Dark Project

A list of characters as they appear in Thief: The Dark Project. Garrett and other recurring characters can be found here.

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    Thieves and the Criminal Underworld 


Voiced by: Dan Thron

Garrett's former associate. Recently imprisoned in Cragscleft Prison, some time before the start of the storyline of The Dark Project.

Issyt "The Beggar"

Garrett's and Cutty's associate in the thieving world. Imprisoned in Cragscleft Prison long before the events of The Dark Project.


Distant acquiantance of Garrett and Cutty. Leader of a small local guild/group of thieves that specialize in robbing old tombs of the nobility on the outskirts of The City. Garrett follows the trail of Felix and his associates after no rumours came out about the group's return from a trip to find and seize "The Horn of Quintus", a priceless old musical artifact.

  • Adventurer Archaeologist: Well, a leader of a small gang of thieves that don't mind venturing into old tombs deep underground in order to loot treasures.
  • Posthumous Character: You find his body in the Bonehoard, along with his diary Amusingly enough, he died not too far from the entrance area of the ancient tombs. Becomes a minor case of fridge horror as you press on forward through the mission with Garrett, realising how far Felix and his associates were from the Horn of Quintus that they were looking for.
  • We Hardly Knew Ye: Much like Cutty, he's more of an incidental character in the "retrieve the Horn of Quintus" arc in the first third of the game. He and his group are hardly ever mentioned again during the rest of the game.

Bernard Farkus

The elderly shopkeeper of the thieving gear shop "Farkus' Functionals", whom Garrett visits in the intro to a mission in The Dark Project.


Voiced by: Dan Thron

During the events of The Dark Project, Ramirez is one of the wealthiest and most influential "city wardens" (i.e. crime bosses) in The City. He repeatedly tried to lure Garrett into the fold of thieves and criminals that work for him, but Garrett, a hater of the wardens, always refused. After Garrett robbed from Bafford, Ramirez's pal, Ramirez decided to kill two birds with one stone and use Garrett's intrusion into Bafford's Manor as an excuse to assasinate him. Fortunately for Garrett, Ramirez's assasins miss him, arrow-sniping poor old Farkus instead. Naturally, Garrett then decides to take revenge on Ramirez for taking his bullying of independent thieves too far.

  • Big Fancy Castle: His impressive abode, standing on an equally impressive and expansive estate.
  • Bunny-Ears Lawyer: He keeps a few tamed burricks on his estate as pets.
  • Carry a Big Stick: His in-game character is armed with a mace.
  • Continuity Nod: He gets one in Deadly Shadows, visible in Fort Ironwood. It's his tombstone. It has a brief mention that "he loved his burricks".
  • Damn, It Feels Good to Be a Gangster : And he has reason to believe it, given how filthy rich he is.
  • The Don: During the early phase of the first game, he is one of undisputed rulers of The City's underground crime. Even nobles like lord Bafford have to cooperate with him, whether voluntarily or not.
  • The Mafiya: Unlike the leaders of thieves' guilds, Ramirez is a general crime boss to whom hiring professional thieves is just one source of his major incomes.

Reuben & Donal

The two main bosses of the Downwind Thieves' Guild. At odds with each other after undergoing a row over a precious vase that the guild managed to steal recently. Garrett decides to use the infighting within the guild to his own advantage and secretly nab the vase from whichever of the bosses is currently keeping it.

  • Feuding Families: Well, two feuding factions within the Downwinders, at any rate. One lead by Donal and one by Reuben, plus a few undecided neutrals caught inbetween. Counts, because the Downwinders consider themselves to be like a big extended family or community of professional thieves.
  • Outlaw Town: The Downwind Thieves' Guild is a subterranean version of this, complete with living quarters, storage rooms and even an illegal gambling den for paying above-ground customers. The whole complex makes heavy use of the local sewers and is accessed via several secret entrances from an incospicuous local tavern. It also has secret doors leading to the mansions of Reuben and Donal, the two main leaders of the guild.
  • Spell My Name with an "S": It's Donal, not Donald.
  • The Unseen / The Ghost: Outside of a mission briefing cutscene (in which the two of them are seen arguing), they don't appear in person and have no speaking roles.
  • Thieves' Guild: The leaders of the Downwind Thieves' Guild, aka The Downwinders.


Reuben's "number one man".

    The Order of the Hammer 

Brother Murus

Voiced by: Randy Smith

A friendly ghost of a long-dead Hammerite monk that Garrett meets in an extremely scary mission in The Dark Project.

