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Invincible II crew and colonists

    The Invincible II 
https://static.tvtropes.org/pmwiki/pub/images/iswm_invincible_ii.png
"This time the Invincible is finally gonna live up to her name!"
A Colony Ship tasked with founding the first human city on a planet beyond the solar system.
  • Awesome, but Impractical: Celci complains that the ship is badly designed and favors style over substance. Mark doesn't really dispute this, insisting that it's for the sake of "the aesthetic". She's proven right when pretty much every major system breaks down upon transiting the wormhole, leaving Mark and the Captain scrambling to fix everything before the reactor overloads.
  • Colony Ship: Her mission is to colonize an exoplanet somewhere in the galaxy, and she has 100,000 colonists waiting in stasis.
  • Cool Starship: Mark explicitly designed her to be this.
  • Expy: She's a Lighter and Softer spin on the Event Horizon, both in appearance and function.
    • The basic spaceframe is very similar; the major differences are the cylindrical section on the Invincible II's stern, the engine pylons flaring down rather than up, and an overall industrial look rather than gothic.
    • Both ships have their name prominently illuminated on the bow.
    • Like the Event Horizon, the Invincible II can detonate explosives to separate the warp drive from the rest of the ship (which is literally called the "Event Horizon Protocol").
  • Faster-Than-Light Travel: By means of a warp drive, which tears open space to create a wormhole.
  • Imported Alien Phlebotinum: Mark didn't invent the ship's warp drive, he found it drifting in space and built a ship around it. Twice. He doesn't know how it works, or how to shut it down when it malfunctions. "Lady" notes that the drive is thousands of years more advanced than anything humans should be able to build.
    Mark: You don't need to know how something works in order to use it.
    • Part 2 reveals that he did build it. In an attempt to fix the multiverse, Mark spent a number of Time Loops rebuilding the warp core in order to go back and stop the paradox from destroying everything, only to realize — after you stop him from completing his plan — that he caused the core to make an Emergency Temporal Shift and end up adrift in space, where his past self stumbled across it.
  • Ironic Name: As you might have guessed, she's no more invincible than her predecessor. She's guaranteed to be destroyed at least once in the story, although it doesn't stick thanks to the "Groundhog Day" Loop.
  • The Power of the Sun: She's powered by a powerful fusion reactor, described by Mark as a miniature star.
  • Standard Human Spaceship: A bit more spindly than most examples, but its industrial appearance still qualifies.
  • Used Future: The Invincible II looks and feels very lived-in, despite being brand new.
    • Ultimately a subversion - after you stop Mark from sending the Warp Core back in time, the ship appears to have worked flawlessly on its journey, heavily implying that all of its prior malfunctions were caused by Future Mark's sabotage of the ship.

    The Captain 
https://static.tvtropes.org/pmwiki/pub/images/iswmcaptainprofile.png
How the Captain was represented in the U.S.A.'s investigation website.
Played by: Jordan Bradley
The Captain of Invincible II, on their first day of duty.
  • Ambiguous Gender: The Captain, due to being the POV character, is referred to with gender-neutral pronouns to accommodate immersion for viewers of any gender. The same is said by Wug and Illinois as well. Lampshaded when they first arrive:
    Crew Member: Nobody told me they'd be so handsome and/or beautiful!
  • Bad Boss: In one route the Captain makes Mark fix all the ship problems instead of designated crew, while "rewarding" him with a List of Transgressions. The fake ending shows Mark is made to build and defend the colony all by himself as well. It ends in a The Dog Bites Back moment, as Mark uses a Vorpal Pillow with Slasher Smile.
  • The Captain: The protagonist is the Captain of Invincible II, the one in charge and in position to make decisions for the crew.
  • Cool Helmet: The few times they're seen from a third-person perspective, the Captain wears a dark grey astronaut helmet, conveniently obscuring their features.
  • Everyone Calls Him "Barkeep": The Captain's name is unknown, everyone just calls them the Captain, and they are named as such in the credits.
  • Failed a Spot Check: The Captain notices a warm coat hanging next to the entrance to Cryo only after sending Mark in without one.
  • Featureless Protagonist: Being shown in First-Person Perspective, the protagonist has no speaking lines and nothing about their identity besides being the Captain is known. Unlike the previous ones, they also wear gloves that cover their hands completely.
  • Heroic Mime: The Captain doesn't speak at all on-camera in order to preserve their Featureless Protagonist status. They manage to be remarkably expressive nonetheless by using body language and hand gestures.
  • Hyperspace Arsenal: When the Captain needs something, more often than not it's already in their hand.
  • Informed Attractiveness: The Captain is apparently attractive enough that most of the crew's first reaction upon their arrival is surprise and immediate interest, but since the series is shot from their POV, we don't get to see it for ourselves.
  • The Scapegoat: Being The Captain, they automatically take full responsibility for whatever trouble the ship gets into, even if they're not at fault and have been there only for a few minutes. The true ending of Part 2 reveals they've been this all along for Mark's actions in causing the destructive paradox, with Old Mark and the Lady not realizing until it's evidently too late that they've been blaming the wrong person.
  • Silly Walk: In "Life Support" route, the Captain does the "running" motion with their hands while walking slowly.
  • Super-Strength: The Captain is capable of lifting Mark and throwing him a significant distance with only one arm in some routes, and sometimes knocking other crew members out of their way with seemingly little effort.

