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    Asuka Tatsuki 

Asuka Tatsuki

Voiced by: Asami Seto

https://static.tvtropes.org/pmwiki/pub/images/395px_asuka_4_star.png
"Hail, hail! Ready your ears, people far and wide! Those close, come feast your eyes!"
"I live with the rest of the Tatsuki family at the Ryushinkan kendo dojo, which has stood since the Edo period. Not only is fencing taught there, we offer a comprehensive education covering spears and short swords, too. I study the naginata, and I hope to master it someday! I dedicate myself to training every day!"

An assistant Naginata instructor at the Ryushinkan Dojo and Magical Girl. As the only child of the Dojo Master, she trains hard every day. She is disciplined, but also absentminded, and that absentmindedness can get her into trouble.


  • Animal Motifs: Dragons. Both Asuka's last name and the name of her family dojo have the character for dragon in them, and she summons a giant water dragon in battle. Strangely, her Doppel doesn't have a dragon but a pair of carps instead, probably a preference to "Carp jumping the dragon gate" myth.
  • Cloudcuckoolander: She takes the bushido value to a ridiculous extent. She regularly tries to commit seppuku for minor mishaps, and Sasara has to stop her. She gets slightly better, in the New Year event - she only tries to do self-flaggelation after losing her hanetsuki match.
  • The Cuckoolander Was Right: The reason why she contracted is because two years ago she feared that her cousin would fail his police exam because his father was caught in an election scandal. Sasara laughs off her worry because it's only make sense to not blaming the son for his father's mistake, and the contract is one of Asuka's overreaction. But as shown in later events, Asuka's assumption was correct; her cousin almost failed the exam because the scandal somewhat taints his track record.
  • Elemental Weapon: As a 5-star, her naginata is covered in water magic.
  • Heir to the Dojo: The only daughter of the "Ryuushinbyu" family dojo. The dojo is where she learned to fight, and she bases her outlook on life around its teachings.
  • Lady Legionnaire Wear: Her skirt in her magical girl form, styled to look like samurai armor.
  • Let's You and Him Fight: Charges at and fights Mayu in the Wait You Got It Wrong event after believing she stole the dojo's book of secrets. And then she charges at Rena when she's seen around a later theft, mistaking her interest in Sayuki for being the one who stole from Sayuki. And then she picked a fight with Ria when she finally caught up to her.
  • My Friends... and Zoidberg: Asuka, for some weird reasons, has all the signs that make her seems like a major character... but she's not. Just like other major characters, she is designed by Ume Aoki, has a unique transformation music, has the flower field Memoria, and the datamine shows that her sprite ID is right next to the rest of the main characters. The closest thing she has of a major contribution for the main story is that her dojo is chosen as Magia Union's main conference hall when they need to gather their number.
  • Naginatas Are Feminine: Her weapon, which she's been trained in her whole life.
  • No Sense of Direction: Kyubey points the way toward a witch and Asuka dashes off... in the opposite direction.
  • Sarashi: Part of her magical girl outfit.
  • "Shaggy Dog" Story: Her Magical Girl Story ends with the reveal that the great threat that Nanaka was going to tell her about was just an assumption, and she was really interested in inviting her to an Ikebana event, rendering all her attempts to jog her memory pointless.
  • Suicide as Comedy: Her announcements that she will self-harm or even kill herself are treated as a joke. Her Doppel also shares her penchant for declaring ritual suicide.
  • Water Is Blue: Asuka's outfit is mostly blue, and she is an Aqua-element magical girl.
  • "Where Are They Now?" Epilogue: Her dedication has led to her becoming able to start up her own dojo, but her carelessness has caused its opening to be delayed.

    Maria Yuki 

Maria Yuki

Voiced by: Rikako Aida

https://static.tvtropes.org/pmwiki/pub/images/yuki_maria_03.jpg

A purehearted and motherly Magical Girl who some are surprised to hear is still a high school student. She works part-time at a daycare. She's a gentle older sister in front of her beloved children, but amongst her friends she has a more mischievous side.


  • Dark Secret: She was told by Kyubey about the soul gem being a magical girl's soul, though she took it more in regards to the question of if she can be a good mother like that than questioning her humanity.
  • Friend to All Children: Kids love her and one of her Memorias has her surrounded by many kids. She works part-time at the daycare less for money and more for just being around children in general.
  • Meaningful Name:
    • Her name Maria refers to The Virgin Mary (the mother of Jesus), referring to her motherly nature.
    • Her name Yuki refers to snow (which shares the same color as her uniform, white).
  • When You Coming Home, Dad?: While Maria gets along well with her parents, they are often busy and out late with work, often leaving her alone and at times mostly communicating with them via notes on the fridge. The loneliness this leads to is among the reasons she worked hard to help a boy from the daycare named Shin have fun when his own mother's schedule creates similar issues for him.
  • "Where Are They Now?" Epilogue: She's become engaged to a well-off suitor. Although she's nervous since she's still a Magical Girl, she's looking forward to her future life.
  • Younger Than They Look: Maria is still in high school, but because of her motherly personality, many people assume she is much more older than that. Both her friends and adult women think she is a neglected housewife or widow with a son with the way she acts and to a lesser extent looks.