  • Barred from the Afterlife: His soul and the souls of his Hammerite brothers, Renault and Martello, cannot find peace until they get a proper burial. Garrett has to help him with that, and in return, Murus will be more than glad to help Garrett get out of his pickle.
  • Creator Cameo / Descended Creator: Voiced by Randy Smith, who designed and built the scary level Murus appears in.
  • Good Shepherd: Despite being long dead, with his soul being cursed to exist in an extremely haunted place for many decades, he is a genuinely good-hearted and very cheerful fellow, even caring a lot for his deceased but unburried Hammerite brothers. He's one of the friendliest and most unambiguously good Hammerites you'll meet in the series.
  • Haunted Fetter: To free his soul and the souls of his Hammerite brothers, you have to collect his former personal belongings and a few sacramental items and give all three a proper burial.
  • Magical Guide: A genuinely helpful example.
  • Nice Guy: Trust us, every single time you stumble upon him, the insanely scary mission where you meet him gets a lot less tense and overwhelming.
  • Only Sane Man: Well, more like "Only Sane and Good-natured Creature". In the scariest mission of The Dark Project, liberally infested with all kinds of horrific and intimidating undead monsters and just oozing a wholly malevolent atmosphere throughout, he is the sole NPC that offers a ray of hope and friendly advice to Garrett and aids him in his escape.
  • Plucky Comic Relief: Always smiling and in a good mood and doing goofy animations when Garrett startles him. Randy Smith's adoption of a nearly grandfatherly-like voice during dubbing only adds to Murus' Manchild-like eccentricity.
  • The Pollyanna: He is very cheerful and polite throughout his conversations with Garrett, despite his soul having to suffer alone in spiritual limbo for so many years.

Brother Renault

Brother Martello

    The Hand Brotherhood 

Voiced by: Ian Vogel and Fred Galpern

From unknown origins they came. They live isolated beyond the city. The extent of their arcane power is unknown. We must be very cautious in dealing with them. Close observation must continue.
Keeper Xavier, Treatise on Mages

An order of Oriental-esque mages from an unnamed faraway land. Some of them have settled down on the outskirts of The City, in a purpose-built fortified complex called The Mage Towers. They were introduced in Thief Gold and only feature in two missions.


Granite Face


Garrett's homeless informant, squatting in cave tunnels beneath the local opera house.


Voiced by: Stephen Russell

Formerly the manager of the local opera house, he has become homeless and mad after a group of schemers in the theatre's management put him out of work and confiscated his property.

  • Cloudcuckoolander Crazy Homeless People: A rather tragic example, since he has gone mad from all the injustices inflicted upon him in the recent past.
  • Impoverished Patrician: The former opera house manager, no less...
  • Plucky Comic Relief: He can sure sing and slyly comment on the corruption among the opera house's management.
  • Riches to Rags: He's gone from a well-off and respected member of the opera house's management to a mad and poor homeless guy living in a shack in the caves beneath the opera house.
  • Shout-Out: His name is among several The Phantom of the Opera references in the "Song of the Caverns" mission. In the Real Life musical, the character of Raoul is one of Christine Daaé's suitors. Also, game!Raoul living as an outcast in caverns beneath the opera house is a clear reference to the musical's main character.
  • Talkative Loon: Probably the ultimate and funniest example in the whole series.
  • Talking to Himself: Voiced by Stephen Russell, who primarily voices Garrett. Unlike most of the other side characters in the series voiced by Russell, you can actually hear a definite similarity between Raoul's voice and Garrett's.