    Mark 
https://static.tvtropes.org/pmwiki/pub/images/mark_5.png
"The only person I trust more than myself is the Captain."
Click to see Old Mark 
Played by: Mark Fischbach
Markiplier, the Head Engineer. His ID tag is M2702.

As the designer of the Invincible II space frame as well as several of its system Mark considers the ship his pride and joy. Despite this Mark is extremely loyal to the new captain as well as receiving the ire of some of the crew for his design choices. Well meaning in the extreme and a fantastically capable engineer but lacking in common sense.


  • Amusing Injuries: From being tossed across the room from his cryo-pod, to being covered in ice, Mark's pain is almost always Played for Laughs, as he's never really hurt unless killed for sure.
  • And I Must Scream: As seen in Part 2, at some point after getting separated from the Captain, Mark found himself stranded alone aboard the Invincible II and trapped in an endless "Groundhog Day" Loop. We aren't told just how long he was stuck there, but it was enough time to reconstruct the warp core from scratch (which the Lady had claimed would take thousands of years), and he later describes the experience as "an eternity in hell".
  • Anti-Villain: Mark is ultimately responsible for the damage being caused to the multiverse, and his sabotage of the Invincible II in the hope of saving the multiverse is what dooms it. However, he genuinely doesn't mean to hurt anyone, sincerely believes his actions are helping, and is devastated when he realizes the truth.
  • Beware the Silly Ones: Throughout the duology, Mark, while generally competent and helpful, is also a bit dorky and childish (albeit in an endearing way). However, when he attacks the Captain at the climax of Part 2 and tries to go back in time, this demeanor completely disappears, replaced with a deathly serious and even slightly intimidating attitude. Most exemplified when the Captain tries to reach out to him after he takes the warp crystal from them.
    Mark: (grabs the Captain's hand) Don't.
  • Big Bad: Ultimately subverted; while Part 1's true ending and early Part 2 confirm Mark is responsible for everything going wrong, it's actually a case of Obliviously Evil coupled with Nice Job Breaking It, Hero. Not realizing his older self would set off the paradox that causes the Time Crash, Mark tries to use the wormholes to navigate the multiverse and fix the damage he incorrectly assumes to be the Captain's fault, thus causing the very paradox he set to prevent.
  • Butt-Monkey: Has a tendency to receive comedic injuries or be subject to abuse for the amusement of the audience. From things as exotic as being sucked into a black hole, to the mundane of being smacked in the head with a fire extinguisher.
  • The Chew Toy: Mark takes a lot of hilarious physical abuse in practically every route but somehow remains upright regardless of what punishment gets thrown his way. He also can't permanently die because he shares the Captain's Resurrective Immortality.
  • Cool Old Guy: Old Mark is this in Part 2 after coming to the realization that he caused the paradox all along. In addition to sending the Captain on their quest to Set Right What Once Went Wrong, he gives them some earnest words of wisdom regarding the nature of mistakes near the end.
  • Determinator: No matter what trouble comes up, Mark simply will not give up. Even the loss of the Invincible I was only a minor setback. Comes back to bite him after getting trapped respectively in the abandoned Invincible II, where he loses his mind, and in the Warp Core room, where he spends decades if not centuries rebuilding the warp core trying to find the perfect solution to their problem — only to accidentally cause that very problem.
  • Ditzy Genius:
    • One of his core character traits. Mark as Head Engineer is smart and skilled enough to have designed an entire space ship, a miniature sun as a power source, and to top it all off he figured out (well, mostly anyway) how to use the Warp Core found floating unattended in space, and seems capable of handling a wide variety of challenging situations, many of them well outside his remit. He even picked the planet to colonize. On the other hand, he decided it was a good idea to wire up unknown wormhole tech to a spaceship, twice, even after the first ship vanished. He also used regular glass for the windows on a pressurized spacecraft and most of the ships emergency protocols are either destructive or involve explosives.
    • In the "main" ending of Part 1, he successfully outwits the Captain by acting like a crazy old man. Turns out his actual plan was quite possibly the stupidest thing anyone has done or ever will do in the multiverse, ever, especially since the reckless plan broke the multiverse trying to keep the "reckless" Captain from breaking the multiverse. To his credit, he realizes this in Part 2 and urges the Captain to stop him from making that fatal mistake.
  • The Dog Bites Back: In the route where you force Mark to fix all of the ship's problems, then force him to build and defend the colonies all by himself after you land on a planet, the fake ending concludes with him using a Vorpal Pillow on you.