    Natsuki Utsuho 

Natsuki Utsuho

Voiced by: Mako Morino

https://static.tvtropes.org/pmwiki/pub/images/395px_natsuki_2star.png
"Go! Fight! Win! That's how I cheer! Honestly, that's how I manage my baseball team too!"
"I'm Natsuki Utsuho! I'm in both the cheerleading and baseball clubs! I probably don't need to say this, but I'm not a baseball player. I just manage the team. I've been with the team since we were in elementary school. There's nothing better than coming together with the ones you love to fight hard and do your best!"

An enthusiastic supporter of everyone around her, there isn't a Magical Girl livelier than Natsuki. She is a huge fan of baseball, and as a cheerleader and the baseball team's manager, she's there for the team year round.


  • Battle Baton: Her weapon of choice, which fits her cheerleader motif.
  • Cute Sports Club Manager: She's one for her middle school's baseball team and the cheer team. She even likes to make lucky charms for other magical girls. She wanted to be on the baseball team with her brother and all her friends, but she couldn't because she was a girl.
  • Genki Girl: Her most apparent characteristic is that she's constantly cheerful.
  • Hope Bringer: Her power is to improve a magical girl's power and performance by cheering them on.
  • Jiggle Physics: It's most notable in her magical girl uniform, but somebody really wanted to show off Natsuki's figure in her Live2D model.
  • Modesty Shorts: She wears some under her cheer uniform.
  • Native Guide: While the stereotype is technically reversed, as the 'native' is the more city-savvy one, this still applies. In Shizuka's training event, Natsuki becomes Shizuka's Kamihama guide because she happens to come across Shizuka when she gets caught by a truancy officer. Iroha has informed the rest of the Union about their alliance with the Tokime clan and asked them to help any Tokime who gets in trouble because of their unfamiliarity with the city.
  • Quickly-Demoted Woman: Despite her skill as a baseball player, her school doesn't have a female team so she has to bury her wish to compete in baseball. She doesn't really let that stop her from supporting the sport and becomes the school's team manager and cheerleader. She ends up really good at it because her natural cheerfulness.
  • Water Is Blue: Blue oufit, Aqua-element magical girl.
  • "Where Are They Now?" Epilogue: She's started a girls' baseball league to support girls who want to play baseball like her.

    Nanaka Tokiwa 

Nanaka Tokiwa

Voiced by: Mao Ichimichi (Japanese), Justine Huxley (English)

https://static.tvtropes.org/pmwiki/pub/images/395px_nanaka_3star.png
"This is dreadfully sudden, but please let me greet you properly. We are meeting for the first time, after all."
"My family is the head household of the Kashin-style school of flower arranging which started back in the Edo period. My father places extreme importance on tradition and spent his time in pursuit of ancient techniques. I found my heart fiercely drawn to the beauty he honed through such techniques... So naturally, I came to learn the art of flowers from him."

A Magical Girl from the head family of Kashin-ryu, a school of flower arranging started in the Edo period. Beautiful and impeccable, she appears to be innocent, but she is actually a wise strategist, able to read any situation she is put into with ease.