    Spoiler Characters 

Constantine/The Trickster

Voiced by: Joffrey Spaulding

  • Affably Evil: Those unnerving smiles of his. Even while he is in his human disguise...
  • A God Am I: Never said out aloud by him, but there's little doubt he and his followers consider him this.
  • Bald of Evil: While in his human form, posing as art collector Constantine. Though he has a bit of silverry hair left, growing on some of the hind parts of his head.
  • Big Bad: Of The Dark Project. Came from the ranks of the Pagans.
  • The Corrupter: He can use his magic to reshape buildings and terrain at will.
  • Devil in Plain Sight: Many of the nature spirits in the Thiefverse take inspiration from Classical Mythology, with the creepiness ramped up. The Trickster's usual physical form is that of a satyr. Since the satyrs of ancient Greek myths became a popular source of inspiration for visual depictions of the devil during the Real Life Late Middle Ages, it works in-universe as a rather clever analogy. The Hammerites, being a Crystal Dragon Jesus medieval church that opposes the Pagans, consider the Trickster to be the embodiment of evil, chaos and corruption. Basically, he is the Thiefverse's version of the devil. This trope comes into play even on a literal level, given that the Trickster and his beastly army attack a Hammerite convent late in the first game. This indicates that the Hammerites must have caught a glimpse of him while under attack.
  • Drunk with Power: He wants himself and the Pagan faction to rule the world and hardly cares for those who'd stand in his way.
  • Evil Gloating: Brief instances of it towards Garrett, after he reveals his true identity and plans.
  • Evil Luddite: Linked directly to his Evil Plan.
  • Evil Plan: To wipe out all urban and technological civilization and replace it with a return to the primordial, untamed chaoticness of wild nature.
  • Evil Sorcerer: And a very powerful one at that. Ironically, though he is the first main villain Garrett faces in the series, he is arguably still the most poweful and dangerous of the three Big Bads.
  • Foreshadowing: A stylized and extremely creepy silhouette of The Trickster briefly appears in a lot of the cutscenes of the first game, prior to Constantine's reveal of his true identity. This includes even bits of the game's intro cutscene, particularly its infamous Deranged Animation finale.
  • Hannibal Lecture: Once he reveals his true identity to Garrett, he gives him an exalted rant about his foolishness and how he never saw his grand conspiracy coming. As if that wasn't enough, the appearance he has while using the Constantine persona is not unlike the appearance of Anthony Hopkins when he played Hannibal Lecter in The Silence of the Lambs.
  • Humanoid Abomination: If it is his true form, he looks like a rather monstrous version of a satyr. A satyr that can wield all kinds of insanely powerful magic.
  • I Have Many Names: The Pagans call him by a wide range of various epithets and honorifics.
  • Louis Cypher: Actually completely averted. There is nothing in the etymology of the alias he chose for himself (i.e. Constantine) that would suggest that he's an Obviously Evil figure.
  • Nature Spirit: Maybe. His true origins and capabilities are left fairly open-ended.
  • Order Versus Chaos: Definitely on the Chaos side of things. Sadly, he takes it too far and his adversaries (including the Keepers) decide that he must be stopped at all cost, in order to preserve the Balance Between Good and Evil in the world.
  • Pluralses: Being affiliated with the Pagans, he speaks like this while not hiding his true form and identity.
  • The Reveal: The cutscene in which he reveals his true persona to Garrett is arguably one of the most disturbing plot twists in the history of video games.
  • Shrouded in Myth: It's left rather ambiguous whether he really is the god worshipped by the Pagans or whether he's just a very powerful and cunning sorcerer who invented the whole myth of the Trickster as a God Guise to manipulate the Pagans to his own ends. There are certain hints that he might have had something to do with the destruction of Karath Din, the Lost City. In the third game, the newly encountered Kurshok are revealed to be victims of his revenge, which cost them the collapse of their once advanced civilization. Given the similarities with the fate of the Lost City, there might be a connection between the two events. However, it remains an unsolved question, leaving the Trickster the most mysterious of all the series' villains.
  • Title Drop: The term "The Dark Project" appears in a text describing his plan, written down on a scroll found by Garrett.
  • Tricksters: And definitely not of the nice kind.
  • Voluntary Shapeshifting: One of his many powers. It's how he hides his true appearance.
  • Well-Intentioned Extremist: He is annoyed by the rise of technological civilization, considering it an affront to the sense of wonder and proximity to nature that humanity once supposedly had, prior to learning how to tame nature.
  • Wicked Cultured: His behaviour and general cover while he is posing as the wealthy and eccentric art and artefact collector Constantine. During his first meeting with Garrett, he even refers to himself almost verbatim as a Man of Wealth and Taste.
  • You Have Outlived Your Usefulness: Reveals his true form to Garrett and leaves him for dead once Garrett brings him the artefact he was supposed to retrieve for him, as part of their contract. However, he displays a bit of Bond Villain Stupidity in underestimating Garrett's abilities (and good luck) with getting out of even such a life-threatening situation and surviving.

The Eye

Voiced by: Dan Thron

Welcome, thief. Now that you have obtained your prize, can you escape with your skin ?

  • Affably Evil: Its mannerisms, as seen in its chatter towards Garrett (and pretty much any other human that stumbles upon it).
  • Artifact of Doom / Sealed Evil in a Can : At least in The Dark Project. It eventually helps Garrett fulfill a more benevolent role in Deadly Shadows.
  • Deadpan Snarker: Probably the only character in the series that manages to outsnark Garrett at times, usually by way of taunts directed at him. Amusingly subverted by the fact that Garrett doesn't give into The Eye's taunts and jabs, deliberately ignoring them.
  • Blue and Orange Morality: The Eye itself isn't really a typical For the Evulz character, and doesn't even seem to be willing to serve the various villains that would want to get ahold of it and misuse its power. If anything, The Eye primarily follows its own pragmatic interests, including self-preservation and messing with peoples' minds.
  • Put on a Bus: Not seen or referenced in The Metal Age.
  • The Bus Came Back: Makes a return appearance late in Deadly Shadows, when Garrett steals it again, this time from the Wieldstrom Museum.
  • Troll: As we learn from an overheard conversation in Deadly Shadows, it likes to speak up to unsuspecting guards at the Wieldstrom Museum, just to have fun by startling them. A piece of parchment in The Dark Project also makes reference to the Eye repeatedly teleporting itself over the Cathedral's altar whenever the Hammerites weren't looking, something which disturbed them greatly. Garrett isn't spared of The Eye's practical jokes either when he agrees to a contract to go find it and retrieve it in The Dark Project.
  • Walking Spoiler
  • You Can't Thwart Stage One: A savvy player may have the idea to exit out the front door of the cathedral after swiping the Eye, which would bypass 90% of the level. If attempted, the Eye basically says "HAHAHA–No." and seals the front door with magic, forcing Garrett to find another way out.