  • The Engineer: His primary job, as the one who's designed the spaceship and most things on it, though he lacks practical skills that Burt has.
  • Face Death with Dignity: Old Mark in Part 2 is resigned to the fact that his efforts to fix the universe have only made things worse, and is content to wait out the end in a diner while the stars go out one by one.
  • Fatal Flaw: Arrogance. Mark can't conceive of the fact that anything he does is wrong. His blindness to his own flaws is what puts the multiverse in danger in the first place, and the climax for the good ending revolves around the Captain foiling Mark's plan and getting him to finally realize he's only been making things worse.
  • Friendly Enemy: Even when working against the Captain, he still holds them in high regard and is willing to instantly forgive them if he wins.
  • Harmless Freezing: Sending Mark to fix cryo does this. It also makes him immune to the heat from the reactor!
  • Heel Realization: In Part 2, Old Mark admits he was the one who sabotaged the ship and was wrong to blame the Captain for everything, and comes up with a plan to Set Right What Once Went Wrong by sending the Captain to stop his younger self.
  • Informed Deformity: Played for Laughs. Several characters call Mark horribly hideous despite him being played without any makeup or prosthetics by someone who is widely considered a Mr. Fanservice by his fanbase.
  • Made of Iron: Mark is alarmingly durable, somehow managing to survive getting shot with millions of lasers if you force him to rearm the Asteroid Defense System and managing to fend off all threats to the colonies in one of the fake endings despite repeatedly getting blown up and shot at among other things.
  • Mistreatment-Induced Betrayal: In one of the Part 1 endings, the Captain quite literally forces Mark to do everything, from building houses to fighting off invading armies, only to be smothered with a pillow they requested when Mark has finally had enough.
  • Mr. Exposition: Mark introduces the Captain to the crew and explains everything about the Invincible II, at least as much as he knows.
  • My God, What Have I Done?: Combined with Explain, Explain... Oh, Crap!. If you stop him from going back in time at the end of Part 2, he at first blows up at you for stopping his one chance of fixing the warp drive to resolve the paradox, only to realize that this would lead to him creating the warp drive in the first place. The revelation that he's the source of the paradox brings him to tears.
  • Never My Fault: In Part 1's true ending(s), Mark has been reduced to a deranged old man who keeps blaming you for the disastrous results of his own stupidities. In Part 2, however, he's gotten over this, openly admitting to his mistakes and pushing you to stop his younger self from using the warp drive. Succeeding in doing so leads to him completely breaking down as he realizes what he almost did.
  • Number Two: The Captain's second-in-command.
  • Obliviously Evil: The end of Part 2 shows that Mark, in order to stop the Captain from causing a Temporal Paradox, went back in time and sabotaged the ship himself to make it blow up, not realizing that his actions are what caused the problem with the wormhole in the first place. Preventing Mark from jumping the final time undoes the paradox and resolves all problems.
  • Percussive Maintenance: Mark's go-to method of getting most things fixed is to punch them. Sometimes it works.
  • Psycho Knife Nut: Old Mark tries to stab the Captain with a dagger, and his movements are as erratic as his behavior.
  • Self-Deprecation: Several characters call Mark horribly hideous, even though he's played by the writer of the series.
  • Skewed Priorities: Mark's reaction to learning that he's accidentally created the most destructive wormhole in galactic history is to fist-bump the Captain.
    Mark: Take that, Oppenheimer, you old sack of shit!
  • Trademark Favorite Drink: Mark offers or drinks a cup of coffee on multiple occasions.
  • Undying Loyalty: He states openly that the only person he trusts more than himself is the Captain. Indeed, he's quite forgiving if you treat him as The Chew Toy for the sake of fixing the ship. He will, however, get fed up if you continue to treat him this way after saving the day, culminating in him smothering you with a Vorpal Pillow.
    • Zigzagged in Part 2: While Old Mark has come to his senses and is as loyal to the Captain as ever, his younger self has come to the conclusion that the Captain is responsible for the whole situation and turns on you, spending several loops rebuilding the warp core and physically attacking you to prevent you from causing the Time Crash. However, if you stop him from going back in time, he comes to realize that he was the one responsible, apologizes for giving up on the Captain, and regains his loyalty.
  • Unnecessary Combat Roll: In one Part 2 route, Mark is doing flips while diving right into the gunfire. Amazingly, all of the blaster shots miss.
  • Unwitting Instigator of Doom: While it's unclear if the wormhole accident was the result of sabotage, Part 1 does make it clear that Mark is responsible for everything happening in the series by installing a warp drive of unknown origin and testing it only once.