  • Abnormal Ammo: Her Doppel uses kenzan, an item used in ikebana, to attack.
  • Best Served Cold: Nanaka's father was barred from his own flower-arranging school by his students, and asked Nanaka to take it back before he died. Nanaka didn't know what she could do about it, so she made a contract with Kyubey to become powerful enough to fight back. Her contract allowed her to see that the school was under the influence of a witch, who had also caused numerous other disasters around Kamihama City.
  • Becoming the Mask: Nanaka originally formed her team as a vehicle to find the Witch that ruined her life, but she ends up taking a great liking on them. In her training event, her Doppel mocks her for this, claiming that she's lying to herself about genuinely seeing her friends as equal.
  • Complexity Addiction: Her largest flaw might be her tendency to think the worst of people. In the "Azalea" event, she isolates Felicia from other girls likely because she thinks that a mercenary with no loyalty can't trusted, and she would soon backstab her allies if given a chance. The probability of such case happening is small simply because Felicia isn't smart enough to plan such thing, but Nanaka doesn't know that for she thinks that other people are as scheming as she is.
  • Cultured Badass: She's part of a long line of flower arrangers, and she can hold her own in a fight.
  • Good Is Not Soft: The amount of scheming she makes would portray seemingly her like a sinister figure, but each time she appears in the side-story, she's always unambiguously good. While she's not above blackmail and mind-games, unlike Well-Intentioned Extremist magical girls like Oriko, Nanaka always avoid options that is morally black like murder or permanent reputation damage toward her human enemies. Otherwise, she's a very pleasant person to be with.
  • Heel Realization: A minor one; in Chapter 8, when Felicia is forced to come to her to warn everyone that the Wings of Magius have gone insane and indiscriminately attacking magical girls not affiliated with them, Nanaka realizes that Felicia is still holding a grudge toward her for spreading rumors that she's untrustworthy and trying to cut off her income, and sees that joining the Mikazuki Villa has managed to tame her wilder impulses. At the end of the day, Nanaka appeared to have bullied a younger girl who has No Social Skills in horrible need of some guidance. She awkwardly tries to apologize, but the situation forces them to forget about about it.
  • Hero Antagonist: In contrast to Suzune's Villain Protagonist status in the "Cross Connection" event.
  • Katanas Are Just Better: Her weapon of choice in her magical girl form. Her sheath is actually containing twin katanas, both sheathed at each ends.
  • Kimono Is Traditional: Her family's flower-arranging school dates back to the Edo period, and the reason Nanaka made her wish was to bring her father's traditional teachings back to it, so her magical girl outfit being a modified kimono makes sense.
    • She wears an actual kimono when she arranges flowers, as seen in the Memoria "Hearts and Flowers", officially translated.
  • Last Request: On his deathbed, her father begged her to take back the family's flower-arranging school, as he had been kicked out by his students under the influence of a witch. This drove Nanaka to make her contract, so she could fulfill his dying wish.
  • Manipulative Bitch:
    • Kyubey notes that she might be pretending to have trouble fighting familiars to force Kako's hand into making a contract for the sake of boosting the number of her subordinates. She laughs it off, claiming that she's really not that strong and genuinely having a bad time fighting, and it's kept ambiguous whether or not she's telling the truth. That being said, she doesn't involve Kako during Cross Connection due to how dangerous Suzune is, showing that she does care for her subordinates.
    • Her Doppel is born of her fear of truly being one of these, someone who manipulates others for the sake of her vengeance. Nanaka tames it by asserting that while it's true that she's using her teammates, it's a mutually-beneficial partnership, and she genuinely wants to protect and be a good leader for her team.
  • Petal Power: Her sword slashes tend to have flower petals traits and as a 5-star, she has flower petals surrounding her.
  • Pragmatic Hero: She prioritizes keeping her own group safe over necessarily taking the more morally extreme action. For example, instead of taking on Suzune in a head-on fight and killing her (which could result in casualties on her end and possible retaliation if Suzune isn't acting alone), she opts to trick Suzune into believing that she's killed her group and then driving her out of Kamihama by playing on her paranoia, while simultaneously finding a way to warn Magical Girls in other cities about Suzune.
  • Proper Tights with a Skirt: In her magical girl form.
  • Properly Paranoid: Her personal power is "knowing who her enemies", but it's more like her sensing hostile intention. She realizes that Kyubey is her 'enemy' before knowing the context and her power warns her of Hazuki's mistrust, and thus she's scheming around off-screen to get back at them.
  • Secret-Keeper: The end of her MSS reveals that she knows the truth about Soul Gems being a Magical Girl's life force. She is waiting for the right time to tell her team, at which point she plans to begin her true revenge against Kyubey. She's in the dark about Magical Girls becoming Witches, although she's suspicious of the contracts Kyubey makes.
  • Sheltered Aristocrat: In Hazuki's sidestory, it is revealed that Nanaka had never experienced eating in a family restaurant or going in a cafe.
  • Silk Hiding Steel: Underneath her gentle appearance is a pragmatic and calculating young lady. Akira instantly notices this side of her when they first meet.
  • The Strategist: Nanaka is always planning and analyzing her surroundings and situations.
  • Taking the Bullet: During her training episode, she takes a serious blow for Kako when a Witch hunt goes south. Her Doppel later claims that she did this because of the guilt she feels for manipulating Kako and the rest of her team into her quest for revenge.
  • Team Switzerland: She and her team opt not to join the Kamihama Magia Union despite being sympathetic to them, largely because Nanaka doesn't like the idea of working with Kyubey. She does eventually allow Akira and Meiyui to join them, though.
  • What You Are in the Dark: In her final confrontation with Hanna, who gleefully admits to having chosen to throw her life into chaos just because she saw her picture in online articles and thought it would be fun on top of hurting dozens of Magical Girls, Nanaka is alone with her and knows she can just destroy her Soul Gem and kill her then and there. She's furious, she's enraged...and she ultimately can't bring herself to kill Hanna.
  • "Where Are They Now?" Epilogue: She's become a successful investor while remaining the head of her family's flower arrangement school, where she gives regular lessons.