    Celci 
https://static.tvtropes.org/pmwiki/pub/images/celci_4.png
"Someone has to put the lives of the colonists first."
Played by: Pamela Horton
Celcionna F. Kelvina, the Cryo Lead. Her ID tag is C4560.
  • Aw, Look! They Really Do Love Each Other: Despite Celci's and Mark's rather combative relationship, one of the endings in the first half, in which Mark has died has Celci admit they still don't know what's wrong with the wormhole, and she openly admits that Mark would know what to do and wishes he was around.
  • Connected All Along: In the Noir route there is a note in Mark's locker that suggests Celci and Ms. Whitacre may be connected somehow. May be.
  • Embarrassing Nickname: Mark's comment that Celci is an "asshat" makes the Computer interpret it as her assigned role, permanent one at that. In one route the Computer uses that and "Cryo Lead" interchangeably.
  • Face Death with Dignity: Choosing the "Blow It Up Before It Blows Us Up" option leads to the Captain chucking a lit bomb into the ship's reactor right in front of Celci's eyes. Her only response is to use her last seconds to salute you and tell you that It Has Been an Honor.
  • Irony: Despite being in charge of cryo-pods, she's generally rather irritable. Not very cool at all.
  • Jerk with a Heart of Gold: Celci is generally snippy, irritable, and tends to act annoyingly superior toward her fellow crewmates, but she also heavily prioritizes the colonists under her care, taking pains to ensure their safety, and is generally more pleasant and friendly toward the Captain, frequently thanking them for their help and even telling them It Has Been an Honor if they choose to blow up the reactor core in the first half of Part 1. It's also implied that, though she's annoyed by his personality, Celci does genuinely respect Mark's skills as an engineer.
  • Only Sane Woman: Celci is the only main member of the crew to not have much in the way of personality quirks, being a rational technician who prioritizes the safety of the colonists, which puts her at odds with other crewmates who try to solve problems without giving them much thought.
  • Punny Name: Celci's full name is Celcionna F. Kelvina, which is a spoof on temperature measurements, Celcius, Fahrenheit and Kelvin.
  • Surrounded by Idiots: Celci isn't particularly impressed with Mark and his crew, and doesn't hesitate to flaunt her status as the Only Sane Woman on the ship.
    Celci: (regarding Burt) Where did he find these people?
  • Taking You with Me: In one route, Celci decides to prevent any future problems, especially a threat to the sleeping colonists, by freezing the entire ship, her and the Captain included, in one of the endings. Unlike other two crewmembers, it's something the Captain has a choice to agree on, instead of escaping to another timeline.
  • You Are in Command Now: Subverted after Mark is killed; she asks the computer to promote her to Number Two, but it refuses to do so because Mark accidentally(?) told the computer to make "asshat" her permanent role.