    Akira Shinobu 

Akira Shinobu

Voiced by: Tomo Muranaka (Japanese), Allegra Clark (English)

https://static.tvtropes.org/pmwiki/pub/images/395px_akira_2_star.png
"I'll listen if you need someone to talk to. That is, if you want me to..."
"I must've been about six years old when the lady living next door lost her wallet, and I remember helping her look for it. I got involved with the neighborhood association and volunteering after that... People were calling me the “go-to helper” or “troubleshooter” before I knew it. Each day is a real challenge, but I can't just turn people down."

A Magical Girl who looks, talks, and acts like a boy. She was raised and trained alongside the boys at her father's karate dojo. Akira is known as "The Troubleshooter of Sankyoin," because she can't say no to someone in need.


  • Baritone of Strength: Talks like a boy, is a skilled marital artist, and when Ayame describes Nanaka's group she's identified as having a deep voice compared to the others.
  • Chronic Hero Syndrome: She can't refuse anybody in need. She solves so many random problems that she's called the "Troubleshooter of Saikyoin". Her reason to contract and wish is that she stumbled upon Witch-kissed people and she contracted simply to have the power to help them.
  • Even the Girls Want Her: Because of her Chronic Hero Syndrome, she's popular in her neighborhood. In her sidestory, her female junior confessed her love to Akira, and she later got trapped in a Witch labyrinth because she's sad that Akira doesn't think her that way.
  • Fashionable Asymmetry: In her magical girl form, her shirt is cropped on the left side, but not the right.
  • Girls Love Stuffed Animals: One of Akira's Memoria, this one, is her cooing over a teddy bear in a wedding dress.
  • Locked Out of the Loop: Akira is actually the person who informed Nanaka that Soul Gem is a magical girl's soul and putting it too far from the magical girl's body will turn the body into a lifeless corpse; she simply did so unwittingly. Nanaka found her Soul Gem stolen by a familiar, and later found her body lie quite a distance away. Nanaka intended to give her Soul Gem back as a sign of respect for a fallen magical girl, and witnessed Akira waking up after the Soul Gem returned to her. Akira doesn't know anything about this because Nanaka herself was still reeling from the revelation and hid the truth from her.
  • Nice Gal: She might be the nicest person in the cast, even compared to girls like Iroha. She helps people without any thought, is guileless with no deceit in her bone, is a friendly and protective to any of her acquaintance even if she has just met her not long ago. Another magical girl attacking her after knowing her is a sure sign for her friends that said magical girl is crossing Moral Event Horizon, as seen with Suzune in "Cross Connection".
  • Rapid-Fire Fisticuffs: She can do this in her Magia, which is aptly named Machinegun Fists.
  • Tomboy with a Girly Streak: Akira's a black belt in karate and has a generally boyish attitude, but she also has a pile of teddy bears in her room, reads Shōjo manga and romance novels, and records television dramas. She also admires Natsuki's cheer uniform.
  • "Where Are They Now?" Epilogue: Became an assistant sensei at her karate dojo. She's also opened up her own troubleshooting office, the interior of which is extremely cute.

    Meiyui Chun 

Meiyui Chun

Voiced by: Asuka Nishi (Japanese), Corina Boettger (English)

https://static.tvtropes.org/pmwiki/pub/images/395px_meiyui_3_star.png
"I am here now, so there is no need to be upset. I will not allow anyone to harm you... But, can I have some tea first?"
"I'm Meiyui Chun, a member of the Blue Seas Family. I'll allow no one to get away with injuring any of my friends. Indeed, I will strike down all who try. So, I must become more powerful... I must work my hardest today, and every day. My training never ends."

A kung fu master, Meiyui beongs to the Blue Seas Family. She left her parents in China and came to Japan alone. She is well-composed, but she lets that all go when it's time to protect her family and townspeople. She is an excellent Mahjong player.