    Gunther 
https://static.tvtropes.org/pmwiki/pub/images/gunter_4.png
"The B stands for Bullet."
Played by: Mick Lauer
Gunther B. Gunnerson, the ADSnote  Lead. His ID tag is G9572.
  • Ambiguously Gay: He smacks Mark on the ass during his introductory scene, but nothing is said of his sexuality.
  • Apologetic Attacker: "Apologetic" might be a stretch, but during The Mutiny, Gunther expresses regret that the situation has come to this, and stresses that he tried to do things the Captain's way for as long as he could, even jumping into the wormhole in a literal leap of faith. Whatever happened to him after that convinced him that the Captain's plan is doomed to failure, and that a mutiny is the only possible way forward.
  • Badass Bandolier: Instead of a uniform he wears two belts of ammo and grenades, and sure knows how to use them.
  • Blood Knight: After being called upon to subdue the ADS, he easily does so, then tells the Captain to give him something harder to do next time. He also, in one path, claims that not a single asteroid tried to hit the ship during the crew's entire journey, and describes thusly:
    Gunther: Which is some pretty good luck... if you're a boring pansy.
  • Glasses Pull: Does this upon seeing that the Invincible II is stuck in a wormhole.
  • Gun Nut: If his name doesn't give it away, his attire certainly does.
  • The Gunslinger: Not only is he in charge of shooting down asteroids, but also masterfully wields a pistol indoors and disables the security turrets when they go rogue.
  • Meaningful Name: Gunther Bullet Gunnerson. Why yes, he is The Gunslinger, how did you guess?
  • The Mutiny: In one route, he stages a mutiny against the captain, believing that they are incapable of leading the ship to safety.
  • Not So Stoic: Gunther tends to react to most dangers with a Bring It attitude, but when he stages the mutiny, if the option to "call for backup" is chosen and Wug rams into the ship, destroying it, Gunther ends up freaking out and letting out a rather high-pitched shriek.
  • Seen It All: Claims to have fought in "hundreds of battles" prior to signing on to the mission, and from what we see he certainly has the experience to back it up.
  • Sunglasses at Night: He almost always wears sunglasses, even in dimly-lit corridors.

    Burt 
https://static.tvtropes.org/pmwiki/pub/images/burt_7.png
"This is why I don't talk."
Played by: Bob Muyskens
Burt, Reactor Lead. His ID tag is B1796.
  • The Big Guy: At 6'4", he towers over most of the cast, including the Captain and Mark.
  • Brain Uploading: Burt merges his consciousness with the ship's Computer in one of the Act 2 routes.
  • Bunny-Ears Lawyer: Burt isn't great at making conversation, either giving one-word answers or bizarre Ice Cream Koans, but he is a damn good mechanic.
  • Character Catchphrase: "Yep."
  • The Engineer: Even more so than Mark, who designed most of the ship systems, as Burt can repair anything on the ship besides the reactor.
  • Grease Monkey: A blue-collar mechanic who works in the guts of the ship to keep everyone alive.
  • It's the Only Way to Be Sure: After merging with the ship's computer, he decides that the only solution to the Time Crash is to forcibly destroy both the ship and the wormhole by turning the fusion reactor into a black hole, killing himself and the crew as a side effect.
    Burt: We are cast adrift against the web of the infinite, hopeless souls worn dull against the waves of eternity. All will be consumed by darkness. But in darkness lies salvation. I have modified the reactor to create a singularity that will collapse unto itself and take the wormhole with it. Though our ship will be destroyed, so too will our suffering!
  • Mad Oracle: He occasionally makes strange, vague predictions of doom.
    Burt: Whether it be tomorrow, whether it be next year, my vision is not false. This much I know is true.
    The Captain: (backs away nervously)
  • Manly Facial Hair: He sports a glorious handlebar mustache.
  • Meaningless Meaningful Words: Burt quotes a Shakespeare sonnet during a meeting after hearing about the situation. Everyone present is very confused.
    Burt: The sweetest things turn sourest by their deeds. A lily that festers smells far worse than weeds.
  • Mr. Fixit: Burt's job is to repair anything that needs repairing during the mission. In Mark's words, "He makes sure that the ship don't go boom!"
  • No Sense of Personal Space: He tends to stand really close to people, which is how he's introduced to the Captain in act 1.
  • Only One Name: His name in the crew manifest is simply "Burt", with no surname listed.
  • The Quiet One: Burt doesn't like to talk much, and lampshades it if you don't choose his advice. Averted when he becomes a Motor Mouth and Omnicidal Maniac in one of the paths.
  • Verbal Tic: He sniffs the air a lot.

    Whitacre 
https://static.tvtropes.org/pmwiki/pub/images/whitacre.png
"I think I'm supposed to be asleep, but I don't think I am."
Played by: Linda Bradshaw
Ms. Dorene L. Whitacre. Listed as one of the Invincible II's colonists, there's more to her than meets the eye.
  • Connected All Along: In the Noir route, there's a note in Mark's locker that suggests Ms. Whitacre and Celci may be connected somehow. May be.
    • In the Let Go ending of Part 2, she calls Damien an old friend, right after nearly calling him something else, implying that she's actually Celine.
  • Early-Bird Cameo:
    • In the scene where Celci is introduced, Whitacre's voice can be heard calling from a distant cryo-pod, complaining that she's supposed to be asleep before the warp jump.
    • If you take the route where you send Mark in to fix the ship's reactor before you take a route that features her more prominently, you can still catch a very quick glimpse of Ms. Whitacre in the hallway that leads to the bridge.
    • Word of God says she's the voice that whispers "don't give up" the first time you get in the cryo-pod.
  • Expy: With her somewhat manipulative ways of getting you to choose the right path, including giving you the illusion of a choice with accepting her help and (possibly) keeping an eye on you from the very start, she's only a few strange pronouncements away from being the G-Man.
  • Insistent Terminology: Mark repeatedly calls her "Mrs. Whitacre" even after she (repeatedly) corrects him.
    Ms. Whitacre: I told you I'm not married anymore.
  • The Omniscient: She seems to know exactly what's going on and can swap in with other crewmembers without Mark getting suspicious. At one point she directly references the insanity of the Captain repeating the same thing over and over. She even has the power to take the Captain straight to the True Ending...or leave them stranded outside the universes.
  • Reality Warper: Though the limits aren't yet known, she has a significant measure of power over time and space, being able to switch places with members of your crew without anyone commenting on it, open wormholes unaided and at will, and being The Omniscient. The source of these powers is left unexplained.
  • Inconsistent Spelling: The credits list her as "Dorene L. Whitacre", but the ship roster on your tablet spells her name "Dorene Whitacare", the note in Mark's locker spells it "Dorine", and the subtitles refer to her as "Mrs. Whitacre".

Aliens (Unmarked Spoilers)

The Universal Stability Agency

    In general 
https://static.tvtropes.org/pmwiki/pub/images/iswm_usa.png
"Rules are what keep the universe stable."
An intergalactic organization dedicated to maintaining the natural integrity of the universe.

Not to be confused with... well, you know.