  • All Chinese People Know Kung-Fu: Meiyui certainly does. She combines her family's techniques, the Blue Jade Fist, with her magical girl abilities.
  • Anime Chinese Girl: She moved to Kamihama City from somewhere in Hong Kong, knows kung fu, and wears a stylized qipao and odango in her magical girl form.
  • But Not Too Foreign: As mentioned above, she is part-Japanese despite culturally being a Hongkonger.
  • Deadpan Snarker: The girl has absolutely no chill about just whatever shenanigans everyone puts themselves in. Yes, even compared to Nanaka.
    Meiyui: *When asked what's her reason for competing in an eating contest* I'm here because my friends see me not doing anything.
  • Friendly Neighborhood Gangster: Her organization is allied with the police and operates more like a civil organization than a crime mob, especially in the present day. When she finds out that Homura is stealing weapons from her organization, she lets Homura go because the guys she's stealing from were trying to cause trouble. She also uses her connections to get Tsuruno a job in a factory that is in debt to the Blue Seas. In her training event, her Doppel even calls her out for being too 'safe', more the 'Friendly Neighborhood' than the 'Gangster'.
  • Frills of Justice: They're on her skirt, spilling out from her sleeves, and even in her hair.
  • I Work Alone: She's the only one from Nanaka's team that doesn't immediately join from her initial recruitment, rejecting her because of a combination of distrust and loyalty to her own organization. It's only when Nanaka shows that she's not all talk by helping Meiyui in a Witch fight that Meiyui agrees to join.
  • Lap Pillow: On one of Meiyui's Memorias, she's falling asleep on her mother's lap.
  • Master of Illusion: Her magic causes her target to believe a lie. The target can still act in certain way to achieve their objectives, like when Suzune attempts to kill the magical girl by breaking their Soul Gem, but the end result of their action will turn into a 'lie' - that is, a life-like illusion.
  • Not So Above It All: She comes across as a very serious young lady, but in Hazuki's sidestory, she quarrels with Ayame for a petty reason - she doesn't like to lose in rock-paper-scissor. When their teams gather to negotiate the way to call dibs on Witches, one of the suggestions is to use rock-paper-scissor. Ayame's rock wins against Maiyui's scissor, but Meiyui is so indignant that she kung-kus Ayame's rock into paper with her scissor. And she proceeds to catfight with a girl four years her junior over the legitimacy of her victory.
  • Strong and Skilled: Not only does she have the inherent strength and enhanced abilities of being a Magical Girl, but she's trained in martial arts. There is a reason Meiyui has survived as a Magical Girl on her own for three years before joining a team.
  • Water Is Blue: Aqua-element magical girl and has a blue outfit.
  • "Where Are They Now?" Epilogue: She's turned the Blue Seas Family into a legitimate business organization and has opened branches in other countries as well. She is also a professional mahjong player.
  • Wolverine Claws: Her weapon of choice. They've got diamonds printed on them.
  • Yakuza: A member of the Blue Seas Family, who have allied themselves with the police. Meiyui is very protective of them, since they're also her family. Both her sidestory and her 5* uncap scenario basically Genre Shift into Noir Episode because they have something to do with gangsters, Corrupt Cop, and government conspiracy.

    Konoha Shizumi 

Konoha Shizumi

Voiced by: Lynn

https://static.tvtropes.org/pmwiki/pub/images/395px_konoha_shizumi_4_star_card.png
"Hazuki, Ayame and I have been moving from place to place, but now we live in Kamihama. This is a pretty interesting place."
"My parents died when I was very young. They got sick. Apparently, a failed business venture was too much. The stress got to them and, well... With nowhere to go, I was taken to the Azalea House orphanage. It was there I met Hazuki Yusa and Ayame Mikuri. The three of us have been together ever since."

A Magical Girl raised in an orphanage. She came from an affluent family, but after her parents fell ill and died, she went to live in the Azalea House. A pro at everything she sets her mind to (except cooking...), she helps keep the other orphans in line.


  • Abusive Parents: Her father would tell her that everything started to go wrong when she was born. She was 'very young', and by the time her mother followed her father to the grave and she arrived at the Azalea House she could describe her heart as 'iced over'.
  • The Ace: She's good at everything (except for cooking). One throwaway line in the story is that she provides for her and her friend's needs by playing with the stock market.
  • Animal Eyes: Konoha gains these whenever she summons her doppel.
  • Animal Motif: Butterflies. They appear in her transformation sequence, her staff has butterfly-shaped blades on both ends, and she summons a swarm of butterflies in her Magia, "Butterfly Tempest."
  • Asian Fox Spirit: Her dopppel, Tagori, takes the form of a three-headed fox monster. The heads are modified kitsune masks.
  • Brainwashed and Crazy: In the event story, by the mystery villain.
  • Dark Secret: Learns of the nature of Soul Gems at the end of Flowers Lament.
  • Defrosting Ice Queen: After "Azalea" event, she appears in other event stories and is less hostile there. While still an introvert, she's shown to be very warm toward Ayame and Hazuki, and later opens up to Ayame's friends.
  • Double Weapon: A staff with two butterfly-shaped blades on the ends.
  • Freudian Excuse: The mistreatment by her father she suffered, combined with the betrayal of the Vice-Director and her many fellow orphans who had their lives screwed over by others has left Konoha very paranoid of others outside her very narrow social circle.
  • Ineffectual Loner: Konoha's constantly suspicious because the Vice-Director of her orphanage, someone she should trust, betrayed her beloved deceased Director and tried to shut down the orphanage. She's always on the move because she can never feel safe anywhere, with Hazuki and Ayame being the only people she trusts. If the player decides to choose her route, unless you choose favorable dialogue options beforehand, her decisions will default to turning against other magical girls, and it always leads to a bad end. She and Hazuki both distrust people, but Hazuki is pragmatic enough to work with others for the sake of survival. Konoha isn't, but will listen to Hazuki's advice. The way her decisions often gravitate to Honor Before Reason, it's almost like diplomacy is her Dump Stat. She gets better at the end of the event.
    • This is inverted in Our Beginning is a Recurring Dream: Konoha is the one who must convince Hazuki and Ayame not to abandon the new life they've found for themselves in Kamihama after a setback, and listening to Ayame (who wants to quit being a bodyguard but stay in Kamihama) or Hazuki (who wants to leave Kamihama altogether and start again somewhere else) leads to a bad end.
  • Lethal Chef: Her cooking is so bad that it makes people pass out. She's trying to work on it, with little success.
  • My Beloved Smother: She really loves Hazuki and Ayame, but her actions tend to alienate them from others despite their wishes. The entire point of Hazuki's side story is that she's meeting with Nanaka behind Konoha's back, and Ayame's route in 'And So the Azalea Blooms' story arc starts because Ayame decides to befriend Kako of her own volition. Unless Hazuki and Ayame succeed in convincing Konoha in their respective routes, Konoha will cow them with her sheer overbearing presence into a bad end.
  • Orphanage of Love: Raised in one.
  • Proper Tights with a Skirt: In her magical girl form.
  • Sanity Slippage: The further you are into the 'Azalea' event, the more unreasonable she becomes. When the three are implicitly accused by several local magical girls of causing an incident where other magical girls are found unconscious, she blindly accuses them of putting her and her friends on the spot just because they're newcomers. It gets to the point where she, alone, tries to kill Yachiyo, Momoko, Rena and Kaede, not caring that she has to harm Hazuki and Ayame in the process when they try to stop her.
  • Saving the Orphanage: Why she and her friends became magical girls.
  • Took a Level in Kindness: In the New Year 2018 event, she notably lightens up toward Ayame's friends, treating Felicia to festival foods.
  • True Companions: With Ayame Mikuri and Hazuki Yusa. They grew up in an orphanage together and made their wishes together.
  • Villain Protagonist: While she's undeniably a main character of the "Azalea" event, she's also the most obviously hostile of all characters in the event beside the unseen culprit of the fainting incident. The trio would not have any problem integrating themselves with Kamihama's magical girl population if not for Konoha's constant antagonism toward everyone.
  • "Where Are They Now?" Epilogue: Thanks to her grades she was accepted at a university with a full scholarship. Even though studying so much is stressful, she gets through it thanks to Hazuki and Ayame.

    Seika Kumi 

Seika Kumi

Voiced by: Azumi Waki

https://static.tvtropes.org/pmwiki/pub/images/2_star_seika_kumi.png
"N-nice to, um, meet you... Ummm... yeah, s-so uh, let's... get along."
"I get so nervous whenever someone talks to me... I guess I'm just so bad at socializing that I can't calm down... It was like that the first time I met Leila and Mito, too. The only difference then was that I felt I wanted to be friends with them."

Seika is an introverted Magical Girl who has social anxiety. She lives in the same apartment complex as Leila and Mito, and keeps her distance from anyone but them. People think her to be cold and uninterested, but she secretly has a deep passion for teen dramas. After becoming a Magical Girl, she investigates the family who went missing in her apartment complex while desperately trying to keep her friends from finding out about Magical Girls, even at the cost of their friendship.


  • Closet Geek: Despite looking like a cold person, she really likes books and TV series that have hot-blooded storylines. Her favorite show is a Bland-Name Product of a highschool rugby story. No one knows about it except her family and friends.
  • Dark Secret: Learns about the nature of Soul Gems during See You Tomorrow.
  • Face of a Thug: Seika has a particularly characteristic intense glare as her regular expression. When Shizuku finds her leering at Ayaka, Shizuku initially thinks that Seika is planning something bad at Ayaka. Seika, on the other hand, is just trying to gather her courage to ask Ayaka to teach her how to do stand-up comedy.
  • Failure Is the Only Option: Congratulations, Seika! You successfully prevented your friends from selling their souls to a space ferret. Too bad that you have to destroy your friendship with them, you suck at magical-girling that you'll die soon, and you still can't find out the truth about that girl who disappeared in your apartment complex. The only solution is to let your friends sell their soul to said space ferret.
  • Fog of Doom: Her general battle strategy is her deployment of Fog of War against her opponents. Her Connect and Magia are associated with Fog debuff and her standard attack animations have her surrounded herself with cold mist to mask her movements.
  • Shrinking Violet: Her dialogues are mostly coming out as stutters. It causes her to unable to talk about her feelings to her friends, something that often frustrates Leila.
  • Support Party Member: In a case of Gameplay and Story Integration, even more so than the other Support-types, Seika really sucks at fighting solo but shines when with her friends. She breaks her arm fighting familiars, which means she's even worse than Sayaka. In the endings where Seika continues working solo, the implication makes it seems that she won't be alive for long.
  • Take Me Instead: What she does, she does it for her friends. When Leila died from a witch-kiss, Seika made her contract to revive her and tries her damnedest to prevent both Leila and Mito from knowing about magical girl life by taking any witch hunt herself because she thinks this kind of life is "just like hell", despite not being that strong a magical girl. She fails at that, for her own good.
  • Temporary Online Content: She is exclusive to the "Bye Bye, See You Tomorrow" event, though you can get her through normal gameplay rather than the gacha. This is by earning and exchanging exclusive event items in a limited-time shop.
  • Water Is Blue: She has a blue outfit and she is an Aqua-element magical girl.
  • "Where Are They Now?" Epilogue: After building her confidence through comedy training, she joined a drama club and is now aiming to become an actress for a hot-blooded TV show.
  • Weapon Specialization: Her weapon of choice is a whip.