    The Lady 
https://static.tvtropes.org/pmwiki/pub/images/lady_35.png
"Human customs, am I right?"
Click to see desperate Lady 
Played by: Lio Tipton
A bureaucrat from the Universal Stability Agency.
  • Anachronic Order: Thanks to time travel, the Captain's encounters with the Lady are wildly out of order from their perspective.
  • Bizarre Alien Biology: Their species apparently have their brains in their kneecaps.
  • Early-Bird Cameo: They appear in the beginning of the second act via time travel, but in a messy state and from after they're introduced properly.
  • Final Speech: Lady can be encountered in certain routes near the end of Part 2. By this point, they realize the futility of their chase and give a motivational monologue before seemingly passing away, though it turns out they're not dying (but still heavily injured) and was invoking the trope from Earth's movies.
  • Genki Girl: They're quite giggly and energetic when they're not trying to hunt down the Captain and Mark, and sometimes even when they are.
  • The Heavy: They're the closest thing Part 1 has to a main antagonist, due to their antagonistic efforts to stop Mark and the Captain, believing they are making things worse.
  • Heel Realization: If encountered towards the end of Part 2, they'll apologize for chasing after the Captain and Mark and constantly threatening them with violence, having realized by now that they were dead wrong to think they caused the paradox on purpose.
  • Hero Antagonist: While a bit unhinged, they're trying to save the multiverse. Although their antagonistic demeanor towards Mark and the Captain means that they never once consider working together.
  • Hidden Depths: They're quite Intrigued by Humanity, and admit to being fond of hamsters and Earth movies.
  • I Come in Peace: They introduces themself saying they come in peace, trying to be polite to humans.
  • Intrigued by Humanity: They're quite enamored by human customs, and can't help but Squee a bit during First Contact despite the seriousness of the situation. Mark invokedconfirmed in his 10 Year Anniversary stream that the Lady is an "Earth weeb" who's been waiting for humanity to reach the stars for a long time.
  • Made of Iron: Getting knocked out by a falling metal grate barely slows them down, with naught but a bandage to show for it afterward. They lampshades this in Part 2, commenting that their people are notoriously difficult to kill.
  • Only Known by Their Nickname: The Lady is named by the Narrator, but they say it's not their name. The credits keeps it as the name. However, Lio confirmed in a livestream that their real name is Allu Minium.
  • Pointy Ears: They have elf-like ears.
  • Rabid Cop: While the Universal Stability Agency has many members — and judging by the Bandit being handcuffed and arrested, some sort of legal system — the one who takes your case decides to solve the problem with a gun.
  • Rousseau Was Right: In Part 2, they give a speech that nobody is inherently evil and the wormhole may have not been made out of anyone's intent, and promises to fix everything. This doesn't stop them from holding the Captain at gunpoint and shooting at them when they flee.
  • Running Gag: In Part 1, they get knocked out by an air vent cover on multiple paths. In Part 2, the Captain tries to use it as a weapon against them, though it's not as effective this time.
  • Set Right What Once Went Wrong: The Lady from a future route appears to kill the Captain before they "kill everyone", but fails the first time.
  • Slasher Smile: Does this a few times when they had Mark or the Captain in their sights.
  • Sole Survivor: By the time the Captain returns to the U.S.A. headquarters in Part 2, they're all that remains of the agency, the other members having been lost to the universal collapse.
  • Stepford Smiler: While their enthusiasm for humankind seems legitimate, it quickly becomes clear that they're deeply worried about the wormhole and is papering over it with a chipper attitude. Finding out that Mark and the Captain don't know how to shut down the wormhole causes the mask to break and for them to start threatening them with a gun.
  • Well-Intentioned Extremist: Deciding that Mark and the Captain are at fault for causing the wormhole to appear, they decide to hunt both down themself with a blaster. While both are responsible, they still know more than them and at least are trying to fix the problem. It turns out they were only half-right; should they be found toward the end of Part 2, they imply they've realized as much, saying they were wrong to think the Captain was at fault.
  • What the Hell, Hero?: They give Mark a handful for picking up a warp drive in the middle of nowhere and using it without clear understanding of how it works, creating a threat to the multiverse.

Others

    Wug 
https://static.tvtropes.org/pmwiki/pub/images/iswm_wug_2.png
"Wug like helping, but Wug also like hurting."
Played by: Wade Barnes
An alien that responds to the Invincible II's distress call and picks up Mark and the Captain with a teleporter.
  • Alien Gender Confusion: Mark confuses a female Wug for a male, much to his embarrassment when he's called out on it.
    "You think Wug guy Wug? You think all Wug look the same? Wug think you look like asshole!"
  • And Call Him "George": According to the Bandit, letting Wug hug you is a very bad idea.
  • Beware the Nice Ones: Wug is happy to help. But if you attacked him, or any Wug, you would be breaking an ancient peace treaty, which he would happily kill you for.
  • Ditto Aliens: Wug's species all wear identical armor and speak with the same voice, including the females. They're even all called Wug.
  • Expressive Mask: Wug's helmet is a LED screen that shows his emotions, Pie-Eyed when happy, and red when angry.
  • Face of a Thug: Despite having a suit with Spikes of Doom and rather aggressive behavior, he's very friendly if not provoked.
  • Mind Probe: Wug puts a helmet on Mark to extract the English language from his brain. This seems to cause Mark pain, and in the horror timeline it inflicts disturbing visuals, but it's not necessarily evil.
  • No Indoor Voice: Wug shouts every word.
  • Poor Communication Kills: Wug looking like a space warlord, always shouting, having No Sense of Personal Space and saying threatening words intimidates Mark enough to suggest attacking him with a wrench the moment he turns away. What Wug actually offers is food and help, but if the Captain doesn't stop Mark they get killed.
  • Planet of Steves: Wug is the name of the species, and is also the name of every Wug.
  • Proud Warrior Race Guy: While Wug likes helping, he muses that his ancestors had an appetite for chaos and destruction, which he sympathizes with.
  • Race-Name Basis: All Wugs refer to themselves as Wug, and there's more than one. One Wug is even offended at Mark mistaking her for the other one.
  • Ramming Always Works: If you call for backup during Gunther's mutiny, Wug rams the Invincible II with his ship, giving you the opportunity to escape. Whether he survives this is unclear.
  • Red Eyes, Take Warning: His eye lights turn from blue to red when he's in a vengeful mood.
  • Terrifying Rescuer: Wug wears spiky armor and has No Indoor Voice, but he turns out to be helpful and trustworthy. Just don't piss him off.
  • This Means War!: Wug has a dedicated "Peace - War" switch on his ship, which he flips to the latter if he's attacked and uses it to justify killing the Captain.
  • You No Take Candle: After only just learning human language, his English sounds like a caveman speech. Averted in Noir route where he speaks normally except referring to himself in Third-Person Person.