    Mayu Kozue 

Mayu Kozue

Voiced by: Yuuka Aisaka

https://static.tvtropes.org/pmwiki/pub/images/4_star_mayu_kozue_2.png
"Um... I'm a bit shy, but it's not that I like being alone. I treasure people who spend time with me."
"Art is wonderful, isn't it? My dream is to learn how to restore artwork, so I work part-time at the art museum in Mizuna so I can always be around it. Sometimes I make mistakes, but everyone is so kind and helps me through them. Why don't you come for a visit?"

An alluring magical girl who draws in the attraction of men without realizing it. A girl as beautiful as she is innocent, her love for her late father has led her to search for someone to fill the hole in her heart, but this is often misinterpreted as sexual advances by the men she interacts with. The influence of her late father led her to a love of art. She works part-time at an art gallery, with a goal of a job of art reparation.


  • Afraid of Their Own Strength: Mayu really doesn't like her Charm Person magic and she feels only embarrassment toward her Doppel.
  • Art Attacker: Her weapon is a giant paintbrush and she attacks by painting rainbow projectiles onto her enemies.
  • Charm Person: She was a Dude Magnet even prior to her contract, and her personal magic downright weaponizes it, though she mistakes it as a binding power. Her Doppel escalates this power into charming everyone regardless of gender.
  • Daddy's Girl: She looked up to her deceased father a lot, but his death causes her to search for a surrogate father figure and looks up to dependable older men. The men meanwhile often misunderstand her intention, thinking that she's accepting their sexual advances, and she would unintentionally stray them to infidelity.
  • Disappeared Dad: Her father has passed away, and it affects her greatly because she idolized him.
  • Dude Magnet: She effortlessly attracts males, especially older ones, even before she made her contract. When Ria saw Mayu's married boss corner her in an attempt to ask her out, she intervened and advised Mayu that she might turn into a homewrecker if she doesn't speak up. Mayu was horrified, because she had lost her father and knows just what kind of hardship a broken family causes.
  • It Was with You All Along: In "Wait, You've Got It Wrong!" story event, a Witch is stealing people's most treasured items. Mayu, who has a pendant that her deceased father made for her, understands the feeling of losing something with sentimental value for them and decides to take upon herself to defeat the Witch so everyone can have their things back. She ends up luring the Witch with her pendant, and the pendant got damaged in the fighting. Having remembered her father talking to her about all material items break one day, and the memories are what matters, Mayu is fine with repairing what she can and accepting the damage as part of the memories the pendant means to her. Ria disagrees with this a little, but relents because Mayu is happy with the outcome anyway.
  • Nice Girl: She is sweet and kind to everyone she meets.
  • Oblivious to Love: She has no idea that the men she tries to make father figures out of are actually attracted to her. It gets gross really fast.
  • Self-Deprecation: Whenever she's complimented on something, she tends to downplay or protest it. She also believes herself to be a weak magical girl.
  • Sheep in Sheep's Clothing: Ria initially dislikes her because she thinks Mayu hides ill intents beneath her cute looks, calling her an "annoying girl playing innocent." However, after actually talking with Mayu, Ria realizes that Mayu genuinely is sweet, innocent, and oblivious to the effect she has on men. This causes her to become fiercely protective of Mayu.
  • Shout-Out: Her Doppel's name Naomi is the titular Villain Deuteragonist of Junichiro Tanizaki's novel, as Naomi is, just like the Doppel, a beautiful young girl who manipulates older men's affection into obsession toward her.
  • Water Is Blue: A blue oufit and is an Aqua-element magical girl.
  • "Where Are They Now?" Epilogue: She went to art school to study for an art recovery job. Ria saved her from being drawn into a shady circle.

    Temari Kira 

Temari Kira

Voiced by: Yukari Anzai

https://static.tvtropes.org/pmwiki/pub/images/kira_temari_03.png

An eccentric Magical Girl. She's usually absent-minded and it's said that the people around her don't know what she's thinking; however, she excels in literary skills and sometimes expresses her feelings by taking up a brush. She belongs to the History Research Club alongside her childhood friend and constant companion Mikura Komachi. She works as the scriptwriter, using the tragic tale of lovers from the opposing wards in Kamihama as her plotline. An old literature fan, she's an eccentric girl who look up to writers forgotten by history.


  • Abnormal Ammo: Temari usually throws her brushes at her foes to attack.
  • Compelling Voice: Her friends start to have a suspicion that her power has something to do with her ability to dictate human behaviors when they realize that they've been following her suggestions without protest. Temari herself isn't immune to her own power; in her winter costume story, she accidentally forbids herself from speaking until Valentine's Day. It's implied this may also have made her literary tastes less fickle.
  • Fan of the Past: She's all about period pieces. Once, Mikura catches her trying to buy an expensive, troublesome-to-use quill pens because it would fit the aesthetic. Not that it stops her; one of her other voicelines says that she carries brush and inkstone around to write notes.
  • Genre Savvy: Because she's an avid reader, she actually already has a feeling that Kyubey's contract will have a significant drawback on them. She even namedrops Goethe's Faust as an example of Deal with the Devil that Kyubey's contract most likely an equivalent to. Because of that, she makes a wish that most likely will not backfire on her. Unfortunately, while her wish doesn't backfire, her personal magic does.
  • Heroic RRoD: Her power causes people to follow her script. Changing the script will expend her strength that she'll get sick. If the change is significant, she'll pass out and the actors might go berserk in their roles. If she destroys the script, it is speculated that she most likely will go insane or braindead. Upon realizing that the period piece she wrote is turning into a very dangerous Hate Plague, Temari decides to rip the script as the last resort, despite knowing the drawback, to stop the potential catastrophe from engulfing Kamihama. Fortunately, it doesn't come to pass because everyone else work together to solve the crisis.
  • How Do I Shot Web?: Even at the end of her sidestory, she still can't figure out what her magic does while Seira and Mikura do. It isn't until "Rondo of Oblivion", when her magic backfires, that she finally figures it out. She also ends up deliberately testing the extent of her power by putting herself in danger with her magic, so she can stop herself from unwittingly misusing it.
  • I Was Just Joking: In her winter costume story, she makes a joke about not saying a word until Valentine's Day, only for her magic to force her to follow through.
  • Last-Name Basis: She calls everyone by their last name. Not even Mikura is exempt; despite them being childhood friends, Temari still calls her "Komachi".
  • Lost in Character: Her personal magic makes the actors in her play do this. This becomes dangerous when the play is about hostile rivalry and, when resonating with Mikura and Seira's own magic, will basically make the actors have a collective Demonic Possession.
  • Mood-Swinger: She tends to change her literary interest at whims. One day, she likes classical literature. She proceeds to buy a bunch of paraphernalia and related to said genre, like antique feather quill and its inkwell. The next day, she likes waka poetry. She proceeds to buy a brush and inkstone to write whatever she writes. Because of that, Mikura is sometimes exasperated at just how much money she wastes.
  • "Where Are They Now?" Epilogue: She's become a famous author and is busy with lots of fan meetings.

    Hotaru Yura 

Hotaru Yura

Voiced by: Kozakai Yurie

https://static.tvtropes.org/pmwiki/pub/images/yura_hotaru_03_0.png

An incredibly lazy Magical Girl whose favorite thing to do is sleep and who doesn't like the idea of hard work. At any rate, she really hates having a hard time. She lives her life in perpetual energy-saving mode, always taking the easiest path. She's very mild-mannered, mostly because she thinks that even getting angry feels like too much trouble.


  • Brilliant, but Lazy: Her Magical Girl Story has Akari get irritated by Hotaru ignoring the way some people make fun of her sleepiness, leading the latter's friends to misunderstand that Akari wanted her to stop being sleepy. During the next few days, she got straight A's on her end-of-term exams instead of doing the bare minimum (any answers she wrote beforehand were always correct), took part in class duties, and even made a painting that got Alina's attention. Eventually rumors about Hotaru not being herself spread until Akari had to return to explain how she actually felt.
  • Expy: Her perpetually sleepy nature brings to mind another character from a Magical Girl Genre Deconstruction: Nemurin.
  • Mellow Fellow: It's in the description. Mainly because getting angry costs energy.
  • Pocket Dimension: Within her pillow exists a dream-like dimension that can trap people and enemies inside it where they can either leave by falling asleep within it, or as Hotaru would put it, be 'digested' by the pillow.
  • Sleepyhead: When we said that she's sleepy, we meant it. She always brings a pillow with her to sleep, and at one point falls asleep during class. Her magical girl even has a pillow attached to her back.
  • "Where Are They Now?" Epilogue: Decided to go to university because she didn't want to work, and is now trying to find a source of passive income before she graduates.

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