    The Bandit 
https://static.tvtropes.org/pmwiki/pub/images/bandit_0.png
"Have we been here before?"
Played by: Morgan Simone
A criminal who escapes from the Universal Stability Agency with Mark and the Captain. Lady calls her "the most notorious wormhole bandit in the galaxy."
  • Be Careful What You Wish For: When the Bandit introduces herself, she clearly wants to use Mark and the captain to get closer to the wormhole. Things get much worse for her once she gets aboard the Invincible II.
  • Cyborg: She wears a huge mechanical eyepiece that looks like some kind of implant, and has a subtle electronic tone to her voice.
  • Human Aliens: Aside from her eyepiece, she looks completely human.
  • Humanity Is Insane: Seeing the messy state of Invincible II, she asks if it's normal for humans. Mark doesn't really refute this.
  • Lovable Rogue: She's a space criminal, but also the only one willing to help the humans solve the issue with the spaceship (albeit in return for some rare crystals).
  • No Sense of Personal Space: She often crowds the Captain and Mark as an intimidation tactic.
  • Odd Friendship: Part 2 reveals that, in the midst of the Time Crash, she's somehow developed one with Wug, of all people.
  • Only Known by Their Nickname: The Bandit is named as such by the Narrator, and the credits refer to her by it, but her real name is unknown.
  • Pet the Dog: If encountered in Part 2, she's one of the few people who is unabashedly and immediately pleased to see the Captain, even giving them a hug in greeting.
  • Sanity Slippage: Being trapped on an unfamiliar, desolate ship in the middle of a Time Crash will do that to you. After just a short time aboard the Invincible II, she's been reduced to a sobbing, paranoid wreck in the midst of an existential crisis. She seems to have recovered by Part 2.
  • Took a Level in Kindness: In Part 2, she gives the Captain a friendly hug upon encountering them again, and has struck up an Odd Friendship with Wug.

    The Narrator 
"When thinking in infinities, 'unlikely' is just certainty waiting for its turn."

Click to see the Narrator 
Played by: Arin Hanson
A mysterious voice that occasionally provides commentary on the events of the story.
  • Bolivian Army Ending: If the Captain chooses to subject him to a horrible fate, the Narrator is last seen drawing a sword and marching toward danger. He apparently survives long enough to provide some narration in the penultimate video.
  • Breaking the Fourth Wall: He all but explicitly states that the Captain's adventure is a work of fiction, one that he was hired to narrate.
  • Expy: According to invokedWord of God, his character is a nod to The Stanley Parable.
  • Human All Along: He turns out to be a human from another, higher dimension. Specifically, he's Dr. Cecil H. H. Mills, a novelist who took a gig to narrate the Captain's story to help pay off his gambling debts.
  • Jerkass: Not to a villainous degree, but he speaks pretty condescending to the Captain, and isn't unwilling to screw them over in revenge for a perceived slight. He also kills a Red Shirt in one path after she overhears him talking to the Captain and Mark.
  • Lemony Narrator: His narration is very sarcastic and deadpan.
  • invokedMoney, Dear Boy: In addition to his "adult intellectual literature", he's also penned a cheesy kids mystery novel to help pay off his debts, which he's obviously ashamed of. He accepted a gig to narrate the Captain's story for the same reason.
    "I have copious amounts of gambling debt. I need money. So I take whatever job I can get. In this case, it's a side gig as a narrator for this project while I wait for... my young adult mystery novel... for children... to take off. [beat] Buy my book!"
  • Product Placement: He briefly tries to sell the Captain a copy of his mystery novel.
  • So Much for Stealth: He blows the Captain's cover while they're hiding from HeeHoo.

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